• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:41
CET 19:41
KST 03:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2053 users

! [G] Zerg Mechanics Thread

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 6 Next All
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
Last Edited: 2007-10-18 18:50:11
January 28 2007 14:54 GMT
#1
By request I am going to start a Zerg mechanics thread. I do not claim to be the best, most intelligent. I am making this thread and another (zerg strategy) to share my insight for those who think it valuable and also to spark discussion / questions people can feel free to have with my in regard to these topic areas. Ive been asked to do this for awhile so I finally will do it.

Some mechanics I utilize (in random order)

Hotkeys: My hotkeys are bad and should not be mimicked. They work because I am used to them. This is my first bit of advice. Not everyone should use Savior or July hotkeys thinking that is the success. I use 3-0 as hatcheries with only 1-2 sometimes 3-4 as units. This is bad but it is what I am used to. Do what is comfortable for you. I actually make myself extremely familiar with these keys each game by "apm smashing" or repeatedly cycling through these. It helps make muscle memory each game, warm up fingers etc. I see no harm.

Hatcheries: I have a general rule on hatcheries I advise to those I teach. Typically it should be 2 hatcheries an expansion, IE 1 base and 1 nat = 4 hatches. More is "ok" but not recommended in my opinion. This number can fluctuate according of course, If you are mining at 5 expansions obviously the rate needs to be taken into account. The rule of 2 is generally for the early - mid game where 3 bases are being mined tops.

Use hatcheries wisely. Hide a tech with them if you 3 hatch. Put a hatch at a spot within the main base where an extra scan or a probe may not see it. Put a "hydra den" by your normal hatch and make the spire at the secret hatch. This can win games you might not deserve (IE vs Testie or something) or can give you that edge you need to make it a gg. If the map is typical for 2 gate vs P put the third hatch by your nat and slant it so a spot is created where a sunk can go perfect for zeal defense. To many Z's lose to such simple things as hatchery missplacement or over hatching or vise versa.

Drone Use: ESPECIALLY in zvz to many Z's lose games or at least don't properly defend by being to free with drones. If I can get you to drone drill or chase 1-3 lings with ALL your drones multiple times.. in a tight ZvZ that is a HUGE favor for me. Have the drones go to one patch and attack/stack. Move the targeted drone away and use neighbor drones for free hits if you have less lings. Only use drones in ZvZ if you absolutely must. Vs T using drones is almost always a nono. The one time I can think of this being a huge YES is if a T trys and run up the ramp. Trick the T into an open ramp and than maynard to the home minerals as he runs up, hit em when hes there and have the ambush be complete. Careful for a bat target on the drones though. Another helpful use of drones vs T is when you see a drop and only have 5-6 lings or a few hydra/muta. Use the drones for those extra hits, the expert Z would even use them to target the 1-2 meds so your forces can have an easier time hitting the rines.

Muta Micro/Use: To many of us see July/Midian reps and go, "I want to do that!" Well we cant guys. We can come close though, and if used intelligently this can be almost as good. group mutas with an ovie and collapse them into a small group. Harrass the T not to win the game but rather to allow for another expansion or two and a safer lurk tech with THE RISK OF winning / getting things like sci vessels/tanks alone. Dont be retarded and go mass mutas vs a T unless the game permits this. make 8-10 mutas and use this to hit constructing scv's or perhaps a naked mineral line. Hit rines when you can and always look for a vulnerable tank/sci vessel. The only time I want to see a non korean Z going balls to the wall with muts is if the T is doing a 1 base tank push or its an island map (even then..). One of my favorite things with mutas is it means you have a spire. To many Z's lose games because they open with lurks and never get a spire for sci vessels/storm drops.

iNc Macro Thoughts: Obviously if anyone knows me I tend to be a low macro / micro oriented Z. That being said I know a few things about macro. KNOW YOUR OPPONENT, if you are playing a satanik/Grrrr/Clawson or other old school oriented players chances are you wont want to look to a huge build up and macro oriented game. DO NOT GET CAUGHT WITH PANTS DOWN. Have ovies at key points to allow you to know when they are massing or leaving. If you win a battle it is generally time to macro. This means make more drones and distribute through the economy. This allows for the more effective powering and a faster production rate. One of the best things a player can do is "maynard" workers to new expos. We tend to make drones more noticeably for home bases such as main/nats. To often do we forget to drone up on expos. Thats why it is good to sacrifice the drone count at home so that an expo can have more (you will more likely fill up at home than you would at an expo).

