• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:52
CEST 06:52
KST 13:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
HOW TO FIND A LEGITIMATE CRYPTO RECOVERY EXPERT. Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31126 users

[Q] ZvP Dealing with Mass Corsairs

Forum Index > Brood War Strategy
Post a Reply
Normal
alt.tday
Profile Joined April 2009
United States180 Posts
July 14 2009 01:00 GMT
#1
So I get that when facing a toss that goes sair-reaver you need to get mass hydras, burrow tech, etc. But I face a couple problems I dont know how to handle. He turtles by blocking out his choke with 2 gates, canons, and reavers, a defense I cant cost effectively break with hydras. But this is not the problem. The problem is this: How to deal with him killing my ovies. If i keep them all above my mass of hydras, he just sacrifices his corsairs to kill like 40 overlords. If i split them up, easier kills for him. By mid game he has 2 hotkeys of corsairs and its EXTREMELY annoying to keep losing and losing overlords.
The Second problem is this: He expands by building 6 canons at the choke of another main and brining 4 reavers there so I cant break his choke. So i cant break his main or his choke, I cant drop him because of his corsairs, I keep losing ovies. What do I do???
♠Spades ♣Clubs ♥Hearts ♦Diamonds ★★★★★
Silverhorde
Profile Joined May 2009
United States32 Posts
July 14 2009 01:03 GMT
#2
I sometimes face this problem too. I'm sure most people will say that your opponent is terrible and wasting tons of resources (which I'm sure is true), but it's still hard to exploit that when he has such a ridiculous amount of defense that you can't attack at all. Plus Corsairs.
ultramagnetics
Profile Joined March 2009
Poland215 Posts
July 14 2009 01:48 GMT
#3
Hmmm, I'm not a z player but if he is really massing corsairs doing the following things should definitely help ( in no particular order):

1.)Upgrade flyer carapace.
2.)Expand like crazy (he doesn't have an army to 1a2a3a your expos) with multi sunk/spores at expo.
3.) Burrow zerglings throughout the map to maintain map-vision.
4.) Do all you can to stop protoss from getting his third (burrow a zergling at where he would build nexus and maybe above the ramp so you can see cannons warping in.
5.) Make a bunch spore colonies through out your main/natural to ward off sairs.
6.) Don't over-cluster your overlords because he will take them all out while sacrificing only a few sairs- Keep them spread around your main/nat and around spore colonies.
7.) Have a bunch of scourge ready to pick off his shuttle (or corsairs in some situations).
Hmmm, that's all I can think of for now. I hope it helps
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
July 14 2009 01:58 GMT
#4
The damned Protoss is a difficult animal once it reaches critical mass.
Punish him if he's going to spend the time / resources on enough stargates for 24 corsairs, early.

Sairs are devilish when they aggregate.
You are now breathing manually.
Ideas
Profile Blog Joined April 2008
United States8084 Posts
Last Edited: 2009-07-14 02:02:55
July 14 2009 02:02 GMT
#5
I find the best solution is to not let him get air dominance. +1 carapace scourge/muta (and like MASS scourge) are the best counter to maintain air dominance. Then go for upgraded hydras and go for drops.
Free Palestine
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 14 2009 02:14 GMT
#6
mutas/scourge cant just overpower if he really likes to devote to sairs.. dont waste mutas just scourge/hydra, ambush sairs w/ scourge when they're moving not attacking.. and yea try your best to deny his 3rd or your dead his gonna get carriers and distruption in the future which is really annoying leading to a macro game which mostly favors protoss.
live and let live...
Gogleion
Profile Blog Joined June 2009
United States534 Posts
Last Edited: 2009-07-14 03:03:08
July 14 2009 02:59 GMT
#7
In later game devourers and guardians are very good for what you're describing.

Devourers have a base armor of 2, meaning that if neither of you upgraded, it would take the corsair 83 hits to take one down (3 damage per hit). Guardians have a greater range than cannons and if his only anti-air attack is sairs, then you can use devourers.

It might take a while to get to this tech, but if he turtles, you could have time to tech up.

