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devourers and mutas

Forum Index > Brood War Strategy
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ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 27 2007 08:19 GMT
#1
after watching savior lose to stork to mass carriers in the recent replay i noticed something.

it seems that the traditional 3 hatch savior style zergs are losing to the stargate/corsair build protosses that players like bisu and stork use.

the zergs almost always get mass devourers or hydras and get plague ensnare and swarm to kill the carriers. some try to get a lot of scourge but that requires a lot of control to not waste scourge and a lot of them get killed by corsairs in a few seconds.

why dont they use devourers and mutas? devourers with the acid spores are pretty useless when the hydras can keep up with the carriers who run away and the spores arent that good when the only unit attacking is devourers.

getting a 3 to 1 ratio of mutas to devourers worked so well for me vs protoss air because the mutalisks fast attack and splash glaives benefit the MOST from the devourers acid spores. a mass number of mutalisks with 3 3 upgrades wont get destroyed by 3 3 corsairs if you spread them out evenly and its much easier to mass up more mutas than it is to mass up corsairs any ways.

what do you guys think?
Micro.Macro.Scouting.Harassment.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 27 2007 08:41 GMT
#2
mutalisks cost a LOT more gas and the combination still doesn't fare well enough to make it better than the fact that you can follow carriers around with hydra/defiler

muta/devourer is sort of putting all your eggs in one basket and its not effective enough to work on most cases. you'd have to be pretty far ahead and even then you'd have to be pretty good at managing larva to keep him from expanding
Moderatormy tatsu loops r fuckin nice
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 27 2007 08:42 GMT
#3
well the gas cost i do know about

but when i do it i just get less devourers and less hydras to make up for the larger muta count. if that makes sense.
Micro.Macro.Scouting.Harassment.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 27 2007 08:46 GMT
#4
yeah it becomes ineffective though

the problem is you cant really stop a protoss from expanding and getting more gas for more corsairs and more carriers so eventually hes gonna win

you can't choke him like you can with hydra/defiler and you can't destroy his flying army in a fell swoop like you'd need to

it does work if your control is vastly superior and you're ahead economically, or even if your opponent just sucks or what have you, but its not the best method
Moderatormy tatsu loops r fuckin nice
Asta
Profile Joined October 2002
Germany3491 Posts
July 27 2007 08:51 GMT
#5
the problem is that mass mutas die too easy to corsairs so you have to either spread them out very well (impossible once you have like 24 mutas) or wait until the corsairs are cleared. nothing better than mutas against spored carriers though.
i always bring some mutalisks along with the devourers, but i think 3:1 is too much, 1:1 is probably better. then wait for the devourers to fire some shots, spread spores and kill some sairs before you bring in your mutalisks.

you're post is confusing me a little though. first you're talking about early game builds and then you are discussing late game units? of course you need hydras. devourers aren't available early enough.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
Last Edited: 2007-07-27 08:56:29
July 27 2007 08:55 GMT
#6
3 to 1 ratio works very well for me as well. Mutas are hardly more vunerable to corsairs, they take less damage and are half the price.

Once a group of sairs or carriers has 9 acid spores, mutas will absolutely rape them. Instead of 9+3+1 damage they will do 18+12+10. (minus armor)
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 27 2007 09:07 GMT
#7
actually the mutalisk's bounce divides the damage, so you're looking at 18, then a third of that which is 6, then a third of that which is 6. its not a flat increase of 9.

as well carriers have a natural 4 armor so the damage isnt as ridiculous as it would seem
Moderatormy tatsu loops r fuckin nice
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 27 2007 09:09 GMT
#8
eh it seems to work for me i dunno ><
Micro.Macro.Scouting.Harassment.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 27 2007 09:13 GMT
#9
On July 27 2007 18:07 FakeSteve[TPR] wrote:
actually the mutalisk's bounce divides the damage, so you're looking at 18, then a third of that which is 6, then a third of that which is 6. its not a flat increase of 9.

as well carriers have a natural 4 armor so the damage isnt as ridiculous as it would seem


You sure about that?
If the acid spores decrease the effective armor, it wouldn't matter that the damage is divided because it would be like an enemy with -9 armor which gets hit for 1 damage, adding up to 9.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 27 2007 09:24 GMT
#10
yeah, i'm sure. go test it! the math behind the mutalisk's attack isnt 9-> 3-> 1 its 9-> 9/3-> (9/3)/3

or more accurately because the attack can be upgraded or altered: x -> x/3 -> (x/3)/3
Moderatormy tatsu loops r fuckin nice
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 27 2007 09:38 GMT
#11
Well i'm not arguing with 9-> 9/3-> (9/3)/3 but it depends if you put the modifier inside the parentheses or outside.

