• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:16
CEST 03:16
KST 10:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash2[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion [ASL21] Ro24 Preview Pt2: News Flash RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5365 users

! [G] Zerg Mechanics Thread - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 29 2007 07:38 GMT
#41
On January 29 2007 16:29 Detonate wrote:
good thing you took my post in the least intelligent way


Stop trying to turn this thread into a flamewar.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
January 29 2007 09:48 GMT
#42
On January 29 2007 16:38 fusionsdf wrote:
Show nested quote +
On January 29 2007 16:29 Detonate wrote:
good thing you took my post in the least intelligent way


Stop trying to turn this thread into a flamewar.


100% agreed

the man takes time out to make a thread, share his ideas and answer questions

don't be a dick
ok dont not so good something is something ok ok ok gogogo
Shiva_Chandra
Profile Blog Joined June 2006
Denmark341 Posts
January 29 2007 11:31 GMT
#43
I don't want to hijack or sidetrack this post, but lately I've been putting a lot of thought into progaming (or high end korean gaming) vs "Foreign" gaming, and I'm actually starting to think that mutas in zvt is a lot more useful in lan/hamachi games, because they are simply that much easier AND better to micro (maybe I just suck on bnet, but my micro on hamachi is really really good compared to bnet), so I've noticed a lot of top foreign z's simply chose not to rely heavily on mutalisks (especially sen from the 15'ish zvt reps I have of him, he almost always opens 3 hatch ling/lurk with +1 carapace, and makes spire later on just for scourges).

Basically I'd really like you people's thought on this - is it "better" to rely on lurk/ling on bnet, and mutas when playing zero-latency? I've been trying lately and with great results personally
Avi @^_^@
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
January 29 2007 11:37 GMT
#44
On January 29 2007 20:31 Shiva_Chandra wrote:
I don't want to hijack or sidetrack this post, but lately I've been putting a lot of thought into progaming (or high end korean gaming) vs "Foreign" gaming, and I'm actually starting to think that mutas in zvt is a lot more useful in lan/hamachi games, because they are simply that much easier AND better to micro (maybe I just suck on bnet, but my micro on hamachi is really really good compared to bnet), so I've noticed a lot of top foreign z's simply chose not to rely heavily on mutalisks (especially sen from the 15'ish zvt reps I have of him, he almost always opens 3 hatch ling/lurk with +1 carapace, and makes spire later on just for scourges).

Basically I'd really like you people's thought on this - is it "better" to rely on lurk/ling on bnet, and mutas when playing zero-latency? I've been trying lately and with great results personally


I think so yes. There's the fact that mutas are harder to micro in bnet [though still possible, your best bnet micro will not be as good as your best LAN micro for most gamers] as well as the fact that marine vs lurker is ALSO harder to micro on bnet [thus, you can abuse things a bit]
ㅋㄲㅈㅁ
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2007-01-29 12:11:12
January 29 2007 12:10 GMT
#45
Good muta micro on bnet is not hard once you get used to the latency.
BlueLaguna on West, msg for game.
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
January 29 2007 12:20 GMT
#46
Control please edit your defiler comment. That was the stupidest thing I have ever heard.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 29 2007 12:47 GMT
#47
Inc:
What is your opinion on Muta/Ling/Lurk? Say you have some left over mutalisks is it a good idea to attack with muta/ling/lurk sometimes? I find it extremely effective because most time with Lurk/Ling terran can just pull back units and since Lurker needs burrow and Ling is melee, you ended up with no damage done.
However with mutalisks range, you can rape heckalot of MnM because while they retreat mutalisks fucks them up pretty well.
ANy thoughts? ~_~
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
January 29 2007 15:05 GMT
#48
On January 29 2007 21:20 houseurmusic wrote:
Control please edit your defiler comment. That was the stupidest thing I have ever heard.


who ARE you anyways? -_-;;

inc: what are your opinions on two hand macro a la YellOw? or do you do it with just left hand, right hand stay on mouse?
ㅋㄲㅈㅁ
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
Last Edited: 2007-01-29 15:43:21
January 29 2007 15:42 GMT
#49
On January 30 2007 00:05 Last Romantic wrote:
Show nested quote +
On January 29 2007 21:20 houseurmusic wrote:
Control please edit your defiler comment. That was the stupidest thing I have ever heard.


who ARE you anyways? -_-;;



Usually dont post just read, but I had to make a comment on that.

