• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:43
CET 08:43
KST 16:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Recent recommended BW games ASL21 General Discussion Gypsy to Korea RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Which is better SEO or PPC? [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5815 users

! [G] Zerg Mechanics Thread - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
ToT)MidiaN(
Profile Blog Joined May 2003
England2183 Posts
January 28 2007 23:41 GMT
#21
defilers make a huge difference vs archons, and are obviously awesome for raping cannons. sometimes it might be more useful to make a few extra units (defilers are not THAT expensive anyway and you don't need many of them). but c'mon you don't really get many units for the same price as 2 defilers or so. the defilers allow you to actually attack whereas without them you're just gonna be sitting aorund. watch my old pgtour replay vs say[join], i uploaded in replay section ages ago! without defiler i couldn't possibly win that game. many games you can win without defilers, but there are also a fair amount of games where you can't win without them. rarely if ever will making defilers cost you the game.
Nothing worth doing is devoid of risk
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
Last Edited: 2007-01-29 00:28:36
January 29 2007 00:28 GMT
#22
Wow dude thanks a bunch

Do you think you could upload some replays where you 9 pool?

i really like 9 pooling but always fail to build right after the first 6 lings - i think its because i get greedy and mass ling for the win, i dunno
ok dont not so good something is something ok ok ok gogogo
j0ehoe
Profile Joined September 2006
United States2705 Posts
January 29 2007 00:45 GMT
#23
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.

the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12?
Only communists disconnect.
trickser
Profile Joined October 2006
Germany139 Posts
January 29 2007 01:00 GMT
#24
On January 29 2007 09:45 j0ehoe wrote:
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.


Well u can swarm your defense but swarm doesnt protect buildings from range attacks but maybe makes your sunkens usless vs lots and u should not need to strengthen sunk/spore/lurker anyways because every toss whos dumb enough to run onto it should loose anyways
Heart Catch Pre-Cure. Saa Mina De! Heart Catch Pre-Cure Hanasaka Seyo!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
January 29 2007 01:07 GMT
#25
TL strategy forum:
P Thread = ends up in a discussion about balance
T Thread = ends up in a discussion about APM
Z Thread = great constructive threads with good players giving advice.

^^
Nice thread iNc. Although I disagree about the defiler bit, you don't have to bring them with every army if you want mobility, but they help a bunch vs any worthwhile P army.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 29 2007 02:11 GMT
#26
On January 29 2007 08:31 {88}iNcontroL wrote:
Show nested quote +
On January 29 2007 08:19 GrandInquisitor wrote:

PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here.


Do you really think so? Since Protoss lacks something like Irradiate, as long as you don't get your defiler stormed you shouldn't need very many of them - maybe 2, which can really make archons completely useless, and is extremely helpful against all the Nal_rA wannabes that make 12938901283 cannons at each expo.


Read the rest of the very comment you quoted


Yeah, it's helpful against archon-heavy as well as goon/cannon-heavy (which everyone is), so it's kind of weird to say "stop makign them" when you should be making them whenever Protoss goes many cannon/archon
What fun is it being cool if you can’t wear a sombrero?
j0ehoe
Profile Joined September 2006
United States2705 Posts
January 29 2007 02:14 GMT
#27
this is how the strat section should be: all z threads <3

these are very nice guides, hope they are put in the recoomended thread.
Only communists disconnect.
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 03:49 GMT
#28
I do not really understand these "general strategy guides"

i dont mean to sound rude, but do we really want to turn people into mindless zombies?

I personally feel it is these kinds of things that encourage people to play on the same maps because they can stick to there safe guidelines and stay away that maps that require thought.

just a thought.
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
red.venom
Profile Joined October 2002
United States4651 Posts
January 29 2007 03:50 GMT
#29
On January 29 2007 08:41 ToT)MidiaN( wrote:
rarely if ever will making defilers cost you the game.


I like defilers but I just want to point out that if you arent really used to getting them and researching their spells it will take you a while before you can use them effectively and macro. So not really a tip for the progamerzz but just that getting defilers for some dudes who will quickly accumulate like 2k+ actually can lose them games. : [
Broom
turretlame
Profile Joined January 2005
Poland176 Posts
Last Edited: 2007-01-29 05:07:16
January 29 2007 05:06 GMT
#30
"TL strategy forum:
P Thread = ends up in a discussion about balance
T Thread = ends up in a discussion about APM
Z Thread = great constructive threads with good players giving advice."

