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[ASL10] Ro8 Day 4 - Page 7

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jjmmtt
Profile Joined January 2011
Australia995 Posts
Last Edited: 2020-10-27 13:14:10
October 27 2020 13:03 GMT
#121
Yeah, now that Flash isn't playing Terran anymore and the race is essentially dead except for Light (and even saying that, Light still went out in RO16 and Rush made RO8 because it was a 3 Terran group) the map makers don't know how to bias the maps anymore.

Edit: Not saying map balance is easy, just find it funny that the map makers are lost now that Flash is playing random, before they could just lean on how ridiculously better than everyone else he is and make anti-Terran maps for PvZs to skirmish on, now they're lost at sea. :D
superjoppe
Profile Joined December 2004
Sweden3694 Posts
October 27 2020 13:06 GMT
#122
So what's the reason they're using zerg favored maps?
PvZ seems way too hard.
Rainalcar
Profile Joined April 2010
Croatia540 Posts
October 27 2020 13:07 GMT
#123
The mapmakers actually have (and always had) a hard time balancing the maps because balancing one matchup oftentimes imbalances another. Plus, PvZ is really hard. Often you see Zs having long streaks +70% winrate, while even the best Ps cannot sustain more than +60%.
j.r.r.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 27 2020 13:19 GMT
#124
spam hydralisks and win is basically what Z has to do. get a couple lurkers or a ton of them if you really want to beat down on the toss. Toss has to play like a god to keep Z from growing too fast. And when Z gets to hive, cracklings just rip apart everything unless you have this perfect army and land all your storms. Then we have to face defilers with plague that decimate our armies.

PvZ is a shit show and only Bisu's harass style is what I have faith in. Otherwise most Ps just let the Zerg get a nice fat economy and die to hydra/lurker. Flash might have an answer though...I honestly have more faith in Flash than any other current protoss. Seeing how he fucked up snow with his storms and reaver harass, makes me think that he has a good chance if he can maintain map presence and go for heavy harass play in a PvZ. Sitting back and taking a third isn't going to do shit when the zerg is already on his 4th and now has a lurker field that shuts down half the damn map.
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2020-10-27 13:33:11
October 27 2020 13:29 GMT
#125
Reminds me of the funny video shared by jinjin some months ago. Flash was right beside Bisu watching Bisu getting rekt by hydra bust, whilst trying hard to contain his laughter. In the end, Flash quipped: "Hydra good unit"
gg no re thx
whaski
Profile Joined December 2012
Finland577 Posts
October 27 2020 13:34 GMT
#126
On October 27 2020 21:49 BisuDagger wrote:
Show nested quote +
On October 27 2020 21:27 RKC wrote:
Balance aside, PvZ is just painful to watch. It's like a boxing match where one boxer is always on the ropes, taking punches after punches. The meta is stale and one-dimensional.

How about tweaking the maps? Slightly longer distance between main and expo? Mineral-only natural expo? 3rd and 4th expos semi-blocked by eggs?

I suppose too many map tweaks may tip balance too far towards Protoss. But the overriding idea is to provide some 'timing windows' for Protoss to pressure Zergs.

A few changes I'd like to see:

* Both the main and the natural on high ground
* Areas controlled in the center on low ground
* Third on high ground with a single ramp

I just want maps that make the early to mid game defense manageable and a third that is obtainable. I don't care about PvT imbalances lol.


But this will cause Zerg to beat Terran because 3rd and 4th gas become so easy to take. And looking back, Zerg has been for years most dominant race in sponrankings so dunno. Maybe its just time to accept that players like Effort, Zero, Soma etc. have just mastered the game so they not only dominate zvp but have overcome zvt. At least in this ASL it seems the case. I agree on maps as entertaiment value is lost in maps like Plasma and Horizon blaa blaa where depending spawns T and P just cannot do anything to Z creating onesided stomps...
it's not just a music it's something else
oxKnu
Profile Joined December 2017
1267 Posts
October 27 2020 13:48 GMT
#127
BW needs a balance patch, everybody knows it.

