• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:11
CEST 19:11
KST 02:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202540Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up How to leave Master league - bug fix?
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Nobody gona talk about this year crazy qualifiers? Help, I can't log into staredit.net How do the new Battle.net ranks translate? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 613 users

! [G] ZvP 5 hatch hydra -> muta build - Page 10

Forum Index > Brood War Strategy
Post a Reply
Prev 1 8 9 10 11 Next All
shinjin
Profile Joined January 2010
United States398 Posts
May 17 2011 00:41 GMT
#181
On May 17 2011 05:45 WeRRa wrote:
imo muta build vs toss are very bad, since all toss tend to go mass sair, mutas are good to harrass, but no good fighting unit.
so better get earlier lurkers and go up for lair tech and try to break him with cracklings and ultras/defilers.
mutas dont come really suprising for any d+ toss and higher, since u just need to see the second gas timing, u will know mutas are coming and if the toss knows this, he ill have 2 canons in the main an archon and at least like 4 sairs already, mutas wont do any dmg and the game is pretty much over.

User was warned for this post


lol...big fail on so many levels
please read the posts above more carefully, or watch the VOD at least before commenting

obviously if Jaedong is doing it nearly every game there is some merit to the build -.-
derp
give it one more try because the best things in life dont come free.
Assault_1
Profile Joined April 2009
Canada1950 Posts
Last Edited: 2011-05-17 01:19:03
May 17 2011 01:18 GMT
#182
dont treat this as a universal bo, if the toss is opening two stargates or sair/reaver then getting mutas is a bad idea (though you should still get +1 carapace, and could still make mutas later in the game.)
Also speedlot rushes attack before your mutas spawn, so you'll either need atleast 3 sunkens+lings in each nat, or get mutas right after spire if you see spinning forge and large gateway count (I'd recommend the latter). Also simcity is really important for the 6hatch bo.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
May 18 2011 00:15 GMT
#183
On May 17 2011 10:18 Assault_1 wrote:
dont treat this as a universal bo, if the toss is opening two stargates or sair/reaver then getting mutas is a bad idea (though you should still get +1 carapace, and could still make mutas later in the game.)
Also speedlot rushes attack before your mutas spawn, so you'll either need atleast 3 sunkens+lings in each nat, or get mutas right after spire if you see spinning forge and large gateway count (I'd recommend the latter). Also simcity is really important for the 6hatch bo.


That's why it is critical in scouting the +1 attack. If your overlord in his base sees a stargate but no +1, then a hydra den should be planted down immediately and you can take your 4th base faster or mass up hydras asap to attack him. But I don't think attacking is wise because it was delayed and you may not attack in time.

Actually, the mutas arrive before the attack. So there really is no need for 3 sunkens at this point. The main priority I see is balancing lings with drones to help in holding off the zealot attacks. Somehow, we haven't really got to see this build manifest fully yet so we only can speculate now. The most important thing would be to note the 3rd and 4th gas timing together with the lurker timing and what will the mutas be used for from mid-late once good corsair count is established and zerg probably has a whole bunch of lurkers hydras and lings.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Taekwon
Profile Joined May 2010
United States8155 Posts
May 18 2011 00:30 GMT
#184
Also harder to pull off blindly now with more players taking up Neo-Bisu.
▲ ▲ ▲
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
June 13 2013 03:17 GMT
#185
This write up is so good it gave me shine flashes. Bumping because zergs clearly need help in ZvP.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 13 2013 04:07 GMT
#186
On June 13 2013 12:17 BisuDagger wrote:
This write up is so good it gave me shine flashes. Bumping because zergs clearly need help in ZvP.


Don't worry... help is on the way...

*dramatic music*
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
ghrur
Profile Blog Joined May 2009
United States3786 Posts
June 13 2013 05:01 GMT
#187
On June 13 2013 12:17 BisuDagger wrote:
This write up is so good it gave me shine flashes. Bumping because zergs clearly need help in ZvP.


