I would be scared to invest in devourers knowing my opponent can do that.
devourers and mutas - Page 2
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Doctorasul
Romania1145 Posts
I would be scared to invest in devourers knowing my opponent can do that. | ||
Brutalisk
794 Posts
If devourers were a non-organic unit, i.e. not affected by that (except psi storm), they would be much more useful. Also, it usually takes quite a while to kill all Protoss air, as they have so much HP/armor or are rebuilt so fast (corsairs). | ||
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Plexa
Aotearoa39261 Posts
Ask gorush as well; | ||
ahk-gosu
Korea (South)2099 Posts
dont even talk about irradiate cause we are not talking about vs terran. i dont see maelstrom being used as much as its being praised in this thread but having less devourers and having more mutas seem to work better than what chojja did by just massing pure devourers. the devourers dont benefit much from having spores added to their targets while mutas gain a huge damage boost. | ||
lololol
5198 Posts
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Aphelion
United States2720 Posts
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CharlieMurphy
United States22895 Posts
Also they make mutas do more damage with splash etc. If you wanna know why Zergs don't go all air vs carrier/sair watch this: http://www.youtube.com/watch?v=Step_8mQ-Fs edit- lol wtf someone else posted this already. | ||
zer0das
United States8519 Posts
Or more likely you'll lose them all to corsairs and storm anyways... | ||
CharlieMurphy
United States22895 Posts
On July 28 2007 03:31 Plexa wrote: Doctorasul nailed it Ask gorush as well; http://youtube.com/watch?v=MyHuM8Un3-w fuck, that game was so annoying to watch. That whole time toss was trying to take that base on top left he could have been sending cracklings around raping buildings. If the protoss sends sairs and cars over to counter it drop on the left side. Rinse , repeat. Zerg had map control, economic advantage, and mobility advantage. Terrible. | ||
Andaroo
Canada70 Posts
You might need a bit more hydras, but u get the point xD. | ||
XCetron
5226 Posts
On July 28 2007 17:05 Andaroo wrote: 1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =). You might need a bit more hydras, but u get the point xD. assuming they dont have DA to feedback or HT to storm the hydras. | ||
RaiZ
2813 Posts
On July 28 2007 17:05 Andaroo wrote: 1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =). You might need a bit more hydras, but u get the point xD. Theorycraft... That's good but you need to be extremely lucky to be able to put all those sauces on them. That never happens like we want. Still you'd want to get devourers since it's the safest way to counter it, but you'd really need a lot of minerals... Defilers + hydras in each base can work but the carriers can simply just kill the hatch while the corsairs disrupt-web the hydras. | ||
Jonoman92
United States9104 Posts
Also hydras keep map control and won't be held back from destroying an expo protected by mass cannons like mutas might be (although I guess you could just morph a few guards). | ||
5HITCOMBO
Japan2239 Posts
On July 28 2007 04:04 ahk-gosu wrote: well psi storm and maelstrom will probably be faced whether i make mutas or devourers. both will be equally hindered by these spells. dont even talk about irradiate cause we are not talking about vs terran. i dont see maelstrom being used as much as its being praised in this thread but having less devourers and having more mutas seem to work better than what chojja did by just massing pure devourers. the devourers dont benefit much from having spores added to their targets while mutas gain a huge damage boost. And get completely raped by a group of sairs in no time flat. | ||
w3jjjj
United States760 Posts
throw in a few swarm if too many cannons, but ultras/ling isn't scared of anything if u have enough of them. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On July 29 2007 09:57 w3jjjj wrote: mass ultra/ling before he gets enough carriers --> gg throw in a few swarm if too many cannons, but ultras/ling isn't scared of anything if u have enough of them. thats not relevant at all | ||
YoUr_KiLLeR
United States3420 Posts
On July 29 2007 09:57 w3jjjj wrote: mass ultra/ling before he gets enough carriers --> gg throw in a few swarm if too many cannons, but ultras/ling isn't scared of anything if u have enough of them. ultraling is scared of reavers. | ||
Slayer91
Ireland23335 Posts
On July 28 2007 19:30 RaiZ wrote: Theorycraft... That's good but you need to be extremely lucky to be able to put all those sauces on them. That never happens like we want. Still you'd want to get devourers since it's the safest way to counter it, but you'd really need a lot of minerals... Defilers + hydras in each base can work but the carriers can simply just kill the hatch while the corsairs disrupt-web the hydras. Theorycraft? I've played games P comes out with 9 carriers out of the blue (dt sair opening with a secret expo) and I would have lost had he massed ground me. with 3 base vs 3. But I simply sweeped him off the floor with plague and hydra. after you plague em it takes 2 scourge to kill a carrier. You might need devourer to take sair fire but you'll take down tons of carrier with scourge/some dev. Devourer muta is better than going pure dev at least. Devs are so very expensive and do considerably less DPS against sairs. Just plague sairs, send in devs, then send in muta. Scourge after if he has cars. Now thats much much cheaper than making 40 devourers. No? | ||
LxRogue
United States1415 Posts
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PePe QuiCoSE
Argentina1204 Posts
On July 27 2007 18:39 Kwark wrote: One thing about this, devourers are far much better because their armor absorbs all the splash damage corsair deal, so that's really why they fare far better than mutas (plus what was said above): because corsair hit 1 dev with each hit, while it hits every muta with each hit (though it depends on attack/armor upgrades with devs).Devourers aren't quite as good as people think against corsairs. Assuming equal upgrades the corsair does 2.5 damage a hit against a mutalisk (small target) Assuming equal upgrades the corsair does 3 damage a hit against a devourer While devourers have far more armour the explosive damage modifier means that they should fare no better than mutalisks. It is because of the vastly increased hp and acid spores that they do. But cost for cost, Corsairs are by far the stronger units, unless Z has a big mineral advantage or plagues to back them up then a straight air battle will be lost. | ||
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