|
On July 22 2009 13:20 Undermine wrote: What is to be not worth it? I mean you freeze there workers and knock off maybe 500-1000 minerals, so ya. Giant Reduction on their economy.
meanwhile terran gets pissed and goes and kills 2000minerals + buncha gas worth of units and roflstomps even bigger reduction on your economy :X (oh and you lost 100 energy that you coulda used to stasis that army instead of scvs that are no protected from harassment)
|
On July 22 2009 12:27 Mystlord wrote:The probes on the ramp will probably get sniped before they can be effective at all though  It'll probably be more useful if the Terran is moving his SCVs, but by the time you land a recall in his main, it'll be all mined out and he'll probably just sacrifice whatever SCVs are left there. Neat trick though.
Thats a good point however if the arb is there with them then the T has to scan first unless he has a turret there. And if he is moving his workers wouldnt it be easier to stasis his than yours after a recall? It might be too late to get his workers though since it probably would be mined out unless you go for a really quick arb. Before taking your third.
|
Terran also have the ability to draw games out better than Protoss. Simply halting mining isn't good enough. All the minerals are still there waiting to be mined, just a short 15-20 second delay? Not a big deal at all, especially considering you don't know how much Terran has banked at the moment. If they are floating 1k then it may not effect them at all in the slightest. It would pretty much always be better to stasis more of their attacking units so your army takes less damage thus saving you more minerals comparitively.
|
l10f
United States3241 Posts
added images for better understanding to the op :D
|
On July 22 2009 03:15 houseurmusic wrote: be funny if someone used this strat on fastest
i've seen it used to save workers, someone came in with several drop ship sand guy status his workers to save em lol
|
Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?
|
l10f
United States3241 Posts
On July 23 2009 01:39 Adeny wrote: Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?
that is correct, you can't re-stasis during a stasis
|
Im surprised that we are still finding out stuff about sc 11 years after its release LOL
|
l10f
United States3241 Posts
On July 23 2009 01:48 Leath wrote: Im surprised that we are still finding out stuff about sc 11 years after its release LOL
I'm sure we're not done yet =]
|
I read this the other day. Very interesting, thanks for sharing!
I didn't know that if you stasised workers mining patches you can't mine that mineral...=o
|
what's next lockdown on probes? lol jk interesting op though
|
I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd
|
On July 23 2009 14:27 synapse wrote:I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd 
ya thats what i was thinking, maybe a fake storm or a harass on one side, with arb at the other to stasis when he tries to run scvs out/stack. and if he does run scvs out then you can stasis on the ramp and recall in his main if you have 250 energy
|
That's freaking crazy. Good find!
|
Minerals lost in one stasis per patch Saturated patch 1.5 m/t x 70 t = 105 minerals Unsaturated patch 0.68 m/t x 70 t = 47.6 minerals Therefore if you stasis n saturated patches they will lose 105n minerals. Unsaturated patches (one worker per patch) would be around 50n minerals.
The opportunity cost You can't stasis gas, and I can't really convert minerals to gas, but let's assume a tank is worth 250 minerals. If you can stasis two tanks (and hopefully kill them afterwards), you have to stasis 5 saturated patches or 10 unsaturated patches to match that.
I'm guessing you can stasis at most 4 to 5 mineral patches if you're lucky.
So if you can stasis over 400-500 resources of units, you're better off doing that. If you end up stasising one tank and a vulture, you would arguably be better off stasising saturated mineral patches. Stasising unsaturated patches is a terribly idea.
Source: Terran vs Protoss Optimal Gas Usage http://www.teamliquid.net/forum/viewmessage.php?topic_id=97792 There might be a problem with their numbers.
|
Great stuff ... good to see ideas not immediately tossed aside.
|
Q: what happens if you try to stasis a SCV constructing a building? Can you cancel the building? Halt it and resume with another SCV? Imagine a situation where terran is expanding, you stasis the SCV building the CC and T cant do a thing but wait for it to unfreeze.
|
Wow. That's some damn good research. Well done, dude :D
|
Having arbiters ready to statis incoming harass is pretty standard lategame. Stasising your own probe at that point is good because it's not really about losing money, rather it's a bitch to rebuild them because your wasting apm not spamming units =P
Me and two friends played around in public fastest 3v3 alot and if we played against atleast one zerg we usally did this strategy unless the game went nuts in the early skirmishes...
One goes massgate DT, one goes cannons corsairs and the third guy goes mutas and overlords everywhere.
Plan is to use corsairs + overlords to deny detection and constantly rape their zerg with muta/cors.
Anyways the protoss that went for DT follows up with alot of arbiter gayness and that guy was me and you can do alot of crazy things
|
Whoa, now I know to recall a mineral holding probe with me everytime. SICKKKK. Never stop learning SC stuffs - -;;
|
|
|
|