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[G] ZvP All-ins, The Guessing Game and Trickery - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
August 06 2009 22:05 GMT
#21
good write
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 06 2009 22:21 GMT
#22
Good writeup lols! So this is your newest endeavor in ZvP... :D I want to do these builds more after reading this >:D!!!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
BalliSLife
Profile Blog Joined September 2008
1339 Posts
August 06 2009 22:26 GMT
#23
Stylish can you give us T players a hand here?
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 06 2009 22:27 GMT
#24
On August 07 2009 06:59 w3jjjj wrote:
Show nested quote +
On August 07 2009 06:56 Nevuk wrote:
I thought that the hungry sair timing is in time to spot 2 hatch hydras on route to the main. At least in my experience, it always does. And nony made a post about it somewhere.


Find it for me, that would be valuable to add into the guide.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648&currentpage=3

http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648&currentpage=4
Here he posts the example replays of what to do if scouting is denied - it's a free win vs 2 hatchery hydra from my experience.(You can get hydralisks before this, but you would have to skip ling speed).
w3jjjj
Profile Joined April 2007
United States760 Posts
August 06 2009 22:31 GMT
#25
On August 07 2009 07:27 Nevuk wrote:
Show nested quote +
On August 07 2009 06:59 w3jjjj wrote:
On August 07 2009 06:56 Nevuk wrote:
I thought that the hungry sair timing is in time to spot 2 hatch hydras on route to the main. At least in my experience, it always does. And nony made a post about it somewhere.


Find it for me, that would be valuable to add into the guide.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648&currentpage=3

http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648&currentpage=4
Here he posts the example replays of what to do if scouting is denied - it's a free win vs 2 hatchery hydra from my experience.(You can get hydralisks before this, but you would have to skip ling speed).


Very nice, I'll check out the replay later.

It's a shame such good posts are buried in all these threads and not many players can learn from them.
Chuck Norris can salvage his opponent's structures.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
August 06 2009 22:36 GMT
#26
-sigh- i dont like it but i wholeheartedly agree
keep the P player in the dark and suprise him.
however, if the p player relentlessly scouts, you are in trouble.
For example.. after the gate warps in in the nat, many P players like to make 1/2 zlots and a goon to clear out the lings and force a scout. This may throw a wrench in your plans
cw)minsean(ru
7mk
Profile Blog Joined January 2009
Germany10157 Posts
August 06 2009 22:45 GMT
#27
oh boy thank you so much
After reading your first ZvP guide I learn how to properly do the 3 hatch spire into 5 hatch hydra build and ZvP is clearly my best mu now (although it still sucks ) but I always was annoyed that I was so predictable so this is the EXACT thing that I needed, thanks!!
beep boop
w3jjjj
Profile Joined April 2007
United States760 Posts
August 06 2009 22:51 GMT
#28
On August 07 2009 07:36 DreaM)XeRO wrote:
-sigh- i dont like it but i wholeheartedly agree
keep the P player in the dark and suprise him.
however, if the p player relentlessly scouts, you are in trouble.
For example.. after the gate warps in in the nat, many P players like to make 1/2 zlots and a goon to clear out the lings and force a scout. This may throw a wrench in your plans


Not with 12 speedlings at his front door. If P tries to sneak a probe out simultaneously with a zeal/goon push, kill the probe first, speedlings are fast, come back to kill the zeal/goon.
Chuck Norris can salvage his opponent's structures.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
August 06 2009 22:55 GMT
#29
This is an excellent guide, good job!
ModeratorI know Teamliquid is known as a massive building
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
August 06 2009 23:02 GMT
#30
On August 07 2009 07:51 w3jjjj wrote:
Show nested quote +
On August 07 2009 07:36 DreaM)XeRO wrote:
-sigh- i dont like it but i wholeheartedly agree
keep the P player in the dark and suprise him.
however, if the p player relentlessly scouts, you are in trouble.
For example.. after the gate warps in in the nat, many P players like to make 1/2 zlots and a goon to clear out the lings and force a scout. This may throw a wrench in your plans


Not with 12 speedlings at his front door. If P tries to sneak a probe out simultaneously with a zeal/goon push, kill the probe first, speedlings are fast, come back to kill the zeal/goon.

wont 12 speedlings kinda screw up your 2 hatch mutal/hydra timing?
cw)minsean(ru
gjg.instinct
Profile Joined May 2009
144 Posts
August 06 2009 23:07 GMT
#31
As a T user I would say that this mentality of faking your opponent out is equally viable in ZvT when trying to execute an all in build or sneaking an expo somewhere.