And if acid spores are armor, i would think it goes outside of the (9/3) because this is why everyone in ZvZ gets armor first, it drops the 3 damage splash to 2 and the 1 damage splash to 0.

Testing this would require a volunteer to to play me because splash won't work on your own units.
KwarK
Profile Blog Joined July 2006
United States42884 Posts
July 27 2007 09:39 GMT
#12
Devourers aren't quite as good as people think against corsairs.
Assuming equal upgrades the corsair does 2.5 damage a hit against a mutalisk (small target)
Assuming equal upgrades the corsair does 3 damage a hit against a devourer
While devourers have far more armour the explosive damage modifier means that they should fare no better than mutalisks. It is because of the vastly increased hp and acid spores that they do. But cost for cost, Corsairs are by far the stronger units, unless Z has a big mineral advantage or plagues to back them up then a straight air battle will be lost.
ModeratorThe angels have the phone box
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 27 2007 10:38 GMT
#13
^ Good is very subjective, I personally found devours vastly powerful vs corsairs.

Have you seen a 9 acid spore corsair attack? It attacks slower than a mutalisk. Not to mention the insane bouncy damange mutalisks would've done...

I think hydra/dev is a good combo though, mutalisks tend to vaporise in 3 seconds vs corsairs if you are not careful, but hydras you have abit of a leeway.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
July 27 2007 10:39 GMT
#14
Steve I'm pretty sure he's talking about 9 acid spores being on something, hence:
(9/1) + 9; (9/3) + 9; (9/9) + 9
18;12;10

Right? Because when the bounce leaves, it's determined to do 3 damage, no? It's not like the game takes a bounce and goes "that should have done 9+9=18 but it was a bounce so 18/3 = 6".

Maybe I'm talking out of my ass but I don't think I am.
Moderator
KwarK
Profile Blog Joined July 2006
United States42884 Posts
July 27 2007 10:43 GMT
#15
On July 27 2007 19:39 Chill wrote:
Steve I'm pretty sure he's talking about 9 acid spores being on something, hence:
(9/1) + 9; (9/3) + 9; (9/9) + 9
18;12;10

Right? Because when the bounce leaves, it's determined to do 3 damage, no? It's not like the game takes a bounce and goes "that should have done 9+9=18 but it was a bounce so 18/3 = 6".

Maybe I'm talking out of my ass but I don't think I am.


I think you're right, I believe armour modifiers always come last and the acid spores are simply an armour modifier. But I haven't tested it so this is simply a logical agreement, rather than a factual one.
ModeratorThe angels have the phone box
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 27 2007 10:46 GMT
#16
armor modifications come last, yeah, but mutalisk attack is the only thing in the game that 'bounces'

it divides it by 3 every bounce after every other calculation



also kwark: devourers increase attack cooldown by a lot, thats why muta/devourer destroys corsairs
Moderatormy tatsu loops r fuckin nice
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
July 27 2007 12:03 GMT
#17
But if you go muta/devourer wouldn't a dark archon make it really hard.

Also i've seen july beat corsairs with muta+scourge alone.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 27 2007 13:02 GMT
#18
On July 27 2007 21:03 Ilikestarcraft wrote:
But if you go muta/devourer wouldn't a dark archon make it really hard.

Also i've seen july beat corsairs with muta+scourge alone.


Sure but a couple DA's will own mass devourers as well, remember Reach vs Chojja?

