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New Worlds Map Contest: ALL SUBMISSIONS

Forum Index > Closed
133 CommentsPost a Reply
1 2 3 4 5 6 7 Next All
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-04-26 15:27:06
April 12 2021 20:33 GMT
#1

[image loading]

Our submissions have ended for BroodWarMaps.net's first map contest of 2021!
Here are all of the submissions we received for the New Worlds Map Contest #1!

Please let us know your top 8 and why!

*Please note that the top 8 selected maps will be given 2 weeks to make modifications and polish the maps up, so all input is appreciated.

Mappers, please feel free to upload map updates on this thread!

Download Maps Here!



ca CharacteR
-(2)Static + Show Spoiler +
[image loading]

-(4)Mystery Box + Show Spoiler +
[image loading]

-(2)Teknopathic + Show Spoiler +
[image loading]


ca CookiMaster
-(4)Augustgrad + Show Spoiler +
[image loading]


us CrystalDrag
-(2)Eurydice 1.13 + Show Spoiler +
[image loading]

-(2)Clock Strikes 1.1 + Show Spoiler +
[image loading]

-(4)GOOD NIGHT + Show Spoiler +
[image loading]


us Doglived
(4)Mayday 0.91 + Show Spoiler +
[image loading]


us ECSpider
-(4)Terraform 0.26 + Show Spoiler +
[image loading]

-(2) Angelmaker + Show Spoiler +
[image loading]


de Freakling
-(4)Wavelet (collaboration with CrystalDrag) + Show Spoiler +
[image loading]

-(4)Bridging the Gap 0.80 (collaboration with StyleZerg) + Show Spoiler +
[image loading]

-(4)Cellular Automaton (alpha) + Show Spoiler +
[image loading]


kr Gosomi
-(2)Chandelier + Show Spoiler +
[image loading]


se HeMsK
-(4)Carver 0.4 + Show Spoiler +
[image loading]

-(2)Vertebrae + Show Spoiler +
[image loading]


? iSniffen
-(2)Dodgy_Dunes + Show Spoiler +
[image loading]


se jOjO
-(2)Scarabee + Show Spoiler +
[image loading]


cl JungleTerrain
-(4)Sanctuary (collaboration with Minerals) + Show Spoiler +
[image loading]


kr KD_Man
-(2)The Belt of Faith + Show Spoiler +
[image loading]

-(2)Pearl + Show Spoiler +
[image loading]

-(4)The Dark Knight + Show Spoiler +
[image loading]


kr LatiAs
-(4)Largo + Show Spoiler +
[image loading]


us Minerals
-(3)Turbine + Show Spoiler +
[image loading]

-(3)Trinity + Show Spoiler +
[image loading]

-(4)Serenity + Show Spoiler +
[image loading]


kr Moomon
-(4)Aden + Show Spoiler +
[image loading]


kr TNWZombie
-(4)Flying Battery 0.9 + Show Spoiler +
[image loading]

-(4)Abyss of Remains 0.92 + Show Spoiler +
[image loading]

-(4)Gold Treasure 0.8 + Show Spoiler +
[image loading]


mx StyleZerg
-(3)Tundra (collaboration with Freakling) + Show Spoiler +
[image loading]

-(2)Midnight_Crossing (collaboration with Minerals) + Show Spoiler +
[image loading]

-(4)Oil Flow (collaboration with Freakling) + Show Spoiler +
[image loading]


Download Maps Here!


---


A friendly reminder, please consider DONATING to our prize pools for this contest!


Prize Pools: To encourage newer mappers to indulge, we will be splitting the prize pool up to award the 'best new mapper'!

1.) Map Contest (Mapper prize pool): + + Donate Here + +
- 80% of the prize pool will go to the first place winner.
- 20% of the prize pool will go to the winner of the best "new mapper"*.

2.) Map Test Tournaments (Players prize pool): + + Donate Here + +
- Each map test tournament will be worth 25% of the Map Test Matcherino prize pool. Total Pool divided by four map test tournaments.

*new mapper = Has not had a map featured in major leagues or tournaments. Non-veteran map maker.


Join our discord: https://discord.gg/fVMWRkTc


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✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
Last Edited: 2021-04-12 21:48:49
April 12 2021 21:48 GMT
#2
so many amazing ones.. both conceptually and aestethically.. I'm going to think about it and go for my 5 favourite ones that would maybe, actually, kinda work at the competitive level (imo), and post the list tomorrow

thanks for all the contributions, this is great stuff
Freakling
Profile Joined October 2012
Germany1534 Posts
April 12 2021 22:00 GMT
#3
Actually we need 8 to go on the shortlist ;P
Homunkulusgnom
Profile Joined April 2021
9 Posts
April 12 2021 22:19 GMT
#4
You are killing it! Making me want to download the game again..

