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[ASL9] Ro8 Day 4 - Page 22

Forum Index > Brood War Tournaments
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kidcrash
Profile Joined September 2009
United States620 Posts
Last Edited: 2020-04-08 03:15:44
April 08 2020 03:10 GMT
#421
Is it viable to just AutoStart cannons if you feel something suspicious, when your Corsair is at about 80 or 90% completion. Then after you confirm no Hydra bust
just cancel the extra cannons?
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2020-04-08 03:26:39
April 08 2020 03:22 GMT
#422
@RKC: It’s easy for people to get their wires crossed in live report threads. We’re all excited about our favorites winning or losing. I hope you don’t get discouraged from posting your questions even when they don’t always get answered in the manner you were looking for.

To your question: Soma has miles and miles to go before he’ll be on the same footing as, say, Jaedong in terms of stature and accomplishments. But to anyone who draws comparisons between the two, I wouldn’t counterargue that Soma was too tricky or aggressive in this match. The great players have always won by hook or by crook. Jaedong 4-pooled Hwasin in the MSL at the height of his dominance. Flash and Jaedong have always cheesed each other as often as not in series play (to the dismay of a lot of viewers). Boxer is famous for bunker rushing Yellow three times in a row in an OSL, eliminating him (also to the dismay of many viewers). Just on the other side of the bracket in this ASL, Flash bunker rushed Action in the deciding game and followed up with a proxy factory. I could go on. Great players cheese against both equally strong players and lesser players all the time.

To your other question: At least part of it is that Bisu is great at being everywhere at once, a skill that pays the biggest dividends when there are lots of bases to harass and units to harass with.
May the BeSt man win.
reincremate
Profile Blog Joined May 2009
China2213 Posts
Last Edited: 2020-04-08 03:30:28
April 08 2020 03:29 GMT
#423
On April 08 2020 06:07 GTR wrote:
light vs soma is going to be a fucking amazing series. it's going to be up there with the likes of flash vs jaedong from asl2 and flash vs effort from asl 6 when all is said and done.

Can totally see Light vs Soma becoming a rivalry for the ages.
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2020-04-08 03:39:35
April 08 2020 03:31 GMT
#424
On April 07 2020 23:31 BisuDagger wrote:
Let's take the focus off cannons:
Game 1: Bisu lost way too many zealots in the early game. In every PvZ, after 2 early Zealots are lost the counter in my head starts going off. You can't trade 3 or more zealots pre-hyrda bust to only lings. It is a guaranteed bargain for the zerg every time. Those loses cost him the game, not the cannons.

Game 2: Soma out smarted Bisu. One of the most genius things he did was spread his scourge to the top left corner of match point. Remember when that first corsair was running from scourge, took a left turn and immediately got hit by a scourge forcing the corsair back down again? The scourge placement blocked Bisu from flying to the top left before heading back to his main. Later Bisu had what SC2 games call an F2 moment. Bisu had 4 zealots in a control group. He split two to scout the top left base, but then control group ordered his zealots to the other side of the map. Bisu failed to see it twice with major credit to Soma.

Game 3-4: We know how that went

Game 5: Bisu saved his zealots and you immediately see the major difference in defense. Bisu's huge mistake was building a robo and a templar archives. If Bisu skips robo, it leaves him gas for a faster templar archives into a faster DT. It also leaves him minerals for a crucial extra cannon. Then he invested in a shuttle instead of an extra cannon again. The double high tech is what ultimately killed him in that game. The DT that did major damage to Soma traveled by ground and proved that Bisu didn't need the shuttle to make the hold.

Argue about cannons all you want, but there were many other factors that left Bisu too weak to win.