Muta scourge can work sure, but it takes really good micro and depends how large to battle is.
goldrush
Profile Blog Joined June 2004
Canada709 Posts
Last Edited: 2007-07-27 13:50:52
July 27 2007 13:50 GMT
#19
Going by the scc, it's 18/12/10.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 27 2007 18:14 GMT
#20
Replay pls. :D
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
July 27 2007 18:17 GMT
#21
Maybe it has something to do with this


I would be scared to invest in devourers knowing my opponent can do that.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Brutalisk
Profile Joined February 2007
794 Posts
July 27 2007 18:29 GMT
#22
Devourer/muta is really strong against Protoss air, however, the real problem you face is maelstrom plus psi storm. And versus Terran it's irradiation. Your devourers will die very quickly to that shit, and then Protoss or Terran air rapes you.
If devourers were a non-organic unit, i.e. not affected by that (except psi storm), they would be much more useful.
Also, it usually takes quite a while to kill all Protoss air, as they have so much HP/armor or are rebuilt so fast (corsairs).
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2007-07-27 18:34:47
July 27 2007 18:31 GMT
#23
Doctorasul nailed it

Ask gorush as well;
Administrator~ Spirit will set you free ~
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 27 2007 19:04 GMT
#24
well psi storm and maelstrom will probably be faced whether i make mutas or devourers. both will be equally hindered by these spells.

dont even talk about irradiate cause we are not talking about vs terran.

i dont see maelstrom being used as much as its being praised in this thread but having less devourers and having more mutas seem to work better than what chojja did by just massing pure devourers. the devourers dont benefit much from having spores added to their targets while mutas gain a huge damage boost.
Micro.Macro.Scouting.Harassment.
lololol
Profile Joined February 2006
5198 Posts
July 27 2007 19:57 GMT
#25
Acid spores increase the damage by 9 on each bounce(if the target has 9 spores on it of course) which is usually close to 27 extra damage(for example, against a target with 3 armor muta with max attack ups will deal 9-1-0.5 without spores and 18-10-6.33 damag with spores, which is a bit less than 24 damage increase). Muta/Dev combo is generally much beter than pure devourers(12 devourers+12 mutas beat 24 devourers although they cost much less), but the main problem is that mutas die extremely fast to archons/storm.
I'll call Nada.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
July 27 2007 21:37 GMT
#26
If you go devourer muta your more susceptible to DA simply because more units add clutter to be maeled, and also a good sair user can pick off your muta first thing and then you would have no dmg dealer, the same can't be said of devourer hydra.
But Garimto was always more than just a Protoss...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-07-28 04:06:40
July 28 2007 04:04 GMT
#27
Devourers are mostly support, they fuck sairs because they make them shoot slower. And devs have high armor which makes them take less from sairs.
Also they make mutas do more damage with splash etc.


If you wanna know why Zergs don't go all air vs carrier/sair watch this:

http://www.youtube.com/watch?v=Step_8mQ-Fs

edit- lol wtf someone else posted this already.
..and then I would, ya know, check em'. (Aka SpoR)
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 28 2007 04:41 GMT
#28
Personally I think part of the problem is to get devos you sacrifice muta. To even be moderately feasible, you need a crapload of muta. At this point, you're sacrificing a lot and the Toss can just go with more ground based stuff, making your expensive devos useless.

Or more likely you'll lose them all to corsairs and storm anyways...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-07-28 05:27:04
July 28 2007 05:26 GMT
#29
On July 28 2007 03:31 Plexa wrote:
Doctorasul nailed it

Ask gorush as well;
http://youtube.com/watch?v=MyHuM8Un3-w


fuck, that game was so annoying to watch. That whole time toss was trying to take that base on top left he could have been sending cracklings around raping buildings. If the protoss sends sairs and cars over to counter it drop on the left side. Rinse , repeat. Zerg had map control, economic advantage, and mobility advantage.
Terrible.
..and then I would, ya know, check em'. (Aka SpoR)
Andaroo
Profile Joined March 2007
Canada70 Posts
Last Edited: 2007-07-28 08:06:20
July 28 2007 08:05 GMT
#30
1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =).

You might need a bit more hydras, but u get the point xD.
XCetron
Profile Joined November 2006
5226 Posts
July 28 2007 10:17 GMT
#31
On July 28 2007 17:05 Andaroo wrote:
1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =).

