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Gem League III - Page 11

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 9 10 11 12 13 18 Next All
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
November 10 2014 20:08 GMT
#201
Don't mind Group A's VODs.
They were exported from twitch.
Next time, they won't be.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
castleeMg
Profile Blog Joined January 2013
Canada787 Posts
November 10 2014 21:37 GMT
#202
nice cast
AKA: castle[eMg]@USEast/ iCCup
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
November 11 2014 11:50 GMT
#203
You ready for this?!
More Gem League comin atcha!
It's Legionnaire time.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
bioboyAT
Profile Joined July 2004
Austria1765 Posts
November 11 2014 12:09 GMT
#204
Oh my god I am not ready! Not through all of last groups vods ;_;

Glad I can catch this live though :3
Milchmann | DeadVessel: Milchmann pwns. I fail.
2Pacalypse-
Profile Joined October 2006
Croatia9547 Posts
November 11 2014 12:13 GMT
#205
woohoo, gem league time!
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Greg_J
Profile Blog Joined July 2010
China4409 Posts
November 11 2014 13:40 GMT
#206
This is really confusing to tune in to if you have never seen it before.
c3rberUs
Profile Blog Joined December 2010
Japan11362 Posts
November 11 2014 13:55 GMT
#207
Factory-machine shop float into scv drop strat is too awesome.
WriterMovie, 진영화 : "StarCraft will never die".
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-11-11 14:46:52
November 11 2014 13:58 GMT
#208
Confusion indeed!
That last game was too awesome.
Uploading VODs now.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Falling
Profile Blog Joined June 2009
Canada11593 Posts
November 11 2014 14:26 GMT
#209
Nice games!
Oh man, my games are next week. Hopefully they are entertaining despite my low skill.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-11-11 14:55:38
November 11 2014 14:54 GMT
#210
[image loading]
http://www.twitch.tv/svvtrozz/c/5476462

[image loading]
+ Show Spoiler [1set] +

+ Show Spoiler [2set] +

+ Show Spoiler [3set] +
gg

[image loading]
+ Show Spoiler [1set] +

+ Show Spoiler [2set] +

+ Show Spoiler [3set] +
gg

[image loading]
+ Show Spoiler [1set] +

+ Show Spoiler [2set] +

+ Show Spoiler [3set] +
gg

[image loading]
+ Show Spoiler [1set] +

+ Show Spoiler [2set] +

+ Show Spoiler [3set] +
gg

+ Show Spoiler [good game :D] +
METALX VS TIM 2SET

+ Show Spoiler [bad manner D:] +
METALX VS TIM 2SET
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
GeLaar
Profile Joined January 2003
2421 Posts
November 11 2014 17:27 GMT
#211
Thanks for the ultra-fast uploads, Trozz.

I really like the map "mizu de chaud". Lots of potential for interesting builds there.

What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.

At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.

Another possibility would be to lift off to the corner and thread the workers through the eggs...
Brood War is alive and well.
Liquid`Drone
Profile Joined September 2002
Norway28876 Posts
November 11 2014 18:46 GMT
#212
On November 05 2014 09:36 brian wrote:
this intro music is absolute gold. I've literally never been so hyped to watch some broodwar.


seriously

where is it from??
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28876 Posts
November 11 2014 18:49 GMT
#213
On November 12 2014 02:27 GeLaar wrote:
Thanks for the ultra-fast uploads, Trozz.

I really like the map "mizu de chaud". Lots of potential for interesting builds there.

What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.

At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.

Another possibility would be to lift off to the corner and thread the workers through the eggs...


In every matchup, a 30 second delay (and it would be 30 seconds) is enough for an early attack to be devastating.

fast lift would lose very hard against any fast exp build, and seeing as how there's no gas in the main, everyone is likely to fast exp.
Moderator
GeLaar
Profile Joined January 2003
2421 Posts
November 12 2014 05:10 GMT
#214
On November 12 2014 03:49 Liquid`Drone wrote:
Show nested quote +
On November 12 2014 02:27 GeLaar wrote:
Thanks for the ultra-fast uploads, Trozz.

I really like the map "mizu de chaud". Lots of potential for interesting builds there.

What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.

At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.

Another possibility would be to lift off to the corner and thread the workers through the eggs...


In every matchup, a 30 second delay (and it would be 30 seconds) is enough for an early attack to be devastating.

fast lift would lose very hard against any fast exp build, and seeing as how there's no gas in the main, everyone is likely to fast exp.


