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Active: 1955 users

Change BW ZvZ Balance

Forum Index > Brood War Strategy
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1 2 3 4 Next All
sertas
Profile Joined April 2012
Sweden890 Posts
March 22 2022 19:48 GMT
#1
I have an idea, give hydralisk metabolic slayer passive ability : deal +40% damage to mutalisk.

Thats all, would only affect ZvZ and hopefully become the best mirror in existence.

Thoughts?
prosatan
Profile Joined September 2009
Romania8615 Posts
March 22 2022 20:16 GMT
#2
I think it should be posted on strategy forum
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
March 22 2022 20:33 GMT
#3
give this man the source code
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
sertas
Profile Joined April 2012
Sweden890 Posts
March 22 2022 20:45 GMT
#4
On March 23 2022 05:16 prosatan wrote:
I think it should be posted on strategy forum


I shouldn't repost right? Can I move this post somehow?
MeSaber
Profile Joined December 2009
Sweden1235 Posts
March 23 2022 05:47 GMT
#5
I have an idea, learn to play the game and stop whining about balance on a 24 year old game.

Also stop posting balance ideas that mimics SC2 style of doing things (which sux), i.e having stuff that works only vs x unit.
-.-
Akio
Profile Blog Joined January 2019
Finland1838 Posts
March 23 2022 07:50 GMT
#6
Sounds good! Maybe you can message the Blizzard intern that presses the map pool reset button once every 2 years and see if he can do this on like his coffee break or something.
Mine gas, build tanks.
pood
Profile Joined July 2020
7 Posts
March 23 2022 09:42 GMT
#7
ZvZ would be so much more interesting to both play and watch if there was a larger divergence in unit composition, so I am 100% behind a patch that would make that possible. I mean who doesn't want to see defilers, lurkers, ultras, devourers in ZvZ ?

The problem with this is that any balance changes would affect other matchups in an unpredictable way. So I get the idea behind only upgrading hydras against mutalisks specifically, as it would have no effect on other matchups. Unfortunately, there is no code in the game that would allow different damage against specific units, aside from size, and implementing something like this would be non-trivial and as such pretty much a no-go for Blizzard or ShieldBattery.

Also on top of this, hydras can already be better than mutalisks in a straight-up fight, it's getting them to the right number being so hard that makes them not viable. And an upgrade to hydralisk damage against mutalisks would not solve that unfortunately.

sertas
Profile Joined April 2012
Sweden890 Posts
March 23 2022 10:03 GMT
#8
On March 23 2022 14:47 MeSaber wrote:
I have an idea, learn to play the game and stop whining about balance on a 24 year old game.

Also stop posting balance ideas that mimics SC2 style of doing things (which sux), i.e having stuff that works only vs x unit.


I don't even play the game I just like watching it, and ZvZ is the most stale matchup in the universe to watch.

I don't get why we have to be stuck with muta ling for all eternity just because it happened to turn out that way 20 years ago.
...onmYwaY
Profile Joined August 2018
99 Posts
March 23 2022 13:36 GMT
#9
The guy who does not play the game request a patch

Pair your hydralisk with a few devouers and there you go - massive damage.
KameZerg
Profile Blog Joined May 2007
Sweden1769 Posts
March 23 2022 15:45 GMT
#10
I honestly don't think a balance change is needed, if you want to progress beyond 2 bases and mutas there are viable strategies for it, it just needs to be more refined and worked on.
asdasdasdasdasd123123123
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-03-23 19:19:33
March 23 2022 19:13 GMT
#11
make mutalisk medium and hydra now deals 75% damage instead of 50% which is basically a 50% increase, also makes it possible to use something other than corsairs vs mutas in pvz^^ that actually results in corsairs also dealing more damage to mutas though, as goons and scouts. I think there is a balance issue there.
if you watch zvz from before muta exploit discovery (around julyzerg peak i think?) it probably looks a bit different but yeah since then.. it was always muta domination early game though. Tbh I hesitated playing Z or P in 1v1 for a bit and quickly definitely chose P for that reason lal (i think PvP is a lot more interesting or fun than ZvZ)
TheGreatOne
Profile Joined November 2005
United States534 Posts
March 23 2022 20:26 GMT
#12
It's balanced.
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-03-23 22:50:34
March 23 2022 22:47 GMT
#13
imagine a game where you're coinflipping and win 50/50, that game is "balanced" but it also isn't a very interesting strategy game. That's the other meaning of balance beyond winrates that makes the quality of a strategy game, the various options and nuances of these options that you can use at all stages of the game. So ofc when you're playing a race that basically has 2 ground units at tier 1 you've got a balance issue on the matchup when 1 of them doesn't even work lul
iFU.pauline
Profile Joined September 2009
France1695 Posts
March 24 2022 13:07 GMT
#14
There is nothing more balanced than a mirror match up.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2022-03-24 15:37:53
March 24 2022 15:36 GMT
#15
​The OP is clearly referring to the balance of units within the Z race, not to the balance between the Z race and the Z race, which is automatically even.