You might need a bit more hydras, but u get the point xD.


assuming they dont have DA to feedback or HT to storm the hydras.
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 28 2007 10:30 GMT
#32
On July 28 2007 17:05 Andaroo wrote:
1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =).

You might need a bit more hydras, but u get the point xD.


Theorycraft... That's good but you need to be extremely lucky to be able to put all those sauces on them. That never happens like we want.
Still you'd want to get devourers since it's the safest way to counter it, but you'd really need a lot of minerals... Defilers + hydras in each base can work but the carriers can simply just kill the hatch while the corsairs disrupt-web the hydras.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
July 28 2007 11:41 GMT
#33
It seems to me that using Devourer/Hydra is much less gas heavy and mutas can get killed by sairs sooo fast expecially if sairs have attack ups and mutas have no defense ups.

Also hydras keep map control and won't be held back from destroying an expo protected by mass cannons like mutas might be (although I guess you could just morph a few guards).
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
July 28 2007 15:13 GMT
#34
On July 28 2007 04:04 ahk-gosu wrote:
well psi storm and maelstrom will probably be faced whether i make mutas or devourers. both will be equally hindered by these spells.

dont even talk about irradiate cause we are not talking about vs terran.

i dont see maelstrom being used as much as its being praised in this thread but having less devourers and having more mutas seem to work better than what chojja did by just massing pure devourers. the devourers dont benefit much from having spores added to their targets while mutas gain a huge damage boost.

And get completely raped by a group of sairs in no time flat.
I live in perpetual fear of terrorists and studio gangsters
w3jjjj
Profile Joined April 2007
United States760 Posts
Last Edited: 2007-07-29 00:58:08
July 29 2007 00:57 GMT
#35
mass ultra/ling before he gets enough carriers --> gg

throw in a few swarm if too many cannons, but ultras/ling isn't scared of anything if u have enough of them.
Chuck Norris can salvage his opponent's structures.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 29 2007 04:27 GMT
#36
On July 29 2007 09:57 w3jjjj wrote:
mass ultra/ling before he gets enough carriers --> gg

throw in a few swarm if too many cannons, but ultras/ling isn't scared of anything if u have enough of them.


thats not relevant at all
Moderatormy tatsu loops r fuckin nice
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
July 29 2007 04:38 GMT
#37
On July 29 2007 09:57 w3jjjj wrote:
mass ultra/ling before he gets enough carriers --> gg

throw in a few swarm if too many cannons, but ultras/ling isn't scared of anything if u have enough of them.

ultraling is scared of reavers.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 29 2007 05:33 GMT
#38
On July 28 2007 19:30 RaiZ wrote:
Show nested quote +
On July 28 2007 17:05 Andaroo wrote:
1 defiler to plague, 1 queen to ensnare, 12 hydras to kill =).

You might need a bit more hydras, but u get the point xD.


Theorycraft... That's good but you need to be extremely lucky to be able to put all those sauces on them. That never happens like we want.
Still you'd want to get devourers since it's the safest way to counter it, but you'd really need a lot of minerals... Defilers + hydras in each base can work but the carriers can simply just kill the hatch while the corsairs disrupt-web the hydras.


Theorycraft? I've played games P comes out with 9 carriers out of the blue (dt sair opening with a secret expo) and I would have lost had he massed ground me. with 3 base vs 3. But I simply sweeped him off the floor with plague and hydra. after you plague em it takes 2 scourge to kill a carrier. You might need devourer to take sair fire but you'll take down tons of carrier with scourge/some dev.