EDIT: Fixed my math
EffOrt. That is all.
XXehh
Profile Joined May 2009
Canada122 Posts
July 14 2009 03:02 GMT
#8
IMO the most important part of facing mass sairs is the midgame. If you protect your overlords as much as you can and do it well enough (not letting it supply block you, only losing 3-5 MAX) then he won't be able to stop mass hydras. Hydras >>>>> cannons once you have a couple teams.
Probe.
Profile Joined May 2009
United States877 Posts
July 14 2009 03:05 GMT
#9
Get defiler. Take the map since all he really can do is harass. If he really does sacrifice corsair to kill ovies then that shouldn't be a problem at all for you. Upgrade hydras and keep them in key positions around the map. Try queen plus ensnare if it gets late game on his corsair. Instead of them flying by and killing 20 ovie losing little corsair ensnare can help you get them all. Mass drops and denying expo is all you can really do vs turtle toss.
meow
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
July 14 2009 03:40 GMT
#10
It sounds like you're camping in response to his corsair play. That's not really the right way to approach this. Your Hydras should be out roaming the map and stopping any expansions that Protoss might try to throw up and to intercept his Corsairs/Shuttles.

Frankly, 2 control group of corsairs is a ton of money that could be invested into other things. If you see mass corsair play, start getting Air Carapace upgrades and don't stop researching them. Defiler + Plague is a must since it basically takes off like 60% of their total HP. Queens + Parasite + Ensnare can be useful, but it's more of a one trick thing because Queens die in about a second to enough corsairs. Finally, just three or so devourers work wonders on corsairs. Each acid spore decreases their base armor by 1 so it makes them really easy to pick off.

And don't be scared to do a drop. Use an overlord to scout to see if his corsairs are there before dropping. His corsairs can't be everywhere at once.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Indreide
Profile Joined July 2008
United States23 Posts
July 14 2009 04:09 GMT
#11
In addition to what Mystlord has stated, the best way of dealing with mass corsairs would be to prevent them from adding up in the beginning. It wouldn't hurt to add burrow here and there, with the addition of some parasites from your queens, you can know when and where the corsairs are headed. Scatter your overlords, but keep the majority well within the reach of your hydralisks. Don't invest on scourge once they have more than 5-6, hydras will do the job if your overlords are close enough to be protected.
Jaedong/Zero/Fantasy fan. ICCup ID: Indreide/VandLize: looking for friends to play/practice with!
rredtooth
Profile Blog Joined December 2008
5459 Posts
July 14 2009 05:08 GMT
#12
On July 14 2009 11:59 Gogleion wrote:
In later game devourers and guardians are very good for what you're describing.

Devourers have a base armor of 2, meaning that if neither of you upgraded, it would take the corsair 83 hits to take one down (3 damage per hit). Guardians have a greater range than cannons and if his only anti-air attack is sairs, then you can use devourers.

It might take a while to get to this tech, but if he turtles, you could have time to tech up.

EDIT: Fixed my math

go watch stork vs luxury, shinhan proleague final.
devourers die.

you just have to overexpand when he turtles (it will take him a while to get enough sairs, even with 2 stargates). don't get ultras, they die FAST to reavers.

definitely need defilers. he can't really move out so its okay to skimp on units and get early upgrades (3/3 hydras are deadly to sairs).
[formerly sponsored by the artist formerly known as Gene]
sixghost
Profile Blog Joined November 2007
United States2096 Posts
July 14 2009 06:25 GMT
#13
On July 14 2009 11:59 Gogleion wrote:
In later game devourers and guardians are very good for what you're describing.

Devourers have a base armor of 2, meaning that if neither of you upgraded, it would take the corsair 83 hits to take one down (3 damage per hit). Guardians have a greater range than cannons and if his only anti-air attack is sairs, then you can use devourers.

It might take a while to get to this tech, but if he turtles, you could have time to tech up.

EDIT: Fixed my math

You are forgetting to take into account how fast sairs attack, and the fact that P will have +1 at the very least, most likely even +2 if they have this many sairs. Especially considering how often this type of play transitions into mass sair reaver carrier.

