
Afreeca Starleague Season 3
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Streams
AfreecaTV (FlashFTW and EsportsJohn)
Twitch TV (Tasteless and Artosis)
ASL Youtube Channel with both English and Korean Stream
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Forum Index > Brood War Tournaments |
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EsportsJohn
United States4883 Posts
![]() Afreeca Starleague Season 3Casters & HostsStreamsAfreecaTV (FlashFTW and EsportsJohn) Twitch TV (Tasteless and Artosis) ASL Youtube Channel with both English and Korean Stream Matchups and MapsResults![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Recommended Games | ||
Urth
United States1247 Posts
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TheNewEra
Germany3128 Posts
On May 21 2017 17:06 Urth wrote: Let's hope these semis continue to deliver. Soulkey fighting! It's a quarter final not a semi but yeah! Please BeSt. You are the best remaining player in the tournament. Don't disappoint me. | ||
outscar
2832 Posts
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arbiter_md
Moldova1219 Posts
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Enderbantoo
United States465 Posts
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ShloobeR
Korea (South)3806 Posts
On May 21 2017 17:36 outscar wrote: Soulkey looks solid as rock and scary as hell. I expect him to advance. If Outsider is going to be played two times then BeSt has no chance. Solid as a rock? or solid as Rock? Those have two totally different meanings in bw : ( | ||
sixfour
England11061 Posts
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Ziggy
South Korea2105 Posts
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endy
Switzerland8970 Posts
On May 21 2017 18:41 ShloobeR wrote: Show nested quote + On May 21 2017 17:36 outscar wrote: Soulkey looks solid as rock and scary as hell. I expect him to advance. If Outsider is going to be played two times then BeSt has no chance. Solid as a rock? or solid as Rock? Rock is actually one of the very rare players who defeated JD in a Bo5 during the KeSPA era ;-) | ||
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TheNewEra
Germany3128 Posts
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BLinD-RawR
ALLEYCAT BLUES49782 Posts
BeSt veto'd andromeda....how did outsider not become the repeat map | ||
-Kyo-
Japan1926 Posts
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sixfour
England11061 Posts
On May 21 2017 19:05 BLinD-RawR wrote: wait BeSt veto'd andromeda....how did outsider not become the repeat map There's four maps, two vetoed and I assume a flip for the repeat? Unless I'm missing something? | ||
mdb
Bulgaria4059 Posts
I`m ready for some sunday bw + Show Spoiler + ![]() ![]() ![]() | ||
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TheNewEra
Germany3128 Posts
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sixfour
England11061 Posts
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mdb
Bulgaria4059 Posts
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FlaShFTW
United States10092 Posts
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r.Evo
Germany14080 Posts
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TheNewEra
Germany3128 Posts
On May 21 2017 19:12 mdb wrote: best music is just... pray to him | ||
sixfour
England11061 Posts
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GTR
51393 Posts
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Ubersturmfuhrer
Finland206 Posts
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sixfour
England11061 Posts
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TheNewEra
Germany3128 Posts
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BLinD-RawR
ALLEYCAT BLUES49782 Posts
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Zera
Lithuania716 Posts
On May 21 2017 19:20 GTR wrote: just a preview of bisu vs shine here guys, nothing to see. lol ![]() | ||
Disregard
China10252 Posts
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mdb
Bulgaria4059 Posts
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Disregard
China10252 Posts
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Essbee
Canada2371 Posts
On May 21 2017 19:21 sixfour wrote: Shine immediately saving that replay for personal use LOL He probably already has it in his bag of builds anyway | ||
Kanil
United States1713 Posts
On May 21 2017 19:22 Disregard wrote: I'm getting those Shine vs Bisu flashbacks again Surely they're premonitions. | ||
xccam
Great Britain1150 Posts
On May 21 2017 19:23 Essbee wrote: Show nested quote + On May 21 2017 19:21 sixfour wrote: Shine immediately saving that replay for personal use LOL He probably already has it in his bag of builds anyway I think it's safe to say that 3hatch hydra was probably the first build in the bag. | ||
Ender2701
United States581 Posts
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M2
Bulgaria4100 Posts
On May 21 2017 19:22 mdb wrote: last few days every zerg on afreeca was practicing hydra busts, surprised best didn`t prepare for that I dont think protosses can prepare for that, its a lucky shot, you either forecast/scout it or you die with luck being 20% you guess it right. Its not like protoss can do anything else but build zillion cannons and lose if he did not guess right | ||
Essbee
Canada2371 Posts
On May 21 2017 19:24 xccam wrote: Show nested quote + On May 21 2017 19:23 Essbee wrote: On May 21 2017 19:21 sixfour wrote: Shine immediately saving that replay for personal use LOL He probably already has it in his bag of builds anyway I think it's safe to say that 3hatch hydra was probably the first build in the bag. It's just so far down the bag now, too many builds on top of it | ||
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FlaShFTW
United States10092 Posts
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RKC
2848 Posts
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Essbee
Canada2371 Posts
On May 21 2017 19:26 FlaShFTW wrote: standard hydra bust. protosses really need to hide a 2nd probe to scout these out. the chance of dying to something so simple is too risky to not have that second probe out. I think there are no excuses anymore, protoss players have to be more cautious about this, they just keep dying to hydra busts again and again. | ||
Bonyth
Poland538 Posts
On May 21 2017 19:25 Ender2701 wrote: This seems very common lately, protoss should really just build 3 cannons. The economic advantage of 2 cannons does not seem worth dying to hydra busts all the time. Best built 2nd cannon blindly, how many more he was supposed to get? 5 or 10? As far as Im concerned he should have made the 1st cannon closer to the nexus, rather than next to the forge | ||
ortseam
996 Posts
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SlayerS_BunkiE
Canada1706 Posts
On May 21 2017 19:21 TheNewEra wrote: All the top Zergs have like a 70% winrate vs Protoss but guys tell me how Terran is op ![]() thumbs up! notice how little whining there is in this thread after that game | ||
sixfour
England11061 Posts
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ortseam
996 Posts
On May 21 2017 19:30 SlayerS_BunkiE wrote: Show nested quote + On May 21 2017 19:21 TheNewEra wrote: All the top Zergs have like a 70% winrate vs Protoss but guys tell me how Terran is op ![]() thumbs up! notice how little whining there is in this thread after that game it's more about the player it's being done to, just imagine the LR thread when Shine 3-0s BIsu with the same build | ||
endy
Switzerland8970 Posts
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ortseam
996 Posts
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xccam
Great Britain1150 Posts
On May 21 2017 19:34 ortseam wrote: ahaha 3 hatch hydra beats everything this isn't a 3hh bust though? The fast hydras are just to deflect the fast sair. | ||
sixfour
England11061 Posts
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Ziggy
South Korea2105 Posts
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xccam
Great Britain1150 Posts
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mdb
Bulgaria4059 Posts
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gngfn
United States1726 Posts
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r.Evo
Germany14080 Posts
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True_Spike
Poland3414 Posts
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SlayerS_BunkiE
Canada1706 Posts
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mdb
Bulgaria4059 Posts
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Essbee
Canada2371 Posts
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Qikz
United Kingdom12022 Posts
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Ej_
47656 Posts
On May 21 2017 19:44 gngfn wrote: Did Best's Citadel get sniped or something? Why does he not have speed at 15 minutes why get speed for units you don't make? | ||
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BLinD-RawR
ALLEYCAT BLUES49782 Posts
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xccam
Great Britain1150 Posts
On May 21 2017 19:44 gngfn wrote: Did Best's Citadel get sniped or something? Why does he not have speed at 15 minutes 2 gasses, reavers, observers and a mostly goon composition is probably why. | ||
Ubersturmfuhrer
Finland206 Posts
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ortseam
996 Posts
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FlaShFTW
United States10092 Posts
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mdb
Bulgaria4059 Posts
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Essbee
Canada2371 Posts
On May 21 2017 19:45 Ubersturmfuhrer wrote: nicee.. rooting for Best after that cheesy hydra bust. Also BW needs more protoss winning titles. Jangbang got this ez next season bud | ||
RKC
2848 Posts
On May 21 2017 19:46 mdb wrote: I like how in the begining of the game Artosis said that dragoons are useless vs zerg It's the reverse Artosis Curse. Anything he says is bad is actually a blessing. | ||
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FlaShFTW
United States10092 Posts
On May 21 2017 19:48 RKC wrote: Show nested quote + On May 21 2017 19:46 mdb wrote: I like how in the begining of the game Artosis said that dragoons are useless vs zerg It's the reverse Artosis Curse. Anything he says is bad is actually a blessing. or maybe cause artosis doesnt know what hes talking about | ||
[sc1f]eonzerg
Belgium6505 Posts
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FlaShFTW
United States10092 Posts
On May 21 2017 19:50 [sc1f]eonzerg wrote: protoss just killed zerg with dragoons and slow zealots.we dont talk about imba. i mean sk went for one of the only units that get owned by goons in the matchup in an open ground fight lol... | ||
Zera
Lithuania716 Posts
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ShloobeR
Korea (South)3806 Posts
On May 21 2017 19:46 mdb wrote: I like how in the begining of the game Artosis said that dragoons are useless vs zerg They also said very specifically multiple times that there are timing windows for dragoons to push very effectively against zerg. | ||
RKC
2848 Posts
On May 21 2017 19:49 FlaShFTW wrote: Show nested quote + On May 21 2017 19:48 RKC wrote: On May 21 2017 19:46 mdb wrote: I like how in the begining of the game Artosis said that dragoons are useless vs zerg It's the reverse Artosis Curse. Anything he says is bad is actually a blessing. or maybe cause artosis doesnt know what hes talking about Tasteless should know better, but is probably too nice to override his Archon brother. Must be the Kalla code or some shit. Tasteless in his solo cast does great analysis. Such a shame he tends to restrain himself when Artosis is around. | ||
ortseam
996 Posts
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Arvendilin
Germany1878 Posts
On May 21 2017 19:54 RKC wrote: Show nested quote + On May 21 2017 19:49 FlaShFTW wrote: On May 21 2017 19:48 RKC wrote: On May 21 2017 19:46 mdb wrote: I like how in the begining of the game Artosis said that dragoons are useless vs zerg It's the reverse Artosis Curse. Anything he says is bad is actually a blessing. or maybe cause artosis doesnt know what hes talking about Tasteless should know better, but is probably too nice to override his Archon brother. Must be the Kalla code or some shit. Tasteless in his solo cast does great analysis. Such a shame he tends to restrain himself when Artosis is around. Have there been any solo casts recently? | ||
ortseam
996 Posts
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c3rberUs
Japan11285 Posts
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c3rberUs
Japan11285 Posts
On May 21 2017 19:58 ortseam wrote: I hope Best reads TL and goes 4gate haha | ||
gngfn
United States1726 Posts
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RKC
2848 Posts
On May 21 2017 19:56 Arvendilin wrote: Show nested quote + On May 21 2017 19:54 RKC wrote: On May 21 2017 19:49 FlaShFTW wrote: On May 21 2017 19:48 RKC wrote: On May 21 2017 19:46 mdb wrote: I like how in the begining of the game Artosis said that dragoons are useless vs zerg It's the reverse Artosis Curse. Anything he says is bad is actually a blessing. or maybe cause artosis doesnt know what hes talking about Tasteless should know better, but is probably too nice to override his Archon brother. Must be the Kalla code or some shit. Tasteless in his solo cast does great analysis. Such a shame he tends to restrain himself when Artosis is around. Have there been any solo casts recently? Not in my recent memory. Maybe it was this one time Artosis fell ill or something. Or maybe it was even a SC2 game. Anyway, point is, Tasteless is really a different creature if given full reign of the commentary. In a good way. Purely for analytical cast, I definitely prefer him going solo without being distracted chummying up Artosis. | ||
ortseam
996 Posts
On May 21 2017 20:01 c3rberUs wrote: haha ![]() | ||
Arvendilin
Germany1878 Posts
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SlayerS_BunkiE
Canada1706 Posts
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[sc1f]eonzerg
Belgium6505 Posts
best:tropic thunder | ||
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c3rberUs
Japan11285 Posts
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BisuDagger
Bisutopia19202 Posts
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Dazed.
