
[ASL10] Ro8 Day 4
Forum Index > Brood War Tournaments |
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BLinD-RawR
ALLEYCAT BLUES49884 Posts
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BLinD-RawR
ALLEYCAT BLUES49884 Posts
Polypoid (ZerO's Pick) Plasma (BeSt's Pick) Benzene (ZerO's Pick) Ringing Bloom (BeSt's Pick) Shakuras Temple (Afreeca Pick) | ||
Kaolla
China2999 Posts
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t2azor
32 Posts
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weiliem
2061 Posts
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whylessness
United States376 Posts
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AttackZerg
United States7454 Posts
On October 27 2020 13:56 t2azor wrote: Prediction?? Blind-rawR co-authors the weekly tl staff predictions. https://tl.net/forum/brood-war/564727-asl10-ro8-preview-p2-fight-flight-or-freeze Tonight, I have a weird feeling. Everyone and everything says Queen. The state of ZvP is partially authored by Queen. Queen is undeniably the overdog but... But, I remember Queen being a top player before and failing to clinch titles. I also remember Best has upset many players before this deep into tournaments. Logic tells me Queen should dominate but despite it seeming obvious, I just dont feel it. I predict Queen. 60/40 but if Best wins I won't be shocked. If Queen tries to get fancy, Best can do his macro wizardy and run him over. Really hoping for uber fast sair and proxy robo on Plasma. | ||
Golgotha
Korea (South)8418 Posts
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byj
494 Posts
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Wonk
546 Posts
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Alejandrisha
United States6565 Posts
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Alejandrisha
United States6565 Posts
On October 27 2020 14:41 Golgotha wrote: ZvP is a nightmare man. Nightmare for P. Z can do so much and Queen is top top top gosu. Afraid for Best, but I want him to win so bad. at top level it looks nigh imosibru | ||
masoka82
Spain591 Posts
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J. Corsair
United States470 Posts
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dbrinker
30 Posts
zvp currently is awful it needs a couple fresh build variations imo | ||
konadora
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Singapore66145 Posts
but i really want more zergs to win ![]() edit: scrap that i don't want a zvz ro4 lol larva vs best would be amazing | ||
M3t4PhYzX
Poland4165 Posts
heart says 3-2 BeSt but mind says 3-1 ZerO let us see what happens. | ||
Alejandrisha
United States6565 Posts
On October 27 2020 16:49 M3t4PhYzX wrote: really hope that even if BeSt does not win, he actually shows us some good games heart says 3-2 BeSt but mind says 3-1 ZerO let us see what happens. let's be honest best is going to get smashed to pieces. i don't like this but it's kinda written on the wall. i don't think snow has even recovered from his somaburn | ||
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TaardadAiel
Bulgaria750 Posts
On October 27 2020 17:16 Alejandrisha wrote: let's be honest best is going to get smashed to pieces. i don't like this but it's kinda written on the wall. i don't think snow has even recovered from his somaburn Soma vs Snow was considerably more lopsided than this and I seriously think Soma is THE ZvPer right now. The meta is Zerg-dominated, this goes without question, and I think Zero is the favourite, but this has the potential to be close. Rooting very hard for Best, of course, but if it happens, it will be an upset. | ||
Alejandrisha
United States6565 Posts
On October 27 2020 17:33 TaardadAiel wrote: Soma vs Snow was considerably more lopsided than this and I seriously think Soma is THE ZvPer right now. The meta is Zerg-dominated, this goes without question, and I think Zero is the favourite, but this has the potential to be close. Rooting very hard for Best, of course, but if it happens, it will be an upset. how was soma vs snow more lopsided than this? snow is supposed to be THE pvz and he couldn't hold a candle to soma. best is not exactly known for his pvz. as much as i want best to win, i think this will be another 70 minute asl | ||
prosatan
Romania7761 Posts
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Poaktree
165 Posts
On October 27 2020 12:00 Kaolla wrote: Gogogo Zero, let's kick P out of the tourney and ZvZ to double ASL champ. Nah, finals is going to be ZvR. | ||
Alur
Denmark3900 Posts
On October 27 2020 17:53 Alejandrisha wrote: how was soma vs snow more lopsided than this? snow is supposed to be THE pvz and he couldn't hold a candle to soma. best is not exactly known for his pvz. as much as i want best to win, i think this will be another 70 minute asl Best ASL vZ: 14-10 58.3% (actually slightly higher since this doesn't account for his wins vs Z in his group) Snow ASL vZ: 10-13 43.5% (actually slightly lower since it doesn't account for his Ro8 loss) For the last 3 months on sponbbang the stats are: Best 54% vZ Snow 50% vZ | ||
Golgotha
Korea (South)8418 Posts
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Golgotha
Korea (South)8418 Posts
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meegrean
Thailand7699 Posts
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Golgotha
Korea (South)8418 Posts
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meegrean
Thailand7699 Posts
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Golgotha
Korea (South)8418 Posts
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HaFnium
United Kingdom1074 Posts
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PhilGood2DaY
Germany7424 Posts
LOL | ||
HaFnium
United Kingdom1074 Posts
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PhilGood2DaY
Germany7424 Posts
this is really really weird stuff | ||
Golgotha
Korea (South)8418 Posts
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Garrl
Scotland1971 Posts
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M3t4PhYzX
Poland4165 Posts
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Powerpill
United States1692 Posts
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NoS-Craig
Australia3093 Posts
Best you can bring it please I want a good series. | ||
oxKnu
1143 Posts
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dbrinker
30 Posts
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TaardadAiel
Bulgaria750 Posts
On October 27 2020 17:53 Alejandrisha wrote: how was soma vs snow more lopsided than this? snow is supposed to be THE pvz and he couldn't hold a candle to soma. best is not exactly known for his pvz. as much as i want best to win, i think this will be another 70 minute asl Snow had an abysmal score against Soma online and Soma was 13-2 (maps) in ZvP offline. He 3-0'd Snow and Best in KSL4, his second ever premier tournament. ZerO is not that dominant in ZvP and Best isn't faring that poorly in PvZ. So that's why I think Soma vs Snow was more lopsided. This does not take away the possibility that Best loses 0-3, he has a reputation for choking to maintain, after all. ![]() | ||
PhilGood2DaY
Germany7424 Posts
So Im a bit confused how Im the only one really scratching his head here.. other talking about contain.. bad cannon rush.. he built 2 stargates and didnt build corsairs.. This is honestly SO WEIRD and bad for a pro that I dont even know what to think and even .. collusion comes to mind at that point. Can some1 explain to me what happened there. I _really_ dont get it. | ||
PhilGood2DaY
Germany7424 Posts
i dont rlly know what is going on with best AHHHHHHHHHHH he is researching goon range not +1 sairs WOW i get it now!!! | ||
Garrl
Scotland1971 Posts
On October 27 2020 19:37 MaGic~PhiL wrote: the ONLY conclusion for 2 late stargate after citadel and then NOT building sairs i can up with is .. some kind of.. "precaution" vs mutalisks BUT I do not think u can even build them fast enough once u see mutas.. So Im a bit confused how Im the only one really scratching his head here.. other talking about contain.. bad cannon rush.. he built 2 stargates and didnt build corsairs.. This is honestly SO WEIRD and bad for a pro that I dont even know what to think and even .. collusion comes to mind at that point. Can some1 explain to me what happened there. I _really_ dont get it. from the terrible BO position he was in, he had to gamble on queen seeing the late first sair and assume he was going +1 speedlot all in and build mutas in response. | ||
Garrl
Scotland1971 Posts
this sure was a plasma game... | ||
Dante08
Singapore4121 Posts
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PhilGood2DaY
Germany7424 Posts
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NoS-Craig
Australia3093 Posts
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Terrorbladder
2713 Posts
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yoshi245
United States2969 Posts
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TaardadAiel
Bulgaria750 Posts
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Cush
United States646 Posts
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M3t4PhYzX
Poland4165 Posts
wow.. uhm.. yeah. So. | ||
Golgotha
Korea (South)8418 Posts
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M3t4PhYzX
Poland4165 Posts
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whaski
Finland576 Posts
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M2
Bulgaria4103 Posts
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M3t4PhYzX
Poland4165 Posts
On October 27 2020 19:46 Cush wrote: We have yet to see a Plasma match get anywhere close to the late game. Usually has one player be greedy with a fast expo while the other rushes, and the person who rushes wins most of the time. KCM Race Wars and Ultimate Battle's Plasma games are worth watching. Almost always some interesting games and long macro ones, too. | ||
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TaardadAiel
Bulgaria750 Posts
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TaardadAiel
Bulgaria750 Posts
Poll: Recommend Set 2? No (20) Yes (4) If you have time (1) 25 total votes Your vote: Recommend Set 2? | ||
Arvendilin
Germany1878 Posts
Well I guess we'd have one 30% Protoss player, but Protoss currently is really lacking a tournament winning caliber player | ||
NovaTheFeared
United States7212 Posts
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Rainalcar
Croatia358 Posts
On October 27 2020 19:46 Cush wrote: We have yet to see a Plasma match get anywhere close to the late game. Usually has one player be greedy with a fast expo while the other rushes, and the person who rushes wins most of the time. Agreed. Plasma produced relatively poor games (and I really like unusual maps). TvZ, Terran wins almost always and opens always the same (Vulture > Wraith). PvZ is a bit more dynamic, but not really great. | ||
Cush
United States646 Posts
On October 27 2020 19:48 M3t4PhYzX wrote: KCM Race Wars and Ultimate Battle's Plasma games are worth watching. Almost always some interesting games and long macro ones, too. I got to check those out then. Feel like there's too many quick 3-0's | ||
JoinTheRain
Bulgaria408 Posts
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PhilGood2DaY
Germany7424 Posts
I mean if only one of these two games happened so far Id be okay but Im really really disturbed by what he is doing thus far. That 2 stargate build 1 corsair build after citadelt before gate was the weridest shit Ive ever seen a pro do. That is legit completely unreal to me.. | ||
Jaeyun
United States202 Posts
On October 27 2020 19:37 MaGic~PhiL wrote: the ONLY conclusion for 2 late stargate after citadel and then NOT building sairs i can up with is .. some kind of.. "precaution" vs mutalisks BUT I do not think u can even build them fast enough once u see mutas.. So Im a bit confused how Im the only one really scratching his head here.. other talking about contain.. bad cannon rush.. he built 2 stargates and didnt build corsairs.. This is honestly SO WEIRD and bad for a pro that I dont even know what to think and even .. collusion comes to mind at that point. Can some1 explain to me what happened there. I _really_ dont get it. Best was in a hole with the failed cannon rush. His build there wasn't bad but it was hard countered by Zero's spireless build. The idea is you go fast citadel with 2gate speedlots, trigger muta switch, then punish with double SG sairs. It's a good move to pull out every now and then. Once he saw hydras at Zero's nat he knew his build was countered. You can't make sairs against that so he had to ditch his second SG. I actually thought Best played all right given how bad of a spot he was in. He also lost a shuttle that is huge in the mid game. | ||
MaTRiX[SiN]
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Sweden1282 Posts
On October 27 2020 19:37 MaGic~PhiL wrote: the ONLY conclusion for 2 late stargate after citadel and then NOT building sairs i can up with is .. some kind of.. "precaution" vs mutalisks BUT I do not think u can even build them fast enough once u see mutas.. So Im a bit confused how Im the only one really scratching his head here.. other talking about contain.. bad cannon rush.. he built 2 stargates and didnt build corsairs.. This is honestly SO WEIRD and bad for a pro that I dont even know what to think and even .. collusion comes to mind at that point. Can some1 explain to me what happened there. I _really_ dont get it. The point of the build is to bait zerg into going mutalisk by showing a gateway/citadel opener and then switch into mass corsairs. Here's a game vs soulkey where best uses this build and it works as intended In todays game when he moves out with the zealots he sees that queen is going mass hydra rather than mutalisk so then he decides not to build corsairs. | ||
Golgotha
Korea (South)8418 Posts
edit: handicapping himself for best.... | ||
Garrl
Scotland1971 Posts
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PhilGood2DaY
Germany7424 Posts
wow then I take that back I guess.. looked super super strange to me | ||
weiliem
2061 Posts
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whaski
Finland576 Posts
On October 27 2020 19:52 MaGic~PhiL wrote: best had 1k minerals 500 gas in the mid early game.. I meant what precisely is this? Is he throwing these games? Why is he building one cannon when he scouts the zerg composition? If he build 2 or 3 he is completely fine. I mean if only one of these two games happened so far Id be okay but Im really really disturbed by what he is doing thus far. That 2 stargate build 1 corsair build after citadelt before gate was the weridest shit Ive ever seen a pro do. That is legit completely unreal to me.. Or maybe by looking this game its the case of two chockers being pit against each other :D | ||
Dante08
Singapore4121 Posts
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iggyfisk
Sweden212 Posts
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weiliem
2061 Posts
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BLinD-RawR
ALLEYCAT BLUES49884 Posts
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Poaktree
165 Posts
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NovaTheFeared
United States7212 Posts
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Cush
United States646 Posts
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Poaktree
165 Posts
On October 27 2020 20:09 iggyfisk wrote: I missed a few minutes here and there, did a single thing go right for Best today? Any time where he gained some kind of advantage? Like maybe he killed a drone with a zealot...? No, he actually killed two drones with one zealot. | ||
prosatan
Romania7761 Posts
I need to watch all games! ![]() ![]() | ||
whaski
Finland576 Posts
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NoS-Craig
Australia3093 Posts
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Garrl
Scotland1971 Posts
When is ro4 happening? Is flash soma on sunday? | ||
Golgotha
Korea (South)8418 Posts
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oxKnu
1143 Posts
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PhilGood2DaY
Germany7424 Posts
Snow felt like not being able to deliver.. best looked SO bad to me it almost felt like he wanted to lose wtf | ||
Kaal
Djibouti2512 Posts
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Kasaraki
Denmark7115 Posts
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yoshi245
United States2969 Posts
On October 27 2020 20:11 oxKnu wrote: Which series was more depressing: this or Snow vs Soma? Tough call, I'm slightly leaning towards Best vs. Zero though. | ||
Dante08
Singapore4121 Posts
On October 27 2020 20:11 oxKnu wrote: Which series was more depressing: this or Snow vs Soma? Actually I have no idea lol | ||
Cush
United States646 Posts
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Maks
Ukraine167 Posts
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meegrean
Thailand7699 Posts
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Rainalcar
Croatia358 Posts
On October 27 2020 20:14 Maks wrote: We need balance patch ASAP. PvZ is literally unplayable. Not going to happen. But as far as matchups go, it is the closest it comes to imbalance, in general and historically. | ||
PhilGood2DaY
Germany7424 Posts
I do not blame the maps when a player fucks up this badly. No way | ||
Dante08
Singapore4121 Posts
On October 27 2020 20:14 Maks wrote: We need balance patch ASAP. PvZ is literally unplayable. Lmao every time a top Zerg beats a shit Protoss this comes up | ||
Garrl
Scotland1971 Posts
On October 27 2020 20:14 Maks wrote: We need balance patch ASAP. PvZ is literally unplayable. ![]() | ||
AttackZerg
United States7454 Posts
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NoS-Craig
Australia3093 Posts
On October 27 2020 20:11 oxKnu wrote: Which series was more depressing: this or Snow vs Soma? I don't know man. Pretty tough call damn. | ||
PhilGood2DaY
Germany7424 Posts
Bests play just looked totally uninspired and bad. | ||
HaFnium
United Kingdom1074 Posts
On October 27 2020 20:20 NoS-Craig wrote: I don't know man. Pretty tough call damn. I think Best vs Zero is more depressing.. | ||
whaski
Finland576 Posts
On October 27 2020 20:11 oxKnu wrote: Which series was more depressing: this or Snow vs Soma? Soma vs Snow because this is expected result given Best is THE chocker. | ||
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TaardadAiel
Bulgaria750 Posts
On October 27 2020 20:18 Garrl wrote: ![]() He even might be closer to his level on an average day... but today was bad. That being said, G1 wasn't as awful as we portray it. It was a well-defended cannon rush (well there's a reason nobody except bisu does those though) and it went downhill from there. The 2-stargate bait was actually a good idea that Zero either sniffed out or just didn't catch the bait, assuming he's ahead anyway. Two stargates producing a grand total of 1 sair looked pathetic, but it was a product of a high-level play. We shouldn't judge just based on the end product. The shuttle flying into 20 hydras was ugly af, though. In G2 I was screaming IS THIS GOON/REAVER but I suppose the timings don't work out; I'm not familiar with the build anyway. Would've liked another cannon or two at the egg line, though. G3 was standard ZvP where Z manages to kill a bunch of HTs through smart tactics. Underwhelming anyway. I was expecting something far closer, not necessarily the result, but rather the games. | ||
Terrorbladder
2713 Posts
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Kaal
Djibouti2512 Posts
On October 27 2020 20:27 Terrorbladder wrote: Why don't Protoss just build Reavers Cuz then you die to mutas. Edit: To expand, you have to go HT, because if you don't have storm you will get shitstomped by zerg pressing SH. If you try to just go reavers, zerg can freely just build muta or scourge to just scourge down your shuttle and then your reaver is going to do jack all. You can't go sair/HT/Reaver you just dont have the gas. Hopefully 973 gets nerfed in the next map pool, I have faith in Gyuyul to fix it. He did try with this pool but it was just not the way. There IS an up and coming 6 gate with an 8 gate variant that does well but it's SO tight and SO micro intenstive, and Zerg is so flexible in 973 that it might not end up working, we'll see. | ||
asel
Germany1599 Posts
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oEkY
Germany645 Posts
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RowdierBob
Australia12956 Posts
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nojok
France15845 Posts
Add fillers asl please. | ||
3z3ki3l
Germany51 Posts
Tuning in a bit late, complaining to myself that ASL does not add filler as I see only 1H30 youtube video, game 1 starting 25 minutes in, I smell the 3 0, start watching , utterly failed canon rush, the whole series being spoiled in like 2 minutes. Add fillers asl please. I use "Anticipation" in Chrome. Works perfectly, except for the first 1-2 seconds. | ||
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BisuDagger
Bisutopia19205 Posts
On October 27 2020 20:57 nojok wrote: Tuning in a bit late, complaining to myself that ASL does not add filler as I see only 1H30 youtube video, game 1 starting 25 minutes in, I smell the 3 0, start watching , utterly failed canon rush, the whole series being spoiled in like 2 minutes. Add fillers asl please. If you go to SC2links.com it hides the game length for you. It usually adds the vod within the same day. Regarding the games, obviously the Zergs who best protoss were better players, but these maps really sucked the fun out of a boX series. | ||
AttackZerg
United States7454 Posts
I don't recommend this match. | ||
nojok
France15845 Posts
On October 27 2020 21:10 BisuDagger wrote: If you go to SC2links.com it hides the game length for you. It usually adds the vod within the same day. Regarding the games, obviously the Zergs who best protoss were better players, but these maps really sucked the fun out of a boX series. Thank you, I always forget about it. | ||
RKC
2848 Posts
How about tweaking the maps? Slightly longer distance between main and expo? Mineral-only natural expo? 3rd and 4th expos semi-blocked by eggs? I suppose too many map tweaks may tip balance too far towards Protoss. But the overriding idea is to provide some 'timing windows' for Protoss to pressure Zergs. | ||
Motivate
2860 Posts
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oxKnu
1143 Posts
On October 27 2020 21:34 Motivate wrote: Far out, protosses really need to practice more than just PvT... flash doesnt even play terran anymore Right, 23 years in what's lacking is more...practice. =)))) Zerg just has an incredible ceiling in this match-up. Zero was literally laughing out loud/smirking while playing the games today. | ||
Gorsameth
Netherlands21505 Posts
On October 27 2020 20:35 Kaal wrote: I imagine observers and reavers both coming from the Robo is also an issue as Protoss seems to need a lot of Observers to deal with zerg sniping them.Cuz then you die to mutas. Edit: To expand, you have to go HT, because if you don't have storm you will get shitstomped by zerg pressing SH. If you try to just go reavers, zerg can freely just build muta or scourge to just scourge down your shuttle and then your reaver is going to do jack all. You can't go sair/HT/Reaver you just dont have the gas. Hopefully 973 gets nerfed in the next map pool, I have faith in Gyuyul to fix it. He did try with this pool but it was just not the way. There IS an up and coming 6 gate with an 8 gate variant that does well but it's SO tight and SO micro intenstive, and Zerg is so flexible in 973 that it might not end up working, we'll see. | ||
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BisuDagger
Bisutopia19205 Posts
On October 27 2020 21:27 RKC wrote: Balance aside, PvZ is just painful to watch. It's like a boxing match where one boxer is always on the ropes, taking punches after punches. The meta is stale and one-dimensional. How about tweaking the maps? Slightly longer distance between main and expo? Mineral-only natural expo? 3rd and 4th expos semi-blocked by eggs? I suppose too many map tweaks may tip balance too far towards Protoss. But the overriding idea is to provide some 'timing windows' for Protoss to pressure Zergs. A few changes I'd like to see: * Both the main and the natural on high ground * Areas controlled in the center on low ground * Third on high ground with a single ramp I just want maps that make the early to mid game defense manageable and a third that is obtainable. I don't care about PvT imbalances lol. | ||
jjmmtt
Australia995 Posts
Edit: Not saying map balance is easy, just find it funny that the map makers are lost now that Flash is playing random, before they could just lean on how ridiculously better than everyone else he is and make anti-Terran maps for PvZs to skirmish on, now they're lost at sea. :D | ||
superjoppe
Sweden3682 Posts
PvZ seems way too hard. | ||
Rainalcar
Croatia358 Posts
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Golgotha
Korea (South)8418 Posts
PvZ is a shit show and only Bisu's harass style is what I have faith in. Otherwise most Ps just let the Zerg get a nice fat economy and die to hydra/lurker. Flash might have an answer though...I honestly have more faith in Flash than any other current protoss. Seeing how he fucked up snow with his storms and reaver harass, makes me think that he has a good chance if he can maintain map presence and go for heavy harass play in a PvZ. Sitting back and taking a third isn't going to do shit when the zerg is already on his 4th and now has a lurker field that shuts down half the damn map. | ||
RKC
2848 Posts
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whaski
Finland576 Posts
On October 27 2020 21:49 BisuDagger wrote: A few changes I'd like to see: * Both the main and the natural on high ground * Areas controlled in the center on low ground * Third on high ground with a single ramp I just want maps that make the early to mid game defense manageable and a third that is obtainable. I don't care about PvT imbalances lol. But this will cause Zerg to beat Terran because 3rd and 4th gas become so easy to take. And looking back, Zerg has been for years most dominant race in sponrankings so dunno. Maybe its just time to accept that players like Effort, Zero, Soma etc. have just mastered the game so they not only dominate zvp but have overcome zvt. At least in this ASL it seems the case. I agree on maps as entertaiment value is lost in maps like Plasma and Horizon blaa blaa where depending spawns T and P just cannot do anything to Z creating onesided stomps... | ||
oxKnu
1143 Posts
But a balance patch means you have to patch two of the races in order to not completely break the other MU's: * Buff Protoss somehow so they're not legless chicken to Zerg anymore in the early-mid game - need to adjust PvT as well in that case though or somehow avoid breaking that MU. * Take away some of Zerg's cheap/cost-effectiveness possibilities - need to seriously address the ZvT matchup too in that case though. I think the process above would be simpler if you'd try to balance it against a set of maps (CB/FS/Sylphid etc), basically maps that have been proven to be as balanced as possible in the modern era of BW, as opposed to worying with what might happen on Plasma and Sparkle or any other non-sense like that. | ||
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BisuDagger
Bisutopia19205 Posts
On October 27 2020 22:34 whaski wrote: But this will cause Zerg to beat Terran because 3rd and 4th gas become so easy to take. And looking back, Zerg has been for years most dominant race in sponrankings so dunno. Maybe its just time to accept that players like Effort, Zero, Soma etc. have just mastered the game so they not only dominate zvp but have overcome zvt. At least in this ASL it seems the case. I agree on maps as entertaiment value is lost in maps like Plasma and Horizon blaa blaa where depending spawns T and P just cannot do anything to Z creating onesided stomps... Forgot to add I don't care about ZvT imbalance either in my previous statement lol. :D I would be happy for ASL to have a throwback for season 11 where they use the most balanced maps available instead of inviting in new maps, even if this means the return of Circuit Breaker and Electric Circuit. | ||
fLyiNgDroNe
Belgium3996 Posts
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Garrl
Scotland1971 Posts
On October 27 2020 22:48 oxKnu wrote: BW needs a balance patch, everybody knows it. [citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on. Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all. | ||
oxKnu
1143 Posts
On October 27 2020 23:12 Garrl wrote: [citation needed] on "everybody knows it," because I sure don't, and I sure don't trust that Blizzard could deliver a good balance patch. We've seen periods of BW where one matchup has been in a hole for ages. It's what creates innovation - the original Bisu build was invented as a reaction to zergs dominating zvp, which lead to zergs reacting with their own innovations, and so on. Doesn't help that ASL keep throwing in these janky old maps in their map pool which don't hold up to modern balance at all. Your post reads like a TL blog-post, in theory quite appealing and with beautiful words embedded in all paragraphs but fails miserably to align with reality. If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency. This includes spon-games which are the most important measure of BW balance in the last 3-4 years. | ||
Garrl
Scotland1971 Posts
On October 27 2020 23:31 oxKnu wrote: Your post reads like a TL blog-post, in theory quite appealing and with beautiful words embedded in all paragraphs but fails miserably to align with reality. If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency. This includes spon-games which are the most important measure of BW balance in the last 3-4 years. lol, because peak TL posting isn't when you call for balance patches in an LR thread? You just... can't discount the top player of the game when talking about balance, because he represents the current highest level and - in a game being actively patched - the balance should be pivoting around the best players. If you were in charge of balance, apparently you would also be buffing Flash because the median terran player isn't doing well. In all ASL ro4s, not discounting Flash because to do so is terrible logic and you'd have to remove all other #1 players of each race, you get 13 terran players, 12 protoss, 14 zerg and 1 random. That is balanced by any means of testing. | ||
PorkSoda
170 Posts
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oxKnu
1143 Posts