Because for most of poor protoss players it is much easier to say 'imba!' than to use brain from time to time and get to the conclusion that e.g. they can do sth more than only mass zealots again ultras (yes! reavers!!!)
...
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 05:19 GMT
#31
yea because it takes a lot of brainpower to run ultra/ling around
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 29 2007 05:31 GMT
#32
On January 29 2007 07:40 {88}iNcontroL wrote:
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3

its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
Last Edited: 2007-01-29 05:48:48
January 29 2007 05:47 GMT
#33
On January 29 2007 09:45 j0ehoe wrote:
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.

the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12?

On January 29 2007 14:31 IdrA wrote:
Show nested quote +
On January 29 2007 07:40 {88}iNcontroL wrote:
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3

its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general)

Well... Ultras are quite strong as well, and much easier to use. It usually doesn't make too much of a difference unless, like iNc said, they have mass goon, which ultras aren't quite as strong against, or if you have a very low econ and need to be extremely cost efficient, in which case, strong defiler use is cheaper than strong ultra use, especially because strong ultra use usually involves a lot more gas than strong defiler use.

But that comment on swarming your buildings doesn't seem to work - swarm doesn't affect buildings; but plague can fend off a huge attack in much the same fashion .
I live in perpetual fear of terrorists and studio gangsters
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
January 29 2007 05:58 GMT
#34
On January 29 2007 14:47 5HITCOMBO wrote:
Show nested quote +
On January 29 2007 09:45 j0ehoe wrote:
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.

the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12?

Show nested quote +
On January 29 2007 14:31 IdrA wrote:
On January 29 2007 07:40 {88}iNcontroL wrote:
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3

its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general)

Well... Ultras are quite strong as well, and much easier to use. It usually doesn't make too much of a difference unless, like iNc said, they have mass goon, which ultras aren't quite as strong against, or if you have a very low econ and need to be extremely cost efficient, in which case, strong defiler use is cheaper than strong ultra use, especially because strong ultra use usually involves a lot more gas than strong defiler use.

But that comment on swarming your buildings doesn't seem to work - swarm doesn't affect buildings; but plague can fend off a huge attack in much the same fashion .


You swarm the Lurkers -_-
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2007-01-29 06:07:53
January 29 2007 06:07 GMT
#35
in zvp swarm is a lot more useful on maps where there are less open spaces for battles such as rush hour, example: mondragon vs siz)o.ov from sandlot. On luna it is really hard to use, example midian vs dream.t)yubi, I think midian would've won no matter what even without defilers, but the swarms certainly made him look prettier.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 29 2007 06:17 GMT
#36
On January 29 2007 12:49 Detonate wrote:
I do not really understand these "general strategy guides"

i dont mean to sound rude, but do we really want to turn people into mindless zombies?

I personally feel it is these kinds of things that encourage people to play on the same maps because they can stick to there safe guidelines and stay away that maps that require thought.

just a thought.


Yes. People should never give advice or share experience. It completely diludes the experience.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 29 2007 06:18 GMT
#37
Lets not make this thread a gigantic chorus of agreement that defilers are "good" and such. We have established that ok? You are all essentially agreeing with me anyways and I would never propose to NOT use defilers im just tired of seeing average non korean trash trying to do what savior does and not embracing the basics FIRST.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
January 29 2007 06:48 GMT
#38
On January 29 2007 14:19 Detonate wrote:
yea because it takes a lot of brainpower to run ultra/ling around


But if it wins everytime you don't need brainpower, do you? Its harder to win when tosses know what they are doing
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 29 2007 06:54 GMT
#39
Nice threads, good effort
BlueLaguna on West, msg for game.
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 07:29 GMT
#40
good thing you took my post in the least intelligent way
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
-ZergGirl 199
StarCraft: Brood War
Sea 4827
PianO 3173
Leta 145
Dewaltoss 139
Soma 125
sSak 96
scan(afreeca) 31
ajuk12(nOOB) 12
Dota 2
XaKoH 357
febbydoto22
League of Legends
JimRising 568
Counter-Strike
Stewie2K1181
Other Games
WinterStarcraft542
C9.Mang0324
crisheroes214
Livibee111
RuFF_SC247
amsayoshi39
Organizations
Other Games
BasetradeTV81
StarCraft: Brood War
UltimateBattle 55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling117
Upcoming Events
RSL Revival
2h 18m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
7h 18m
BSL
12h 18m
RSL Revival
1d 2h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 4h
BSL
1d 11h
Replay Cast
1d 16h
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.