A zerg build (or any race's) that could make a protoss complain of cheese has paid for itself many times over in comedic value before it's even used.
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
August 06 2009 23:07 GMT
#32
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide
With a gust of wind, perhaps.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
August 06 2009 23:09 GMT
#33
On August 07 2009 08:07 inertinept wrote:
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide

please share oh good sir
cw)minsean(ru
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 06 2009 23:14 GMT
#34
On August 07 2009 07:31 w3jjjj wrote:
Show nested quote +
On August 07 2009 07:27 Nevuk wrote:
On August 07 2009 06:59 w3jjjj wrote:
On August 07 2009 06:56 Nevuk wrote:
I thought that the hungry sair timing is in time to spot 2 hatch hydras on route to the main. At least in my experience, it always does. And nony made a post about it somewhere.


Find it for me, that would be valuable to add into the guide.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648&currentpage=3

http://www.teamliquid.net/forum/viewmessage.php?topic_id=86648&currentpage=4
Here he posts the example replays of what to do if scouting is denied - it's a free win vs 2 hatchery hydra from my experience.(You can get hydralisks before this, but you would have to skip ling speed).


Very nice, I'll check out the replay later.

It's a shame such good posts are buried in all these threads and not many players can learn from them.

Yep, frequently 1 or 2 posts in really random threads are worth as much as any of the recommended threads.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 06 2009 23:14 GMT
#35
On August 07 2009 08:07 inertinept wrote:
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide

lol?
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
August 06 2009 23:16 GMT
#36
My favorite build on maps like destination is going fake den at the nat, 3 hat-mutas, they cannon the crap out of the bridges, and at most one cannon at their mineral line. They spend so much money on cannons protecting the entrance to their nat, they have little defense against the muta slaughter.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
August 06 2009 23:18 GMT
#37
On August 07 2009 08:09 DreaM)XeRO wrote:
Show nested quote +
On August 07 2009 08:07 inertinept wrote:
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide

please share oh good sir


well the gist of it:

standard FE with 2 cannons before nexus if you dont scout in time. then it branches into:

you see 9 pool -
put up a gateway before nexus. trust me, its worth it and will not put you behind.

you see anyting else -
go nexus as usual after 2 cannons.

after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks.

while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost)

after that it is up to your mechanics and intuition gl
With a gust of wind, perhaps.
w3jjjj
Profile Joined April 2007
United States760 Posts
August 06 2009 23:21 GMT
#38
On August 07 2009 08:02 DreaM)XeRO wrote:
wont 12 speedlings kinda screw up your 2 hatch mutal/hydra timing?


No, 12 speedlings have already been factored into these builds.

On August 07 2009 08:16 Megalisk wrote:
My favorite build on maps like destination is going fake den at the nat, 3 hat-mutas, they cannon the crap out of the bridges, and at most one cannon at their mineral line. They spend so much money on cannons protecting the entrance to their nat, they have little defense against the muta slaughter.


Excellent idea, that's a good example of how to trick your opponent. If you have an actual build order down, please share.
Chuck Norris can salvage his opponent's structures.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
August 06 2009 23:21 GMT
#39
On August 07 2009 08:18 inertinept wrote:
Show nested quote +
On August 07 2009 08:09 DreaM)XeRO wrote:
On August 07 2009 08:07 inertinept wrote:
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide

please share oh good sir


well the gist of it:

standard FE with 2 cannons before nexus if you dont scout in time. then it branches into:

you see 9 pool -
put up a gateway before nexus. trust me, its worth it and will not put you behind.

you see anyting else -
go nexus as usual after 2 cannons.

after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks.

while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost)

after that it is up to your mechanics and intuition gl

wont this screw up your core timing?
cw)minsean(ru
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
August 06 2009 23:22 GMT
#40
On August 07 2009 08:21 DreaM)XeRO wrote:
Show nested quote +
On August 07 2009 08:18 inertinept wrote:
On August 07 2009 08:09 DreaM)XeRO wrote:
On August 07 2009 08:07 inertinept wrote:
luckily i have devised a build for iccup pvz that nullifies every kind of cheese there is :D people going all-in in zvp is why it is my best matchup at the moment so please follow this guide

please share oh good sir


well the gist of it:

standard FE with 2 cannons before nexus if you dont scout in time. then it branches into:

you see 9 pool -
put up a gateway before nexus. trust me, its worth it and will not put you behind.

you see anyting else -
go nexus as usual after 2 cannons.

after this, make 2 gateways(or 1 if its 9 pool) and make zealots until about 7. you should then get gas/core. pressure with the zealots and force sunkens. if you see a 2nd gas at his natural expect mutalisks.

while he is doing that you are transferring into a 4 gate mass goon build which will eventually be 6 gate + robo for observer/reaver depending on hydra/lurker (if he goes muta its best for you as mass goons really rapes mutalisks in terms of cost)

after that it is up to your mechanics and intuition gl

wont this screw up your core timing?


if you keep in mind your worst threat is 2 hatch muta and play it safe accordingly, not really
With a gust of wind, perhaps.
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