I agree Bisu made mistakes that cost him the game ultimately. However I will say the margin of error is certainly pretty thin when it comes to PvZ. Bisu should have saw that hydra in game while the zealot was at his third base in game 1 hydra bust but Bisu didn't seem to react to the hydra and probably was focused on multitasking and didn't see the hydra until later when the other zealots got picked off in the middle of the map. If Bisu pulled probes sooner and had them actually in front of the cannons ready to stop hydras from sniping the cannons so quick, he would've held. So those 2 crucial mistakes cost him the game. I'd still argue that PvZ is still favored to Zerg. That's why historically we always see protoss losing to zerg all ins.

There's always too much to anticipate and in the opposite match ups like TvP, Protoss is the aggressor in what Terran has to react while Protoss has the bag of builds. However Terran's defense is so much more robust and effective that even if Terran is caught off guard, Protoss builds usually never end the game outright but the game can continue with some healthy margins.

To keep Zerg in check in the meta, I'd argue it would be nice if Zerg's hydralisk speed and atk range upgrades cost a bit more or took slightly longer to research. It doesn't affect TvZ or ZvZ at all, so doing so would help out protoss in the no scouting period between getting probes denied by speedlings and 1st corsair. I mean think about if Zerg had perfect control of his speedlings and zoned out any probes trying to scout. How is Protoss expected to scout the Zerg without relying on Zerg to make a mistake? The times where we do see Protoss scouting zerg in time it is usually due to the Zerg player not on top of zoning the map and denying scouting. With the movement speed of the lings vs probes/zealots. This is achievable to absolute denial of any scouting, provided they play well/perfectly. If they just changed hydra upgrades slightly that will give Protoss a little extra breathing room to scout in time.

The risk is not balanced with rewards. Usually when you do an all in type of strategy you should lose or be in huge disadvantage if it doesn't work. But here we see Zerg can continue a perfectly normal game even after Protoss defends this without losing too many probes. When you scout a cheese rush strat you understand that when you don't scout it you can lose outright or win if you scout it. That's high risk high reward type situation. Here in the Zerg's perspective, it's relatively low risk (continue regular game) if it doesn't work vs winning outright.
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2020-04-08 03:33:31
April 08 2020 03:32 GMT
#425
Double post.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 08 2020 03:34 GMT
#426
On April 08 2020 11:28 RKC wrote:
Show nested quote +
On April 08 2020 11:18 BisuDagger wrote:
On April 08 2020 11:09 AF0x wrote:
The protoss tears in this thread are deeeelicious, so happy for Soma getting ro4!

Don't know why people are surprised/angry that Soma didn't play standard games... The style Bisu is strongest against... in a match that would determine ro4, thus prize money and seed into next ASL... Seriously, dude came prepared for every map (except for the cannon rush I guess) and his execution was incredibly tight against the best PvZ of all time, give the guy some credit.


This. Bisu has a near 90% winrate in games where he establishes a third without losing probes due to harassment or rushes prior to getting that nexus. Letting Bisu get a third base is the biggest mistake any Zerg could make. Soma played to Bisu's weaknesses which we have an ample catalog of since the Sospa era. I actually feel like Rain is probably the best protoss to play against a player like Soma based on today's games. Rain rarely loses in the early game of PvZ, but then lacks the ability to close out the game.


Would you say that such win-rate is because Bisu gets into the late-game by cutting corners and making aggressive harassment plays that slow down the Zerg? Meaning to say, Bisu's late-game superiority is down to a risky strat as well (hence, his win-rate of 90% is rather deceiving and should be reduced by the fact that he only, say, has a 50-60% chance to get into that favourable position)?


Bisu took a nexus before cannon against 9pool in this series.

There's no way you can argue he doesn't take insane risks to get ahead in the mid game hehe.
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2020-04-08 04:11:15
April 08 2020 04:07 GMT
#427
On April 08 2020 12:31 Moopower wrote:
Show nested quote +
On April 07 2020 23:31 BisuDagger wrote:
Let's take the focus off cannons:
Game 1: Bisu lost way too many zealots in the early game. In every PvZ, after 2 early Zealots are lost the counter in my head starts going off. You can't trade 3 or more zealots pre-hyrda bust to only lings. It is a guaranteed bargain for the zerg every time. Those loses cost him the game, not the cannons.