Get Familiar with Hotkeys: I dont know alot actually. I am a huge "mouse" player and use very few hotkeys. That being said, KNOW the defiler hotkeys. KNOW the drone/ling/hydra/muta hotkeys. Cannot stress the defiler enough, vs T these days itis imperitive we as Z users know how to consume "c" and than caste swarm "w" (i tihnk? heh).

PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here.

Market Place of Ideas: Share your thoughts. I don't pretend to be done learning. What you guys think? Ask me anything with "iNc:" and I will eventually quote it and answer to the best of my ability. Im in op tl-west alot and if im not afk ask me for some games/advice Im always happy to help the polite/willing. Im g.s)tsavonglah
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
January 28 2007 15:02 GMT
#2
iNc: Scourge control, how do you do it? I was watching a July fpvod and he actually hotkeys 6 then 4 then 2 so he can order 1a2a3a with them. However, is that an efficient use of hotkeys in your opinion? or are you better off shift-cloning during send?

if you have mutaling vs terran, mutalisks are sent first, right? same with lurkerling, lurkers sent first then lings so they arrive about the same time. but if you have mutalurkling, what is the best sending order?

Thanks so much for help ^^
ㅋㄲㅈㅁ
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
January 28 2007 15:10 GMT
#3
What is a good time to get upgrades? I know a lot of the time it is game dependent, and putting up 2 evo chambers and doing melee/carapace is a fair chunk of gas esp. if you need muta or lurk...

I never really know when to build them, so i usually just do it around the time of my 3rd expo. also, is the muta armor upgrade worth it?

thanks!
LoL NA: MothLite == Steam: p0nd
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
January 28 2007 15:13 GMT
#4
Oh man I couldn't disagree more with Defilers vs Protoss

Everything else was good. I'm suprised you're a mouse player but a 3-0 Hatchery! I would have figured you for a mouse + 1-7 units player by your style.
Moderator
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2007-01-28 15:16:33
January 28 2007 15:13 GMT
#5
The armor upgrade is worth it in ZvZ, but only once you're established and can get away with 1.5 less mutas than the other guy without dying.

as for armor in other mu, it's semi-used in zvt as well, but only if you're going muta heavy. in usual games where you only build 6-12 mutal if any, it's not worth it.

I suppose you should get it if you're going muta heavy vs low damage fast atk unit like corsair, but I question your sanity if you go mass mutal/scourge vs mass sair. It's doable, definitely, but a mess and so easy to screw up.

as for when to get upg, it depends on your game plan. I've seen junwi zvt with no upgs all the way to defilerlurkling, and he only got evo chamber to build spore colonies vs wraiths.
ㅋㄲㅈㅁ
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 28 2007 15:18 GMT
#6
The people want more details. Why do you 9 pool so often? What happens when you're dual upgrading zvp vs fe and suddently the toss gets a stargate and multiple sairs and may or may not go pure reavers? Do you lay down hydra den cancel melee upgrade and go range? What happens when toss gets a lot of sairs in general? Do you skip early hive and get hydras?
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 28 2007 15:27 GMT
#7
On January 29 2007 00:02 Last Romantic wrote:
iNc: Scourge control, how do you do it? I was watching a July fpvod and he actually hotkeys 6 then 4 then 2 so he can order 1a2a3a with them. However, is that an efficient use of hotkeys in your opinion? or are you better off shift-cloning during send?

if you have mutaling vs terran, mutalisks are sent first, right? same with lurkerling, lurkers sent first then lings so they arrive about the same time. but if you have mutalurkling, what is the best sending order?

Thanks so much for help ^^


1. I group all mine in one group. I move them into the enemy force and hit "A" as they are within the force. This seperates them fine for me. For smaller muta battles I manually tell them to go 1 per muta (like if its 6 muta vs 6 muta and some scourge).

