On July 22 2009 03:15 houseurmusic wrote:
be funny if someone used this strat on fastest
be funny if someone used this strat on fastest
omg im gonna go do this right now
Ahhh this is why fastest is awesome, you just get to mess with people.
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Fontong
United States6454 Posts
On July 22 2009 03:15 houseurmusic wrote: be funny if someone used this strat on fastest omg im gonna go do this right now Ahhh this is why fastest is awesome, you just get to mess with people. | ||
Substandard
Italy270 Posts
seriously seems like hell of a strong move if u use one of your one probes and gather minerals before you recall it. | ||
jjl
United States85 Posts
On July 22 2009 02:55 Chill wrote: Show nested quote + On July 22 2009 02:28 l10f wrote: Second, if a worker with a "gather" or "return cargo" command gets stasised, they can't be moved by using workers and "gather" command, like the terrans do when their entrance is blocked by stasised zealot or dragoon, and they want to get their units up the ramp. Many players have used stasis walls on ramps only to get them drilled out of the way. What you're saying here is that if they recalled a worked with a mineral, told it to return cargo, and then stasised it, it wouldn't be able to be drilled out of the way? That's a pretty big deal if it's true. Presumably, if the opponent is drilling through the ramp, they've already used the "gather" or "return cargo" command to do so, right? So you can even dispense with the need for a probe... if they try to drill through, just stasis the drilling SCVs. Of course, the difficulty is that you'd have to time it so that you stasis them before they hit the stop button to cancel the return-cargo order, but even if you miss, it would probably create enough of a mess to stop their units from coming through anyway. | ||
GhostKorean
United States2330 Posts
On July 22 2009 03:15 houseurmusic wrote: be funny if someone used this strat on fastest I remember watching a video of someone attempting a storm drop on this guy on fastest and the guy stasised his own probes to avoid all of them from getting stormed | ||
SaveYourSavior
United States1071 Posts
On July 22 2009 07:01 jjl wrote: Show nested quote + On July 22 2009 02:55 Chill wrote: On July 22 2009 02:28 l10f wrote: Second, if a worker with a "gather" or "return cargo" command gets stasised, they can't be moved by using workers and "gather" command, like the terrans do when their entrance is blocked by stasised zealot or dragoon, and they want to get their units up the ramp. Many players have used stasis walls on ramps only to get them drilled out of the way. What you're saying here is that if they recalled a worked with a mineral, told it to return cargo, and then stasised it, it wouldn't be able to be drilled out of the way? That's a pretty big deal if it's true. Presumably, if the opponent is drilling through the ramp, they've already used the "gather" or "return cargo" command to do so, right? So you can even dispense with the need for a probe... if they try to drill through, just stasis the drilling SCVs. Of course, the difficulty is that you'd have to time it so that you stasis them before they hit the stop button to cancel the return-cargo order, but even if you miss, it would probably create enough of a mess to stop their units from coming through anyway. could work but better to sacrifice a small number of probes and 1 stasis rather then use 2 stasis with a chance of failing big time | ||
igotmyown
United States4291 Posts
1) 1 worker per patch, average distance (I remember seeing two threads about patch efficiency) or 2) complete saturation (obviously distance won't matter) | ||
ultramagnetics
Poland215 Posts
On July 22 2009 02:28 l10f wrote: ....EDITED .... Show nested quote + On July 10 2009 10:05 ultramagnetics wrote: Stasising SCVs is an absolutely horrible strategy. Show nested quote + On July 10 2009 14:16 SlayerS_`HackeR` wrote: WTF are you saying? Freezing SCVs is an "absolutely horrible strategy." Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals. When you're looking for advice, watch out for people who don't know what they're talking about. Freezing tanks/vessels < Freezing SCVs < Recall 2. Is it really worth it? When I tried using stasis on workers mining (about 20 of them on a 9-patch base) I found two interesting things. First, if a worker is stasised while mining a patch, no other worker can mine from that patch until the stasis is over. This means that if you can stasis four workers working on four different patches at once, those four patches are un-mineable until the stasis is over. Second, if a worker with a "gather" or "return cargo" command gets stasised, they can't be moved by using workers and "gather" command, like the terrans do when their entrance is blocked by stasised zealot or dragoon, and they want to get their units up the ramp. By using these two facts to your advantage, I believe it is sometimes worth it to stasis the workers. If you can stasis multiple workers mining multiple different patches, it might be worth it to reduce their mine-able patches when playing on a low economy. Also, it might be worth it to bring a probe in your recall, tell it to mine a mineral and freeze it on the ramp, that way they can't be moved by using scvs, and you can demolish their main base :D Another small thing I found while doing this experiment is that if you stasis a worker mining a patch, when they come out of the stasis, they will be done mining and will be holding a mineral chunk no matter how long they were mining the patch before the stasis was