But a balance patch means you have to patch two of the races in order to not completely break the other MU's:

* Buff Protoss somehow so they're not legless chicken to Zerg anymore in the early-mid game - need to adjust PvT as well in that case though or somehow avoid breaking that MU.
* Take away some of Zerg's cheap/cost-effectiveness possibilities - need to seriously address the ZvT matchup too in that case though.

I think the process above would be simpler if you'd try to balance it against a set of maps (CB/FS/Sylphid etc), basically maps that have been proven to be as balanced as possible in the modern era of BW, as opposed to worying with what might happen on Plasma and Sparkle or any other non-sense like that.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
Last Edited: 2020-10-27 13:56:35
October 27 2020 13:56 GMT
#128
On October 27 2020 22:34 whaski wrote:
Show nested quote +
On October 27 2020 21:49 BisuDagger wrote:
On October 27 2020 21:27 RKC wrote:
Balance aside, PvZ is just painful to watch. It's like a boxing match where one boxer is always on the ropes, taking punches after punches. The meta is stale and one-dimensional.

How about tweaking the maps? Slightly longer distance between main and expo? Mineral-only natural expo? 3rd and 4th expos semi-blocked by eggs?

I suppose too many map tweaks may tip balance too far towards Protoss. But the overriding idea is to provide some 'timing windows' for Protoss to pressure Zergs.

A few changes I'd like to see:

* Both the main and the natural on high ground
* Areas controlled in the center on low ground
* Third on high ground with a single ramp

I just want maps that make the early to mid game defense manageable and a third that is obtainable. I don't care about PvT imbalances lol.


But this will cause Zerg to beat Terran because 3rd and 4th gas become so easy to take. And looking back, Zerg has been for years most dominant race in sponrankings so dunno. Maybe its just time to accept that players like Effort, Zero, Soma etc. have just mastered the game so they not only dominate zvp but have overcome zvt. At least in this ASL it seems the case. I agree on maps as entertaiment value is lost in maps like Plasma and Horizon blaa blaa where depending spawns T and P just cannot do anything to Z creating onesided stomps...

Forgot to add I don't care about ZvT imbalance either in my previous statement lol. :D

I would be happy for ASL to have a throwback for season 11 where they use the most balanced maps available instead of inviting in new maps, even if this means the return of Circuit Breaker and Electric Circuit.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
fLyiNgDroNe
Profile Joined September 2005
Belgium4119 Posts
October 27 2020 14:08 GMT
#129
looking at the results, one would probably call this "worst RO8 ever", but then you remember the first "3-0" was Flash going with all 3 races and your heart melts.
Drone is a way of living
Garrl
Profile Blog Joined February 2010
Scotland1980 Posts
Last Edited: 2020-10-27 14:12:45
October 27 2020 14:12 GMT
#130
On October 27 2020 22:48 oxKnu wrote:
BW needs a balance patch, everybody knows it.


[citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on.

Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all.
oxKnu
Profile Joined December 2017
1267 Posts
October 27 2020 14:31 GMT
#131
On October 27 2020 23:12 Garrl wrote:
Show nested quote +
On October 27 2020 22:48 oxKnu wrote:
BW needs a balance patch, everybody knows it.


[citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on.

Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all.


Your post reads like a TL blog-post, in theory quite appealing and with beautiful words embedded in all paragraphs but fails miserably to align with reality.

If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency.

This includes spon-games which are the most important measure of BW balance in the last 3-4 years.
Garrl
Profile Blog Joined February 2010
Scotland1980 Posts
Last Edited: 2020-10-27 14:56:27
October 27 2020 14:52 GMT
#132
On October 27 2020 23:31 oxKnu wrote:
Show nested quote +
On October 27 2020 23:12 Garrl wrote:
On October 27 2020 22:48 oxKnu wrote:
BW needs a balance patch, everybody knows it.


[citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on.

Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all.


Your post reads like a TL blog-post, in theory quite appealing and with beautiful words embedded in all paragraphs but fails miserably to align with reality.