2. Muta/ling I always go muta in first than circle with ling. With Lurk/Ling i always go ling first than lurker after ling circle the T in.For muta/lurker/ling the best is lurk-muta-ling. This gets the spines going faster cause the T will switch from targeting lurkers to auto targeting mutas. This means your surving lurkers smash the T while muta/ling overrun.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 28 2007 15:28 GMT
#8
On January 29 2007 00:10 iNfuNdiBuLuM wrote:
What is a good time to get upgrades? I know a lot of the time it is game dependent, and putting up 2 evo chambers and doing melee/carapace is a fair chunk of gas esp. if you need muta or lurk...

I never really know when to build them, so i usually just do it around the time of my 3rd expo. also, is the muta armor upgrade worth it?

thanks!


Armor for muta is good in ZvZ or vs T. If its vs P or harrass vs T i recommend attack. Dual evo is the way to go (for me) in ZvP. I lay it down shortyl after starting my second gas at the nat. Vs T it isnt as big of a deal, I like to have one going after the lair or muta tech. Some Z's almost never get the evo going but I dislike that style because 1-1 or even 2-2 rines TEAR z's apart who neglect the evo.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 28 2007 15:31 GMT
#9
On January 29 2007 00:18 zulu_nation8 wrote:
The people want more details. Why do you 9 pool so often? What happens when you're dual upgrading zvp vs fe and suddently the toss gets a stargate and multiple sairs and may or may not go pure reavers? Do you lay down hydra den cancel melee upgrade and go range? What happens when toss gets a lot of sairs in general? Do you skip early hive and get hydras?


I 9pool so often because of the huge trend to FE in such a cocky manner. I can win an easy game this way or not be behind at all. It is also a check against cheese, lots of P's / T's feel they can only win with cheese so this is a great check vs that. If they proxy or all-in I have my own little response.

If P switches I go hydra/scourge + mass expo yes. If P goes mass sairs I go hydra yes. If this happens late I generally keep my melee/ultra ups and just haev the Hydras as a check vs Sairs.
BalloonFight
Profile Blog Joined May 2006
United States2007 Posts
January 28 2007 16:31 GMT
#10
inc: What is your favorite type of 9 pool play vs toss. Do you generally pool gas, or pool expo off of 9. Also what point do you expo with 9 pool generally?
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 28 2007 16:49 GMT
#11
On January 29 2007 01:31 BalloonFight wrote:
inc: What is your favorite type of 9 pool play vs toss. Do you generally pool gas, or pool expo off of 9. Also what point do you expo with 9 pool generally?


1. I normal 9 vs toss since it is only to make them cannon than nexus. I also do this to counter proxy. But I dont even make lings after first 6 unless they are 2 gating or something

2. Situational. I gas if they are far behind and a 1 hatch muta strat could win it. I 99% of the time exp since that is what i 9 for basically.

3. I expo when I have 300 minerals or they are not making a 2 gate force or something. Situational really. Expo if they arent looking to counter.
turretlame
Profile Joined January 2005
Poland176 Posts
January 28 2007 18:26 GMT
#12
"PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here."

Well. Disagreed. Defilers are crucial in killing mass-cannoned expos and in bridge/narrow passage fights against zealot/arch with dragoons behind. Plagued zealots are just as vulnerable as lings, so... You just need a lot of apm to perform this all.
...
XythOs
Profile Blog Joined February 2005
Germany520 Posts
Last Edited: 2007-01-28 18:53:10
January 28 2007 18:37 GMT
#13
On January 29 2007 03:26 turretlame wrote:Well. Disagreed. Defilers are crucial in killing mass-cannoned expos and in bridge/narrow passage fights against zealot/arch with dragoons behind. Plagued zealots are just as vulnerable as lings, so... You just need a lot of apm to perform this all.

Also swarm makes Archons less effective because they only do splash damage under it.
turretlame
Profile Joined January 2005
Poland176 Posts
January 28 2007 21:26 GMT
#14
Yes, 5dmg.
...
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2007-01-28 21:49:58
January 28 2007 21:49 GMT
#15
On January 29 2007 03:26 turretlame wrote:
"PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here."