j0ehoe
Profile Joined September 2006
United States2705 Posts
January 29 2007 20:14 GMT
#50
On January 30 2007 00:05 Last Romantic wrote:
Show nested quote +
On January 29 2007 21:20 houseurmusic wrote:
Control please edit your defiler comment. That was the stupidest thing I have ever heard.


who ARE you anyways? -_-;;

inc: what are your opinions on two hand macro a la YellOw? or do you do it with just left hand, right hand stay on mouse?


ok im nto the only freak who 2hands sometimes ;x
Only communists disconnect.
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 21:11 GMT
#51
ok I apologize, just wasnt the insightful answer i was looking for.
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
LastWish
Profile Blog Joined September 2004
2015 Posts
January 30 2007 00:50 GMT
#52
On January 28 2007 23:54 {88}iNcontroL wrote:
PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here.


I think I got what he ment by it - imo it means first learn to play without them, then add them to your potential(same as I would recommend for PvT and carriers).
It's just I was always defiler = archons less effective goons no damage, I must go for this unit.
So I learnt to go every time defilers, and rely on them.
But what it costed I didn't flank, and didn't focus to control my army properly or macro because I was way obsesed by them(ling+defiler drops to kill nexus for example).

My question :
vs a FE toss, compare 3 base vs 2 base zerg.
I mean if zerg goes 2 base, is it viable? Isn't he in economical disadvantage vs toss in long run if he doesn't do some muta damage or sth?
What are the possible ways to go early vs ground(zeal +1) FE with 3 base - are mutas viable, hydras or only lurks or +1 carapace?
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 30 2007 02:30 GMT
#53
On January 29 2007 21:47 evanthebouncy~ wrote:
Inc:
What is your opinion on Muta/Ling/Lurk? Say you have some left over mutalisks is it a good idea to attack with muta/ling/lurk sometimes? I find it extremely effective because most time with Lurk/Ling terran can just pull back units and since Lurker needs burrow and Ling is melee, you ended up with no damage done.
However with mutalisks range, you can rape heckalot of MnM because while they retreat mutalisks fucks them up pretty well.
ANy thoughts? ~_~


Muta ling lurk is a fucking nice way to evolve after going mutas. The natural tech is a muta opening with a lurker switch. The remaining muts should be used here. Marines naturally target mutas first which is great because the real damage is going to come from the lurkers but also the mutas allow the lings to circle around and freeze the juicy marine force. Mutas also offer great flexibility post muta opening with defending rine drops or scraggling tanks/sci. If I had the micro and the macro for it I think I would open up every ZvT with some sort of muta build as it is just so powerful and if done right demands so much from the T to counter. But as I am only around 200 apm and my macro isn't the proud point of my game I tend to go lurker openings and gain advantages there.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 30 2007 02:32 GMT
#54
On January 30 2007 00:05 Last Romantic wrote:
Show nested quote +
On January 29 2007 21:20 houseurmusic wrote:
Control please edit your defiler comment. That was the stupidest thing I have ever heard.


who ARE you anyways? -_-;;

inc: what are your opinions on two hand macro a la YellOw? or do you do it with just left hand, right hand stay on mouse?


When I went to WCG Seattle a few years back I was blown away by how much you can do with the keyboard in terms of macro. I think if you can do it it is fine, as finding the mouse with your hand is alot easier than finding keyboard placement so I see no give away with that. That being said, I think you can macro just fine with 1 hand and should probably work on maximizing the speed with that as you can simply multi task alot more / better if you are moving around with your mouse AND macroing with your hand as oppose to just macroing with your hands.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 30 2007 02:36 GMT
#55
On January 30 2007 09:50 LastWish wrote:
Show nested quote +
On January 28 2007 23:54 {88}iNcontroL wrote:
PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here.


I think I got what he ment by it - imo it means first learn to play without them, then add them to your potential(same as I would recommend for PvT and carriers).
It's just I was always defiler = archons less effective goons no damage, I must go for this unit.
So I learnt to go every time defilers, and rely on them.
But what it costed I didn't flank, and didn't focus to control my army properly or macro because I was way obsesed by them(ling+defiler drops to kill nexus for example).

My question :
vs a FE toss, compare 3 base vs 2 base zerg.
I mean if zerg goes 2 base, is it viable? Isn't he in economical disadvantage vs toss in long run if he doesn't do some muta damage or sth?
What are the possible ways to go early vs ground(zeal +1) FE with 3 base - are mutas viable, hydras or only lurks or +1 carapace?


