• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:35
CEST 16:35
KST 23:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
How Can I Add Timer & APM Count? Gypsy to Korea [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1505 users

[G]Stasis on Workers - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
aznanimedude
Profile Joined April 2009
United States199 Posts
July 22 2009 14:52 GMT
#41
On July 22 2009 13:20 Undermine wrote:
What is to be not worth it? I mean you freeze there workers and knock off maybe 500-1000 minerals, so ya. Giant Reduction on their economy.


meanwhile terran gets pissed and goes and kills 2000minerals + buncha gas worth of units and roflstomps
even bigger reduction on your economy :X (oh and you lost 100 energy that you coulda used to stasis that army instead of scvs that are no protected from harassment)
HOI POLLOI
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 22 2009 15:40 GMT
#42
On July 22 2009 12:27 Mystlord wrote:
The probes on the ramp will probably get sniped before they can be effective at all though

It'll probably be more useful if the Terran is moving his SCVs, but by the time you land a recall in his main, it'll be all mined out and he'll probably just sacrifice whatever SCVs are left there.

Neat trick though.


Thats a good point however if the arb is there with them then the T has to scan first unless he has a turret there. And if he is moving his workers wouldnt it be easier to stasis his than yours after a recall? It might be too late to get his workers though since it probably would be mined out unless you go for a really quick arb. Before taking your third.
Why would you ever choose failure, when success is an option.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
July 22 2009 15:42 GMT
#43
Terran also have the ability to draw games out better than Protoss. Simply halting mining isn't good enough. All the minerals are still there waiting to be mined, just a short 15-20 second delay? Not a big deal at all, especially considering you don't know how much Terran has banked at the moment. If they are floating 1k then it may not effect them at all in the slightest. It would pretty much always be better to stasis more of their attacking units so your army takes less damage thus saving you more minerals comparitively.
Nak Allstar.
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 22 2009 16:25 GMT
#44
added images for better understanding to the op :D
Writer
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 22 2009 16:28 GMT
#45
On July 22 2009 03:15 houseurmusic wrote:
be funny if someone used this strat on fastest


i've seen it used to save workers, someone came in with several drop ship sand guy status his workers to save em lol
Hwaseung Oz fan for life. Swing out, always swing out.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 22 2009 16:39 GMT
#46
Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 22 2009 16:47 GMT
#47
On July 23 2009 01:39 Adeny wrote:
Actually I think that bringing probes to block the ramp is a bit of a break-through. You could essentially kill everything in a terrans main if you recall a second arbiter in with it. It's a pretty expensive recall but you would have 3 stasis' worth of time to ravage the terrans base. I'd imagine a terran could siege a tank or two just in range of the probes so that they instantly die as soon as they pop out of stasis however. Atleast I'm pretty sure you can't re-stasis while they are already stasised?


that is correct, you can't re-stasis during a stasis
Writer
Leath
Profile Blog Joined July 2006
Canada1724 Posts
July 22 2009 16:48 GMT
#48
Im surprised that we are still finding out stuff about sc 11 years after its release LOL
http://www.kongregate.com/?referrer=Sagess
l10f *
Profile Blog Joined January 2009
United States3241 Posts
July 23 2009 01:32 GMT
#49
On July 23 2009 01:48 Leath wrote:
Im surprised that we are still finding out stuff about sc 11 years after its release LOL


I'm sure we're not done yet =]
Writer
clazziquai
Profile Blog Joined October 2007
6685 Posts
July 23 2009 01:33 GMT
#50
I read this the other day. Very interesting, thanks for sharing!

I didn't know that if you stasised workers mining patches you can't mine that mineral...=o
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
BalliSLife
Profile Blog Joined September 2008
1339 Posts
July 23 2009 04:50 GMT
#51
what's next lockdown on probes? lol jk interesting op though
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
synapse
Profile Blog Joined January 2009
China13814 Posts
July 23 2009 05:27 GMT
#52
I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd
:)
iPF[Div]
Profile Joined February 2008
Spain572 Posts
July 23 2009 06:18 GMT
#53
On July 23 2009 14:27 synapse wrote:
I played a game once where the guy sacrificed a shuttle to drop a zealot in my main, where i had no units... i gathered all my scvs to the mineral patch closest to the lot (to attack it) and they were stasis'd