On October 27 2020 23:52 Garrl wrote: lol, because peak TL posting isn't when you call for balance patches in an LR thread? You just... can't discount the top player of the game when talking about balance, because he represents the current highest level and - in a game being actively patched - the balance should be pivoting around the best players. If you were in charge of balance, apparently you would also be buffing Flash because the median terran player isn't doing well. In all ASL ro4s, not discounting Flash because to do so is terrible logic and you'd have to remove all other #1 players of each race, you get 13 terran players, 12 protoss, 14 zerg and 1 random. That is balanced by any means of testing. Plenty of logical fallacies in this post as well. We were mainly talking about high-level PvZ, why is Flash important in this discussion? Removing him from the discussion or not does not affect the hypothesis that PvZ is largely imbalanced (post Bisu-era developments included) Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups. | ||
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BisuDagger
Bisutopia19205 Posts
On October 28 2020 00:29 oxKnu wrote: Plenty of logical fallacies in this post as well. We were mainly talking about high-level PvZ, why is Flash important in this discussion? Removing him from the discussion or not does not affect the hypothesis that PvZ is largely imbalanced (post Bisu-era developments included) Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups. At the Top Korean level it can certainly feel like a patch is needed to fix things, but when you look at the BSL the racial distribution is perfect and you don't feel the heavy burden of racial imbalance. On a foreign level, the game in its current state is balanced really well and even the maps aren't that bad balance wise. ![]() | ||
Garrl
Scotland1971 Posts
On October 28 2020 00:29 oxKnu wrote: Plenty of logical fallacies in this post as well. We were mainly talking about high-level PvZ, why is Flash important in this discussion? Removing him from the discussion or not does not affect the hypothesis that PvZ is largely imbalanced (post Bisu-era developments included) Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups. *You* mentioned Flash as a way to disregard the highest level of play as being 'outliers': If you treat Flash as an outlier (as you should), Zergs have been demolishing the highest tier of competitive BW for quite awhile now. Certainly since 2012 to a very high frequency. Balance is when the games at the highest stakes don't look like a theatrical beatdown between players that have very similar skill levels in their other matchups This happens in BW, every year, in every matchup. Half the finals in BW history (OSL, MSL, ASL) are stomps, encompassing all matchups. Infact, in ASL's history, there's only been a single finals series that went to the last game. | ||
oxKnu
1143 Posts
On October 28 2020 00:35 BisuDagger wrote: At the Top Korean level it can certainly feel like a patch is needed to fix things, but when you look at the BSL the racial distribution is perfect and you don't feel the heavy burden of racial imbalance. On a foreign level, the game in its current state is balanced really well and even the maps aren't that bad balance wise. https://liquipedia.net/starcraft/Bombastic_StarLeague_10 Foreigner-level is several tiers below the level we are talking about here though. It's not really a factor. It's worth noting that having full-time gamers that have dedicated 10+ years of their life into perfecting their game is the best indicator of balance we can have and without a doubt it's been pointing towards a heavily imbalanced MU (PvZ). | ||
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BisuDagger
Bisutopia19205 Posts
On October 28 2020 00:57 oxKnu wrote: Foreigner-level is several tiers below the level we are talking about here though. It's not really a factor. It's worth noting that having full-time gamers that have dedicated 10+ years of their life into perfecting their game is the best indicator of balance we can have and without a doubt it's been pointing towards a heavily imbalanced MU (PvZ). It's a HUGE factor when considering a patch for the game. When a game is balanced for everyone, but the absolute highest tier of players, it doesn't make sense to patch the game. edit: I'm just play Devil's advocate here. I'm not entirely against a PTR patch where something like HT health was looked at like Artosis brought up in the cast. Imagine adding 20 hp to a HT or increasing the speed by even 1 unit. I think it'd be really interesting to see how that changes things. Starting Shield Battery energy increase would also be a cool thing to look at. | ||
Geographer
United States185 Posts
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PhilGood2DaY
Germany7424 Posts
On October 27 2020 22:48 oxKnu wrote: BW needs a balance patch, everybody knows it. But a balance patch means you have to patch two of the races in order to not completely break the other MU's: * Buff Protoss somehow so they're not legless chicken to Zerg anymore in the early-mid game - need to adjust PvT as well in that case though or somehow avoid breaking that MU. * Take away some of Zerg's cheap/cost-effectiveness possibilities - need to seriously address the ZvT matchup too in that case though. I think the process above would be simpler if you'd try to balance it against a set of maps (CB/FS/Sylphid etc), basically maps that have been proven to be as balanced as possible in the modern era of BW, as opposed to worying with what might happen on Plasma and Sparkle or any other non-sense like that. everybody who is around some time knows this statement is just wrong Balance does not come automatically within the races. The Maps are the KEY factor. And it is very hard to have good and balanced maps for every match up. There are NO balance issuses in terms of the races. The Maps are the deciding factor and that is that. | ||
oxKnu
1143 Posts
On October 28 2020 01:09 BisuDagger wrote: It's a HUGE factor when considering a patch for the game. When a game is balanced for everyone, but the absolute highest tier of players, it doesn't make sense to patch the game. edit: I'm just play Devil's advocate here. I'm not entirely against a PTR patch where something like HT health was looked at like Artosis brought up in the cast. Imagine adding 20 hp to a HT or increasing the speed by even 1 unit. I think it'd be really interesting to see how that changes things. Starting Shield Battery energy increase would also be a cool thing to look at. Whilst that take seems justifiably correct the reality of the matter is that the e-sport Korean scene is all that really matters and has been that way for a long time and is the primary reason we are having this discussion anyway. BW is a lot of things but not necessarily everyone's go-to Sunday leisure gaming activity (that would somehow be ostracized by a balance patch). | ||
Geographer
United States185 Posts
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Shinokuki
United States859 Posts
On October 27 2020 20:35 Kaal wrote: Cuz then you die to mutas. Edit: To expand, you have to go HT, because if you don't have storm you will get shitstomped by zerg pressing SH. If you try to just go reavers, zerg can freely just build muta or scourge to just scourge down your shuttle and then your reaver is going to do jack all. You can't go sair/HT/Reaver you just dont have the gas. Hopefully 973 gets nerfed in the next map pool, I have faith in Gyuyul to fix it. He did try with this pool but it was just not the way. There IS an up and coming 6 gate with an 8 gate variant that does well but it's SO tight and SO micro intenstive, and Zerg is so flexible in 973 that it might not end up working, we'll see. you just look at top tier pro and just decide zvp is op? do you know how hard zvp is in amateur level? Even snow said pvz is doable and pvt is actually harder at that level.. | ||
Shinokuki
United States859 Posts
On October 27 2020 22:19 Golgotha wrote: spam hydralisks and win is basically what Z has to do. get a couple lurkers or a ton of them if you really want to beat down on the toss. Toss has to play like a god to keep Z from growing too fast. And when Z gets to hive, cracklings just rip apart everything unless you have this perfect army and land all your storms. Then we have to face defilers with plague that decimate our armies. PvZ is a shit show and only Bisu's harass style is what I have faith in. Otherwise most Ps just let the Zerg get a nice fat economy and die to hydra/lurker. Flash might have an answer though...I honestly have more faith in Flash than any other current protoss. Seeing how he fucked up snow with his storms and reaver harass, makes me think that he has a good chance if he can maintain map presence and go for heavy harass play in a PvZ. Sitting back and taking a third isn't going to do shit when the zerg is already on his 4th and now has a lurker field that shuts down half the damn map. zvp is a shit show in amateur scene. Snow actually said PVZ is EASIER than pvt. Its on his youtube channel. Best just got outplayed hard. pvz has never been in such good state. Soma thinks zvp is actually harder than zvt | ||
Shinokuki
United States859 Posts
On October 27 2020 22:48 oxKnu wrote: BW needs a balance patch, everybody knows it. But a balance patch means you have to patch two of the races in order to not completely break the other MU's: * Buff Protoss somehow so they're not legless chicken to Zerg anymore in the early-mid game - need to adjust PvT as well in that case though or somehow avoid breaking that MU. * Take away some of Zerg's cheap/cost-effectiveness possibilities - need to seriously address the ZvT matchup too in that case though. I think the process above would be simpler if you'd try to balance it against a set of maps (CB/FS/Sylphid etc), basically maps that have been proven to be as balanced as possible in the modern era of BW, as opposed to worying with what might happen on Plasma and Sparkle or any other non-sense like that. funny when snow has actually said pvz is easier than pvt and soma said zvp is harder than zvt. PvZ has never been in such good state. I like how you judge based on a series. Zero is much more skilled than best and has always been the kryptonite for best. ZvP has gotten so much harder. | ||
oxKnu
1143 Posts
On October 28 2020 01:29 Shinokuki wrote: Zero is much more skilled than best and has always been the kryptonite for best.. Best has a winning record vs Zero in spon-games (30+ games) this season. Thanks for trying. | ||
Garrl
Scotland1971 Posts
On October 28 2020 01:31 oxKnu wrote: Best has a winning record vs Zero in spon-games (30+ games) this season. Thanks for trying. so that would mean... pvz is alright? because best has a winning record? and he just had a bad day? ... you just killed your own argument, congrats. | ||
kaspa84
Brazil169 Posts
On October 28 2020 00:42 Garrl wrote: *You* mentioned Flash as a way to disregard the highest level of play as being 'outliers': This happens in BW, every year, in every matchup. Half the finals in BW history (OSL, MSL, ASL) are stomps, encompassing all matchups. Infact, in ASL's history, there's only been a single finals series that went to the last game. But there are enormous amounts of stomps in ZvPs, two of them this season already. The only stomp in PvZ I remember from the past 10 years was JangBi 3-0 Soo in Jin Air Osl 2011. (Considering premier tournaments only). | ||
Rainalcar
Croatia358 Posts
On October 28 2020 01:36 kaspa84 wrote: But there are enormous amounts of stomps in ZvPs, two of them this season already. The only stomp in PvZ I remember from the past 10 years was JangBi 3-0 Soo in Jin Air Osl 2011. (Considering premier tournaments only). This is true. On average, any decent Zerg can kick out the best P of all time. Not at all the case the other way around. | ||
oxKnu
1143 Posts
On October 28 2020 01:34 Garrl wrote: so that would mean... pvz is alright? because best has a winning record? and he just had a bad day? ... you just killed your own argument, congrats. On the contrary I think it further strengthens the notion that PvZ is imbalanced. Although they had a record close to 50% in sponsored/team games, Zero dispatched him with surgical precision and ease on the same maps in less than an hour, commercials included. | ||
Garrl
Scotland1971 Posts
On October 28 2020 01:36 kaspa84 wrote: But there are enormous amounts of stomps in ZvPs, two of them this season already. The only stomp in PvZ I remember from the past 10 years was JangBi 3-0 Soo in Jin Air Osl 2011. (Considering premier tournaments only). in ASL S7 we had rain 3-0 sacsri and 3-1 action, ASL S5 mini 3-0 larva and rain 3-1 hero to pick a few ro4 examples. | ||
oxKnu
1143 Posts
On October 28 2020 01:43 Garrl wrote: in ASL S7 we had rain 3-0 sacsri and 3-1 action, ASL S5 mini 3-0 larva and rain 3-1 hero to pick a few ro4 examples. The Mini - Larva series is the only real counter-example here. Protoss clearly out-strategized the Zerg in that series. The others were hard-fought, no matter the score. Rain - Sacsri is a lame example. Sacsri is clearly an inferior Zerg all around. | ||
Shinokuki
United States859 Posts
On October 28 2020 01:46 oxKnu wrote: The Mini - Larva series is the only real counter-example here. Protoss clearly out-strategized the Zerg in that series. The others were hard-fought, no matter the score. Rain - Sacsri is a lame example. Sacsri is clearly an inferior Zerg all around. | ||
Geographer
United States185 Posts
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oxKnu
1143 Posts
On October 28 2020 01:57 Geographer wrote: Has Best always been this bad at PvZ or was today unusually bad? 46% during the original SC e-sport era. I imagine it's not very different now. Probably better. | ||
Golgotha
Korea (South)8418 Posts
On October 28 2020 01:29 Shinokuki wrote: funny when snow has actually said pvz is easier than pvt and soma said zvp is harder than zvt. PvZ has never been in such good state. I like how you judge based on a series. Zero is much more skilled than best and has always been the kryptonite for best. ZvP has gotten so much harder. Lmao. I'm not just looking at what snow said or what amateurs do, I'm looking at asl these past few seasons and looking at the protosses that get their ass kicked in at the highest level. Snow got stomped by soma. Snow, arguably the best toss in the world right now. Best also got stomped even though his Korean elo ranking was 2nd, only behind flash. Until I see some protoss that can stand up to asl zergs consistently, I'm not going to fool myself into thinking that zergs have a hard time against toss. However, I'm not asking for a balance patch at all. I'm just waiting for a hero protoss that can beat these zergs. Can't really see any right now. | ||
Grouhh
54 Posts
On October 28 2020 01:09 BisuDagger wrote: edit: I'm just play Devil's advocate here. I'm not entirely against a PTR patch where something like HT health was looked at like Artosis brought up in the cast. Imagine adding 20 hp to a HT or increasing the speed by even 1 unit. I think it'd be really interesting to see how that changes things. Starting Shield Battery energy increase would also be a cool thing to look at. What PvZ really needs is Scouts starting with both sight & speed upgrades ![]() | ||
kaspa84
Brazil169 Posts
On October 28 2020 01:43 Garrl wrote: in ASL S7 we had rain 3-0 sacsri and 3-1 action, ASL S5 mini 3-0 larva and rain 3-1 hero to pick a few ro4 examples. I was considering as stomps only 3-0 or 4-0, so that's two more P stomps. Still how many Z stomps there were in these 10 years? I guess it is much much more. Edit: I researched Liquipedia for series in premier tournaments over last 10 years (both of last two MSLs and OSLs, last three SSLs, 4 KSLs, Kingdom and Vant SLs, and 10 ASLs) and by my criteria there where 5 P stomps by Ps against Z's (two extra by Bus) and 8 Z stomps vs Ps. Far more balanced than I expected. | ||
Shinokuki
United States859 Posts
On October 28 2020 02:02 Golgotha wrote: Lmao. I'm not just looking at what snow said or what amateurs do, I'm looking at asl these past few seasons and looking at the protosses that get their ass kicked in at the highest level. Snow got stomped by soma. Snow, arguably the best toss in the world right now. Best also got stomped even though his Korean elo ranking was 2nd, only behind flash. Until I see some protoss that can stand up to asl zergs consistently, I'm not going to fool myself into thinking that zergs have a hard time against toss. However, I'm not asking for a balance patch at all. I'm just waiting for a hero protoss that can beat these zergs. Can't really see any right now. I admit that zerg is a STRONG RACE to play in a series vs protoss. Zerg can pull out lot of strategy and play unconventionally and throw off protoss. What I do not like is that people think zvp is imba. It's not imba, not even close. Soma said if games go straight up standard like 2 forge toss vs 5 hat lair zerg, protoss is actually FAVORED. You have to kill toss from early or severely handicap him in mid game. | ||
oxKnu
1143 Posts
On October 28 2020 02:20 Shinokuki wrote: I admit that zerg is a STRONG RACE to play in a series vs protoss. Zerg can pull out lot of strategy and play unconventionally and throw off protoss. What I do not like is that people think zvp is imba. It's not imba, not even close. Soma said if games go straight up standard like 2 forge toss vs 5 hat lair zerg, protoss is actually FAVORED. You have to kill toss from early or severely handicap him in mid game. Instead of regurgitating what some pro said on stream at some point to diminish the advantage his race has in a certain match-up I recommend you actually watch some PvZ series in KSL and ASL from recent years to understand a bit more the underlying theme of the topic. | ||
Arviel
United States2 Posts
On October 28 2020 02:20 Shinokuki wrote: I admit that zerg is a STRONG RACE to play in a series vs protoss. Zerg can pull out lot of strategy and play unconventionally and throw off protoss. What I do not like is that people think zvp is imba. It's not imba, not even close. Soma said if games go straight up standard like 2 forge toss vs 5 hat lair zerg, protoss is actually FAVORED. You have to kill toss from early or severely handicap him in mid game. With access to plague in the late game I fail to see how the zerg is under any pressure to end the game early. If anything it is the opposite. Plague is incredible vs toss, you have no counter to it. On top of that, the constant threat of drops is oppressive. One control groups of crackling in your base is game ending. I do not want a balance patch either, but there is not denying that pvz is in a terrible state right now. It feels like protoss have no answer. I am hoping for another bisu-esque revolution in the matchup but I just don't see it happening any time soon. | ||
Shinokuki
United States859 Posts
On October 28 2020 02:27 Arviel wrote: With access to plague in the late game I fail to see how the zerg is under any pressure to end the game early. If anything it is the opposite. Plague is incredible vs toss, you have no counter to it. On top of that, the constant threat of drops is oppressive. One control groups of crackling in your base is game ending. I do not want a balance patch either, but there is not denying that pvz is in a terrible state right now. It feels like protoss have no answer. I am hoping for another bisu-esque revolution in the matchup but I just don't see it happening any time soon. Once toss brings out archons/reavers it tilts toward toss. Plague is strong but it becomes pretty mute once toss transitions into heavy tech army | ||
Shinokuki
United States859 Posts
On October 28 2020 02:22 oxKnu wrote: Instead of regurgitating what some pro said on stream at some point to diminish the advantage his race has in a certain match-up I recommend you actually watch some PvZ series in KSL and ASL from recent years to understand a bit more the underlying theme of the topic. idk. maybe play a game of zvp at 2100~2400 level and see for yourself what zergs at top 500~1200 are experiencing? Or maybe I should listen to top tier pros rather than rely on my noob knowledge to see oh zero beat best. obviously IMBA ZVP | ||
Arviel
United States2 Posts
On October 28 2020 02:53 Shinokuki wrote: Once toss brings out archons/reavers it tilts toward toss. Plague is strong but it becomes pretty mute once toss transitions into heavy tech army I do agree with you on the reaver aspect. I find it frustrating how little reavers are used in pvz, though I can also understand why toss don't do it as it is far more punishing if you screw up, specially in the early game. I think back to that snow vs soulkey game on whiteout from last season in which snow skipped HT and went straight reavers, completely dismantling soulkey. It gave me hope for the future. | ||
Djabanete
United States2786 Posts
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Magic Powers
Austria3709 Posts
No, PvZ is not imbalanced (at most it might be 45/55), and not at the top level either. One bo5 and even multiple bo5 don't disprove that. | ||
Djabanete
United States2786 Posts
On October 28 2020 04:23 Magic Powers wrote: PvZ is not imbalanced (at most it might be 45/55) One of these things may be true, but not both of them. 45/55 would have a substantial effect on outcomes over a Bo5. | ||
Magic Powers
Austria3709 Posts
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Lazyer
United States339 Posts
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Djabanete
United States2786 Posts
On October 28 2020 05:06 Magic Powers wrote: That's why I said "at most" and "might be". I agree, PvZ is not imbalanced unless it is imbalanced. | ||
Xain0n
Italy3963 Posts
On October 28 2020 06:08 Plume wrote: man when will best be able to win a starleague ![]() Also, when will Snow? And when Mini? Those great Protoss players seem to lack killer instinct, unlike Rain. We don't need any Zerg favored map pool right now, I hope next ASL's will be significantly different. As for now, I would be thrilled to see a Soma vs Larva in the grand final! | ||
kaspa84
Brazil169 Posts
On October 28 2020 05:06 Magic Powers wrote: That's why I said "at most" and "might be". Faulty logic. If you affirm that it is not unbalanced it SHOULD not be 55/45, which is pretty unbalanced in Bo5s. | ||
Sr18
Netherlands1141 Posts
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oxKnu
1143 Posts
On October 28 2020 06:52 Sr18 wrote: Best was completely outplayed by Zero today. Don't see how this series is indicative of whatever balance issue there might be. Mmm, it is exactly indicative if balance issues. When the opposing race can freely A move units into your natural base and have a 70% chance of winning the game - no matter what happens next it is a pretty clear sign that there is no balance whatsoever to be found. | ||
Djabanete
United States2786 Posts
On October 28 2020 07:04 oxKnu wrote: Mmm, it is exactly indicative if balance issues. When the opposing race can freely A move units into your natural base and have a 70% chance of winning the game - no matter what happens next it is a pretty clear sign that there is no balance whatsoever to be found. That's a big mischaracterization of what happened. Zero is really, really good and he played really, really well. Best is really good too and he had his moments, but if you want to use this Bo5 as evidence of imbalance, you have to be able to assert that he played just as well as Zero. So, did he? | ||
outscar
2832 Posts
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KobraKay
Portugal4219 Posts
This and last season is a product of maps. maps have a significant impact on things. A few seasons ago maps were freaking P favoured so you had Flash and a bunch of Ps in the semis and zergs were sad. Now you have Flash and a bunch of zergs. It happens when the maps are designed to favour such a thing. It is not the game, its deliberate decisions to have maps made in a certain way. | ||
Essbee
Canada2371 Posts
On October 28 2020 08:45 KobraKay wrote: Just go away with the patch talk. FFS one of the worst things that could happen to the game would be some nonesense noob coming and convincing people that a patch is needed, and then turn the nonesense into a bandwagon that dumb blizzard would feel the need to cater to. This and last season is a product of maps. maps have a significant impact on things. A few seasons ago maps were freaking P favoured so you had Flash and a bunch of Ps in the semis and zergs were sad. Now you have Flash and a bunch of zergs. It happens when the maps are designed to favour such a thing. It is not the game, its deliberate decisions to have maps made in a certain way. I've been repeating this for years, people will never understand. The game is perfectly balanced. | ||
Raithed
China7078 Posts
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Turbovolver
Australia2384 Posts
On October 28 2020 01:34 Garrl wrote: so that would mean... pvz is alright? because best has a winning record? and he just had a bad day? ... you just killed your own argument, congrats. I'm so glad you caught this while I was reading along because hahahaha holy damn it's such a self-own I can't even properly process it. | ||
Starlightsun
United States1405 Posts
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Magic Powers
Austria3709 Posts
On October 28 2020 06:37 kaspa84 wrote: Faulty logic. If you affirm that it is not unbalanced it SHOULD not be 55/45, which is pretty unbalanced in Bo5s. No, it's not faulty. The data so far indicates that BW is balanced, however that doesn't mean it's a perfect balance (perfect balance in BW - be it static through history or temporary - is impossible for a number of reasons). When I say "BW is balanced" that means a few things: 1) It's as balanced as it can be. 2) We don't have knowledge on how to make it more balanced (for that we'd have to know what a more balanced scenario actually looks like, and no one has that information for many reasons). 3) There's no proof that BW is in fact unbalanced to a degree that it requires a patch in order to be more fair at any given skill level. 4) BW is balanced insofar as we have allowed it to be balanced. What this means is the following: the idea of a perfectly balanced game of BW rests on a number of factors like the map design, the meta of the game at each skill level, the discovery of novel mechanics and strategies, the human (in)ability to further push the boundaries, and a bunch of statistical noise. In other words it's not just impossible to figure out how balanced or imbalanced BW really is, it's also impossible to further balance it without pulling at a number of strings unrelated to the core game design. However, we do have data on the overall balance of the game, and even though that balance has never been perfect throughout history, it has shifted in various directions throughout history (for many reasons). There's a reason why many BW players have (rightfully) always protested against any and all measures from Blizzard to interfere with the game design after the earliest patches - sometimes to the point of asking for actual bugs to not be fixed. | ||
AttackZerg
United States7454 Posts
On October 28 2020 10:25 Starlightsun wrote: Oh man didn't even know ASL was going on. And Flash playing random! I have a lot of vods to watch. Don't miss the round of 32, and round of 16, some of the best games of the year are in those two rounds. Flash as random was overshadowed early on by some great matches. Enjoy. | ||
oxKnu
1143 Posts
On October 28 2020 10:48 Magic Powers wrote: No, it's not faulty. The data so far indicates that BW is balanced, however that doesn't mean it's a perfect balance (perfect balance in BW - be it static through history or temporary - is impossible for a number of reasons). When I say "BW is balanced" that means a few things: 1) It's as balanced as it can be. 2) We don't have knowledge on how to make it more balanced (for that we'd have to know what a more balanced scenario actually looks like, and no one has that information for many reasons). 3) There's no proof that BW is in fact unbalanced to a degree that it requires a patch in order to be more fair at any given skill level. 4) BW is balanced insofar as we have allowed it to be balanced. What this means is the following: the idea of a perfectly balanced game of BW rests on a number of factors like the map design, the meta of the game at each skill level, the discovery of novel mechanics and strategies, the human (in)ability to further push the boundaries, and a bunch of statistical noise. In other words it's not just impossible to figure out how balanced or imbalanced BW really is, it's also impossible to further balance it without pulling at a number of strings unrelated to the core game design. However, we do have data on the overall balance of the game, and even though that balance has never been perfect throughout history, it has shifted in various directions throughout history (for many reasons). There's a reason why many BW players have (rightfully) always protested against any and all measures from Blizzard to interfere with the game design after the earliest patches - sometimes to the point of asking for actual bugs to not be fixed. I think historically PvZ has always been viewed as imbalanced (to some degree at least). Another factor that is important is that the level that BW is being played today is better than 10 years ago. The top players know way more about the game and what are the best strategies to execute on a given map in a particular scenario (simply because they've tried every strat under the sun, a lot of times under competitive circumstances against high level competition - because of streaming which gives you daily matches against all of the other top players). So with all that I think the discrepancies in balances are now clearer and easier to execute. There's a lot of old-timers and people that fight change no matter what. Because of nostalgia, because they really don't keep up with how the meta evolves etc... But like in most games, there comes a point where you have to re-asses and after all these seasons of ASL (and KSL) where Protoss has looked as debilitated as ever against any high level Zerg I think it's time to lay some changes on the table. And yes, everyone knows that Blizzard is incompetent, however balance changes are not rocket science since it's just a calibration of resource cost/time expenditure/damage output. | ||
Dante08
Singapore4121 Posts
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LpTraxamillion
251 Posts
On October 28 2020 01:36 kaspa84 wrote: But there are enormous amounts of stomps in ZvPs, two of them this season already. The only stomp in PvZ I remember from the past 10 years was JangBi 3-0 Soo in Jin Air Osl 2011. (Considering premier tournaments only). Rain has stomped so many zergs in big offline tournaments | ||
LpTraxamillion
251 Posts
What you are failing to see is that these results are due to the players more than anything. Zerg has the most S+ tier players of any race. Terran has Flash followed by Light and had Last. Protoss really only had Rain (who absolutely crushed everyone before he fell off the map), all the other toss are below the level of winning premier tournaments except maybe Snow. Bisu will probably get back to that level if he isn't there already. Zerg has Zero, Soulkey, and had Effort - all better at starcraft than any non-rain protoss in the modern era (bisu not there yet and Snow is a tier below). They also have Larva, Soma, Hero, and Action. Also had JD. Zerg is the most represented among top tier players while Toss is the least. Makes sense that Zerg wins more. I promise you if Rain was still around Protoss would be doing MUCH better Zerg has the highest ceiling of any race, yes. But they are also the hardest to play at that level. No human can come close to playing a perfect Zerg game. This is why I believe Zerg does better as the game progresses but the game is still quite balanced | ||
