The Second problem is this: He expands by building 6 canons at the choke of another main and brining 4 reavers there so I cant break his choke. So i cant break his main or his choke, I cant drop him because of his corsairs, I keep losing ovies. What do I do???
[Q] ZvP Dealing with Mass Corsairs
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alt.tday
United States180 Posts
The Second problem is this: He expands by building 6 canons at the choke of another main and brining 4 reavers there so I cant break his choke. So i cant break his main or his choke, I cant drop him because of his corsairs, I keep losing ovies. What do I do??? | ||
Silverhorde
United States32 Posts
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ultramagnetics
Poland215 Posts
1.)Upgrade flyer carapace. 2.)Expand like crazy (he doesn't have an army to 1a2a3a your expos) with multi sunk/spores at expo. 3.) Burrow zerglings throughout the map to maintain map-vision. 4.) Do all you can to stop protoss from getting his third (burrow a zergling at where he would build nexus and maybe above the ramp so you can see cannons warping in. 5.) Make a bunch spore colonies through out your main/natural to ward off sairs. 6.) Don't over-cluster your overlords because he will take them all out while sacrificing only a few sairs- Keep them spread around your main/nat and around spore colonies. 7.) Have a bunch of scourge ready to pick off his shuttle (or corsairs in some situations). Hmmm, that's all I can think of for now. I hope it helps ![]() | ||
ActualSteve
United States627 Posts
Punish him if he's going to spend the time / resources on enough stargates for 24 corsairs, early. Sairs are devilish when they aggregate. | ||
Ideas
United States8084 Posts
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Stimpacked
Philippines368 Posts
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Gogleion
United States534 Posts
Devourers have a base armor of 2, meaning that if neither of you upgraded, it would take the corsair 83 hits to take one down (3 damage per hit). Guardians have a greater range than cannons and if his only anti-air attack is sairs, then you can use devourers. It might take a while to get to this tech, but if he turtles, you could have time to tech up. EDIT: Fixed my math | ||
XXehh
Canada122 Posts
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Probe.
United States877 Posts
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Mystlord
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United States10264 Posts
Frankly, 2 control group of corsairs is a ton of money that could be invested into other things. If you see mass corsair play, start getting Air Carapace upgrades and don't stop researching them. Defiler + Plague is a must since it basically takes off like 60% of their total HP. Queens + Parasite + Ensnare can be useful, but it's more of a one trick thing because Queens die in about a second to enough corsairs. Finally, just three or so devourers work wonders on corsairs. Each acid spore decreases their base armor by 1 so it makes them really easy to pick off. And don't be scared to do a drop. Use an overlord to scout to see if his corsairs are there before dropping. His corsairs can't be everywhere at once. | ||
Indreide
United States23 Posts
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rredtooth
5459 Posts
On July 14 2009 11:59 Gogleion wrote: In later game devourers and guardians are very good for what you're describing. Devourers have a base armor of 2, meaning that if neither of you upgraded, it would take the corsair 83 hits to take one down (3 damage per hit). Guardians have a greater range than cannons and if his only anti-air attack is sairs, then you can use devourers. It might take a while to get to this tech, but if he turtles, you could have time to tech up. EDIT: Fixed my math go watch stork vs luxury, shinhan proleague final. devourers die. you just have to overexpand when he turtles (it will take him a while to get enough sairs, even with 2 stargates). don't get ultras, they die FAST to reavers. definitely need defilers. he can't really move out so its okay to skimp on units and get early upgrades (3/3 hydras are deadly to sairs). | ||
sixghost
United States2096 Posts
On July 14 2009 11:59 Gogleion wrote: In later game devourers and guardians are very good for what you're describing. Devourers have a base armor of 2, meaning that if neither of you upgraded, it would take the corsair 83 hits to take one down (3 damage per hit). Guardians have a greater range than cannons and if his only anti-air attack is sairs, then you can use devourers. It might take a while to get to this tech, but if he turtles, you could have time to tech up. EDIT: Fixed my math You are forgetting to take into account how fast sairs attack, and the fact that P will have +1 at the very least, most likely even +2 if they have this many sairs. Especially considering how often this type of play transitions into mass sair reaver carrier. That's not to say they arent good vs sairs, but they aren't the perfect counter. | ||
Zvi
Israel29 Posts
mutalisks are fast so with the right timing you should be able to escape back to your spores before his sairs get you, i think. Getting some scourge to delay him chasing your mutas might also work. | ||
stroggos
New Zealand1543 Posts
Also get a queen for ensare/hydra ownage on the sairs if ya want. 2 groups of sairs means you should be able to easily have 4 bases and them having 2 due to their lack of army size. research drop and ovie speed if you'r not afraid of a mass hydra drop interception from corsairs. Combat them late game with carapace upgraded devours/ensare and some plagu's | ||
WeSt
Portugal918 Posts
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GoAudio
Sweden400 Posts
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Stimpacked
Philippines368 Posts
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Polis
Poland1292 Posts
On July 14 2009 15:25 sixghost wrote: You are forgetting to take into account how fast sairs attack, and the fact that P will have +1 at the very least, most likely even +2 if they have this many sairs. Especially considering how often this type of play transitions into mass sair reaver carrier. That's not to say they arent good vs sairs, but they aren't the perfect counter. Against corsairs they are great, each of they attack has area spell that makes corsair fire less often up to 9 when they fire would fire very slowly but even few is very noticeable. go watch stork vs luxury, shinhan proleague final. devourers die. Not to corsairs. | ||
Kenny
United States678 Posts
1) Camping 2) Running around pwning ovies and you aren't minimizing corsair numbers. I like to think of zvp kinda like zvt when they go corsairs. Imagine the corsairs are vessels and you need to continue to minimize those numbers throughout the entirety of the game. | ||
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