My Favs so far (not in order):
Eurydice, Wavelet, Dark Knight (love hate, not much competitive but nice flavor), Midnight Crossing, Turbine, Oil Flow

But all those maps are fire! Good job
ox.tQ
Profile Joined November 2010
800 Posts
April 12 2021 22:51 GMT
#5
On April 13 2021 07:19 Homunkulusgnom wrote:
You are killing it! Making me want to download the game again..

My Favs so far (not in order):
Eurydice, Wavelet, Dark Knight (love hate, not much competitive but nice flavor), Midnight Crossing, Turbine, Oil Flow

But all those maps are fire! Good job


Would it be too much trouble to ask you why you like these maps? You sort of mention why you selected Dark Knight. But why the other ones?
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
April 12 2021 23:07 GMT
#6
Mystery Box - games at 3rd taking 4th will be quite interesting for engagements/holds/play.
CharacteR - can see some interesting aggression with wide open chokes similar to how Tau Cross had at times.
Wavelet - it just looks sexy hands down!
Chandelier - more aggression in regards to third expo holds
Belt of Faith - obvious reasons
The Dark Knight - batman gets instant pass
Largo - looks fun
Abyss of Remains - two great tilesets
MineraIs
Profile Joined September 2020
United States846 Posts
April 12 2021 23:11 GMT
#7
@FT.aCt)Sony - CharacteR is a map maker and not map name fyi.
Thx for your input
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-04-13 04:14:41
April 13 2021 01:33 GMT
#8
Looking for "Top 8 and why" posts pls for constructive feedback.
Thanks everyone!
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
F0rte
Profile Joined April 2020
United States11 Posts
April 13 2021 01:49 GMT
#9
Static - looks clean and the open areas are interesting
Mystery Box - circuit breaker's mysterious cousin
Goodnight - looks cool and I like the 3rds a lot
Wavelet - I feel like the spawn possibilities will create wildly different games
Chandelier - interesting 3rds that look hard to hold
Carver - the terrain design is incredible and it looks fairly balanced
Largo - looks balanced and clean
Oil Flow - style points for destructible terrain creativity
ox.tQ
Profile Joined November 2010
800 Posts
Last Edited: 2021-04-13 04:58:04
April 13 2021 04:51 GMT
#10
Wonderful map submissions. 34 in total I believe. And I think we have 7 veteran mappers and 10 relatively new mappers (some newer than others). In any event, I spent hours today reviewing and thinking about all the maps above. Here are my two cents for what it's worth. CrystalDrag encouraged me to speak on my preferences in order promote further discussion so here I go!

Basically, I prefer new map layouts that share similarities to popularly preferred maps featured in recent ladder pools. Wavelet for example is very similar to Circuit Breakers which is no longer featured in the ladder pool or in other major leagues right now (unless I am mistaken), thus making it a refreshingly new albeit familiar map candidate for game play today.

My map preferences are rooted in my experiences of discussing new maps with players of all ranks, including top tier foreigners who have participated in our events. I have hosted over 400 showmatches, and many of them have featured newer/different maps. I typically ask players to provide feedback about their experiences on such maps so I have collected some information about players' preferences over time.

I believe high ranking foreign players want to adapt their builds/strats on new maps with relative ease, and not have to worry about too many new map features or variables 'getting in the way'. There are already a lot of variables unrelated to map features that players have to keep an eye out for so in my experience they don't like too many new features in a map.

Top players are used to laddering every single day on a handful of maps repeatedly, and they prefer certain ladder maps over others, and those maps are usually perceived by them to be more standard/comfortable/balanced than other ones. Terrans and to a lesser extent Zergs are more picky when it comes to maps than Protoss players in my experience.

In this connection, I think thirds should be relatively easy to take and include a geyser (where it makes sense to do so) but not be overly exposed. Pathing around map shouldn't be overly complicated and so easy for players to understand but not too boring to not create different rewards/risks. Rushing distances should be very similar to other popular maps, allowing Terrans to do their timing pushes, but not too short to create problems. Inside border areas of main bases should not be too large that they can't be defended against Protoss drops with turret rings. Boostable mineral patches for Zerg are important. Enough space behind natural mineral lines for mutas to harass Terran scvs are also another factor. Of course, at this stage of the contest, some of these points may not be that relevant or important.

As a result of playing on ladder maps countless of times, ladder map layouts have been ingrained in the back of players' minds, and so they have less difficulty producing good games on such maps. Newer maps always present the problem of being foreign and new to players, and they struggle a bit more adapting to them in the limited number of games they play on such maps (because they are imposed in certain tournaments or events). But I think if a new map is relatively simple and similar to pre-existing maps in some ways, players will be able to adapt and perform better on them.