Game 2: Soma out smarted Bisu. One of the most genius things he did was spread his scourge to the top left corner of match point. Remember when that first corsair was running from scourge, took a left turn and immediately got hit by a scourge forcing the corsair back down again? The scourge placement blocked Bisu from flying to the top left before heading back to his main. Later Bisu had what SC2 games call an F2 moment. Bisu had 4 zealots in a control group. He split two to scout the top left base, but then control group ordered his zealots to the other side of the map. Bisu failed to see it twice with major credit to Soma.

Game 3-4: We know how that went

Game 5: Bisu saved his zealots and you immediately see the major difference in defense. Bisu's huge mistake was building a robo and a templar archives. If Bisu skips robo, it leaves him gas for a faster templar archives into a faster DT. It also leaves him minerals for a crucial extra cannon. Then he invested in a shuttle instead of an extra cannon again. The double high tech is what ultimately killed him in that game. The DT that did major damage to Soma traveled by ground and proved that Bisu didn't need the shuttle to make the hold.

Argue about cannons all you want, but there were many other factors that left Bisu too weak to win.


I agree Bisu made mistakes that cost him the game ultimately. However I will say the margin of error is certainly pretty thin when it comes to PvZ. Bisu should have saw that hydra in game while the zealot was at his third base in game 1 hydra bust but Bisu didn't seem to react to the hydra and probably was focused on multitasking and didn't see the hydra until later when the other zealots got picked off in the middle of the map. If Bisu pulled probes sooner and had them actually in front of the cannons ready to stop hydras from sniping the cannons so quick, he would've held. So those 2 crucial mistakes cost him the game. I'd still argue that PvZ is still favored to Zerg. That's why historically we always see protoss losing to zerg all ins.

There's always too much to anticipate and in the opposite match ups like TvP, Protoss is the aggressor in what Terran has to react while Protoss has the bag of builds. However Terran's defense is so much more robust and effective that even if Terran is caught off guard, Protoss builds usually never end the game outright but the game can continue with some healthy margins.

To keep Zerg in check in the meta, I'd argue it would be nice if Zerg's hydralisk speed and atk range upgrades cost a bit more or took slightly longer to research. It doesn't affect TvZ or ZvZ at all, so doing so would help out protoss in the no scouting period between getting probes denied by speedlings and 1st corsair. I mean think about if Zerg had perfect control of his speedlings and zoned out any probes trying to scout. How is Protoss expected to scout the Zerg without relying on Zerg to make a mistake? The times where we do see Protoss scouting zerg in time it is usually due to the Zerg player not on top of zoning the map and denying scouting. With the movement speed of the lings vs probes/zealots. This is achievable to absolute denial of any scouting, provided they play well/perfectly. If they just changed hydra upgrades slightly that will give Protoss a little extra breathing room to scout in time.

The risk is not balanced with rewards. Usually when you do an all in type of strategy you should lose or be in huge disadvantage if it doesn't work. But here we see Zerg can continue a perfectly normal game even after Protoss defends this without losing too many probes. When you scout a cheese rush strat you understand that when you don't scout it you can lose outright or win if you scout it. That's high risk high reward type situation. Here in the Zerg's perspective, it's relatively low risk (continue regular game) if it doesn't work vs winning outright.


I think you're vastly underestimating how close the last game was. Soma had 6 drones left. He had 0 gas income. If his last push hadn't broken through the cannons, it would have been a Zerg loss. Bisu fucked up several minor things that all added up to him not being able to hold the push (the primary one being his zealots being out of position and still on hold when Soma attacked in the first time because he was microing his zealot at the 3rd base), but there was never a world where Soma transitions to a solid macro game after Bisu holds.
StrategyAllyssa Grey <3<3
darktreb
Profile Joined May 2007
United States3016 Posts
April 08 2020 04:31 GMT
#428
On April 08 2020 11:03 EsportsJohn wrote:
Show nested quote +
On April 08 2020 09:20 Psionic Mango wrote:
Man, the amount of salt on this thread from bisu fans is incredible lmao

Soma won fair and square, get over it


You know something's wrong when BisuDagger admits that Bisu made mistakes but 17 other fanboiis somehow can't get over it.


