• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:27
CEST 14:27
KST 21:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2048 users

[ASL3] Soulkey vs BeSt - Page 10

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 8 9 10 11 12 13 Next All
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 21 2017 13:46 GMT
#181
I liked game 2.
ॐ
Barneyk
Profile Joined November 2008
Sweden310 Posts
May 21 2017 14:30 GMT
#182
Really disappointing games after the 2 magnificent sets we had leading up to it.

Soulkey was sharp as hell and exploited a few critical mistakes from Best. But that did not make the games very entertaining or good.

Game 2 being the exception, it was a good and interesting game.
nah
infinity2k17
Profile Joined May 2017
22 Posts
Last Edited: 2017-05-21 15:03:39
May 21 2017 14:41 GMT
#183
Anyone think the P Forge FE wall in is seemingly more and more detrimental the more Z's decide to do early hydra busts? I realise its practically a necessity to do it... but seeing Hydra sniping everything at the front while slowlots awkwardly walk back and forward through the gaps in the wall is painful. In game one BeSt couldn't do anything, partially because the wall was in his way. but anyother layout its all exposed to lings. So hydras are sniping every cannon, every zealot, the gateway/forge and making it almost impossible for the P to defend.

I can think of slight alternative layouts that defend the main ramp against lings and have the cannons/forge/gatway surrounding the nexus but i'm not sure how that would turn out in practice. It's normally like:

5 zealots (1 on the way), 2 cannons (1 or 2 on the way) and probes
vs
8-10 hydras, around 8-10 lings

So the hydras snipe a couple of slowlots who are now simply sponges/blocks to try and slow the Z down, they snipe the furthest buildings out and maybe lose a few hydras/lings at maximum. The P cannot engage and even if they do manage to put up cannons in time - the Zerg controls the entire map and can sit outside the base.

I can't think of a better way to do it, but i wish there was because its frustrating to see this repeatedly.. the tight wall-in just gets all the P units stuck taking hits and hoping the cannons can do everything. Every time this happens i just going to guess about 8 out of 10 times the P loses - even scouting the Z build is not good enough.

I know its always been complained about, but i'm usually someone who thinks there can be a reasonable response - in this case i really don't think there is. Rather than individual winstats, look at BO5's especially (because Z is comfortable and safe in rushing 2 times out of 5).

Then there's the early midgame issues - the general problems with anti-air mean a muta switch is often the next killer blow you need to avoid - forcing P into sairs or trying to use templar/goons to kill mutas. Sometimes even a mainbase doom drop while you desperately try to get your goons back into your main to defend (hoping your own buildings are not making it even harder for you) Good Z's, even half-decent Z's hold the P on 2 bases, have a wide vision of the map and can control the flow of the game.

I'm not saying Soulkey didn't deserve to win here, this is just in general - and having been on the receiving end of this type of play many times, having watched many many games. The fact he lost 2 games didn't matter because his wins were so strong on the other maps. Both loses were on Outsider/Camelot, 2 zerg favoured maps! One of which he went lurker vs a goon/reaver push (??).

Sorry for the long post.. I just wanted to put in words what is frustrating about watching even the best P play against Zerg.. The post above me say BeSt mistakes lost him the game, certainly it didn't help - but how perfect can you expect a P to play - he's on the backfoot from the start unless he's doing a proxy 2gate or some kind of cut probes -> zealot timing attack. I don't know what the solution is, I don't like to suggest balance changes. The map certainly helps somewhat. A Forge FE Protoss in 2017 is giving Zerg a big advantage from the start, in my opinion.


Edit: just another point, in all 3 of SK's wins, BeSt never even managed an engagement near SK's base or even a trade in the middle. It was defend until loss.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6832 Posts
May 21 2017 14:47 GMT
#184
Best took 3 bases with zealots and canons hahahahahaha
asel
Profile Blog Joined June 2006
Germany1601 Posts
May 21 2017 15:12 GMT
#185
Disappointing games 4&5 by best. After July obliterated him back in the days, i wished, that he will win something.
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
usopsama
Profile Joined April 2008
6502 Posts
May 21 2017 16:04 GMT
#186
Thank god Soulkey won. I was so worried after game 2 & 3.

Soulkey is a strong zerg player, but in some of his games, he just doesn't expand enough. Like in game 2 & 3, at some point, he just stops expanding after 3 bases and lets the protoss macro eventually roll over him. If he was going for a 3-base timing attack, sure, I understand. However, he stays on 3-base and stays passive. It makes no fucking sense. If you are going to stay passive, then expand more.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 21 2017 16:11 GMT
#187
lmao, made the matchup look straight up imbalanced
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
RKC
Profile Joined June 2012
2848 Posts
May 21 2017 16:27 GMT
#188
On May 22 2017 01:04 usopsama wrote:
Thank god Soulkey won. I was so worried after game 2 & 3.