._. Zergs need help in ZvP? Pretty sure we need more help in ZvT.
darkness overpowering
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
June 13 2013 11:51 GMT
#188
On June 13 2013 12:17 BisuDagger wrote:
This write up is so good it gave me shine flashes. Bumping because zergs clearly need help in ZvP.


Why would it reminds you of Shine ? This is a guide for 5 hatch ZvP. Shine rarely gets more than 3 hatcheries.
ॐ
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
June 13 2013 13:11 GMT
#189
On June 13 2013 20:51 endy wrote:
Show nested quote +
On June 13 2013 12:17 BisuDagger wrote:
This write up is so good it gave me shine flashes. Bumping because zergs clearly need help in ZvP.


Why would it reminds you of Shine ? This is a guide for 5 hatch ZvP. Shine rarely gets more than 3 hatcheries.

It's that good.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
June 13 2013 14:48 GMT
#190
because shine likes to get mutas when he is slightly behind.
this build is mostly shine/hyvaa style.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
June 13 2013 15:13 GMT
#191
Why would you bump this BisuDagger T_T. We don't need more Zergs learning this.
面白くない世の中, 面白くすればいいさ
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
June 13 2013 15:36 GMT
#192
On June 14 2013 00:13 EchOne wrote:
Why would you bump this BisuDagger T_T. We don't need more Zergs learning this.

I've been smurfing a lot under my iccup name DraW and well I feel like my PvZ's have been such a breeze.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
June 14 2013 04:15 GMT
#193
On June 14 2013 00:13 EchOne wrote:
Why would you bump this BisuDagger T_T. We don't need more Zergs learning this.

He's bumping because he wants to 2 gate mo often
Playing Protoss = Opponent owned
blueblimp
Profile Joined May 2009
Canada297 Posts
June 14 2013 05:49 GMT
#194
This build seemed to fall out of fashion in pro BW, but I could never figure out why since I don't remember pro Protosses finding a good counter. Anyone know why?
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
June 14 2013 13:26 GMT
#195
On June 14 2013 14:49 blueblimp wrote:
This build seemed to fall out of fashion in pro BW, but I could never figure out why since I don't remember pro Protosses finding a good counter. Anyone know why?


The Neo-Bisu build was doing okay against it for a while. But a good old hydra break is always good. Also the overuse of Fighting Spirit during the last few years with its easy 4 bases made this build a bit less relevant. But for example on map where it's harder to secure 4 bases like HBR, this remains a great build (although I believe drop play is probably the best strategy on HBR).
ॐ
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
June 14 2013 23:59 GMT
#196
I think the ease with which protoss can take bases is more important in examining why this build isnt so popular anymore. This is an aggressive zerg build that aims to prevent or kill a 3rd base by protoss, which is harder on a map like FS where its easy to defend your 3rd and natural at the same time.

The build can still work well against 1+ corsair protoss, you just have to include 1+ air armor for your mutas so they can survive longer and kill more templars. However it is more of an all in now with toss assuming air control - before the mutas would allow for zerg to have the option of either ending the game quickly with templar snipes and hydra bust, or just harassing and switching to more economic play, but now that such harass is impossible their only purpose is to kill templars and then let you win with hydras.

Lately ive seen a lot more progamers adopt a strategy of air control first, then hydra switching, in order to make the protoss defensive with his corsairs instead of using them for harassment and having to invest more money into anti air (watch games on chain reaction, jaedong hoejja etc)
aka DragOn[NaS]
[S]ickle
Profile Joined June 2017
20 Posts
June 29 2017 02:19 GMT
#197
On May 18 2011 09:30 Taekwon wrote:
Also harder to pull off blindly now with more players taking up Neo-Bisu.


So the core idea behind this build is still efficient against neo bisu? (see Arvick Hero's guide here: http://www.teamliquid.net/forum/bw-strategy/194558-pvz-1-sair-speedlot) What tweaks to the BO would help against +1 sair/speedlot? 3 hatch spire into 6 hatch hydra?


On June 14 2013 22:26 endy wrote:
Show nested quote +
On June 14 2013 14:49 blueblimp wrote:
This build seemed to fall out of fashion in pro BW, but I could never figure out why since I don't remember pro Protosses finding a good counter. Anyone know why?