If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency.

This includes spon-games which are the most important measure of BW balance in the last 3-4 years.


lol, because peak TL posting isn't when you call for balance patches in an LR thread?

You just... can't discount the top player of the game when talking about balance, because he represents the current highest level and - in a game being actively patched - the balance should be pivoting around the best players. If you were in charge of balance, apparently you would also be buffing Flash because the median terran player isn't doing well.

In all ASL ro4s, not discounting Flash because to do so is terrible logic and you'd have to remove all other #1 players of each race, you get 13 terran players, 12 protoss, 14 zerg and 1 random. That is balanced by any means of testing.
PorkSoda
Profile Joined September 2015
170 Posts
October 27 2020 14:59 GMT
#133
Best got thrashed. Plasma is not a good map IMO. It seems likely to me that Soma or Queen will be this season’s ASL champ. If Flash makes it by Soma I think he stands a good chance against Larva and can play mind games with him.
oxKnu
Profile Joined December 2017
1267 Posts
October 27 2020 15:29 GMT
#134
On October 27 2020 23:52 Garrl wrote:
Show nested quote +
On October 27 2020 23:31 oxKnu wrote:
On October 27 2020 23:12 Garrl wrote:
On October 27 2020 22:48 oxKnu wrote:
BW needs a balance patch, everybody knows it.


[citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on.

Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all.


Your post reads like a TL blog-post, in theory quite appealing and with beautiful words embedded in all paragraphs but fails miserably to align with reality.

If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency.

This includes spon-games which are the most important measure of BW balance in the last 3-4 years.


lol, because peak TL posting isn't when you call for balance patches in an LR thread?

You just... can't discount the top player of the game when talking about balance, because he represents the current highest level and - in a game being actively patched - the balance should be pivoting around the best players. If you were in charge of balance, apparently you would also be buffing Flash because the median terran player isn't doing well.

In all ASL ro4s, not discounting Flash because to do so is terrible logic and you'd have to remove all other #1 players of each race, you get 13 terran players, 12 protoss, 14 zerg and 1 random. That is balanced by any means of testing.


Plenty of logical fallacies in this post as well. We were mainly talking about high-level PvZ, why is Flash important in this discussion? Removing him from the discussion or not does not affect the hypothesis that PvZ is largely imbalanced (post Bisu-era developments included)

Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
Last Edited: 2020-10-27 15:35:24
October 27 2020 15:35 GMT
#135
On October 28 2020 00:29 oxKnu wrote:
Show nested quote +
On October 27 2020 23:52 Garrl wrote:
On October 27 2020 23:31 oxKnu wrote:
On October 27 2020 23:12 Garrl wrote:
On October 27 2020 22:48 oxKnu wrote:
BW needs a balance patch, everybody knows it.


[citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on.

Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all.


Your post reads like a TL blog-post, in theory quite appealing and with beautiful words embedded in all paragraphs but fails miserably to align with reality.

If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency.

This includes spon-games which are the most important measure of BW balance in the last 3-4 years.


lol, because peak TL posting isn't when you call for balance patches in an LR thread?

You just... can't discount the top player of the game when talking about balance, because he represents the current highest level and - in a game being actively patched - the balance should be pivoting around the best players. If you were in charge of balance, apparently you would also be buffing Flash because the median terran player isn't doing well.

In all ASL ro4s, not discounting Flash because to do so is terrible logic and you'd have to remove all other #1 players of each race, you get 13 terran players, 12 protoss, 14 zerg and 1 random. That is balanced by any means of testing.


Plenty of logical fallacies in this post as well. We were mainly talking about high-level PvZ, why is Flash important in this discussion? Removing him from the discussion or not does not affect the hypothesis that PvZ is largely imbalanced (post Bisu-era developments included)

Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups.

At the Top Korean level it can certainly feel like a patch is needed to fix things, but when you look at the BSL the racial distribution is perfect and you don't feel the heavy burden of racial imbalance. On a foreign level, the game in its current state is balanced really well and even the maps aren't that bad balance wise.

