• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:00
CEST 03:00
KST 10:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6379 users

[PvT] Bisu's mistakes in ASL S10 group A match - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 Next All
willjay84
Profile Joined June 2020
17 Posts
September 10 2020 02:02 GMT
#21
The reason why I didn't count Bisu's failed robo proxy as a mistake is because it was a gamble. A gamble always works 50/50. Hence, when his gamble failed, he fell way behind without observers. To make things worse (from his matchup vs Leta), his bad engagements with zealots and dragoons against tanks and vultures and bad decision making for opting recall ahead of stasis where had he gone stasis first, and didn't lose gateway units unnecessarily, he might at least put up a fight though Leta might still have won with 3 base vs 3 base and superior macro.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 10 2020 05:53 GMT
#22
those engagements, it wouldnt have mattered if he targeted tanks instead of vults. he was gonna lose that battle and the game.
whaski
Profile Joined December 2012
Finland577 Posts
September 10 2020 07:18 GMT
#23
On September 10 2020 11:02 willjay84 wrote:
The reason why I didn't count Bisu's failed robo proxy as a mistake is because it was a gamble. A gamble always works 50/50. Hence, when his gamble failed, he fell way behind without observers. To make things worse (from his matchup vs Leta), his bad engagements with zealots and dragoons against tanks and vultures and bad decision making for opting recall ahead of stasis where had he gone stasis first, and didn't lose gateway units unnecessarily, he might at least put up a fight though Leta might still have won with 3 base vs 3 base and superior macro.



Proxy robo is a mistake itself, 12 nex against fact expo is a huge lead. If you just play safe with observer first Terran cannot go 3 cc on 1 factory.
it's not just a music it's something else
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
September 10 2020 18:06 GMT
#24
On September 10 2020 16:18 whaski wrote:
Show nested quote +
On September 10 2020 11:02 willjay84 wrote:
The reason why I didn't count Bisu's failed robo proxy as a mistake is because it was a gamble. A gamble always works 50/50. Hence, when his gamble failed, he fell way behind without observers. To make things worse (from his matchup vs Leta), his bad engagements with zealots and dragoons against tanks and vultures and bad decision making for opting recall ahead of stasis where had he gone stasis first, and didn't lose gateway units unnecessarily, he might at least put up a fight though Leta might still have won with 3 base vs 3 base and superior macro.



Proxy robo is a mistake itself, 12 nex against fact expo is a huge lead. If you just play safe with observer first Terran cannot go 3 cc on 1 factory.

I agree. Bisu was under no pressure to try to go for any risky play.

Bisu didn't lose the game through his micro mistakes, which we can point out, but from the robo. I think after that critical error in build order choice it's pointless to analyze the game unless Leta makes equally similar mistakes. At this professional level, Leta should take a comfortable macro game and roll Bisu, knowing that any 3rd base Bisu would set up is delayed, mines prevent any counter attack, and reavers are too late by the time Leta has turrets up to protect.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Hot_Bid
Profile Blog Joined October 2003
Braavos36401 Posts
September 10 2020 19:06 GMT
#25
On September 10 2020 11:02 willjay84 wrote:
The reason why I didn't count Bisu's failed robo proxy as a mistake is because it was a gamble. A gamble always works 50/50. Hence, when his gamble failed, he fell way behind without observers. To make things worse (from his matchup vs Leta), his bad engagements with zealots and dragoons against tanks and vultures and bad decision making for opting recall ahead of stasis where had he gone stasis first, and didn't lose gateway units unnecessarily, he might at least put up a fight though Leta might still have won with 3 base vs 3 base and superior macro.