Starlightsun
United States1405 Posts
On October 28 2020 10:57 AttackZerg wrote: Don't miss the round of 32, and round of 16, some of the best games of the year are in those two rounds. Flash as random was overshadowed early on by some great matches. Enjoy. Thanks! | ||
Greg_J
China4409 Posts
A little sad, Best at his Best is a lot of fun to watch. Let's enjoy the ZvZ's! | ||
AttackZerg
United States7454 Posts
I think that is key to the genius of the game. Out of love for the game and fairness, we have created very narrow ranges of maps that are used in competitive play. We have slowly added more and more features that are essential to fairness. We use standard mineral patches, and geyers, we never have maps with open mains. We don't play maps like dire straights or Polaris prime because zergs just die. We make tons of choices to make the game more fair, but fairness is not balance. I personally think it is unfair to never have pure air maps in competitive play. Protoss was given the most powerful air and then they only play on ground. The balance thing is a minefield. If you blame every victory or defeat on balance then you are giving no credit to the other player. If Z>P was imbalanced to the point of being broken, then we would have non-korean vs korean matches to prove this. At the top level, we may need to open up some of the 'givens' of every map. Just expanding the the minerals in a main base from 1500 to 2000 would change the window that protoss mines out their main from the 16:50-18:20 range to 20-24 minutes. Expanding the window to claim a third. I'm not recommending this, but I think the path to fairness is paved with this type of thinking. | ||
kaspa84
Brazil169 Posts
On October 28 2020 10:48 Magic Powers wrote: No, it's not faulty. The data so far indicates that BW is balanced, however that doesn't mean it's a perfect balance (perfect balance in BW - be it static through history or temporary - is impossible for a number of reasons). When I say "BW is balanced" that means a few things: 1) It's as balanced as it can be. 2) We don't have knowledge on how to make it more balanced (for that we'd have to know what a more balanced scenario actually looks like, and no one has that information for many reasons). 3) There's no proof that BW is in fact unbalanced to a degree that it requires a patch in order to be more fair at any given skill level. 4) BW is balanced insofar as we have allowed it to be balanced. What this means is the following: the idea of a perfectly balanced game of BW rests on a number of factors like the map design, the meta of the game at each skill level, the discovery of novel mechanics and strategies, the human (in)ability to further push the boundaries, and a bunch of statistical noise. In other words it's not just impossible to figure out how balanced or imbalanced BW really is, it's also impossible to further balance it without pulling at a number of strings unrelated to the core game design. However, we do have data on the overall balance of the game, and even though that balance has never been perfect throughout history, it has shifted in various directions throughout history (for many reasons). There's a reason why many BW players have (rightfully) always protested against any and all measures from Blizzard to interfere with the game design after the earliest patches - sometimes to the point of asking for actual bugs to not be fixed. I will try to argue point by point: 1. That's is an assumption you made. But it is clear that if ZvP is 55% expected win rate for Zerg, that's no as balanced as it can be. A small buff here to P race can lower that near 50%, for sure. 2. The fact that we don't have knowledge about how to balance doesn't mean it's impossible to balance it more, maybe we can discover that knowledge (if it actually exists a way) 3. Maybe there isn't the proof, but again, this doesn't mean it a better balance can't be done. 4. Yes, there are many confounding factors in this issue, I agree here. The fact that pro players only play their main races so the collective level of each races players influence the win rates in each match-up is a big one, for instance. But again this doesn't mean that these matchups aren't imbalanced. I get that there are problems with balance patches (unintended consequences, desire for even more balance patches etc) and BW surely is not grossly imbalanced. I am not even arguing in favor of balance patches. Yes, the win rates shifted through history, but the majority of time Z was favored, indicating a imbalance in their favor. But the main point is that 55-45 IS imbalanced, and in a Bo5 this turns at about 60-40, which is even more clearly unbalanced. To say that ZvP is balanced but may be 55-45 on Bo1 (60-40 on Bo5) is simply contradictory. It's either one thing or the other. If a P player had to win three Bo5s in PvZ to win a SL he would have a 6,4% chance, instead of 12,5% if the matchup were 50-50. A Z needing to win the same 3 Bo5s against Ps would have 21,6%. Is that balanced? As a side note, chess also has a 55-45 win rate for white/black pieces, and all great players through history (but Adorjan) recognize that white has an advantage in chess. | ||
kaspa84
Brazil169 Posts
On October 28 2020 11:51 LpTraxamillion wrote: Outside of this tournament protoss has been doing very well vs Z. Hardly any hydra busts anymore too. What you are failing to see is that these results are due to the players more than anything. Zerg has the most S+ tier players of any race. Terran has Flash followed by Light and had Last. Protoss really only had Rain (who absolutely crushed everyone before he fell off the map), all the other toss are below the level of winning premier tournaments except maybe Snow. Bisu will probably get back to that level if he isn't there already. Zerg has Zero, Soulkey, and had Effort - all better at starcraft than any non-rain protoss in the modern era (bisu not there yet and Snow is a tier below). They also have Larva, Soma, Hero, and Action. Also had JD. Zerg is the most represented among top tier players while Toss is the least. Makes sense that Zerg wins more. I promise you if Rain was still around Protoss would be doing MUCH better Zerg has the highest ceiling of any race, yes. But they are also the hardest to play at that level. No human can come close to playing a perfect Zerg game. This is why I believe Zerg does better as the game progresses but the game is still quite balanced Rain lost to a twilighting Jaedong (still a monster of course) 4-0 in KSL semifinals, so definitely not crushing everyone. | ||
Magic Powers
Austria3709 Posts
On October 28 2020 15:02 kaspa84 wrote: I will try to argue point by point: 1. That's is an assumption you made. But it is clear that if ZvP is 55% expected win rate for Zerg, that's no as balanced as it can be. A small buff here to P race can lower that near 50%, for sure. 2. The fact that we don't have knowledge about how to balance doesn't mean it's impossible to balance it more, maybe we can discover that knowledge (if it actually exists a way) 3. Maybe there isn't the proof, but again, this doesn't mean it a better balance can't be done. 4. Yes, there are many confounding factors in this issue, I agree here. The fact that pro players only play their main races so the collective level of each races players influence the win rates in each match-up is a big one, for instance. But again this doesn't mean that these matchups aren't imbalanced. I get that there are problems with balance patches (unintended consequences, desire for even more balance patches etc) and BW surely is not grossly imbalanced. I am not even arguing in favor of balance patches. Yes, the win rates shifted through history, but the majority of time Z was favored, indicating a imbalance in their favor. But the main point is that 55-45 IS imbalanced, and in a Bo5 this turns at about 60-40, which is even more clearly unbalanced. To say that ZvP is balanced but may be 55-45 on Bo1 (60-40 on Bo5) is simply contradictory. It's either one thing or the other. If a P player had to win three Bo5s in PvZ to win a SL he would have a 6,4% chance, instead of 12,5% if the matchup were 50-50. A Z needing to win the same 3 Bo5s against Ps would have 21,6%. Is that balanced? As a side note, chess also has a 55-45 win rate for white/black pieces, and all great players through history (but Adorjan) recognize that white has an advantage in chess. 1) You can't know if BW could be more balanced than it is right now, and that is for a number of reasons. One is the map design, which is meant to create balance where otherwise there is none. This is why island maps have been virtually abandoned and most semi-island maps also get rejected. Since only certain maps allow for anything close to perfect balance, it is therefore impossible to balance the game itself, as it would shift the balance on some maps in one direction and on other maps in another direction. Another reason is the meta game, which makes it impossible for us to know whether the match results are indicative of balance or not. And there are a few more reasons that I've mentioned in my previous post. 2) As explained in 1) we can't discover that knowledge. The meta of the game and a number of other factors change over time, which makes it impossible for us to know how to balance the game more. We'd essentially always be chasing after our own tail. And that doesn't even go into the technological challenge of running a sufficient number of useful simulations (which can't account for real life skills), which makes it an absolute impossibility. 3) The chance of messing up the game is greater than improving it. The history of BW shows that it's better to leave it than to alter it, as there have been revolutions even almost twenty years after the initiation of the e-sports scene (think zerg queens radically altering the terran strategy against zerg, forcing terrans to implement more timing attacks and SKTerran builds to win the game outright or gain a greater edge before the almost inevitable mech transition - and that queen transition came as a neccessary counter to terrans discovering the power of a mech transition in the first place. Both of these revolutions had a massive impact on the winrate of both races). The fact that zerg was usually favored over protoss doesn't mean anything. Terran for example is currently doing quite well - but that's mainly because of Flash and Fantasy. Flash revolutionized both matchup a number of times, and Fantasy revolutionized TvZ, both years after genius players like Boxer, Nada and iloveoov had discovered a number of great tactics and strategies first. Bisu revolutionized PvZ in a way that no one thought possible. Protoss players had all but resigned to their fate of inferiority until he showed up and proved everybody wrong. This was more than eight years after the initiation of the e-sports scene. It was literally like a great reset that sent shockwaves through the BW scene. He not only dethroned Savior (with ease), but he brought the whole protoss race back into the spotlight. Rain is another protoss who was basically carrying the race all by himself. If protoss players would study his strategies (which they can, his vods are up on Afreeca) they could learn them and improve them and become the best players in the world. The comparison to chess doesn't work, as chess has been largely figured out. BW is many times more strategically complex, and it is also very mechanically demanding. BW - unlike chess - is practically unsolvable. In chess they have implemented ways to balance out the inherent disadvantage of the black pieces with ideas like increasing the time on the clock. | ||
kaspa84
Brazil169 Posts
On October 28 2020 15:35 Magic Powers wrote: 1) You can't know if BW could be more balanced than it is right now, and that is for a number of reasons. One is the map design, which is meant to create balance where otherwise there is none. This is why island maps have been virtually abandoned and most semi-island maps also get rejected. Since only certain maps allow for anything close to perfect balance, it is therefore impossible to balance the game itself, as it would shift the balance on some maps in one direction and on other maps in another direction. Another reason is the meta game, which makes it impossible for us to know whether the match results are indicative of balance or not. And there are a few more reasons that I've mentioned in my previous post. 2) As explained in 1) we can't discover that knowledge. The meta of the game and a number of other factors change over time, which makes it impossible for us to know how to balance the game more. We'd essentially always be chasing after our own tail. And that doesn't even go into the technological challenge of running a sufficient number of useful simulations (which can't account for real life skills), which makes it an absolute impossibility. 3) The chance of messing up the game is greater than improving it. The history of BW shows that it's better to leave it than to alter it, as there have been revolutions even almost twenty years after the initiation of the e-sports scene (think zerg queens radically altering the terran strategy against zerg, forcing terrans to implement more timing attacks and SKTerran builds to win the game outright or gain a greater edge before the almost inevitable mech transition - and that queen transition came as a neccessary counter to terrans discovering the power of a mech transition in the first place. Both of these revolutions had a massive impact on the winrate of both races). The fact that zerg was usually favored over protoss doesn't mean anything. Terran for example is currently doing quite well - but that's mainly because of Flash and Fantasy. Flash revolutionized both matchup a number of times, and Fantasy revolutionized TvZ, both years after genius players like Boxer, Nada and iloveoov had discovered a number of great tactics and strategies first. Bisu revolutionized PvZ in a way that no one thought possible. Protoss players had all but resigned to their fate of inferiority until he showed up and proved everybody wrong. This was more than eight years after the initiation of the e-sports scene. It was literally like a great reset that sent shockwaves through the BW scene. He not only dethroned Savior (with ease), but he brought the whole protoss race back into the spotlight. Rain is another protoss who was basically carrying the race all by himself. If protoss players would study his strategies (which they can, his vods are up on Afreeca) they could learn them and improve them and become the best players in the world. The comparison to chess doesn't work, as chess has been largely figured out. BW is many times more strategically complex, and it is also very mechanically demanding. BW - unlike chess - is practically unsolvable. In chess they have implemented ways to balance out the inherent disadvantage of the black pieces with ideas like increasing the time on the clock. Are you purposefully misunderstanding what I argue? | ||
Magic Powers
Austria3709 Posts
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Barneyk
Sweden304 Posts
Similar that P>T in that matchup because P is in control. There is a difference though as in PvT, the Terrans late game army is in control, 3-2 tanks just shred the protoss army. While in PvZ, late game zerg with defilers, plauge and cracklings just is so hard to play against. So in either matchup, Protoss want to avoid the late game, or go into it with a significant advantage. I saw some people saying that protoss has an advantage vs zerg late game with reavers and archons, and I was baffled. What PvZ late games have you been watching over the past 10 years? Of course Protoss can win late game, it isn't impossible. But it is pretty clear that Zerg has the advantage. Just as like in PvT if protoss gets up to, say, 8 carriers they have an advantage over terran on most maps. But the game doesn't need balance, you could have maps where zerg basically never wins against protoss. Right now, it seems to be a pretty clear combination of Protoss playing poorly and the maps slightly favoring zerg makes it seem completely imba. But it isn't it. Snow and Best both did some really poor plays and it cost them. Like, how both of them had Plasma as their #1 pick and just got crushed on it, what where they planning to do? Why did they want that map? Both lost super easy to a lurker rush. Best played subpar and queen played very very well, not something to whine about balance over. | ||
oxKnu
1143 Posts
On October 28 2020 11:51 LpTraxamillion wrote: Outside of this tournament protoss has been doing very well vs Z. Hardly any hydra busts anymore too. What you are failing to see is that these results are due to the players more than anything. Zerg has the most S+ tier players of any race. Terran has Flash followed by Light and had Last. Protoss really only had Rain (who absolutely crushed everyone before he fell off the map), all the other toss are below the level of winning premier tournaments except maybe Snow. Bisu will probably get back to that level if he isn't there already. Zerg has Zero, Soulkey, and had Effort - all better at starcraft than any non-rain protoss in the modern era (bisu not there yet and Snow is a tier below). They also have Larva, Soma, Hero, and Action. Also had JD. Zerg is the most represented among top tier players while Toss is the least. Makes sense that Zerg wins more. I promise you if Rain was still around Protoss would be doing MUCH better Zerg has the highest ceiling of any race, yes. But they are also the hardest to play at that level. No human can come close to playing a perfect Zerg game. This is why I believe Zerg does better as the game progresses but the game is still quite balanced Mmm, well have you considered the that is the reason he have so many great Zergs in the first place? A racial imbalance in one of the three match-ups? Reputation is gained through results and when you are aided favorably 33% of the time of course you will have an edge over the competition and your name is more prestigious in the long run. I would ask anyone that wants to argue this point to provide any data that disproves a PvZ imbalance without resorting to adjacent facts like 'MAPS!?!' or anecdotal evidence of 1 player having a good tournament 2 years ago or the nostalgia of a meta shift 14 years ago that is mostly irrelevant anymore. | ||
Avi-Love
Denmark423 Posts
First of all ZvP is slightly zerg favored on average, which tends to be equal to the amount that TvZ is terran favoured. For a very long time, PvT was also slightly protoss favoured -- if you add all three of those up, you would generally end up with a perfectly balanced game, except not all matches are 50/50, rather they would be 55/45(zvp) 45/55(zvt) and 50/50 (zvz). A trend lately is that terran actually wins both tvp and tvz, but to me it is not at an alarming rate. The only serious balance complaint in the game is purely based on maps, and ASL has a history of wanting at least 1 "wildcard" map in their tournament (be it Sparkle, Third World, Plasma or whatever). Balance on these maps can be quite wonky, but it adds to the excitement of the tournament while rewarding special map preparation. That said, this ASL has three "catastrophic" maps as far as balance is concerned, and they are: Plasma, which some guy in this thread hilariously called imbalanced FOR zerg, when it is quite clearly the best protoss map since Third World. Protoss wins both pvt and pvz, and Zerg loses both of their matchups horribly. Benzene, a map that since its reemergence has been quite zerg favoured, especially in zvp. Optimizer, a map that has a 66.6% win rate in TvZ over a large sample, which is completely unacceptable. So can we blame the map pool for Best losing to zero? Absolutely not, as favoured as Benzene is, Plasma is equally as broken the other way, and Poly is around the 53/47 mark, which is incredibly close to being perfect. It is unfortunate that Best didn't get to pick map 1/3, but instead had to go 2/4, because it means that the series never got to Ringing Bloom (which is slightly protoss favoured). However, if you can't win on any of the first 3 maps, you don't even deserve to get to play your 2nd map. The truth is that Best played incredibly poorly, he made huge mistakes in all three games, and any zerg at the pro level would have been good enough to take advantage of it. I could go over all three games and try to explain what happened and why, but I'm honestly not going to waste my time; instead I would strongly encourage any future poster to not just make up shit that fits their narrative, and instead check the resources available (like sponbbang) to easily access factual data on map and mu balance from the very top players in Starcraft. | ||
oxKnu
1143 Posts
I know that Artosis and Tasteless like to make up storylines in each ASL but this one is absolutely ridiculous and backed by 0 facts. Snow has always been a really weak PvZ player (far weaker than Best for example) that has managed to become somewhat competitive in the last couple of years. There are many examples of him not being able to overcome the matchup in many of the tournaments in the Remastered era. Best actually had the second ELO rating coming into this ASL (second to Flash) so if there is anyone that "should" have made a splash it would've been him. However, I think the BW community by and large knew that both Ps had maybe a 30% chance of getting the Bo5 win. Odds offered by betting sites also reflected this. The overall outcome of the both series was definitely worst-case scenario but the results are nowhere near surprising. | ||
Magic Powers
Austria3709 Posts
On October 28 2020 18:16 oxKnu wrote: Mmm, well have you considered the that is the reason he have so many great Zergs in the first place? A racial imbalance in one of the three match-ups? Reputation is gained through results and when you are aided favorably 33% of the time of course you will have an edge over the competition and your name is more prestigious in the long run. I would ask anyone that wants to argue this point to provide any data that disproves a PvZ imbalance without resorting to adjacent facts like 'MAPS!?!' or anecdotal evidence of 1 player having a good tournament 2 years ago or the nostalgia of a meta shift 14 years ago that is mostly irrelevant anymore. Rain quitting BW seems like a very big deal to me considering the pro scene is tiny right now compared to 10 years ago. If he was still around, would people complain about any PvX imbalances at all? Also consider Bisu is probably not yet at his peak performance either. Zerg of course have lost JD as well. But then again, protoss don't have JangBi. Do you see the problem? Just one progamer representing a race can make all the difference in balance talks. | ||
oxKnu
1143 Posts
On October 28 2020 18:26 Magic Powers wrote: Rain quitting BW seems like a very big deal to me considering the pro scene is tiny right now compared to 10 years ago. If he was still around, would people complain about any PvX imbalances at all? Also consider Bisu is probably not yet at his peak performance either. Zerg of course have lost JD as well. But then again, protoss don't have JangBi. Do you see the problem? Just one progamer representing a race can make all the difference in balance talks. Rain created his aura recently through winning a ridiculous amount of PvPs in a series of offline tournaments. I don't think his PvZ was ever as prominent as Bisu's or Mini's ASL run a couple of seasons ago. There are many examples of him botching favorable series. Anyone remember his game vs Larva on Transistor? | ||
Alejandrisha
United States6565 Posts
On October 27 2020 18:58 Alur wrote: Best ASL vZ: 14-10 58.3% (actually slightly higher since this doesn't account for his wins vs Z in his group) Snow ASL vZ: 10-13 43.5% (actually slightly lower since it doesn't account for his Ro8 loss) For the last 3 months on sponbbang the stats are: Best 54% vZ Snow 50% vZ best might have a better win % but the eye test says snow>best in pvz. doesn't really matter when both get mowed down 3-0, tho | ||
oxKnu
1143 Posts
On October 28 2020 18:35 Alejandrisha wrote: best might have a better win % but the eye test says snow>best in pvz. doesn't really matter when both get mowed down 3-0, tho I've always felt it's the opposite. At least Best has tried to innovate on a few maps in KSL by bringing in a DA when all the Zergs were going for a muta-switch. Snow just plays standard and if he doesn't die in the first 9 minutes of the game then he has a chance. Not a lot has changed for him. | ||
Avi-Love
Denmark423 Posts
Best does better vs Zero than any other protoss, with Bisu being a close second. I fully expected Best vs Zero to go all 5 games, but Best left his skill at home and had a rough day at the office, happens to almost everyone. He has always been a habitual choker/disappointment, so in hindsight it's not that surprising, also having to pick map 2/4 rather than 1/3 hurt his chances of re-gaining any sort of momentum. Once you lose on your best map, and as a result you're going into Benzene with the score at 0-2 you've probably already given up mentally. | ||
Magic Powers
Austria3709 Posts
On October 28 2020 18:31 oxKnu wrote: Rain created his aura recently through winning a ridiculous amount of PvPs in a series of offline tournaments. I don't think his PvZ was ever as prominent as Bisu's or Mini's ASL run a couple of seasons ago. There are many examples of him botching favorable series. Anyone remember his game vs Larva on Transistor? Of course it's always good to be skeptical, praise can be an enemy. But I think Rain had a very good understanding of the game, and that's what matters (after execution). Being able to prioritize. He doesn't mess around, everything has a purpose. I don't know why he quit, he had potential to become the protoss version of Flash. | ||
Rainalcar
Croatia358 Posts
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Rainalcar
Croatia358 Posts
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RKC
2848 Posts
That implies a few things: the earlier maps are more favourable, reliance on a limited 'bag of builds', lack of confidence to play long-drawn out macro games over a series. Best lost the series when his cannon rush failed in G1. You could sense that in his mis-plays thereon (losing a shuttle for no reason, gambling on 2-gates to counter mutas, etc). No doubt Best played poorly. The question is what was exactly his gameplan, and why he didn't seem confident playing straight against Zero (despite his commendable record). Any thoughts? | ||
oxKnu
1143 Posts
On October 28 2020 20:01 RKC wrote: Interestingly, despite the 2/4 map pick, Best said in the pre-match interview along the lines that he would likely lose if the series go all the way. That implies a few things: the earlier maps are more favourable, reliance on a limited 'bag of builds', lack of confidence to play long-drawn out macro games over a series. Best lost the series when his cannon rush failed in G1. You could sense that in his mis-plays thereon (losing a shuttle for no reason, gambling on 2-gates to counter mutas, etc). No doubt Best played poorly. The question is what was exactly his gameplan, and why he didn't seem confident playing straight against Zero (despite his commendable record). Any thoughts? I guess the answer starts with: When was the last series that he managed to beat a good zerg in a Bo5? Even Bo3. Aside from the balance talks, let's not forget that neither Best and Snow have any reason to feel confident when going against a high level Z in an offline tournament. | ||
Avi-Love
Denmark423 Posts
Both of those were upsets, both of those zerg players had a good winning record against their opponents, and both of them looked bad. Action even made the hilarious mistake of not banning Plasma because he had a "sick cheese" strat lined up; said strat went completely unscouted, killed Best's natural for free, and Action still got absolutely destroyed. Now did people start posting about balance patches and imbalance after those games? Negative, they recognized that the players had bad days, it is what it is. | ||
oxKnu
1143 Posts
Bo1? Are you serious? My question was actually genuine, I don't remember any series recently (so no Bo1's) where a competent Protoss has shown a real good strategy/gameplan and execution to take out a good Zerg in recent map-pools. I do watch Afreeca streams and KCM and it always seems to me (just to the naked eye) that PvZ end up at around a 65-35% winrate in favor of Zerg. | ||
Mumei
United States254 Posts
On October 28 2020 11:21 Dante08 wrote: To those bitching about PvZ Bisu just beat Zero in a macro game Benzene in KCM yesterday I don't suppose you know where to find the VOD? I was looking around and failed to find it. Edit: Actually I think I've found it at 2:44:43, if anyone else is interested: | ||
Avi-Love
Denmark423 Posts
And good on you for following these things, but I hope you realise the P team literally beat the Zerg team in the semi finals of the KCM right? And then went on to beat the Terran team in the final? Goldfish again? So since bo1s don't count (I guess it didn't support your dumb argument so now it's void) how about team battles? Best/Light went 6-3 vs Zero/SK, Best went 4-1. Best/Snow beat Action/Soma 6-3.How about Bisu/Rush beating Zero/SK, granted Rush plays T obviously, but Bisu went 2-1 vs Zero and 2-0 vs SK in that one. Best/Snow also had a 4-5 series vs Zero/SK, which while that is a loss, 4-5 is as close as it gets. Oh and guess what, if you combine those 4 "team" battles, do you know what the score on Plasma is in zvp? it's *drumroll* 0-7! Best even beating Zero THREE TIMES, and Action twice. Can you please stop posting now? You're clearly an uninformed balance whiner that is looking for an excuse as to why you're terrible at the game. | ||
Rainalcar
Croatia358 Posts
On October 28 2020 22:03 Avi-Love wrote: So I just listed a bo3 that happened literally the previous round of the ASL, and your excuse is that Action is a choker? What? Best won 2-0, Best was blind hard-countered by a cheese build on plasma and still won. And good on you for following these things, but I hope you realise the P team literally beat the Zerg team in the semi finals of the KCM right? And then went on to beat the Terran team in the final? Goldfish again? This is true, bit it is also first P win in KCM ever. | ||
Avi-Love
Denmark423 Posts
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Mumei
United States254 Posts
On October 28 2020 22:38 Avi-Love wrote: Also for the record, that Vod is most assuredly not from yesterday, It's S3 W8 (Sep 16). Ah, you're right. It was streamed yesterday, just not new. Thanks for pointing that out. | ||
