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[ASL3] Soulkey vs BeSt - Page 9

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 7 8 9 10 11 13 Next All
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
May 21 2017 11:53 GMT
#161
On May 21 2017 20:48 tube wrote:
i believe getting a dark archon and maelstrom is the answer to muta ht snipes

Have dragoon range might have helped.
juvenal
Profile Joined July 2013
2448 Posts
May 21 2017 11:53 GMT
#162
On May 21 2017 20:50 Zariel wrote:
A-move hydras, micro mutas, snipe templars


dude Best is literally tier1 a-move protoss, it is only fair he got rekt by mass hydra.
Michael Probu
tube
Profile Blog Joined February 2008
United States1475 Posts
May 21 2017 11:53 GMT
#163
i mean given the frequency of muta ht snipes i think you can basically assume it's coming, and even if not a mael is a free storm on a group of hydras so it's not that bad

-theorycrafting shitter
Two in harmony surpasses one in perfection.
FlaShFTW
Profile Blog Joined February 2010
United States10218 Posts
May 21 2017 11:53 GMT
#164
I TOLD YOU ALL MUTA SWITCHES MAN
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
traxamillion
Profile Joined August 2016
104 Posts
May 21 2017 11:54 GMT
#165
Soulkey played alright, especially his CB games. You're all exaggerating or salty best lost.

Series went to 5 games and was competitive. I've seen much worse.

Crying about Hydra busts and how ez/lame they are is dumb. None of you would probably ever pull one off against best and they are a necessary part of randomizing your strategy
autrim64
Profile Joined April 2017
1 Post
Last Edited: 2017-05-21 11:55:56
May 21 2017 11:54 GMT
#166
If Best had dragoon range he might have won that fight
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
May 21 2017 11:55 GMT
#167
CLASH OF THE TITANS

on Tuesday
WriterMovie, 진영화 : "StarCraft will never die".
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
Last Edited: 2017-05-21 11:57:07
May 21 2017 11:56 GMT
#168
On May 21 2017 20:53 FlaShFTW wrote:
I TOLD YOU ALL MUTA SWITCHES MAN

If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want.

EDIT: not to take anything away from soulkey, but BeSt didn't help himself there.
ortseam
Profile Joined April 2015
996 Posts
May 21 2017 11:56 GMT
#169
Best actually forgot goon range, and the DT drop reaction was practically instant from SK, like wtf fast. Also good luck microing hydras when you have to keep the mutas moving around
r.Evo
Profile Joined August 2006
Germany14080 Posts
May 21 2017 11:57 GMT
#170
On May 21 2017 20:56 ortseam wrote:
Best actually forgot goon range, and the DT drop reaction was practically instant from SK, like wtf fast. Also good luck microing hydras when you have to keep the mutas moving around

There was also an Overlord popping a few seconds before DTs got there so that helped a bit.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
FlaShFTW
Profile Blog Joined February 2010
United States10218 Posts
May 21 2017 11:57 GMT
#171
On May 21 2017 20:56 xccam wrote:
Show nested quote +
On May 21 2017 20:53 FlaShFTW wrote:
I TOLD YOU ALL MUTA SWITCHES MAN

If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want.

mass hydra will still melt to those 3 ht with at least 2 storms in each of them. but yes goon range does help but he melted to that attack, goon range does not save him there.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
reminisce12
Profile Joined March 2012
Australia318 Posts
May 21 2017 11:57 GMT
#172
both showcase was quite poor today imo
traxamillion
Profile Joined August 2016
104 Posts
May 21 2017 12:00 GMT
#173
On May 21 2017 20:52 arbiter_md wrote:
Somehow even that DT drop and couple of dodge-less storms didn't help Best to recover from that initial damage done by lings.


Soul key taking that 4th allowed him enough economy to push through with hydras in the end and he did a good job keeping the HT count low. Didnt help best flew his corsairs right over Hydra in the middle of the map and basically lost his only 2. The Ling run by didn't do huge damage but he did some work and kept base in his base while the counter DT drop was reacted to quickly and SKG only lost 5 or so drones.

Had best not pulled that drop though I don't think he gets a 3rd up at all
ortseam
Profile Joined April 2015
996 Posts
May 21 2017 12:02 GMT
#174
On May 21 2017 20:57 r.Evo wrote:
Show nested quote +
On May 21 2017 20:56 ortseam wrote:
Best actually forgot goon range, and the DT drop reaction was practically instant from SK, like wtf fast. Also good luck microing hydras when you have to keep the mutas moving around

There was also an Overlord popping a few seconds before DTs got there so that helped a bit.

Well yeah, if there is no overlord you can't notice at all. Also forgot to mention that he completely gave up the high ground in the last attack, not that it mattered that much
traxamillion
Profile Joined August 2016
104 Posts
May 21 2017 12:04 GMT
#175
SK also had a sick concave arc on the attack on the 3rd at the end; couldn't have had better position.
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2017-05-21 12:06:30
May 21 2017 12:04 GMT
#176
SK reacted well against the DTs.

As for not dodging storms, he could've done better and been less wasteful. But he wanted to keep up the aggression, and wasn't really worried about the losses as the second wave was coming (as quoted during the interview). No one plays perfect. He perhaps figured that focusing on macro was a better use of his time and attention. And the plan worked.