That's not to say they arent good vs sairs, but they aren't the perfect counter.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Zvi
Profile Joined April 2009
Israel29 Posts
July 14 2009 07:03 GMT
#14
I'm not a great player but i think you can out-spread him if you do decide to go air. If you decide to use the great spire tech people have been suggesting, then you would need to make mutas anyway, and while he can't efford to split his corsairs too much to defend all of his expansions, you can be annoying / force way more cannons by sending up a few smaller groups of mutas to his expansions.
mutalisks are fast so with the right timing you should be able to escape back to your spores before his sairs get you, i think. Getting some scourge to delay him chasing your mutas might also work.
:o
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2009-07-14 07:44:13
July 14 2009 07:43 GMT
#15
if he has 2 groups of sairs you'll want tons of hydras burrowing and intercepting them all over the map plus 3 evo chambers and 2 sunkens at each expansion so they cant exploit with Dt's as well.

Also get a queen for ensare/hydra ownage on the sairs if ya want.

2 groups of sairs means you should be able to easily have 4 bases and them having 2 due to their lack of army size.

research drop and ovie speed if you'r not afraid of a mass hydra drop interception from corsairs.

Combat them late game with carapace upgraded devours/ensare and some plagu's

hi
WeSt
Profile Blog Joined April 2008
Portugal918 Posts
July 14 2009 08:57 GMT
#16
If you like the typical 3 hatch spire bo try to kill the first 2-3 corsairs at all costs with scourge while massing hydras. Get +1 attack for hydras not carapace. Expand like a mad man and have at least 1 spore and 2 to 3 sunkens per exp. Remember to put a sunken close to the mineral line so he can't get free hits with the reaver. Once you have hive tech you can go either defilers or devourers... or both! plaguuu is a nice option since his corsairs will always be together in a big cloud. These plagued bastards will die so quickly vs hydras... then if you have too much trouble taking his expansions get guardians protected with scourge and devies.
zvz is imba
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
July 14 2009 11:25 GMT
#17
hydras is the rape
EffOrt[fOu] & Hyvaa[S.G] <3 :D
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 14 2009 12:30 GMT
#18
wait dont forget theres carriers and there is disruption and reavers too.. k? so its harder than you think.. when those reavers position on the choke and sairs disrupt lower ground theres no way you can prevent him from expanding.. plus he can take island if he wants to bec of air control.. thing you should do is just take as many expos as possible to be ready for late game with upgrades..
live and let live...
Polis
Profile Joined January 2005
Poland1292 Posts
July 14 2009 12:40 GMT
#19
On July 14 2009 15:25 sixghost wrote:
Show nested quote +
On July 14 2009 11:59 Gogleion wrote:
In later game devourers and guardians are very good for what you're describing.

Devourers have a base armor of 2, meaning that if neither of you upgraded, it would take the corsair 83 hits to take one down (3 damage per hit). Guardians have a greater range than cannons and if his only anti-air attack is sairs, then you can use devourers.

It might take a while to get to this tech, but if he turtles, you could have time to tech up.

EDIT: Fixed my math

You are forgetting to take into account how fast sairs attack, and the fact that P will have +1 at the very least, most likely even +2 if they have this many sairs. Especially considering how often this type of play transitions into mass sair reaver carrier.

That's not to say they arent good vs sairs, but they aren't the perfect counter.


Against corsairs they are great, each of they attack has area spell that makes corsair fire less often up to 9 when they fire would fire very slowly but even few is very noticeable.

go watch stork vs luxury, shinhan proleague final.
devourers die.


Not to corsairs.
Kenny
Profile Blog Joined October 2004
United States678 Posts
July 14 2009 12:44 GMT
#20
If hes at 2 full groups of corsairs hes either:

1) Camping
2) Running around pwning ovies and you aren't minimizing corsair numbers.