Soulkey is a strong zerg player, but in some of his games, he just doesn't expand enough. Like in game 2 & 3, at some point, he just stops expanding after 3 bases and lets the protoss macro eventually roll over him. If he was going for a 3-base timing attack, sure, I understand. However, he stays on 3-base and stays passive. It makes no fucking sense. If you are going to stay passive, then expand more.


In G2, SK took a 4th base. Then Best hit a deadly timing.

He went a bit too heavy on lurkers against goons and reaver. Bad move in wide open engagements. But he probably went lurker to play defence and also drop harass. His game plan was clearly to macro up.

If I remember correctly, in the post-game interview, he said something like being shaken by G2 and then decided to switch up and play more aggressively.

Brings back memories of his reverse-kill against Inno in SC2 GSL. He adjusted mid-series, and his strategy paid off.
gg no re thx
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
May 21 2017 16:48 GMT
#189
Damn, I was rooting for BeSt
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Miragee
Profile Joined December 2009
8657 Posts
May 21 2017 17:53 GMT
#190
Well, that was a pretty disappointing series, especially comparing it to the other two... Best man, how can you mess up a ramp block with 3 zealots? One zealot ok, that happens because you have place it perfectly. 2 maybe but rarely. But 3? Wow. He messed up his blocks so often it wasn't even funny. If you play like that you deserve to go down.
Soulkey didn't really play that well, either. His anti-storm micro was pretty bad. He played kinda intelligent and used Best's fails to his advantage but I don't think he will be able to get anything done with that level of play against Last or Flash.
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 21 2017 17:56 GMT
#191
sad that Best's shuttle with two dark templars had died in Game 5, I'm pretty sure he was planning on getting maelstrom for the mutas
blabberrrrr
RealityIsKing
Profile Joined August 2016
613 Posts
May 21 2017 18:33 GMT
#192
On May 22 2017 02:56 blabber wrote:
sad that Best's shuttle with two dark templars had died in Game 5, I'm pretty sure he was planning on getting maelstrom for the mutas


Maybe that's why the goon range was delayed.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 21 2017 19:42 GMT
#193
Phew I was worried Soulkey was going to lose. Semi finals is going to be awesome with a zvp and zvt :D.
When I think of something else, something will go here
tanngard
Profile Joined April 2011
Norway1325 Posts
May 21 2017 19:50 GMT
#194
On May 22 2017 02:53 Miragee wrote:
Well, that was a pretty disappointing series, especially comparing it to the other two... Best man, how can you mess up a ramp block with 3 zealots? One zealot ok, that happens because you have place it perfectly. 2 maybe but rarely. But 3? Wow. He messed up his blocks so often it wasn't even funny. If you play like that you deserve to go down.
Soulkey didn't really play that well, either. His anti-storm micro was pretty bad. He played kinda intelligent and used Best's fails to his advantage but I don't think he will be able to get anything done with that level of play against Last or Flash.

In the three leagues that is going on right now, ASL, TSL and SSL, Protoss is 14-3, 4-1 10-1 = 27-5 vs zerg.

The five wins is: Shuttle vs PURPOSE, Movie vs Miso, Free vs Hero and Best two games vs Soulkey today.

So the guy that actually manages to take 2 of the 5 total wins vs zerg this season in 32 games, deserves to go down on the fault of his own mistakes? You think that a score of 5-27 is just because protoss players are doing so many mistakes? Nothing to do with the MU being ridiculous difficult for the moment? I'm not saying it cant be fixed, but lets have this in mind before we criticise Best's performance today.
Miragee
Profile Joined December 2009
8657 Posts
May 21 2017 20:23 GMT
#195
On May 22 2017 04:50 tanngard wrote:
Show nested quote +
On May 22 2017 02:53 Miragee wrote:
Well, that was a pretty disappointing series, especially comparing it to the other two... Best man, how can you mess up a ramp block with 3 zealots? One zealot ok, that happens because you have place it perfectly. 2 maybe but rarely. But 3? Wow. He messed up his blocks so often it wasn't even funny. If you play like that you deserve to go down.
Soulkey didn't really play that well, either. His anti-storm micro was pretty bad. He played kinda intelligent and used Best's fails to his advantage but I don't think he will be able to get anything done with that level of play against Last or Flash.

In the three leagues that is going on right now, ASL, TSL and SSL, Protoss is 14-3, 4-1 10-1 = 27-5 vs zerg.