Canada3301 Posts
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c3rberUs
Japan11285 Posts
On May 21 2017 20:03 ortseam wrote: Show nested quote + On May 21 2017 20:01 c3rberUs wrote: On May 21 2017 19:58 ortseam wrote: I hope Best reads TL and goes 4gate haha ![]() He didn't need it ^_^ 2-1 BeSt | ||
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GTR
51393 Posts
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ortseam
996 Posts
On May 21 2017 20:05 Dazed_Spy wrote: Whats the score? I just got up. Best is up 2:1 now | ||
sixfour
England11061 Posts
On May 21 2017 20:05 Dazed_Spy wrote: Whats the score? I just got up. Best up 2-1 | ||
gngfn
United States1726 Posts
On May 21 2017 20:05 Dazed_Spy wrote: Whats the score? I just got up. Best LWW so far. | ||
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BisuDagger
Bisutopia19202 Posts
On May 21 2017 20:05 [sc1f]eonzerg wrote: artosis:no more psistorms. best:tropic thunder I chuckled a bit too. Maybe SK heard artosis and charged in. | ||
Essbee
Canada2371 Posts
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Disregard
China10252 Posts
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lolfail9001
Russian Federation40186 Posts
On May 21 2017 20:05 Dazed_Spy wrote: Whats the score? I just got up. 2-1 for Best. I sensed a 3-1 12 hours ago, i am almost confident in it now. | ||
tanngard
Norway1325 Posts
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RKC
2848 Posts
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arbiter_md
Moldova1219 Posts
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FlaShFTW
United States10092 Posts
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outscar
2832 Posts
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ortseam
996 Posts
On May 21 2017 20:08 FlaShFTW wrote: Nice attack there. did anyone get a glimpse of the gateway count from best? was it 8 gate all in? Yeah, 8 gates (It's not completely all in imo) | ||
Bonyth
Poland538 Posts
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RKC
2848 Posts
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c3rberUs
Japan11285 Posts
On May 21 2017 20:12 RKC wrote: So does this mean Best > Bisu in PvZ? Is this the new order? o.o | ||
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FlaShFTW
United States10092 Posts
On May 21 2017 20:11 ortseam wrote: Show nested quote + On May 21 2017 20:08 FlaShFTW wrote: Nice attack there. did anyone get a glimpse of the gateway count from best? was it 8 gate all in? Yeah, 8 gates (It's not completely all in imo) you dont have a 3rd base and youre not getting one any time soon. unless you basically kill zerg you're far behind after. | ||
[sc1f]eonzerg
Belgium6505 Posts
On May 21 2017 20:12 RKC wrote: So does this mean Best > Bisu in PvZ? oh yeah,soulkey smashed bisu in bo5. | ||
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GTR
51393 Posts
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Ej_
47656 Posts
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ortseam
996 Posts
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ortseam
996 Posts
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sixfour
England11061 Posts
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ShloobeR
Korea (South)3806 Posts
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lolfail9001
Russian Federation40186 Posts
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fabiano
Brazil4644 Posts
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outscar
2832 Posts
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[sc1f]eonzerg
Belgium6505 Posts
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FlaShFTW
United States10092 Posts
also those lings lol. best just hold position what are you doing. | ||
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GTR
51393 Posts
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Ej_
47656 Posts
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r.Evo
Germany14080 Posts
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SlayerS_BunkiE
Canada1706 Posts
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Malinor
Germany4719 Posts
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SlayerS_BunkiE
Canada1706 Posts
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lolfail9001
Russian Federation40186 Posts
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Ziggy
South Korea2105 Posts
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lastride
2390 Posts
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GTR
51393 Posts
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Ej_
47656 Posts
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gngfn
United States1726 Posts
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Disregard
China10252 Posts
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SlayerS_BunkiE
Canada1706 Posts
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sixfour
England11061 Posts
SOULKEY | ||
Disregard
China10252 Posts
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ShloobeR
Korea (South)3806 Posts
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Disregard
China10252 Posts
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BisuDagger
Bisutopia19202 Posts
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Terrorbladder
2713 Posts
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Lucumo
6850 Posts
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TheNewEra
Germany3128 Posts
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r.Evo
Germany14080 Posts
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gngfn
United States1726 Posts
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Terrorbladder
2713 Posts
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tube
United States1475 Posts
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razorsuKe
Canada1999 Posts
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SlayerS_BunkiE
Canada1706 Posts
On May 21 2017 20:47 Disregard wrote: boring series between these 2 wtf yeah... worst series so far. bisu ssak and mong shine definitely way better. | ||
lolfail9001
Russian Federation40186 Posts
On May 21 2017 20:48 tube wrote: i believe getting a dark archon and maelstrom is the answer to muta ht snipes Is not maelstrom answer to everything zerg, anyway? | ||
Terrorbladder
2713 Posts
On May 21 2017 20:48 tube wrote: but you're on 2 bases and having to build units because zerg kept you in the dark whole gamei believe getting a dark archon and maelstrom is the answer to muta ht snipes | ||
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BisuDagger
Bisutopia19202 Posts
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Disregard
China10252 Posts
On May 21 2017 20:49 lolfail9001 wrote: Show nested quote + On May 21 2017 20:48 tube wrote: i believe getting a dark archon and maelstrom is the answer to muta ht snipes Is not maelstrom answer to everything zerg, anyway? At least it would've made these games a bit more exciting | ||
SlayerS_BunkiE
Canada1706 Posts
On May 21 2017 20:49 razorsuKe wrote: here we go ZvZ finals! no!!! i hope you're not a prophet! | ||
gngfn
United States1726 Posts
On May 21 2017 20:49 BisuDagger wrote: Honestly, if Flash wins next then I'm super excited for the next series. If Soulkey doesn't step it up either Flash or Last will walk over him. But maybe he took this win for granted and already started practicing a lot vs T. | ||
Zariel
Australia1285 Posts
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juvenal
2448 Posts
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Disregard
China10252 Posts
On May 21 2017 20:49 SlayerS_BunkiE wrote: no!!! i hope you're not a prophet! MSL FINALS NOOOOOOOOOO | ||
faculty.aCe.
Germany107 Posts
On May 21 2017 20:48 tube wrote: i believe getting a dark archon and maelstrom is the answer to muta ht snipes Usually Protoss just went up to 6 Corsairs and kept those alive after the initial harassment. He gained map control through DT's and was safe against mutas later on. | ||
lolfail9001
Russian Federation40186 Posts
On May 21 2017 20:49 razorsuKe wrote: here we go ZvZ finals! With Shine walking over Soulkey 3-0 because Soulkey still does not know how to win against Shine in Brood War. | ||
Xeln4g4
Italy1208 Posts
On May 21 2017 20:49 lolfail9001 wrote: Show nested quote + On May 21 2017 20:48 tube wrote: i believe getting a dark archon and maelstrom is the answer to muta ht snipes Is not maelstrom answer to everything zerg, anyway? Mael very good vs muta in any case, the problem is....u hardly have it when u need. They should make the dark archon getting 100 energy when complete. This might rebalance this stupi mu. | ||
arbiter_md
Moldova1219 Posts
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xccam
Great Britain1150 Posts
On May 21 2017 20:48 tube wrote: i believe getting a dark archon and maelstrom is the answer to muta ht snipes Have dragoon range might have helped. | ||
juvenal
2448 Posts
On May 21 2017 20:50 Zariel wrote: A-move hydras, micro mutas, snipe templars dude Best is literally tier1 a-move protoss, it is only fair he got rekt by mass hydra. | ||
tube
United States1475 Posts
-theorycrafting shitter | ||
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FlaShFTW
United States10092 Posts
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traxamillion
104 Posts
Series went to 5 games and was competitive. I've seen much worse. Crying about Hydra busts and how ez/lame they are is dumb. None of you would probably ever pull one off against best and they are a necessary part of randomizing your strategy | ||
autrim64
1 Post
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c3rberUs
Japan11285 Posts
on Tuesday | ||
xccam
Great Britain1150 Posts
On May 21 2017 20:53 FlaShFTW wrote: I TOLD YOU ALL MUTA SWITCHES MAN If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want. EDIT: not to take anything away from soulkey, but BeSt didn't help himself there. | ||
ortseam
996 Posts
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r.Evo
Germany14080 Posts
On May 21 2017 20:56 ortseam wrote: Best actually forgot goon range, and the DT drop reaction was practically instant from SK, like wtf fast. Also good luck microing hydras when you have to keep the mutas moving around There was also an Overlord popping a few seconds before DTs got there so that helped a bit. | ||
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FlaShFTW
United States10092 Posts
On May 21 2017 20:56 xccam wrote: If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want. mass hydra will still melt to those 3 ht with at least 2 storms in each of them. but yes goon range does help but he melted to that attack, goon range does not save him there. | ||
reminisce12
Australia318 Posts
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traxamillion
104 Posts
On May 21 2017 20:52 arbiter_md wrote: Somehow even that DT drop and couple of dodge-less storms didn't help Best to recover from that initial damage done by lings. Soul key taking that 4th allowed him enough economy to push through with hydras in the end and he did a good job keeping the HT count low. Didnt help best flew his corsairs right over Hydra in the middle of the map and basically lost his only 2. The Ling run by didn't do huge damage but he did some work and kept base in his base while the counter DT drop was reacted to quickly and SKG only lost 5 or so drones. Had best not pulled that drop though I don't think he gets a 3rd up at all | ||
ortseam
996 Posts
On May 21 2017 20:57 r.Evo wrote: Show nested quote + On May 21 2017 20:56 ortseam wrote: Best actually forgot goon range, and the DT drop reaction was practically instant from SK, like wtf fast. Also good luck microing hydras when you have to keep the mutas moving around There was also an Overlord popping a few seconds before DTs got there so that helped a bit. Well yeah, if there is no overlord you can't notice at all. Also forgot to mention that he completely gave up the high ground in the last attack, not that it mattered that much | ||
traxamillion
104 Posts
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RKC
2848 Posts
As for not dodging storms, he could've done better and been less wasteful. But he wanted to keep up the aggression, and wasn't really worried about the losses as the second wave was coming (as quoted during the interview). No one plays perfect. He perhaps figured that focusing on macro was a better use of his time and attention. And the plan worked. Sure, the games looked scrappy, but it was all part of SK's aggressive gameplan. Credit where credit is due. | ||
xccam
Great Britain1150 Posts
On May 21 2017 20:57 FlaShFTW wrote: Show nested quote + On May 21 2017 20:56 xccam wrote: On May 21 2017 20:53 FlaShFTW wrote: I TOLD YOU ALL MUTA SWITCHES MAN If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want. mass hydra will still melt to those 3 ht with at least 2 storms in each of them. but yes goon range does help but he melted to that attack, goon range does not save him there. We will never know if it would be enough to win BeSt the game, but if he remembers range the mutas take more damage sniping templar the first time round, take more damage sniping the probes and flying into the main, and take more damage running in to snipe templar in the final fight, as well as this more dragoons are firing at hydras and mutas in the final fight. Muta switches do not instantly win the game against protoss (even without corsairs) and Soulkey was not far enough ahead that there was nothing they could do. The reason BeSt lost that fight like he did was because he forgot Dragoon range. If you honestly think there was nothing BeSt could actively done to prevent that loss perhaps people SHOULD be complaining about zerg vs protoss. | ||
RowdierBob
Australia12939 Posts
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FlaShFTW
United States10092 Posts
On May 21 2017 21:07 xccam wrote: Show nested quote + On May 21 2017 20:57 FlaShFTW wrote: On May 21 2017 20:56 xccam wrote: On May 21 2017 20:53 FlaShFTW wrote: I TOLD YOU ALL MUTA SWITCHES MAN If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want. mass hydra will still melt to those 3 ht with at least 2 storms in each of them. but yes goon range does help but he melted to that attack, goon range does not save him there. We will never know if it would be enough to win BeSt the game, but if he remembers range the mutas take more damage sniping templar the first time round, take more damage sniping the probes and flying into the main, and take more damage running in to snipe templar in the final fight, as well as this more dragoons are firing at hydras and mutas in the final fight. Muta switches do not instantly win the game against protoss (even without corsairs) and Soulkey was not far enough ahead that there was nothing they could do. The reason BeSt lost that fight like he did was because he forgot Dragoon range. If you honestly think there was nothing BeSt could actively done to prevent that loss perhaps people SHOULD be complaining about zerg vs protoss. you do not have goon range that early with only like 5 goons out. rewatch the game. he had like 5 goons when the mutas first attacked and no protoss is getting goon range that early. the only reason why protoss has a chance against zerg in mass attacks IS BECAUSE OF STORM. this is not a debatable issue. Protoss is able to hold their own against mass zerg because of AOE. rewatch the fight. sk gets hit by 2 storms without even dodging well and still wins the fight with 18 hydras left over. goon range on about 20 goons does not make him lose all 18 of those hydras. you are dead wrong, the muta switch is what won soulkey the game. | ||
faculty.aCe.