the control doesn't matter when you're behind in army and production the way bisu was, you can point to his units hitting the wrong thing but the reality is that no amount of carrier micro is going to stop goliaths when you're down 40 supply

yes, technically the screenshots you posted were examples of him not engaging optimally, but no pro player plays every engagement perfectly -- you can find micro and engagement inefficiencies in just about every single game

bisu has in general been sloppy and not as great as the bisu we remember from his peak years. maybe thats why he felt the need to take a risk with a proxy robotics, who knows.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
Last Edited: 2020-09-11 04:46:05
September 11 2020 04:45 GMT
#26
Bisu vs JyJ re

same map


7:55

+ Show Spoiler +
ἡ τῆς Νεμέσεως τάξις
Rainalcar
Profile Joined April 2010
Croatia479 Posts
Last Edited: 2020-09-16 20:15:22
September 16 2020 20:13 GMT
#27
Today he played vs Light in KCM, opened Nexus and also made a proxy robo. It wasn't scouted, he got the Reaver, but didn't do much damage. He didn't suffer for it at least. He was up in supply and when he reached 200 he attacked T line behind Supply Depots. He lost everything, the supply evened, and from there Light was a bit in front and won in the end.

My question: what was he supposed to do at 200 instead of attacking? Bank on resources and let Light grow even more? He did open Nexus first and some say that it is a massive advantage, so what was he supposed to do to capitalise?
j.r.r.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 16 2020 23:15 GMT
#28
On September 17 2020 05:13 Rainalcar wrote:
Today he played vs Light in KCM, opened Nexus and also made a proxy robo. It wasn't scouted, he got the Reaver, but didn't do much damage. He didn't suffer for it at least. He was up in supply and when he reached 200 he attacked T line behind Supply Depots. He lost everything, the supply evened, and from there Light was a bit in front and won in the end.

My question: what was he supposed to do at 200 instead of attacking? Bank on resources and let Light grow even more? He did open Nexus first and some say that it is a massive advantage, so what was he supposed to do to capitalise?

Do you have a link? Without looking at the game it's hard to tell.
Protoss can always deny bases and keep expanding/teching, or probe the front and recall somewhere else. But a protoss attacking an already entrenched Terran behind a wall sounds like a terrible choice.
¯\_(シ)_/¯
Muirhead
Profile Blog Joined October 2007
United States556 Posts
September 17 2020 06:57 GMT
#29
I also feel like I'm missing something hearing folks complain about Bisu's choices to do ~200 supply timing attacks.

It seems to my naive eye like there are often probing attempts to recall, keeping a terran honest, but if the terran spends enough on recall defense then attacking the front is perhaps the best approach one has at doing realistic damage before a terran reaches 200/200.

Now, it is often proposed that protoss should sit back and get more bases/gates/storm rather than attack into terran 3 base defense. It looks again to my naive eye like this is an extraordinarily difficult path to take, and that a protoss is not an idiot for thinking his best chance to win is never to let a terran reach 200/200 with 3 attack upgrades.

Consider for example the following recent game of Bisu:

It looks to me like Bisu makes a very good attempt to play the "sit back and macro" style here, rather than attacking. When Flash pushes out with 200 supply at around 19 minutes into the video, Bisu also does an excellent (and imo very difficult) job of preventing Flash from taking additional bases during the terran push. He does this masterfully with a single reaver, and even holds off the first 200/200 terran attack with storm while holding another main. Nonetheless, he is unable to hold off the inevitable and Flash eventually secures additional bases with the superior terran max supply 3/3 army to win the game.

What am I supposed to be thinking when I see protoss lose games like this, other than that you must kill a terran before max supply and max upgrades?
starleague.mit.edu
Rainalcar
Profile Joined April 2010
Croatia479 Posts
Last Edited: 2020-09-17 12:12:02
September 17 2020 12:10 GMT
#30
On September 17 2020 08:15 Whatson wrote:
Show nested quote +
On September 17 2020 05:13 Rainalcar wrote:
Today he played vs Light in KCM, opened Nexus and also made a proxy robo. It wasn't scouted, he got the Reaver, but didn't do much damage. He didn't suffer for it at least. He was up in supply and when he reached 200 he attacked T line behind Supply Depots. He lost everything, the supply evened, and from there Light was a bit in front and won in the end.

My question: what was he supposed to do at 200 instead of attacking? Bank on resources and let Light grow even more? He did open Nexus first and some say that it is a massive advantage, so what was he supposed to do to capitalise?