oxKnu
1143 Posts
On October 28 2020 22:03 Avi-Love wrote: So I just listed a bo3 that happened literally the previous round of the ASL, and your excuse is that Action is a choker? What? Best won 2-0, Best was blind hard-countered by a cheese build on plasma and still won. And good on you for following these things, but I hope you realise the P team literally beat the Zerg team in the semi finals of the KCM right? And then went on to beat the Terran team in the final? Goldfish again? So since bo1s don't count (I guess it didn't support your dumb argument so now it's void) how about team battles? Best/Light went 6-3 vs Zero/SK, Best went 4-1. Best/Snow beat Action/Soma 6-3.How about Bisu/Rush beating Zero/SK, granted Rush plays T obviously, but Bisu went 2-1 vs Zero and 2-0 vs SK in that one. Best/Snow also had a 4-5 series vs Zero/SK, which while that is a loss, 4-5 is as close as it gets. Oh and guess what, if you combine those 4 "team" battles, do you know what the score on Plasma is in zvp? it's *drumroll* 0-7! Best even beating Zero THREE TIMES, and Action twice. Can you please stop posting now? You're clearly an uninformed balance whiner that is looking for an excuse as to why you're terrible at the game. Are you obsessed with Plasma somehow? Everybody knows that is a clown map that no one has really figured out and probably never will. And you're clearly a very hot-headed Zerg player, if anything in this whole discussion. === Does anyone have a link to the sponbang site? I can't seem to find it anymore. Also, is there anyone that has tried crawling the website for statistics? Is Afreeca behind it? | ||
Mumei
United States254 Posts
On October 28 2020 23:16 oxKnu wrote: Are you obsessed with Plasma somehow? Everybody knows that is a clown map that no one has really figured out and probably never will. And you're clearly a very hot-headed Zerg player, if anything in this whole discussion. === Does anyone have a link to the sponbang site? I can't seem to find it anymore. Also, is there anyone that has tried crawling the website for statistics? Is Afreeca behind it? This is what you're looking for, right? | ||
oxKnu
1143 Posts
Yes thanks. It was the same link but I had some trouble accessing it with my network config. They seem to have data back to Remastered launch. Hmm, potentially interesting data research idea. | ||
TornadoSteve
999 Posts
In fact, he stopped it over the choke at his main and waited for Best scouting probe to spot it and trick him as the 2nd overlord hatching when he went for pool9. Not a big move or anything, but could have if Best pulled back his probe back to confirm/try to block the hatchery expansion. On this map in particular, i can even see the benefit of delay your 1st scouting overlord to scout the path with 2 overlords later on. Loving it | ||
PhilGood2DaY
Germany7424 Posts
The game is NEITHER balanced nor IMBALANCED. It is always somewhere in between and the deciding factor are the maps. This is extremely obvious and basically common knowledge since 2002/03. So dont even start the Balance discussion if you dont have certain maps in mind. Stating Z>P is just dumb because I can present you maps (also used in big leagues) where that is just not true. So you always have to include a certain map pool when talking about balance issues. PERIOD. ALSO you can not look at the 0,001% of gamers (the best gamers; back then OSL now ASL) and make your conclusions on that alone. That is also very faulty. Avi-Loves post are baiscally all u need to read here. It is simply USELESS to change the game/patch it because the maps are the deciding factor. Giving a HT more Hitpoints or anything to the units/build time really just doesnt change the fact that Benzene is a map built in a way that favors the zerg. And if they brought back DIRE STRAITS in the map pool I dont even know what fixes u need to make to give zerg a chance in PvZ. How can this be so hard to understand? It is really baffling to me. So what we can say is "the current ASL mappool favors Zerg over Protoss" probably in fact likely. And that is all. Everything else is just rubbish talk from noobs/chobos who do not understand how big the influence of maps is on the game. | ||
Avi-Love
Denmark423 Posts
On October 28 2020 23:16 oxKnu wrote: Are you obsessed with Plasma somehow? Everybody knows that is a clown map that no one has really figured out and probably never will. And you're clearly a very hot-headed Zerg player, if anything in this whole discussion. === Does anyone have a link to the sponbang site? I can't seem to find it anymore. Also, is there anyone that has tried crawling the website for statistics? Is Afreeca behind it? I'm mentioning plasma because half of this thread is people thinking it's broken for ZvP (in favour of Zerg), which is one of the original points I mentioned, and this was just even more evidence to support the idea that they (like you) are clueless on the current state of the game/meta. I'm a hot headed zerg because I provided you with ample evidence that directly contradict the nonsense you've been spewing? Okay, great retort amigo. I'd strongly suggest going back to SC2 where your balance whining behaviour and patch bitching is acceptable and normal. Honestly, I feel like people in this thread have been way too polite to you, you've been an obnoxious, aggressive and whining little bitch throughout this thread, making a total of TWENTY THREE (23) posts making the most ridiculous statements like zvp being "heavily imbalanced" and "zerg a-move winning 70% of the time" while contributing absolutely nothing to the discussion, and when confronted with factual evidence that directly contradicts the nonsensical bullshit you've been spewing, you start deflecting and making excuses. People like you contribute absolutely nothing to healthy discussions about anything and this forum would be better without your participation. You should take all of this pent up anger and frustration and channel it in a more positive manner; like actually playing the game and improving -- I think there's a new CPL season coming up, and maybe the RSL would be a good place to begin? | ||
oxKnu
1143 Posts
On October 29 2020 00:36 Avi-Love wrote: I'm mentioning plasma because half of this thread is people thinking it's broken for ZvP (in favour of Zerg), which is one of the original points I mentioned, and this was just even more evidence to support the idea that they (like you) are clueless on the current state of the game/meta. I'm a hot headed zerg because I provided you with ample evidence that directly contradict the nonsense you've been spewing? Okay, great retort amigo. I'd strongly suggest going back to SC2 where your balance whining behaviour and patch bitching is acceptable and normal. Honestly, I feel like people in this thread have been way too polite to you, you've been an obnoxious, aggressive and whining little bitch throughout this thread, making a total of TWENTY THREE (23) posts making the most ridiculous statements like zvp being "heavily imbalanced" and "zerg a-move winning 70% of the time" while contributing absolutely nothing to the discussion, and when confronted with factual evidence that directly contradicts the nonsensical bullshit you've been spewing, you start deflecting and making excuses. People like you contribute absolutely nothing to healthy discussions about anything and this forum would be better without your participation. You should take all of this pent up anger and frustration and channel it in a more positive manner; like actually playing the game and improving -- I think there's a new CPL season coming up, and maybe the RSL would be a good place to begin? I'm quite calm mister. And I don't need advice, but thank you. Just to clear something up: I've always held up belief that PvZ was imbalanced (overall Remastered era stats show 55-45% win-ratio for Zerg) so the recent beatdowns in ASL have not skewed my opinion on this very much just re-enforced what has been already known. (albeit in a quite drastic manner). | ||
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Harem
United States11390 Posts
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PhilGood2DaY
Germany7424 Posts
the statment "PvZ" is imbalanced is just completely dumb.. maps play such a big role in this game in case u still havent fckng noticed thus you can say "ZvP is imbalanced on this map" or maybe "ZvP is imba with this map pool" or maybe even "ZvP is imba with recent map design" however u can not say that ZvP is imbalanced in general this is obv true for every (non mirror) match up | ||
Essbee
Canada2371 Posts
On October 29 2020 02:27 MaGic~PhiL wrote: oxKnu why do you completely ignore that the maps matter A LOT the statment "PvZ" is imbalanced is just completely dumb.. maps play such a big role in this game in case u still havent fckng noticed thus you can say "ZvP is imbalanced on this map" or maybe "ZvP is imba with this map pool" or maybe even "ZvP is imba with recent map design" however u can not say that ZvP is imbalanced in general this is obv true for every (non mirror) match up Another person who gets it. Thank you. And even beyond that, good players will be able to succeed on imba maps by approaching the maps differently (savior and jangbi comes to mind for me). So the quality of players also matters (Light plays PvT better than a lot of actual protoss players, for example...). So, overall, the overall balance of the game relies on more things than just the races themselves. Thankfully, BW has no ceiling so complaining about the balance at the highest level is completely pointless and has always proven to be wrong anyway. You can always just play better. | ||
Maks
Ukraine167 Posts
On October 29 2020 02:27 MaGic~PhiL wrote: oxKnu why do you completely ignore that the maps matter A LOT the statment "PvZ" is imbalanced is just completely dumb.. maps play such a big role in this game in case u still havent fckng noticed thus you can say "ZvP is imbalanced on this map" or maybe "ZvP is imba with this map pool" or maybe even "ZvP is imba with recent map design" however u can not say that ZvP is imbalanced in general this is obv true for every (non mirror) match up Roughly 80 percent of available maps favor Zerg. It's pretty clear that maps cannot be blamed for the sad state of PvZ. | ||
Essbee
Canada2371 Posts
On October 29 2020 02:39 Maks wrote: Roughly 80 percent of available maps favor Zerg. It's pretty clear that maps cannot be blamed for the sad state of PvZ. You just proved his point. What about they make or use maps that aren't zerg favored then? It's very easy to do. But you know, protoss players could just get better too. If Bisu can do it, so do other players, or else they are simply just not good enough. People like to blame the race balance while totally ignoring that some players succeed in these supposedly "imba" matchups. | ||
PhilGood2DaY
Germany7424 Posts
On October 29 2020 02:39 Maks wrote: Roughly 80 percent of available maps favor Zerg. It's pretty clear that maps cannot be blamed for the sad state of PvZ. SAY WHAT? O_O | ||
Rainalcar
Croatia358 Posts
Yes, it is far more about maps than any inherent things, but that should level out since BW became an esport, and yes it is also about top players playing certain races, but it cannot be argued that the pool of P players is <33%, so in over 20 years of Starcraft, champions should come out of it. What we see is a pattern: KSL wins: 2T 1Z 1P ASL wins: 6T 3Z 2P (Flash is really the outlier) MSL wins: 12T 10Z 4P OSL wins: 14T 10Z 10P Plus, regarding lesser tournaments: KCM Race wins: 8T 6Z 1P Generally, P fairs the worst. The imbalance is, as said, in the range 55-45 and it can be easily solved with maps, but the need to solve it means that long term it will come out again because you cannot be solving it all the time. To summarise, I am not some guy who just screams imbalance. But I can also see the merit of changing simple things, like HT HPs, to give P a bit higher chances with no possibility to introduce imbalances. | ||
EndingLife
United States1587 Posts
Maps with mineral only expansions changed the PvZ matchup drastically. Zerg can easily get 4 gas bases while protoss has a mineral only 3rd. | ||
Rainalcar
Croatia358 Posts
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arbiter_md
Moldova1219 Posts
Now, of course the maps can be created to be more favorable for P in pvz. But what is called standard maps nowadays makes the match-up broken at its core actually. Why? Because of what I call the imbalance of options. It is well known in game theory that the more options one has, the better his chances to win. So let's look at the options players have in a pvz on a standard map. I mean, viable options: Z - 5 pool, 2 hatch mass lings, 2 hatch hydra, 3 hatch hydra, 3 hatch muta, 3 hatch scourge 5 hatch hydra, fast lurker, slow lurker drop, fast lurker drop, slop hydra drop, luker contain. All of them are viable strategies that can be played. P - FE into hts, FE into reavers, one base fast reaver and FE goons reavers maybe? 2gates in the center of the map maybe? There's the small variation of FE with gate first or forge first. And that's pretty much it. P ends up playing standard 90% of the time because other options are prone to single errors and cannot really surprise zerg, since they have easy scouting. While Z can go as wild as they want. This advantage of the number of options is especially important in Bo5 where Z can make a plan for every single game and practice it forever. For P that preparation is just practicing reacting to a billion options that Z has to throw at them. The result is that P will not be well prepared for either of those, because he cannot practice every single option too many times. | ||
Essbee
Canada2371 Posts
On October 29 2020 05:42 arbiter_md wrote: In over 10 years of following the scene, I've seen countless times people complaining that things are too hard for P in pvz. Not once have I heard that for Z. It's obvious that most of the people here are just racists cheering for P, and they just whine like babies when their favorites lose./s Now, of course the maps can be created to be more favorable for P in pvz. But what is called standard maps nowadays makes the match-up broken at its core actually. Why? Because of what I call the imbalance of options. It is well known in game theory that the more options one has, the better his chances to win. So let's look at the options players have in a pvz on a standard map. I mean, viable options: Z - 5 pool, 2 hatch mass lings, 2 hatch hydra, 3 hatch hydra, 3 hatch muta, 3 hatch scourge 5 hatch hydra, fast lurker, slow lurker drop, fast lurker drop, slop hydra drop, luker contain. All of them are viable strategies that can be played. P - FE into hts, FE into reavers, one base fast reaver and FE goons reavers maybe? 2gates in the center of the map maybe? There's the small variation of FE with gate first or forge first. And that's pretty much it. P ends up playing standard 90% of the time because other options are prone to single errors and cannot really surprise zerg, since they have easy scouting. While Z can go as wild as they want. This advantage of the number of options is especially important in Bo5 where Z can make a plan for every single game and practice it forever. For P that preparation is just practicing reacting to a billion options that Z has to throw at them. The result is that P will not be well prepared for either of those, because he cannot practice every single option too many times. Everything you've said applies to PvT too and most protoss players still find a way to almost do the same predictable build every game. So even if protoss players had more options in PvZ, what makes you think they would even dare to try new things? Only the best zerg and terran players are willing to experiment and push their respective metas if they start getting countered. Protoss players do the opposite and they need terran players to tell them what to do (flash and light). I would say that at least Nal_ra and Bisu (for PvZ) and Jangbi (for PvT) have been willing to experiment and bring multiple builds to their arsenals. One of the best thing from the Afreeca "era" of starcraft was when Larva and Flash kept playing against each other and Flash was destroying Larva and eventually, by changing his playstyle and units, he was able to beat Flash constantly, so then Flash had to adapt with his 1/1/1 build and they kept going at each other with the domination going both ways. As a result, Larva became an absolute ZvT monster. During the Afreeca era, I've never seen a single protoss coming close to trying to do the same with another high level player. Light did the same for TvP but he did it by playing protoss himself instead... I don't know, but at least to me protoss pro gamers are kind of a joke when it comes to their involvment with the game, they seem to prefer to constantly complain about balance rather than learning from those who succeeded before them. It's a real shame. | ||
Magic Powers
Austria3709 Posts
A number of variations of this idea can be tried, and this one seems quite well done, as it creates a different meta in every matchup, but it doesn't appear to break any of the matchups. Then there are terrain changes that can help protoss players out. It's standard practice for 1v1 map makers to make sure the natural expansion can be defended well enough against timing attacks. There's a lot of fine tuning that's been happening throughout the history of the game. | ||
EndingLife
United States1587 Posts
On October 29 2020 05:35 Rainalcar wrote: And if you have thirds with gas, how does that change other matchups? We never had a tournament where there are specific map pools for specific matchups. This is what makes balance across all matchups quite delicate. It doesn't impact the other matchups nearly as much as it does PvZ, if at all. Zerg can easily take a main base expansion as their 3rd base, take the main as 4th and have 4 gas. On mineral only 3rd base maps, protoss will be on a 2 gas army composition while zerg will have 3, then 4 gas. | ||
oxKnu
1143 Posts
On October 29 2020 06:05 Essbee wrote: One of the best thing from the Afreeca "era" of starcraft was when Larva and Flash kept playing against each other and Flash was destroying Larva and eventually, by changing his playstyle and units, he was able to beat Flash constantly, so then Flash had to adapt with his 1/1/1 build and they kept going at each other with the domination going both ways. As a result, Larva became an absolute ZvT monster. This is absolutely incorrect. Wildly incorrect at that. Larva has never reached a win-rate bigger than 30% over a significant period of time over Flash. On the contrary, most of the time he gets absolutely wrecked at a higher clip than most other Zergs. Your argument is absolute nonsense as well. Insinuating that protoss pros "don't try new things". Given their winning percentages I'd beg to differ and say that they are the ones exploring new options. | ||
Rainalcar
Croatia358 Posts
On October 29 2020 05:42 arbiter_md wrote: In over 10 years of following the scene, I've seen countless times people complaining that things are too hard for P in pvz. Not once have I heard that for Z. It's obvious that most of the people here are just racists cheering for P, and they just whine like babies when their favorites lose./s Now, of course the maps can be created to be more favorable for P in pvz. But what is called standard maps nowadays makes the match-up broken at its core actually. Why? Because of what I call the imbalance of options. It is well known in game theory that the more options one has, the better his chances to win. So let's look at the options players have in a pvz on a standard map. I mean, viable options: Z - 5 pool, 2 hatch mass lings, 2 hatch hydra, 3 hatch hydra, 3 hatch muta, 3 hatch scourge 5 hatch hydra, fast lurker, slow lurker drop, fast lurker drop, slop hydra drop, luker contain. All of them are viable strategies that can be played. P - FE into hts, FE into reavers, one base fast reaver and FE goons reavers maybe? 2gates in the center of the map maybe? There's the small variation of FE with gate first or forge first. And that's pretty much it. P ends up playing standard 90% of the time because other options are prone to single errors and cannot really surprise zerg, since they have easy scouting. While Z can go as wild as they want. This advantage of the number of options is especially important in Bo5 where Z can make a plan for every single game and practice it forever. For P that preparation is just practicing reacting to a billion options that Z has to throw at them. The result is that P will not be well prepared for either of those, because he cannot practice every single option too many times. This is true, but it cannot and should not be changed, except via maps. Protoss simply doesn't have great scouting options vZ, I don't see how it can be changed except via maps. | ||
Rainalcar
Croatia358 Posts
On October 29 2020 06:23 oxKnu wrote: This is absolutely incorrect. Wildly incorrect at that. Larva has never reached a win-rate bigger than 30% over a significant period of time over Flash. On the contrary, most of the time he gets absolutely wrecked at a higher clip than most other Zergs. Your argument is absolute nonsense as well. Insinuating that protoss pros "don't try new things". Given their winning percentages I'd beg to differ and say that they are the ones exploring new options. Larva never got close to 50:50 vs Flash. | ||
Essbee
Canada2371 Posts
On October 29 2020 06:23 oxKnu wrote: This is absolutely incorrect. Wildly incorrect at that. Larva has never reached a win-rate bigger than 30% over a significant period of time over Flash. On the contrary, most of the time he gets absolutely wrecked at a higher clip than most other Zergs. Your argument is absolute nonsense as well. Insinuating that protoss pros "don't try new things". Given their winning percentages I'd beg to differ and say that they are the ones exploring new options. Your entire posts until now have been "absolute nonsense", so it's logical that you think protoss are exploring new options when they are obviously not. I'll leave it at that. They've been fed new strategies by Flash and Light (2 non protoss players) And yes, there were periods where Flash had trouble beating Larva. Larva vs Flash at their peak was one of the most anticipated matchup among the BW community. You don't seem to be well informed at all, I suggest you do a little bit of research before your next post. Just a friendly tip. | ||
oxKnu
1143 Posts
On October 29 2020 06:33 Essbee wrote: You don't seem to be well informed at all, I suggest you do a little bit of research before your next post. Just a friendly tip. This is rich coming from you. Check out the recorded stats of their games, buddy: https://sponbbang.com/profile/?bj_id=1 Larva has a pathetic record against Flash and that has always been the case. Larva did not make Flash do anything in re: to his strategy or build orders. | ||
Essbee
Canada2371 Posts
On October 29 2020 06:39 oxKnu wrote: This is rich coming from you. Check out the recorded stats of their games, buddy: https://sponbbang.com/profile/?bj_id=1 Larva has a pathetic record against Flash and that has always been the case. Larva did not make Flash do anything in re: to his strategy or build orders. You're taking stances about things I've never even alluded to. You're the one who said "extended period of time". I couldn't care less. I've seen Larva beat Flash multiple games in a row (let's say, for maybe a week), and Flash would come back with a different playstyle and get the advantage back. Flash is a much superior and talented player than Larva... so of course the overall winrate is gonna be in Flash's favor. Again, you're arguing about things I've never said. Read my first post again. I was talking about the meta going back and forth, which 100% happened. You can relax now. | ||
Rainalcar
Croatia358 Posts
On October 29 2020 06:39 oxKnu wrote: This is rich coming from you. Check out the recorded stats of their games, buddy: https://sponbbang.com/profile/?bj_id=1 Larva has a pathetic record against Flash and that has always been the case. Larva did not make Flash do anything in re: to his strategy or build orders. On a lighter note, what they did have is that incredible game, can't find it now. Larva fought with virtually broodlings vs Flash who was trying to set up a new base in the middle of the map. If anyone knows, it's one of the craziest games I've ever seen. | ||
Essbee
Canada2371 Posts
On October 29 2020 06:45 Rainalcar wrote: On a lighter note, what they did have is that incredible game, can't find it now. Larva fought with virtually broodlings vs Flash who was trying to set up a new base in the middle of the map. If anyone knows, it's one of the craziest games I've ever seen. These kind of games were regular occurrence at their peak. | ||
Rainalcar
Croatia358 Posts
On October 29 2020 06:46 Essbee wrote: These kind of games were regular occurrence at their peak. I've watched plenty, nothing like this one. | ||
Essbee
Canada2371 Posts
On October 29 2020 06:48 Rainalcar wrote: I've watched plenty, nothing like this one. Okay, maybe you have something specific in mind, tell me if you find it. | ||
Magic Powers
Austria3709 Posts
On October 29 2020 06:39 oxKnu wrote: This is rich coming from you. Check out the recorded stats of their games, buddy: https://sponbbang.com/profile/?bj_id=1 Larva has a pathetic record against Flash and that has always been the case. Larva did not make Flash do anything in re: to his strategy or build orders. Larva is the player who discovered the queen -> broodling counter to the dreaded late game mech transition. It can be argued that he's the main reason zerg is still playable against terran. I'm not exaggerating when I say it's comparable to Bisu's revolutionary usage of DT's. After Larva had discovered the queen transition and further improved on it, Flash fought tooth and nails to reclaim the mech transition as the dreaded monster it used to be. He failed. Instead Flash started playing more aggressively in the middle game and started dominating Larva with m&m's. Due to all of this, mech transition is considered a neccessary evil, sometimes even just a last resort. Terran players fear having to transition into late game mech because zerg is simply stronger at that point in the game (at least in the current meta). Yes, Larva never had a positive winning record against Flash, but there was a time when he gave him a run for his money. That was after he discovered the queen tech. | ||
Essbee
Canada2371 Posts
On October 29 2020 06:53 Magic Powers wrote: Larva is the player who discovered the queen -> broodling counter to the dreaded late game mech transition. It can be argued that he's the main reason zerg is still playable against terran. I'm not exaggerating when I say it's comparable to Bisu's revolutionary usage of DT's. After Larva had discovered the queen transition and further improved on it, Flash fought tooth and nails to reclaim the mech transition as the dreaded monster it used to be. He failed. Instead Flash started playing more aggressively in the middle game and started dominating Larva with m&m's. Due to all of this, mech transition is considered a neccessary evil, sometimes even just a last resort. Terran players fear having to transition into late game mech because zerg is simply stronger at that point in the game (at least in the current meta). Yes, Larva never had a positive winning record against Flash, but there was a time when he gave him a run for his money. That was after he discovered the queen tech. Pretty much, yeah, thank you. The overall point, though, was that terran and zerg players are willing to push the meta for their respective race while the protoss meta stays stagnant. Protoss players need to be better and smarter. | ||
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TaardadAiel
Bulgaria750 Posts
On October 29 2020 05:42 arbiter_md wrote: In over 10 years of following the scene, I've seen countless times people complaining that things are too hard for P in pvz. Not once have I heard that for Z. It's obvious that most of the people here are just racists cheering for P, and they just whine like babies when their favorites lose./s Now, of course the maps can be created to be more favorable for P in pvz. But what is called standard maps nowadays makes the match-up broken at its core actually. Why? Because of what I call the imbalance of options. It is well known in game theory that the more options one has, the better his chances to win. So let's look at the options players have in a pvz on a standard map. I mean, viable options: Z - 5 pool, 2 hatch mass lings, 2 hatch hydra, 3 hatch hydra, 3 hatch muta, 3 hatch scourge 5 hatch hydra, fast lurker, slow lurker drop, fast lurker drop, slop hydra drop, luker contain. All of them are viable strategies that can be played. P - FE into hts, FE into reavers, one base fast reaver and FE goons reavers maybe? 2gates in the center of the map maybe? There's the small variation of FE with gate first or forge first. And that's pretty much it. P ends up playing standard 90% of the time because other options are prone to single errors and cannot really surprise zerg, since they have easy scouting. While Z can go as wild as they want. This advantage of the number of options is especially important in Bo5 where Z can make a plan for every single game and practice it forever. For P that preparation is just practicing reacting to a billion options that Z has to throw at them. The result is that P will not be well prepared for either of those, because he cannot practice every single option too many times. I read this and I instantly recall the guy that was so adamant that BW/SC:R needs a patch to liven up because all Z did was 2 hatch and 3 hatch builds vs Terran. I know I'm not contributing to the discussion, just let's remember every once in a while we deal with incomplete information AND we have psychological blind spots even if we try to keep bias to a minimum. | ||
Rainalcar
Croatia358 Posts
On October 29 2020 06:49 Essbee wrote: Okay, maybe you have something specific in mind, tell me if you find it. www.youtube.com | ||
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Liquid`Drone
Norway28597 Posts
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Essbee
Canada2371 Posts
Ahhhh yeah I remember now. I guess you are right in saying this is a unique case, that's true. But the overall queen defense against a mass expanding terran was something that Larva was doing incredibly well, but yeah, here it reached a peak here where it came down to the absolute wire. One of the best game ever. | ||
Freezard
Sweden1010 Posts
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Light-
United States25 Posts
