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devourers and mutas - Page 2

Forum Index > Brood War Strategy
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Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
July 27 2007 18:17 GMT
#21
Maybe it has something to do with this


I would be scared to invest in devourers knowing my opponent can do that.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Brutalisk
Profile Joined February 2007
794 Posts
July 27 2007 18:29 GMT
#22
Devourer/muta is really strong against Protoss air, however, the real problem you face is maelstrom plus psi storm. And versus Terran it's irradiation. Your devourers will die very quickly to that shit, and then Protoss or Terran air rapes you.
If devourers were a non-organic unit, i.e. not affected by that (except psi storm), they would be much more useful.
Also, it usually takes quite a while to kill all Protoss air, as they have so much HP/armor or are rebuilt so fast (corsairs).
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2007-07-27 18:34:47
July 27 2007 18:31 GMT
#23
Doctorasul nailed it

Ask gorush as well;
Administrator~ Spirit will set you free ~
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 27 2007 19:04 GMT
#24
well psi storm and maelstrom will probably be faced whether i make mutas or devourers. both will be equally hindered by these spells.

dont even talk about irradiate cause we are not talking about vs terran.

i dont see maelstrom being used as much as its being praised in this thread but having less devourers and having more mutas seem to work better than what chojja did by just massing pure devourers. the devourers dont benefit much from having spores added to their targets while mutas gain a huge damage boost.
Micro.Macro.Scouting.Harassment.
lololol
Profile Joined February 2006
5198 Posts
July 27 2007 19:57 GMT
#25
Acid spores increase the damage by 9 on each bounce(if the target has 9 spores on it of course) which is usually close to 27 extra damage(for example, against a target with 3 armor muta with max attack ups will deal 9-1-0.5 without spores and 18-10-6.33 damag with spores, which is a bit less than 24 damage increase). Muta/Dev combo is generally much beter than pure devourers(12 devourers+12 mutas beat 24 devourers although they cost much less), but the main problem is that mutas die extremely fast to archons/storm.
I'll call Nada.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
July 27 2007 21:37 GMT
#26
If you go devourer muta your more susceptible to DA simply because more units add clutter to be maeled, and also a good sair user can pick off your muta first thing and then you would have no dmg dealer, the same can't be said of devourer hydra.
But Garimto was always more than just a Protoss...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-07-28 04:06:40
July 28 2007 04:04 GMT
#27
Devourers are mostly support, they fuck sairs because they make them shoot slower. And devs have high armor which makes them take less from sairs.
Also they make mutas do more damage with splash etc.


If you wanna know why Zergs don't go all air vs carrier/sair watch this:

http://www.youtube.com/watch?v=Step_8mQ-Fs

edit- lol wtf someone else posted this already.
..and then I would, ya know, check em'. (Aka SpoR)
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 28 2007 04:41 GMT
#28
Personally I think part of the problem is to get devos you sacrifice muta. To even be moderately feasible, you need a crapload of muta. At this point, you're sacrificing a lot and the Toss can just go with more ground based stuff, making your expensive devos useless.

Or more likely you'll lose them all to corsairs and storm anyways...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-07-28 05:27:04
July 28 2007 05:26 GMT
#29
On July 28 2007 03:31 Plexa wrote:
Doctorasul nailed it

Ask gorush as well;
http://youtube.com/watch?v=MyHuM8Un3-w


fuck, that game was so annoying to watch. That whole time toss was trying to take that base on top left he could have been sending cracklings around raping buildings. If the protoss sends sairs and cars over to counter it drop on the left side. Rinse , repeat. Zerg had map control, economic advantage, and mobility advantage.
Terrible.
..and then I would, ya know, check em'. (Aka SpoR)
Andaroo
Profile Joined March 2007
Canada70 Posts
Last Edited: 2007-07-28 08:06:20
July 28 2007 08:05 GMT
#30
1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =).

You might need a bit more hydras, but u get the point xD.
XCetron
Profile Joined November 2006
5226 Posts
July 28 2007 10:17 GMT
#31
On July 28 2007 17:05 Andaroo wrote:
1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =).

You might need a bit more hydras, but u get the point xD.


assuming they dont have DA to feedback or HT to storm the hydras.
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 28 2007 10:30 GMT
#32
On July 28 2007 17:05 Andaroo wrote:
1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =).

You might need a bit more hydras, but u get the point xD.