Germany107 Posts
On May 21 2017 21:15 FlaShFTW wrote: Show nested quote + On May 21 2017 21:07 xccam wrote: On May 21 2017 20:57 FlaShFTW wrote: On May 21 2017 20:56 xccam wrote: On May 21 2017 20:53 FlaShFTW wrote: I TOLD YOU ALL MUTA SWITCHES MAN If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want. mass hydra will still melt to those 3 ht with at least 2 storms in each of them. but yes goon range does help but he melted to that attack, goon range does not save him there. We will never know if it would be enough to win BeSt the game, but if he remembers range the mutas take more damage sniping templar the first time round, take more damage sniping the probes and flying into the main, and take more damage running in to snipe templar in the final fight, as well as this more dragoons are firing at hydras and mutas in the final fight. Muta switches do not instantly win the game against protoss (even without corsairs) and Soulkey was not far enough ahead that there was nothing they could do. The reason BeSt lost that fight like he did was because he forgot Dragoon range. If you honestly think there was nothing BeSt could actively done to prevent that loss perhaps people SHOULD be complaining about zerg vs protoss. you do not have goon range that early with only like 5 goons out. rewatch the game. he had like 5 goons when the mutas first attacked and no protoss is getting goon range that early. the only reason why protoss has a chance against zerg in mass attacks IS BECAUSE OF STORM. this is not a debatable issue. Protoss is able to hold their own against mass zerg because of AOE. rewatch the fight. sk gets hit by 2 storms without even dodging well and still wins the fight with 18 hydras left over. goon range on about 20 goons does not make him lose all 18 of those hydras. you are dead wrong, the muta switch is what won soulkey the game. The muta switch winning the game was the result of many mistakes made by Best beforehand. The 1-gate-opening without any harassment put him in a passive position. Having a super late forge allowed the early-on ling-aggression, that cost him a cannon, a pylon and made Best build an additional cannon in the main base. Later on soulkey perfectly countered the mass-zealot aggression by going 6 hatch-hydra. All in all that puts Best in a huge disadvantage, and he had to cut edges here and there to even be able to get a proper army and another base up. So he didn't have the 10-12 goons up, nor any archons that would usually already be there, when the mutas arrive. All in all Best's mistakes cost him the series. | ||
endy
Switzerland8970 Posts
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Barneyk
Sweden304 Posts
Soulkey was sharp as hell and exploited a few critical mistakes from Best. But that did not make the games very entertaining or good. Game 2 being the exception, it was a good and interesting game. | ||
infinity2k17
22 Posts
I can think of slight alternative layouts that defend the main ramp against lings and have the cannons/forge/gatway surrounding the nexus but i'm not sure how that would turn out in practice. It's normally like: 5 zealots (1 on the way), 2 cannons (1 or 2 on the way) and probes vs 8-10 hydras, around 8-10 lings So the hydras snipe a couple of slowlots who are now simply sponges/blocks to try and slow the Z down, they snipe the furthest buildings out and maybe lose a few hydras/lings at maximum. The P cannot engage and even if they do manage to put up cannons in time - the Zerg controls the entire map and can sit outside the base. I can't think of a better way to do it, but i wish there was because its frustrating to see this repeatedly.. the tight wall-in just gets all the P units stuck taking hits and hoping the cannons can do everything. Every time this happens i just going to guess about 8 out of 10 times the P loses - even scouting the Z build is not good enough. I know its always been complained about, but i'm usually someone who thinks there can be a reasonable response - in this case i really don't think there is. Rather than individual winstats, look at BO5's especially (because Z is comfortable and safe in rushing 2 times out of 5). Then there's the early midgame issues - the general problems with anti-air mean a muta switch is often the next killer blow you need to avoid - forcing P into sairs or trying to use templar/goons to kill mutas. Sometimes even a mainbase doom drop while you desperately try to get your goons back into your main to defend (hoping your own buildings are not making it even harder for you) Good Z's, even half-decent Z's hold the P on 2 bases, have a wide vision of the map and can control the flow of the game. I'm not saying Soulkey didn't deserve to win here, this is just in general - and having been on the receiving end of this type of play many times, having watched many many games. The fact he lost 2 games didn't matter because his wins were so strong on the other maps. Both loses were on Outsider/Camelot, 2 zerg favoured maps! One of which he went lurker vs a goon/reaver push (??). Sorry for the long post.. I just wanted to put in words what is frustrating about watching even the best P play against Zerg.. The post above me say BeSt mistakes lost him the game, certainly it didn't help - but how perfect can you expect a P to play - he's on the backfoot from the start unless he's doing a proxy 2gate or some kind of cut probes -> zealot timing attack. I don't know what the solution is, I don't like to suggest balance changes. The map certainly helps somewhat. A Forge FE Protoss in 2017 is giving Zerg a big advantage from the start, in my opinion. Edit: just another point, in all 3 of SK's wins, BeSt never even managed an engagement near SK's base or even a trade in the middle. It was defend until loss. | ||
[sc1f]eonzerg
Belgium6505 Posts
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asel
Germany1598 Posts
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usopsama
6502 Posts
Soulkey is a strong zerg player, but in some of his games, he just doesn't expand enough. Like in game 2 & 3, at some point, he just stops expanding after 3 bases and lets the protoss macro eventually roll over him. If he was going for a 3-base timing attack, sure, I understand. However, he stays on 3-base and stays passive. It makes no fucking sense. If you are going to stay passive, then expand more. | ||
mishimaBeef
Canada2259 Posts
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RKC
2848 Posts
On May 22 2017 01:04 usopsama wrote: Thank god Soulkey won. I was so worried after game 2 & 3. Soulkey is a strong zerg player, but in some of his games, he just doesn't expand enough. Like in game 2 & 3, at some point, he just stops expanding after 3 bases and lets the protoss macro eventually roll over him. If he was going for a 3-base timing attack, sure, I understand. However, he stays on 3-base and stays passive. It makes no fucking sense. If you are going to stay passive, then expand more. In G2, SK took a 4th base. Then Best hit a deadly timing. He went a bit too heavy on lurkers against goons and reaver. Bad move in wide open engagements. But he probably went lurker to play defence and also drop harass. His game plan was clearly to macro up. If I remember correctly, in the post-game interview, he said something like being shaken by G2 and then decided to switch up and play more aggressively. Brings back memories of his reverse-kill against Inno in SC2 GSL. He adjusted mid-series, and his strategy paid off. | ||
Qikz
United Kingdom12022 Posts
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Miragee
8467 Posts
Soulkey didn't really play that well, either. His anti-storm micro was pretty bad. He played kinda intelligent and used Best's fails to his advantage but I don't think he will be able to get anything done with that level of play against Last or Flash. | ||
blabber
United States4448 Posts
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RealityIsKing
613 Posts
On May 22 2017 02:56 blabber wrote: sad that Best's shuttle with two dark templars had died in Game 5, I'm pretty sure he was planning on getting maelstrom for the mutas Maybe that's why the goon range was delayed. | ||
blade55555
United States17423 Posts
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tanngard
Norway1325 Posts
On May 22 2017 02:53 Miragee wrote: Well, that was a pretty disappointing series, especially comparing it to the other two... Best man, how can you mess up a ramp block with 3 zealots? One zealot ok, that happens because you have place it perfectly. 2 maybe but rarely. But 3? Wow. He messed up his blocks so often it wasn't even funny. If you play like that you deserve to go down. Soulkey didn't really play that well, either. His anti-storm micro was pretty bad. He played kinda intelligent and used Best's fails to his advantage but I don't think he will be able to get anything done with that level of play against Last or Flash. In the three leagues that is going on right now, ASL, TSL and SSL, Protoss is 14-3, 4-1 10-1 = 27-5 vs zerg. The five wins is: Shuttle vs PURPOSE, Movie vs Miso, Free vs Hero and Best two games vs Soulkey today. So the guy that actually manages to take 2 of the 5 total wins vs zerg this season in 32 games, deserves to go down on the fault of his own mistakes? You think that a score of 5-27 is just because protoss players are doing so many mistakes? Nothing to do with the MU being ridiculous difficult for the moment? I'm not saying it cant be fixed, but lets have this in mind before we criticise Best's performance today. | ||
Miragee
8467 Posts
On May 22 2017 04:50 tanngard wrote: Show nested quote + On May 22 2017 02:53 Miragee wrote: Well, that was a pretty disappointing series, especially comparing it to the other two... Best man, how can you mess up a ramp block with 3 zealots? One zealot ok, that happens because you have place it perfectly. 2 maybe but rarely. But 3? Wow. He messed up his blocks so often it wasn't even funny. If you play like that you deserve to go down. Soulkey didn't really play that well, either. His anti-storm micro was pretty bad. He played kinda intelligent and used Best's fails to his advantage but I don't think he will be able to get anything done with that level of play against Last or Flash. In the three leagues that is going on right now, ASL, TSL and SSL, Protoss is 14-3, 4-1 10-1 = 27-5 vs zerg. The five wins is: Shuttle vs PURPOSE, Movie vs Miso, Free vs Hero and Best two games vs Soulkey today. So the guy that actually manages to take 2 of the 5 total wins vs zerg this season in 32 games, deserves to go down on the fault of his own mistakes? You think that a score of 5-27 is just because protoss players are doing so many mistakes? Nothing to do with the MU being ridiculous difficult for the moment? I'm not saying it cant be fixed, but lets have this in mind before we criticise Best's performance today. Why did it become so popular recently to bring up these stats everytime, regardless of the argument. I don't care what the stats are because they have nothing to do with my statement, which still stands. If you can't even block your choke with zealots against ling runbys multiple times in a series, even simple blocks, then you deserve to go down. That's a D-level mistake right there (not that it happened at all but the amount of times it happened). Let's be honest here, Best would have probably taken the series if he didn't let those silly runbys happen. | ||
Moopower
127 Posts
Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Best did make some critical mistakes that cost him the series but it comes to question, where is there ever a time where protoss can equally exploit a zerg mistake and gain a considerable advantage bc of it? It seems protoss has to stay on top more often than not, just not to lose, while you cant say the same for zerg. This is like how pvz is to zvt, zerg makes a critical mustake against terran, they can lose outright. | ||
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FlaShFTW
United States10092 Posts
On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. | ||
Moopower
127 Posts
On May 22 2017 05:39 FlaShFTW wrote: Show nested quote + On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. I have been in the scene for a lot longer than you realize, i forgot my old account. What i mean by baby sitting rather than pointing out apm is it is easier to dodge storms than it is to critically analyze the best position for reavers and target fire and your fragile units than it us more autonomous to see the storm placement and dodge. As for sending a 2nd probe out, of course protoss players should try to do this, but good zerg players will hunt the extra probe scouts and should be able to kill them due to their speed upgrade. You have to try to be inventive to make your probe be hidden, and a probe that is anywhere near their base should get sniped by a competent zerg player. It is basically up to the zerg to make a mistake and let a probe see the same way best made a mistake by letting lings come in the ramp. Arguing for an exception rather than the standard is never a good argument. When both parties being equal, Im arguing that zerg has it easier, which the stats seem to support. You either have a bunch of protoss players being inferior players or the race is inferior or the map pool. Or a combination. | ||
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FlaShFTW
United States10092 Posts
On May 22 2017 05:45 Moopower wrote: Show nested quote + On May 22 2017 05:39 FlaShFTW wrote: On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. I have been in the scene for a lot longer than you realize, i forgot my old account. What i mean by baby sitting rather than pointing out apm is it is easier to dodge storms than ut is to critically analyze the best position for reavers and target fire and your fragile units than it us more autonomous to see the storm placement and dodge. As for sending a 2nd probe out, of course protoss players should try to do this, but good zerg players will hunt the extra probe scouts and should be able to kill them due to their speed upgrade. You have to try to be inventive to make your probe be hidden, and a probe that is anywhere near their base should get sniped by a competent zerg player. It is basically up to the zerg to make a mistake and let a probe see the same way best made a mistake by letting lings come in the ramp. You do not nearly need to position the reaver as well as you make it out to be. watch rain vs effort on circuit breakers in asl2. soulkey never once checked the 12 position in game 1. or in general that top area. sending out a 2nd probe as your 1st one is about to die and tuck it near the zerg base somewhere inconspicuous allows you to gather all the information you'll need until corsairs can come up. | ||
Moopower
127 Posts