On October 29 2020 06:57 Essbee wrote: The overall point, though, was that terran and zerg players are willing to push the meta for their respective race while the protoss meta stays stagnant. Protoss players need to be better and smarter. Finally, someone said it. Protoss pros are just worse than their respective peers. They're slower and don't play as smart. In my humble opinion, it's due to a selection bias - since T/Z are harder to play than P, worse players stick with P and can relatively keep up since P makes more out of their skills, while better players are able to be successful with T/Z, and since they're just better, they naturally outstrip everyone else in results. Just look at what Flash did with Protoss, how he beat Snow and Rush so cleanly despite not being a P main. IMHO Protoss players need to experiment with more units and spells. What Larva did with Queens, a unit that had been for the longest time belittled as "theorycraft and unviable," is a great example of how to advance one's race, and a reminder that we haven't figured it all out. | ||
Shinokuki
United States859 Posts
On October 29 2020 08:17 Light- wrote: Finally, someone said it. Protoss pros are just worse than their respective peers. They're slower and don't play as smart. In my humble opinion, it's due to a selection bias - since T/Z are harder to play than P, worse players stick with P and can relatively keep up since P makes more out of their skills, while better players are able to be successful with T/Z, and since they're just better, they naturally outstrip everyone else in results. Just look at what Flash did with Protoss, how he beat Snow and Rush so cleanly despite not being a P main. IMHO Protoss players need to experiment with more units and spells. What Larva did with Queens, a unit that had been for the longest time belittled as "theorycraft and unviable," is a great example of how to advance one's race, and a reminder that we haven't figured it all out. This is so accurate because when larva used to offrace a lot in 1.16 days he would always go 2 forge style and beat lot of top tier zergs like soma. He always used to wonder why toss pros weren't really utilizing it. Now, literally every pros go 2 forge. I remember another guy recommending that toss use DA for mutas and what do you know DA was finally utilized. Pros always used to say no.. we tried but its trash! or we'll need 500 apm! but look at flash easily destroying rush with hts.. | ||
Essbee
Canada2371 Posts
On October 29 2020 08:17 Light- wrote: Finally, someone said it. Protoss pros are just worse than their respective peers. They're slower and don't play as smart. In my humble opinion, it's due to a selection bias - since T/Z are harder to play than P, worse players stick with P and can relatively keep up since P makes more out of their skills, while better players are able to be successful with T/Z, and since they're just better, they naturally outstrip everyone else in results. Just look at what Flash did with Protoss, how he beat Snow and Rush so cleanly despite not being a P main. IMHO Protoss players need to experiment with more units and spells. What Larva did with Queens, a unit that had been for the longest time belittled as "theorycraft and unviable," is a great example of how to advance one's race, and a reminder that we haven't figured it all out. The bolded is exactly what I think too, thank you. Protoss players generally pick up bad habits because the race is easier to play at first. But once you reach progamer level, you need to be faster, better and smarter. Jangbi is the example I'll always come back to for being a proper high level protoss player. He had near 400 apm and was able to use every single protoss unit (I guess except scouts lol) at an extremely high level. He was unpredictable (one of the overlooked strength of protoss) and could beat anyone on any map at his peak. Too bad he had stage fright for such a long time. Bisu is close (also high apm) but his vT is still an enigma that I don't understand to this day. If a protoss player can dominate terrans (Jangbi), then the example for the other protoss players is right in front of their eyes. The balance talks become pointless. Just "git gud". If a protoss player can dominate zergs (Bisu), then the example for the other protoss players is right in front of their eyes. The balance talks become pointless. Just "git gud". | ||
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Liquid`Drone
Norway28597 Posts
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Alejandrisha
United States6565 Posts
On October 28 2020 18:54 Avi-Love wrote: Why are you guys even arguing about this, it's quite evident that Snow and Best play vastly different to one another, and as such they will have different levels of success based on stylistic matchups. Snow has historically always gotten smashed by Soma, so the result of that series was pretty much expected, the betting odds were very close to even for the record, and I for one bet a lot of money on Soma to win. Best does way better vs Soma, but Snow does better against Action and Larva. Best does better vs Zero than any other protoss, with Bisu being a close second. I fully expected Best vs Zero to go all 5 games, but Best left his skill at home and had a rough day at the office, happens to almost everyone. He has always been a habitual choker/disappointment, so in hindsight it's not that surprising, also having to pick map 2/4 rather than 1/3 hurt his chances of re-gaining any sort of momentum. Once you lose on your best map, and as a result you're going into Benzene with the score at 0-2 you've probably already given up mentally. thing about historical records is they're.. historical. zero has changed his game completely. and soma is now a fucking god. i never trust all time standings because they never reflect the NOW. these 3-0's were easily predicted and i don't see any protoss beating zero nor soma in the near future. best thinks getting goon range before storm is the way to play. no one else thinks that. and until he actually delivers results with this style, he is forever sus | ||
Xain0n
Italy3963 Posts
On October 29 2020 08:37 Essbee wrote: The bolded is exactly what I think too, thank you. Protoss players generally pick up bad habits because the race is easier to play at first. But once you reach progamer level, you need to be faster, better and smarter. Jangbi is the example I'll always come back to for being a proper high level protoss player. He had near 400 apm and was able to use every single protoss unit (I guess except scouts lol) at an extremely high level. He was unpredictable (one of the overlooked strength of protoss) and could beat anyone on any map at his peak. Too bad he had stage fright for such a long time. Bisu is close (also high apm) but his vT is still an enigma that I don't understand to this day. If a protoss player can dominate terrans (Jangbi), then the example for the other protoss players is right in front of their eyes. The balance talks become pointless. Just "git gud". If a protoss player can dominate zergs (Bisu), then the example for the other protoss players is right in front of their eyes. The balance talks become pointless. Just "git gud". What the hell is this outrageous nonsense? Protoss players are bad, you say? How comes that all of the Starleagues in 2019 had at least one Protoss finalist? Yes, Rain was the one who won one and he's retired now but tell me, where were your superior Zerg players? Effort, pre-retirement Soulkey, Larva, Zero, Soma, Jaedong were playing but the best they obtained was a double ro4 last year. | ||
Essbee
Canada2371 Posts
On October 29 2020 08:27 Shinokuki wrote: This is so accurate because when larva used to offrace a lot in 1.16 days he would always go 2 forge style and beat lot of top tier zergs like soma. He always used to wonder why toss pros weren't really utilizing it. Now, literally every pros go 2 forge. I remember another guy recommending that toss use DA for mutas and what do you know DA was finally utilized. Pros always used to say no.. we tried but its trash! or we'll need 500 apm! but look at flash easily destroying rush with hts.. From what I know, Flash was the first one to suggest to make 2 forges to his protoss teammates during his KT days but they refused to use it LOL | ||
Essbee
Canada2371 Posts
On October 29 2020 08:54 Xain0n wrote: What the hell is this outrageous nonsense? Protoss players are bad, you say? How comes that all of the Starleagues in 2019 had at least one Protoss finalist? Yes, Rain was the one who won one and he's retired now but tell me, where were your superior Zerg players? Effort, pre-retirement Soulkey, Larva, Zero, Soma, Jaedong were playing but the best they obtained was a double ro4 last year. That's perfect then, protoss isn't underpowered, case closed. Thank you very much. | ||
kaspa84
Brazil169 Posts
On October 29 2020 08:37 Essbee wrote: The bolded is exactly what I think too, thank you. Protoss players generally pick up bad habits because the race is easier to play at first. But once you reach progamer level, you need to be faster, better and smarter. Jangbi is the example I'll always come back to for being a proper high level protoss player. He had near 400 apm and was able to use every single protoss unit (I guess except scouts lol) at an extremely high level. He was unpredictable (one of the overlooked strength of protoss) and could beat anyone on any map at his peak. Too bad he had stage fright for such a long time. Bisu is close (also high apm) but his vT is still an enigma that I don't understand to this day. If a protoss player can dominate terrans (Jangbi), then the example for the other protoss players is right in front of their eyes. The balance talks become pointless. Just "git gud". If a protoss player can dominate zergs (Bisu), then the example for the other protoss players is right in front of their eyes. The balance talks become pointless. Just "git gud". Funny that JangBi actually used Scouts smartly against Crazy-Hydra, hybrid proleague 2012. CH delayed the hydra den and the Scout did some fine harass in the game iirc. | ||
Essbee
Canada2371 Posts
On October 29 2020 08:59 kaspa84 wrote: Funny that JangBi actually used Scouts smartly against Crazy-Hydra, hybrid proleague 2012. CH delayed the hydra den and the Scout did some fine harass in the game iirc. Seriously? I had no idea. I'll check that out lmao. Thanks. | ||
Xain0n
Italy3963 Posts
On October 29 2020 08:56 Essbee wrote: That's perfect then, protoss isn't underpowered, case closed. Thank you very much. Best choked, Snow isn't playing that well while Soma and ZerO are doing great. In any of case, the struggle in PvZ seems real so most likely we need a different map pool more favourable to Protoss(and less to Zerg). | ||
kaspa84
Brazil169 Posts
This game. Oh, and while I agree P players need to be more like JangBi, still this doesn't mean PvZ isn't imbalanced. | ||
PhilGood2DaY
Germany7424 Posts
On October 29 2020 05:42 arbiter_md wrote: In over 10 years of following the scene, I've seen countless times people complaining that things are too hard for P in pvz. Not once have I heard that for Z. It's obvious that most of the people here are just racists cheering for P, and they just whine like babies when their favorites lose./s Now, of course the maps can be created to be more favorable for P in pvz. But what is called standard maps nowadays makes the match-up broken at its core actually. Why? Because of what I call the imbalance of options. It is well known in game theory that the more options one has, the better his chances to win. So let's look at the options players have in a pvz on a standard map. I mean, viable options: Z - 5 pool, 2 hatch mass lings, 2 hatch hydra, 3 hatch hydra, 3 hatch muta, 3 hatch scourge 5 hatch hydra, fast lurker, slow lurker drop, fast lurker drop, slop hydra drop, luker contain. All of them are viable strategies that can be played. P - FE into hts, FE into reavers, one base fast reaver and FE goons reavers maybe? 2gates in the center of the map maybe? There's the small variation of FE with gate first or forge first. And that's pretty much it. P ends up playing standard 90% of the time because other options are prone to single errors and cannot really surprise zerg, since they have easy scouting. While Z can go as wild as they want. This advantage of the number of options is especially important in Bo5 where Z can make a plan for every single game and practice it forever. For P that preparation is just practicing reacting to a billion options that Z has to throw at them. The result is that P will not be well prepared for either of those, because he cannot practice every single option too many times. 90% of the zerg strategies u refear to as viable zvp are NOT viable srry to tell u.. no clue what u are smoking/what ur level is | ||
Essbee
Canada2371 Posts
On October 29 2020 09:01 Xain0n wrote: Best choked, Snow isn't playing that well while Soma and ZerO are doing great. In any of case, the struggle in PvZ seems real so most likely we need a different map pool more favourable to Protoss(and less to Zerg). Agreed. | ||
whaski
Finland576 Posts
And moreso, without being rude... Best is a great player, who just seems to have problem with offline settings and longer series. I remember talking with Letmelose about Last having same kind of problem to adjust in longer series. And then Last shutted down his stream and win KSL 1. I have not seen Best or Snow do this. Best choking has been the case for so long that I dont even know if he can overcome it. I miss Letmelose so much, I wonder how he would see this series as part of Bests hubrice in premiere tournaments. | ||
Magic Powers
Austria3709 Posts
The muta tech switch to snipe HT's, effectively forcing protoss back into his base when it's his time to push out and claim more bases or kill zerg. I believe the first time we saw it executed optimally in a televised match was by Zero on Destination? This was the talk of the town and everyone immediately started practicing it. It was so strong that it resulted in experimentation with maelstrom, which didn't show great results. I believe the reason it took so long for zerg players to use this strat was because it's a very specific counter within a very short timeframe, requiring attention to detail, great unit control and some serious guts (as in flying a muta ball directly into a protoss army). Those mutas were even used to outmicro archons, another previously unthinkable play. I believe I could dig up hundreds of little plays that were discovered that kept changing the meta back and forth. Or just this year I was surprised to find that people figured out lurkers can burrow faster by pressing 'hold' a split second before 'burrow' (basically by quickly adjusting the lurker into the burrow stance). Although I guess some progamers have known this for a while? Big and small things like that can have a significant impact on the winrate of a race. And yet people talk about balance patches. I think this whole attitude stems from Blizzard over-balancing SC2 to an absurd degree, basically disincentivizing players to be creative and come up with their own solutions under the pressure of (perceived) matchup "imbalance". | ||
Light-
United States25 Posts
On October 29 2020 09:09 kaspa84 wrote: + Show Spoiler + https://youtu.be/Ty6maXXLOD4 This game. Oh, and while I agree P players need to be more like JangBi, still this doesn't mean PvZ isn't imbalanced. What the heck did I just watch? That was brilliant!! I've always thought that Protoss' strength was that they could do a lot with a little, and I loved how JangBi used just one Archon, DT, and Scout to great effect. Loved how he was persistent with the DT, not backing off after the first attempt, but taking a risk to run past Crazy's defenses during the second. And how he used the Archon to fight off the Mutas/Scourge and then bringing it in for a well-timed attack. I believe that Protoss can have great staying power on defense, like T, while having great skirmish potential like Z as well. Maybe the ideal way to play Protoss requires a combination of T and Z skill sets. So maybe P hasn't seen as much success at the highest levels because it's actually the hardest race to get the most out of? On October 29 2020 08:43 Liquid`Drone wrote: The dweb revolution is long overdue. I honestly feel like DWeb has great potential. P's make Corsairs but don't even use their spell, it's like only getting half out of your unit, a shame. I feel like it would be a huge headache for Zerg to deal with 7-8 +1 Corsairs with DWeb and a Shuttle with DT, Reaver, or even Zealots. | ||
Essbee
Canada2371 Posts
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NotJumperer
United States1371 Posts
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Rainalcar
Croatia358 Posts
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M3t4PhYzX
Poland4165 Posts
Really wish more protoss players tried some unused tactics now and then.. I think we seriously badly need it atm. | ||
oxKnu
1143 Posts
On October 29 2020 17:15 Rainalcar wrote: I would love nothing more than for Flash to switch to P and kill every Z there is. I don't think he can do it, I think it's a race thing, but I would love to be proven wrong. An online match here and there doesn't qualify nor do matches with R advantage - I mean a real switch to P. That would imo be far more awesome than R. Flash's style/take in PvZ is already quite known by now. He likes reavers and favors double forge builds for the most part. I think generally he would be involved in a lot of macro games at the beginning (first year of actually main-ing P) and afterwards he'll probably figure out some more refined builds/timings to finish the game earlier against the Zerg meta. The thing with Flash is, he's very confident and if for example his reaver micro gets any good it wouldn't surprise me if 40% of the time he would go sair/reaver or smth like that just to throw the Zergs way off their normal builds. | ||
oxKnu
1143 Posts
Cool build and all but I couldn't help think that that Zerg wasn't any good compared to the Zergs we have now. | ||
Alejandrisha
United States6565 Posts
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Liquid`Drone
Norway28597 Posts
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Avi-Love
Denmark423 Posts
First of all Falsh's pvz has nothing to do with fucking reavers, he plays the most stock standard sair/zeal attack into zeal/ht into 8 gate and/or exp, he's been doing this for weeks. He actually had a lot of success, especially on ringing bloom, where he would consistently do well against the very best zergs -- it does seem like Zero started figuring out how to counter his style, and he would implement a lot of big drop (counter drop / doom drop) play with hydras. There were a couple of funny games where he would also drop drones and start manner hatcheries in the middle of Flash's main. Second of all there is absolutely no need for any sort of patch, if you think there is you're blind to the evolution of the game. Sc:bw is never going to be patched, any and all need for balance changes is done via maps, which gives more than enough room to tinker with things -- if you don't believe that, just look at how a lot of maps have completely changed the meta and mu balance throughout the ASL. Sparkle changed all of the matchups on their head, Ringing Bloom has made it more or less impossible to do 3hh, Plasma is the best map for protoss since Third World, etc etc etc. Thirdly, this map pool is NOT "super broken" or "impossible for pvz". Since Jan 2020 the win rates on the ASL maps are as follows: Polypoid 46.7% Eclipse 45.1% Optimizer 47.4% Ringing Bloom 52.2% Benzene 37.7% Shakuras Temple 47.7% (Spon has two of them, I took the one with the most games, I'm too lazy to merge them) Plasma 67.9%. My quick calculator potato math gives me an average PvZ win rate of 49.24% (I also checked since July, for a more recent, but smaller sample size, and the number ends up at 49.64%). Granted, both benzene and plasma have low'ish game counts and I suspect that if you were to do a weighted calculation where you also took into account the amount of games played, it would be a bit worse for protoss. But overall this map pool is *not* super imbalanced, nor is it the reason there is no protoss in the top 4. A FS/CB/Sylphid/Escalade type of map pool would be way closer to 40/60 than this, and would actually be potentially imbalanced, in my opinion. Lastly, I honestly thought it would be painfully obvious for everyone watching that Best lost because he played badly, showed up with a ton of nerves and probably got tilted after his absolute failure to execute his own build in game 1. Best didn't lose because of the maps, or because of the match ups -- we know for a fact that he actually performs really well against Zero, and in particularly he does so on these very maps. The mental gymnastics required to consider 3 games played on one day, in a high pressure LAN situation, is a better sample size than their individual games played over a span of 3 months is absolutely breathtaking. How can you be that delusional? And yeah Snow lost too, to a player he has been losing to consistently, on a wide variety of maps (mappools spanning several ASL/KSLs). People seem to also forget that both Snow and Best won PvZ games against top tier opponents (that they normally lose to) to even get to the ro8 in the ASL -- did you guys just forget, or does protoss winning against good zergs while being underdogs not fit into your narrative, so you choose to ignore it? (Since July, Best is 10-16 vs Action and Snow is 21-38 vs Hero in spon games) | ||
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TaardadAiel
Bulgaria750 Posts
On October 29 2020 21:04 Avi-Love wrote: Thirdly, this map pool is NOT "super broken" or "impossible for pvz". Since Jan 2020 the win rates on the ASL maps are as follows: Polypoid 46.7% Eclipse 45.1% Optimizer 47.4% Ringing Bloom 52.2% Benzene 37.7% Shakuras Temple 47.7% (Spon has two of them, I took the one with the most games, I'm too lazy to merge them) Plasma 67.9%. My quick calculator potato math gives me an average PvZ win rate of 49.24% (I also checked since July, for a more recent, but smaller sample size, and the number ends up at 49.64%). Granted, both benzene and plasma have low'ish game counts and I suspect that if you were to do a weighted calculation where you also took into account the amount of games played, it would be a bit worse for protoss. But overall this map pool is *not* super imbalanced, nor is it the reason there is no protoss in the top 4. A FS/CB/Sylphid/Escalade type of map pool would be way closer to 40/60 than this, and would actually be potentially imbalanced, in my opinion. With the exception of Polypoid, all of those maps were either introduced for the ASL/ASTL (was it August?) or were out of circulation (Plasma and to a smaller degree Benzene). Benzene was in the map pool for ASL2 and I'll be surprised if a lot of sponmatches were played on it after said tournament. I'll be extremely surprised if anyone played sponsored matches on Plasma, unless someone would specifically sponsor a crazy map or something. So January and July have no reason to differ much anyway. This is speculation, I am a bit too lazy to check how those two maps have fared before the ASL10 pool was announced. But it's true regardless. A game in a very historically lopsided matchup (Snow vs Soma) and another one featuring a below-par Best against the current ASL champion are no indicators of Plasma being broken in favour of Zerg, although the lurker egg bust might become more popular and prove to be tough to handle over more games. Or, more likely, people won't play on Plasma all that much to gather any significant sample. | ||
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Liquid`Drone
Norway28597 Posts
But I mean a broken map, one with a 65:35 win rate, will still see, in games between equally matched players, see the 35% race win twice in a row 1/8 of the time. And if the 35% is slightly better, than the 65% player, even more frequently. The ASL sample sizes are much too small to make map balance calculations from them. The 19:10 sponbang stat isn't big enough either, but it is something. More to the point is you can see how zerg's approach the map. The three ASL games we've had this season has featured one proxy hatch and two lurker allins. There's a reason for this; zerg's know that they fare very poorly in a longer game, because the map is imbalanced. | ||
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TaardadAiel
Bulgaria750 Posts
On October 29 2020 22:06 Liquid`Drone wrote: Plasma is most certainly not broken in favor of zerg. It is however, genuinely broken in favor of protoss. But I mean a broken map, one with a 65:35 win rate, will still see, in games between equally matched players, see the 35% race win twice in a row 1/8 of the time. And if the 35% is slightly better, than the 65% player, even more frequently. The ASL sample sizes are much too small to make map balance calculations from them. The 19:10 sponbang stat isn't big enough either, but it is something. More to the point is you can see how zerg's approach the map. The three ASL games we've had this season has featured one proxy hatch and two lurker allins. There's a reason for this; zerg's know that they fare very poorly in a longer game, because the map is imbalanced. I completely agree, but there was the idea that since both Snow and Best lost so handily on Plasma then it must be imbalanced in favor of Zerg. Now, the quick math Avi did has a slight problem - the overall win rate is close to 50%, but both outlier maps have comparatively fewer games played on them and the win rate in PvZ for most of the others is slightly below 50%, so I'd argue an aggregate between those might yield a lower overall PvZ win rate. I don't have the data in front of me and I'm not doing any math, I could be wrong, but what's more important is that I think this reflects the overall state of the matchup - the Zerg player pool is just a bit stronger than the Protoss one. Keep in mind this somewhat wide disparity between the results on sponbbang and ASL is in part due to Bisu being pretty strong online (in fact he has a positive record against EVERYONE IIRC) and getting eliminated in the Ro24 in 2 PvT bo1s. You could say he inflates the statistics. | ||
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Liquid`Drone
Norway28597 Posts
That 45.5:54.5 imbalance is over 30000 games though. If you remove Bisu from that equation, you get 43.7% for p. (But removing either Zero, Action or Hero from the Zerg statistic will push it more in favor of protoss than removing Bisu pushes it in favor of Zerg, so imo, that's totally irrelevant. Removing Flash from Terran stats makes them look bad, too. ) | ||
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TaardadAiel
Bulgaria750 Posts
On October 29 2020 23:33 Liquid`Drone wrote: the 45.5:54.5 (or 45:55 the past months) imbalance is real. But that means 9:11 over 20 games, not 0:6 over 6. That 45.5:54.5 imbalance is over 30000 games though. If you remove Bisu from that equation, you get 43.7% for p. (But removing either Zero, Action or Hero from the Zerg statistic will push it more in favor of protoss than removing Bisu pushes it in favor of Zerg, so imo, that's totally irrelevant. Removing Flash from Terran stats makes them look bad, too. ) True. My point was that we're looking at averages on sponbbang and watching significant outliers play in the ASL, especially in the later stages. The only player whose ASL result was wildly different from his online stats is Best and I don't think that's even new. Actually, with the Zero/Action/Hero bit you confirmed my own feeling about the state of PvZ - the top Zerg pool is stronger than the top Protoss one right now. | ||
Shinokuki
United States859 Posts
On October 29 2020 21:04 Avi-Love wrote: Honestly I'm starting to get really annoyed with the idiocy and misinformation in this thread, are you guys just completely out of touch with reality? Do you not follow the scene? Do you not understand the game at all? First of all Falsh's pvz has nothing to do with fucking reavers, he plays the most stock standard sair/zeal attack into zeal/ht into 8 gate and/or exp, he's been doing this for weeks. He actually had a lot of success, especially on ringing bloom, where he would consistently do well against the very best zergs -- it does seem like Zero started figuring out how to counter his style, and he would implement a lot of big drop (counter drop / doom drop) play with hydras. There were a couple of funny games where he would also drop drones and start manner hatcheries in the middle of Flash's main. Second of all there is absolutely no need for any sort of patch, if you think there is you're blind to the evolution of the game. Sc:bw is never going to be patched, any and all need for balance changes is done via maps, which gives more than enough room to tinker with things -- if you don't believe that, just look at how a lot of maps have completely changed the meta and mu balance throughout the ASL. Sparkle changed all of the matchups on their head, Ringing Bloom has made it more or less impossible to do 3hh, Plasma is the best map for protoss since Third World, etc etc etc. Thirdly, this map pool is NOT "super broken" or "impossible for pvz". Since Jan 2020 the win rates on the ASL maps are as follows: Polypoid 46.7% Eclipse 45.1% Optimizer 47.4% Ringing Bloom 52.2% Benzene 37.7% Shakuras Temple 47.7% (Spon has two of them, I took the one with the most games, I'm too lazy to merge them) Plasma 67.9%. My quick calculator potato math gives me an average PvZ win rate of 49.24% (I also checked since July, for a more recent, but smaller sample size, and the number ends up at 49.64%). Granted, both benzene and plasma have low'ish game counts and I suspect that if you were to do a weighted calculation where you also took into account the amount of games played, it would be a bit worse for protoss. But overall this map pool is *not* super imbalanced, nor is it the reason there is no protoss in the top 4. A FS/CB/Sylphid/Escalade type of map pool would be way closer to 40/60 than this, and would actually be potentially imbalanced, in my opinion. Lastly, I honestly thought it would be painfully obvious for everyone watching that Best lost because he played badly, showed up with a ton of nerves and probably got tilted after his absolute failure to execute his own build in game 1. Best didn't lose because of the maps, or because of the match ups -- we know for a fact that he actually performs really well against Zero, and in particularly he does so on these very maps. The mental gymnastics required to consider 3 games played on one day, in a high pressure LAN situation, is a better sample size than their individual games played over a span of 3 months is absolutely breathtaking. How can you be that delusional? And yeah Snow lost too, to a player he has been losing to consistently, on a wide variety of maps (mappools spanning several ASL/KSLs). People seem to also forget that both Snow and Best won PvZ games against top tier opponents (that they normally lose to) to even get to the ro8 in the ASL -- did you guys just forget, or does protoss winning against good zergs while being underdogs not fit into your narrative, so you choose to ignore it? (Since July, Best is 10-16 vs Action and Snow is 21-38 vs Hero in spon games) No need to be mad. Most of the players complaining about balance are probably sub 1500 players who have no idea how to play protoss. Soma said zvp is harder than zvt. Snow said pvz is easier than pvt. That's all you have to know. They don't even factor just how easier it is to play protoss at amateur level. Heck they did race war with pros and protoss came on top. Back then when we had korean clans, ever clan used to recruit C terrans/Zergs over B protoss because there were so many protoss who had high mmr back then. | ||