Well. Disagreed. Defilers are crucial in killing mass-cannoned expos and in bridge/narrow passage fights against zealot/arch with dragoons behind. Plagued zealots are just as vulnerable as lings, so... You just need a lot of apm to perform this all.


... you seem to be in accord with iNc as far as I can tell. If their army is zeal arch temp, then swarm will reduce archon dmg, but nothing else. The gas for defiler is probably going to be better spent getting extra ultras.
Ganfei1
Profile Joined January 2007
China667 Posts
January 28 2007 22:10 GMT
#16
I'd prefer to have 2 defilers over an extra ultralisk to reduce the damage that archons can do to my mass lings, which are what are doing damage for me, not the ultras.
She prayed for me because she believed I was blind to sin, wanting me to kneel and pray too, because people to whom sin is just a matter of words, to them salvation is just words too.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 28 2007 22:40 GMT
#17
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 28 2007 23:19 GMT
#18

PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here.


Do you really think so? Since Protoss lacks something like Irradiate, as long as you don't get your defiler stormed you shouldn't need very many of them - maybe 2, which can really make archons completely useless, and is extremely helpful against all the Nal_rA wannabes that make 12938901283 cannons at each expo.
What fun is it being cool if you can’t wear a sombrero?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 28 2007 23:20 GMT
#19
On January 29 2007 00:28 {88}iNcontroL wrote:
Show nested quote +
On January 29 2007 00:10 iNfuNdiBuLuM wrote:
What is a good time to get upgrades? I know a lot of the time it is game dependent, and putting up 2 evo chambers and doing melee/carapace is a fair chunk of gas esp. if you need muta or lurk...

I never really know when to build them, so i usually just do it around the time of my 3rd expo. also, is the muta armor upgrade worth it?

thanks!


Armor for muta is good in ZvZ or vs T. If its vs P or harrass vs T i recommend attack. Dual evo is the way to go (for me) in ZvP. I lay it down shortyl after starting my second gas at the nat. Vs T it isnt as big of a deal, I like to have one going after the lair or muta tech. Some Z's almost never get the evo going but I dislike that style because 1-1 or even 2-2 rines TEAR z's apart who neglect the evo.


+1 attack mutas do much better against unupgraded mnm, so that's usually the driving consideration for me.
What fun is it being cool if you can’t wear a sombrero?
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 28 2007 23:31 GMT
#20
On January 29 2007 08:19 GrandInquisitor wrote:
Show nested quote +

PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here.


Do you really think so? Since Protoss lacks something like Irradiate, as long as you don't get your defiler stormed you shouldn't need very many of them - maybe 2, which can really make archons completely useless, and is extremely helpful against all the Nal_rA wannabes that make 12938901283 cannons at each expo.


Read the rest of the very comment you quoted
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta17
Liquipedia
PSISTORM Gaming Misc
16:55
FSL s10 TeamLeague: ASH vs PTB
Freeedom33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 232
ProTech146
gerald23 62
JuggernautJason60
MindelVK 42
StarCraft: Brood War
Britney 27330
Sea 2683
Dewaltoss 123
Hyun 58
IntoTheRainbow 28
JYJ 23
Dota 2
Gorgc5653
qojqva1500
canceldota16
Counter-Strike
fl0m1562
Super Smash Bros
hungrybox534
Heroes of the Storm
Khaldor576
Liquid`Hasu352
Other Games
gofns28630
tarik_tv13627
Beastyqt643
B2W.Neo518
crisheroes293
ToD145
KnowMe117
mouzStarbuck115
QueenE91
Liquid`VortiX86
Trikslyr67
Mew2King64
Organizations
Other Games
gamesdonequick598
WardiTV491
Counter-Strike
PGL299
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 53
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Airneanach33
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2675
• Shiphtur413
Other Games
• imaqtpie598
Upcoming Events
AI Arena Tournament
1h 19m
Replay Cast
5h 19m
PiG Sty Festival
14h 19m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
15h 19m
uThermal 2v2 Circuit
20h 19m
Replay Cast
1d 14h
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.