On July 10 2011 12:47 VGhost wrote: Hey, it's a new LR thread for Day 2, excellent. You could even say that the inertia of the old thread was overcome.
On July 10 2011 13:02 Amanebak wrote: If only I didn't keep eating during matches. I have now conditioned reflex and must go cooking :D Go good games go!
Light scouts Sharp finally; I don't think Sharp has started yet Fact starting for Light 2 marines then lift Both nats are up and running Sharp barely gets his scout in Light's was denied at the nat
Academy is up for Light, starport is starting aswell Sharp just starting academy, 2nd fact on the way Light's scout still being denied Vulture from Light moving to Sharp
On July 10 2011 13:08 sixfour wrote: oh god another light v T
Is this bad?
As long as he manages to not screw up the very first vulture fight like he did yesterday, it's a good thing. Especially since it's just Sharp and not Reality/TurN.
Don't make me eat my words, Light. You've got to win this.
3 facts for both players Light setting up a seige line, on his ramp Goliaths are on the field for Sharp Almost runs his goliaths into fire 2 more facts for Light, 5 total Still only 3 for Sharp scv from Light getting into Sharp's tank line for vison; sights tanks Light taking out alot of Sharp's tanks Ebay is floating to sight for Sharp Light is tearing through Sharp's line
Sharp is expanding to 9 oclock Lights vultures run into Sharp's main Loses a coulple of scvs, nothing to stop them! Single vulture comes back, tank helps and its cleaned up Lights tanks are gaining ground Sharp is really delayed on his 5th fact Light forming a niec little concave around Sharp's tank line Dropship from Light into the nat, one tank one vulture One vulture in the main scvs running everywhere
On July 10 2011 13:19 sixfour wrote: zona, this isn't reality
light's tvt so much better than yesterday
Light messed up the initial engagement yesterday, putting him at a huge disadvantage, and still almost broke out for the win. Light outplayed Reality most of the game, but having to lift the nat for ~3 minutes was too much.
Sharp didn't get any advantage at all and is just getting it shoved back in his face so far.
Vultures support the attack and Light gains a lot of ground Sharp able to surround 2 tanks with mines and kill them but Light's tank count in the staredown still much higher (3 fact tanks helps that)
Tank lines starting to stretch across the middle of the map - Light's dropship cuives around towards Sharp's main - taken out bywraithdropship after only a single vulture is dropped!
Light has 2 wraiths out on Sharp's tanks are getting melted away Sharp holding onto the 9 ocolck Dropship heading out for Light to the main Light is amassing wraiths again, getting cloak Wraith out for Sharp, gets the dropship before it drops, NO it drops a single vulture CC in main complete for Sharp's 4th at his mineral only Sharp expanding again! at 1 nat, Mineral only is denied by mines Light is taking 5 nat, and it looks like 5 oclock
Light is moving out with his wraith force He's going to go pew pew pew on the tanks Sharp has no cloak 4 wraiths left for Light; trys harassing the mineral only Light is taking 3 oclock now
Light pushing with his vulture force at 12 He gets through to the mineral only, but scvs are pulled Light adding 2 more starports, I don't have a total count Vultures at the mineral only are cleaned up 6 starports total for Light!
Light just took out alot of Sharp's tanks! Sharp is trying to push out again, but Light has his wraith+Valk force moving out 2 armories for Light at 5 oclock 3 starports for Sharp
Sharp's air force is completely decimated Light is gaining alot of ground on Sharp, and is going to get into 9 oclock soon Light is starting to shell 9 oclock, but Sharp takes the seige out Light pushing into Shapr's line Sharp is unsieged, but is pushing with numbers Vultures are in the 12 oclock! Lights taking out tons of scvs
Sharp does have a ton of tanks, I'll give him that. However he's demonstrating that tank/gol is way less effective/versatile than tank/vult with air support.
