! [G] Zerg Mechanics Thread - Page 2
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ToT)MidiaN(
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England2183 Posts
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Yogurt
United States4258 Posts
Do you think you could upload some replays where you 9 pool? i really like 9 pooling but always fail to build right after the first 6 lings - i think its because i get greedy and mass ling for the win, i dunno | ||
j0ehoe
United States2705 Posts
two comments/questions i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack. the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12? | ||
trickser
Germany139 Posts
On January 29 2007 09:45 j0ehoe wrote: (fuck i copied my post and then copied something else over it -_-) two comments/questions i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack. Well u can swarm your defense but swarm doesnt protect buildings from range attacks but maybe makes your sunkens usless vs lots and u should not need to strengthen sunk/spore/lurker anyways because every toss whos dumb enough to run onto it should loose anyways | ||
Slayer91
Ireland23335 Posts
P Thread = ends up in a discussion about balance T Thread = ends up in a discussion about APM Z Thread = great constructive threads with good players giving advice. ^^ Nice thread iNc. Although I disagree about the defiler bit, you don't have to bring them with every army if you want mobility, but they help a bunch vs any worthwhile P army. | ||
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GrandInquisitor
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New York City13113 Posts
On January 29 2007 08:31 {88}iNcontroL wrote: Read the rest of the very comment you quoted ![]() Yeah, it's helpful against archon-heavy as well as goon/cannon-heavy (which everyone is), so it's kind of weird to say "stop makign them" when you should be making them whenever Protoss goes many cannon/archon | ||
j0ehoe
United States2705 Posts
these are very nice guides, hope they are put in the recoomended thread. | ||
Detonate
Iceland578 Posts
i dont mean to sound rude, but do we really want to turn people into mindless zombies? I personally feel it is these kinds of things that encourage people to play on the same maps because they can stick to there safe guidelines and stay away that maps that require thought. just a thought. | ||
red.venom
United States4651 Posts
On January 29 2007 08:41 ToT)MidiaN( wrote: rarely if ever will making defilers cost you the game. I like defilers but I just want to point out that if you arent really used to getting them and researching their spells it will take you a while before you can use them effectively and macro. So not really a tip for the progamerzz but just that getting defilers for some dudes who will quickly accumulate like 2k+ actually can lose them games. : [ | ||
turretlame
Poland176 Posts
P Thread = ends up in a discussion about balance T Thread = ends up in a discussion about APM Z Thread = great constructive threads with good players giving advice." Because for most of poor protoss players it is much easier to say 'imba!' than to use brain from time to time and get to the conclusion that e.g. they can do sth more than only mass zealots again ultras (yes! reavers!!!) | ||
Detonate
Iceland578 Posts
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IdrA
United States11541 Posts
On January 29 2007 07:40 {88}iNcontroL wrote: My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time. Hullah your post agreed with mine only you said it in a lot more words <3 its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general) | ||
5HITCOMBO
Japan2239 Posts
On January 29 2007 09:45 j0ehoe wrote: (fuck i copied my post and then copied something else over it -_-) two comments/questions i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack. the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12? On January 29 2007 14:31 IdrA wrote: its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general) Well... Ultras are quite strong as well, and much easier to use. It usually doesn't make too much of a difference unless, like iNc said, they have mass goon, which ultras aren't quite as strong against, or if you have a very low econ and need to be extremely cost efficient, in which case, strong defiler use is cheaper than strong ultra use, especially because strong ultra use usually involves a lot more gas than strong defiler use. But that comment on swarming your buildings doesn't seem to work - swarm doesn't affect buildings; but plague can fend off a huge attack in much the same fashion ![]() | ||
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Chill
Calgary25963 Posts
On January 29 2007 14:47 5HITCOMBO wrote: Well... Ultras are quite strong as well, and much easier to use. It usually doesn't make too much of a difference unless, like iNc said, they have mass goon, which ultras aren't quite as strong against, or if you have a very low econ and need to be extremely cost efficient, in which case, strong defiler use is cheaper than strong ultra use, especially because strong ultra use usually involves a lot more gas than strong defiler use. But that comment on swarming your buildings doesn't seem to work - swarm doesn't affect buildings; but plague can fend off a huge attack in much the same fashion ![]() You swarm the Lurkers -_- | ||
zulu_nation8
China26351 Posts
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iNcontroL
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USA29055 Posts
On January 29 2007 12:49 Detonate wrote: I do not really understand these "general strategy guides" i dont mean to sound rude, but do we really want to turn people into mindless zombies? I personally feel it is these kinds of things that encourage people to play on the same maps because they can stick to there safe guidelines and stay away that maps that require thought. just a thought. Yes. People should never give advice or share experience. It completely diludes the experience. | ||
iNcontroL
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USA29055 Posts
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Slayer91
Ireland23335 Posts
On January 29 2007 14:19 Detonate wrote: yea because it takes a lot of brainpower to run ultra/ling around But if it wins everytime you don't need brainpower, do you? Its harder to win when tosses know what they are doing ![]() | ||
Cloud
Sexico5880 Posts
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Detonate
Iceland578 Posts
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