• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:32
CEST 05:32
KST 12:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do the new Battle.net ranks translate? BW General Discussion Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 700 users

! [G] Zerg Mechanics Thread - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
ToT)MidiaN(
Profile Blog Joined May 2003
England2183 Posts
January 28 2007 23:41 GMT
#21
defilers make a huge difference vs archons, and are obviously awesome for raping cannons. sometimes it might be more useful to make a few extra units (defilers are not THAT expensive anyway and you don't need many of them). but c'mon you don't really get many units for the same price as 2 defilers or so. the defilers allow you to actually attack whereas without them you're just gonna be sitting aorund. watch my old pgtour replay vs say[join], i uploaded in replay section ages ago! without defiler i couldn't possibly win that game. many games you can win without defilers, but there are also a fair amount of games where you can't win without them. rarely if ever will making defilers cost you the game.
Nothing worth doing is devoid of risk
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
Last Edited: 2007-01-29 00:28:36
January 29 2007 00:28 GMT
#22
Wow dude thanks a bunch

Do you think you could upload some replays where you 9 pool?

i really like 9 pooling but always fail to build right after the first 6 lings - i think its because i get greedy and mass ling for the win, i dunno
ok dont not so good something is something ok ok ok gogogo
j0ehoe
Profile Joined September 2006
United States2705 Posts
January 29 2007 00:45 GMT
#23
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.

the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12?
Only communists disconnect.
trickser
Profile Joined October 2006
Germany139 Posts
January 29 2007 01:00 GMT
#24
On January 29 2007 09:45 j0ehoe wrote:
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.


Well u can swarm your defense but swarm doesnt protect buildings from range attacks but maybe makes your sunkens usless vs lots and u should not need to strengthen sunk/spore/lurker anyways because every toss whos dumb enough to run onto it should loose anyways
Heart Catch Pre-Cure. Saa Mina De! Heart Catch Pre-Cure Hanasaka Seyo!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
January 29 2007 01:07 GMT
#25
TL strategy forum:
P Thread = ends up in a discussion about balance
T Thread = ends up in a discussion about APM
Z Thread = great constructive threads with good players giving advice.

^^
Nice thread iNc. Although I disagree about the defiler bit, you don't have to bring them with every army if you want mobility, but they help a bunch vs any worthwhile P army.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 29 2007 02:11 GMT
#26
On January 29 2007 08:31 {88}iNcontroL wrote:
Show nested quote +
On January 29 2007 08:19 GrandInquisitor wrote:

PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here.


Do you really think so? Since Protoss lacks something like Irradiate, as long as you don't get your defiler stormed you shouldn't need very many of them - maybe 2, which can really make archons completely useless, and is extremely helpful against all the Nal_rA wannabes that make 12938901283 cannons at each expo.


Read the rest of the very comment you quoted


Yeah, it's helpful against archon-heavy as well as goon/cannon-heavy (which everyone is), so it's kind of weird to say "stop makign them" when you should be making them whenever Protoss goes many cannon/archon
What fun is it being cool if you can’t wear a sombrero?
j0ehoe
Profile Joined September 2006
United States2705 Posts
January 29 2007 02:14 GMT
#27
this is how the strat section should be: all z threads <3

these are very nice guides, hope they are put in the recoomended thread.
Only communists disconnect.
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 03:49 GMT
#28
I do not really understand these "general strategy guides"

i dont mean to sound rude, but do we really want to turn people into mindless zombies?

I personally feel it is these kinds of things that encourage people to play on the same maps because they can stick to there safe guidelines and stay away that maps that require thought.

just a thought.
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
red.venom
Profile Joined October 2002
United States4651 Posts
January 29 2007 03:50 GMT
#29
On January 29 2007 08:41 ToT)MidiaN( wrote:
rarely if ever will making defilers cost you the game.


I like defilers but I just want to point out that if you arent really used to getting them and researching their spells it will take you a while before you can use them effectively and macro. So not really a tip for the progamerzz but just that getting defilers for some dudes who will quickly accumulate like 2k+ actually can lose them games. : [
Broom
turretlame
Profile Joined January 2005
Poland176 Posts
Last Edited: 2007-01-29 05:07:16
January 29 2007 05:06 GMT
#30
"TL strategy forum:
P Thread = ends up in a discussion about balance
T Thread = ends up in a discussion about APM
Z Thread = great constructive threads with good players giving advice."