[QUOTE]On May 22 2017 05:45 Moopower wrote: [QUOTE]On May 22 2017 05:39 FlaShFTW wrote: [QUOTE]On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. [/QUOTE] Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. [/QUOTE] I have been in the scene for a lot longer than you realize, i forgot my old account. What i mean by baby sitting rather than pointing out apm is it is easier to dodge storms than ut is to critically analyze the best position for reavers and target fire and your fragile units than it us more autonomous to see the storm placement and dodge. As for sending a 2nd probe out, of course protoss players should try to do this, but good zerg players will hunt the extra probe scouts and should be able to kill them due to their speed upgrade. You have to try to be inventive to make your probe be hidden, and a probe that is anywhere near their base should get sniped by a competent zerg player. It is basically up to the zerg to make a mistake and let a probe see the same way best made a mistake by letting lings come in the ramp. [/QUOTE] You do not nearly need to position the reaver as well as you make it out to be. watch rain vs effort on circuit breakers in asl2. soulkey never once checked the 12 position in game 1. or in general that top area. sending out a 2nd probe as your 1st one is about to die and tuck it near the zerg base somewhere inconspicuous allows you to gather all the information you'll need until corsairs can come up. [/QUOTE I can say the same about zerg dodging storms, position is key id say takes more focus than it takes to dodge storms, because you have to actually think where to place, even if it is a split second longer you have to predict and whether the hydra will focus the shuttle or the reaver amd how quick they can switch their targetting. storms dodging, you simply react and move out of the way, then let the ai do its job and let them atk, protoss is alot more manual in atking when it comes to certain key battles at a high level. however slight it may be still takes more focus. You can point out a specific game, and in that specific game you pointed out was his reavers in or out of position and did he have sufficient hydras to punish the reaver. You have to compare apples to apples, not just cite an example to where reavers made a good impact. or you can view the average pvz game where reavers take out just as much as they were worth. Protoss in order to win has to take much more units than they are worth because they cost more and take more time to reinforce and are slower moving across the map. Also your probe argument isnt great bc by the time the 1 st probe dies and best tries to send a 2nd probe out a competent zerg should scout to see the 2nd probe with the ol hovering over the natural and then it just comes down to hunting it down, which again is easy to find with the speed of the lings. | ||
ShowTheLights
Korea (South)1669 Posts
Soulkey is going to fucking get smashed when he cant hydra bust protosses anymore next round, one trick pony | ||
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FlaShFTW
United States10092 Posts
[QUOTE]On May 22 2017 05:53 FlaShFTW wrote: [QUOTE]On May 22 2017 05:45 Moopower wrote: [QUOTE]On May 22 2017 05:39 FlaShFTW wrote: [QUOTE]On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. [/QUOTE] Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. [/QUOTE] I have been in the scene for a lot longer than you realize, i forgot my old account. What i mean by baby sitting rather than pointing out apm is it is easier to dodge storms than ut is to critically analyze the best position for reavers and target fire and your fragile units than it us more autonomous to see the storm placement and dodge. As for sending a 2nd probe out, of course protoss players should try to do this, but good zerg players will hunt the extra probe scouts and should be able to kill them due to their speed upgrade. You have to try to be inventive to make your probe be hidden, and a probe that is anywhere near their base should get sniped by a competent zerg player. It is basically up to the zerg to make a mistake and let a probe see the same way best made a mistake by letting lings come in the ramp. [/QUOTE] You do not nearly need to position the reaver as well as you make it out to be. watch rain vs effort on circuit breakers in asl2. soulkey never once checked the 12 position in game 1. or in general that top area. sending out a 2nd probe as your 1st one is about to die and tuck it near the zerg base somewhere inconspicuous allows you to gather all the information you'll need until corsairs can come up. [/QUOTE I can say the same about zerg dodging storms, position is key id say takes more focus than it takes to dodge storms, because you have to actually think where to place, even if it is a split second longer you have to predict and whether the hydra will focus the shuttle or the reaver amd how quick they can switch their targetting. storms dodging, you simply react and move out of the way, then let the ai do its job and let them atk, protoss is alot more manual in atking when it comes to certain key battles at a high level. however slight it may be still takes more focus. You can point out a specific game, and in that specific game you pointed out was his reavers in or out of position and did he have sufficient hydras to punish the reaver. You have to compare apples to apples, not just cite an example to where reavers made a good impact. or you can view the average pvz game where reavers take out just as much as they were worth. Protoss in order to win has to take much more units than they are worth because they cost more and take more time to reinforce and are slower moving across the map. Also your probe argument isnt great bc by the time the 1 st probe dies and best tries to send a 2nd probe out a competent zerg should scout to see the 2nd probe with the ol hovering over the natural and then it just comes down to hunting it down, which again is easy to find with the speed of the lings. [/QUOTE] buddy, the OL is positioned to the top of the forge FE set up. you sneak the probe out through the bottom area between the forge and the pylon where the OL can't see. you can even just use a zealot to sac it for scouting information as well if that's what you want. | ||
Moopower
127 Posts
[QUOTE]On May 22 2017 05:57 Moopower wrote: [QUOTE]On May 22 2017 05:53 FlaShFTW wrote: [QUOTE]On May 22 2017 05:45 Moopower wrote: [QUOTE]On May 22 2017 05:39 FlaShFTW wrote: [QUOTE]On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. [/QUOTE] Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. [/QUOTE] I have been in the scene for a lot longer than you realize, i forgot my old account. What i mean by baby sitting rather than pointing out apm is it is easier to dodge storms than ut is to critically analyze the best position for reavers and target fire and your fragile units than it us more autonomous to see the storm placement and dodge. As for sending a 2nd probe out, of course protoss players should try to do this, but good zerg players will hunt the extra probe scouts and should be able to kill them due to their speed upgrade. You have to try to be inventive to make your probe be hidden, and a probe that is anywhere near their base should get sniped by a competent zerg player. It is basically up to the zerg to make a mistake and let a probe see the same way best made a mistake by letting lings come in the ramp. [/QUOTE] You do not nearly need to position the reaver as well as you make it out to be. watch rain vs effort on circuit breakers in asl2. soulkey never once checked the 12 position in game 1. or in general that top area. sending out a 2nd probe as your 1st one is about to die and tuck it near the zerg base somewhere inconspicuous allows you to gather all the information you'll need until corsairs can come up. [/QUOTE I can say the same about zerg dodging storms, position is key id say takes more focus than it takes to dodge storms, because you have to actually think where to place, even if it is a split second longer you have to predict and whether the hydra will focus the shuttle or the reaver amd how quick they can switch their targetting. storms dodging, you simply react and move out of the way, then let the ai do its job and let them atk, protoss is alot more manual in atking when it comes to certain key battles at a high level. however slight it may be still takes more focus. You can point out a specific game, and in that specific game you pointed out was his reavers in or out of position and did he have sufficient hydras to punish the reaver. You have to compare apples to apples, not just cite an example to where reavers made a good impact. or you can view the average pvz game where reavers take out just as much as they were worth. Protoss in order to win has to take much more units than they are worth because they cost more and take more time to reinforce and are slower moving across the map. Also your probe argument isnt great bc by the time the 1 st probe dies and best tries to send a 2nd probe out a competent zerg should scout to see the 2nd probe with the ol hovering over the natural and then it just comes down to hunting it down, which again is easy to find with the speed of the lings. [/QUOTE] buddy, the OL is positioned to the top of the forge FE set up. you sneak the probe out through the bottom area between the forge and the pylon where the OL can't see. you can even just use a zealot to sac it for scouting information as well if that's what you want. [/QUOTE] A zealot is almost as bad as a probe, its not going to make it to the base if they invested in speedlings. The fact that zerg can switch gears quickly to drone up or pump units is why its tricky determining when zerg is going aggro at the beginning stages. Sneaking a probe out is basically saying you to resort to hoping the player is a lesser zerg. We could theorize what players couldve done all day, if you say protoss coupdve sneaked a probe out due to his ol sight not reaching, then zerg who is on top of his game should realize this and track any potential probes coming in, the easiest way to accomplish this is patrolling a wide area close to his base but far enough for lings to snipe probes in time if they find it. With the speedlings, he can invest in that. Well you might counter and say even speedlings cant cover enough area to always catch a probe guaranteed, which Id even argue its still a high percentage if they are worth their salt. If zerg really wanted to abuse protoss, they could make more lings to easily cover more of an area just 6 more for a total of 12 to snipe any probe trying to scout, which only cost zerg 150 minerals and 3 larvae and miss opportunity of drone mining,macro. Now the protoss has to compensate by playing blind by putting up more cannons 150 per cannon and if zerg doesnt commit to a hydra bust and just drones up and takes another expo, bc protoss had to put mass cannons well then they are further behind despite the initial investment of speedlings. Think of it this way, if a protoss goes dt, there are numerous ways to deal with it as a terran or zerg and the player who gets undone by a dt clearly was an inferior player if they allowed dts to make them lose the game. Even when terran and zerg gets caught with their pants down and had no idea it was coming, they often are able to recover and sometimes come back. With a hydra bust, you lose period as a protoss. | ||
HaFnium
United Kingdom1073 Posts
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B-royal
Belgium1330 Posts
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Morbidius
Brazil3449 Posts
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RKC
2848 Posts
- Best played poorly - SK also played poorly - Since Z > P in the MU by a wide margin (and all things being equal), SK won I guess it adds up ![]() | ||
aTnClouD
Italy2428 Posts
On May 22 2017 05:39 FlaShFTW wrote: Show nested quote + On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. Hydra busts are hard to hold because probe gets killed before being able to scout. It's the reason why we don't see a second probe being sent. | ||
TT1
Canada9990 Posts
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Dante08
Singapore4121 Posts
On May 22 2017 10:55 Morbidius wrote: We can't have a single LR without balance whine nowadays. In before balance whine for Flash vs Last | ||
reincremate
China2213 Posts
On May 22 2017 13:05 Dante08 wrote: Show nested quote + On May 22 2017 10:55 Morbidius wrote: We can't have a single LR without balance whine nowadays. In before balance whine for Flash vs Last Flash is OP. Last is also OP. Super imba MU imo. | ||
ggsimida
1140 Posts
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usopsama
6502 Posts
Last vs Soulkey will probably be either 3-2 or 2-3. | ||
reincremate
China2213 Posts
On May 22 2017 13:42 ggsimida wrote: history and now has prove BeSt a tactical naive player in BoX matchups. If can't foresee and defend against early ling runbys/hydra busts won't expect him to do well against Flash anyway ^ ^ Yup. Flash would destroy Best, but it would have made for an entertaining series. Entertaining like the 2010-2011 PL finals where SKT sent Best (instead of Bisu) for the ace match and Flash came out on top in a long macro game. Good times. Also rediscovered this match: https://gaming.youtube.com/watch?v=WXScECis7OE | ||
L_Master
United States8017 Posts
On May 21 2017 20:49 Terrorbladder wrote: Show nested quote + but you're on 2 bases and having to build units because zerg kept you in the dark whole gameOn May 21 2017 20:48 tube wrote: i believe getting a dark archon and maelstrom is the answer to muta ht snipes Corsairs. Before that a probe. If you fuck up and lose your probe, or can't get in you either pressure with zealots to see whats making or if that's too risky (ling speed + decent ling count) and zerg is being especially obnoxious about denying the scout you have to assume the worst and start an extra cannon or two at the right time. On May 21 2017 21:07 xccam wrote: Muta switches do not instantly win the game against protoss (even without corsairs) and Soulkey was not far enough ahead that there was nothing they could do. The reason BeSt lost that fight like he did was because he forgot Dragoon range. If you honestly think there was nothing BeSt could actively done to prevent that loss perhaps people SHOULD be complaining about zerg vs protoss. They can in certain situations. This was pretty close to one of them with best going for a third base at a time when SK was powering hydra. There is no doubt goon range would have helped dramatically in the fight, but I sincerely doubt it would have prevented much in the way of templar snipes. At the first round of snipes best had a whopping three goons. Range or no range SKs muta's weren't taking much damage. In the second fight, most of Best's templar weren't in a good spot and easily snipeable. As for Best preventing that loss, his biggest mistake was not having the corsairs. Not only did he not continue to produce corsairs, he freely donated two corsairs to SKs hydra in the middle of the map. Having those would have been a game changer for HT sniping. On May 22 2017 06:32 ShowTheLights wrote: Hydra busts are SO fucking stupid, I can't believe a matchup depends on keeping ONE probe alive to see what the zerg is doing Soulkey is going to fucking get smashed when he cant hydra bust protosses anymore next round, one trick pony Yea, definitely a one trick pony. That's totally how you win against people like Flash in 40 minute macro games. Also, it doesn't depend on keeping on probe alive, there is much more you can do. There is really no excuse for dying to a hydra bust. On May 22 2017 12:27 TT1 wrote: Best vs Flash/Last semis ruined by zerg cheese, sucks. Cheese? He did 3 hatch dra the first game. The others were all macro games. Best lost because he isn't that great of a PvZer and played subpar even for his PvZ standards in this series. Soulkey versus either of those two is a much better series anyway. TvZ is a more interesting generally, and aside from perhaps Larva (stream version) Soulkey is hands down the best zerg against late game mech. | ||
iamho
United States3346 Posts
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L_Master
United States8017 Posts
On May 22 2017 11:53 aTnClouD wrote: Show nested quote + On May 22 2017 05:39 FlaShFTW wrote: On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. Hydra busts are hard to hold because probe gets killed before being able to scout. It's the reason why we don't see a second probe being sent. Normal zergs don't get ling speed insanely fast, and it's usually possible to keep the probe alive for a very long time. The situation where the probe dies is usually: 1) Zerg is focusing like hell on trying to kill it and made 6 lings to help do so 2) Zerg got ling speed really fast, such that the probe dies a long time before corsair will be out In that situation if you really can't sneak one out, then you can pressure with zealots a little bit to draw the lings away and use that to sneak the probe out. If zerg has enough lings that you're afraid to poke out with 2-3 zlots, and he has been super aggressively denying scout....what does that mean 95% of the time? Yep, hydra bust. So, under those already rare(ish) circumstances, build 2-3 extra pre-emptive cannons around that timing. Yes, if by chance zerg isn't going for a bust it's a setback for P. Nevertheless, I'd arguing winning, or at least not dying, in 95% of "suspicious situations" and being behind 5% of them is a better choice by far than dying 19/20 games just on the off chance it's the 1/20 chance zerg is playing standard. | ||
