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[G] ZvP All-ins, The Guessing Game and Trickery - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
August 06 2009 23:22 GMT
#41
On August 07 2009 08:16 Megalisk wrote:
My favorite build on maps like destination is going fake den at the nat, 3 hat-mutas, they cannon the crap out of the bridges, and at most one cannon at their mineral line. They spend so much money on cannons protecting the entrance to their nat, they have little defense against the muta slaughter.

this sucks sooo much
i've had this done to me on Medusa and HBR alot
So many Zergs use their den to simcity their nat's, so my scout doesnt get all the way into the main. I expect a hydra bust and WHAM freaking mutals...
cw)minsean(ru
w3jjjj
Profile Joined April 2007
United States760 Posts
August 06 2009 23:25 GMT
#42
On August 07 2009 08:18 inertinept wrote:
well the gist of it:

standard FE with 2 cannons before nexus if you dont scout in time. then it branches into:

you see 9 pool -
put up a gateway before nexus. trust me, its worth it and will not put you behind.

you see anyting else -
go nexus as usual after 2 cannons.

after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks.

while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost)

after that it is up to your mechanics and intuition gl


Just how exactly do you plan to hide all this from the overlords?
Chuck Norris can salvage his opponent's structures.
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
August 06 2009 23:26 GMT
#43
first goon kills overlord o_o
With a gust of wind, perhaps.
Yaqoob
Profile Blog Joined March 2005
Canada3403 Posts
August 06 2009 23:26 GMT
#44
This is a very nice guide. I've read it once and will probably read it again as it lets me understand what a Zerg is thinking. I already find PvZ on Destination hard enough

sMi.lols Fighting!
김택용 Fighting!
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
August 06 2009 23:27 GMT
#45
On August 07 2009 08:26 inertinept wrote:
first goon kills overlord o_o

but..you just said get 7 lots before gas/core
-___-
and the ovie can see the 2 gates
cw)minsean(ru
w3jjjj
Profile Joined April 2007
United States760 Posts
Last Edited: 2009-08-06 23:31:11
August 06 2009 23:27 GMT
#46
On August 07 2009 08:22 inertinept wrote:
Show nested quote +
On August 07 2009 08:21 DreaM)XeRO wrote:
wont this screw up your core timing?

if you keep in mind your worst threat is 2 hatch muta and play it safe accordingly, not really


I'm just gonna left some else trash this.

On August 07 2009 08:26 inertinept wrote:
first goon kills overlord o_o


You just made my day.
Chuck Norris can salvage his opponent's structures.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
August 06 2009 23:27 GMT
#47
On August 07 2009 08:26 Yaqoob wrote:
This is a very nice guide. I've read it once and will probably read it again as it lets me understand what a Zerg is thinking. I already find PvZ on Destination hard enough

sMi.lols Fighting!

is it? imo it is very simple
turtle hard untill storm and them storm the hell out of the z
cw)minsean(ru
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
Last Edited: 2009-08-06 23:30:39
August 06 2009 23:29 GMT
#48
On August 07 2009 08:27 w3jjjj wrote:
Show nested quote +
On August 07 2009 08:22 inertinept wrote:
On August 07 2009 08:21 DreaM)XeRO wrote:
wont this screw up your core timing?

if you keep in mind your worst threat is 2 hatch muta and play it safe accordingly, not really


I'm just gonna left some else trash this.


i could say the same to your guide telling people to cheese. obviously my build isnt for everyone but i have used it until B- with success so i was just throwing it out there. outta here now
With a gust of wind, perhaps.
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
August 06 2009 23:31 GMT
#49
On August 07 2009 08:14 OneOther wrote:
Show nested quote +
On August 07 2009 08:07 inertinept wrote:
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide

lol?

yah its forge, nex, open maphack, adapt
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 06 2009 23:31 GMT
#50
Yay now i don't have to macro and lose!
sAviOr...
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2009-08-06 23:43:11
August 06 2009 23:34 GMT
#51
On August 07 2009 08:18 inertinept wrote:
Show nested quote +
On August 07 2009 08:09 DreaM)XeRO wrote:
On August 07 2009 08:07 inertinept wrote:
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide

please share oh good sir


well the gist of it:

standard FE with 2 cannons before nexus if you dont scout in time. then it branches into:

you see 9 pool -
put up a gateway before nexus. trust me, its worth it and will not put you behind.

you see anyting else -
go nexus as usual after 2 cannons.

after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks.

while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost)

after that it is up to your mechanics and intuition gl

this sounds like an awful build...

actually, do you mind posting a replay? I wanna see it :o
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
August 06 2009 23:34 GMT
#52
On August 07 2009 08:21 w3jjjj wrote:
Show nested quote +
On August 07 2009 08:02 DreaM)XeRO wrote:
wont 12 speedlings kinda screw up your 2 hatch mutal/hydra timing?