used. Not very useful, but interesting. Since I am being quoted, I have the urge to respond. First off, I did mention in my post that in some wierd-late game situations it could be useful. Nevertheless, I think I spoke too harshly against since it was being proposed as more of a strategy rather then a very situation-specific reaction. Anyways here are my 2 cents: First off, I feel it is besides the point to discuss whether stasising SCVs is beneficial, if protoss already has a large advantage. I am assuming this is a close-game situation. Secondly, it has already been mentioned that stasised SCV's that are mining/returning-cargo form an impenetrable wall. So this is obviously useful if you need that (recall and stasis scvs on ramp that are running away). Moving on, the conditions under which I believe stasising scvs is useful: If the 3 conditions below are true then it is imo useful to stasis SCVs that are mining at Terran's base: 1.) Terran does not have a large enough army to stomp all over yours. In this case, I think it is much more important to ensure that you have stasis ready for his units in the event of a battle that would take away your map-control and lose you the game. A successful stasis of SCVs in this case could very well prompt terran to attack since he has an economic disadvantage and you have less stasis to cripple his army. 2.) Terran either has a 1-base economy OR it happens to be the majority of his SCVs (maybe they had just been moved to that base and are all clustered). Basically, it has to have a significant effect on terrans economy. 3.) For some reason you cannot storm/reaver drop the scvs. For example, turrets/goliaths are protecting them, so the only way to damage the economy is to cast a stasis from afar. Or maybe you just don't have any stormers/reavers handy. In such a situation a well placed stasis would just slow down terran from building up his army to attack you and you would gain an advantage while your arbiter recharges energy for his delayed push. Other situations: Your arbiter luckily stumbles across a large group of SCVs being transferred and you can't really destroy them for some reason (maybe it's behind some defences). Also, this should be in a situation were that stasis won't be needed in a do-or-die battle with terran's army. Also, this should be a situation in which you know terran's economy will be altered significantly by the stasis. Carriers? Stasis is most important imo in freezing terran's mech army in a ground battle. Maybe if you have a bunch of carriers with some extra arbiters. Terran might have 1-heavily gol/turret fortified base that is active and it is supplying him with extra goliaths. You can't really attack it, but you could stasis his SCVs from afar. Anyways, I apologize for being overly critical of the strategy ![]() | ||
theobsessed1
United States576 Posts
The scvs really have to be extremely clumped somehow as a normal formation can only be stasised up to like maybe 5-6 at most which isn't exactly worth the energy spent >_>; It's not like the huge ice cubes block off the other mining SCVs either, they go straight through them. | ||
A3iL3r0n
United States2196 Posts
On July 22 2009 10:12 theobsessed1 wrote: Heh I actually got bored and tried this on my newbie D- friend at the end when I had extra energy left. It really sucks imho =_=; The scvs really have to be extremely clumped somehow as a normal formation can only be stasised up to like maybe 5-6 at most which isn't exactly worth the energy spent >_>; It's not like the huge ice cubes block off the other mining SCVs either, they go straight through them. oh snap girlfriend! looks like some replays is probably gunna get posted. | ||
mptj
United States485 Posts
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l10f
![]()
United States3241 Posts
On July 22 2009 10:02 ultramagnetics wrote: Show nested quote + On July 22 2009 02:28 l10f wrote: ....EDITED .... On July 10 2009 10:05 ultramagnetics wrote: Stasising SCVs is an absolutely horrible strategy. On July 10 2009 14:16 SlayerS_`HackeR` wrote: WTF are you saying? Freezing SCVs is an "absolutely horrible strategy." Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals. When you're looking for advice, watch out for people who don't know what they're talking about. Freezing tanks/vessels < Freezing SCVs < Recall 2. Is it really worth it? When I tried using stasis on workers mining (about 20 of them on a 9-patch base) I found two interesting things. First, if a worker is stasised while mining a patch, no other worker can mine from that patch until the stasis is over. This means that if you can stasis four workers working on four different patches at once, those four patches are un-mineable until the stasis is over. Second, if a worker with a "gather" or "return cargo" command gets stasised, they can't be moved by using workers and "gather" command, like the terrans do when their entrance is blocked by stasised zealot or dragoon, and they want to get their units up the ramp. By using these two facts to your advantage, I believe it is sometimes worth it to stasis the workers. If you can stasis multiple workers mining multiple different patches, it might be worth it to reduce their mine-able patches when playing on a low economy. Also, it might be worth it to bring a probe in your recall, tell it to mine a mineral and freeze it on the ramp, that way they can't be moved by using scvs, and you can demolish their main base :D Another small thing I found while doing this experiment is that if you stasis a worker mining a patch, when they come out of the stasis, they will be done mining