Light-
United States25 Posts
T has a slight edge over Z (50.7%) and also against P (50.6%). The only big difference is in...you guessed it...ZvP (54.5%). What could it imply? It's been long believed that the races have a slight advantage over another, going like P>T>Z>P, but P is the only race that seems to fail to hold its advantage. It comes up short on its advantage vs. T, while being more relatively disadvantaged compared to the other races on its weaker side (vs. Z). And Terran is the only race that seems to be able to hold its advantage while overcoming its disadvantage. Races imba? Tesagi?? Well, I don't think the stats can be explained by the maps or player styles due to the format of the league and the large sample sizes. I began this post saying that the top players of each race ought to represent the maximum potential of each race, because it's not necessarily the case that being a top player means you're using your race at its best. This is self-evident in the evolution of the game. I think the only variables left to consider are the players and their races. And there's a fine, perhaps even indistinguishable line between player skill and the "maximum potential" of each race. How can we tell or be sure that a player would or wouldn't have lost based on the way they played? We can easily tell a low level player they lost because they didn't do this or that, because we can point to a higher level player who shows it can be done. We have examples and points of reference. But when those two things are your highest level players, where do you then turn to for answers? What's left other than to point at the race itself? I believe that is why balance talk has always been so engaging and enduring, why it's dangerous, and why what we've done with Brood War is so beautiful. Because we don't start messing with the game, the races, these fundamental, overarching things that can come down and destroy everything they govern, to solve a problem we think is there. But we stay patient, and have faith, and hope for something or someone new to show us, there's more yet to be had that will bring us relief. We get to keep what we love and watch it grow, adding to its beauty. And how amazing and exciting all those new discoveries and revolutions were. That's what makes BW amazing to me. Please don't take that away. | ||
oxKnu
1143 Posts
Light has been really solid in last 1.5 years and is great in all match-ups. Flash only really loses in TvP vs Snow when he has some amazing game or when Best overwhelms him on some maps. | ||
Light-
United States25 Posts
On October 29 2020 10:27 Essbee wrote: Agreed with all the above (whaski, Magic Powers and Light-). Great posts all around. Thank you for pushing the discussion positively with well thought out posts like that. Thanks for the kind words. I try to build on ideas and test them, I believe it helps bring out knowledge and deeper understanding that everyone benefits from. And I thank you for your part in encouraging that. On October 30 2020 04:35 oxKnu wrote: ^I think the explanation is pretty simple: Flash and Light. Light has been really solid in last 1.5 years and is great in all match-ups. Flash only really loses in TvP vs Snow when he has some amazing game or when Best overwhelms him on some maps. Flash and Light, our brightest players ![]() I agree. In fact I think some of, if not the, most creative, quickest, skilled players in BW's history were Terran. Boxer, Nada, oov, Flash, Fantasy. So it's no coincidence to me that Terran has the nicest numbers. But I'll always be fond of Bisu and Jangbi as well, and I believe Protoss isn't finished yet. And I'll always look forward to the day when the mighty Protoss warrior overcomes the vile Zerg swarm. | ||
Avi-Love
Denmark423 Posts
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Models
Canada88 Posts
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littlechava
United States7216 Posts
On October 30 2020 07:45 Models wrote: I think we need to buff protoss and remove 'siege mode' as an upgrade for terran. this doesn't solve the pvz dilemma though. maybe zerg units should move slower and lose hp when not on creep? | ||
Xain0n
Italy3963 Posts
On October 30 2020 06:53 Avi-Love wrote: I think using Ultimate Battle as a sample when you have sponbbang is either ignorant or downright dishonest, why would you not use the bigger and more recent sample size to gauge balance? The map pool has shifted about 5 times since the first Ultimate Battle, thankfully Colosseum, Medusa, Cross Game and such are no longer used (and FS/CB). Let me understand, in your opinion ZvP is not the most lopsided matchup there is in Brood War(players and maps aside)? | ||
SolaR-
United States2685 Posts
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Models
Canada88 Posts
On October 30 2020 07:49 littlechava wrote: this doesn't solve the pvz dilemma though. maybe zerg units should move slower and lose hp when not on creep? This is true, I think zerg should remove at least one unit (they do have too many options) so I think if we keep spawning pool but you can ONLY make sunken colonies, no more zerglings. | ||
Djabanete
United States2786 Posts
Without having worked through the correct math, I’m skeptical of the idea that tossing one heavily P-favored map into a pool of 55/45 Z-favored maps would be fair. Edit: You could also question the validity of those win probabilities, as some have done, but even if you take them at face value you cannot perform a simple average in this context. Example: If I play you in a Bo5 and I have a 100%, 100%, 0%, 0%, and 100% chance to win on the five maps, then I will win the Bo5 100% of the time, not 60% of the time, even though 60% is my “average” win probability each game. | ||
Magic Powers
Austria3709 Posts
And don't forget that professional BW is not in its greatest shape right now either. A smaller player base likely results in a slower rate of discoveries. If BW were to experience another boom, the chance of a protoss player shifting the PvZ balance through discovery would increase (of course the same is true for any race). In fact if this were to happen then it could result in an overall protoss dominance, because to this day the data suggests a slight advantage for protoss over terran. And if that happens, what are terran and zerg players supposed to do? Ask for a balance patch? I mean of course they'd want that, some people always blame balance first. In their mind things are never the fault of the players. They think they've got the statistics all figured out, while being blissfully unaware of the forces behind the numbers. I have absolutely no faith in Blizzard (or anyone tbh) to be able to interfere with the balance in the right way. But I do have faith in the ability of the players to change the course of a matchup. Maybe people need to take an even more sophisticated approach these days, as the meta has been pushed to a very high point. Maybe it's time to start doing mathematical breakdowns of the success rate of various strategies. I haven't seen anyone do that yet in the entire history of BW. Although some players have an approach similar to that. Bisu for example purposely accepts losing many consecutive games in order to exhaust the whole potential of a strategy before he decides on whether or not he sees enough potential in it. That's pretty much a scientific approach and it's probably a key reason for he's such a great player. Edit: had a hearty laugh at the funny- err, I mean very serious balance patch ideas in the most recent posts. Thanks for that, guys ![]() | ||
Essbee
Canada2371 Posts
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Light-
United States25 Posts
On October 30 2020 06:53 Avi-Love wrote: I think using Ultimate Battle as a sample when you have sponbbang is either ignorant or downright dishonest, why would you not use the bigger and more recent sample size to gauge balance? The map pool has shifted about 5 times since the first Ultimate Battle, thankfully Colosseum, Medusa, Cross Game and such are no longer used (and FS/CB). Ignorant and dishonest as to what? Well, I was looking at Ultimate Battle because I thought it was a good and reliable set of data to make inferences from. I come from a psychology background where case studies are very popular, and we believe that certain things are needed in making a valid assessment, such as having a large sample size, a representative population that features variation, and parity in testing. Applied to BW and balance talk, this I think means to have a lot of games played by the top players vs other top players on many different maps, with a large and distributed number of games amongst each player/map. And I think Ultimate Battle features this in a nice, controlled setting. But since Spon matches are not exclusively between top players and top players, and feature many a lopsided beatdown by one player on another, usually on whatever the current ASL maps are, there are potential confounds that I think are more serious than any to be found in Ultimate Battle. | ||
kaspa84
Brazil169 Posts
On October 30 2020 02:59 Shinokuki wrote: No need to be mad. Most of the players complaining about balance are probably sub 1500 players who have no idea how to play protoss. Soma said zvp is harder than zvt. Snow said pvz is easier than pvt. That's all you have to know. They don't even factor just how easier it is to play protoss at amateur level. Heck they did race war with pros and protoss came on top. Back then when we had korean clans, ever clan used to recruit C terrans/Zergs over B protoss because there were so many protoss who had high mmr back then. They did race war and Protoss came on top... for the first time in 15 race wars lol. You really want to use that as an argument? | ||
RKC
2848 Posts
On October 30 2020 08:45 Light- wrote: Ignorant and dishonest as to what? Well, I was looking at Ultimate Battle because I thought it was a good and reliable set of data to make inferences from. I come from a psychology background where case studies are very popular, and we believe that certain things are needed in making a valid assessment, such as having a large sample size, a representative population that features variation, and parity in testing. Applied to BW and balance talk, this I think means to have a lot of games played by the top players vs other top players on many different maps, with a large and distributed number of games amongst each player/map. And I think Ultimate Battle features this in a nice, controlled setting. But since Spon matches are not exclusively between top players and top players, and feature many a lopsided beatdown by one player on another, usually on whatever the current ASL maps are, there are potential confounds that I think are more serious than any to be found in Ultimate Battle. You're one of the more balanced poster here. Best to ignore the negativity. Keep it up! The same side who earlier said "Thank you for pushing the discussion positively with well thought out posts" now accuses you of being "either ignorant and downright dishonest". It's amazing how quick tides can shift. I guess "pushing the discussion positively" only happens when we're pushing the discussion towards one side ![]() | ||
kaspa84
Brazil169 Posts
On October 30 2020 08:17 Djabanete wrote: Averaging the PvZ win probabilities across all maps used in a Bo5 is not the mathematically correct way to get the overall PvZ win probability in that Bo5. Without having worked through the correct math, I’m skeptical of the idea that tossing one heavily P-favored map into a pool of 55/45 Z-favored maps would be fair. Edit: You could also question the validity of those win probabilities, as some have done, but even if you take them at face value you cannot perform a simple average in this context. Example: If I play you in a Bo5 and I have a 100%, 100%, 0%, 0%, and 100% chance to win on the five maps, then I will win the Bo5 100% of the time, not 60% of the time, even though 60% is my “average” win probability each game. While your example is right, the question here is not that one heavily P favored map into a pool of 54/45 Z favored maps would be fair or not, but how much heavily P favored that map should be to balance the win probability of the series as a whole. | ||
kaspa84
Brazil169 Posts
On October 30 2020 10:03 RKC wrote: You're one of the more balanced poster here. Best to ignore the negativity. Keep it up! The same side who earlier said "Thank you for pushing the discussion positively with well thought out posts" now accuses you of being "either ignorant and downright dishonest". It's amazing how quick tides can shift. I guess "pushing the discussion positively" only happens when we're pushing the discussion towards one side ![]() It was two different people that said these quotes, why does it matter that they are "the same side"? | ||
Essbee
Canada2371 Posts
On October 30 2020 10:03 RKC wrote: You're one of the more balanced poster here. Best to ignore the negativity. Keep it up! The same side who earlier said "Thank you for pushing the discussion positively with well thought out posts" now accuses you of being "either ignorant and downright dishonest". It's amazing how quick tides can shift. I guess "pushing the discussion positively" only happens when we're pushing the discussion towards one side ![]() Uh? I think you're making a mistake here. I said the former, not the later. I like Light-'s posts a lot. | ||
RKC
2848 Posts
I'm surprised no one has thrown in the running "Should Protoss have a <insert home area>?" joke yet. At least that was really funny... Anyway, some valid points have been made on 'balancing the map pool'. It's an interesting angle to focus on (rather than patching the game). | ||
Avi-Love
Denmark423 Posts
On October 30 2020 08:05 Xain0n wrote: Let me understand, in your opinion ZvP is not the most lopsided matchup there is in Brood War(players and maps aside)? I never made any such claim, quite the opposite if you look closely; I believe that the current ASL maps are actually quite fair overall in pvz, much more so than say CB, FS, Sylphid would be (and many other maps from previous seasons of ASL). My personal opinion on the subject is that the "standard 4p macro maps" are completely outdated and have been proven imbalanced in several matchups. My overall main point in this thread though was that Best lost because he played incredibly poorly, not because of his race, the mu, or the maps. Which makes sense, seeing that this is in fact the thread for discussing the ASL season 10 Ro8 day 4. I don't know why but people seem to think it's the place to balance whine and ask for patches. On October 30 2020 08:45 Light- wrote: Ignorant and dishonest as to what? Well, I was looking at Ultimate Battle because I thought it was a good and reliable set of data to make inferences from. I come from a psychology background where case studies are very popular, and we believe that certain things are needed in making a valid assessment, such as having a large sample size, a representative population that features variation, and parity in testing. Applied to BW and balance talk, this I think means to have a lot of games played by the top players vs other top players on many different maps, with a large and distributed number of games amongst each player/map. And I think Ultimate Battle features this in a nice, controlled setting. But since Spon matches are not exclusively between top players and top players, and feature many a lopsided beatdown by one player on another, usually on whatever the current ASL maps are, there are potential confounds that I think are more serious than any to be found in Ultimate Battle. Why would you consider that a good or reliable set of data? You would have to be ignorant to consider the rampant use of outdated irrelevant maps and "legacy showmatches" between players that were good 15 years ago reliable or good data sets. Also only a soft science would ever consider ~585? games over a 1+ year span a good sample size of anything. Why don't you look at sponbang that has thousands of games played, on actual meta maps, by the absolute best progamers in the world? The answer to that is either you didn't know about it (ignorance) or that data didn't support your ideas (dishonest). In what universe can you possibly believe that ultimate battle is less lopsided than spongames? Spongames are literally played by the absolute best players in Korea; once in awhile a lesser pro might get to participate, say someone like Shine, Miso or Killer. But you have to understand that the lower tier players tend to play other lower tier players more so than they do the absolute top; for example, Flash has 41 spon games this month, his "worst" opponent is either Sharp or Shuttle. To me those are both top ~5(ish) players of their respective races and are infinitely more valid than the abominations in Ultimate Battle (Nada vs Reach, Britney vs Ginyuda, NAl_ra vs tossgirl, Calm vs Horang2, etc etc.) Lastly, I would also argue that there is a definite trend where if a player or team has already won the match, they will start semi-trolling because the games have to be played out regardless and both players just want to get out of there once the winner is determined, which is obviously bad for any sort of useful statistical analysis. Now I think everyone should either discuss the game between Best and Zero as this thread was intended for, or you should go make a new post to discuss your great patching or balance ideas for the game. Know that there is not going to be any balance patches though, and good players are 100% okay with that, else they would not still be playing. | ||
Xain0n
Italy3963 Posts
This doesn't change the fact that ZvP is Brood War's worst matchup balance wise and that it would probably require the map pool to slightly favor Protoss, not the opposite like current one does. Soma and ZerO would have advanced this time in any of case, given their opponents' poor performance. | ||
RKC
2848 Posts
On October 28 2020 20:01 RKC wrote: Interestingly, despite the 2/4 map pick, Best said in the pre-match interview along the lines that he would likely lose if the series go all the way. That implies a few things: the earlier maps are more favourable, reliance on a limited 'bag of builds', lack of confidence to play long-drawn out macro games over a series. Best lost the series when his cannon rush failed in G1. You could sense that in his mis-plays thereon (losing a shuttle for no reason, gambling on 2-gates to counter mutas, etc). No doubt Best played poorly. The question is what was exactly his gameplan, and why he didn't seem confident playing straight against Zero (despite his commendable record). Any thoughts? I actually do want to discuss about the game itself. But it just got drowned out by all the PvZ imbalance talk ![]() | ||
Avi-Love
Denmark423 Posts
Also what do you base your opinion on? If you look at sponbbang's stats in 2020, PvZ is the worst matchup, yes. But if you look at it since the beginning (May 2017 I believe) ZvT is actually at a lower %. I do think it's fairly obvious that balance has shifted over time based on maps and meta-shifts (for example, Benzene was, according to LP, a good map for PvZ when it was used in 2010-2011, whereas now it is the most broken zvp map in the current map rotation. People used to consider FS perfectly balanced, and now we know that it is not. Also, I think it's worth having a discussion about the biggest change in mu stats -- there has long been an opinion that the game is balanced via rotational imbalance, meaning z might struggle vs t, but they make up for that by beating p, etc. However, a somewhat recent trend is that terran has been winning both of their matchups, which voids that notion. For example, if you look at race win rates in 2020 rather than specific matchups, you'll get Terran at 52.9%, Zerg at 50.6% and Protoss at 46.1%. If you do the same from May 2020, it's 54.5% for T, 49.7% for Z and 45.8% for P. I guess the "obvious" solution would be to make maps worse for T without making them worse for P/Z (the how is the complex part). | ||
Avi-Love
Denmark423 Posts
On October 30 2020 11:30 RKC wrote: I actually do want to discuss about the game itself. But it just got drowned out by all the PvZ imbalance talk ![]() I have actually thought about the series a lot (although still didn't bother re-watching it, so I apologize for any numerical mistake I might make). I think that what most people missed out on (including the casters) was Best's choice of build in game 1, I remember several people saying that best made a mistake in going 2 stargates, especially since he didn't produce from both of them. However, the truth is that Best has been playing that build for awhile without the cannon rush (quite successfully as well). The idea of the build is to skip as many corners as possible to rush out a citadel and then a second gateway, He will attack with 4-5 zealots that have speed/+1 and a dragoon (which is built to deny scouting / kill free overlords) while then going 2 stargate +1 behind it -- the idea is that the zerg scouts the citadel with his overlord or speedlots with lings, which prompts a muta / sunk response. The zealots tend to still do damage, and then by the time the mutas try to do damage they all get destroyed by the corsairs. It's a cool build, and he absolutely destroyed Soulkey with it in one of the Ultimate Battle events. However, the cannon rush delayed his build a lot, and Zero did not opt for 3 hatch spire, but instead went for lair into a 4th hatch -- a build that relies on hydras to defend overlords from sairs, and the hydra den timing makes any 2 gate speedlot attack ineffective with almost no effort. Unfortunately Best put himself behind, and despite scouting the 3h lair, Zero ended up actually skipping the spire entirely -- I don't know whether he did this on purpose (prep) or if he just got a bit lucky, either way it was a rough g1 from Best. G2 was fairly straight forward, Best rushed a sair out, had full scouting information for 50% of the game, saw Zero doing 4 hatch lurk/ling with a low drone count (28). He decided to only get 1 cannon at his egg-wall, he went pure goons to defend it, he rushed out a robo, a citadel a templars archive while going up to 7 gateways total -- all on 46 probes. Turns out that protoss cannot hold a low eco all-in while greeding on probes himself, having only 1 cannon and getting almost all tech in the game (stargate + robo + observatory + citadel + templar archives). I think he should've gotten a reaver out (probably before an observer), and/or made more cannons at his egg-choke, and/or just stayed on goon tech until he felt safe enough to go for citadel/archives etc. Also feel like him panic-building cannons at his natural's min line did absolutely nothing to hold the attack, as Zero just went around and killed his production. G3 I mean he did well but at the end of the day the map is pretty bad for pvz, especially if you play zealot heavy and zerg gets to just waltz up to your choke with his lurkers. I liked Zero morphing his lurkers where he did. | ||
TornadoSteve
999 Posts
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TornadoSteve
999 Posts
On October 29 2020 00:21 TornadoSteve wrote: I dont know if it have been pointed out, but i love the small details in ZerO's game such as his decision to not scout with his initial overlord in Game 3. In fact, he stopped it over the choke at his main and waited for Best scouting probe to spot it and trick him as the 2nd overlord hatching when he went for pool9. Not a big move or anything, but could have if Best pulled back his probe back to confirm/try to block the hatchery expansion. On this map in particular, i can even see the benefit of delay your 1st scouting overlord to scout the path with 2 overlords later on. Loving it Any thoughts about my earlier post? Is this a common thing at higher level? I feel like ZerO's mind game are very deep and the guy is still under rated af. | ||
whaski
Finland576 Posts
On October 30 2020 11:05 Avi-Love wrote: I never made any such claim, quite the opposite if you look closely; I believe that the current ASL maps are actually quite fair overall in pvz, much more so than say CB, FS, Sylphid would be (and many other maps from previous seasons of ASL). My personal opinion on the subject is that the "standard 4p macro maps" are completely outdated and have been proven imbalanced in several matchups. My overall main point in this thread though was that Best lost because he played incredibly poorly, not because of his race, the mu, or the maps. Which makes sense, seeing that this is in fact the thread for discussing the ASL season 10 Ro8 day 4. I don't know why but people seem to think it's the place to balance whine and ask for patches. Why would you consider that a good or reliable set of data? You would have to be ignorant to consider the rampant use of outdated irrelevant maps and "legacy showmatches" between players that were good 15 years ago reliable or good data sets. Also only a soft science would ever consider ~585? games over a 1+ year span a good sample size of anything. Why don't you look at sponbang that has thousands of games played, on actual meta maps, by the absolute best progamers in the world? The answer to that is either you didn't know about it (ignorance) or that data didn't support your ideas (dishonest). In what universe can you possibly believe that ultimate battle is less lopsided than spongames? Spongames are literally played by the absolute best players in Korea; once in awhile a lesser pro might get to participate, say someone like Shine, Miso or Killer. But you have to understand that the lower tier players tend to play other lower tier players more so than they do the absolute top; for example, Flash has 41 spon games this month, his "worst" opponent is either Sharp or Shuttle. To me those are both top ~5(ish) players of their respective races and are infinitely more valid than the abominations in Ultimate Battle (Nada vs Reach, Britney vs Ginyuda, NAl_ra vs tossgirl, Calm vs Horang2, etc etc.) Lastly, I would also argue that there is a definite trend where if a player or team has already won the match, they will start semi-trolling because the games have to be played out regardless and both players just want to get out of there once the winner is determined, which is obviously bad for any sort of useful statistical analysis. Now I think everyone should either discuss the game between Best and Zero as this thread was intended for, or you should go make a new post to discuss your great patching or balance ideas for the game. Know that there is not going to be any balance patches though, and good players are 100% okay with that, else they would not still be playing. No, in ultimate battle every win gives player 100,000 won per game and additionaly players can bet themselfs a double. It makes quite the difference since players can still earn a lot of money with losing score. The betting mechanic makes this indeed quite competitive event, Light and Action for example have trained offline for these games. | ||
Light-
United States25 Posts
On October 30 2020 10:03 RKC wrote: You're one of the more balanced poster here. Best to ignore the negativity. Keep it up! The same side who earlier said "Thank you for pushing the discussion positively with well thought out posts" now accuses you of being "either ignorant and downright dishonest". It's amazing how quick tides can shift. I guess "pushing the discussion positively" only happens when we're pushing the discussion towards one side ![]() Thanks, appreciate it. I don't feel like there's been any real negativity, I think everyone's just trying to share their opinions, maybe it comes off the wrong way, but I don't think anyone's got bad intentions. Myself, I've always been interested in this issue so I'm hoping to get a better understanding of it, and I hope others share their thoughts. On October 30 2020 11:05 Avi-Love wrote: I never made any such claim, quite the opposite if you look closely; I believe that the current ASL maps are actually quite fair overall in pvz, much more so than say CB, FS, Sylphid would be (and many other maps from previous seasons of ASL). My personal opinion on the subject is that the "standard 4p macro maps" are completely outdated and have been proven imbalanced in several matchups. My overall main point in this thread though was that Best lost because he played incredibly poorly, not because of his race, the mu, or the maps. Which makes sense, seeing that this is in fact the thread for discussing the ASL season 10 Ro8 day 4. I don't know why but people seem to think it's the place to balance whine and ask for patches. Why would you consider that a good or reliable set of data? You would have to be ignorant to consider the rampant use of outdated irrelevant maps and "legacy showmatches" between players that were good 15 years ago reliable or good data sets. Also only a soft science would ever consider ~585? games over a 1+ year span a good sample size of anything. Why don't you look at sponbang that has thousands of games played, on actual meta maps, by the absolute best progamers in the world? The answer to that is either you didn't know about it (ignorance) or that data didn't support your ideas (dishonest). In what universe can you possibly believe that ultimate battle is less lopsided than spongames? Spongames are literally played by the absolute best players in Korea; once in awhile a lesser pro might get to participate, say someone like Shine, Miso or Killer. But you have to understand that the lower tier players tend to play other lower tier players more so than they do the absolute top; for example, Flash has 41 spon games this month, his "worst" opponent is either Sharp or Shuttle. To me those are both top ~5(ish) players of their respective races and are infinitely more valid than the abominations in Ultimate Battle (Nada vs Reach, Britney vs Ginyuda, NAl_ra vs tossgirl, Calm vs Horang2, etc etc.) Lastly, I would also argue that there is a definite trend where if a player or team has already won the match, they will start semi-trolling because the games have to be played out regardless and both players just want to get out of there once the winner is determined, which is obviously bad for any sort of useful statistical analysis. Now I think everyone should either discuss the game between Best and Zero as this thread was intended for, or you should go make a new post to discuss your great patching or balance ideas for the game. Know that there is not going to be any balance patches though, and good players are 100% okay with that, else they would not still be playing. The legacy showmatches were but a small fraction of the entire sample, about 50 games. So there's really no need to focus on them as if they were representative of the event as a whole. If anything, you run the danger of misrepresenting it and being dishonest. You can take them out if you don't find them valuable, it will not make a significant difference to the numbers. You'll still have 535 games featuring the best against the best. To be statistically significant, that is more than enough. You don't need thousands of games (where are you seeing this anyway, I'd appreciate a link), especially when those thousands of games consist of disproportionate representation amongst the players and have quality of matchup issues. Lower tier players playing lower tier players, and sometimes going up against higher tier. This is something you've identified, but I think we've overlooked its effect on the map stats. Let's say you want to look at PvT win rates on some map. I think it's important to consider whose wins and losses have contributed to those percentages, because to me there looks to be a disproportion. Look at Best, one of the best PvTers. He's played 59 games this month. But then other guys with worse PvT like Stork and Shuttle have played 72 and 96 PvTs, respectively. Their games are being counted more than Best's in the overall map stats. That is the problem I see with Spon's data, that some players' wins/losses affect the overall records more, simply because they play more Spon matches, and these players are not always the best. The wins/losses of less than top players is not useful in determining balance. Then quality of matchup issues. You see that almost half of Best's 59 games are from just two players - Sharp and Rush. Now sure, Sharp and Rush can be considered top Terrans, they were in the UB as well. But playing half your games against them? Ideally, you should play an equal number of games against all top players for the win rates to be more accurate, lest the win rates be padded with too much of lengthy, one-sided matchups. But unfortunately that's what oftentimes happens, one guy plays another guy a ton, and the results are lopsided, like 5-16, and then he'll have games vs guys not in his league at all. These kinds of games are also not useful to determine balance, but nevertheless, it all ends up going into the percentages, and to my knowledge there's no way of filtering it out. 34 out of Stork's 72 PvTs include Shinee, Leta, Jyj, Sea, Barracks, herO (an amateur? Never heard of him), organ, and Scan. Not the cream of the crop. You can basically say half of Stork's contribution to the PvT record is not useful and distorting the useful information. Best has 7 games vs Shinee and Sea. Only 3 against Flash. Stork has 37 games against Action and Hero. Going 9-28. What do you think this is doing to the map stats? So unless you have some way of filtering these issues, I don't think Spon stats are that useful. | ||