Qikz
United Kingdom12022 Posts
On May 22 2017 10:55 Morbidius wrote: We can't have a single LR without balance whine nowadays. It's like 2010 all over again! Seriously though, with BW becoming bigger again it was inevitable. I personally think the games yesterday had nothing to do with game or map balance. BeSt just didn't do the BeSt he could. | ||
reincremate
China2213 Posts
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Moopower
127 Posts
On May 22 2017 14:15 L_Master wrote: Show nested quote + On May 22 2017 11:53 aTnClouD wrote: On May 22 2017 05:39 FlaShFTW wrote: On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. Hydra busts are hard to hold because probe gets killed before being able to scout. It's the reason why we don't see a second probe being sent. Normal zergs don't get ling speed insanely fast, and it's usually possible to keep the probe alive for a very long time. The situation where the probe dies is usually: 1) Zerg is focusing like hell on trying to kill it and made 6 lings to help do so 2) Zerg got ling speed really fast, such that the probe dies a long time before corsair will be out In that situation if you really can't sneak one out, then you can pressure with zealots a little bit to draw the lings away and use that to sneak the probe out. If zerg has enough lings that you're afraid to poke out with 2-3 zlots, and he has been super aggressively denying scout....what does that mean 95% of the time? Yep, hydra bust. So, under those already rare(ish) circumstances, build 2-3 extra pre-emptive cannons around that timing. Yes, if by chance zerg isn't going for a bust it's a setback for P. Nevertheless, I'd arguing winning, or at least not dying, in 95% of "suspicious situations" and being behind 5% of them is a better choice by far than dying 19/20 games just on the off chance it's the 1/20 chance zerg is playing standard. So your solution is to hope zerg doesn't mind fuck protoss with a speed ling investment to get the protoss to be defensive and assume hydra bust in those situations? Your argument is based on the fact of what ppl normally do when they get speedling, they do try to go all-in or cheese strategies hence why they make such effort to deny any scouting, but a smart zerg player could take adv of this, and force protoss to be defensive and just macro after his initial investment. It doesn't take a lot of lings to deny probe scouting, and then once protoss is left in the dark they have to overcompensate with massive cannons or try to get greedy and lucky, bc they don't have any scouting info other than speedlings. If that were truly the case, zerg should just go speedling all the time and deny protoss scouting, and then fake going hydras and watch protoss have to climb back from being economically behind. What you should be doing is making cases of how progamers could overcome speedlings, with either their own aggression with zealots and then slip a probe by, or just go aggro with zealot and dragon. and then invest in tech later, forcing sunkens or at least a lot of lings at zerg's base and the game normalizes again. | ||
L_Master
United States8017 Posts
On May 22 2017 15:35 Moopower wrote: Show nested quote + On May 22 2017 14:15 L_Master wrote: On May 22 2017 11:53 aTnClouD wrote: On May 22 2017 05:39 FlaShFTW wrote: On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. Hydra busts are hard to hold because probe gets killed before being able to scout. It's the reason why we don't see a second probe being sent. Normal zergs don't get ling speed insanely fast, and it's usually possible to keep the probe alive for a very long time. The situation where the probe dies is usually: 1) Zerg is focusing like hell on trying to kill it and made 6 lings to help do so 2) Zerg got ling speed really fast, such that the probe dies a long time before corsair will be out In that situation if you really can't sneak one out, then you can pressure with zealots a little bit to draw the lings away and use that to sneak the probe out. If zerg has enough lings that you're afraid to poke out with 2-3 zlots, and he has been super aggressively denying scout....what does that mean 95% of the time? Yep, hydra bust. So, under those already rare(ish) circumstances, build 2-3 extra pre-emptive cannons around that timing. Yes, if by chance zerg isn't going for a bust it's a setback for P. Nevertheless, I'd arguing winning, or at least not dying, in 95% of "suspicious situations" and being behind 5% of them is a better choice by far than dying 19/20 games just on the off chance it's the 1/20 chance zerg is playing standard. So your solution is to hope zerg doesn't mind fuck protoss with a speed ling investment to get the protoss to be defensive and assume hydra bust in those situations? Your argument is based on the fact of what ppl normally do when they get speedling, they do try to go all-in or cheese strategies hence why they make such effort to deny any scouting, but a smart zerg player could take adv of this, and force protoss to be defensive and just macro after his initial investment. It doesn't take a lot of lings to deny probe scouting, and then once protoss is left in the dark they have to overcompensate with massive cannons or try to get greedy and lucky, bc they don't have any scouting info other than speedlings. If that were truly the case, zerg should just go speedling all the time and deny protoss scouting, and then fake going hydras and watch protoss have to climb back from being economically behind. What you should be doing is making cases of how progamers could overcome speedlings, with either their own aggression with zealots and then slip a probe by, or just go aggro with zealot and dragon. and then invest in tech later, forcing sunkens or at least a lot of lings at zerg's base and the game normalizes again. I think calling it a "solution" is quite a stretch. The face remains, if a zerg is really wants to deny protoss info before corsair he almost always can. There isn't really a solution to that. A goon serves no purpose against speedlings, and in order to amass the zlots you would need to be safe, you'd have to have played some alternate build with no/severaly delayed stargate and a super fast second gate, which really isn't that good of a build overall. I think there are a few reasons don't fake hydra busts on a regular basis. The first is that they could quite simply shift the meta a bit so protoss is always being more safe, thus reducing the chances of an actual hydra bust working. More importantly, there are only two ways zerg can really deny scouting pre corsair. 1) Regular timed ling speed, but makes 6+ zergling to deny probe, and is willing to leave 2 on ramp. Even then, protoss should still be able to dance between natural and third of the zerg and just keep tabs on what is making. If he see's a hydra pop out of an egg...cannons! If zerg holds production from the natural to "hide the hydras" that would hugely weaken his attack. If the zerg makes more regular lings than that, then they are hurting their own economy some themselves and making 2 extra cannons is not going to set protoss painfully behind 2) Getting ling speed before lair - Unlike #1, this in theory can completely deny scouting. Protoss will be nervous about moving out, and any probe is easily chases. However, this is costly to the zerg, especially in the context of wanting to fake bust but play a normal game. Lair will be significantly delayed, meaning that zerg will have to sack at least 2 OL, perhaps more, OR build spore/hydra. All of these cost money and slow zerg down. I strongly suspect that making 2 extra cannons as protoss in this situation would be, at worst, a marginal setback. It's quite possible protoss doesn't even come out behind at all. Zerg forces 2 cannons, P corsairs force 2 spore or 4-6 larva/drone for protoss. Most zergs don't go fast speedlings without a reason. It just slows down your lair and forces you to have to make hydra really fast or spore up versus corsairs. | ||
IntoTheStorm
116 Posts
As much as I am a protoss fanboy, I have to admit Soulkey played the better (made less mistakes) broodwar this series and clearly deserves his win in this bo5. It wasn't as exciting as Bisu vs Ssak but it was still fun and enjoyable and that's all I can wish for. | ||
Barneyk
Sweden304 Posts
On May 22 2017 14:06 L_Master wrote: Corsairs. Before that a probe. If you fuck up and lose your probe, or can't get in you either pressure with zealots to see whats making or if that's too risky (ling speed + decent ling count) and zerg is being especially obnoxious about denying the scout you have to assume the worst and start an extra cannon or two at the right time. I agree with a lot of the points you made, Soulkey has been looking great since winning the team battle finale on his own. But there is a balance problem with hydra busts. There is a balance problem with protoss deathball vs. zerg as well. Broodwar is a game where every race has a lot of totally overpowered tools against the others. Corsairs is to slow for what people are talking about, once you scout it with your corsair its to late. Pressuring with zealots opens up runbys and when you lose the zealots you definitely wont hold the hydra bust. Since the zerg can scout protoss easier than the protoss can scout zerg if they see to many cannons they can simply back of and drone up or even take another base instead of going for the bust. Of course, I am oversimplifying this a lot and I am way to onesided in my argument but I think it is a pretty clear fact that Zerg is overpowered vs Protoss in this part of the game. That doesn't necessarily make them overpowered or imbalanced as a whole, but this stage of the game is tough for protoss. Some maps make it easier to deal with and some harder. In this specific series Best made a few crucial mistake that someone at his level shouldn't have, so whining about imbalance impacting this series feels like a stretch. I thought the games were super disappointing because of Bests mistakes, not anything to do with imbalance. | ||
StarscreamG1
Portugal1652 Posts
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rackdude
United States882 Posts
Your army will be ever so slightly smaller, but that's okay. When you watch games from Rain and Bisu, you can see that once they get a big ball rolling in the middle of the map, they can utterly destroy Z forces repeatedly. Hell, you can even see that in some of BeSt's games from this series. Because of this, one popular tactic Z uses at this stage is to do backstabs and try to run some lings into the nat/main to get some probes. But that is essentially nullified by the extra cannon, so it's not like that cannon is useless. If it's put closer to the Nexus, it doubles as a muta and lurker drop deterrent, making it easier to move the whole army out to take/defend a third anyways. A third or fourth cannon with a scout? Sure that's overkill. But a second cannon isn't bad, and I think something along these lines should be tried out. But BeSt's biggest issue is that he keeps losing corsairs, and even when he isn't, they aren't doing anything. It seems like one BeSt sees hydras, he throws his corsairs away like they don't mean anything, and that opens him up to the muta switch to get HT sniped. BeSt might as well just stash them in the corner of the map waiting for a muta switch instead of throwing them away every game. Hell, he'd be playing his own metagame: everyone muta switches against him because of how often he loses his corsairs. | ||
mishimaBeef
Canada2259 Posts
going off liquipedia seems to be 21-19 in favor of zerg from group stage onward probably this season map just sucks for toss? | ||
Miragee
8467 Posts
On May 23 2017 01:04 rackdude wrote: I agree with L_master that making a second cannon should just be done in any case where scouting was denied for far too long. It's not even that big of a deal. You're not economically behind because you won't need to cut probes for that small of a change. Your army will be ever so slightly smaller, but that's okay. When you watch games from Rain and Bisu, you can see that once they get a big ball rolling in the middle of the map, they can utterly destroy Z forces repeatedly. Hell, you can even see that in some of BeSt's games from this series. Because of this, one popular tactic Z uses at this stage is to do backstabs and try to run some lings into the nat/main to get some probes. But that is essentially nullified by the extra cannon, so it's not like that cannon is useless. If it's put closer to the Nexus, it doubles as a muta and lurker drop deterrent, making it easier to move the whole army out to take/defend a third anyways. A third or fourth cannon with a scout? Sure that's overkill. But a second cannon isn't bad, and I think something along these lines should be tried out. But BeSt's biggest issue is that he keeps losing corsairs, and even when he isn't, they aren't doing anything. It seems like one BeSt sees hydras, he throws his corsairs away like they don't mean anything, and that opens him up to the muta switch to get HT sniped. BeSt might as well just stash them in the corner of the map waiting for a muta switch instead of throwing them away every game. Hell, he'd be playing his own metagame: everyone muta switches against him because of how often he loses his corsairs. Originally, when Bisu made Forge FE viable/standard, the build took two cannons for granted. Later protoss players started to cut the second cannon because they could get away with it in the meta. | ||
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BigFan
TLADT24920 Posts
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Lebesgue
4542 Posts
Of course PvZ is historically the tough match-up for P, but not to the point where the outcome of the game is decided before the game. Each race has one relatively easier and one relatively harder match-up. Overall if you play better than your opponent, you will win irrespective of the race and the match-up. | ||
reincremate
China2213 Posts
On May 23 2017 07:50 Lebesgue wrote: Haven't watched the series yet, but one should remember that Best was never known for his PvZ. Actually, his PvZ used to be rather weak. So I don't buy any whining about balance of PvZ. Exactly. Best's PvT and PvP have always been beastly while his PvZ is still lackluster. I thought there would be more people in the LR thread making fun of his hilaribad corsair usage: making really low numbers and accomplishing almost nothing with them before carelessly losing them to scourge and hydras. Dohsairs indeed. | ||
RouaF
France4120 Posts
Also people forget too quickly this was 3-2 and could have very well gone Best's way. He should never lose this last game I still have no idea how he could die to this push after defending the first one, would need the replay. | ||
Zvoboo
Germany160 Posts
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_Animus_
Bulgaria1064 Posts
You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... | ||
ShowTheLights
Korea (South)1669 Posts
On May 22 2017 21:47 IntoTheStorm wrote: So... BW is quite well balanced, Best made more mistakes than Soulkey and so he logically lost. As much as I am a protoss fanboy, I have to admit Soulkey played the better (made less mistakes) broodwar this series and clearly deserves his win in this bo5. It wasn't as exciting as Bisu vs Ssak but it was still fun and enjoyable and that's all I can wish for. Rewatch game 1 of best soulkey and tell me how the fuck best is supposed to know to build 4 cannons to defend the hydra bust fucking bullshit, cant wait for soulkeys cheesy hydra bust ass to lose in T v Z he got carried with 1 strat, beat bisu in Round of 16 and the round of 8 2 games | ||
ShowTheLights
Korea (South)1669 Posts
On May 22 2017 11:53 aTnClouD wrote: Show nested quote + On May 22 2017 05:39 FlaShFTW wrote: On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. Hydra busts are hard to hold because probe gets killed before being able to scout. It's the reason why we don't see a second probe being sent. THANK YOU | ||
Dazed.