Sharp about to move his center tanks further south but Light's air force appears and Sharp retreats instead
Sharp still now mining his 5th gas fully
1 vulture visits light's expo at 3 - quickly shut down by more vultures
Sharp attacking the center-right portion of Light's tank line, gaining a little ground - but Light attacks the western portion of the tank line - Sharp's wraiths come but Light's much bigger air force counters, Sharp flees
12 oclock, and the mineral only are not mining for Sharp, Vultures are getting into the 1 oclock now Sharp trying to counter harass at 5, but the wraith valk force is stopping it Sharp trying to push down into Light's tank line, put gets pushed back Again, and he is somewhat successful in breaking his line Light is pushing up the side that is undefended! Sharp's wraiths get softened up, and Light is just attacking Sharp's tanks Light is in 9 oclock, Light is just killing off any reinforcements
such a difference between light's tvt today and yesterday, or is sharp really that much worse than reality?
Both.
Light screwed up really early in his game yesterday, losing a vulture battle (partially due to BOs, partly due to killing one of his own vults), and had to lift his nat for 2-3 minutes. That basically won Reality the game, but it took forever to prove because 1) Light played the rest of the game better than Reality, 2) TvT takes a long-ass time to finish, and 3) Reality played uber-safe to starve Light out instead of pushing his advantage and ending it quickly.
That, and Sharp is KHAN's 3rd best T at the moment behind Reality and TurN.
Jangbi, the shining light, the representative of all that is good, the holy avenger, at 12. Zero, scum of the earth, the cowardly zerg, all that is filthy and detestable, at 8.
Overpool for Zero Jangbi being annoying with firs scouting probe Nexus before first cannon! Gateway completing Zero has a drone at 5 oclock, I think theres an expo going up there Jangbi really disrupting mining
Zero's fourth hatch is going up Hidden stargate? Two stargates for Jangbi Lings are driven out, and Zero is taking 5 oclock Throws down two creep colonys at his nat
Zero forced to cancel an egg, to plant hydra den Goon hammering away at the hatchery Jangbi is pressuring the nat quite a bit, Zero trying to hold off reinforcements 2 sunkens are in place at his 3rd 2 sairs are out, both stargates pumping 4th hatchery goes down!
+1 complete for ground attack Jangbi taking his inner expo Two DT's moving down towards the 5 oclock Sairs going to try and poke in for some OL kills, but Zero has lots of scourge
2 DT's loaded up into a shuttle getting ferried into the 5 main expo! +1 for sairs is complete The DT's are in the expo Zero pulls after a single drone kill The DT's are swiping away at the hatchery STREAM BUFFER INTO DT IN THE MAIN All drones dying at the main! No drones pulled
Zero is countering with mutalisks at at nat, forced probes off Hydras and mutas are pressuring the inner expo, The mutas get killed off by teh sairs No storms yet Hydras eating up the Zealots Storms! Archon is morphing Hydras seem to be rallied to the inner expo
DT drop at zero's 5th 1drone dead another drop at zero's main. 15drones killed from a single dt? Zero attacking Jangbi's 3rd, all mutas die, decent storms. To much hydras, jangbi loses his 3rd
Sairs are taking out alot of OL's at the 5 oclock Zealots that Reach would be proud of are taking on the Hydras head first Jangbi adding alot of cannons Jangbi pulling probes off OL's are with the army
On July 10 2011 13:53 Count9 wrote: 0 drones in main, zero is fucked if he doesn't win in 1 attack
and you were saying?
he was right, zero would be fucked if jangbi could hold the hydra all-in ...
but i guess zero has got his eco up and running for too long, and that Jangbi wasted tons of minerals on sair and DTs which basically slowed his storm tech by a fuck ton ...
I hate how it's sooo hard to pressure before speedlots (other than extremely all-innish builds)
Midgame ZvT, zerg has 3 hatcheries or so at best, 2 bases, worries about mnm crushing everything at the lightest slip Midgame ZvP, zerg has 5 or 6 hatcheries, 3 or 4 bases, can drone drone drone away with just a tiny bit spent on defenses
On July 10 2011 13:53 Count9 wrote: 0 drones in main, zero is fucked if he doesn't win in 1 attack
and you were saying?
he was right, zero would be fucked if jangbi could hold the hydra all-in ...
but i guess zero has got his eco up and running for too long, and that Jangbi wasted tons of minerals on sair and DTs which basically slowed his storm tech by a fuck ton ...
not after he killed the third which was super vulnerable, tbh
its not suprising that someone does mass hydra into winning game against 2 stargates guys..