Sorry if this sounds a lot like backseat mapping. I just wanted to participate in and contribute to the public discussions.

Here's a list of maps that I like more (in no particular order).

Chandelier (by Gosomi)
Vertebrae (Hemsk)
Scarabee (JoJo)
Terraform (Spider)
Goodnight (CrystalDrag)
Wavelet (Freakling & CrystalDrag)
Tundra (StyleZerg)
Midnight Crossing (Stylezerg & Minerals)
Turbine (Minerals)
Static (Character)
Sanctuary (Jungle Terrain)

Here's a few standard / comfortable / balanced maps by veteran mappers that I lean towards more...

Wavelet (Freakling & CrystalDrag)
Midnight Crossing (Stylezerg & Minerals)
Sanctuary (Jungle Terrain & Minerals)
Chandelier (Gosomi)
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-04-13 05:52:24
April 13 2021 05:24 GMT
#11
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Dewaltoss
Profile Joined October 2015
102 Posts
April 13 2021 05:25 GMT
#12
I wish there was links for download those maps. Idk how to analyze it for balance wise, only can tell which maps looks cool or not for me.
1) (2)Static
2) (2)Eurydice 1.13
3) (2)Clock Strikes 1.1
4) (4)Wavelet
5) (2)Chandelier
6) (2)The Belt of Faith or (2)Pearl both maps looks like has some interesting concept
7) (4)Abyss of Remains 0.92
8) (2)Midnight_Crossing

Yes, i like duel maps
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-04-26 15:27:51
April 13 2021 05:34 GMT
#13
On April 13 2021 14:25 Dewaltoss wrote:
I wish there was links for download those maps. Idk how to analyze it for balance wise, only can tell which maps looks cool or not for me.
1) (2)Static
2) (2)Eurydice 1.13
3) (2)Clock Strikes 1.1
4) (4)Wavelet
5) (2)Chandelier
6) (2)The Belt of Faith or (2)Pearl both maps looks like has some interesting concept
7) (4)Abyss of Remains 0.92
8) (2)Midnight_Crossing

Yes, i like duel maps


Unofficial map pool DL here

https://gofile.io/d/3LSZmC

✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Just_a_Moth
Profile Joined March 2012
Canada1970 Posts
April 13 2021 06:12 GMT
#14
Wow so many good maps!

Going to have to think about my top 8.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2021-04-14 17:47:39
April 13 2021 06:21 GMT
#15
I like more maps than just these eight, and I picked rather haphazardly. Good job on these maps, dudes, even ones I didn't mention. Anyway, here are my picks. Also, I haven't ordered my picks.

Oil flow: What a 9000 IQ map for geniuses. Yikes. I could play on this for years. It is a macro map because people will take lots of bases, but every one of those bases is very harassable. There are also many paths to counter attack and maneouvre against a slower enemy.
First I thought that this map would be Zerg favoured in ZvP, because every Protoss base is severely harassable or counter attackable, while Zerg easily takes a new main's natural as a third. The egg paths to the naturals, I thought, only favour Zerg with lings everywhere, because Zerg can easily send zerglings everywhere, while defending against any Protoss attempt to use those paths with sunkens and lurkers. However, if the Protoss can stand there, then he can storm the mineral line from the egg path, letting him use it, too. If the Zerg takes any other base, then the Protoss can threaten it during the midgame, because the other bases are all easy to attack, making a new natural the only option for a turtle style Zerg. Still, consider making the ramp by the egg path wider, in case the map turns out imbalanced, so that Protoss can use it better in PvZ. The concept is good because it allows a Protoss ball to threaten any base on the map, while zergling mobility is also effective.

In TvP on the map, no third base is easy to take for Terran, but every expansion is severely harassable, leading to fun aggressive play instead of turtle play.

Macro, harassment, and counter attack maneouvres.

Eurydice: PvT: No easy third base for Terran, but every base is severely harassable except for the corner bases, which can be delayed by sniping probes trying to build them. Also dropships to use the pylon walls can work if the Protoss loses his shuttles. Fun stuff.
ZvP: A big ball can run around and threaten every expansion, except for the corner bases. Looks balanced and playable for Protoss. In TvZ it's pretty good for Terran but the easy third base that allows for sunkens to immediately defend the narrow entrance makes up for the lack of a free fourth gas.

Harassment and counter attack maneouvres.

Augustgrad: This map might be Terran favoured, but it looks like a lot of fun, so I want to play on it anyway. It's the most massive macro map, but with some interesting traits. If the enemy spawns vertically to you, you can split the map by crawling in one direction and taking expansions as you go. If he starts horizontally, you might have to take the middle, as your fourth, which gives two bases, or you could expand toward the enemy for a strong all in. It's also very open, so even though Terran can get many bases, Protoss can use the psi advantage well which they usually get in the modern style. Also the third base has no gas. So it's probably fine.