The Neo-Bisu build was doing okay against it for a while. But a good old hydra break is always good. Also the overuse of Fighting Spirit during the last few years with its easy 4 bases made this build a bit less relevant. But for example on map where it's harder to secure 4 bases like HBR, this remains a great build (although I believe drop play is probably the best strategy on HBR).


So on FS it's best to turtle on 4 bases to hive? Then what? Defliers first?


On June 15 2013 08:59 FyRe_DragOn wrote:
Lately ive seen a lot more progamers adopt a strategy of air control first, then hydra switching, in order to make the protoss defensive with his corsairs instead of using them for harassment and having to invest more money into anti air (watch games on chain reaction, jaedong hoejja etc)


Air control first with muta or scourge?


I know its 2017 and I apologize for bumping this ancient post but I recently got back into the game after watching the 2017 ASLs / remastered hype. I'm basically one of those noobs who play almost exclusively FS, at least at this point in time.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 29 2017 02:36 GMT
#198
On June 13 2013 14:01 ghrur wrote:
Show nested quote +
On June 13 2013 12:17 BisuDagger wrote:
This write up is so good it gave me shine flashes. Bumping because zergs clearly need help in ZvP.


._. Zergs need help in ZvP? Pretty sure we need more help in ZvT.

For some reason i'm dying way more in ZvP than I am in ZvT.

Can you add more on how to react to 1 base plays? I feel like since none of the pros do those I have no idea how to react.
Can't believe I'm still here playing this same game
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-06-29 07:02:30
June 29 2017 06:59 GMT
#199
So the core idea behind this build is still efficient against neo bisu? (see Arvick Hero's guide here: http://www.teamliquid.net/forum/bw-strategy/194558-pvz-1-sair-speedlot) What tweaks to the BO would help against +1 sair/speedlot? 3 hatch spire into 6 hatch hydra?


well you cant muta switch against a lot of +1 corsair, you first need to kill them with scourge/hydras. In the meantime, you either play 5 hatch hydra then lurker or 6 hatch hydra.

Show nested quote +
On June 14 2013 22:26 endy wrote:
On June 14 2013 14:49 blueblimp wrote:
This build seemed to fall out of fashion in pro BW, but I could never figure out why since I don't remember pro Protosses finding a good counter. Anyone know why?


The Neo-Bisu build was doing okay against it for a while. But a good old hydra break is always good. Also the overuse of Fighting Spirit during the last few years with its easy 4 bases made this build a bit less relevant. But for example on map where it's harder to secure 4 bases like HBR, this remains a great build (although I believe drop play is probably the best strategy on HBR).


So on FS it's best to turtle on 4 bases to hive? Then what? Defliers first?


a zerg playing 3 hatch spire into 5 hatch hydra in general tries to strike a balance between delaying the protoss 3rd base with enough units and not making too many units early on when protoss stays on 2 base.
since the close 3rd base on FS is really easy to take, maintaining the correct balance in really hard.
as a response, (combined with protoss mostly having lots of corsairs because of neo bisu build) zergs try to play it as defensive as possible in order to get an earlier 6th hatch and if the protoss takes his 3rd, they use the time to get a 4th base with the 7th hatch.
unless you make lots of 5 hatch hydra and try to bust before storm.

apart from that you can play 3 hatch spire into 4 base 6 hatch sunk/spore with another main/nat. this turns into either
8 hatch hydra (trying to get map control with masssssss hydras, forcing engagements in order to burn all his storms while using 350apm Jaedong micro) or 8 hatch lurker/sunken (defending the bridges, going for defiler and taking your 5th/6th base while harassing his bases until you hit 200/200 or get defiler or he lost all army attacking your defence, typical Larva textbook style)

Show nested quote +
On June 15 2013 08:59 FyRe_DragOn wrote:
Lately ive seen a lot more progamers adopt a strategy of air control first, then hydra switching, in order to make the protoss defensive with his corsairs instead of using them for harassment and having to invest more money into anti air (watch games on chain reaction, jaedong hoejja etc)


