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Change BW ZvZ Balance - Page 3

Forum Index > Brood War Strategy
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sertas
Profile Joined April 2012
Sweden890 Posts
March 31 2022 11:44 GMT
#41
I like the hydra change better but if it that change is impossible why not try the spore change its worth a shot.

I still think with a spore buff against muta wont be enough and it will still be only muta ling vs muta ling but it doesnt hurt to try, literally nothing to lose.
Avi-Love
Profile Joined November 2003
Denmark423 Posts
March 31 2022 14:54 GMT
#42
Personally I think the biggest issue with zvz is how big of an effect build order and scouting luck has on the outcome of the game, not unit diversity -- and I make such a statement while being one of the most avid hydra users in the scene.

In my opinion, the only thing worth experimenting with would be something akin to overlords starting with their speed upgrade in zvz, or at least being faster. I think it could potentially lead to more even/balanced early/mid game situations, where players might experiment with things like hydra switches and/or hive tech -- this could produce more games where the viewers at least get to see devours and perhaps defilers, and with those perhaps hydras and lurkers. I'm also sure there are some downsides to this idea that I haven't fully considered, and maybe it's a terrible idea :>
Rainalcar
Profile Joined April 2010
Croatia427 Posts
March 31 2022 15:41 GMT
#43
On March 31 2022 20:44 sertas wrote:
I like the hydra change better but if it that change is impossible why not try the spore change its worth a shot.

I still think with a spore buff against muta wont be enough and it will still be only muta ling vs muta ling but it doesnt hurt to try, literally nothing to lose.


Precisely. And there is no reason to think that organic splash cannot be tweaked to still allow for mutas, also as a late game switch, but at the same time also for hydras. Obviously, if it's too much, mutas will no longer work because mass hydra IS normally stronger. The issue with mutas is how easily they destroy drones even with spore defence - hence, the splash to manage this.
j.r.r.
Leonix
Profile Joined June 2019
161 Posts
April 10 2022 05:41 GMT
#44
Guys, guys i have an idea...





























Go play Fatest!!!








More over you can literally change attack typ in the editor> if you have a map specially for a certain match up ZvZ Polypoid or whatever, you dont need to care about other match ups. Either way just create/ have the map and there will be no patching necessary... As allways map creator balance the game.
If people actually care that much about a more diverse and supposed less boring zvz match up, that is.
GGmano
Profile Joined February 2021
103 Posts
April 10 2022 17:37 GMT
#45
Just dont mess with this epic SCBW balance no other rts games as good balanced. scbw dont need a buff.
darktreb
Profile Joined May 2007
United States3017 Posts
April 12 2022 05:09 GMT
#46
Making a change that only affects ZvZ (e.g. Spores or Hydras doing bonus damage to biological air units) literally would have zero effect on balance.
GGmano
Profile Joined February 2021
103 Posts
April 12 2022 05:34 GMT
#47
On April 12 2022 14:09 darktreb wrote:
Making a change that only affects ZvZ (e.g. Spores or Hydras doing bonus damage to biological air units) literally would have zero effect on balance.


and youre experience with balance is?
iopq
Profile Blog Joined March 2009
United States1075 Posts
April 13 2022 06:57 GMT
#48
On April 12 2022 14:34 GGmano wrote:
Show nested quote +
On April 12 2022 14:09 darktreb wrote:
Making a change that only affects ZvZ (e.g. Spores or Hydras doing bonus damage to biological air units) literally would have zero effect on balance.


and youre experience with balance is?


It's ZvZ, it's always "balanced" because it's the same race
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
Last Edited: 2022-04-13 13:27:55
April 13 2022 13:27 GMT
#49
StarCraft is a chaotic system to which we were fortunate to find an equilibrium, and you guys want to mess that up?
Jealous
Profile Blog Joined December 2011
10313 Posts
April 14 2022 04:57 GMT
#50
Disclaimer: I think changing anything about BW balance is a dumb idea.

However, if I were to propose a solution that doesn't affect unit stats, it would be to either have maps that are specifically for ZvZ or ones where there is a trigger that activated when both players are Zerg. The easiest solution I could come up with for indirectly nerfing Mutalisks would be to have permanent, neutral storms behind mineral lines. That way, no Mutalisk harass. You could even make a ring of storms around the main/nat with one exit from the nat, so no air units can cross into those bases without taking damage.

Another idea that has already been played around with on some unfortunate maps like Demon's Forest is cover. Why not place trees all over the main/nat so Mutas have a lower hit chance?

Either way, these are just topics that I haven't seen brought up, and they are admittedly outlandish. I don't think anything needs to be changed, but this could be one way to go about it.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 15 2022 04:19 GMT
#51
Jealous has the correct mindset. Change the maps to balance mirrors out.