The five wins is: Shuttle vs PURPOSE, Movie vs Miso, Free vs Hero and Best two games vs Soulkey today.

So the guy that actually manages to take 2 of the 5 total wins vs zerg this season in 32 games, deserves to go down on the fault of his own mistakes? You think that a score of 5-27 is just because protoss players are doing so many mistakes? Nothing to do with the MU being ridiculous difficult for the moment? I'm not saying it cant be fixed, but lets have this in mind before we criticise Best's performance today.


Why did it become so popular recently to bring up these stats everytime, regardless of the argument. I don't care what the stats are because they have nothing to do with my statement, which still stands. If you can't even block your choke with zealots against ling runbys multiple times in a series, even simple blocks, then you deserve to go down. That's a D-level mistake right there (not that it happened at all but the amount of times it happened). Let's be honest here, Best would have probably taken the series if he didn't let those silly runbys happen.
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2017-05-21 20:37:06
May 21 2017 20:23 GMT
#196
Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much.

Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly.

Zvt is favoring terran so that makes terran the best race on all match ups.

I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky?
If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose.

Best did make some critical mistakes that cost him the series but it comes to question, where is there ever a time where protoss can equally exploit a zerg mistake and gain a considerable advantage bc of it? It seems protoss has to stay on top more often than not, just not to lose, while you cant say the same for zerg. This is like how pvz is to zvt, zerg makes a critical mustake against terran, they can lose outright.
FlaShFTW
Profile Blog Joined February 2010
United States10361 Posts
May 21 2017 20:39 GMT
#197
On May 22 2017 05:23 Moopower wrote:
Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much.

Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly.

Zvt is favoring terran so that makes terran the best race on all match ups.

I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky?
If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose.

Joins may 2017 with 8 posts and already making a balance whine comment? ?????

please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro.

you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2017-05-21 20:53:56
May 21 2017 20:45 GMT
#198
On May 22 2017 05:39 FlaShFTW wrote:
Show nested quote +
On May 22 2017 05:23 Moopower wrote:
Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much.

Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly.

Zvt is favoring terran so that makes terran the best race on all match ups.

I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky?
If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose.

Joins may 2017 with 8 posts and already making a balance whine comment? ?????

please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro.

you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout.


I have been in the scene for a lot longer than you realize, i forgot my old account. What i mean by baby sitting rather than pointing out apm is it is easier to dodge storms than it is to critically analyze the best position for reavers and target fire and your fragile units than it us more autonomous to see the storm placement and dodge.

As for sending a 2nd probe out, of course protoss players should try to do this, but good zerg players will hunt the extra probe scouts and should be able to kill them due to their speed upgrade.

You have to try to be inventive to make your probe be hidden, and a probe that is anywhere near their base should get sniped by a competent zerg player. It is basically up to the zerg to make a mistake and let a probe see the same way best made a mistake by letting lings come in the ramp.

Arguing for an exception rather than the standard is never a good argument. When both parties being equal, Im arguing that zerg has it easier, which the stats seem to support.

You either have a bunch of protoss players being inferior players or the race is inferior or the map pool. Or a combination.
FlaShFTW
Profile Blog Joined February 2010
United States10361 Posts
May 21 2017 20:53 GMT
#199
On May 22 2017 05:45 Moopower wrote:
Show nested quote +
On May 22 2017 05:39 FlaShFTW wrote:
On May 22 2017 05:23 Moopower wrote:
Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much.

Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly.

Zvt is favoring terran so that makes terran the best race on all match ups.

I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky?
If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose.

Joins may 2017 with 8 posts and already making a balance whine comment? ?????

please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro.

you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout.


I have been in the scene for a lot longer than you realize, i forgot my old account. What i mean by baby sitting rather than pointing out apm is it is easier to dodge storms than ut is to critically analyze the best position for reavers and target fire and your fragile units than it us more autonomous to see the storm placement and dodge.

As for sending a 2nd probe out, of course protoss players should try to do this, but good zerg players will hunt the extra probe scouts and should be able to kill them due to their speed upgrade.

You have to try to be inventive to make your probe be hidden, and a probe that is anywhere near their base should get sniped by a competent zerg player. It is basically up to the zerg to make a mistake and let a probe see the same way best made a mistake by letting lings come in the ramp.