Canada3301 Posts
On May 24 2017 08:32 ShowTheLights wrote: Are you honestly trying to contend protoss have no means of scouting and responding to a hydra rush? Get out of d- kid.Show nested quote + On May 22 2017 21:47 IntoTheStorm wrote: So... BW is quite well balanced, Best made more mistakes than Soulkey and so he logically lost. As much as I am a protoss fanboy, I have to admit Soulkey played the better (made less mistakes) broodwar this series and clearly deserves his win in this bo5. It wasn't as exciting as Bisu vs Ssak but it was still fun and enjoyable and that's all I can wish for. Rewatch game 1 of best soulkey and tell me how the fuck best is supposed to know to build 4 cannons to defend the hydra bust fucking bullshit, cant wait for soulkeys cheesy hydra bust ass to lose in T v Z he got carried with 1 strat, beat bisu in Round of 16 and the round of 8 2 games | ||
ortseam
996 Posts
On May 24 2017 08:32 ShowTheLights wrote: Rewatch game 1 of best soulkey and tell me how the fuck best is supposed to know to build 4 cannons to defend the hydra bust Rewatch Best vs JD ASL 2 on the same map to get your answer | ||
Reptilia
Chile913 Posts
The last 2 games were certainly decided by Best's mistakes which Soulkey abused perfectly. | ||
Moopower
127 Posts
On May 22 2017 16:17 L_Master wrote: Show nested quote + On May 22 2017 15:35 Moopower wrote: On May 22 2017 14:15 L_Master wrote: On May 22 2017 11:53 aTnClouD wrote: On May 22 2017 05:39 FlaShFTW wrote: On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. Hydra busts are hard to hold because probe gets killed before being able to scout. It's the reason why we don't see a second probe being sent. Normal zergs don't get ling speed insanely fast, and it's usually possible to keep the probe alive for a very long time. The situation where the probe dies is usually: 1) Zerg is focusing like hell on trying to kill it and made 6 lings to help do so 2) Zerg got ling speed really fast, such that the probe dies a long time before corsair will be out In that situation if you really can't sneak one out, then you can pressure with zealots a little bit to draw the lings away and use that to sneak the probe out. If zerg has enough lings that you're afraid to poke out with 2-3 zlots, and he has been super aggressively denying scout....what does that mean 95% of the time? Yep, hydra bust. So, under those already rare(ish) circumstances, build 2-3 extra pre-emptive cannons around that timing. Yes, if by chance zerg isn't going for a bust it's a setback for P. Nevertheless, I'd arguing winning, or at least not dying, in 95% of "suspicious situations" and being behind 5% of them is a better choice by far than dying 19/20 games just on the off chance it's the 1/20 chance zerg is playing standard. So your solution is to hope zerg doesn't mind fuck protoss with a speed ling investment to get the protoss to be defensive and assume hydra bust in those situations? Your argument is based on the fact of what ppl normally do when they get speedling, they do try to go all-in or cheese strategies hence why they make such effort to deny any scouting, but a smart zerg player could take adv of this, and force protoss to be defensive and just macro after his initial investment. It doesn't take a lot of lings to deny probe scouting, and then once protoss is left in the dark they have to overcompensate with massive cannons or try to get greedy and lucky, bc they don't have any scouting info other than speedlings. If that were truly the case, zerg should just go speedling all the time and deny protoss scouting, and then fake going hydras and watch protoss have to climb back from being economically behind. What you should be doing is making cases of how progamers could overcome speedlings, with either their own aggression with zealots and then slip a probe by, or just go aggro with zealot and dragon. and then invest in tech later, forcing sunkens or at least a lot of lings at zerg's base and the game normalizes again. I think calling it a "solution" is quite a stretch. The face remains, if a zerg is really wants to deny protoss info before corsair he almost always can. There isn't really a solution to that. A goon serves no purpose against speedlings, and in order to amass the zlots you would need to be safe, you'd have to have played some alternate build with no/severaly delayed stargate and a super fast second gate, which really isn't that good of a build overall. I think there are a few reasons don't fake hydra busts on a regular basis. The first is that they could quite simply shift the meta a bit so protoss is always being more safe, thus reducing the chances of an actual hydra bust working. More importantly, there are only two ways zerg can really deny scouting pre corsair. 1) Regular timed ling speed, but makes 6+ zergling to deny probe, and is willing to leave 2 on ramp. Even then, protoss should still be able to dance between natural and third of the zerg and just keep tabs on what is making. If he see's a hydra pop out of an egg...cannons! If zerg holds production from the natural to "hide the hydras" that would hugely weaken his attack. If the zerg makes more regular lings than that, then they are hurting their own economy some themselves and making 2 extra cannons is not going to set protoss painfully behind 2) Getting ling speed before lair - Unlike #1, this in theory can completely deny scouting. Protoss will be nervous about moving out, and any probe is easily chases. However, this is costly to the zerg, especially in the context of wanting to fake bust but play a normal game. Lair will be significantly delayed, meaning that zerg will have to sack at least 2 OL, perhaps more, OR build spore/hydra. All of these cost money and slow zerg down. I strongly suspect that making 2 extra cannons as protoss in this situation would be, at worst, a marginal setback. It's quite possible protoss doesn't even come out behind at all. Zerg forces 2 cannons, P corsairs force 2 spore or 4-6 larva/drone for protoss. Most zergs don't go fast speedlings without a reason. It just slows down your lair and forces you to have to make hydra really fast or spore up versus corsairs. So far you only been agreeing with my points. I was responded to that post as "their solution" not mine, which if you read between the lines, it was a bad solution which is clearly implied, that to hope for zerg to be a subpar zerg to not be able to deny scouting probe with speedlings which you agreed with. Now your point about zerg not doing hydra busts on the regular due to it becoming meta therefore being predictable isn't a good argument imo. Because like I stated in the earlier post, a smart zerg will often fake hydra busts forcing protoss to invest in a lot of cannons to survive and they go on to macro instead and pull out ahead economically, now your point about getting lingspeed at a regular time still will deny probe. Hydras should start building around late 4 min mark - 5 minutes. Probe will be dead long before then. It basically becomes a coinflip or rock paper scissors game to where the player has to read the opponent on if they are actually committing to the hydra bust or if it's a fake. If they guess right protoss is ahead, if he guesses wrong or doesn't get enough scouting info which you yourself have agreed zerg could deny scouting if he was determined to do can accomplish. If protoss doesn't get enough scouting info, protoss has to either guess and get lucky that he got away with not making cannons and guessed correctly that hydra bust wasn't coming, but this is all based on the assumption that if zerg was a competent player and denied scouting. Now of course there may be games where zerg fails to deny scouting, but do you really want to base PvZ on the basis of zerg playing bad to allow the game to continue and have the matchup contingent on some idiotic strategy like that? I'm not sure if there are a lot of brilliant strategists among the progamers. I think a lot of them just go with the status quo and some exceptional players like Flash, bisu,etc kind of reinvent the wheel for everyone. When Flash was on top of his dominance in 2010-2012, you could see the games were past the level of just who had better macro, micro, and multitasking, it was also about reading the opponent's strategy and exploiting how the opponent did not anticipate. If players like shine and soulkey mastered their macro and multitasking abilities more, they would be a true force to be reckoned with. Their strongest points are their tactical and strategic play. So imagine soulkey who had macro that rivaled best but as a zerg. Who faked a hydra bust, forcing best to make cannons and then soulkey just goes back to macroing while keeping best pinned on 2 bases. That is truly fearsome. I can't really prove that there is an imbalance in favor of zerg in a PvZ, but there may be some truth to it when you look at it logically this way. Either majority of protoss with exception of bisu are worse players in general, or Zerg is slightly better in the PvZ match up, or map imbalances. So one of those 3 has to be the answer. So do we assume protoss players are just generally worse for years of progaming? Or do we assume a combination of map pool and worse protoss players, or perhaps the match up is favored for zerg? I mean if the statistics always point back to Z>P, I think if we had years of different maps favoring different races, it's hard to justify that it's always because of the maps or the player. Again I can't prove that PvZ is favoring for zerg, but based on a lot of difficulty in the early game of denying of scouting, ease of defending of zerg bases vs protoss (nydus, lurker spore sunk,lings are fast and cheap to reinforce and cut up the protoss army that take a long time to siege a base) this is just my opinion based on those reasons. If you can point to more successful protoss players who can consistently punish a zerg player for playing worse then I may reconsider, but even I see Bisu struggling against lesser Zergs and he comes to trade bases sometimes and the defense of zerg whittles down his army while his defenses crack so easily with dark swarm. Hts and reavers defending can defend well but not as well as sunk, spore lurker sim city def. | ||
xccam
Great Britain1150 Posts
On May 24 2017 08:05 _Animus_ wrote: This map pool is fucking protoss graveyard. Best had to do magic to survive. With almost perfect play in 4 out of 5 games, it was such a struggle that its sad. You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... "almost perfect play in 4 out of 5 games" Did we watch the same series? Best made tonnes of mistakes. | ||
L_Master
United States8017 Posts
On May 24 2017 16:17 Moopower wrote: Show nested quote + On May 22 2017 16:17 L_Master wrote: On May 22 2017 15:35 Moopower wrote: On May 22 2017 14:15 L_Master wrote: On May 22 2017 11:53 aTnClouD wrote: On May 22 2017 05:39 FlaShFTW wrote: On May 22 2017 05:23 Moopower wrote: Why is pvz such a hard match up? I personally think zerg has it easy when it comes to defending while protoss defense can be cracked a lot easier when you get to defiler. Even with reavers, costs alot for scarabs, can get picked off easily even with shuttle by hydras. Most pvz battles protoss hardly micros shuttle reaver, bc they have to multi-task, macro etc while zerg doesnt have to baby sit their units as much. Pvt i think is the most balanced, pretty even historically and you can tell who played better clearly. Zvt is favoring terran so that makes terran the best race on all match ups. I hate seeing protoss lose against hydra bust bc, when the match up is decided based on losing your scouting probe and the zerg stays on top of your other probes trying to scout, how do you stay competitive without getting lucky? If you blindly build cannons and zerg fakes you, youre behind, you try to go standard and get your first corsair, you lose. Joins may 2017 with 8 posts and already making a balance whine comment? ????? please watch some more games before making a ridiculous comment like what i have highlighted in bold. zerg absolutely needs to baby their units otherwise their army will melt to storms. zerg is the highest apm race for a reason because of how micro intensive they need to be in all their fights in zvp to storm dodge, zvt to swarm properly and burrow lurkers properly and muta micro. you hate to see protoss lose to hydra bust? good, so do we. then hope that the protoss sends out a 2nd scouting probe and is able to see it because thats why protoss loses to hydra bust by not sending out 2nd probe to scout. Hydra busts are hard to hold because probe gets killed before being able to scout. It's the reason why we don't see a second probe being sent. Normal zergs don't get ling speed insanely fast, and it's usually possible to keep the probe alive for a very long time. The situation where the probe dies is usually: 1) Zerg is focusing like hell on trying to kill it and made 6 lings to help do so 2) Zerg got ling speed really fast, such that the probe dies a long time before corsair will be out In that situation if you really can't sneak one out, then you can pressure with zealots a little bit to draw the lings away and use that to sneak the probe out. If zerg has enough lings that you're afraid to poke out with 2-3 zlots, and he has been super aggressively denying scout....what does that mean 95% of the time? Yep, hydra bust. So, under those already rare(ish) circumstances, build 2-3 extra pre-emptive cannons around that timing. Yes, if by chance zerg isn't going for a bust it's a setback for P. Nevertheless, I'd arguing winning, or at least not dying, in 95% of "suspicious situations" and being behind 5% of them is a better choice by far than dying 19/20 games just on the off chance it's the 1/20 chance zerg is playing standard. So your solution is to hope zerg doesn't mind fuck protoss with a speed ling investment to get the protoss to be defensive and assume hydra bust in those situations? Your argument is based on the fact of what ppl normally do when they get speedling, they do try to go all-in or cheese strategies hence why they make such effort to deny any scouting, but a smart zerg player could take adv of this, and force protoss to be defensive and just macro after his initial investment. It doesn't take a lot of lings to deny probe scouting, and then once protoss is left in the dark they have to overcompensate with massive cannons or try to get greedy and lucky, bc they don't have any scouting info other than speedlings. If that were truly the case, zerg should just go speedling all the time and deny protoss scouting, and then fake going hydras and watch protoss have to climb back from being economically behind. What you should be doing is making cases of how progamers could overcome speedlings, with either their own aggression with zealots and then slip a probe by, or just go aggro with zealot and dragon. and then invest in tech later, forcing sunkens or at least a lot of lings at zerg's base and the game normalizes again. I think calling it a "solution" is quite a stretch. The face remains, if a zerg is really wants to deny protoss info before corsair he almost always can. There isn't really a solution to that. A goon serves no purpose against speedlings, and in order to amass the zlots you would need to be safe, you'd have to have played some alternate build with no/severaly delayed stargate and a super fast second gate, which really isn't that good of a build overall. I think there are a few reasons don't fake hydra busts on a regular basis. The first is that they could quite simply shift the meta a bit so protoss is always being more safe, thus reducing the chances of an actual hydra bust working. More importantly, there are only two ways zerg can really deny scouting pre corsair. 