This is already done for TvTs anyway, where it matters where you can siege.
-.-
ajmbek
Profile Joined November 2008
Italy460 Posts
April 15 2022 13:53 GMT
#52
trees would affect overall muta harass, so not only zvz.

The spore dmg idea is still the best.
Sic iter ad astra
Rainalcar
Profile Joined April 2010
Croatia427 Posts
April 15 2022 16:27 GMT
#53
Can we name a single map that was tournament-worthy and dealt efficiently with the stale ZvZ meta? Ever? If yes, I am all for, but if not, it is folly to think that it will happen. On the other hand, spore organic splash will shake up ZvZ - and surely not for the worse.
j.r.r.
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2022-04-15 17:12:45
April 15 2022 17:08 GMT
#54
On April 14 2022 13:57 Jealous wrote:
Disclaimer: I think changing anything about BW balance is a dumb idea.

However, if I were to propose a solution that doesn't affect unit stats, it would be to either have maps that are specifically for ZvZ or ones where there is a trigger that activated when both players are Zerg. The easiest solution I could come up with for indirectly nerfing Mutalisks would be to have permanent, neutral storms behind mineral lines. That way, no Mutalisk harass. You could even make a ring of storms around the main/nat with one exit from the nat, so no air units can cross into those bases without taking damage.

Another idea that has already been played around with on some unfortunate maps like Demon's Forest is cover. Why not place trees all over the main/nat so Mutas have a lower hit chance?

Either way, these are just topics that I haven't seen brought up, and they are admittedly outlandish. I don't think anything needs to be changed, but this could be one way to go about it.

Cool ideas. I like the idea of maps that are designed for mirror matchups.
(Also I suggested it here ages ago:
https://tl.net/forum/brood-war/93645-special-mirror-maps-in-individual-leagues
)
You can do a lot of experimental stuff with maps if you know they'll only be played in mirrors. Symmetry is the only balance you need and weird stuff is allowed.

Why not throw in a neutral CC for each player, for instance. Infested Terrans in ZvZ!

That said, I don't think the spore damage splash idea is so crazy. I agree with you on changes that might affect balance between races. That would be bad. But a midgame upgrade that gives spores a bit of splash could be perfect. It would leave early game ZvZ just as sharp-edged as it already is, but also allow a realistic pathway into a ZvZ ground-based late game.
May the BeSt man win.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-04-16 06:32:29
April 16 2022 06:29 GMT
#55
Ure in SC2 territory again when you want upgrades that does something magical. In your example an upgrade that magically gives splash. It doesnt fit SC:R nature.

If you want spores to have splash they should come with splash already.

Also NO OTHER building have upgrades to it, so neither should Zerg. It would make it feel like ure playing SC2 where you can upgrade CC to fit 8 units and fly away with a cannon ontop.
-.-
Rainalcar
Profile Joined April 2010
Croatia427 Posts
April 16 2022 12:21 GMT
#56
Spore upgrade, or default splash without upgrade, could both work.

It is not entirely true that no building has an upgrade. Creep colonies are morphed into sunkens and spores. Why not make spores morph into an advanced version? However, this kind of feel superfluous to me and require more effort to allow also for ground based ZvZ than splash by default, but sure, why not.
j.r.r.
aokces
Profile Joined October 2006
United States309 Posts
April 16 2022 18:48 GMT
#57
https://tl.net/forum/bw-tournaments/364219-ribbons-no-spire-zvz-tour

Just make some friends, ask them to play ZvZ no spire/muta pre-Hive, or no spire at all.
Lorch
Profile Joined June 2011
Germany3691 Posts
April 17 2022 10:43 GMT
#58
Just leave it be. ZvZ is a quick knife fight, TvT is a long game of go. Zerg need excellent muta control anyway, having ZvZ the way it is is just free practice for the non mirrors. Even as a spectator Id much rather watch a micro fight than see people a move hydras into each other like roach wars in sc2...
Rainalcar
Profile Joined April 2010
Croatia427 Posts
April 17 2022 15:18 GMT
#59
You will not see hydras alone.
j.r.r.
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2022-04-19 02:48:22
April 19 2022 02:47 GMT
#60
On March 25 2022 01:53 WGT-Baal wrote:
you can surely build that change into a UMS? (i m not super familiar with how that works) and then have a tournament on it or a showmatch and see how it goes.

It d be fun

No, you can't really do this in a ums. You could buff the hydralisk in general easily, but no, you can't just target one interaction.

My opinion on this matter is that ZvZ is pretty much always going to be a mess, because even if we could balance out the muta/hydralisk, the defiler really doesn't have a counter in this matchup. Now sure, some people might prefer getting to that point, but I guarantee you mass plagues/dark swam is not terribly interesting after the first couple times it happens. In otherwords, mirror matchups always suck.
esq>n
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