Light-
United States25 Posts
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Jaeyun
United States202 Posts
On October 29 2020 21:04 Avi-Love wrote: Honestly I'm starting to get really annoyed with the idiocy and misinformation in this thread, are you guys just completely out of touch with reality? Do you not follow the scene? Do you not understand the game at all? First of all Falsh's pvz has nothing to do with fucking reavers, he plays the most stock standard sair/zeal attack into zeal/ht into 8 gate and/or exp, he's been doing this for weeks. He actually had a lot of success, especially on ringing bloom, where he would consistently do well against the very best zergs -- it does seem like Zero started figuring out how to counter his style, and he would implement a lot of big drop (counter drop / doom drop) play with hydras. There were a couple of funny games where he would also drop drones and start manner hatcheries in the middle of Flash's main. Second of all there is absolutely no need for any sort of patch, if you think there is you're blind to the evolution of the game. Sc:bw is never going to be patched, any and all need for balance changes is done via maps, which gives more than enough room to tinker with things -- if you don't believe that, just look at how a lot of maps have completely changed the meta and mu balance throughout the ASL. Sparkle changed all of the matchups on their head, Ringing Bloom has made it more or less impossible to do 3hh, Plasma is the best map for protoss since Third World, etc etc etc. Thirdly, this map pool is NOT "super broken" or "impossible for pvz". Since Jan 2020 the win rates on the ASL maps are as follows: Polypoid 46.7% Eclipse 45.1% Optimizer 47.4% Ringing Bloom 52.2% Benzene 37.7% Shakuras Temple 47.7% (Spon has two of them, I took the one with the most games, I'm too lazy to merge them) Plasma 67.9%. My quick calculator potato math gives me an average PvZ win rate of 49.24% (I also checked since July, for a more recent, but smaller sample size, and the number ends up at 49.64%). Granted, both benzene and plasma have low'ish game counts and I suspect that if you were to do a weighted calculation where you also took into account the amount of games played, it would be a bit worse for protoss. But overall this map pool is *not* super imbalanced, nor is it the reason there is no protoss in the top 4. A FS/CB/Sylphid/Escalade type of map pool would be way closer to 40/60 than this, and would actually be potentially imbalanced, in my opinion. Lastly, I honestly thought it would be painfully obvious for everyone watching that Best lost because he played badly, showed up with a ton of nerves and probably got tilted after his absolute failure to execute his own build in game 1. Best didn't lose because of the maps, or because of the match ups -- we know for a fact that he actually performs really well against Zero, and in particularly he does so on these very maps. The mental gymnastics required to consider 3 games played on one day, in a high pressure LAN situation, is a better sample size than their individual games played over a span of 3 months is absolutely breathtaking. How can you be that delusional? And yeah Snow lost too, to a player he has been losing to consistently, on a wide variety of maps (mappools spanning several ASL/KSLs). People seem to also forget that both Snow and Best won PvZ games against top tier opponents (that they normally lose to) to even get to the ro8 in the ASL -- did you guys just forget, or does protoss winning against good zergs while being underdogs not fit into your narrative, so you choose to ignore it? (Since July, Best is 10-16 vs Action and Snow is 21-38 vs Hero in spon games) Avi-Love gets sucked into the toilet. Shame on you.. | ||
JieXian
Malaysia4677 Posts
On October 29 2020 09:09 kaspa84 wrote: https://youtu.be/Ty6maXXLOD4 This game. Oh, and while I agree P players need to be more like JangBi, still this doesn't mean PvZ isn't imbalanced. thanks for the link, what a great game! | ||
Avi-Love
Denmark423 Posts
On October 30 2020 13:49 Light- wrote: Thanks, appreciate it. I don't feel like there's been any real negativity, I think everyone's just trying to share their opinions, maybe it comes off the wrong way, but I don't think anyone's got bad intentions. Myself, I've always been interested in this issue so I'm hoping to get a better understanding of it, and I hope others share their thoughts. The legacy showmatches were but a small fraction of the entire sample, about 50 games. So there's really no need to focus on them as if they were representative of the event as a whole. If anything, you run the danger of misrepresenting it and being dishonest. You can take them out if you don't find them valuable, it will not make a significant difference to the numbers. You'll still have 535 games featuring the best against the best. To be statistically significant, that is more than enough. You don't need thousands of games (where are you seeing this anyway, I'd appreciate a link), especially when those thousands of games consist of disproportionate representation amongst the players and have quality of matchup issues. Lower tier players playing lower tier players, and sometimes going up against higher tier. This is something you've identified, but I think we've overlooked its effect on the map stats. Let's say you want to look at PvT win rates on some map. I think it's important to consider whose wins and losses have contributed to those percentages, because to me there looks to be a disproportion. Look at Best, one of the best PvTers. He's played 59 games this month. But then other guys with worse PvT like Stork and Shuttle have played 72 and 96 PvTs, respectively. Their games are being counted more than Best's in the overall map stats. That is the problem I see with Spon's data, that some players' wins/losses affect the overall records more, simply because they play more Spon matches, and these players are not always the best. The wins/losses of less than top players is not useful in determining balance. Then quality of matchup issues. You see that almost half of Best's 59 games are from just two players - Sharp and Rush. Now sure, Sharp and Rush can be considered top Terrans, they were in the UB as well. But playing half your games against them? Ideally, you should play an equal number of games against all top players for the win rates to be more accurate, lest the win rates be padded with too much of lengthy, one-sided matchups. But unfortunately that's what oftentimes happens, one guy plays another guy a ton, and the results are lopsided, like 5-16, and then he'll have games vs guys not in his league at all. These kinds of games are also not useful to determine balance, but nevertheless, it all ends up going into the percentages, and to my knowledge there's no way of filtering it out. 34 out of Stork's 72 PvTs include Shinee, Leta, Jyj, Sea, Barracks, herO (an amateur? Never heard of him), organ, and Scan. Not the cream of the crop. You can basically say half of Stork's contribution to the PvT record is not useful and distorting the useful information. Best has 7 games vs Shinee and Sea. Only 3 against Flash. Stork has 37 games against Action and Hero. Going 9-28. What do you think this is doing to the map stats? So unless you have some way of filtering these issues, I don't think Spon stats are that useful. Okay this is my last time posting, you're absolutely beyond help and so delusional it hurts. First you say that legacy showmatches that make up more than 10% of your "great sample" makes no difference, I know psychology is a very soft science, but come on my dude are you joking? And honestly, where do I find thousands of games? SPONBBANG. Where only players playing spon games are ranked, all of whom are progamers or at the very least absolute top amateurs -- all infinitely higher "quality" players than the jokers that played in the legacy ultimate battle events. Furthermore, how can you whine about this "disproportionate representation amongst the players" when you don't even know where to find the fucking statistics? Are you just making blind assumptions? Do you think spon games are between C ranks? Then you go on to complain about Best playing vs Sharp and Rush? They are literally some of the best terran players in the world, and yeah spon games are often determined by popularity and/or a need to practice a certain matchup (or even map). But here's the great thing, when you have thousands of games it's not going to be two people playing the same two people. But I mean luckily you brought up this issue yourself, complaining about Best vs Rush and Sharp specifically, (10-7 vs Rush, 8-3 vs Sharp) but completely neglect to mention that he also played Flash (2-1), Sorry (5-3) and Light (7-6)? These are all the very best terran players, and ALL OF THEM ARE SIGNIFICANT FOR STATISTICS. I genuinely don't think you understand how close all progamers are in skill, you even insinuate that Stork is a much better player than Leta and JyJ when in reality they both made it further in this very ASL than he did. So no, that contribution is NOT useless nor does it distort the "useful information". Furthermore, you also decided to insinuate that Piano is a lot worse than Stork -- the very same piano that lost 2-7 in Ultimate Battle? So when he plays Stork it's a bad sample, but when he plays hero it's a good one? Funny considering hero is a much better player than stork, so "Ok" buddy. You really need to understand that it evens out, and that's why we get consistent result over large sample sizes, it's why we know for a fact that certain maps are more balanced than others by looking at spon results. It's not perfect, but it is by far the best that we have. I think the bottom line is that your science is simply wrong here, you don't seem to recognize what actually makes a useful brood war sample and what does not. Main issues are that you think 535 is a "great" sample size, it's not. I'm sure a mathematician or statistician can elaborate on that, but I am neither. Furthermore, you seem to think that a sample size of ~585 spread over 49 *YES, FORTY NINE* different maps is a good thing (?). You also seem to think that a sample that's over what 1.5 years old is good? Come on, look at sponstats, you have 2582 games played on polypoid in the last 4 months alone. That's *one* map, not 49. But okay man, keep living in your fantasy world where you think old games played on Gaema Gowon, Nostalgia, Jade, Jim Raynor's Memory, Autobahn, Cross Game, Reverse Temple, Silent Vortex and Tres Pass are good to determine the current map/mu balance. Personally I think it's ridiculous. | ||
Essbee
Canada2371 Posts
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Light-
United States25 Posts
To me, you just seem to cherry pick and misrepresent data to fit your beliefs, and that's a shame. So go ahead and don't post anymore, I'd rather not have to deal with someone who calls people ignorant and dishonest yet resorts to insults and false claims. | ||
Light-
United States25 Posts
On October 30 2020 23:02 Essbee wrote: The problem with stats is that they completely ignore the quality of players. Flash and Light have already proven to be better with protoss than most protoss mains. So you would have to remove them from the terran stats. I don't think using stats in a game like starcraft will create the most meaningful result. The difference in the balance of the maps and quality of players is just way too vast. Agreed. If we want to try to evaluate balance statistically we need to control for as many variables as possible, and so it's imperative to control for player quality by only looking at the data from the matches between the best players. Likewise, I believe map balance can be controlled by taking games from a significant number (close to 30 or more) of maps to remove the effect of map imbalance. Random sampling is important because the effects of any one or two forces is drowned by the noise of all the different things. If a pattern still emerges even after taking a statistically significant random sample, then by reason it is clear there is a fundamental effect going on. The hard truth for some to accept is that, throughout BW's history, ZvP has always shown the largest gap in the numbers. But as I said before, the jury is still out, the gap is not egregious, and it is very well likely due to the gaps in player skill. | ||
Essbee
Canada2371 Posts
On October 30 2020 12:34 TornadoSteve wrote: Any thoughts about my earlier post? Is this a common thing at higher level? I feel like ZerO's mind game are very deep and the guy is still under rated af. That's a good post to show how better and smarter some players are. I wish we could find more examples like this. | ||
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TaardadAiel
Bulgaria750 Posts
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RKC
2848 Posts
On October 30 2020 12:34 TornadoSteve wrote: Any thoughts about my earlier post? Is this a common thing at higher level? I feel like ZerO's mind game are very deep and the guy is still under rated af. Cool observation. Gosu players seem to have all this subtle but great plays - for misdirection and mind-games. Another example is Flash v Snow. Someone mentioned that during the post-game stream, Flash mentioned how he deliberately kept his dragoons from attacking Snow so not to reveal he had (or had not) upgraded dragoon range. That's why I'm curious to know what was Best's gameplay. Just like his two stargates that didn't work out against Zero. If cunning plays work, the player looks like a genius. But if they fall flat, he looks silly. Problem is we viewers tend to be overly critical on misplays without knowing the meta mind-games at play. | ||
oxKnu
1143 Posts
As far as I remember, he was spectacularly poor. | ||
Essbee
Canada2371 Posts
On October 30 2020 23:40 Light- wrote: Agreed. If we want to try to evaluate balance statistically we need to control for as many variables as possible, and so it's imperative to control for player quality by only looking at the data from the matches between the best players. Likewise, I believe map balance can be controlled by taking games from a significant number (close to 30 or more) of maps to remove the effect of map imbalance. Random sampling is important because the effects of any one or two forces is drowned by the noise of all the different things. If a pattern still emerges even after taking a statistically significant random sample, then by reason it is clear there is a fundamental effect going on. The hard truth for some to accept is that, throughout BW's history, ZvP has always shown the largest gap in the numbers. But as I said before, the jury is still out, the gap is not egregious, and it is very well likely due to the gaps in player skill. The ASL could decide to make more maps like Third World (a recent map) to really push for a protoss winner if they really wanted to but then it just feels unfair to better players like Flash who get punished for simply being better (which is what happened in ASL5). Maps have such a big effect on balance that changing the races themselves will do nothing since you can just adjust the maps to make these changes have no real impact in the end. The maps, by themselves, can completely control the balance. My post is a bit beside your point, but I just felt like pointing that out ![]() | ||
Essbee
Canada2371 Posts
On October 31 2020 00:04 oxKnu wrote: I'd like to see evidence that shows that Light has managed to be better than many other Protosses for the brief period that he switched to Protoss. As far as I remember, he was spectacularly poor. He beat flash in a straight up macro PvT. He gave a build to Bisu for PvT too. | ||
RKC
2848 Posts
On October 31 2020 00:09 Essbee wrote: The ASL could decide to make more maps like Third World (a recent map) to really push for a protoss winner if they really wanted to but then it just feels unfair to better players like Flash who get punished for simply being better (which is what happened in ASL5). Maps have such a big effect on balance that changing the races themselves will do nothing since you can just adjust the maps to make these changes have no real impact in the end. The maps, by themselves, can completely control the balance. My post is a bit beside your point, but I just felt like pointing that out ![]() I'm not too familiar with BW history. Has there been any recent Starleague season pre or post Kespa where the map pool was greatly imbalanced against Z in ZvP? What were those maps like? Yeah, that season was really harsh on Flash. People argue that he lost the balanced maps against Snow and won the Protoss-favoured maps. But that's overlooking the fact that a Terran is obviously put under greater stress and disadvantage preparing for an imbalanced map pool. | ||
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TaardadAiel
Bulgaria750 Posts
On October 31 2020 00:02 RKC wrote: Cool observation. Gosu players seem to have all this subtle but great plays - for misdirection and mind-games. Another example is Flash v Snow. Someone mentioned that during the post-game stream, Flash mentioned how he deliberately kept his dragoons from attacking Snow so not to reveal he had (or had not) upgraded dragoon range. That's why I'm curious to know what was Best's gameplay. Just like his two stargates that didn't work out against Zero. If cunning plays work, the player looks like a genius. But if they fall flat, he looks silly. Problem is we viewers tend to be overly critical on misplays without knowing the meta mind-games at play. It is a cool observation and he also tried to compound the ovie mindgame by sending a drone to the natural when he had like 100 minerals. I didn't spot the ovie at first, but saw the drone. Neat little play. And yes, your second paragraph is so true. And even higher-level players among the viewers spotted those - Jaeyun first commented on the two stargate gambit, IIRC. Imagine how many other small bits and details we miss, not only casual observers such as myself, but strong foreigners like Jaeyun or Avi. | ||
Essbee
Canada2371 Posts
On October 31 2020 00:14 RKC wrote: I'm not too familiar with BW history. Has there been any recent Starleague season pre or post Kespa where the map pool was greatly imbalanced against Z in ZvP? What were those maps like? Yeah, that season was really harsh on Flash. People argue that he lost the balanced maps against Snow and won the Protoss-favoured maps. But that's overlooking the fact that a Terran is obviously put under greater stress and disadvantage preparing for an imbalanced map pool. There were a few maps in the past that were greatly favored for protoss. I'm a terran player so I'm not too sure what makes a great PvZ map but reading the previous posts in this thread, I guess a mineral only third is bad for protoss since zerg can already expand at another main base and get their gas and toss can't. There are more factors, ofc, but that's a quick one. | ||
Light-
United States25 Posts
On October 31 2020 00:09 Essbee wrote: The ASL could decide to make more maps like Third World (a recent map) to really push for a protoss winner if they really wanted to but then it just feels unfair to better players like Flash who get punished for simply being better (which is what happened in ASL5). Maps have such a big effect on balance that changing the races themselves will do nothing since you can just adjust the maps to make these changes have no real impact in the end. The maps, by themselves, can completely control the balance. My post is a bit beside your point, but I just felt like pointing that out ![]() Yeah maps really can have such a huge impact on how things play out. When imba map pools knock out certain races early, it can magnify any issues with the other races, and this all affects the numbers. We need balanced maps, but new maps as well, but sometimes we'll get duds. I like that players can veto maps though, and I think some of the current maps are pretty interesting, I like the experimentation with the deep high ground in Polypoid and the half-island bases in Optimizer. | ||
Avi-Love
Denmark423 Posts
On October 30 2020 23:15 Light- wrote: Clearly you're interpreting the data differently than I, we'll agree to disagree. Our exchange is going nowhere, nothing I try to explain seems to get through to you. You're still going on about old maps being used when they were only used in 10 or less games for those 5 sets of legacy matches, but apparently 5 series out of 60 has a big impact or represents the whole. Yet Spon stats include thousands of games from the lowest to the highest is not problematic. Then you admit you're not a mathematician and statistician. Clearly not, with statements like "535 is a great sample size, it's not" but, a 3 game set against Flash is "SIGNIFICANT FOR STATISTICS." Well, you might be interested to know every psychologist is required to study statistics. To me, you just seem to cherry pick and misrepresent data to fit your beliefs, and that's a shame. So go ahead and don't post anymore, I'd rather not have to deal with someone who calls people ignorant and dishonest yet resorts to insults and false claims. I can't believe you're dragging me back into this with your fake logic and sub 1500 mmr thinking, I really should know better. You clearly don't play brood war, or you would recognize that the VAST MAJORITY of the games of your spectacular perfect sample size are played out OUTDATED MAPS. Do you understand the concept that bw is not balanced through patches, but through maps? It's fairly self-evident in that there has been no fucking balance patch for a very long period of time. Now that you accept such a concept, ask yourself "I wonder why old maps are old"; since you seem incapable of critical thinking I'll give you the answer: Maps rotate out 1) because they are imbalanced, and/or 2) because they get stale. So let's have a critical analysis of your flawless and great sample, any legitimate scientist out there would welcome this kind of a thing! First things first, let's define current maps, I put forth that we accept the current ASL map pool. This is not to say that the map pool is balanced (it's obviously not, I've discussed that in earlier posts) but for the sake of the most recent and in-meta maps it's by far the best choice. Since ASL is also the *only* big tournament in brood war, it sets the stage for all other events. As always fairly evident from KCM/Ultimate battle always using the recent ASL maps for their events (Although if ASL is not ongoing or it's been awhile they might put in a few "fun" or "old" maps, but in general I think it is both fair and correct to say that it large follows ASL (Back when KSL was a thing you could include those, of course.). Now how many games in YOUR ultimate battle liquipedia post (your sample, your link, your reference) is played on those maps? Benzene 11 games. Eclipse 9 games. Optimizer 8 games. Plasma 11 games. Polypoid 28 games. Ringing bloom 12 games. Shakuras Temple 9 games. That's 88 games out of 585. Pray tell Mr. Scientist, how useful is that to determine current balance? Do you think having an average of 12.5 games played per ASL maps is still a "great sample" as YOU claimed it was? Way better than the THOUSANDS of games on sponbbang? You say you studied statstics, but you claim that the 10 games on old maps played in legacy showmatches was statistically irrelevant, but the 12.5 on ASL maps is a great sample? Then you try to argue the need for random maps being inserted to "drown out the noise"? You realise that your sample here is overwhelmingly random useless maps and almost no current ones? That's the worst kind of science I've ever seen. Furthermore, you have this innate false logic that you have to only analyse the VERY BEST players in a game to determine balance. YOU claim that Best playing against Sharp and Rush, and Stork playing against Leta Jyj and Piano should NOT count in any sort of evaluation, yet your fucking sample is FULL of those very players? The mental gymnastics required to be this dense is literally bewildering. Furthermore, if you only want to analyse the very top players, you can easily analyse why that it is a ridiculous notion but looking at the extremes (this is fairly normal for any sort of scientific theory). So let's look at that extreme, we only care about the very best, so let's look at Flash. Since 05/2019 (the start of YOUR great sample, thus a date you believe to be an optimal starting point of this investigation) Flash has a winning record against basically every single progamer in the world, and almost all of them would have the kind of win percentage YOU YOURSELF defined as being unsuitable and "lopsided". So you have an impossible investigation based on bad science, case closed. (For anyone curious, in that period of time Flash is 121-55 vs Zero, 42-21 vs Bisu, 35-11 vs hero, 255-98 vs Larva, 25-7 vs Light, etc etc.) Lastly I have absolutely no fucking agenda, I have no reason to cherry pick data or misrepresent them, unlike YOU. Because the only claim I've made is that 1) Best lost on the day because he played poorly. and 2) the ASL maps are, thus far, overall balanced in PvZ -- and by balanced I DONT MEAN 50/50 every single map, but rather that there is give and take. Most of the maps are slightly zerg favoured, but Plasma is overwhelmingly protoss favoured, and Benzene is very zerg favoured (feel free to check my post with the win rates on all of these maps). You even make the claim that "the hard truth for some to accept is that, throughout BW's history, ZvP has always shown the largest gap in the numbers" which is just not based on anything, TvZ has been equally egregious, and PvT has at times. If you look at the entire spon sample you'll quickly see that ZvT is actually worse than PvZ. But over the last year that has shifted. It has unfortunately become crystal clear to me that you're not an active brood war player (and that you've never been good enough at the game to grasp the basic concepts of it, which is something you have in common with most of the people in this thread). You also have some of the worst theory/science I've ever encountered, and I am a humanities major. But keep drowning out your real and useful sample with 6 parts trash, I'm sure it'll serve you well. Unfortunately it's also crystal clear to me that you're a protoss player trying to scientifically proving that your race is disadvantaged, which is dishonest, and the way of going about it is downright unscientific and ignorant. Final Edit: You might consider this rude, but in my defense while my agreeableness score is moderately high, my politeness is not. It is what it is! | ||
Essbee
Canada2371 Posts
On October 31 2020 01:00 Light- wrote: Yeah maps really can have such a huge impact on how things play out. When imba map pools knock out certain races early, it can magnify any issues with the other races, and this all affects the numbers. We need balanced maps, but new maps as well, but sometimes we'll get duds. I like that players can veto maps though, and I think some of the current maps are pretty interesting, I like the experimentation with the deep high ground in Polypoid and the half-island bases in Optimizer. Completely agreed. Good point on the bolded. | ||
oxKnu
1143 Posts
On October 31 2020 00:09 Essbee wrote: He beat flash in a straight up macro PvT. He gave a build to Bisu for PvT too. How is this in any way significant and/or validating of your claim? Are you basing this on ONE game? Flash on the other hand has proven that he can win consistently against the best Terrans in the world with Protoss, including LAN competitions. That's what I call a significant indicator. | ||
Essbee
Canada2371 Posts
On October 31 2020 01:53 oxKnu wrote: How is this in any way significant and/or validating of your claim? Are you basing this on ONE game? Flash on the other hand has proven that he can win consistently against the best Terrans in the world with Protoss, including LAN competitions. That's what I call a significant indicator. Ok, I'm not sure what your point is. If you don't want to include Light, that's fine. But yes beating flash with your offrace (even just one game) is damn impressive in itself. | ||