I like to think of zvp kinda like zvt when they go corsairs. Imagine the corsairs are vessels and you need to continue to minimize those numbers throughout the entirety of the game.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-07-14 18:48:49
July 14 2009 14:14 GMT
#21
Drops are the best response imo, but quick ones, as in you get ovie speed before any other upgrade besides ling speed.

Burrow is mostly used to scout, and with lings, all over the map and at expansions especially, intercepting with burrowed groups of hydras depends on luck and its only worth it vs shuttles, so if he has no shuttles, usually the best way to kill his corsairs is to force him to attack, as in when youre dropping or to scare him away at the sight of your hydras protecting your overlords and then hit him with scourges right when he is turning away.

Ive never had any decent results with going mass air vs mass air, with mutas, even if you upgrade them you can never be sure if youre going to beat his corsair mass and its harder for you to make ground units than it is for him. Also, you absolutely need a queen with mutas because the only chance you got at killing his corsairs is when hes far from his own bases, and mutas alone wont do the trick if he can simply run away. Honestly however, i have never seen a good player get more than a single stargate right from the beginning, its very easy to play against it if you know how, if hes only on one stargate then a switch to muta when the +1 carapace is almost done can work better.

Some people think drops are just bad vs corsairs, but here is why it should be the standard response (and as far as i know its like that with progamers). Despite his corsairs being a threat to your ovies if they are unsupported, he cant be all over the map with them, if you get drop asap, with a standard 3 hatch spire, 5 hatch hydra build, your drop and hydra upgrades will be finishing by the time he starts cannoning his 3rd on a map such as medusa or gods garden while his only response to drops is possibly slow zealots or a pair of reavers which are in his nat. Also, with a well timed hydra build even if its a little delayed like the standard 3 hatch spire into 5 hatch hydras, as long as the first dozen hydras come asap, you should force some cannons because he will have at most a reaver, especially if you could snipe his shuttle with scourges and lings.

So, your ovies can move wherever your hydras can reach, for every corsair you can have 2 hydras and your ovies will be completely safe from harm, and you will send some hydras and ovies just below his main cliff for example, if he scouts that then it works to your advantage because he cant harass you for fear that he will get dropped and he doesnt have the ground army yet to fight a drop without corsairs, also sending your hydras out of your base can force him to cannon his nat more, as well as to place his ht there. If he goes to harass, you simply drop his main or his 3rd. He wont have an army until a little after he has saturated his 3rd, so you need drop before that.

Overexpanding is only plausible vs newbies who get 2-3 stargates from the opening (and you will only see decent players getting that many stargates when you open lurkers). Yes, you can expand once more right after you see a robotics bay instead of a citadel, but stay on 4 bases because he might just make a pair of reavers and then harass with light drops and then pretty soon after come out with a good number of zealots, a pair of reavers and hts, and you wont have shit because youve been droning like an idiot.

Placing 1 or 2 spores in each base can work nicely to help mostly vs dt drops, because while it isnt worth it to suicide all of his corsairs to kill a clump of ovies, it will be worth to suicide a couple of corsairs for killing nearby ovies and then coming with 4 dts and killing 2 or 3 buildings and your drones before the ovies from your nat can even reach your main.

Sunkens in mineral lines are not worth it vs reavers, but again, can be worth it vs dts and zeals if your base is completely naked, a single one is enough, and you neednt have more than 6 or so hydras to defend each base unless hes going nothing but reavers and corsairs.
BlueLaguna on West, msg for game.
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 14 2009 14:47 GMT
#22
good P players always expect a drop esp when your overlord speed is upgraded and all their sairs are roaming around the map looking for holes on your defenses and stray overlords.. even if you manage a drop your sacrifing those overlords and it wont do much damage bec reavers are there and some cannons, chances are P is still in good shape and might kill you in late game.
live and let live...
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
July 14 2009 14:49 GMT
#23
On July 14 2009 23:47 Stimpacked wrote:
good P players always expect a drop esp when your overlord speed is upgraded and all their sairs are roaming around the map looking for holes on your defenses and stray overlords.. even if you manage a drop your sacrifing those overlords and it wont do much damage bec reavers are there and some cannons, chances are P is still in good shape and might kill you in late game.