and will be holding a mineral chunk no matter how long they were mining the patch before the stasis was used. Not very useful, but interesting. Since I am being quoted, I have the urge to respond. First off, I did mention in my post that in some wierd-late game situations it could be useful. Nevertheless, I think I spoke too harshly against since it was being proposed as more of a strategy rather then a very situation-specific reaction. Anyways here are my 2 cents: First off, I feel it is besides the point to discuss whether stasising SCVs is beneficial, if protoss already has a large advantage. I am assuming this is a close-game situation. Secondly, it has already been mentioned that stasised SCV's that are mining/returning-cargo form an impenetrable wall. So this is obviously useful if you need that (recall and stasis scvs on ramp that are running away). Moving on, the conditions under which I believe stasising scvs is useful: If the 3 conditions below are true then it is imo useful to stasis SCVs that are mining at Terran's base: 1.) Terran does not have a large enough army to stomp all over yours. In this case, I think it is much more important to ensure that you have stasis ready for his units in the event of a battle that would take away your map-control and lose you the game. A successful stasis of SCVs in this case could very well prompt terran to attack since he has an economic disadvantage and you have less stasis to cripple his army. 2.) Terran either has a 1-base economy OR it happens to be the majority of his SCVs (maybe they had just been moved to that base and are all clustered). Basically, it has to have a significant effect on terrans economy. 3.) For some reason you cannot storm/reaver drop the scvs. For example, turrets/goliaths are protecting them, so the only way to damage the economy is to cast a stasis from afar. Or maybe you just don't have any stormers/reavers handy. In such a situation a well placed stasis would just slow down terran from building up his army to attack you and you would gain an advantage while your arbiter recharges energy for his delayed push. Other situations: Your arbiter luckily stumbles across a large group of SCVs being transferred and you can't really destroy them for some reason (maybe it's behind some defences). Also, this should be in a situation were that stasis won't be needed in a do-or-die battle with terran's army. Also, this should be a situation in which you know terran's economy will be altered significantly by the stasis. Carriers? Stasis is most important imo in freezing terran's mech army in a ground battle. Maybe if you have a bunch of carriers with some extra arbiters. Terran might have 1-heavily gol/turret fortified base that is active and it is supplying him with extra goliaths. You can't really attack it, but you could stasis his SCVs from afar. Anyways, I apologize for being overly critical of the strategy ![]() I think we all agree that the un-moveable stasis block is wayy more useful than trying to hurt the opponent's economy when it comes to using stasis on workers. P.S. I just pulled out two random names that agreed/disagreed, didn't mean to give any offense to the people that I quoted. | ||
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l10f
![]()
United States3241 Posts
On July 22 2009 10:12 theobsessed1 wrote: Heh I actually got bored and tried this on my newbie D- friend at the end when I had extra energy left. It really sucks imho =_=; The scvs really have to be extremely clumped somehow as a normal formation can only be stasised up to like maybe 5-6 at most which isn't exactly worth the energy spent >_>; It's not like the huge ice cubes block off the other mining SCVs either, they go straight through them. well, in case you didn't read, the mineral patches the scvs were mining when stasised can't be mined by other workers while stasis lasts, even though the scvs go through the stasis'd scvs, they cannot mine the patch until stasis is over. | ||
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Mystlord
![]()
United States10264 Posts
![]() It'll probably be more useful if the Terran is moving his SCVs, but by the time you land a recall in his main, it'll be all mined out and he'll probably just sacrifice whatever SCVs are left there. Neat trick though. | ||
moriya
United States54 Posts
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Simple
United States801 Posts
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Undermine
United States5 Posts
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SkylineSC
United States564 Posts
on fastest, another way to avoid getting stormed is recalling the probes? i mean, its one spell anyways, have your arb in somewhere else in your base, and recall all those probes away, that way don't lose mining time. but it will take a while to get those 50 probes back to mining but still if your a little short on cash then its might not be bad. | ||
MiniRoman
Canada3953 Posts
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FabledIntegral
United States9232 Posts
On July 10 2009 14:16 SlayerS_`HackeR` wrote: WTF are you saying? Freezing SCVs is an "absolutely horrible strategy." Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals. When you're looking for advice, watch out for people who don't know what they're talking about. Freezing tanks/vessels < Freezing SCVs < Recall What a friggin' idiot. Nice find in the OP, but this kid gave horrible advice, and it's ironic because he's one of the poeple that "don't know what they're talking about." | ||
pRo9aMeR
595 Posts
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