kaspa84
Brazil169 Posts
On October 31 2020 00:14 RKC wrote: I'm not too familiar with BW history. Has there been any recent Starleague season pre or post Kespa where the map pool was greatly imbalanced against Z in ZvP? What were those maps like? Yeah, that season was really harsh on Flash. People argue that he lost the balanced maps against Snow and won the Protoss-favoured maps. But that's overlooking the fact that a Terran is obviously put under greater stress and disadvantage preparing for an imbalanced map pool. And maybe that's what almost always happen to Ps when they have to prepare for multiple imbalanced maps in PvZ? They get put under stress and disadvantage? | ||
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TaardadAiel
Bulgaria750 Posts
On October 31 2020 03:35 Essbee wrote: Ok, I'm not sure what your point is. If you don't want to include Light, that's fine. But yes beating flash with your offrace (even just one game) is damn impressive in itself. Light beats Flash PvT, not impressive. Flash beats Rush PvT, everyone loses their minds. | ||
kaspa84
Brazil169 Posts
*Proceeds to emotionally rant endlessly* | ||
Essbee
Canada2371 Posts
On October 31 2020 04:17 TaardadAiel wrote: Light beats Flash PvT, not impressive. Flash beats Rush PvT, everyone loses their minds. Lmao, pretty much. | ||
oxKnu
1143 Posts
On October 31 2020 03:35 Essbee wrote: Ok, I'm not sure what your point is. If you don't want to include Light, that's fine. But yes beating flash with your offrace (even just one game) is damn impressive in itself. Light is not worth including in the conversation simply because he has no record to back that up. Yes, one game is eons away from being enough to justify that. On the other hand, Flash's record as P (although he is R these days which is a disadvantage for his opponents) has been that of a Top10 player, some would say even Top5 although I'm not willing to go into that direction myself. Seasons ago, before Flash even announced that he might go R in ASL he was having accounts very close to the top of the ladder with him exclusively playing Protoss, against the other top pros. Protoss, not Random. 2700 MMR. At the same time, Light decided to change to playing to P for a season of KSL and got absolutely bopped in the qualifiers. Their off-race P is not close. | ||
Essbee
Canada2371 Posts
On October 31 2020 05:36 oxKnu wrote: Light is not worth including in the conversation simply because he has no record to back that up. Yes, one game is eons away from being enough to justify that. On the other hand, Flash's record as P (although he is R these days which is a disadvantage for his opponents) has been that of a Top10 player, some would say even Top5 although I'm not willing to go into that direction myself. Seasons ago, before Flash even announced that he might go R in ASL he was having accounts very close to the top of the ladder with him exclusively playing Protoss, against the other top pros. Protoss, not Random. 2700 MMR. At the same time, Light decided to change to playing to P for a season of KSL and got absolutely bopped in the qualifiers. Their off-race P is not close. Ok, fair enough. It doesn't change my original point but I can agree with this. I still think Light's protoss is better now than it was, but I can't really prove this. I'd like to see some stats for it. | ||
PhilGood2DaY
Germany7424 Posts
We do NOT need any more and any longer texts of endless bullshit from anyone regarding balance issues. We can break it down to a couple of short little notes 1) Balance depends on maps 2) Ideally you need a big sample size on a certain set of maps with players of a certain skill level (TOP Players but not looking at only the literal best e.g. Flash because that skews things too much, because regardless of race he simply seems to be exceptional and an outlier) And there is NOTHING more to it. Also you have to realize that sth like 54/46 is hardly imbalance at all considering all the factors we do not know (and there are m.a.n.y) It is painful to see people having such a strong opinion (Light-, oxknu) who apparently have very little experience in and knodlwedge of t he game.. | ||
Magic Powers
Austria3709 Posts
+ Show Spoiler + On a serious note, the idea is that the sample size required for determining the true winrate of one matchup is somewhere in the hundreds of games per player with no confounding variables (like changes in the map pool, stage fright, opponents, and much more). This whole balance discussion started because of a handful of games. Let that sink in. | ||
oxKnu
1143 Posts
On October 31 2020 06:14 Essbee wrote: Ok, fair enough. It doesn't change my original point but I can agree with this. I still think Light's protoss is better now than it was, but I can't really prove this. I'd like to see some stats for it. Depends on what better means? Is it good? Probably. But in general we're talking of a different level altogether. Terran players also have this go-to statement of saying that they could reach pro-level skill by switching to Protoss in no-time, although there's only one that has really proven it (even if in spurts) and you all know his name. | ||
RKC
2848 Posts
On October 31 2020 04:09 kaspa84 wrote: And maybe that's what almost always happen to Ps when they have to prepare for multiple imbalanced maps in PvZ? They get put under stress and disadvantage? Yes, exactly. That's why I feel looking at quantitative stats alone don't reveal the full extent of imbalance. Race X may have a perfect 50/50 odds against all 10 BOs that Race Y can throw at X. But if Race X only has 5 viable BOs against Y (50/50 odds), then there's still an imbalance - in terms of choice, and strategy. Race X has to prepare twice harder than Race Y, and be extra alert during every match to scout Y's BO setup (and derivative transitions). Imbalance is not just quantitative, but also qualitative. The fact that Protoss has the weakest scouting ability of all races already puts them at a disadvantage against Z (or even T). There's a term for it: 'information asymmetry'. Of course, there are perhaps many other areas where Protoss excel over the other races. But scouting really matters in the early game, where insufficient scouting can easily lead to an auto-loss. | ||
Light-
United States25 Posts
On October 31 2020 08:57 Magic Powers wrote: On a serious note, the idea is that the sample size required for determining the true winrate of one matchup is somewhere in the hundreds of games per player with no confounding variables (like changes in the map pool, stage fright, opponents, and much more). This whole balance discussion started because of a handful of games. Let that sink in. You sound like you know statistics. How would you design a case study for this? | ||
goody153
44060 Posts
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Magic Powers
Austria3709 Posts
On October 31 2020 10:50 Light- wrote: You sound like you know statistics. How would you design a case study for this? I'm decent with statistics, but my knowledge stems mainly from just one book and conversations with people more knowledgeable than me. I have no higher education. Realistically speaking idk if people would even be up for the amount of rigor required, since just about anything and everything can be considered a confounding variable. And then where's the funding gonna come from? Creating a lab-like setting for this seems unfeasible. But I think any ladder-like setting can serve as a pretty decent impression of the overall state of the game. Unfortunately no true values can be guaranteed to come out of it, mainly due to biases like for example map/race/matchup preferences, meta changes or even cultural and environmental factors, and a number of other things that can skew the results in various ways. I think we just have to live with this uncertainty about the true state of the game. But that's part of the beauty. I enjoy the exploration part of playing a game, and I believe after all these years there are still many big dark/gray areas in BW. | ||
Light-
United States25 Posts
On October 31 2020 09:44 RKC wrote: The fact that Protoss has the weakest scouting ability of all races already puts them at a disadvantage against Z (or even T). There's a term for it: 'information asymmetry'. Of course, there are perhaps many other areas where Protoss excel over the other races. But scouting really matters in the early game, where insufficient scouting can easily lead to an auto-loss. Well, I'm most probably going to be flamed by some people for what I'm about to say since I'm going to say something controversial, since it's the reason why this thread has grown beyond even the size of Flash's Ro8 thread. And I hope my reasoning isn't sketchy or fallacious, and if it's been talked about before then sorry for bringing up something old and refuted, but I haven't heard it discussed. I'm glad you mentioned the information asymmetry, because it reminded me of another thing about Protoss - that it is quite clearly the strongest on island maps. And that's why we don't really play on island maps and we have "standard" maps. But if the game was actually "balanced" (for something asymmetrical), then shouldn't all the matchups be around 50% on all kinds of maps, after controlling for all variables? But I think it doesn't make sense to say the game is balanced when we play on "standard" maps and ignore other types of maps. I think it's more accurate to say that the game is balanced only if played on certain kinds of maps. But if we cannot play on all kinds of maps because it helps control the balance of the races, doesn't that imply the races are not balanced? Still not saying we should change the game though, what we've got going is fine. | ||
Piste
6167 Posts
A game with three similar races is not something one can find from broodwar, and that is the beauty of this game. | ||
psyCrowe
Scotland195 Posts
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PhilGood2DaY
Germany7424 Posts
On October 31 2020 12:33 Light- wrote: Well, I'm most probably going to be flamed by some people for what I'm about to say since I'm going to say something controversial, since it's the reason why this thread has grown beyond even the size of Flash's Ro8 thread. And I hope my reasoning isn't sketchy or fallacious, and if it's been talked about before then sorry for bringing up something old and refuted, but I haven't heard it discussed. I'm glad you mentioned the information asymmetry, because it reminded me of another thing about Protoss - that it is quite clearly the strongest on island maps. And that's why we don't really play on island maps and we have "standard" maps. But if the game was actually "balanced" (for something asymmetrical), then shouldn't all the matchups be around 50% on all kinds of maps, after controlling for all variables? But I think it doesn't make sense to say the game is balanced when we play on "standard" maps and ignore other types of maps. I think it's more accurate to say that the game is balanced only if played on certain kinds of maps. But if we cannot play on all kinds of maps because it helps control the balance of the races, doesn't that imply the races are not balanced? Still not saying we should change the game though, what we've got going is fine. you are not going to get flamed but once again... isnt it simply logical to anyone with at least a bit of SC BW knowledge that OBVIOUSLY maps have a huge influence on balance? How do you even imagine this to just not be the case. It is LITERALLY impossible. You could never achieve it. Like Im almost at this point in too much pain to waste any more time on this but your question regarding this "mus are balanced if they are 50% on all maps" it is impossible to achieve.. easiest example: Imagine a map with extremely messed up terrain, a lot of bridges, a lot of hills, many trees.. like the map is FULL OF IT and then imagine additionally every aspect that favors a Terran over a Protoss on this map. This map is 80/20 Terran favored and the balance changes youd need to make in order to get it to 50/50 would probably mean that Protoss would be so overpowered on any "normal" map. I mean the thing ur asking for is so trivially NOT POSSIBLE that I almost fail ways to describe it to you. Meh this topic is literally making me lose brain cells so Im gonna stop now.. But be honest: You really do not have much SCBW knowledge or a SC BW gaming background, do you? Id be stunned. | ||
Light-
United States25 Posts
On November 01 2020 01:36 MaGic~PhiL wrote: you are not going to get flamed but once again... isnt it simply logical to anyone with at least a bit of SC BW knowledge that OBVIOUSLY maps have a huge influence on balance? How do you even imagine this to just not be the case. It is LITERALLY impossible. You could never achieve it. Like Im almost at this point in too much pain to waste any more time on this but your question regarding this "mus are balanced if they are 50% on all maps" it is impossible to achieve.. easiest example: Imagine a map with extremely messed up terrain, a lot of bridges, a lot of hills, many trees.. like the map is FULL OF IT and then imagine additionally every aspect that favors a Terran over a Protoss on this map. This map is 80/20 Terran favored and the balance changes youd need to make in order to get it to 50/50 would probably mean that Protoss would be so overpowered on any "normal" map. I mean the thing ur asking for is so trivially NOT POSSIBLE that I almost fail ways to describe it to you. Meh this topic is literally making me lose brain cells so Im gonna stop now.. But be honest: You really do not have much SCBW knowledge or a SC BW gaming background, do you? Id be stunned. Well I don't know what qualifies as much SCBW knowledge or gaming background. I've been playing this game since I was a teen, back in the PGTour days, and I've been following the scene since around 2006? The earliest significant memories I have were watching he-who-shall-not-be-named in his prime slaying Terran giants and then falling in the glorious Revolution. But anyway I feel that this is like an appeal to authority and I don't think it is a point that belongs in a discussion. I think in any discussion what really matters are the premises and evidences that are presented. You don't see people in other fields saying things like "Well I've been doing this longer than you/have accomplished this or that" as a way to prove their points right. It's not about asserting yourself, I'm just trying to talk and understand this game better myself, and I did feel like what I said was a little outlandish, but I wasn't seeing a way out of it in my mind so I thought I should share. Anyway I appreciate that you took the time to give a patient response. I wasn't saying that the game will be perfectly balanced, sorry if that wasn't clear. It's asymmetrical, how could it be? And I think I understand that maps are a factor that work to output that end result we call balance. But I guess I wasn't clear in my post that my main contention was that, I don't get why it seems that people say maps are balanced/imbalanced. Like they innately possess a balance. To me, maps are just maps. Like works of art, they have the right to be anything they want. It's not fair to say maps have to have such-and-such features and layouts so that they are "good." Land map, island map, 10 mineral patches, 8, no nat gas, I think these are all valid because maps can be whatever they want to be. And I think it's up to the races to be well designed enough so that they are not overpowered when maps are a certain way. Sorry if I didn't get the point of your post, maybe I just see things in a way that is completely different than you and will never understand, maybe I'm lost and deluded, but regardless I'm trying to find my way to understanding. | ||
PhilGood2DaY
Germany7424 Posts
I honestly was about to start writing a longer response again but I will honestly stop right now. Let that sink in: You literally think it is easier/more useful/better to have ANY map be good/viable/okay (for competetive play) VIA instead tinkering with the races or even more absurdly just wanting them to be in a way that they are balanced on every map. Again. This will truly be my last point on this whole issue but I can simply not help myself to feel that you are totally lost and are jumping from one statement to the other. Actually upon rereading it.. it is just completely absurd what u are proposing/thinking. I could write examples and many many lines now but it is not worth it because ur claim/logic about maps "vs" units/races" is so unreal outlandish that I wont bother. ..please reread what you said; think about it; reflect on it; be honest to yourself; there is nothing more I can and will do from now one Looking forward to tomorrows Flahs vs Soma Semis - that is all ![]() | ||
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Liquid`Drone
Norway28597 Posts
plz upvote | ||
Light-
United States25 Posts
On November 01 2020 05:15 MaGic~PhiL wrote: I mean considering that it it super easy to create countless of (good) maps and super tough to design/change unit hp/building time/energy ECT.. I again completely fail to understand ur reasoning. I honestly was about to start writing a longer response again but I will honestly stop right now. Let that sink in: You literally think it is easier/more useful/better to have ANY map be good/viable/okay (for competetive play) VIA instead tinkering with the races or even more absurdly just wanting them to be in a way that they are balanced on every map. Again. This will truly be my last point on this whole issue but I can simply not help myself to feel that you are totally lost and are jumping from one statement to the other. Actually upon rereading it.. it is just completely absurd what u are proposing/thinking. I could write examples and many many lines now but it is not worth it because ur claim/logic about maps "vs" units/races" is so unreal outlandish that I wont bother. ..please reread what you said; think about it; reflect on it; be honest to yourself; there is nothing more I can and will do from now one Looking forward to tomorrows Flahs vs Soma Semis - that is all ![]() I don't understand why people read into others' statements, claiming things that weren't there. I never said it would be easier, so I'd appreciate if you didn't say things about me that I didn't say. And unfortunately the rude language. God forbid people should speak like that to you whenever you try to talk about anything. Man would not do nearly as well if people didn't take the time to be patient and generous in sharing knowledge. You would not know nearly as much as you do in life otherwise. If what I say bothers you, you don't have to waste your time with me. Fortunately my words do not have the power to bend reality just from being there. People have to accept them and act on them. People can think for themselves. If I'm wrong, everyone can just ignore me. If I'm a spreader of falsehood, you can make your case, and then the people can listen and judge. So please relax a little. Anyway I think you did get what I was saying. I believe an RTS can have asymmetrical factions that are viable on all reasonably designed maps. You think it's absurd, well I like to dream possibilities. I think it's a challenge that is possible, and I'd like to see the next RTS do it through some sheer genius in game design. I'd like to see people try. That's my last post about this. Thanks everyone for participating. Looking forward to Flash vs. Soma. | ||
fairlight
United Kingdom3 Posts
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Magic Powers
Austria3709 Posts
Now imagine if you could adjust the length of both swords to try to make them equally effective against each other in all three environments. Can you actually do it without making the functionality of both swords equal (same length)? That depends on whether or not you can reach the threshold where the functionality of each sword increases/decreases so that there can be a change in effectiveness, but not so much that the opposing weapon becomes too weak or too strong - in all three environments. And in the case of BW, you have to do this for three completely different races. As you can perhaps see, for the sake of matchup balance on all maps, the ideal scenario would be if both game design and map design went hand in hand. However, there's always a way to break matchup balance by designing maps in a certain way - even maps that look strategically enticing. People want to play island maps, but those are fundamentally broken (this is also true in SC2 even though Blizzard frequently tinkers with the game design). We can also always design strategically interesting looking land maps that are imbalanced, no matter how many balance patches come out. So it becomes a philosophical question: what maps do we want to play on? In the case of BW, it makes sense that land maps are favored, because they create more action-packed games (as land units are first in the tech tree and cheaper than air units, another game design decision Blizzard made). And within that pool of land maps, some will be more balanced than others. Balance patches won't change that, they'll just make it easier to balance certain types of maps and others harder. Map makers have figured out ways to always make meaningfully different maps without ruining the balance. So it's just a question of who gets to do the tinkering - map makers or Blizzard. And from experience I can say that I don't trust Blizzard with this, but I do trust the map makers. They won't always get it right of course, but who does? | ||
PhilGood2DaY
Germany7424 Posts
On November 01 2020 06:02 Light- wrote: I don't understand why people read into others' statements, claiming things that weren't there. I never said it would be easier, so I'd appreciate if you didn't say things about me that I didn't say. And unfortunately the rude language. God forbid people should speak like that to you whenever you try to talk about anything. Man would not do nearly as well if people didn't take the time to be patient and generous in sharing knowledge. You would not know nearly as much as you do in life otherwise. If what I say bothers you, you don't have to waste your time with me. Fortunately my words do not have the power to bend reality just from being there. People have to accept them and act on them. People can think for themselves. If I'm wrong, everyone can just ignore me. If I'm a spreader of falsehood, you can make your case, and then the people can listen and judge. So please relax a little. Anyway I think you did get what I was saying. I believe an RTS can have asymmetrical factions that are viable on all reasonably designed maps. You think it's absurd, well I like to dream possibilities. I think it's a challenge that is possible, and I'd like to see the next RTS do it through some sheer genius in game design. I'd like to see people try. That's my last post about this. Thanks everyone for participating. Looking forward to Flash vs. Soma. Im sorry I dont want to sound rude but it is really tough to discuss with you. I mean do you realize ur doing it again? You are just jumping to another topic. Now it is a "perfect RTS" where maps dont influence balance because despite the races being different somehow any map still gives u a 50/50 match up. It might be possible to do this at the cost of SO many other things. But we are not talking SCBW anymore if we are talking a "hypothetical" perfectly balanced RTS games (maps included). Now I will reall try to not sound too arrogant, enraged again but we talked BroodWar balance specificialyl PvZ. We (hopefully everyone) came to the conclusion that maps play a huge role in terms of balance for almost any (non mirror) match up. now again it is simply much easier to create good maps and only youse good maps in an competetive environment than to somehow magically patch the game in order to make every map balanced, because that quite frankly is basically i.m.p.o.s.s.i.b.l.e Now please do not come at me with the "im dreaming/believing" narrative. That is just bollocks. Im not hear to win a discussion. Im just upset and annoyed at this point. Sure anyone can write anything but there just comes a point where u have to reflect and accept if a take was dumb/unreasonable. I am relaxed. It just is almost literally hurting my brain a bit. I mean it would hurt yours to if you would reflect on the post you made specifically about each map "being viable and balanced" at the cost of "fixing the races" This is just literally undoable and even starting to think about how you could achieve it immidately sends painful shockwaves to ones brain. So either you have not thought it through AT ALL or you have literally no brain. And I know ad hominems suck but the fact that you keep on jumping from one topic to the next and come up with crazy, completely unreasonable stuff every other post is just not acceptable for a serious discussion. So i urge you to either start discussing in a way that has merit or not do it at all; because having a differing opinion just for the sake of it and thus having to make up completely unreasonable ideas to support that stance is just incredibly annoying. <3 | ||
Jukado
805 Posts
https://tl.net/tlpd/korean/games/61780_HyuN_vs_PerfectMan/vod Dantes Peak ------------------------------------------------------ Perfectman might have been planning to do it in the first game of this series (builds citadel but its 3 hat hydra): https://tl.net/tlpd/korean/games/61777_HyuN_vs_PerfectMan/vod Circuit Breaker By the way, look how modern Zergs style appears (resembles "9734"). ------------------------------------------------------ Also, someone in this thread was saying Larva came up with queens vs mech switch in ZvT but its much older. A notable example (an important game but by no means the first) is Roro vs Piano on Sniper Ridge: https://tl.net/tlpd/korean/games/104358_PianO_vs_RorO/vod | ||
Light-
United States25 Posts
On November 01 2020 08:07 Magic Powers wrote: Balancing a game is not as easy as simply adjusting values, it's also about functionality. Imagine your weapon of choice is a long sword and your opponent's is a short sword. Outdoors you might have an advantage, but indoors you might have a disadvantage, whereas in the woods maybe it's equal since both of the spatial asymmetries co-exist. The way the two swords function creates different effectiveness depending on the environment. Now imagine if you could adjust the length of both swords to try to make them equally effective against each other in all three environments. Can you actually do it without making the functionality of both swords equal (same length)? That depends on whether or not you can reach the threshold where the functionality of each sword increases/decreases so that there can be a change in effectiveness, but not so much that the opposing weapon becomes too weak or too strong - in all three environments. And in the case of BW, you have to do this for three completely different races. Ah I was hoping someone would talk game design. If I'm following your analogy correctly, the essence of the swordsman and his sword is what constitutes a unit? I agree with the way you put it, it just seems frankly impossible without making the swords the same. But then how about if the swordsmen and their swords were expanded and supplemented with other tools/weapons/abilities, innately or from fellow fighters, to compensate for their advantages/disadvantages. I feel like this is similar to fighting games, and I wonder if fighting game theory is applicable to RTS. For example, if the short swordsman was given something that would only help him outdoors, while the long swordsman something that would only help indoors. I think when this is carefully done it could help achieve a reasonable level of parity regardless of the environment, which represents the map. Edited to expand on a lazy post. | ||
Light-
United States25 Posts
On November 01 2020 07:01 fairlight wrote: I feel like random takes all the excitement for me (personally) out of a matchup, really don't like it being an option. I just want to see high level matchups, a BO7 of just TvZ so we can conclude what the current state of TvZ is in late 2020. But this gives us nothing. I posted the same comment on youtube as well but every matchup with random feels like a showmatch. It ruins an aspect of the game. Yeah I don't normally really like random either, it is kind of gimmicky. I'd rather Flash just straight up pick P or Z, that would be most impressive. But I'll take what I can get. | ||
Sif_
Brazil3106 Posts
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Magic Powers
Austria3709 Posts
On November 01 2020 10:11 Light- wrote: Phil I appreciate what you said and I've dropped it, and I'm going to try a different line of inquiry. Hopefully it is more acceptable. Ah I was hoping someone would talk game design. If I'm following your analogy correctly, the essence of the swordsman and his sword is what constitutes a unit? I agree with the way you put it, it just seems frankly impossible without making the swords the same. But then how about if the swordsmen and their swords were expanded and supplemented with other tools/weapons/abilities, innately or from fellow fighters, to compensate for their advantages/disadvantages. I feel like this is similar to fighting games, and I wonder if fighting game theory is applicable to RTS. For example, if the short swordsman was given something that would only help him outdoors, while the long swordsman something that would only help indoors. I think when this is carefully done it could help achieve a reasonable level of parity regardless of the environment, which represents the map. Edited to expand on a lazy post. Yes, that would be smart game design. And then some of that balancing even goes into the meta of human abilities. For example there's a limit on human speed or accuracy or a combination thereof. This should be considered in smart game design, although it'll of course never be perfect since everyone has different skills, and it's also a commercial/philosophical question as to how difficult any given section of a game should be (and thus the "git gud" meme was born). Then there's the built-in skill ceiling. The game design can cap the amount of skills attainable for peak performance in any given section of the game. QTE's are an obvious example. Or this skill cap can instead be incentiviced rather than forced (i.e. "playing style" or "intelligent play") by delivering various rewards or punishments to an increase in skill or focus (yes, even punishments to an increase in skill can be part of the game design, meaning it'd be smarter for you to move on from your current activity even though you're displaying a great amount of technical ability. Think for example oldschool Boxer banking lots of resources while micro-managing his heart out. The reward goes to Flash, who finds the right time to go back into macro mode. Building marines is usually less technically challenging than micro-managing them). | ||
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