Do you have a link? Without looking at the game it's hard to tell.
Protoss can always deny bases and keep expanding/teching, or probe the front and recall somewhere else. But a protoss attacking an already entrenched Terran behind a wall sounds like a terrible choice.


www.youtube.com

Game starts at 3:40.

Recalls were tried, but didn't do much. So the question is - how do you play that position?
j.r.r.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2020-09-18 03:29:46
September 18 2020 03:25 GMT
#31
On September 17 2020 21:10 Rainalcar wrote:
Show nested quote +
On September 17 2020 08:15 Whatson wrote:
On September 17 2020 05:13 Rainalcar wrote:
Today he played vs Light in KCM, opened Nexus and also made a proxy robo. It wasn't scouted, he got the Reaver, but didn't do much damage. He didn't suffer for it at least. He was up in supply and when he reached 200 he attacked T line behind Supply Depots. He lost everything, the supply evened, and from there Light was a bit in front and won in the end.

My question: what was he supposed to do at 200 instead of attacking? Bank on resources and let Light grow even more? He did open Nexus first and some say that it is a massive advantage, so what was he supposed to do to capitalise?

Do you have a link? Without looking at the game it's hard to tell.
Protoss can always deny bases and keep expanding/teching, or probe the front and recall somewhere else. But a protoss attacking an already entrenched Terran behind a wall sounds like a terrible choice.


www.youtube.com

Game starts at 3:40.

Recalls were tried, but didn't do much. So the question is - how do you play that position?

Maybe somebody else with more game knowledge can explain better, but to me that just looked like a total suiciding of units at 12:30 (attacking into mines + a wall + sieged tanks + turrets) where he traded away his entire army for 6 tanks and like 10 vultures, and then proceeded to recall in the same spot three times in a row on top of mines and tanks. I'd be pissed if anybody were able to win a game from that position tbh. Even then I felt like if Bisu hadn't tried another recall just before he could've cleaned up a lot of Light's army at 18:30 when he pushed out .
So I guess to your question -- don't throw away your army multiple times? Hopefully somebody else has a better explanation because now I'm just as confused\ why Bisu played the way he did, it just seemed like throwing away units for his first big attack.

EDIT: looking at that fight again he still had half his zealots going around the supply depots when all the dragoons died lol
¯\_(シ)_/¯
Rainalcar
Profile Joined April 2010
Croatia479 Posts
Last Edited: 2020-09-18 10:50:52
September 18 2020 10:48 GMT
#32
It would be good to hear from someone knowledgeable:
1. would you recall as Bisu did
2. would you attack in full as he did

And if not, what would you do differently? Banking up? Waiting for Light to move out with 200/200?

Keep in mind that Nexus first should be a significant advantage for Bisu, as some have suggested. Light should not be in a position to be able to win by just sitting back and doing nothing - if who could do that, Nexus first is not a big advantage (and yet it is a big risk).
j.r.r.
Optimate
Profile Joined August 2020
250 Posts
September 18 2020 13:17 GMT
#33
On September 17 2020 15:57 Muirhead wrote:
I also feel like I'm missing something hearing folks complain about Bisu's choices to do ~200 supply timing attacks.

It seems to my naive eye like there are often probing attempts to recall, keeping a terran honest, but if the terran spends enough on recall defense then attacking the front is perhaps the best approach one has at doing realistic damage before a terran reaches 200/200.

Now, it is often proposed that protoss should sit back and get more bases/gates/storm rather than attack into terran 3 base defense. It looks again to my naive eye like this is an extraordinarily difficult path to take, and that a protoss is not an idiot for thinking his best chance to win is never to let a terran reach 200/200 with 3 attack upgrades.

Consider for example the following recent game of Bisu:
https://www.youtube.com/watch?v=lA6GG9Ruf3w
It looks to me like Bisu makes a very good attempt to play the "sit back and macro" style here, rather than attacking. When Flash pushes out with 200 supply at around 19 minutes into the video, Bisu also does an excellent (and imo very difficult) job of preventing Flash from taking additional bases during the terran push. He does this masterfully with a single reaver, and even holds off the first 200/200 terran attack with storm while holding another main. Nonetheless, he is unable to hold off the inevitable and Flash eventually secures additional bases with the superior terran max supply 3/3 army to win the game.