Ironically, BisuDagger is a very reasonable Bisu fan! There are a lot of lurking Bisu fans that come out of the woodwork in times like this.

I was rooting for Bisu because I wanted to see Bisu vs. Light (Soma vs. Light happened recently in KSL), and so there would be two different matchups in ro4.

For the tournament though, this is probably better because Bisu in his current form probably had no shot against Flash in bo7, whereas Soma does.

Soma understood Bisu’s weaknesses and did what he had to do to win. Much respect.
kaspa84
Profile Joined July 2016
Brazil169 Posts
April 08 2020 04:43 GMT
#429
On April 08 2020 13:07 EsportsJohn wrote:
Show nested quote +
On April 08 2020 12:31 Moopower wrote:
On April 07 2020 23:31 BisuDagger wrote:
Let's take the focus off cannons:
Game 1: Bisu lost way too many zealots in the early game. In every PvZ, after 2 early Zealots are lost the counter in my head starts going off. You can't trade 3 or more zealots pre-hyrda bust to only lings. It is a guaranteed bargain for the zerg every time. Those loses cost him the game, not the cannons.

Game 2: Soma out smarted Bisu. One of the most genius things he did was spread his scourge to the top left corner of match point. Remember when that first corsair was running from scourge, took a left turn and immediately got hit by a scourge forcing the corsair back down again? The scourge placement blocked Bisu from flying to the top left before heading back to his main. Later Bisu had what SC2 games call an F2 moment. Bisu had 4 zealots in a control group. He split two to scout the top left base, but then control group ordered his zealots to the other side of the map. Bisu failed to see it twice with major credit to Soma.

Game 3-4: We know how that went

Game 5: Bisu saved his zealots and you immediately see the major difference in defense. Bisu's huge mistake was building a robo and a templar archives. If Bisu skips robo, it leaves him gas for a faster templar archives into a faster DT. It also leaves him minerals for a crucial extra cannon. Then he invested in a shuttle instead of an extra cannon again. The double high tech is what ultimately killed him in that game. The DT that did major damage to Soma traveled by ground and proved that Bisu didn't need the shuttle to make the hold.

Argue about cannons all you want, but there were many other factors that left Bisu too weak to win.


I agree Bisu made mistakes that cost him the game ultimately. However I will say the margin of error is certainly pretty thin when it comes to PvZ. Bisu should have saw that hydra in game while the zealot was at his third base in game 1 hydra bust but Bisu didn't seem to react to the hydra and probably was focused on multitasking and didn't see the hydra until later when the other zealots got picked off in the middle of the map. If Bisu pulled probes sooner and had them actually in front of the cannons ready to stop hydras from sniping the cannons so quick, he would've held. So those 2 crucial mistakes cost him the game. I'd still argue that PvZ is still favored to Zerg. That's why historically we always see protoss losing to zerg all ins.

There's always too much to anticipate and in the opposite match ups like TvP, Protoss is the aggressor in what Terran has to react while Protoss has the bag of builds. However Terran's defense is so much more robust and effective that even if Terran is caught off guard, Protoss builds usually never end the game outright but the game can continue with some healthy margins.

To keep Zerg in check in the meta, I'd argue it would be nice if Zerg's hydralisk speed and atk range upgrades cost a bit more or took slightly longer to research. It doesn't affect TvZ or ZvZ at all, so doing so would help out protoss in the no scouting period between getting probes denied by speedlings and 1st corsair. I mean think about if Zerg had perfect control of his speedlings and zoned out any probes trying to scout. How is Protoss expected to scout the Zerg without relying on Zerg to make a mistake? The times where we do see Protoss scouting zerg in time it is usually due to the Zerg player not on top of zoning the map and denying scouting. With the movement speed of the lings vs probes/zealots. This is achievable to absolute denial of any scouting, provided they play well/perfectly. If they just changed hydra upgrades slightly that will give Protoss a little extra breathing room to scout in time.