"ok"
BlueLaguna on West, msg for game.
KwarK
Profile Blog Joined July 2006
United States42488 Posts
July 14 2009 14:58 GMT
#24
I trust Cloud here. Also even if you expect drops it's often hard to stop them when there is a wide area he could hit from.
ModeratorThe angels have the phone box
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2009-07-14 16:47:13
July 14 2009 16:46 GMT
#25
The threat of drops can be enough to pressure a Protoss into making mistakes.

Use speedy ovies to make moves towards his base and you can be sure he will send his corsairs to take it out as a priority target. If those Overlords are escorted by scourge, then you can quickly lower his Corsair count, while putting him on the back foot, gaining good intel as well as map control.

If you can dictate where your opponent sends his Corsairs, like this, then you've already limited what he can do with them.

Ideas
Profile Blog Joined April 2008
United States8084 Posts
July 14 2009 18:10 GMT
#26
great advice cloud
Free Palestine
EEEE1234
Profile Joined June 2009
Canada55 Posts
July 14 2009 18:28 GMT
#27
If you think the corsair mass is starting to build up, get flyer carapace and put a spore or two. Maybe get overlord speed earlier. You might even consider devourers if it's getting out of hand.

Mass corsair too early = contain, zerg the map, sunken up where necessary and throw in a spore, deny a third base.

Remember, the corsair is merely an air superiority fighter.
지지이이이이이이이이이이이
Gogleion
Profile Blog Joined June 2009
United States534 Posts
July 14 2009 18:49 GMT
#28
On July 14 2009 15:25 sixghost wrote:
Show nested quote +
On July 14 2009 11:59 Gogleion wrote:
In later game devourers and guardians are very good for what you're describing.

Devourers have a base armor of 2, meaning that if neither of you upgraded, it would take the corsair 83 hits to take one down (3 damage per hit). Guardians have a greater range than cannons and if his only anti-air attack is sairs, then you can use devourers.

It might take a while to get to this tech, but if he turtles, you could have time to tech up.

EDIT: Fixed my math

You are forgetting to take into account how fast sairs attack, and the fact that P will have +1 at the very least, most likely even +2 if they have this many sairs. Especially considering how often this type of play transitions into mass sair reaver carrier.

That's not to say they arent good vs sairs, but they aren't the perfect counter.


I intentionally left out upgrades because the zerg can upgrade just as easily to +2 Flyer Carapace. Also the corsair's attack becomes slower with the effect of acid spores (cooldown increased by 1/6 for each acid spore), which is why I didn't factor in the time.

I know that they're not the perfect counter, its just that Guardians are the perfect counter to mass cannons, and since you're at the Greater Spire tech, Devourers are a ready option.
EffOrt. That is all.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
July 14 2009 19:15 GMT
#29
Can you post a rep?
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 14 2009 19:21 GMT
#30
although what cloud says is pretty awesome in theory and he's probably good enough to do them well...
from my experience- drops are the BANE of my starcraft existence.
never in my god forsaken life haev i ever pulled off a decent drop- and the few times i actually do a crippling blow my entire main gets ravaged by a simple 1a2a3a or something like that.
it took me countless losses to realize , hey, fuck dropping vs sairs! because (imo) there is a huge luck factor when doing these kind of drops vs sair. and my luck is terrible.

however on maps like python or andro if you tech speed+drop asap, you can drop the island ( 3rd gas he's gonna take ) and deny it for a bit, but that's map specific <_<.
"come korea next time... FXO house... 10 korean, 10 korean"
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
July 14 2009 19:34 GMT
#31
On July 15 2009 03:10 Ideas wrote:
great advice cloud


a rep would be dandy about now
i like his idea
You are now breathing manually.
Shado.
Profile Joined February 2008
United States187 Posts
July 14 2009 20:10 GMT
#32
I am going to assume he had to open 2 stargates to be able to get 24 Sairs?? by mid game? If you research burrow and have upgrade hydras, you should be able to deny his third completely.