Because for most of poor protoss players it is much easier to say 'imba!' than to use brain from time to time and get to the conclusion that e.g. they can do sth more than only mass zealots again ultras (yes! reavers!!!)
...
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 05:19 GMT
#31
yea because it takes a lot of brainpower to run ultra/ling around
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 29 2007 05:31 GMT
#32
On January 29 2007 07:40 {88}iNcontroL wrote:
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3

its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
Last Edited: 2007-01-29 05:48:48
January 29 2007 05:47 GMT
#33
On January 29 2007 09:45 j0ehoe wrote:
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.

the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12?

On January 29 2007 14:31 IdrA wrote:
Show nested quote +
On January 29 2007 07:40 {88}iNcontroL wrote:
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3

its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general)

Well... Ultras are quite strong as well, and much easier to use. It usually doesn't make too much of a difference unless, like iNc said, they have mass goon, which ultras aren't quite as strong against, or if you have a very low econ and need to be extremely cost efficient, in which case, strong defiler use is cheaper than strong ultra use, especially because strong ultra use usually involves a lot more gas than strong defiler use.

But that comment on swarming your buildings doesn't seem to work - swarm doesn't affect buildings; but plague can fend off a huge attack in much the same fashion .
I live in perpetual fear of terrorists and studio gangsters
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 29 2007 05:58 GMT
#34
On January 29 2007 14:47 5HITCOMBO wrote:
Show nested quote +
On January 29 2007 09:45 j0ehoe wrote:
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.

the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12?

Show nested quote +
On January 29 2007 14:31 IdrA wrote:
On January 29 2007 07:40 {88}iNcontroL wrote:
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3

its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general)

Well... Ultras are quite strong as well, and much easier to use. It usually doesn't make too much of a difference unless, like iNc said, they have mass goon, which ultras aren't quite as strong against, or if you have a very low econ and need to be extremely cost efficient, in which case, strong defiler use is cheaper than strong ultra use, especially because strong ultra use usually involves a lot more gas than strong defiler use.

But that comment on swarming your buildings doesn't seem to work - swarm doesn't affect buildings; but plague can fend off a huge attack in much the same fashion .


You swarm the Lurkers -_-
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2007-01-29 06:07:53
January 29 2007 06:07 GMT
#35
in zvp swarm is a lot more useful on maps where there are less open spaces for battles such as rush hour, example: mondragon vs siz)o.ov from sandlot. On luna it is really hard to use, example midian vs dream.t)yubi, I think midian would've won no matter what even without defilers, but the swarms certainly made him look prettier.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 29 2007 06:17 GMT
#36
On January 29 2007 12:49 Detonate wrote:
I do not really understand these "general strategy guides"

i dont mean to sound rude, but do we really want to turn people into mindless zombies?

I personally feel it is these kinds of things that encourage people to play on the same maps because they can stick to there safe guidelines and stay away that maps that require thought.

just a thought.


Yes. People should never give advice or share experience. It completely diludes the experience.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 29 2007 06:18 GMT
#37
Lets not make this thread a gigantic chorus of agreement that defilers are "good" and such. We have established that ok? You are all essentially agreeing with me anyways and I would never propose to NOT use defilers im just tired of seeing average non korean trash trying to do what savior does and not embracing the basics FIRST.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
January 29 2007 06:48 GMT
#38
On January 29 2007 14:19 Detonate wrote:
yea because it takes a lot of brainpower to run ultra/ling around


But if it wins everytime you don't need brainpower, do you? Its harder to win when tosses know what they are doing
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 29 2007 06:54 GMT
#39
Nice threads, good effort
BlueLaguna on West, msg for game.
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 07:29 GMT
#40
good thing you took my post in the least intelligent way
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#43
PiGStarcraft491
CranKy Ducklings147
SteadfastSC119
davetesta42
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft491
SteadfastSC 119
Nina 103
-ZergGirl 26
StarCraft: Brood War
Sea 12815
ggaemo 456
Dewaltoss 46
Icarus 9
Aegong 3
Stormgate
WinterStarcraft1308
UpATreeSC373
Dota 2
monkeys_forever400
Counter-Strike
Coldzera 232
Other Games
summit1g8961
shahzam1317
Fnx 939
C9.Mang0303
ViBE201
Maynarde165
Organizations
Other Games
gamesdonequick1084
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1113
Other Games
• Scarra1212
Upcoming Events
WardiTV Summer Champion…
7h 28m
Stormgate Nexus
10h 28m
uThermal 2v2 Circuit
12h 28m
The PondCast
1d 6h
WardiTV Summer Champion…
1d 7h
Replay Cast
1d 20h
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.