The risk is not balanced with rewards. Usually when you do an all in type of strategy you should lose or be in huge disadvantage if it doesn't work. But here we see Zerg can continue a perfectly normal game even after Protoss defends this without losing too many probes. When you scout a cheese rush strat you understand that when you don't scout it you can lose outright or win if you scout it. That's high risk high reward type situation. Here in the Zerg's perspective, it's relatively low risk (continue regular game) if it doesn't work vs winning outright.


I think you're vastly underestimating how close the last game was. Soma had 6 drones left. He had 0 gas income. If his last push hadn't broken through the cannons, it would have been a Zerg loss. Bisu fucked up several minor things that all added up to him not being able to hold the push (the primary one being his zealots being out of position and still on hold when Soma attacked in the first time because he was microing his zealot at the 3rd base), but there was never a world where Soma transitions to a solid macro game after Bisu holds.


I basically agree with everything Moopower said, except that Hydra nerfing would affect TvZ by making Vulture/Wraith early harassment better. Yeah, Bisu did make mistakes, but the whole point is that P margin for error is so much smaller than Zerg's. And the fact that game 5 was close doesn't change that fact, but is another evidence of it, since Soma made a huge blunder losing lots of drones to a DT (or maybe he even didnt care?) but Bisu only made small mistakes and lost anyway.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2020-04-08 04:58:20
April 08 2020 04:54 GMT
#430
On the one hand, I would've liked to see more macro games (like game 2, but more standard) since late game PvZ is such a treat (Snow vs Larva on polypoid for ins), however, on the other hand, Soma was fantastic all around despite playing against Bisu and in the first ASL quarterfinals he's reached! I see some people here complaining about how Soma won, but this is a strategy game. It's incredibly stupid to play a style that plays to your opponent's strength lol. Bisu's late game PvZ is second to none and even with his form at apparently 70% or w/e it was, he almost won the series against various types of games from Soma.

Soma needs a lot more credit for the strategies he used and it's also Bisu's fault for how he played. The guy still loses to hydra busts after all these years lol. I remember when he played against Shine in ASL3 and got outplayed too. In game 1, he actually saw the hydra near the third mineral-only but decided to barely respond then when the hydra came, he didn't have much of a probe pull to help shield the cannons.

Game 2 saw Soma doing a risky strat after a very interesting and deceptive opening/mid, but he did great at making sure Bisu never caught on till it was too late. Even then, Bisu managed to kill a lot of OLs and at least made it a game due to a scourge mistake. Game 3 was good defense by Bisu due to a lucky scout and game 4 was Soma getting caught off guard by the cannon rush and losing.

On April 08 2020 13:07 EsportsJohn wrote:
Show nested quote +
On April 08 2020 12:31 Moopower wrote:
On April 07 2020 23:31 BisuDagger wrote:
Let's take the focus off cannons:
Game 1: Bisu lost way too many zealots in the early game. In every PvZ, after 2 early Zealots are lost the counter in my head starts going off. You can't trade 3 or more zealots pre-hyrda bust to only lings. It is a guaranteed bargain for the zerg every time. Those loses cost him the game, not the cannons.

Game 2: Soma out smarted Bisu. One of the most genius things he did was spread his scourge to the top left corner of match point. Remember when that first corsair was running from scourge, took a left turn and immediately got hit by a scourge forcing the corsair back down again? The scourge placement blocked Bisu from flying to the top left before heading back to his main. Later Bisu had what SC2 games call an F2 moment. Bisu had 4 zealots in a control group. He split two to scout the top left base, but then control group ordered his zealots to the other side of the map. Bisu failed to see it twice with major credit to Soma.