Killing overlords alone, for that many sairs is not very cost effective, he would have to have some sort of successful DT or Reaver harass in order to take the lead. Thus if you expand again and deter his harass, you should end up 4 bases vs his 2. The longer the game stays that way, the more comfortable your lead becomes.

Everything Cloud said about using drops to your advantage is also correct. Its tough for a toss to, take his third, harass and have an army large enough to defend a drop.
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
July 14 2009 20:34 GMT
#33
2 words: sauron zerg.

corsairs can kill overlords, but guess what? they cant kill your buildings. make sure you have a zergling at every expansion once you realize he is going sair/reaver so he cant get any good defense up and even if his sair/reaver force takes out 1 or 2 of your expos you will have 6 more warping elsewhere. hydra/ling control is key vs sair/reaver. then if you somehow still havent won yet, add defilers to the mix.
With a gust of wind, perhaps.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
July 14 2009 22:05 GMT
#34
On July 14 2009 10:48 ultramagnetics wrote:
Hmmm, I'm not a z player but if he is really massing corsairs doing the following things should definitely help ( in no particular order):

1.)Upgrade flyer carapace.
2.)Expand like crazy (he doesn't have an army to 1a2a3a your expos) with multi sunk/spores at expo.
3.) Burrow zerglings throughout the map to maintain map-vision.
4.) Do all you can to stop protoss from getting his third (burrow a zergling at where he would build nexus and maybe above the ramp so you can see cannons warping in.
5.) Make a bunch spore colonies through out your main/natural to ward off sairs.
6.) Don't over-cluster your overlords because he will take them all out while sacrificing only a few sairs- Keep them spread around your main/nat and around spore colonies.
7.) Have a bunch of scourge ready to pick off his shuttle (or corsairs in some situations).
Hmmm, that's all I can think of for now. I hope it helps



first 4 is total fail hint
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
July 14 2009 22:16 GMT
#35
I have an idea!

Make a bajillion scourge. "Accidentally" leave an overlord or two near a place where Protoss will find them. Send your bajillion scourge in and watch his corsairs exploder monkey.
...
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 14 2009 22:52 GMT
#36
On July 15 2009 07:16 UmmTheHobo wrote:
I have an idea!

Make a bajillion scourge. "Accidentally" leave an overlord or two near a place where Protoss will find them. Send your bajillion scourge in and watch his corsairs exploder monkey.

You better have the 400 apm needed to clone to kill 24 corsairs. And even then, after around 6 sairs, unless you totally surround him scourge do nothing any more if they're paying attention at all.
alt.tday
Profile Joined April 2009
United States180 Posts
July 15 2009 00:55 GMT
#37
can someone post a VOD where a protoss goes mass sair-reaver into mass corsairs/disruption web/carriers and the zerg wins? The only ones I know are of Bisu doing it and as far as I know he wins all of those.
♠Spades ♣Clubs ♥Hearts ♦Diamonds ★★★★★
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 15 2009 01:20 GMT
#38
On July 15 2009 09:55 alt.tday wrote:
can someone post a VOD where a protoss goes mass sair-reaver into mass corsairs/disruption web/carriers and the zerg wins? The only ones I know are of Bisu doing it and as far as I know he wins all of those.

I think july might have. Can't remember the game. Also, I know Savior stopped Nal_ra from doing it a few times.
Methos
Profile Blog Joined January 2009
United States206 Posts
July 15 2009 01:32 GMT
#39
Whenever a P goes for sair reaver I always try and drop him when his sairs leave his base. That way you don't have to deal with reavers raping your shit
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
July 15 2009 02:15 GMT
#40
I would suggest better and more dedicated scouting. Once he has 12-24 Sairs, you're right, there isn't that much you can do. You need to catch him when he has 1-2 and keep scourging them if he decides to keep producing.
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Neon_Monkey
Profile Joined February 2008
United States270 Posts
July 15 2009 19:49 GMT
#41
On July 15 2009 09:55 alt.tday wrote:
can someone post a VOD where a protoss goes mass sair-reaver into mass corsairs/disruption web/carriers and the zerg wins? The only ones I know are of Bisu doing it and as far as I know he wins all of those.