On July 10 2011 13:53 Count9 wrote: 0 drones in main, zero is fucked if he doesn't win in 1 attack
and you were saying?
he was right, zero would be fucked if jangbi could hold the hydra all-in ...
but i guess zero has got his eco up and running for too long, and that Jangbi wasted tons of minerals on sair and DTs which basically slowed his storm tech by a fuck ton ...
Jesus the man was on what 6 hats 4 bases "hydra all in"
Reminds me of the time.... Zero multi-dropped lurkers and hydras into Stork's bases on outsider.... and stork just 1a2a3a'ed into zero's main.... good times... good timess
Jangbi's biggest blunder was misrallying his very first templar into Zero's natural. Losing your first templar and 2 more potential storms when that bust came was critical. It might not have stopped the bust but damn if I haven't seen 2 well placed storms work miracles before.
On July 10 2011 14:01 TwoToneTerran wrote: Jangbi's biggest blunder was misrallying his very first templar into Zero's natural. Losing your first templar and 2 more potential storms when that bust came was critical. It might not have stopped the bust but damn if I haven't seen 2 well placed storms work miracles before.
Cutting down the first group of hydra and buying time for the extra cannons to finish warping in before the next group arrive might have made the difference who knows though...
On July 10 2011 14:01 chongu wrote: Reminds me of the time.... Zero multi-dropped lurkers and hydras into Stork's bases on outsider.... and stork just 1a2a3a'ed into zero's main.... good times... good timess
good call, i was thinking the same thing, this was like the bizarro version of that
But that hatchery placement on 9oclock natural is pretty screwed up, the hat is too exposed to dragoon fire Jaedong lost a hat in his game with Jangbi there too. Map imba I say
After having a pretty great day now everything (for me) TL/BW-wise is sucking! KHAN is down 2-0 and we have more people nuking each other in TL Mafia...
I still think the 2 stargates is overcommitting if you're trying to play "standard". Yeah, it helps to get out more sairs faster to start, but you can't keep pumping them without slowing down tech, storm, army growth, etc. In short, 2 stargates is essentially a sair-DT "all in" itself. (I guess it's possible to go 2-star reaver, but the gas would be prohibitive.) You're committing to do enough damage, directly to econ, that the Zerg can't swarm you under, because your throwing tons of resources (that would normally be "real" army) into sairs that are AA only. If Jangbi had gotten in before the mass hydra spam started, he might have won, but trying to expand as well was a bad idea and slowed him down.
Also, Jangbi was storming really well - the two extra storms might have counted for a lot. Even if they didn't save the 3rd, they would have cut the hydras down to stall them at the 2nd - and the DTs had done a ton of damage. It would have been merely game with advantage to ZerO, not fast loss.
Both players have 2 shield batteries and grapes starts a forge to cannon Flying's entrance. Flying just got his gas up and will probably be late for dragoons !
Why, the hell, do you not pull a couple of probes to atk the pylon. Time it right and you can kill it before the zealot pops, buying time for your zealots to atk....come on flying. =.=
Flying's first gateway was placed in a way Brave could attack it without putting his zealots at risk - if it was deeper in his main Brave wouldn't have had it so easily
On July 10 2011 14:15 blahman3344 wrote: wow, Brave's cannon was so well-placed. in range of both shield batteries. Brave taking a cheesy win, but a win for Khan nonetheless.
Actually, I wonder whether he planned all this. If he didn't, it shows me once more how intelligent the progamers are
Look. There's the good kind of cheese and the bad kind. The good kind is that you don't care if your opponent scouts it. The bad kind are ones that are auto-gg when scouted.
On July 10 2011 14:25 VGhost wrote: So yesterday January was brilliant. But today?
Light vs Sharp ZerO vs Jangbi (okay, fine) flying vs Brave (both coaches on crack) Soulkey vs Juni
Just me, or the return of Trolluary? (Not that I object, lol)
I'm pretty sure she's just getting players to practice for one day. As in Sharp/Juni practicing for day 2 only while Byul practice day 1 only. Not working out so far.
Well, Stars get AT LEAST an ace match now, and ZerO should be able to beat any KHAN player (TurN worries me due to style only), so I think we live to see Day 3.
