• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:53
CEST 18:53
KST 01:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
[IPSL] Spring 2026 Grand Finals - This Weekend!0Weekly Cups (July 6 - 12): Protoss strike back3BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4398 users

[G]Stasis on Workers - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
aznanimedude
Profile Joined April 2009
United States199 Posts
July 22 2009 14:52 GMT
#41
On July 22 2009 13:20 Undermine wrote:
What is to be not worth it? I mean you freeze there workers and knock off maybe 500-1000 minerals, so ya. Giant Reduction on their economy.


meanwhile terran gets pissed and goes and kills 2000minerals + buncha gas worth of units and roflstomps
even bigger reduction on your economy :X (oh and you lost 100 energy that you coulda used to stasis that army instead of scvs that are no protected from harassment)
HOI POLLOI
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 22 2009 15:40 GMT
#42
On July 22 2009 12:27 Mystlord wrote:
The probes on the ramp will probably get sniped before they can be effective at all though

It'll probably be more useful if the Terran is moving his SCVs, but by the time you land a recall in his main, it'll be all mined out and he'll probably just sacrifice whatever SCVs are left there.

Neat trick though.


Thats a good point however if the arb is there with them then the T has to scan first unless he has a turret there. And if he is moving his workers wouldnt it be easier to stasis his than yours after a recall? It might be too late to get his workers though since it probably would be mined out unless you go for a really quick arb. Before taking your third.
Why would you ever choose failure, when success is an option.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
July 22 2009 15:42 GMT
#43
Terran also have the ability to draw games out better than Protoss. Simply halting mining isn't good enough. All the minerals are still there waiting to be mined, just a short 15-20 second delay? Not a big deal at all, especially considering you don't know how much Terran has banked at the moment. If they are floating 1k then it may not effect them at all in the slightest. It would pretty much always be better to stasis more of their attacking units so your army takes less damage thus saving you more minerals comparitively.
Nak Allstar.
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 22 2009 16:25 GMT
#44
added images for better understanding to the op :D
Writer
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
July 22 2009 16:28 GMT
#45
On July 22 2009 03:15 houseurmusic wrote:
be funny if someone used this strat on fastest


i've seen it used to save workers, someone came in with several drop ship sand guy status his workers to save em lol
Hwaseung Oz fan for life. Swing out, always swing out.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 22 2009 16:39 GMT
#46
Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 22 2009 16:47 GMT
#47
On July 23 2009 01:39 Adeny wrote:
Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?


that is correct, you can't re-stasis during a stasis
Writer
Leath
Profile Blog Joined July 2006
Canada1724 Posts
July 22 2009 16:48 GMT
#48
Im surprised that we are still finding out stuff about sc 11 years after its release LOL
http://www.kongregate.com/?referrer=Sagess
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 23 2009 01:32 GMT
#49
On July 23 2009 01:48 Leath wrote:
Im surprised that we are still finding out stuff about sc 11 years after its release LOL


I'm sure we're not done yet =]
Writer
clazziquai
Profile Blog Joined October 2007
6685 Posts
July 23 2009 01:33 GMT
#50
I read this the other day. Very interesting, thanks for sharing!

I didn't know that if you stasised workers mining patches you can't mine that mineral...=o
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
BalliSLife
Profile Blog Joined September 2008
1339 Posts
July 23 2009 04:50 GMT
#51
what's next lockdown on probes? lol jk interesting op though
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
synapse
Profile Blog Joined January 2009
China13814 Posts
July 23 2009 05:27 GMT
#52
I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd
:)
iPF[Div]
Profile Joined February 2008
Spain572 Posts
July 23 2009 06:18 GMT
#53
On July 23 2009 14:27 synapse wrote:
I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd


ya thats what i was thinking, maybe a fake storm or a harass on one side, with arb at the other to stasis when he tries to run scvs out/stack. and if he does run scvs out then you can stasis on the ramp and recall in his main if you have 250 energy
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
Centric
Profile Blog Joined March 2008
United States1989 Posts
July 23 2009 06:21 GMT
#54
That's freaking crazy. Good find!
Super serious.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 24 2009 02:42 GMT
#55
Minerals lost in one stasis per patch
Saturated patch
1.5 m/t x 70 t = 105 minerals
Unsaturated patch
0.68 m/t x 70 t = 47.6 minerals
Therefore if you stasis n saturated patches they will lose 105n minerals. Unsaturated patches (one worker per patch) would be around 50n minerals.