What am I supposed to be thinking when I see protoss lose games like this, other than that you must kill a terran before max supply and max upgrades?

I think you have some good points here that people won't want to acknowledge because they want to believe the fairy tale that every aspect of this game is perfectly balanced.
Rainalcar
Profile Joined April 2010
Croatia479 Posts
September 19 2020 15:37 GMT
#34
I wouldn't call PvT imbalanced. I do think that unharassed T of an equal level obtaining 2/1 and pushing out will look imbalanced, but P has other aces in their sleeve for rushing or pressing early (so does T). If T is playing perfectly, I would say it has an advantage, but nobody plays perfectly all the time.

However, I am insterested in this specific game. Bisu is economically ahead, and all Light is doing is still staying back and macroing confident that he can win that way. This I don't appreciate much. Nexus first is a gamble for P, you can so easily lose to a push, but if you pull it off, P should have the advantage. The ball should be in T field.
j.r.r.
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
September 19 2020 18:14 GMT
#35
Bisu had a 50 supply lead when he commenced his horrid attack in the wall of supply depots. Even if you feel like you need to pressure the Terran in some way, that is definitely not the way to do it.

Bisu should just be focused on getting more tech, grabbing all the bases on the map as soon as he hits 200. When he attacked, he only had 5 bases and no 2nd set of gateways. If you want to keep Terran back like that, you need recalls, or just an overwhelming hoard of gateways/bases and play almost like Sauron Zerg style of remaxing ASAP and then trying ot whittle down the Terran force.

Also, when Bisu sees that massive supply depot line, it should signal to him that Light is going to turtle. He sees this with a couple zealots at 15:00. I think a double expand then, and then adding more gateways is best. Then, Bisu should try to wait for Light's push and right as Light's army gets across the depot line is when Bisu should pounce.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Muirhead
Profile Blog Joined October 2007
United States556 Posts
September 19 2020 19:12 GMT
#36
Bisu had a 50 supply lead when he commenced his horrid attack in the wall of supply depots. Even if you feel like you need to pressure the Terran in some way, that is definitely not the way to do it.

Bisu should just be focused on getting more tech, grabbing all the bases on the map as soon as he hits 200. When he attacked, he only had 5 bases and no 2nd set of gateways. If you want to keep Terran back like that, you need recalls, or just an overwhelming hoard of gateways/bases and play almost like Sauron Zerg style of remaxing ASAP and then trying ot whittle down the Terran force.

Also, when Bisu sees that massive supply depot line, it should signal to him that Light is going to turtle. He sees this with a couple zealots at 15:00. I think a double expand then, and then adding more gateways is best. Then, Bisu should try to wait for Light's push and right as Light's army gets across the depot line is when Bisu should pounce.


I also don't really believe the game of broodwar is "imbalanced" at the level of the whole game on ever-changing maps. I just want to emphasize that Bisu's 50 supply lead at the point of attack puts him in a unique position where his army will be strongest relative to Light's for the rest of the game. If Light moves out from behind supply depots a bit later, does the lack of protection from the supply depots actually make his army 50 supply weaker? If not, do the extra gates and bases really get leveraged into a win?

I haven't actually been convinced that sitting back and grabbing more bases is worth more than lowering the tank count at the point the protoss army is strongest. The fact that pros like Bisu and, previously, Rain, immediately go for these attacks seems like evidence that they are reasonable, rather than unreasonable. I'm 100% sure Bisu is aware that Light was attempting to turtle behind supply depots when he decided to attack, and he did even manage to lower the tank count despite suboptimal micro.
starleague.mit.edu
Turbovolver
Profile Blog Joined January 2009
Australia2413 Posts
Last Edited: 2020-09-20 01:57:38
September 20 2020 01:32 GMT
#37
But neither Bisu nor Rain is very famous for their PvT, only for their head against brick wall play in the matchup. Rain's macro sometimes made it a good strategy for him but you can absolutely be a good engager in PvT and neither of them is.
The original Bogus fan.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
September 20 2020 05:47 GMT
#38
In my opinion Bisu has not been playing significantly worse lately than he usually does, in fact rather the opposite. I think he's improving quite rapidly.
This whole theorycrafting in here about the once fastest and most revolutionary protoss player is hilarious to me. Does anyone here actually believe they can criticize Bisu's tactical decisions? Ridiculous.

