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! [G] ZvP 5 hatch hydra -> muta build - Page 11

Forum Index > Brood War Strategy
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[S]ickle
Profile Joined June 2017
20 Posts
June 29 2017 11:54 GMT
#201
On June 29 2017 20:53 [S]ickle wrote:
Show nested quote +
On June 29 2017 15:59 Bakuryu wrote:
So the core idea behind this build is still efficient against neo bisu? (see Arvick Hero's guide here: http://www.teamliquid.net/forum/bw-strategy/194558-pvz-1-sair-speedlot) What tweaks to the BO would help against +1 sair/speedlot? 3 hatch spire into 6 hatch hydra?


well you cant muta switch against a lot of +1 corsair, you first need to kill them with scourge/hydras. In the meantime, you either play 5 hatch hydra then lurker or 6 hatch hydra.


So what is the timing difference between 3 base spire 5 hatch hydra vs 6 hatch hydra? Also, why is 6 hatch hydra okay vs +1 sair/speedlot but too greedy against the 4gate/2archon timing push described in the OP? Does aggression start later or not as much ground aggression as the 2 archon timing? And what is the difference in the protoss BO anyways (difference between 2archon timing push vs +1 sair/speedlot)? Is the 2 archon timing just a possible timing transition from neo bisu?
ortseam
Profile Joined April 2015
996 Posts
June 29 2017 12:42 GMT
#202
On June 29 2017 20:54 [S]ickle wrote:
So what is the timing difference between 3 base spire 5 hatch hydra vs 6 hatch hydra? Also, why is 6 hatch hydra okay vs +1 sair/speedlot but too greedy against the 4gate/2archon timing push described in the OP? Does aggression start later or not as much ground aggression as the 2 archon timing? And what is the difference in the protoss BO anyways (difference between 2archon timing push vs +1 sair/speedlot)? Is the 2 archon timing just a possible timing transition from neo bisu?

1. 1 more hatchery, later units
2. 6 hatch is fine, but you need good simcity and extra sunkens against zealot archon. The OP was written at a time when simcity wasn't perfected as nowadays.
3. Both builds are described in LP here. The differences are simple: one build gets +1 sairs and speedlots, with slightly later archives, while the other focuses on having 2 archons with zealots at a certain timing. Of course you can make archons with your first templars with the modern build(against muta first) and follow up with a very strong sair/archon/speedlot timing but the timings would be completely different compared to the 4gate build.
[S]ickle
Profile Joined June 2017
20 Posts
June 29 2017 13:52 GMT
#203
Thanks ortseam,

Can anyone give an update on the modern meta for ZvP on FS? What are the most common standard builds for both sides?
HerbMon
Profile Blog Joined June 2009
United States472 Posts
June 30 2017 03:39 GMT
#204
I like this post ㅇㅅㅇ.
How we will win in the period ahead.
Lumire
Profile Blog Joined July 2010
United States607 Posts
Last Edited: 2017-07-01 06:54:41
June 30 2017 21:11 GMT
#205
On June 29 2017 22:52 [S]ickle wrote:
Thanks ortseam,

Can anyone give an update on the modern meta for ZvP on FS? What are the most common standard builds for both sides?


For Zerg:
6 Hatch opening into 8 hatch hydra/lurk with a relatively fast hive on 4 base is the most common, but there's a lot of options.

Protoss:
+1 sair/speedlot or sair/DT into 4 gate 3rd if FFE, gate FE has a lot of different options.

The protoss' 3rd on FS is easily defensible, so 3 base aggression to delay the protoss 3rd isn't very common.
|| o.o
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