Devourer muta is better than going pure dev at least. Devs are so very expensive and do considerably less DPS against sairs. Just plague sairs, send in devs, then send in muta. Scourge after if he has cars. Now thats much much cheaper than making 40 devourers. No?
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 29 2007 07:40 GMT
#39
I just tested the acid spore/muta attack thing, and the secondary bounce did 12 damage to an ovie with 9 acid spores.
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
July 29 2007 08:25 GMT
#40
On July 27 2007 18:39 Kwark wrote:
Devourers aren't quite as good as people think against corsairs.
Assuming equal upgrades the corsair does 2.5 damage a hit against a mutalisk (small target)
Assuming equal upgrades the corsair does 3 damage a hit against a devourer
While devourers have far more armour the explosive damage modifier means that they should fare no better than mutalisks. It is because of the vastly increased hp and acid spores that they do. But cost for cost, Corsairs are by far the stronger units, unless Z has a big mineral advantage or plagues to back them up then a straight air battle will be lost.
One thing about this, devourers are far much better because their armor absorbs all the splash damage corsair deal, so that's really why they fare far better than mutas (plus what was said above): because corsair hit 1 dev with each hit, while it hits every muta with each hit (though it depends on attack/armor upgrades with devs).
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 29 2007 10:52 GMT
#41
On July 29 2007 17:25 PePe QuiCoSE wrote:
Show nested quote +
On July 27 2007 18:39 Kwark wrote:
Devourers aren't quite as good as people think against corsairs.
Assuming equal upgrades the corsair does 2.5 damage a hit against a mutalisk (small target)
Assuming equal upgrades the corsair does 3 damage a hit against a devourer
While devourers have far more armour the explosive damage modifier means that they should fare no better than mutalisks. It is because of the vastly increased hp and acid spores that they do. But cost for cost, Corsairs are by far the stronger units, unless Z has a big mineral advantage or plagues to back them up then a straight air battle will be lost.
One thing about this, devourers are far much better because their armor absorbs all the splash damage corsair deal, so that's really why they fare far better than mutas (plus what was said above): because corsair hit 1 dev with each hit, while it hits every muta with each hit (though it depends on attack/armor upgrades with devs).


Corsairs do equal damage to a certain radius, so the biggest part of the splash damage isn't partial and the armor doesn't have any affect.

For their partial damage, they won't be much more superior to mutas. Muta's small size still cuts the splash damage in half so if the sairs do 3 partial damage, a muta would take 1.5 and a devourer would take 1. Not so impressive of a difference.
Aiurtime
Profile Joined July 2007
United States61 Posts
Last Edited: 2007-07-29 11:03:50
July 29 2007 11:02 GMT
#42
Where is the replay? Can someone please upload it or link it?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 29 2007 13:47 GMT
#43
On July 28 2007 14:26 CharlieMurphy wrote:
Show nested quote +
On July 28 2007 03:31 Plexa wrote:
Doctorasul nailed it

Ask gorush as well;
http://youtube.com/watch?v=MyHuM8Un3-w


fuck, that game was so annoying to watch. That whole time toss was trying to take that base on top left he could have been sending cracklings around raping buildings. If the protoss sends sairs and cars over to counter it drop on the left side. Rinse , repeat. Zerg had map control, economic advantage, and mobility advantage.
Terrible.
its great to watch
as a stork fan
Administrator~ Spirit will set you free ~
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
May 31 2009 14:22 GMT
#44
go ground and evade the sairs. now you're only taking damage from the carriers. so what you can do is send in hydras and defilers and plague/shoot the carriers and the sairs won't bother you.
im the only person i know of to overuse scouts
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
Last Edited: 2009-05-31 14:31:20
May 31 2009 14:30 GMT
#45
On May 31 2009 23:22 redneck_mike wrote:
go ground and evade the sairs. now you're only taking damage from the carriers. so what you can do is send in hydras and defilers and plague/shoot the carriers and the sairs won't bother you.



Nice bump. Maybe i'll be like you someday. That was from two years ago. OP won't respond to that.
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
Nebula
Profile Blog Joined February 2004
England780 Posts
May 31 2009 15:03 GMT
#46
OP is too busy beating progamers

Damn ahk-gosu was an amusing lad.
<3
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
May 31 2009 15:24 GMT
#47
On July 29 2007 16:40 LxRogue wrote:
I just tested the acid spore/muta attack thing, and the secondary bounce did 12 damage to an ovie with 9 acid spores.


Wow, that means that against an opponent army of 9-acid spored units, each muta does more than triple damage! (18 + 12 + 10 = 40 > (9 + 3 + 1)*3)

imba? :D
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