http://www.teamliquid.net/tlpd/games/9857_Luxury_vs_Much/vod
+ Show Spoiler +
w3jjjj
Profile Joined April 2007
United States760 Posts
July 15 2009 22:24 GMT
#42
Just cover the entire map with spore colonies, overlords are overrated anyway.
Chuck Norris can salvage his opponent's structures.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
Last Edited: 2009-07-15 23:09:12
July 15 2009 23:06 GMT
#43
Just go with a standard 5 hatch hydra build. You can easily stop any reaver or sair play. Don't build a ton of spore or sunken colonies. Simply spread out 2 control groups of hydra around your main and nat. Then with the following, have them roaming around the map.

Realize that protoss has a lot of money invested into corsairs, and will not have a ground army to compliment. Simply wait until his reavers are out of position (ie attacking on of your bases) and have 2/3 control groups of hydra attack his nat.

It is a very hard build to play well imo- and i never have a problem with any type of mass corsair type of play. Just spread out your hydra wisely. Don't leave them all clumped togeather sitting in your nat. that is the biggest tip i can give you.

As cloud said, trying to match his air with yours is really a bad idea and i do not condone going mass +1 against his mass sair. Just stick with range and speed hydra. If P does not do substantial damage with his sairs you can simply out macro and crush him.

Really ignore everyone posts itt except for cloud, sixghost, kwark and wejjjj lol

those are the players with the most experience, and are the best players itt. i would take their advice to heart.

A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-16 00:39:15
July 16 2009 00:37 GMT
#44
Devourers and plague are a must in the late game, especially since most Toss transition into carriers. You can use muta stacking technique to snipe carriers and shit with your pile of devs (after they've been plagued), if you have armor ups- they don't take that much damage from sairs. It's sick.

you might make a queen or two as well, snare his sairs if he over extends himself with them or even just parasite. Carriers are the primary target ofc, but reavers, sairs, shuttles are all pretty valuable things he won't usually kill or leave in a corner.

It is extremely difficult to break a protoss base if he has reaver/sair canon. Late game add storm and carrier (maybe even maelstrom) and its nearly impossible. So what you gotta do is either out resource him, or catch his army out away from the base.
..and then I would, ya know, check em'. (Aka SpoR)
Boykjie
Profile Joined May 2009
South Africa12 Posts
July 16 2009 00:43 GMT
#45
I'm not a z, usually play p, so the best I can tell from your situation is that if he has so many corsairs, he probably must have a shittier ground army. I would go to defiler tech quickly and try to break his contain with swarm and lurkers.
"r u for rella" - Chill (Chill v. CombatEx)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2009-07-16 01:35:53
July 16 2009 01:35 GMT
#46
Cloud is 100% right, and if I were you I would listen to him
Administrator~ Spirit will set you free ~
Normal
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
Jumy vs MilkiCowLIVE!
Liquipedia
Replay Cast
00:00
2025 KFC #11: SC Evolution | Enki Epic Series #3
CranKy Ducklings169
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 383
PianO 315
Zeus 122
JulyZerg 102
Sharp 40
ajuk12(nOOB) 11
Dota 2
monkeys_forever546
NeuroSwarm64
febbydoto41
Counter-Strike
Stewie2K584
Coldzera 421
Other Games
summit1g7647
C9.Mang0969
JimRising 463
WinterStarcraft458
RuFF_SC263
Trikslyr52
kaitlyn37
Organizations
Other Games
gamesdonequick421
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH319
• davetesta69
• practicex 33
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1087
• Rush644
• Stunt240
Other Games
• Scarra1257
Upcoming Events
RSL Revival
5h 8m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
10h 8m
Replay Cast
21h 8m
SOOP
1d 4h
Cure vs Zoun
SC Evo League
1d 7h
Road to EWC
1d 9h
SOOP Global
1d 10h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 13h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
1d 15h
Sparkling Tuna Cup
2 days
[ Show More ]
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.