In the meantime, we've got Really/Guemchi/hon_sin/free against Stork/TurN/Reality/Grape... so we'll be really lucky to end it without the ace match with only two games left.
Damn January, it's playoffs, no more trolling please ? Grape is quite good vZ, Reality is doing not bad either, and even if you're looking for a ZvZ, great is much better than great (who isn't anyway :| )
On July 10 2011 14:35 domane wrote: It saddens me. Juni had more lings, but he lost two for every one that he killed.
My lasting memory of Juni:
Outsider. 2008-09 Proleague playoffs. Juni vs Hwasin. We all know Juni's dead, because seriously KHAN never had a Zerg who could be favored vs Hwasin but no it's not even great it's Juni.
Hwasin decides to show off and bunker rushes - and screws it up and places the bunker out of range of Juni's nat hatch. Juni kills off the bunker and marines coming in with minimal losses (to my great surprise).
Then he throws his lings straight into Hwasin's choke and loses anyway. Badly.
And that is Juni's career in a nutshell, unfortunately.
On July 10 2011 14:42 Doraemon wrote: really? sending out guemchi now? lol
Here are the other options:
Really - awful TvP (like every Stars/ESTRO player except MVP who is now playing SC2) free - played yesterday, looked terrible hOn_sin - against Stork/Reality/Grape? lol
On July 10 2011 14:42 Doraemon wrote: really? sending out guemchi now? lol
Here are the other options:
Really - awful TvP (like every Stars/ESTRO player except MVP who is now playing SC2) free - played yesterday, looked terrible hOn_sin - against Stork/Reality/Grape? lol
Yeah, Guemchi's far and away the best choice.
i'd still send out free and keep really for the next game.
On July 10 2011 14:42 Doraemon wrote: really? sending out guemchi now? lol
Here are the other options:
Really - awful TvP (like every Stars/ESTRO player except MVP who is now playing SC2) free - played yesterday, looked terrible hOn_sin - against Stork/Reality/Grape? lol
Yeah, Guemchi's far and away the best choice.
I would have sent Woon and asked him to pool 5. They have an ace match for sure, so trying a pool 5 against Stork is the best strategy by far imo.
On July 10 2011 14:42 Doraemon wrote: really? sending out guemchi now? lol
Here are the other options:
Really - awful TvP (like every Stars/ESTRO player except MVP who is now playing SC2) free - played yesterday, looked terrible hOn_sin - against Stork/Reality/Grape? lol
Yeah, Guemchi's far and away the best choice.
i'd still send out free and keep really for the next game.
I'm guessing this is sending Guemchi and keeping Really for the next game. Which given free's form makes sense. Guemchi's an unknown atm, but free was awful yesterday.
On July 10 2011 14:42 Doraemon wrote: really? sending out guemchi now? lol
Here are the other options:
Really - awful TvP (like every Stars/ESTRO player except MVP who is now playing SC2) free - played yesterday, looked terrible hOn_sin - against Stork/Reality/Grape? lol
Yeah, Guemchi's far and away the best choice.
i'd still send out free and keep really for the next game.
I'm guessing this is sending Guemchi and keeping Really for the next game. Which given free's form makes sense. Guemchi's an unknown atm, but free was awful yesterday.
but this is the same guemchi who has only won like 1 game in 1 year, albeit he retired for a fair portion
In TvT is it a disadvantage to spawn above your opponent due to the minimap and menu you see less as opposed to looking towards to top of the screen to your opponent where there are no obstructions XD?
Reality taking damage trying to advance down the center of the map but 1 tank dropped in Really's main mineral line - Really slow to respond Where's the rest of the drop? 1 vulture at the nat
Hmm, With reality taking control of 3 he could grasp a decisive advantage after all, his 3rd coming online at 2 But looks like Really adding a 3rd at 7?
Facility done for Really - Reality using tanks and vulture/mine to get closer to controlling 4 Cloaked wraith helps spot for his tanks - and now even gets some licks in
cloaked wraiths take out the one goliath watching the tanks on the NE hexside and now Reality moves a ground force in (before picking off all the tanks), loses a bunch
1 valk out engaging the wraith, dies
Reality losing more tanks trying to advance into Really's tank line
Reality is doing a great job harassing. He drops a tank at Really 4th, all SCVs flee to the third and a vulture raid at the 3rd destroys a lot of them.