Air control first with muta or scourge?


the build dragon was talking about is most likely 3 hatch spire into 5 hatch muta/scourge with 2 gas, then mostly transitioning into 6 hatch hydra.
this build is rather volatile/tricky (imo) to play as zerg, especially if protoss didnt lose his 1st/2nd corsairs.
you will be defending the first zealot attack with mutas and max 1 sunken, while having enough scourge to deter any corsair attack. this should make the protoss invest more gas into antiair, while you have a small timing to harass with your mutas and getting the 6 hatch hydra going. (you can also stay on 5 hatch and followup with a hydra bust while protoss is busy getting anti air, see Soulkey vs Bisu on Andromeda ASL3 Ro16)
you cannot lose mutas or scourge for free, but it is really easy to do so against corsairs. you mostly try to keep mutas out on the map randomly and try to attack probes/hts when you see corsairs near your base.
a different version is 3 hatch spire into 5 hatch muta/scourge with 3 gas, focusing on getting more mutas and way more scourge in order to outmass the corsairs (while defending with sunken vs ground).
[S]ickle
Profile Joined June 2017
20 Posts
June 29 2017 11:53 GMT
#200
On June 29 2017 15:59 Bakuryu wrote:
Show nested quote +
So the core idea behind this build is still efficient against neo bisu? (see Arvick Hero's guide here: http://www.teamliquid.net/forum/bw-strategy/194558-pvz-1-sair-speedlot) What tweaks to the BO would help against +1 sair/speedlot? 3 hatch spire into 6 hatch hydra?


well you cant muta switch against a lot of +1 corsair, you first need to kill them with scourge/hydras. In the meantime, you either play 5 hatch hydra then lurker or 6 hatch hydra.


So what is the timing difference between 3 base spire 5 hatch hydra vs 6 hatch hydra? Also, why is 6 hatch hydra okay vs +1 sair/speedlot but too greedy against the 4gate/2archon timing push described in the OP? Does aggression start later or not as much ground aggression as the 2 arhcon timing? And what is the difference in the protoss BO anyways (difference between 2archon timing push vs +1 sair/speedlot)?
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti's All Random #2
RotterdaM1028
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1028
Hui .295
ProTech68
EmSc Tv 27
MindelVK 14
StarCraft: Brood War
Calm 6022
Flash 3477
Sea 2819
Shuttle 2323
Horang2 1995
firebathero 791
ggaemo 692
Mini 649
Soulkey 521
hero 304
[ Show more ]
BeSt 296
Barracks 257
Soma 229
ZerO 213
Snow 209
Larva 191
Hyuk 142
Mong 107
Nal_rA 90
sorry 82
Dewaltoss 75
TY 46
soO 34
Terrorterran 25
Movie 23
scan(afreeca) 22
sSak 14
Rock 12
IntoTheRainbow 10
JulyZerg 6
Dota 2
Gorgc7372
qojqva3954
XcaliburYe370
Counter-Strike
fl0m1737
zeus297
markeloff165
Heroes of the Storm
Liquid`Hasu0
Other Games
singsing1942
Beastyqt460
KnowMe458
Lowko434
Fuzer 186
oskar118
ArmadaUGS115
Trikslyr67
QueenE57
kaitlyn39
FunKaTv 34
ZerO(Twitch)18
Organizations
StarCraft 2
EmSc Tv 27
EmSc2Tv 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 84
• davetesta37
• LUISG 14
• Reevou 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2438
• WagamamaTV600
• Shiphtur216
League of Legends
• Nemesis3387
• Jankos1458
Other Games
• imaqtpie0
Upcoming Events
OSC
6h 50m
WardiTV Summer Champion…
17h 50m
WardiTV Summer Champion…
21h 50m
PiGosaur Monday
1d 6h
WardiTV Summer Champion…
1d 17h
Stormgate Nexus
1d 20h
uThermal 2v2 Circuit
1d 22h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
3 days
[ Show More ]
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.