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Active: 1213 users

[G]Stasis on Workers - Page 3

Forum Index > Brood War Strategy
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aznanimedude
Profile Joined April 2009
United States199 Posts
July 22 2009 14:52 GMT
#41
On July 22 2009 13:20 Undermine wrote:
What is to be not worth it? I mean you freeze there workers and knock off maybe 500-1000 minerals, so ya. Giant Reduction on their economy.


meanwhile terran gets pissed and goes and kills 2000minerals + buncha gas worth of units and roflstomps
even bigger reduction on your economy :X (oh and you lost 100 energy that you coulda used to stasis that army instead of scvs that are no protected from harassment)
HOI POLLOI
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 22 2009 15:40 GMT
#42
On July 22 2009 12:27 Mystlord wrote:
The probes on the ramp will probably get sniped before they can be effective at all though

It'll probably be more useful if the Terran is moving his SCVs, but by the time you land a recall in his main, it'll be all mined out and he'll probably just sacrifice whatever SCVs are left there.

Neat trick though.


Thats a good point however if the arb is there with them then the T has to scan first unless he has a turret there. And if he is moving his workers wouldnt it be easier to stasis his than yours after a recall? It might be too late to get his workers though since it probably would be mined out unless you go for a really quick arb. Before taking your third.
Why would you ever choose failure, when success is an option.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
July 22 2009 15:42 GMT
#43
Terran also have the ability to draw games out better than Protoss. Simply halting mining isn't good enough. All the minerals are still there waiting to be mined, just a short 15-20 second delay? Not a big deal at all, especially considering you don't know how much Terran has banked at the moment. If they are floating 1k then it may not effect them at all in the slightest. It would pretty much always be better to stasis more of their attacking units so your army takes less damage thus saving you more minerals comparitively.
Nak Allstar.
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 22 2009 16:25 GMT
#44
added images for better understanding to the op :D
Writer
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 22 2009 16:28 GMT
#45
On July 22 2009 03:15 houseurmusic wrote:
be funny if someone used this strat on fastest


i've seen it used to save workers, someone came in with several drop ship sand guy status his workers to save em lol
Hwaseung Oz fan for life. Swing out, always swing out.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 22 2009 16:39 GMT
#46
Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 22 2009 16:47 GMT
#47
On July 23 2009 01:39 Adeny wrote:
Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?


that is correct, you can't re-stasis during a stasis
Writer
Leath
Profile Blog Joined July 2006
Canada1724 Posts
July 22 2009 16:48 GMT
#48
Im surprised that we are still finding out stuff about sc 11 years after its release LOL
http://www.kongregate.com/?referrer=Sagess
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 23 2009 01:32 GMT
#49
On July 23 2009 01:48 Leath wrote:
Im surprised that we are still finding out stuff about sc 11 years after its release LOL


I'm sure we're not done yet =]
Writer
clazziquai
Profile Blog Joined October 2007
6685 Posts
July 23 2009 01:33 GMT
#50
I read this the other day. Very interesting, thanks for sharing!

I didn't know that if you stasised workers mining patches you can't mine that mineral...=o
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
BalliSLife
Profile Blog Joined September 2008
1339 Posts
July 23 2009 04:50 GMT
#51
what's next lockdown on probes? lol jk interesting op though
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
synapse
Profile Blog Joined January 2009
China13814 Posts
July 23 2009 05:27 GMT
#52
I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd
:)
iPF[Div]
Profile Joined February 2008
Spain572 Posts
July 23 2009 06:18 GMT
#53
On July 23 2009 14:27 synapse wrote:
I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd


ya thats what i was thinking, maybe a fake storm or a harass on one side, with arb at the other to stasis when he tries to run scvs out/stack. and if he does run scvs out then you can stasis on the ramp and recall in his main if you have 250 energy
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
Centric
Profile Blog Joined March 2008
United States1989 Posts
July 23 2009 06:21 GMT
#54
That's freaking crazy. Good find!
Super serious.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 24 2009 02:42 GMT
#55
Minerals lost in one stasis per patch
Saturated patch
1.5 m/t x 70 t = 105 minerals
Unsaturated patch
0.68 m/t x 70 t = 47.6 minerals
Therefore if you stasis n saturated patches they will lose 105n minerals. Unsaturated patches (one worker per patch) would be around 50n minerals.

The opportunity cost
You can't stasis gas, and I can't really convert minerals to gas, but let's assume a tank is worth 250 minerals. If you can stasis two tanks (and hopefully kill them afterwards), you have to stasis 5 saturated patches or 10 unsaturated patches to match that.

I'm guessing you can stasis at most 4 to 5 mineral patches if you're lucky.

So if you can stasis over 400-500 resources of units, you're better off doing that. If you end up stasising one tank and a vulture, you would arguably be better off stasising saturated mineral patches. Stasising unsaturated patches is a terribly idea.

Source:
Terran vs Protoss Optimal Gas Usage
http://www.teamliquid.net/forum/viewmessage.php?topic_id=97792
There might be a problem with their numbers.
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 24 2009 06:19 GMT
#56
Great stuff ... good to see ideas not immediately tossed aside.
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
July 25 2009 13:14 GMT
#57
Q: what happens if you try to stasis a SCV constructing a building? Can you cancel the building? Halt it and resume with another SCV? Imagine a situation where terran is expanding, you stasis the SCV building the CC and T cant do a thing but wait for it to unfreeze.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
July 25 2009 13:46 GMT
#58
Wow. That's some damn good research. Well done, dude :D
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
July 25 2009 14:39 GMT
#59
Having arbiters ready to statis incoming harass is pretty standard lategame. Stasising your own probe at that point is good because it's not really about losing money, rather it's a bitch to rebuild them because your wasting apm not spamming units =P

Me and two friends played around in public fastest 3v3 alot and if we played against atleast one zerg we usally did this strategy unless the game went nuts in the early skirmishes...

One goes massgate DT, one goes cannons corsairs and the third guy goes mutas and overlords everywhere.

Plan is to use corsairs + overlords to deny detection and constantly rape their zerg with muta/cors.

Anyways the protoss that went for DT follows up with alot of arbiter gayness and that guy was me and you can do alot of crazy things
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 25 2009 14:58 GMT
#60
Whoa, now I know to recall a mineral holding probe with me everytime.
SICKKKK. Never stop learning SC stuffs - -;;
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
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