Game 3-4: We know how that went

Game 5: Bisu saved his zealots and you immediately see the major difference in defense. Bisu's huge mistake was building a robo and a templar archives. If Bisu skips robo, it leaves him gas for a faster templar archives into a faster DT. It also leaves him minerals for a crucial extra cannon. Then he invested in a shuttle instead of an extra cannon again. The double high tech is what ultimately killed him in that game. The DT that did major damage to Soma traveled by ground and proved that Bisu didn't need the shuttle to make the hold.

Argue about cannons all you want, but there were many other factors that left Bisu too weak to win.


I agree Bisu made mistakes that cost him the game ultimately. However I will say the margin of error is certainly pretty thin when it comes to PvZ. Bisu should have saw that hydra in game while the zealot was at his third base in game 1 hydra bust but Bisu didn't seem to react to the hydra and probably was focused on multitasking and didn't see the hydra until later when the other zealots got picked off in the middle of the map. If Bisu pulled probes sooner and had them actually in front of the cannons ready to stop hydras from sniping the cannons so quick, he would've held. So those 2 crucial mistakes cost him the game. I'd still argue that PvZ is still favored to Zerg. That's why historically we always see protoss losing to zerg all ins.

There's always too much to anticipate and in the opposite match ups like TvP, Protoss is the aggressor in what Terran has to react while Protoss has the bag of builds. However Terran's defense is so much more robust and effective that even if Terran is caught off guard, Protoss builds usually never end the game outright but the game can continue with some healthy margins.

To keep Zerg in check in the meta, I'd argue it would be nice if Zerg's hydralisk speed and atk range upgrades cost a bit more or took slightly longer to research. It doesn't affect TvZ or ZvZ at all, so doing so would help out protoss in the no scouting period between getting probes denied by speedlings and 1st corsair. I mean think about if Zerg had perfect control of his speedlings and zoned out any probes trying to scout. How is Protoss expected to scout the Zerg without relying on Zerg to make a mistake? The times where we do see Protoss scouting zerg in time it is usually due to the Zerg player not on top of zoning the map and denying scouting. With the movement speed of the lings vs probes/zealots. This is achievable to absolute denial of any scouting, provided they play well/perfectly. If they just changed hydra upgrades slightly that will give Protoss a little extra breathing room to scout in time.

The risk is not balanced with rewards. Usually when you do an all in type of strategy you should lose or be in huge disadvantage if it doesn't work. But here we see Zerg can continue a perfectly normal game even after Protoss defends this without losing too many probes. When you scout a cheese rush strat you understand that when you don't scout it you can lose outright or win if you scout it. That's high risk high reward type situation. Here in the Zerg's perspective, it's relatively low risk (continue regular game) if it doesn't work vs winning outright.


I think you're vastly underestimating how close the last game was. Soma had 6 drones left. He had 0 gas income. If his last push hadn't broken through the cannons, it would have been a Zerg loss. Bisu fucked up several minor things that all added up to him not being able to hold the push (the primary one being his zealots being out of position and still on hold when Soma attacked in the first time because he was microing his zealot at the 3rd base), but there was never a world where Soma transitions to a solid macro game after Bisu holds.

yes! this was big imo. His zealots also seemed to bug or he miscontrolled them, but the point is that the zealots were sitting still while the hydras were dishing out their damage. Using a dt to drop to kill drones was questionable, however, this is how Bisu plays and I feel like it wasn't necessarily a bad call either. That game was really really close. A faster block or one more cannon would've meant that Bisu won the game and Soma lost. Soma's main was mostly cleaned out and he had no drones at the third (or barely any) plus Bisu got more drone kills at the exp with a dt he snucked outside the base.