No, 12 speedlings have already been factored into these builds.

Show nested quote +
On August 07 2009 08:16 Megalisk wrote:
My favorite build on maps like destination is going fake den at the nat, 3 hat-mutas, they cannon the crap out of the bridges, and at most one cannon at their mineral line. They spend so much money on cannons protecting the entrance to their nat, they have little defense against the muta slaughter.


Excellent idea, that's a good example of how to trick your opponent. If you have an actual build order down, please share.


I wish I did, but sadly, I have made it to mid D+ and have never used a build order.

I know openings like 12 hatch,11 pool, 13 hatch, 16 gas..but I just freestyle after that.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
wok
Profile Blog Joined July 2009
United States504 Posts
August 06 2009 23:37 GMT
#53
I think this only works against me.
I'll race you to defeatism... you win.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
August 07 2009 00:01 GMT
#54
I officially hate you, your guide, and what you are creating. Not good to promote this ezpz stuff for zerg. Protoss needs the ezpz stuff
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 07 2009 00:05 GMT
#55
excellent guide w3jjjj!! I commonly use this trickery in CWs and best ofs, but nice to see your well thought opinion on it.
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
August 07 2009 00:11 GMT
#56
On August 07 2009 08:34 OneOther wrote:
Show nested quote +
On August 07 2009 08:18 inertinept wrote:
On August 07 2009 08:09 DreaM)XeRO wrote:
On August 07 2009 08:07 inertinept wrote:
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide

please share oh good sir


well the gist of it:

standard FE with 2 cannons before nexus if you dont scout in time. then it branches into:

you see 9 pool -
put up a gateway before nexus. trust me, its worth it and will not put you behind.

you see anyting else -
go nexus as usual after 2 cannons.

after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks.

while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost)

after that it is up to your mechanics and intuition gl

this sounds like an awful build...

actually, do you mind posting a replay? I wanna see it :o


sure thing...played this last night against a korean
http://repdepot.net/replay.php?id=18342
i think this is the one where I fuck up my cannon placement but oh well :s
With a gust of wind, perhaps.
guMmiwormz
Profile Blog Joined April 2008
United States312 Posts
August 07 2009 00:13 GMT
#57
one all in / macro opening i think works well is 3 hatch hydra. In STX vs KHAN. by. hero did this against jangbi. you can either play out the 3 hatch hydra and go allin. or transition to a more macro game and pump drones after faking the bust. Usually protoss over compensates for defense and his economy is weak going into mid game.

http://www.teamliquid.net/tlpd/games/19727_hero_vs_JangBi/vod
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
August 07 2009 00:15 GMT
#58
Gosh I hate you for putting this guide up but at the same time I'm happy your making a good contribution to the starcraft community =D.

I'm defiantly going to be losing lots of PvZ's T.T
No no no no its not mine!
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2009-08-07 00:30:24
August 07 2009 00:27 GMT
#59
On August 07 2009 09:11 inertinept wrote:
Show nested quote +
On August 07 2009 08:34 OneOther wrote:
On August 07 2009 08:18 inertinept wrote:
On August 07 2009 08:09 DreaM)XeRO wrote:
On August 07 2009 08:07 inertinept wrote:
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide

please share oh good sir


well the gist of it:

standard FE with 2 cannons before nexus if you dont scout in time. then it branches into:

you see 9 pool -
put up a gateway before nexus. trust me, its worth it and will not put you behind.

you see anyting else -
go nexus as usual after 2 cannons.

after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks.

while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost)

after that it is up to your mechanics and intuition gl

this sounds like an awful build...

actually, do you mind posting a replay? I wanna see it :o


sure thing...played this last night against a korean
http://repdepot.net/replay.php?id=18342
i think this is the one where I fuck up my cannon placement but oh well :s

well that was a horrible example of the build lol. you build three cannons at nat, he runs some zerglings into your main and kills a gateway. he goes two base muta into two base hydra while you go goons and he dies.

sorry to so negative but it just sounds like a ridiculously bad build rather than some universal anti-cheese build. maybe a better replay would help.
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
August 07 2009 00:29 GMT
#60
im not forcing anyone to use it, to each their own
With a gust of wind, perhaps.
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