PS: That isn't me saying Bisu is beyond criticism. But please that's the job of the top pros. Any top pros in here? I think not. That should settle the debate I think.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Rainalcar
Profile Joined April 2010
Croatia479 Posts
September 20 2020 18:30 GMT
#39
On September 20 2020 03:14 FlaShFTW wrote:
Bisu had a 50 supply lead when he commenced his horrid attack in the wall of supply depots. Even if you feel like you need to pressure the Terran in some way, that is definitely not the way to do it.

Bisu should just be focused on getting more tech, grabbing all the bases on the map as soon as he hits 200. When he attacked, he only had 5 bases and no 2nd set of gateways. If you want to keep Terran back like that, you need recalls, or just an overwhelming hoard of gateways/bases and play almost like Sauron Zerg style of remaxing ASAP and then trying ot whittle down the Terran force.

Also, when Bisu sees that massive supply depot line, it should signal to him that Light is going to turtle. He sees this with a couple zealots at 15:00. I think a double expand then, and then adding more gateways is best. Then, Bisu should try to wait for Light's push and right as Light's army gets across the depot line is when Bisu should pounce.


I would be doubtful of the outcome. Bisu pulled a Nexus first. By allowing a 200/200 T he is putting himself in a position to die from a single positional mistake during the T push, irrespective of his number of bases. In my opinion, P has a small set of options, none really being the best to punish a purely defensive T which should be behind after P went Nexus first. That being the case, it's clear why Nexus first is so rare.
j.r.r.
CROSSED7
Profile Joined June 2020
4 Posts
September 29 2020 12:33 GMT
#40
On September 10 2020 11:02 willjay84 wrote:
The reason why I didn't count Bisu's failed robo proxy as a mistake is because it was a gamble. A gamble always works 50/50. Hence, when his gamble failed, he fell way behind without observers. To make things worse (from his matchup vs Leta), his bad engagements with zealots and dragoons against tanks and vultures and bad decision making for opting recall ahead of stasis where had he gone stasis first, and didn't lose gateway units unnecessarily, he might at least put up a fight though Leta might still have won with 3 base vs 3 base and superior macro.


Idk how much insight you have into Bisu but he's an emotional player, I guarantee you he felt the game was already lost after that failed proxy and only played it out cuz it's a tournament setting. I would absolutely consider gambling vs a player weaker than you a big mistake (Bisu was heavily favored in both the matches he lost, at least in my opinion). I don't know why he did it but I imagine it was because he didn't feel too well or prepared (I know his few streams prior to the matches were of him drinking and partying and not even touching the game). A gamble is never 50/50 btw there's a thousand factors to consider as well as weighing the risks vs the rewards, this is the kind of stuff that really separates the boys from the men in terms of the strategy aspect of the game.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL Season 2: Playoffs
CranKy Ducklings69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft444
ProTech59
StarCraft: Brood War
Rain 4092
GuemChi 3583
Sea 1297
Artosis 623
NaDa 33
Dota 2
monkeys_forever577
Super Smash Bros
hungrybox1094
Other Games
summit1g13545
Doublelift3363
Day[9].tv1837
shahzam760
C9.Mang0458
JimRising 413
ViBE130
Maynarde101
kaitlyn28
JuggernautJason18
Organizations
Other Games
gamesdonequick719
BasetradeTV175
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 129
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv1837
Upcoming Events
The PondCast
9h 1m
Maestros of the Game
14h 1m
Serral vs Rogue
herO vs SHIN
OSC
21h 31m
Replay Cast
23h 1m
Maestros of the Game
1d 13h
Replay Cast
1d 23h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.