In ZvT, late mech switches will be strong. The fifth gas bases and on are all vulture harassable because they have more than one entrance, or they exist in the middle which make them unviable for Zerg.

Protoss I think can play this against Zerg, because while Zerg gets four bases for free, Protoss can expand like a Terran in this match up, and get many easy bases, while preventing a fifth over and over.

Pure macro, as far as it can be taken without extra resources in the main, and a dash of counter attack maneouvres with the middle having some walls.

Clock Strikes: An other big brain map. Every base is very harassable in every match up. Every race can harass. Taking a third starts out doable as Terran against Protoss, but quickly becomes difficult to hold as the game goes on against storm drops. An interesting mixture of macro and harassment, instead of going hard in one direction like some other of my picks. On this map, bases can be taken, but also harassed.

Harassment, counter attack maneouvres, but a little bit of macro too because a fast third base is actually viable.

Wavelet: A standard macro map. Not crazy macro like Augustgrad, just normal levels of macro. Every map pool can have a standard map or two, and this one has an appealing apperance, so I like it. That may be shallow of me. I don't know why I am drawn to this map.

Macro and counter attack maneouvres, but slightly less of both compared to Polypoid, which allows four bases, but even more paths. A tempered map that doesn't go crazy in any direction.

The Dark Knight: An other map that I admittedly noticed because of its aesthetics. However, it's also interesting. In vertical positions, Terran can expand in one direction to split the map, while there's still decent terrain to maneouvre against the mech ball and to counter attack. Terran has to spread out to expand.
In horizontal positions, Terran struggles to split the map in the late game, but can expand toward the enemy, allowing for a strong early lategame all in.

As far as four player macro maps go, this is one of the better ones for Protoss against Zerg, I think, because of the four somewhat easy bases that Protoss can take. It's not as Protoss favoured in ZvP as a map like Bloody Ridge or Blue Storm (they didn't start out that way but later statistics validated this claim, and I always picked them when I played Protoss in tournaments and did well PvZ), but we probably don't want to help out Protoss that much. 50% wins for P is the goal, not 55 to 60.

Heavy macro with some counter attack maneouvres.

Vertebrae This map has an interesting expansion layout, and there's more than one valid choice for which fourth base to take. Every race can take bases decently well, and every race can threaten bases of other races decently well. It has a bit of macro, maneouvering, and harassment; Zerg gets a third base for free with immediate sunkens on the ramp, Terran has a third base takaeble somewhat early. However, many of the bases that must eventually be taken are harassable because they can not be walled off. There are also many paths to counter attack and walk around a slower enemy through. It doesn't look flashy but it's one of the most interesting maps.

A balance of all three

Trinity

I originally picked Turbine, but changed my mind to Trinity after noticing and reconsidering it, which is made by the same creator. Four bases with one entrance, but one of them is an island. That's an interesting concept. It's good for Terran, but makes arbiters and recalls oppressive.

Macro and a dash of counter attacks (by air). Also harassment (by air) because of the large mains.

+ Show Spoiler +
Turbine Three easy bases, but the third one has no gas. The terrain is good for mech, but it's also a great carrier map, especially considering the lack of centre buildable terrain and gas on the third base. Being a three player map is bad for Terran, but four bases are takeable in quite a small area. Zerg can take plenty of bases protected by ramps, and taking a new main as a third really gives a free fourth. The bases are difficult for Protoss to threaten, but Protoss can keep up in expansions. This might be a corsair reaver map.

Heavy macro, a decent amount of maneouverability.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 13 2021 07:20 GMT
#16
I downloaded the map pack
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
April 13 2021 07:55 GMT
#17
On April 13 2021 10:33 MineraIs wrote:
Looking for "Top 8 and why" posts pls for constructive feedback.
Thanks everyone!

will do ^^
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 13 2021 08:19 GMT
#18
Gold treasure is interesting with the extra money
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2021-04-13 09:35:13
April 13 2021 09:27 GMT
#19
iirc thing is the initial contest post said
this is a Standard map contest. Maps considered experimental will not be considered.
so while stuff like pearl or gold treasure are interesting, they aren't exactly standard.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
jchassoul
Profile Joined February 2019
Costa Rica72 Posts
Last Edited: 2021-04-14 14:16:08
April 13 2021 14:38 GMT
#20
Without any particular order, my picks are:

- Turbine
- Chandelier
- The Belt of Faith
- Good Night
- Wavelet
- Eurydice
- Abyss of Remains
- Largo

Since our new computer overlords are bound to 1.16.1, they pick:

- Largo
- Chandelier
- Abyss of Remains

Thank you all, awesome maps!
The limits of my language means the limits of my world. — The Overmind
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