1) Regular timed ling speed, but makes 6+ zergling to deny probe, and is willing to leave 2 on ramp. Even then, protoss should still be able to dance between natural and third of the zerg and just keep tabs on what is making. If he see's a hydra pop out of an egg...cannons! If zerg holds production from the natural to "hide the hydras" that would hugely weaken his attack. If the zerg makes more regular lings than that, then they are hurting their own economy some themselves and making 2 extra cannons is not going to set protoss painfully behind 2) Getting ling speed before lair - Unlike #1, this in theory can completely deny scouting. Protoss will be nervous about moving out, and any probe is easily chased. However, this is costly to the zerg, especially in the context of wanting to fake bust but play a normal game. Lair will be significantly delayed, meaning that zerg will have to sack at least 2 OL, perhaps more, OR build spore/hydra. All of these cost money and slow zerg down. I strongly suspect that making 2 extra cannons as protoss in this situation would be, at worst, a marginal setback. It's quite possible protoss doesn't even come out behind at all. Zerg forces 2 cannons, P corsairs force 2 spore or 4-6 larva/drone for protoss. Most zergs don't go fast speedlings without a reason. It just slows down your lair and forces you to have to make hydra really fast or spore up versus corsairs. So far you only been agreeing with my points. I was responded to that post as "their solution" not mine, which if you read between the lines, it was a bad solution which is clearly implied, that to hope for zerg to be a subpar zerg to not be able to deny scouting probe with speedlings which you agreed with. Now your point about zerg not doing hydra busts on the regular due to it becoming meta therefore being predictable isn't a good argument imo. Because like I stated in the earlier post, a smart zerg will often fake hydra busts forcing protoss to invest in a lot of cannons to survive and they go on to macro instead and pull out ahead economically, now your point about getting lingspeed at a regular time still will deny probe. Hydras should start building around late 4 min mark - 5 minutes. Probe will be dead long before then. It basically becomes a coinflip or rock paper scissors game to where the player has to read the opponent on if they are actually committing to the hydra bust or if it's a fake. If they guess right protoss is ahead, if he guesses wrong or doesn't get enough scouting info which you yourself have agreed zerg could deny scouting if he was determined to do can accomplish. If protoss doesn't get enough scouting info, protoss has to either guess and get lucky that he got away with not making cannons and guessed correctly that hydra bust wasn't coming, but this is all based on the assumption that if zerg was a competent player and denied scouting. Now of course there may be games where zerg fails to deny scouting, but do you really want to base PvZ on the basis of zerg playing bad to allow the game to continue and have the matchup contingent on some idiotic strategy like that? I'm not sure if there are a lot of brilliant strategists among the progamers. I think a lot of them just go with the status quo and some exceptional players like Flash, bisu,etc kind of reinvent the wheel for everyone. When Flash was on top of his dominance in 2010-2012, you could see the games were past the level of just who had better macro, micro, and multitasking, it was also about reading the opponent's strategy and exploiting how the opponent did not anticipate. If players like shine and soulkey mastered their macro and multitasking abilities more, they would be a true force to be reckoned with. Their strongest points are their tactical and strategic play. So imagine soulkey who had macro that rivaled best but as a zerg. Who faked a hydra bust, forcing best to make cannons and then soulkey just goes back to macroing while keeping best pinned on 2 bases. That is truly fearsome. I can't really prove that there is an imbalance in favor of zerg in a PvZ, but there may be some truth to it when you look at it logically this way. Either majority of protoss with exception of bisu are worse players in general, or Zerg is slightly better in the PvZ match up, or map imbalances. So one of those 3 has to be the answer. So do we assume protoss players are just generally worse for years of progaming? Or do we assume a combination of map pool and worse protoss players, or perhaps the match up is favored for zerg? I mean if the statistics always point back to Z>P, I think if we had years of different maps favoring different races, it's hard to justify that it's always because of the maps or the player. Again I can't prove that PvZ is favoring for zerg, but based on a lot of difficulty in the early game of denying of scouting, ease of defending of zerg bases vs protoss (nydus, lurker spore sunk,lings are fast and cheap to reinforce and cut up the protoss army that take a long time to siege a base) this is just my opinion based on those reasons. If you can point to more successful protoss players who can consistently punish a zerg player for playing worse then I may reconsider, but even I see Bisu struggling against lesser Zergs and he comes to trade bases sometimes and the defense of zerg whittles down his army while his defenses crack so easily with dark swarm. Hts and reavers defending can defend well but not as well as sunk, spore lurker sim city def. I'm not sure if it was clear enough what I'm driving at. The initial point I was responding to was about how protoss is very behind if they have to make blind cannons. I am suggesting this is only the case if zerg played completely standard. In other words, if protoss made 3 cannons against a zerg that made 4 lings then went straight to lair, making only drones. However, in this situation, protoss will be able to scout. 2-4 slow lings cannot deny a probe. My two cases describe the situations in which protoss would be blind and need cannons, and then go on to outline why protoss isn't behind. Obviously, if a zerg hydra busts protoss is ahead if he made extra cannons. If the zerg is faking, then protoss is not behind because there is a cost to fake. If you fake by going ling speed before lair, your lair is slow and you will invariable lose multiple overlords to the corsairs, offsetting the investment in cannons. If the zerg didn't get fast ling speed, and is instead going straight standard, there won't be ling speed and another probe can be sent out to scout. If zerg is trying really hard not to let the probe out, then zealots can be safely used to allow the probe onto the map. Zerg could block the ramp to the main, but the probe would still be free to scout the natural/third, which is more than enough time to see spawning hydras, and start adding cannons in time to defend the bust. Now of course there may be games where zerg fails to deny scouting, but do you really want to base PvZ on the basis of zerg playing bad to allow the game to continue and have the matchup contingent on some idiotic strategy like that? This is a different point, and I imagine most people would agree it would be a bad situation if the matchup was contigent on whether or not you could scout zerg. Fortunately, this isn't really an issue in the matchup. Zergs aren't doing fake busts all day long; in fact they aren't doing them at all. Considering that zergs were experimenting a good bit with this tactic very late KeSPA/early Afreeca we have to ask why this didn't become more prevalent? The simple answer is that it isn't really an especially strong tactic. It comes with a significant cost, wherein even if you trick protoss into making an extra cannon or two...you aren't really in any advantage because you've delayed your lair and spire in favor of quicker ling speed. I mean if the statistics always point back to Z>P, I think if we had years of different maps favoring different races, it's hard to justify that it's always because of the maps or the player. Again I can't prove that PvZ is favoring for zerg, but based on a lot of difficulty in the early game of denying of scouting, ease of defending of zerg bases vs protoss (nydus, lurker spore sunk,lings are fast and cheap to reinforce and cut up the protoss army that take a long time to siege a base) this is just my opinion based on those reasons. If you can point to more successful protoss players who can consistently punish a zerg player for playing worse then I may reconsider, but even I see Bisu struggling against lesser Zergs and he comes to trade bases sometimes and the defense of zerg whittles down his army while his defenses crack so easily with dark swarm. Hts and reavers defending can defend well but not as well as sunk, spore lurker sim city def. I don't think it's necessarily hard to justify. There are certain characteristics that are popular in maps over the past 10 years. It's quite possible that the general trends of popular maps are inherently marginally advantageous for zerg. That said, there is really no way to definitively ascertain which (map vs matchup) influence the ZvP trend or to what degree. I'd also say most players would probably agree that in general PvZ is a little more challenging for protoss. The issues arise with the word imbalance. Technically it would be correct to say that PvZ is generally imbalanced, but imbalanced is usually reserved for situations in which their is a serious discrepancy and it's extremely difficult for one side or the other to win. More importantly, imbalance as it is normally used suggests that there is a problem, something is wrong with the MU, and needs to be addressed. I don't think that is the case at all. PvZ is challenging, but not unreasonably so. Truly expert players like Bisu have shown us that top protoss can be successful against even the top tier zerg competition. In light of that I don't understand what you mean by you see Bisu struggling. His win rate against the best zergs is above 50%, and his overall WT is well north of 70%. Watching games where Bisu loses his bases as his army gets whittled down by Hyun would be analogous to me suggesting that Flash and terran in general struggles with TvZ because I was watching some games where Flash was struggling against Larva, which him trying to maintain his map position but Larva constantly blocked that with his swarm usage, throwing in queens to whittle down Flash's presence and goliath count as he switched to mutas to clean up. We both know that Flash wasn't struggling because TvZ is hard, but because he made some mistakes and wasn't playing as good as normal, whereas Larva was playing fantastic. Same goes for Bisu vs some random zerg, he still beats them 80% of them time (closer to 50% for the better guys, hence the 70% average). Conclusion for me is that PvZ is a hard match-up, as is ZvT. Perfect balance isn't possible, and given that neither matchup is unreasonably difficult I don't see any cause for concern or complaint. | ||
L_Master
United States8017 Posts
On May 24 2017 08:05 _Animus_ wrote: This map pool is fucking protoss graveyard. Best had to do magic to survive. With almost perfect play in 4 out of 5 games, it was such a struggle that its sad. You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... By "almost perfect" you actually meant "generally medicore with lots of sloppy mistakers" right? Best's play was about as "almost perfect" as my heavily burnt piece of toast this morning. Atrocious ramp blocking, atrocious corsair usage (almost non-existant) + losing sairs to hydra in middle of the map over and over, poor army control at times, poor response to zerglings in his main, etc. MTA: As a side note: what in the actual fuck is up with all the balance noise lately. I was initially thinking it was due to many people coming in from SC2, where with the constant patching real balance issues do crop up, not to mention a culture of balance whining...but honestly when I look at the outright complaints or salty messages a TON of them are from longtime BW forum vets. | ||
Dazed.
Canada3301 Posts
On May 25 2017 04:22 L_Master wrote: My theory is that its a feedback loop. The more whiny newbs that come in, the more the preexisting whiny newbs feel empowered to express their unhappiness and vent their poor ladder results. Show nested quote + On May 24 2017 08:05 _Animus_ wrote: This map pool is fucking protoss graveyard. Best had to do magic to survive. With almost perfect play in 4 out of 5 games, it was such a struggle that its sad. You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... By "almost perfect" you actually meant "generally medicore with lots of sloppy mistakers" right? Best's play was about as "almost perfect" as my heavily burnt piece of toast this morning. Atrocious ramp blocking, atrocious corsair usage (almost non-existant) + losing sairs to hydra in middle of the map over and over, poor army control at times, poor response to zerglings in his main, etc. MTA: As a side note: what in the actual fuck is up with all the balance noise lately. I was initially thinking it was due to many people coming in from SC2, where with the constant patching real balance issues do crop up, not to mention a culture of balance whining...but honestly when I look at the outright complaints or salty messages a TON of them are from longtime BW forum vets. Isnt it strange how protoss always think protoss is underpowered, and zergs think zergs are underpowered, and terrans think terrans are underpowered? It's almost as if the whole thing is one sad defense mechanism. *whistles* | ||
L_Master
United States8017 Posts
On May 25 2017 05:12 Dazed_Spy wrote: Show nested quote + My theory is that its a feedback loop. The more whiny newbs that come in, the more the preexisting whiny newbs feel empowered to express their unhappiness and vent their poor ladder results. On May 25 2017 04:22 L_Master wrote: On May 24 2017 08:05 _Animus_ wrote: This map pool is fucking protoss graveyard. Best had to do magic to survive. With almost perfect play in 4 out of 5 games, it was such a struggle that its sad. You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... By "almost perfect" you actually meant "generally medicore with lots of sloppy mistakers" right? Best's play was about as "almost perfect" as my heavily burnt piece of toast this morning. Atrocious ramp blocking, atrocious corsair usage (almost non-existant) + losing sairs to hydra in middle of the map over and over, poor army control at times, poor response to zerglings in his main, etc. MTA: As a side note: what in the actual fuck is up with all the balance noise lately. I was initially thinking it was due to many people coming in from SC2, where with the constant patching real balance issues do crop up, not to mention a culture of balance whining...but honestly when I look at the outright complaints or salty messages a TON of them are from longtime BW forum vets. Isnt it strange how protoss always think protoss is underpowered, and zergs think zergs are underpowered, and terrans think terrans are underpowered? It's almost as if the whole thing is one sad defense mechanism. *whistles* Suspicious thing, that. :D | ||
_Animus_
Bulgaria1064 Posts
On May 25 2017 04:22 L_Master wrote: Show nested quote + On May 24 2017 08:05 _Animus_ wrote: This map pool is fucking protoss graveyard. Best had to do magic to survive. With almost perfect play in 4 out of 5 games, it was such a struggle that its sad. You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... By "almost perfect" you actually meant "generally medicore with lots of sloppy mistakers" right? Best's play was about as "almost perfect" as my heavily burnt piece of toast this morning. Atrocious ramp blocking, atrocious corsair usage (almost non-existant) + losing sairs to hydra in middle of the map over and over, poor army control at times, poor response to zerglings in his main, etc. MTA: As a side note: what in the actual fuck is up with all the balance noise lately. I was initially thinking it was due to many people coming in from SC2, where with the constant patching real balance issues do crop up, not to mention a culture of balance whining...but honestly when I look at the outright complaints or salty messages a TON of them are from longtime BW forum vets. You mean soulkey outplayed best? First look at the race vs race stats, then tell me how exactly that happened, because i didnt saw nothing impressive from soulkey. Its just the flexibility of the race doing same old stuff and maps that cut protoss possibilities for win. Its super easy for zerg to kill a probe with fast lings, then toss has no clue what is going on untill corsair. Corsair usage. What corsair usage vs mass hydra? You mean he shouldve killed ton of overlords with only 2 corsairs when hydra is defenending everywhere or he should commit to corsair on 2 gas ignoring high templar and other tech? 5 - 27 is super imbalanced score, no matter what angle you look at, and if was so easy to point out flaws here and there koreans wouldve realised before us and already changed the results | ||
xccam
Great Britain1150 Posts
On May 25 2017 06:02 _Animus_ wrote: Show nested quote + On May 25 2017 04:22 L_Master wrote: On May 24 2017 08:05 _Animus_ wrote: This map pool is fucking protoss graveyard. Best had to do magic to survive. With almost perfect play in 4 out of 5 games, it was such a struggle that its sad. You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... By "almost perfect" you actually meant "generally medicore with lots of sloppy mistakers" right? Best's play was about as "almost perfect" as my heavily burnt piece of toast this morning. Atrocious ramp blocking, atrocious corsair usage (almost non-existant) + losing sairs to hydra in middle of the map over and over, poor army control at times, poor response to zerglings in his main, etc. MTA: As a side note: what in the actual fuck is up with all the balance noise lately. I was initially thinking it was due to many people coming in from SC2, where with the constant patching real balance issues do crop up, not to mention a culture of balance whining...but honestly when I look at the outright complaints or salty messages a TON of them are from longtime BW forum vets. You mean soulkey outplayed best? First look at the race vs race stats, then tell me how exactly that happened, because i didnt saw nothing impressive from soulkey. Its just the flexibility of the race doing same old stuff and maps that cut protoss possibilities for win. Its super easy for zerg to kill a probe with fast lings, then toss has no clue what is going on untill corsair. Corsair usage. What corsair usage vs mass hydra? You mean he shouldve killed ton of overlords with only 2 corsairs when hydra is defenending everywhere or he should commit to corsair on 2 gas ignoring high templar and other tech? 5 - 27 is super imbalanced score, no matter what angle you look at, and if was so easy to point out flaws here and there koreans wouldve realised before us and already changed the results Would 5-13 be okay balance for you? Because that was the zerg vs protoss winrate in the last season of the ASL which ended 5 months ago about which I doubt you were complaining. In ASL season 2 protoss went 5-1 vs zerg on circuit breaker, in this season protoss is 1-4 vs zerg on the same map. Perhaps the meta has gotten significantly harder for P in the last 5 months, or MAYBE winrates depend a bit on the map, a bit on the players general skill, and a lot on what happens on the day - sometimes you just have an off day and don't block your ramp with 3 zealots. I wont deny, as a protoss player myself, I think zerg has a slight advantage but the truth is only 6 months ago Protoss was smashing zerg 13-5 (72%) and now are 5-27 (16%) in whatever time period this is cherry picked from. Anyone who thinks the balance has shifted that far in just 6 months is wrong. Anyone who thinks BeSt played perfectly in this series is just as mistaken. | ||
Cryoc
Germany909 Posts
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ortseam
996 Posts
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L_Master
United States8017 Posts