ya thats what i was thinking, maybe a fake storm or a harass on one side, with arb at the other to stasis when he tries to run scvs out/stack. and if he does run scvs out then you can stasis on the ramp and recall in his main if you have 250 energy
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
Centric
Profile Blog Joined March 2008
United States1989 Posts
July 23 2009 06:21 GMT
#54
That's freaking crazy. Good find!
Super serious.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 24 2009 02:42 GMT
#55
Minerals lost in one stasis per patch
Saturated patch
1.5 m/t x 70 t = 105 minerals
Unsaturated patch
0.68 m/t x 70 t = 47.6 minerals
Therefore if you stasis n saturated patches they will lose 105n minerals. Unsaturated patches (one worker per patch) would be around 50n minerals.

The opportunity cost
You can't stasis gas, and I can't really convert minerals to gas, but let's assume a tank is worth 250 minerals. If you can stasis two tanks (and hopefully kill them afterwards), you have to stasis 5 saturated patches or 10 unsaturated patches to match that.

I'm guessing you can stasis at most 4 to 5 mineral patches if you're lucky.

So if you can stasis over 400-500 resources of units, you're better off doing that. If you end up stasising one tank and a vulture, you would arguably be better off stasising saturated mineral patches. Stasising unsaturated patches is a terribly idea.

Source:
Terran vs Protoss Optimal Gas Usage
http://www.teamliquid.net/forum/viewmessage.php?topic_id=97792
There might be a problem with their numbers.
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 24 2009 06:19 GMT
#56
Great stuff ... good to see ideas not immediately tossed aside.
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
July 25 2009 13:14 GMT
#57
Q: what happens if you try to stasis a SCV constructing a building? Can you cancel the building? Halt it and resume with another SCV? Imagine a situation where terran is expanding, you stasis the SCV building the CC and T cant do a thing but wait for it to unfreeze.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
July 25 2009 13:46 GMT
#58
Wow. That's some damn good research. Well done, dude :D
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
July 25 2009 14:39 GMT
#59
Having arbiters ready to statis incoming harass is pretty standard lategame. Stasising your own probe at that point is good because it's not really about losing money, rather it's a bitch to rebuild them because your wasting apm not spamming units =P

Me and two friends played around in public fastest 3v3 alot and if we played against atleast one zerg we usally did this strategy unless the game went nuts in the early skirmishes...

One goes massgate DT, one goes cannons corsairs and the third guy goes mutas and overlords everywhere.

Plan is to use corsairs + overlords to deny detection and constantly rape their zerg with muta/cors.

Anyways the protoss that went for DT follows up with alot of arbiter gayness and that guy was me and you can do alot of crazy things
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 25 2009 14:58 GMT
#60
Whoa, now I know to recall a mineral holding probe with me everytime.
SICKKKK. Never stop learning SC stuffs - -;;
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 305
Hui .267
Rex 87
trigger 53
StarCraft: Brood War
Britney 50147
Horang2 4121
Shuttle 1887
Mini 1665
scan(afreeca) 868
Soma 685
Soulkey 633
ggaemo 312
Rush 252
Last 125
[ Show more ]
Mind 57
Shinee 49
sorry 44
Movie 40
Creator 38
sSak 36
Sexy 32
[sc1f]eonzerg 29
Noble 16
GoRush 13
Shine 12
IntoTheRainbow 11
Bale 10
ajuk12(nOOB) 8
Rock 3
Dota 2
Gorgc5155
syndereN215
420jenkins210
LuMiX1
Counter-Strike
fl0m2697
Heroes of the Storm
Liquid`Hasu235
Khaldor229
Other Games
B2W.Neo2166
Beastyqt958
Lowko325
ProTech119
Mew2King80
QueenE68
oskar47
Organizations
Counter-Strike
PGL18432
StarCraft 2
ComeBackTV 572
Other Games
BasetradeTV247
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 10
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2459
Other Games
• tFFMrPink 7
Upcoming Events
BSL
4h 25m
RSL Revival
16h 25m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
23h 25m
BSL
1d 4h
Afreeca Starleague
1d 19h
Wardi Open
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.