Sure, the games looked scrappy, but it was all part of SK's aggressive gameplan. Credit where credit is due.
gg no re thx
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
May 21 2017 12:07 GMT
#177
On May 21 2017 20:57 FlaShFTW wrote:
Show nested quote +
On May 21 2017 20:56 xccam wrote:
On May 21 2017 20:53 FlaShFTW wrote:
I TOLD YOU ALL MUTA SWITCHES MAN

If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want.

mass hydra will still melt to those 3 ht with at least 2 storms in each of them. but yes goon range does help but he melted to that attack, goon range does not save him there.

We will never know if it would be enough to win BeSt the game, but if he remembers range the mutas take more damage sniping templar the first time round, take more damage sniping the probes and flying into the main, and take more damage running in to snipe templar in the final fight, as well as this more dragoons are firing at hydras and mutas in the final fight.

Muta switches do not instantly win the game against protoss (even without corsairs) and Soulkey was not far enough ahead that there was nothing they could do. The reason BeSt lost that fight like he did was because he forgot Dragoon range. If you honestly think there was nothing BeSt could actively done to prevent that loss perhaps people SHOULD be complaining about zerg vs protoss.
RowdierBob
Profile Blog Joined May 2003
Australia13241 Posts
May 21 2017 12:08 GMT
#178
Damn, was hoping to see Best play vs Flash or Last. SK's zvt is pretty amazing so not a bad consolation.
"Terrans are pretty much space-Australians" - H
FlaShFTW
Profile Blog Joined February 2010
United States10218 Posts
May 21 2017 12:15 GMT
#179
On May 21 2017 21:07 xccam wrote:
Show nested quote +
On May 21 2017 20:57 FlaShFTW wrote:
On May 21 2017 20:56 xccam wrote:
On May 21 2017 20:53 FlaShFTW wrote:
I TOLD YOU ALL MUTA SWITCHES MAN

If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want.

mass hydra will still melt to those 3 ht with at least 2 storms in each of them. but yes goon range does help but he melted to that attack, goon range does not save him there.

We will never know if it would be enough to win BeSt the game, but if he remembers range the mutas take more damage sniping templar the first time round, take more damage sniping the probes and flying into the main, and take more damage running in to snipe templar in the final fight, as well as this more dragoons are firing at hydras and mutas in the final fight.

Muta switches do not instantly win the game against protoss (even without corsairs) and Soulkey was not far enough ahead that there was nothing they could do. The reason BeSt lost that fight like he did was because he forgot Dragoon range. If you honestly think there was nothing BeSt could actively done to prevent that loss perhaps people SHOULD be complaining about zerg vs protoss.

you do not have goon range that early with only like 5 goons out. rewatch the game. he had like 5 goons when the mutas first attacked and no protoss is getting goon range that early.

the only reason why protoss has a chance against zerg in mass attacks IS BECAUSE OF STORM. this is not a debatable issue. Protoss is able to hold their own against mass zerg because of AOE. rewatch the fight. sk gets hit by 2 storms without even dodging well and still wins the fight with 18 hydras left over. goon range on about 20 goons does not make him lose all 18 of those hydras. you are dead wrong, the muta switch is what won soulkey the game.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
faculty.aCe.
Profile Blog Joined December 2008
Germany107 Posts
May 21 2017 12:27 GMT
#180
On May 21 2017 21:15 FlaShFTW wrote:
Show nested quote +
On May 21 2017 21:07 xccam wrote:
On May 21 2017 20:57 FlaShFTW wrote:
On May 21 2017 20:56 xccam wrote:
On May 21 2017 20:53 FlaShFTW wrote:
I TOLD YOU ALL MUTA SWITCHES MAN

If your opponents composition is 90% dragoons and he forgets to have goon range 15 minutes into the game, you can probably make just about whatever you want.

mass hydra will still melt to those 3 ht with at least 2 storms in each of them. but yes goon range does help but he melted to that attack, goon range does not save him there.

We will never know if it would be enough to win BeSt the game, but if he remembers range the mutas take more damage sniping templar the first time round, take more damage sniping the probes and flying into the main, and take more damage running in to snipe templar in the final fight, as well as this more dragoons are firing at hydras and mutas in the final fight.

Muta switches do not instantly win the game against protoss (even without corsairs) and Soulkey was not far enough ahead that there was nothing they could do. The reason BeSt lost that fight like he did was because he forgot Dragoon range. If you honestly think there was nothing BeSt could actively done to prevent that loss perhaps people SHOULD be complaining about zerg vs protoss.

you do not have goon range that early with only like 5 goons out. rewatch the game. he had like 5 goons when the mutas first attacked and no protoss is getting goon range that early.

the only reason why protoss has a chance against zerg in mass attacks IS BECAUSE OF STORM. this is not a debatable issue. Protoss is able to hold their own against mass zerg because of AOE. rewatch the fight. sk gets hit by 2 storms without even dodging well and still wins the fight with 18 hydras left over. goon range on about 20 goons does not make him lose all 18 of those hydras. you are dead wrong, the muta switch is what won soulkey the game.


The muta switch winning the game was the result of many mistakes made by Best beforehand. The 1-gate-opening without any harassment put him in a passive position. Having a super late forge allowed the early-on ling-aggression, that cost him a cannon, a pylon and made Best build an additional cannon in the main base. Later on soulkey perfectly countered the mass-zealot aggression by going 6 hatch-hydra. All in all that puts Best in a huge disadvantage, and he had to cut edges here and there to even be able to get a proper army and another base up. So he didn't have the 10-12 goons up, nor any archons that would usually already be there, when the mutas arrive.

All in all Best's mistakes cost him the series.
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