The opportunity cost
You can't stasis gas, and I can't really convert minerals to gas, but let's assume a tank is worth 250 minerals. If you can stasis two tanks (and hopefully kill them afterwards), you have to stasis 5 saturated patches or 10 unsaturated patches to match that.

I'm guessing you can stasis at most 4 to 5 mineral patches if you're lucky.

So if you can stasis over 400-500 resources of units, you're better off doing that. If you end up stasising one tank and a vulture, you would arguably be better off stasising saturated mineral patches. Stasising unsaturated patches is a terribly idea.

Source:
Terran vs Protoss Optimal Gas Usage
http://www.teamliquid.net/forum/viewmessage.php?topic_id=97792
There might be a problem with their numbers.
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 24 2009 06:19 GMT
#56
Great stuff ... good to see ideas not immediately tossed aside.
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
July 25 2009 13:14 GMT
#57
Q: what happens if you try to stasis a SCV constructing a building? Can you cancel the building? Halt it and resume with another SCV? Imagine a situation where terran is expanding, you stasis the SCV building the CC and T cant do a thing but wait for it to unfreeze.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
July 25 2009 13:46 GMT
#58
Wow. That's some damn good research. Well done, dude :D
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
July 25 2009 14:39 GMT
#59
Having arbiters ready to statis incoming harass is pretty standard lategame. Stasising your own probe at that point is good because it's not really about losing money, rather it's a bitch to rebuild them because your wasting apm not spamming units =P

Me and two friends played around in public fastest 3v3 alot and if we played against atleast one zerg we usally did this strategy unless the game went nuts in the early skirmishes...

One goes massgate DT, one goes cannons corsairs and the third guy goes mutas and overlords everywhere.

Plan is to use corsairs + overlords to deny detection and constantly rape their zerg with muta/cors.

Anyways the protoss that went for DT follows up with alot of arbiter gayness and that guy was me and you can do alot of crazy things
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 25 2009 14:58 GMT
#60
Whoa, now I know to recall a mineral holding probe with me everytime.
SICKKKK. Never stop learning SC stuffs - -;;
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2308
RushiSC 36
UpATreeSC 1
StarCraft: Brood War
Calm 6431
Bisu 1597
Sea 1395
Shuttle 1306
Soulkey 874
Jaedong 755
Mini 662
EffOrt 524
firebathero 281
Soma 236
[ Show more ]
Light 221
Snow 144
Rush 61
Free 47
Killer 36
Hm[arnc] 33
Movie 30
sSak 25
sorry 25
Aegong 25
Bale 23
Rock 21
scan(afreeca) 21
yabsab 19
Shine 10
Dota 2
Gorgc7522
XcaliburYe183
League of Legends
KnowMe53
Counter-Strike
fl0m1122
byalli385
Super Smash Bros
C9.Mang094
Other Games
singsing1943
hiko748
ceh9292
crisheroes167
XaKoH 112
Livibee91
Trikslyr43
Organizations
Other Games
gamesdonequick2745
StarCraft 2
TaKeTV385
Other Games
BasetradeTV293
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile137
• LUISG 9
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4134
• TFBlade1310
Other Games
• imaqtpie933
• Shiphtur303
Upcoming Events
The PondCast
17h 7m
Replay Cast
1d 16h
CrankTV Team League
1d 18h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
3 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.