On May 25 2017 06:02 _Animus_ wrote: Show nested quote + On May 25 2017 04:22 L_Master wrote: On May 24 2017 08:05 _Animus_ wrote: This map pool is fucking protoss graveyard. Best had to do magic to survive. With almost perfect play in 4 out of 5 games, it was such a struggle that its sad. You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... By "almost perfect" you actually meant "generally medicore with lots of sloppy mistakers" right? Best's play was about as "almost perfect" as my heavily burnt piece of toast this morning. Atrocious ramp blocking, atrocious corsair usage (almost non-existant) + losing sairs to hydra in middle of the map over and over, poor army control at times, poor response to zerglings in his main, etc. MTA: As a side note: what in the actual fuck is up with all the balance noise lately. I was initially thinking it was due to many people coming in from SC2, where with the constant patching real balance issues do crop up, not to mention a culture of balance whining...but honestly when I look at the outright complaints or salty messages a TON of them are from longtime BW forum vets. You mean soulkey outplayed best? First look at the race vs race stats, then tell me how exactly that happened, because i didnt saw nothing impressive from soulkey. Its just the flexibility of the race doing same old stuff and maps that cut protoss possibilities for win. Its super easy for zerg to kill a probe with fast lings, then toss has no clue what is going on untill corsair. Corsair usage. What corsair usage vs mass hydra? You mean he shouldve killed ton of overlords with only 2 corsairs when hydra is defenending everywhere or he should commit to corsair on 2 gas ignoring high templar and other tech? 5 - 27 is super imbalanced score, no matter what angle you look at, and if was so easy to point out flaws here and there koreans wouldve realised before us and already changed the results 5-27 would of course be a concern if it were representative of the general state of PvZ. However, as xccam already highlighted, a small sampling of games has little reflection to the state of PvZ on the whole, and 30 games is an EXTREMELY small sample size, especially in a game with as much variation in win/loss as BW. Players go on hot streaks and slumps. Not to mention you have Outsider in the pool, which is clearly giving protoss some HUGE fits right now. If you want a reasonable, meaningful sample you'd need to look over at least the past year, including all tours + spon matches. Somewhere between 500-1,000 games at a minimum. If you look over that, and PvZ is at 40% (which it isn't), then we'd have a legitimate reason to be concerned. Soulkey v Best: Soulkey didn't look especially impressive. I agree with you there. But let's look at the games. 1) Best didn't scout well, took a gamble, and died to hydra bust. Soulkey didn't do anything great, but Best gambles/screwed up and lost. I wouldn't say Soulkey was "better" in this game, but Best took a huge risk and lost as a result. 2) Best played fairly well, Soulkey played poorly, especially in the final engagement, where he thought Best was out of storms and went away to macro, but it turned out Best had more and stormed the ever living daylights out of 2 groups of dra. Best played better and won handily 3) Best did an interesting one base build, but handled the tricks that Soulkey threw at him very well. He then controlled his army fairly well and won, despite being a little sloppy losing his first shuttle very quickly. Soulkey didn't get very favorable engagements against Best, and the better player in this game clearly won. 4) Best played horrible. He failed to block a ramp with THREE zealots. Soulkey exploited. Even after the lings were in, Best showed some serious abysmal defense, letting just 4 lings eat away at his probes for minutes, leaving him hopelessly behind and shortly overrun by Soulkey. Soulkey's runby was neither impressive nor especially well controlled, but he got a win because Best played terribly against it. 5) Fairly standard game. Things started to go wrong for Best a little after his initial zealots were on the map. He made two corsairs, and as you said we wouldn't expect them to do huge damage. However, he quickly threw them away in the middle of the map, which left him with no AA, and then he opted to take a third on a map where the ramp favors the attacker. Fine, but you'd better be prepared to defend. As part of that, Best had lost his corsairs in the middle of the map, and SK was making pure hydra. What do you expect the response to be if you lose your corsairs and zerg is massing hydra? Obviously most zergs will make muta. Best needed to either have not lost those sairs/kept making more sairs OR figured out something clever to hide his templar from muta sniping. Unfortunately, Best looked like he was literally caught with his pants down, as SK shows up with 11 muta and best had just 3 dragoons and no other defense for his templar. Oh, and apparently he also screwed up horrifically by not getting goon range, further limiting his ability to defend muta. These are some colossal mistakes and it's obvious Best didn't win that game. Huge mistakes from Best, he predictably lost. I honestly don't see how on earth you could argue that Best losing games 4 and 5 weren't a result of his own terrible play/mistakes. Not getting goon range is legit D- stuff. He even won the two games he played well, which would be expected. Game 1 is the only game where there wasn't much to say, he lost because he took risks knowing hydra bust is always a possibility. I literally don't see how there is anything at all in this series that a player could be crying imbalance about, nor do I have any clue how you could possibly try to argue best played "almost perfect" in games 4 and 5. He played terrible in those two. | ||
L_Master
United States8017 Posts
On May 25 2017 06:57 Cryoc wrote: I will never understand the mindset of Protoss players to never send out a 2nd probe and hide it to see whats going on at key times (i.e this game, which probably everyone knows) but instead whine. They deserve to lose to hydra busts. If you don't send an additional scout as Terran, you are as likely to lose to some random Zerg ling all-in. Neither will I. It's 100% do-able in situations where zerg doesn't have ling speed. I love hydra bust PvZ because it's always just scout -> free win. Sending a probe out at a minimum you'll be able to see what's popping out of nat/3rd base hatches and respond in time. I guess the one exception is a zerg that does 9 pool speed or something, where they could conceivably shut off scouting. At that point though I think you either have to gamble or build a preemptive extra (3rd) cannon. Which is fine in that case because zerg has already really hurt their economy to open 9pool speed | ||
Lebesgue
4542 Posts
On May 25 2017 05:12 Dazed_Spy wrote: Show nested quote + My theory is that its a feedback loop. The more whiny newbs that come in, the more the preexisting whiny newbs feel empowered to express their unhappiness and vent their poor ladder results. On May 25 2017 04:22 L_Master wrote: On May 24 2017 08:05 _Animus_ wrote: This map pool is fucking protoss graveyard. Best had to do magic to survive. With almost perfect play in 4 out of 5 games, it was such a struggle that its sad. You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... By "almost perfect" you actually meant "generally medicore with lots of sloppy mistakers" right? Best's play was about as "almost perfect" as my heavily burnt piece of toast this morning. Atrocious ramp blocking, atrocious corsair usage (almost non-existant) + losing sairs to hydra in middle of the map over and over, poor army control at times, poor response to zerglings in his main, etc. MTA: As a side note: what in the actual fuck is up with all the balance noise lately. I was initially thinking it was due to many people coming in from SC2, where with the constant patching real balance issues do crop up, not to mention a culture of balance whining...but honestly when I look at the outright complaints or salty messages a TON of them are from longtime BW forum vets. Isnt it strange how protoss always think protoss is underpowered, and zergs think zergs are underpowered, and terrans think terrans are underpowered? It's almost as if the whole thing is one sad defense mechanism. *whistles* To be honest, there was a lot of complaining about balance during old days of BW, too. Whenever new maps were introduced, on the first page there were always a few posts with "Terran imba map." I still remember when people were saying that maps like Battle Royale were Terran favored before... | ||
Moopower
127 Posts
I'm not sure if it was clear enough what I'm driving at. The initial point I was responding to was about how protoss is very behind if they have to make blind cannons. I am suggesting this is only the case if zerg played completely standard. In other words, if protoss made 3 cannons against a zerg that made 4 lings then went straight to lair, making only drones. However, in this situation, protoss will be able to scout. 2-4 slow lings cannot deny a probe. My two cases describe the situations in which protoss would be blind and need cannons, and then go on to outline why protoss isn't behind. Obviously, if a zerg hydra busts protoss is ahead if he made extra cannons. If the zerg is faking, then protoss is not behind because there is a cost to fake. If you fake by going ling speed before lair, your lair is slow and you will invariable lose multiple overlords to the corsairs, offsetting the investment in cannons. If the zerg didn't get fast ling speed, and is instead going straight standard, there won't be ling speed and another probe can be sent out to scout. If zerg is trying really hard not to let the probe out, then zealots can be safely used to allow the probe onto the map. Zerg could block the ramp to the main, but the probe would still be free to scout the natural/third, which is more than enough time to see spawning hydras, and start adding cannons in time to defend the bust. Now of course there may be games where zerg fails to deny scouting, but do you really want to base PvZ on the basis of zerg playing bad to allow the game to continue and have the matchup contingent on some idiotic strategy like that? This is a different point, and I imagine most people would agree it would be a bad situation if the matchup was contigent on whether or not you could scout zerg. Fortunately, this isn't really an issue in the matchup. Zergs aren't doing fake busts all day long; in fact they aren't doing them at all. Considering that zergs were experimenting a good bit with this tactic very late KeSPA/early Afreeca we have to ask why this didn't become more prevalent? The simple answer is that it isn't really an especially strong tactic. It comes with a significant cost, wherein even if you trick protoss into making an extra cannon or two...you aren't really in any advantage because you've delayed your lair and spire in favor of quicker ling speed. I mean if the statistics always point back to Z>P, I think if we had years of different maps favoring different races, it's hard to justify that it's always because of the maps or the player. Again I can't prove that PvZ is favoring for zerg, but based on a lot of difficulty in the early game of denying of scouting, ease of defending of zerg bases vs protoss (nydus, lurker spore sunk,lings are fast and cheap to reinforce and cut up the protoss army that take a long time to siege a base) this is just my opinion based on those reasons. If you can point to more successful protoss players who can consistently punish a zerg player for playing worse then I may reconsider, but even I see Bisu struggling against lesser Zergs and he comes to trade bases sometimes and the defense of zerg whittles down his army while his defenses crack so easily with dark swarm. Hts and reavers defending can defend well but not as well as sunk, spore lurker sim city def. I don't think it's necessarily hard to justify. There are certain characteristics that are popular in maps over the past 10 years. It's quite possible that the general trends of popular maps are inherently marginally advantageous for zerg. That said, there is really no way to definitively ascertain which (map vs matchup) influence the ZvP trend or to what degree. I'd also say most players would probably agree that in general PvZ is a little more challenging for protoss. The issues arise with the word imbalance. Technically it would be correct to say that PvZ is generally imbalanced, but imbalanced is usually reserved for situations in which their is a serious discrepancy and it's extremely difficult for one side or the other to win. More importantly, imbalance as it is normally used suggests that there is a problem, something is wrong with the MU, and needs to be addressed. I don't think that is the case at all. PvZ is challenging, but not unreasonably so. Truly expert players like Bisu have shown us that top protoss can be successful against even the top tier zerg competition. In light of that I don't understand what you mean by you see Bisu struggling. His win rate against the best zergs is above 50%, and his overall WT is well north of 70%. Watching games where Bisu loses his bases as his army gets whittled down by Hyun would be analogous to me suggesting that Flash and terran in general struggles with TvZ because I was watching some games where Flash was struggling against Larva, which him trying to maintain his map position but Larva constantly blocked that with his swarm usage, throwing in queens to whittle down Flash's presence and goliath count as he switched to mutas to clean up. We both know that Flash wasn't struggling because TvZ is hard, but because he made some mistakes and wasn't playing as good as normal, whereas Larva was playing fantastic. Same goes for Bisu vs some random zerg, he still beats them 80% of them time (closer to 50% for the better guys, hence the 70% average). Conclusion for me is that PvZ is a hard match-up, as is ZvT. Perfect balance isn't possible, and given that neither matchup is unreasonably difficult I don't see any cause for concern or complaint. [/QUOTE] I don't buy that zerg will be too behind on tech for spending the 1st 100 gas on ling speed than on lair tech. Corsair should pop out around 5:45 by normal standards and kill an ol by around 6 min. that 1 corsair that kills an ol is not going to slow zerg down if they were going 3 hatch hydra bust or faked it. Accumulating another 100 gas takes about 20 secs? If you admit that PvZ is favored towards zerg it is by definition imbalanced. Imbalanced means imbalanced, even if it is a slight at the highest levels of play for progamers that means a lot, than an average gamer. Pointing out 1 successful protoss progamer and using the exception to prove the standard is a bad argument imo. Many protoss progamers have struggled against zerg players for a REASON. Bisu could just be naturally attuned to the match up, and overcome the match up but that doesn't necessarily mean it's a fair one. Or it could mean that all the other protoss progamers suck comparatively and the other race progamers are on average better, so which are you going to say it is? I don't think anyone can say race balance is impossible. To say it's impossible you have to prove that it is. But like me, you can't really prove anything other than examples of your own experiences, unless you have some math professor who calculates the dmg, unit hp, reinforcement, unit speed, unit damage per sec, and other apm tasks that take away from the ability to get to max potential. If the developers wanted to, they can tailor dmg specific to each races what each race unit does to each other relatively, rather than a blanket dmg system of small,medium, and large units, not saying this is a good idea, but the possibility to do that is there. Or they can reclassify some units to be small,medium or large depending on how each units of each race interact for better balancing, but I think this would be hard since that would affect how other units already interacted with that particular unit, so that is why if they were to rebalance the units, they would need to make exceptions of how certain units deal dmg to another, after the small,medium large dmg structure is in place. | ||
reincremate
China2213 Posts
On May 25 2017 17:12 Lebesgue wrote: Show nested quote + On May 25 2017 05:12 Dazed_Spy wrote: On May 25 2017 04:22 L_Master wrote: My theory is that its a feedback loop. The more whiny newbs that come in, the more the preexisting whiny newbs feel empowered to express their unhappiness and vent their poor ladder results. On May 24 2017 08:05 _Animus_ wrote: This map pool is fucking protoss graveyard. Best had to do magic to survive. With almost perfect play in 4 out of 5 games, it was such a struggle that its sad. You know whats more sad? the score tanngard mentioned - 5 win vs 27 losses in pvz matchup. Tell me more about balance. Protoss is so vunerable vs Zerg. At the same the flexible zerg can defend easily everything that is thrown at him... By "almost perfect" you actually meant "generally medicore with lots of sloppy mistakers" right? Best's play was about as "almost perfect" as my heavily burnt piece of toast this morning. Atrocious ramp blocking, atrocious corsair usage (almost non-existant) + losing sairs to hydra in middle of the map over and over, poor army control at times, poor response to zerglings in his main, etc. MTA: As a side note: what in the actual fuck is up with all the balance noise lately. I was initially thinking it was due to many people coming in from SC2, where with the constant patching real balance issues do crop up, not to mention a culture of balance whining...but honestly when I look at the outright complaints or salty messages a TON of them are from longtime BW forum vets. Isnt it strange how protoss always think protoss is underpowered, and zergs think zergs are underpowered, and terrans think terrans are underpowered? It's almost as if the whole thing is one sad defense mechanism. *whistles* To be honest, there was a lot of complaining about balance during old days of BW, too. Whenever new maps were introduced, on the first page there were always a few posts with "Terran imba map." I still remember when people were saying that maps like Battle Royale were Terran favored before... Yup. Pull up LR threads from any point during the KeSPA period and you'll find a fair amount of balance whine. It's fortunate that Blizzard didn't pay any attention to this and stopped adding balance patches after 2001 when the game was still just a budding e-sport. Otherwise we might not have had the same awesome game with all its glorious history of strategic innovation, changes in the meta, eras dominated by different bonjwas, etc. | ||
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