I'm not sure why fast lift off should lose against any fast expansion build. Fast expansion means the first attack is delayed, and the longer the game goes on the less that initial 30 second delay would matter. The lifting player can still take his own natural and the gas advantage would kick in big time.
Brood War is alive and well.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
November 12 2014 05:32 GMT
#215
Fast lift-off is bad.
Lift off when your main mines out.
You need the money.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
GeLaar
Profile Joined January 2003
2421 Posts
November 12 2014 07:27 GMT
#216
... I should have been in this. I would have proved you all wrong with my awesome builds.
Brood War is alive and well.
Liquid`Drone
Profile Joined September 2002
Norway28876 Posts
November 12 2014 10:59 GMT
#217
On November 12 2014 14:10 GeLaar wrote:
Show nested quote +
On November 12 2014 03:49 Liquid`Drone wrote:
On November 12 2014 02:27 GeLaar wrote:
Thanks for the ultra-fast uploads, Trozz.

I really like the map "mizu de chaud". Lots of potential for interesting builds there.

What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.

At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.

Another possibility would be to lift off to the corner and thread the workers through the eggs...


In every matchup, a 30 second delay (and it would be 30 seconds) is enough for an early attack to be devastating.

fast lift would lose very hard against any fast exp build, and seeing as how there's no gas in the main, everyone is likely to fast exp.


I'm not sure why fast lift off should lose against any fast expansion build. Fast expansion means the first attack is delayed, and the longer the game goes on the less that initial 30 second delay would matter. The lifting player can still take his own natural and the gas advantage would kick in big time.


I think I could literally beat flash if he started the game by lifting off his cc and moving it to another expansion and I did a fast nexus build onto the same expansion. If you do a 1 base build where you take your gas normally, you still have a hard time pressuring a fast expanding p. As zerg, same thing, you're playing normally while terran is taking a huge delay to his builds.

tvt I guess at the very least you could get some earlier tech that would genuinely be beneficial but even then I'm quite certain the economical disadvantage you'd be putting yourself at would be far worse for you.
Moderator
GeLaar
Profile Joined January 2003
2421 Posts
November 12 2014 12:14 GMT
#218
On November 12 2014 19:59 Liquid`Drone wrote:
Show nested quote +
On November 12 2014 14:10 GeLaar wrote:
On November 12 2014 03:49 Liquid`Drone wrote:
On November 12 2014 02:27 GeLaar wrote:
Thanks for the ultra-fast uploads, Trozz.

I really like the map "mizu de chaud". Lots of potential for interesting builds there.

What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.

At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.

Another possibility would be to lift off to the corner and thread the workers through the eggs...


In every matchup, a 30 second delay (and it would be 30 seconds) is enough for an early attack to be devastating.

fast lift would lose very hard against any fast exp build, and seeing as how there's no gas in the main, everyone is likely to fast exp.


I'm not sure why fast lift off should lose against any fast expansion build. Fast expansion means the first attack is delayed, and the longer the game goes on the less that initial 30 second delay would matter. The lifting player can still take his own natural and the gas advantage would kick in big time.


I think I could literally beat flash if he started the game by lifting off his cc and moving it to another expansion and I did a fast nexus build onto the same expansion. If you do a 1 base build where you take your gas normally, you still have a hard time pressuring a fast expanding p. As zerg, same thing, you're playing normally while terran is taking a huge delay to his builds.


If this were true, I don't think any progamer would have ever attempted a 14 CC build, which puts you behind in terms of early defenses by way more than 30 seconds. And I was not suggesting playing off of one base. If you lift off, you either have to fend off an early attack, or the opponent fast expands in response, which gives you time to also expand to the 2-geyser natural above the ramp. I feel that the gas-rich expansion + the two geyser expansion is way better than the regular main + the gas-rich expansion, despite the 30 second delay.
Brood War is alive and well.
Mirnaia
Profile Joined May 2011
Hungary34 Posts
Last Edited: 2014-11-12 12:22:35
November 12 2014 12:20 GMT
#219
I am no player but I do like rousing the rabble, so why don't you play a few test games (could even switch sides during them).
Athos, Protoss, Aramis
GeLaar
Profile Joined January 2003
2421 Posts
November 12 2014 12:30 GMT
#220
On November 12 2014 21:20 Mirnaia wrote:
I am no player but I do like rousing the rabble, so why don't you play a few test games (could even switch sides during them).


I would actually be up for that, if Liquid`Drone is.
Brood War is alive and well.
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