Reality has only one goliath, and Really took air control !
Really has setup a big tank line in the left part of the map. Both have a decent army of 10 wraiths + 4 valks, huge air battle over the tanks, can't tell who's ahead.
Really gathering his 1-1 wraith mass near 10, now bringing 3 tanks there
Reality runs his tanks into mines at 10, now Really's tanks own the place Really even building turrets there, while Reality's turrets will be taken out easily
Really starts stealing minerals at Reality's 6. Really sieges his tanks there and mines more. This is crucial as it means that Really will have 8 expos in total and only 6 for Reality :/
On July 10 2011 15:41 BisuDagger wrote: Sad Khan lost, but the matches were rlly good today,
It's more sad that January lost a game on purpose by sending Juni :/ Reality is good but lacks of experience, and you could clearly see that he had a lot of pressure and slowly fell. Sending a P against would have clearly been a better choice.
I thought day3 was going to be played today. Bummer. Tomorrow is the day. I'm not rooting for anyone - the games will be spectacular and both teams will play as clutch as they can.
Congrats BW fans - this is the games finest hour. Rejoice, come together and celebrate. This is 2009 end season all over again.
On July 12 2011 03:36 Emon_ wrote: Congrats BW fans - this is the games finest hour. Rejoice, come together and celebrate. This is 2009 end season all over again.
On July 12 2011 04:20 Fenrax wrote: Couldnt see it to the end yesterday
No Grape? What is wrong with you January? He is playing so damn well.
To be fair, not sending Grape isn't "what is wrong" with January. It is sending Juni. January should just keep up playing Stork, JangBi, BravE, Reality, TurN and Grape. But I see that Great hasn't played at all in the past two sets so I suspect that Great is preparing a day 3 snipe build.
On July 12 2011 07:04 SuperJongMan wrote: Man.. Jangbi's build was so sick. But he lost that one templar like a chump and the unlucky first dts.
Honestly, i thought JB had it in the bag after the harassment. But ZerO did the "ZvP: When in doubt, make shitload of Hydralisks" mentality. If ONLY those HTs made it 1 second earlier, JB could have won but ZerO's counter-attack was awesome nonetheless.
Hmm, I haven't rewatched the games, but I think you guys are giving Zero too little credit. He used his mutalisks quite cleverly, staying on whatever side of the map the corsairs were not to either defend or counter, and the hydra thing wasn't a coin flip--it's just the best way to deal with double stargates and always has been.
I agree, his only mistake all game (big one) was letting that DT clear all his drones. Other than that he did really well. His Mutalisks did a lot of dmg to Jangbi too.
On July 12 2011 07:04 SuperJongMan wrote: Man.. Jangbi's build was so sick. But he lost that one templar like a chump and the unlucky first dts.
He also took the wrong third for that situation. Since he was so invested into tech, he needed to take the minonly which can hold the hydra counter a lot better and then the game is his. 2star plus goon range plus DT drop means Jangbi's relative army size is going to be extremely low for a while so taking a third that is completely wide open with no kind of favorable terrain for P ie ramps and highground is just asking to die. (even more so if you lose a vital HT for absolutely nothing like that)
Plus, he threw away a bunch of units at Zero's third in a nonsensical attack. His whole opening is about forcing Zero to open muta/scourge no matter what and 3 dragoons with x amount of zealots is just cannon fodder out in open vs those mutas without sair support. Those units could also have really helped in delaying/stopping the hydra counter.
On July 12 2011 10:26 Kenpachi wrote: what has Grape been through? last season, I considered him the worst player next to PianO (who is also winning games in ACE)
Samsung is like a Protoss temple. Once entered, you will be guided.
Does this mean Khan is out of the playoffs? I don't really know how it all works.
Three days of Khan vs Stars so best of 3. Next set of games decide the winner to advance.
Oh, so is it like Stars vs Khan Bo3, then? Or is it like an extended series or something with Khan starting at 1-0 (judging by "next set, singular?? though you said "next set decide" so idk)? Thanks :x