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On November 26 2011 16:45 Gara wrote:Show nested quote +On November 26 2011 16:43 MountainDewJunkie wrote: Unless two really good teams meet, I'd count on the fifth set hardly ever having a team ace in it. It's a big gamble to hold onto your trump card that long, I'd just play to win from the get-go. I think we're going to see ace players a lot in that critical 3rd set, which more often than not will be the deciding factor between victory or defeat, or at the very least a strong momentum shift.
well frontloading aces didn't work too well for skt in the finals and kt here so i guess we'll still see some experimenting (keeping flash back always added so much pressure for the opponent player to win, that's something you should use)
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Action desperate adds a sunken colony to go with his morphing lurker eggs in his 3rd as Firebathero's troops threaten
Firebathero wisely waits for reinforcements and begins to enter Action's sovereign territory
ACtion's cowardly hidden lurkers have to retreat from Firebathero's frightening might.
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He's trying to topple Great's stupidity of expanding towards Flash twice and putting his key buildings there lmao.
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action need to start using his godly defilers
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On November 26 2011 16:46 MountainDewJunkie wrote:Show nested quote +On November 26 2011 16:46 Doraemon wrote:On November 26 2011 16:45 MountainDewJunkie wrote:On November 26 2011 16:44 Zona wrote: An engineering bay is erected in order to upgrade Firebathero's weapons, and a 3rd barracks is placed, 50% more! The academy researches deadly upgrades that will lead to Action's doom. Math is power a third barracks IS 50% increase in capacity =/ I know! It wasn't sarcastic...
lol orite. my bad then
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Least effective stop lurkers ever -_-
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loses more units for free.
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What are those mutas doing arrgh
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Firebathero now has 2 engineering bays to upgrade both his offensive and defensive capabilities until no zerg can stand in his way
Action finally realizes that he might need some help too, and adds an evolution chamber
But now firebathero has 2 tanks along with his army, and the pain is about to begin!
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United States13143 Posts
Hey action, if you're doing stop lurks you should be using at least two
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with 5 barracks producing the finest shock troops and a starport/facility producing the most advanced aerial vehicles, Firebathero's army is soon ready to begin the death push
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FBH will have a pretty scary ball when he puts his two pieces together.
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These maps are huge o_O
Sucks for terrans.
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