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devourers and mutas - Page 3

Forum Index > Brood War Strategy
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LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 29 2007 10:52 GMT
#41
On July 29 2007 17:25 PePe QuiCoSE wrote:
Show nested quote +
On July 27 2007 18:39 Kwark wrote:
Devourers aren't quite as good as people think against corsairs.
Assuming equal upgrades the corsair does 2.5 damage a hit against a mutalisk (small target)
Assuming equal upgrades the corsair does 3 damage a hit against a devourer
While devourers have far more armour the explosive damage modifier means that they should fare no better than mutalisks. It is because of the vastly increased hp and acid spores that they do. But cost for cost, Corsairs are by far the stronger units, unless Z has a big mineral advantage or plagues to back them up then a straight air battle will be lost.
One thing about this, devourers are far much better because their armor absorbs all the splash damage corsair deal, so that's really why they fare far better than mutas (plus what was said above): because corsair hit 1 dev with each hit, while it hits every muta with each hit (though it depends on attack/armor upgrades with devs).


Corsairs do equal damage to a certain radius, so the biggest part of the splash damage isn't partial and the armor doesn't have any affect.

For their partial damage, they won't be much more superior to mutas. Muta's small size still cuts the splash damage in half so if the sairs do 3 partial damage, a muta would take 1.5 and a devourer would take 1. Not so impressive of a difference.
Aiurtime
Profile Joined July 2007
United States61 Posts
Last Edited: 2007-07-29 11:03:50
July 29 2007 11:02 GMT
#42
Where is the replay? Can someone please upload it or link it?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 29 2007 13:47 GMT
#43
On July 28 2007 14:26 CharlieMurphy wrote:
Show nested quote +
On July 28 2007 03:31 Plexa wrote:
Doctorasul nailed it

Ask gorush as well;


fuck, that game was so annoying to watch. That whole time toss was trying to take that base on top left he could have been sending cracklings around raping buildings. If the protoss sends sairs and cars over to counter it drop on the left side. Rinse , repeat. Zerg had map control, economic advantage, and mobility advantage.
Terrible.
its great to watch
as a stork fan
Administrator~ Spirit will set you free ~
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
May 31 2009 14:22 GMT
#44
go ground and evade the sairs. now you're only taking damage from the carriers. so what you can do is send in hydras and defilers and plague/shoot the carriers and the sairs won't bother you.
im the only person i know of to overuse scouts
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
Last Edited: 2009-05-31 14:31:20
May 31 2009 14:30 GMT
#45
On May 31 2009 23:22 redneck_mike wrote:
go ground and evade the sairs. now you're only taking damage from the carriers. so what you can do is send in hydras and defilers and plague/shoot the carriers and the sairs won't bother you.



Nice bump. Maybe i'll be like you someday. That was from two years ago. OP won't respond to that.
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
Nebula
Profile Blog Joined February 2004
England780 Posts
May 31 2009 15:03 GMT
#46
OP is too busy beating progamers

Damn ahk-gosu was an amusing lad.
<3
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
May 31 2009 15:24 GMT
#47
On July 29 2007 16:40 LxRogue wrote:
I just tested the acid spore/muta attack thing, and the secondary bounce did 12 damage to an ovie with 9 acid spores.


Wow, that means that against an opponent army of 9-acid spored units, each muta does more than triple damage! (18 + 12 + 10 = 40 > (9 + 3 + 1)*3)

imba? :D
Ars longa, vita brevis, principia aeturna.
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