All said and done, Soma played this way because he knows how strong Bisu can be in the late game and he's poking at Bisu's weakness. Soma vs Light should be one amazing series considering they both play the mu really well so I'm excited. Wp Soma and hopefully you show us some electrifying games!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
FlaShFTW
Profile Blog Joined February 2010
United States10160 Posts
April 08 2020 05:03 GMT
#431
On April 08 2020 12:31 Moopower wrote:
Show nested quote +
On April 07 2020 23:31 BisuDagger wrote:
Let's take the focus off cannons:
Game 1: Bisu lost way too many zealots in the early game. In every PvZ, after 2 early Zealots are lost the counter in my head starts going off. You can't trade 3 or more zealots pre-hyrda bust to only lings. It is a guaranteed bargain for the zerg every time. Those loses cost him the game, not the cannons.

Game 2: Soma out smarted Bisu. One of the most genius things he did was spread his scourge to the top left corner of match point. Remember when that first corsair was running from scourge, took a left turn and immediately got hit by a scourge forcing the corsair back down again? The scourge placement blocked Bisu from flying to the top left before heading back to his main. Later Bisu had what SC2 games call an F2 moment. Bisu had 4 zealots in a control group. He split two to scout the top left base, but then control group ordered his zealots to the other side of the map. Bisu failed to see it twice with major credit to Soma.

Game 3-4: We know how that went

Game 5: Bisu saved his zealots and you immediately see the major difference in defense. Bisu's huge mistake was building a robo and a templar archives. If Bisu skips robo, it leaves him gas for a faster templar archives into a faster DT. It also leaves him minerals for a crucial extra cannon. Then he invested in a shuttle instead of an extra cannon again. The double high tech is what ultimately killed him in that game. The DT that did major damage to Soma traveled by ground and proved that Bisu didn't need the shuttle to make the hold.

Argue about cannons all you want, but there were many other factors that left Bisu too weak to win.

To keep Zerg in check in the meta, I'd argue it would be nice if Zerg's hydralisk speed and atk range upgrades cost a bit more or took slightly longer to research. It doesn't affect TvZ or ZvZ at all, so doing so would help out protoss in the no scouting period between getting probes denied by speedlings and 1st corsair. I mean think about if Zerg had perfect control of his speedlings and zoned out any probes trying to scout. How is Protoss expected to scout the Zerg without relying on Zerg to make a mistake? The times where we do see Protoss scouting zerg in time it is usually due to the Zerg player not on top of zoning the map and denying scouting. With the movement speed of the lings vs probes/zealots. This is achievable to absolute denial of any scouting, provided they play well/perfectly. If they just changed hydra upgrades slightly that will give Protoss a little extra breathing room to scout in time.

As soon as you even discuss something like changes to the meta for as important of units like hydras, your argument goes straight down the toilet. It absolutely does impact TvZ. It might not impact the games you think it does, but it impacts the matchup enough. Stop calling for changes. Bisu fucking lost fair and square, he made mistakes that were punished.

Every matchup is imbalanced, boohoo. Good players learn to hide those weaknesses or circumvent them. I remember when 3h hydra was so strong literally every game where Protoss decided to hide an extra probe on the map when they thought their first one was starting to get too low or was going to die soon. And then they'd get to late game and put themselves in a position where that 2nd probe wasn't that detrimental. It's up to Protoss to figure out how to counter. The meta moves forward. It always has. Stop calling for patches unless it's literally to move scout speed to the cyber core.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Carefree
Profile Blog Joined November 2007
United States1571 Posts
April 08 2020 05:27 GMT
#432
I feel better after reading your posts. Really had to control myself to not get banned again. Thanks guys. Especially you BisuDagger.
DebOnAire - 「 Bisu[Shield] 」
nojok
Profile Joined May 2011
France15845 Posts
April 08 2020 08:34 GMT
#433
On April 08 2020 13:31 darktreb wrote:
Show nested quote +
On April 08 2020 11:03 EsportsJohn wrote:
On April 08 2020 09:20 Psionic Mango wrote:
Man, the amount of salt on this thread from bisu fans is incredible lmao

Soma won fair and square, get over it


You know something's wrong when BisuDagger admits that Bisu made mistakes but 17 other fanboiis somehow can't get over it.