(Wiki)Bombastic StarLeague 10
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Garrl
Profile Blog Joined February 2010
Scotland1980 Posts
Last Edited: 2020-10-27 15:46:50
October 27 2020 15:42 GMT
#136
On October 28 2020 00:29 oxKnu wrote:
Show nested quote +
On October 27 2020 23:52 Garrl wrote:
On October 27 2020 23:31 oxKnu wrote:
On October 27 2020 23:12 Garrl wrote:
On October 27 2020 22:48 oxKnu wrote:
BW needs a balance patch, everybody knows it.


[citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on.

Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all.


Your post reads like a TL blog-post, in theory quite appealing and with beautiful words embedded in all paragraphs but fails miserably to align with reality.

If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency.

This includes spon-games which are the most important measure of BW balance in the last 3-4 years.


lol, because peak TL posting isn't when you call for balance patches in an LR thread?

You just... can't discount the top player of the game when talking about balance, because he represents the current highest level and - in a game being actively patched - the balance should be pivoting around the best players. If you were in charge of balance, apparently you would also be buffing Flash because the median terran player isn't doing well.

In all ASL ro4s, not discounting Flash because to do so is terrible logic and you'd have to remove all other #1 players of each race, you get 13 terran players, 12 protoss, 14 zerg and 1 random. That is balanced by any means of testing.


Plenty of logical fallacies in this post as well. We were mainly talking about high-level PvZ, why is Flash important in this discussion? Removing him from the discussion or not does not affect the hypothesis that PvZ is largely imbalanced (post Bisu-era developments included)

Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups.


*You* mentioned Flash as a way to disregard the highest level of play as being 'outliers':

If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency.


Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups


This happens in BW, every year, in every matchup. Half the finals in BW history (OSL, MSL, ASL) are stomps, encompassing all matchups. Infact, in ASL's history, there's only been a single finals series that went to the last game.
oxKnu
Profile Joined December 2017
1267 Posts
October 27 2020 15:57 GMT
#137
On October 28 2020 00:35 BisuDagger wrote:
Show nested quote +
On October 28 2020 00:29 oxKnu wrote:
On October 27 2020 23:52 Garrl wrote:
On October 27 2020 23:31 oxKnu wrote:
On October 27 2020 23:12 Garrl wrote:
On October 27 2020 22:48 oxKnu wrote:
BW needs a balance patch, everybody knows it.


[citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on.

Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all.


Your post reads like a TL blog-post, in theory quite appealing and with beautiful words embedded in all paragraphs but fails miserably to align with reality.

If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency.

This includes spon-games which are the most important measure of BW balance in the last 3-4 years.


lol, because peak TL posting isn't when you call for balance patches in an LR thread?

You just... can't discount the top player of the game when talking about balance, because he represents the current highest level and - in a game being actively patched - the balance should be pivoting around the best players. If you were in charge of balance, apparently you would also be buffing Flash because the median terran player isn't doing well.

In all ASL ro4s, not discounting Flash because to do so is terrible logic and you'd have to remove all other #1 players of each race, you get 13 terran players, 12 protoss, 14 zerg and 1 random. That is balanced by any means of testing.


Plenty of logical fallacies in this post as well. We were mainly talking about high-level PvZ, why is Flash important in this discussion? Removing him from the discussion or not does not affect the hypothesis that PvZ is largely imbalanced (post Bisu-era developments included)

Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups.

At the Top Korean level it can certainly feel like a patch is needed to fix things, but when you look at the BSL the racial distribution is perfect and you don't feel the heavy burden of racial imbalance. On a foreign level, the game in its current state is balanced really well and even the maps aren't that bad balance wise.

https://liquipedia.net/starcraft/Bombastic_StarLeague_10


Foreigner-level is several tiers below the level we are talking about here though. It's not really a factor.

