• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:08
CET 00:08
KST 08:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1418 users

[G]Stasis on Workers - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
aznanimedude
Profile Joined April 2009
United States199 Posts
July 22 2009 14:52 GMT
#41
On July 22 2009 13:20 Undermine wrote:
What is to be not worth it? I mean you freeze there workers and knock off maybe 500-1000 minerals, so ya. Giant Reduction on their economy.


meanwhile terran gets pissed and goes and kills 2000minerals + buncha gas worth of units and roflstomps
even bigger reduction on your economy :X (oh and you lost 100 energy that you coulda used to stasis that army instead of scvs that are no protected from harassment)
HOI POLLOI
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 22 2009 15:40 GMT
#42
On July 22 2009 12:27 Mystlord wrote:
The probes on the ramp will probably get sniped before they can be effective at all though

It'll probably be more useful if the Terran is moving his SCVs, but by the time you land a recall in his main, it'll be all mined out and he'll probably just sacrifice whatever SCVs are left there.

Neat trick though.


Thats a good point however if the arb is there with them then the T has to scan first unless he has a turret there. And if he is moving his workers wouldnt it be easier to stasis his than yours after a recall? It might be too late to get his workers though since it probably would be mined out unless you go for a really quick arb. Before taking your third.
Why would you ever choose failure, when success is an option.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
July 22 2009 15:42 GMT
#43
Terran also have the ability to draw games out better than Protoss. Simply halting mining isn't good enough. All the minerals are still there waiting to be mined, just a short 15-20 second delay? Not a big deal at all, especially considering you don't know how much Terran has banked at the moment. If they are floating 1k then it may not effect them at all in the slightest. It would pretty much always be better to stasis more of their attacking units so your army takes less damage thus saving you more minerals comparitively.
Nak Allstar.
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 22 2009 16:25 GMT
#44
added images for better understanding to the op :D
Writer
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 22 2009 16:28 GMT
#45
On July 22 2009 03:15 houseurmusic wrote:
be funny if someone used this strat on fastest


i've seen it used to save workers, someone came in with several drop ship sand guy status his workers to save em lol
Hwaseung Oz fan for life. Swing out, always swing out.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 22 2009 16:39 GMT
#46
Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 22 2009 16:47 GMT
#47
On July 23 2009 01:39 Adeny wrote:
Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?


that is correct, you can't re-stasis during a stasis
Writer
Leath
Profile Blog Joined July 2006
Canada1724 Posts
July 22 2009 16:48 GMT
#48
Im surprised that we are still finding out stuff about sc 11 years after its release LOL
http://www.kongregate.com/?referrer=Sagess
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 23 2009 01:32 GMT
#49
On July 23 2009 01:48 Leath wrote:
Im surprised that we are still finding out stuff about sc 11 years after its release LOL


I'm sure we're not done yet =]
Writer
clazziquai
Profile Blog Joined October 2007
6685 Posts
July 23 2009 01:33 GMT
#50
I read this the other day. Very interesting, thanks for sharing!

I didn't know that if you stasised workers mining patches you can't mine that mineral...=o
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
BalliSLife
Profile Blog Joined September 2008
1339 Posts
July 23 2009 04:50 GMT
#51
what's next lockdown on probes? lol jk interesting op though
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
synapse
Profile Blog Joined January 2009
China13814 Posts
July 23 2009 05:27 GMT
#52
I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd
:)
iPF[Div]
Profile Joined February 2008
Spain572 Posts
July 23 2009 06:18 GMT
#53
On July 23 2009 14:27 synapse wrote:
I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd


ya thats what i was thinking, maybe a fake storm or a harass on one side, with arb at the other to stasis when he tries to run scvs out/stack. and if he does run scvs out then you can stasis on the ramp and recall in his main if you have 250 energy
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
Centric
Profile Blog Joined March 2008
United States1989 Posts
July 23 2009 06:21 GMT
#54
That's freaking crazy. Good find!
Super serious.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 24 2009 02:42 GMT
#55
Minerals lost in one stasis per patch
Saturated patch
1.5 m/t x 70 t = 105 minerals
Unsaturated patch
0.68 m/t x 70 t = 47.6 minerals
Therefore if you stasis n saturated patches they will lose 105n minerals. Unsaturated patches (one worker per patch) would be around 50n minerals.

The opportunity cost
You can't stasis gas, and I can't really convert minerals to gas, but let's assume a tank is worth 250 minerals. If you can stasis two tanks (and hopefully kill them afterwards), you have to stasis 5 saturated patches or 10 unsaturated patches to match that.

I'm guessing you can stasis at most 4 to 5 mineral patches if you're lucky.

So if you can stasis over 400-500 resources of units, you're better off doing that. If you end up stasising one tank and a vulture, you would arguably be better off stasising saturated mineral patches. Stasising unsaturated patches is a terribly idea.

Source:
Terran vs Protoss Optimal Gas Usage
http://www.teamliquid.net/forum/viewmessage.php?topic_id=97792
There might be a problem with their numbers.
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 24 2009 06:19 GMT
#56
Great stuff ... good to see ideas not immediately tossed aside.
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
July 25 2009 13:14 GMT
#57
Q: what happens if you try to stasis a SCV constructing a building? Can you cancel the building? Halt it and resume with another SCV? Imagine a situation where terran is expanding, you stasis the SCV building the CC and T cant do a thing but wait for it to unfreeze.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
July 25 2009 13:46 GMT
#58
Wow. That's some damn good research. Well done, dude :D
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
July 25 2009 14:39 GMT
#59
Having arbiters ready to statis incoming harass is pretty standard lategame. Stasising your own probe at that point is good because it's not really about losing money, rather it's a bitch to rebuild them because your wasting apm not spamming units =P

Me and two friends played around in public fastest 3v3 alot and if we played against atleast one zerg we usally did this strategy unless the game went nuts in the early skirmishes...

One goes massgate DT, one goes cannons corsairs and the third guy goes mutas and overlords everywhere.

Plan is to use corsairs + overlords to deny detection and constantly rape their zerg with muta/cors.

Anyways the protoss that went for DT follows up with alot of arbiter gayness and that guy was me and you can do alot of crazy things
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 25 2009 14:58 GMT
#60
Whoa, now I know to recall a mineral holding probe with me everytime.
SICKKKK. Never stop learning SC stuffs - -;;
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 349
ProTech145
elazer 100
CosmosSc2 82
BRAT_OK 64
StarCraft: Brood War
Shuttle 184
Artosis 115
910 29
Dota 2
Dendi1539
syndereN485
NeuroSwarm79
Counter-Strike
fl0m1183
Heroes of the Storm
Khaldor333
Other Games
Grubby5169
FrodaN2717
XaKoH 108
Maynarde38
Mew2King31
PiLiPiLi26
Organizations
Other Games
gamesdonequick1474
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 50
• davetesta19
• Adnapsc2 15
• Reevou 8
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21924
League of Legends
• Doublelift3003
Other Games
• imaqtpie1946
• Scarra1023
• Shiphtur193
Upcoming Events
Replay Cast
9h 52m
Wardi Open
12h 52m
Monday Night Weeklies
17h 52m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.