Ironically, BisuDagger is a very reasonable Bisu fan! There are a lot of lurking Bisu fans that come out of the woodwork in times like this.

I was rooting for Bisu because I wanted to see Bisu vs. Light (Soma vs. Light happened recently in KSL), and so there would be two different matchups in ro4.

For the tournament though, this is probably better because Bisu in his current form probably had no shot against Flash in bo7, whereas Soma does.

Soma understood Bisu’s weaknesses and did what he had to do to win. Much respect.


I would be fine if BW was only made of TvZ.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Sr18
Profile Joined April 2006
Netherlands1141 Posts
April 08 2020 09:34 GMT
#434
I think people complaining about hydra busts underestimate how hard ZvP midgame is. Let's just say that without early busts, the matchup wouldn't be Zerg favoured statistically.
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
Last Edited: 2020-04-08 09:42:52
April 08 2020 09:41 GMT
#435
Soma is legend!

Light vs Soma would be epic, and Flash vs Zero too. And then 5 hour long bo5 TvT finals!
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
April 08 2020 10:36 GMT
#436
Soma is being terribly underappreciated, this coming from a fervent Z hater. He played a beautiful series and his build AND execution in game 2 were a work of art in particular.
WriterReV hwaiting!
Miragee
Profile Joined December 2009
8509 Posts
April 08 2020 11:39 GMT
#437
On April 08 2020 11:28 RKC wrote:
Show nested quote +
On April 08 2020 11:18 BisuDagger wrote:
On April 08 2020 11:09 AF0x wrote:
The protoss tears in this thread are deeeelicious, so happy for Soma getting ro4!

Don't know why people are surprised/angry that Soma didn't play standard games... The style Bisu is strongest against... in a match that would determine ro4, thus prize money and seed into next ASL... Seriously, dude came prepared for every map (except for the cannon rush I guess) and his execution was incredibly tight against the best PvZ of all time, give the guy some credit.


This. Bisu has a near 90% winrate in games where he establishes a third without losing probes due to harassment or rushes prior to getting that nexus. Letting Bisu get a third base is the biggest mistake any Zerg could make. Soma played to Bisu's weaknesses which we have an ample catalog of since the Sospa era. I actually feel like Rain is probably the best protoss to play against a player like Soma based on today's games. Rain rarely loses in the early game of PvZ, but then lacks the ability to close out the game.


Would you say that such win-rate is because Bisu gets into the late-game by cutting corners and making aggressive harassment plays that slow down the Zerg? Meaning to say, Bisu's late-game superiority is down to a risky strat as well (hence, his win-rate of 90% is rather deceiving and should be reduced by the fact that he only, say, has a 50-60% chance to get into that favourable position)?


To be honest, my personal feeling is that PvZ is a lot about how much the P can dictate the game from early on. Most P players play PvZ very defensively until they have "enough" to move out. Bisu is one of the few players that is constantly on the map, starting with his first zealot. His talent for insane multi-tasking and small scale micro helps him a lot here. This way he is often times able to not let the zerg do what he likes until midgame, which gives him an advantage moving into the late game. I think every protoss with PvZ as arguably their strongest match up has been kind of like that. Obviously there are not a lot of those but, aside from Bisu, Mini and Movie come to my mind.
KamMoye
Profile Joined December 2010
United States721 Posts
Last Edited: 2020-04-08 14:28:08
April 08 2020 14:27 GMT
#438
Soma is the next bonjwa.
Martin11
Profile Joined January 2020
16 Posts
April 08 2020 14:43 GMT
#439
Do you guys think Light have a chance against Flash at the finals? I think maybe in BO3, but BO5 chances Light beat Flash are slim to none.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
April 08 2020 14:46 GMT
#440
let him beat soma first.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
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