Although ZvZ has its charms, many people find it to be repetitive. In general, spectators don't like mirror matches very much (as can be seen from [a] comments here on TL when a tournament bracket has "too many" mirrors; [b]the fact that series like Ultimate Battle and War of Species entirely avoid mirrors; [c] the hype generated every time ZvZ reaches hive tech). The OP is positing a way to make ZvZ more interesting for viewers.

To OP, I'd say that there will never be much support for fundamentally changing the game, although your idea is very clever.

Another way to get a similar viewership experience (admittedly not the same) would be to sponsor high-level Zergs to play ZvZ without building Spires.

That way, viewers would get a taste of ground-based ZvZ without anyone needing to reprogram the game.

Of course, no-Spire ZvZ wouldn't have any ground-to-air combat at all. In theory it might be more interesting if there were ground-to-air combat, so instead of "you can't build a spire", the rule could be "you must destroy X of your own drones before you may build a spire." There must be some value of X for which hydras and mutas are both viable.

To be clear, I don't recommend this as a clear upgrade to BW, but rather as a way of letting players experiment with ground zerg in a competitive way, allowing viewers to see what that strategy space is like.
May the BeSt man win.
tankgirl
Profile Blog Joined May 2016
Canada452 Posts
Last Edited: 2022-03-24 15:53:43
March 24 2022 15:52 GMT
#16
On March 23 2022 04:48 sertas wrote:
I have an idea, give hydralisk metabolic slayer passive ability : deal +40% damage to mutalisk.

Thats all, would only affect ZvZ and hopefully become the best mirror in existence.

Thoughts?


Broodwar existed before you. Broodwar is prior to you and your exquisite sensitivities.

You have to bend your knee to it. It does not have to change to meet your predilections.

https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
tankgirl
Profile Blog Joined May 2016
Canada452 Posts
Last Edited: 2022-03-24 15:53:32
March 24 2022 15:53 GMT
#17
dp
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
WGT-Baal
Profile Blog Joined June 2008
France3469 Posts
March 24 2022 16:53 GMT
#18
you can surely build that change into a UMS? (i m not super familiar with how that works) and then have a tournament on it or a showmatch and see how it goes.

It d be fun
Horang2 fan
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2022-03-24 17:35:02
March 24 2022 17:34 GMT
#19
I don't know how to use the map editor to increase Hydralisk damage against Mutalisks, but you could use even the basic map editor tools that come with the game to make a Spire cost additional drones in ZvZ only:

Load Butter
Define a location called "World" as the entire map
Condition: [Player A has a Spire in World] AND [Player B has a Drone in World] %%% i.e., check that Player B is Zerg
Trigger: [Destroy 3 Drones owned by Player A in World] %%% change the number of drones lost to whatever you want
Add the reverse condition also for Player B

Bam, you now have Butter but with Hydralisk/Hive ZvZ as the norm.


May the BeSt man win.
Rainalcar
Profile Joined April 2010
Croatia427 Posts
March 24 2022 18:35 GMT
#20
ZvZ is an incredible missed opportunity. Very few like it, even compared to PvP and TvT. Most hope that we don't end up with a ZvZ finals as low viewership is almost certain.

Additional hydra damage vs mutas, or splash damage for spores vs organic flying units, would do the trick. And the latter can be incorporated within the existing code and damage model.
j.r.r.
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