It's worth noting that having full-time gamers that have dedicated 10+ years of their life into perfecting their game is the best indicator of balance we can have and without a doubt it's been pointing towards a heavily imbalanced MU (PvZ).
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
Last Edited: 2020-10-27 16:12:49
October 27 2020 16:09 GMT
#138
On October 28 2020 00:57 oxKnu wrote:
Show nested quote +
On October 28 2020 00:35 BisuDagger wrote:
On October 28 2020 00:29 oxKnu wrote:
On October 27 2020 23:52 Garrl wrote:
On October 27 2020 23:31 oxKnu wrote:
On October 27 2020 23:12 Garrl wrote:
On October 27 2020 22:48 oxKnu wrote:
BW needs a balance patch, everybody knows it.


[citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on.

Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all.


Your post reads like a TL blog-post, in theory quite appealing and with beautiful words embedded in all paragraphs but fails miserably to align with reality.

If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency.

This includes spon-games which are the most important measure of BW balance in the last 3-4 years.


lol, because peak TL posting isn't when you call for balance patches in an LR thread?

You just... can't discount the top player of the game when talking about balance, because he represents the current highest level and - in a game being actively patched - the balance should be pivoting around the best players. If you were in charge of balance, apparently you would also be buffing Flash because the median terran player isn't doing well.

In all ASL ro4s, not discounting Flash because to do so is terrible logic and you'd have to remove all other #1 players of each race, you get 13 terran players, 12 protoss, 14 zerg and 1 random. That is balanced by any means of testing.


Plenty of logical fallacies in this post as well. We were mainly talking about high-level PvZ, why is Flash important in this discussion? Removing him from the discussion or not does not affect the hypothesis that PvZ is largely imbalanced (post Bisu-era developments included)

Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups.

At the Top Korean level it can certainly feel like a patch is needed to fix things, but when you look at the BSL the racial distribution is perfect and you don't feel the heavy burden of racial imbalance. On a foreign level, the game in its current state is balanced really well and even the maps aren't that bad balance wise.

https://liquipedia.net/starcraft/Bombastic_StarLeague_10


Foreigner-level is several tiers below the level we are talking about here though. It's not really a factor.

It's worth noting that having full-time gamers that have dedicated 10+ years of their life into perfecting their game is the best indicator of balance we can have and without a doubt it's been pointing towards a heavily imbalanced MU (PvZ).


It's a HUGE factor when considering a patch for the game. When a game is balanced for everyone, but the absolute highest tier of players, it doesn't make sense to patch the game.

edit: I'm just play Devil's advocate here. I'm not entirely against a PTR patch where something like HT health was looked at like Artosis brought up in the cast. Imagine adding 20 hp to a HT or increasing the speed by even 1 unit. I think it'd be really interesting to see how that changes things. Starting Shield Battery energy increase would also be a cool thing to look at.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Geographer
Profile Joined December 2010
United States185 Posts
October 27 2020 16:12 GMT
#139
What a trash round of 8. What the hell were ASL's directors thinking by favoring zergs in their map selection? Everyone hates ZvZ. No one wants to watch a ZvZ Bo7.
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
October 27 2020 16:13 GMT
#140
On October 27 2020 22:48 oxKnu wrote:
BW needs a balance patch, everybody knows it.

But a balance patch means you have to patch two of the races in order to not completely break the other MU's:

* Buff Protoss somehow so they're not legless chicken to Zerg anymore in the early-mid game - need to adjust PvT as well in that case though or somehow avoid breaking that MU.
* Take away some of Zerg's cheap/cost-effectiveness possibilities - need to seriously address the ZvT matchup too in that case though.

I think the process above would be simpler if you'd try to balance it against a set of maps (CB/FS/Sylphid etc), basically maps that have been proven to be as balanced as possible in the modern era of BW, as opposed to worying with what might happen on Plasma and Sparkle or any other non-sense like that.


everybody who is around some time knows this statement is just wrong

Balance does not come automatically within the races. The Maps are the KEY factor. And it is very hard to have good and balanced maps for every match up.

There are NO balance issuses in terms of the races. The Maps are the deciding factor and that is that.
hatred outlives the hateful
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