Theorycraft... That's good but you need to be extremely lucky to be able to put all those sauces on them. That never happens like we want.
Still you'd want to get devourers since it's the safest way to counter it, but you'd really need a lot of minerals... Defilers + hydras in each base can work but the carriers can simply just kill the hatch while the corsairs disrupt-web the hydras.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
July 28 2007 11:41 GMT
#33
It seems to me that using Devourer/Hydra is much less gas heavy and mutas can get killed by sairs sooo fast expecially if sairs have attack ups and mutas have no defense ups.

Also hydras keep map control and won't be held back from destroying an expo protected by mass cannons like mutas might be (although I guess you could just morph a few guards).
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
July 28 2007 15:13 GMT
#34
On July 28 2007 04:04 ahk-gosu wrote:
well psi storm and maelstrom will probably be faced whether i make mutas or devourers. both will be equally hindered by these spells.

dont even talk about irradiate cause we are not talking about vs terran.

i dont see maelstrom being used as much as its being praised in this thread but having less devourers and having more mutas seem to work better than what chojja did by just massing pure devourers. the devourers dont benefit much from having spores added to their targets while mutas gain a huge damage boost.

And get completely raped by a group of sairs in no time flat.
I live in perpetual fear of terrorists and studio gangsters
w3jjjj
Profile Joined April 2007
United States760 Posts
Last Edited: 2007-07-29 00:58:08
July 29 2007 00:57 GMT
#35
mass ultra/ling before he gets enough carriers --> gg

throw in a few swarm if too many cannons, but ultras/ling isn't scared of anything if u have enough of them.
Chuck Norris can salvage his opponent's structures.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 29 2007 04:27 GMT
#36
On July 29 2007 09:57 w3jjjj wrote:
mass ultra/ling before he gets enough carriers --> gg

throw in a few swarm if too many cannons, but ultras/ling isn't scared of anything if u have enough of them.


thats not relevant at all
Moderatormy tatsu loops r fuckin nice
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
July 29 2007 04:38 GMT
#37
On July 29 2007 09:57 w3jjjj wrote:
mass ultra/ling before he gets enough carriers --> gg

throw in a few swarm if too many cannons, but ultras/ling isn't scared of anything if u have enough of them.

ultraling is scared of reavers.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 29 2007 05:33 GMT
#38
On July 28 2007 19:30 RaiZ wrote:
Show nested quote +
On July 28 2007 17:05 Andaroo wrote:
1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =).

You might need a bit more hydras, but u get the point xD.


Theorycraft... That's good but you need to be extremely lucky to be able to put all those sauces on them. That never happens like we want.
Still you'd want to get devourers since it's the safest way to counter it, but you'd really need a lot of minerals... Defilers + hydras in each base can work but the carriers can simply just kill the hatch while the corsairs disrupt-web the hydras.


Theorycraft? I've played games P comes out with 9 carriers out of the blue (dt sair opening with a secret expo) and I would have lost had he massed ground me. with 3 base vs 3. But I simply sweeped him off the floor with plague and hydra. after you plague em it takes 2 scourge to kill a carrier. You might need devourer to take sair fire but you'll take down tons of carrier with scourge/some dev.

Devourer muta is better than going pure dev at least. Devs are so very expensive and do considerably less DPS against sairs. Just plague sairs, send in devs, then send in muta. Scourge after if he has cars. Now thats much much cheaper than making 40 devourers. No?
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 29 2007 07:40 GMT
#39
I just tested the acid spore/muta attack thing, and the secondary bounce did 12 damage to an ovie with 9 acid spores.
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
July 29 2007 08:25 GMT
#40
On July 27 2007 18:39 Kwark wrote:
Devourers aren't quite as good as people think against corsairs.
Assuming equal upgrades the corsair does 2.5 damage a hit against a mutalisk (small target)
Assuming equal upgrades the corsair does 3 damage a hit against a devourer
While devourers have far more armour the explosive damage modifier means that they should fare no better than mutalisks. It is because of the vastly increased hp and acid spores that they do. But cost for cost, Corsairs are by far the stronger units, unless Z has a big mineral advantage or plagues to back them up then a straight air battle will be lost.
One thing about this, devourers are far much better because their armor absorbs all the splash damage corsair deal, so that's really why they fare far better than mutas (plus what was said above): because corsair hit 1 dev with each hit, while it hits every muta with each hit (though it depends on attack/armor upgrades with devs).
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