You do not nearly need to position the reaver as well as you make it out to be. watch rain vs effort on circuit breakers in asl2.

soulkey never once checked the 12 position in game 1. or in general that top area. sending out a 2nd probe as your 1st one is about to die and tuck it near the zerg base somewhere inconspicuous allows you to gather all the information you'll need until corsairs can come up.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2017-05-21 21:28:58
May 21 2017 20:57 GMT
#200
[QUOTE]On May 22 2017 05:53 FlaShFTW wrote:
[QUOTE]On May 22 2017 05:45 Moopower wrote:
[QUOTE]On May 22 2017 05:39 FlaShFTW wrote:
[QUOTE]On May 22 2017 05:23 Moopower wrote:
Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much.

Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly.

Zvt is favoring terran so that makes terran the best race on all match ups.

I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky?
If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose.
[/QUOTE]
Joins may 2017 with 8 posts and already making a balance whine comment? ?????

please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro.

you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. [/QUOTE]

I have been in the scene for a lot longer than you realize, i forgot my old account. What i mean by baby sitting rather than pointing out apm is it is easier to dodge storms than ut is to critically analyze the best position for reavers and target fire and your fragile units than it us more autonomous to see the storm placement and dodge.

As for sending a 2nd probe out, of course protoss players should try to do this, but good zerg players will hunt the extra probe scouts and should be able to kill them due to their speed upgrade.

You have to try to be inventive to make your probe be hidden, and a probe that is anywhere near their base should get sniped by a competent zerg player. It is basically up to the zerg to make a mistake and let a probe see the same way best made a mistake by letting lings come in the ramp.


[/QUOTE]
You do not nearly need to position the reaver as well as you make it out to be. watch rain vs effort on circuit breakers in asl2.

soulkey never once checked the 12 position in game 1. or in general that top area. sending out a 2nd probe as your 1st one is about to die and tuck it near the zerg base somewhere inconspicuous allows you to gather all the information you'll need until corsairs can come up. [/QUOTE

I can say the same about zerg dodging storms, position is key id say takes more focus than it takes to dodge storms, because you have to actually think where to place, even if it is a split second longer you have to predict and whether the hydra will focus the shuttle or the reaver amd how quick they can switch their targetting.

storms dodging, you simply react and move out of the way, then let the ai do its job and let them atk, protoss is alot more manual in atking when it comes to certain key battles at a high level.

however slight it may be still takes more focus. You can point out a specific game, and in that specific game you pointed out was his reavers in or out of position and did he have sufficient hydras to punish the reaver. You have to compare apples to apples, not just cite an example to where reavers made a good impact.

or you can view the average pvz game where reavers take out just as much as they were worth. Protoss in order to win has to take much more units than they are worth because they cost more and take more time to reinforce and are slower moving across the map.

Also your probe argument isnt great bc by the time the 1
st probe dies and best tries to send a 2nd probe out a competent zerg should scout to see the 2nd probe with the ol hovering over the natural and then it just comes down to hunting it down, which again is easy to find with the speed of the lings.
Prev 1 8 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs Day 3
WardiTV737
ComeBackTV 562
IndyStarCraft 146
Rex90
3DClanTV 45
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #127
ByuN vs SHINLIVE!
Classic vs TBD
CranKy Ducklings98
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 149
IndyStarCraft 146
ProTech125
Rex 90
LamboSC2 38
MindelVK 24
StarCraft: Brood War
Britney 60822
Calm 2833
Bisu 2222
Shuttle 445
EffOrt 410
Mini 337
Hyuk 331
Aegong 282
BeSt 265
actioN 261
[ Show more ]
Rush 231
Last 225
ggaemo 189
Light 156
ZerO 137
firebathero 120
Killer 114
ToSsGirL 97
Hyun 79
Mind 75
Backho 59
Free 42
Shinee 40
Nal_rA 33
Barracks 30
GoRush 19
Hm[arnc] 19
Noble 18
Movie 16
yabsab 15
IntoTheRainbow 13
soO 11
Icarus 4
Dota 2
Gorgc5681
Counter-Strike
zeus679
x6flipin518
edward303
Super Smash Bros
Mew2King66
Heroes of the Storm
Khaldor108
Other Games
gofns33151
singsing1687
B2W.Neo1192
Liquid`RaSZi868
XaKoH 422
RotterdaM349
DeMusliM312
QueenE32
ZerO(Twitch)19
Organizations
Counter-Strike
PGL1137
Other Games
BasetradeTV340
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH191
• HappyZerGling 93
• CranKy Ducklings SOOP63
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2455
• Jankos1763
• TFBlade1216
Upcoming Events
OSC
33m
BSL
6h 33m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
6h 33m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
20h 33m
Wardi Open
21h 33m
Afreeca Starleague
21h 33m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 3h
OSC
1d 11h
Afreeca Starleague
1d 21h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 21h
[ Show More ]
GSL
1d 23h
Replay Cast
2 days
Kung Fu Cup
2 days
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.