Matching a P in FE games with same number of expos is a reaction not a mid-late game strategy. What Mondragon and other good Z's do is not panic and essentially take that time to strengthen their initial economy and gain a strong tech. From there they get to dictate the game. Lurkers force the P to get obs AND defend all angles of the expo nat from lurker range = slow P which than allows the Z to grab 1-2 expoes and be ahead again. Or muta at this point looks to do the same thing essentially only with an added risk of countering inside the P main forcing them to cannon that as well. The misnomer alot of Z's have is that they always have to be ahead in expo count with P's in order to survive. This actually works to their favor (P's). If you over extend and get 1-2 expos in addition to your nat prematurely you can get ran over by the ever-so-predictable +1 speed zeals. Similarly, if you grab only 1 more expo giving you 2 total but arent mining sufficiently you now have to defend 2 fronts which exposes you entirely. Watch mondragon reps and notice the time of which he grabs other expoes. dont copy it per se, but notice the mentality behind it.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
January 30 2007 07:21 GMT
#56
Ya defiliers are useless vs P because making archons do 1/3 dmg is useless /sarcasm -.- InC you're a good player but I don't know what the fuck you were smoking here
Being healthy, it has been said, really consists of having the same disease as everybody else.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
Last Edited: 2007-01-30 07:47:18
January 30 2007 07:44 GMT
#57
On January 30 2007 16:21 TheFoReveRwaR wrote:
Ya defiliers are useless vs P because making archons do 1/3 dmg is useless /sarcasm -.- InC you're a good player but I don't know what the fuck you were smoking here

He was smoking Ultras run Archons the fuck over.

If you learn how to play ZvP well, your late game transition means enough gas to pump ultra/ling and not have to worry about defilers. He's not saying they're not great units, but most people won't be able to hit the toss with a good swarm that they won't retreat out of or use storm on (oh shit, storm DOES work under swarm!?!?!), and plague isn't as useful as 12 ultras.
I live in perpetual fear of terrorists and studio gangsters
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 30 2007 07:53 GMT
#58
just please dont get defilers or queens, and everything will be fine k thx
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
GongKyuckTerran
Profile Joined March 2006
Croatia1096 Posts
Last Edited: 2007-01-30 08:40:14
January 30 2007 08:39 GMT
#59
share your knowledge/expirience is way to make this game balanced =)
nice thread inc

i have two things to ask;
a)what is your muta hotkey or maybe midian's?,i mean when u doing muta micro
u go "1a then click move with mouse or your go like 0p "p for patrol"
i am keycraft user so i use "e" for patrol,easier to micro/macro... 1a/1e,2a/2e,3sd4sd etc

b)when u flank with like 3or more groups do u use only 1a2a3a4a etc
or u use patrol also
i find patrol useful when flanking or attacking base with miners/static defense
cuz units with "patrol" dont stuck like when u click "attack"
they instantly attack nearest units what attacking them

sorry for my english T_T




Ultras di Spalato, Etre et durer
red.venom
Profile Joined October 2002
United States4651 Posts
January 30 2007 10:26 GMT
#60
On January 29 2007 21:10 Cloud wrote:
Good muta micro on bnet is not hard once you get used to the latency.


Sorry man. Totally disagree with you here. You can sorta practice to get around the terrible latency, but even if you manage to micro extremely well it simply takes more time and intense management because of the lack of immediacy in the motions of your units. On Hamachi its pretty easy to do 2 clicks timed to go attack and run back or vice versa. On bnet the only way you can really micro mutas to a fast degree is to basically be constantly right clicking and it reduces the usefulness of a+move thusly and I think it makes it sort of a spam fest where the actual accuracy is quite reduced.

I also agree with the dude who said lurkers are easier to use on non-bnet. Totally true, instant burrow is really useful and makes the unit a lot better without at least a half second delay. You could say this applies to everything(Like stimming marines or storm) but I really dont think its quite the same case, because a half second delay in stim will never outright kill marines or usually a temp.
Broom
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 44
StarCraft: Brood War
GuemChi 5170
Artosis 766
Shine 76
Bale 10
Dota 2
monkeys_forever338
Other Games
summit1g11736
Grubby719
C9.Mang0384
WinterStarcraft217
Maynarde97
Mew2King72
JimRising 32
ViBE31
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH281
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Scarra1108
Upcoming Events
Replay Cast
7h 44m
Afreeca Starleague
8h 44m
Light vs Calm
Royal vs Mind
Wardi Open
9h 44m
Monday Night Weeklies
14h 44m
Replay Cast
22h 44m
Sparkling Tuna Cup
1d 8h
Afreeca Starleague
1d 8h
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 22h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.