• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:46
CEST 02:46
KST 09:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
(Spoiler) Interview ASL Ro4 Day 2 Winner Data needed Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3668 users

! [G] Zerg Mechanics Thread - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
ToT)MidiaN(
Profile Blog Joined May 2003
England2183 Posts
January 28 2007 23:41 GMT
#21
defilers make a huge difference vs archons, and are obviously awesome for raping cannons. sometimes it might be more useful to make a few extra units (defilers are not THAT expensive anyway and you don't need many of them). but c'mon you don't really get many units for the same price as 2 defilers or so. the defilers allow you to actually attack whereas without them you're just gonna be sitting aorund. watch my old pgtour replay vs say[join], i uploaded in replay section ages ago! without defiler i couldn't possibly win that game. many games you can win without defilers, but there are also a fair amount of games where you can't win without them. rarely if ever will making defilers cost you the game.
Nothing worth doing is devoid of risk
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
Last Edited: 2007-01-29 00:28:36
January 29 2007 00:28 GMT
#22
Wow dude thanks a bunch

Do you think you could upload some replays where you 9 pool?

i really like 9 pooling but always fail to build right after the first 6 lings - i think its because i get greedy and mass ling for the win, i dunno
ok dont not so good something is something ok ok ok gogogo
j0ehoe
Profile Joined September 2006
United States2705 Posts
January 29 2007 00:45 GMT
#23
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.

the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12?
Only communists disconnect.
trickser
Profile Joined October 2006
Germany139 Posts
January 29 2007 01:00 GMT
#24
On January 29 2007 09:45 j0ehoe wrote:
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.


Well u can swarm your defense but swarm doesnt protect buildings from range attacks but maybe makes your sunkens usless vs lots and u should not need to strengthen sunk/spore/lurker anyways because every toss whos dumb enough to run onto it should loose anyways
Heart Catch Pre-Cure. Saa Mina De! Heart Catch Pre-Cure Hanasaka Seyo!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
January 29 2007 01:07 GMT
#25
TL strategy forum:
P Thread = ends up in a discussion about balance
T Thread = ends up in a discussion about APM
Z Thread = great constructive threads with good players giving advice.

^^
Nice thread iNc. Although I disagree about the defiler bit, you don't have to bring them with every army if you want mobility, but they help a bunch vs any worthwhile P army.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 29 2007 02:11 GMT
#26
On January 29 2007 08:31 {88}iNcontroL wrote:
Show nested quote +
On January 29 2007 08:19 GrandInquisitor wrote:

PS: Stop making defilers vs Protoss. Unless they are heavy with goon/cannon it is retarded (or in late game for plague). I know you see Midian/Mondragon do it but they are retarded here.


Do you really think so? Since Protoss lacks something like Irradiate, as long as you don't get your defiler stormed you shouldn't need very many of them - maybe 2, which can really make archons completely useless, and is extremely helpful against all the Nal_rA wannabes that make 12938901283 cannons at each expo.


Read the rest of the very comment you quoted


Yeah, it's helpful against archon-heavy as well as goon/cannon-heavy (which everyone is), so it's kind of weird to say "stop makign them" when you should be making them whenever Protoss goes many cannon/archon
What fun is it being cool if you can’t wear a sombrero?
j0ehoe
Profile Joined September 2006
United States2705 Posts
January 29 2007 02:14 GMT
#27
this is how the strat section should be: all z threads <3

these are very nice guides, hope they are put in the recoomended thread.
Only communists disconnect.
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 03:49 GMT
#28
I do not really understand these "general strategy guides"

i dont mean to sound rude, but do we really want to turn people into mindless zombies?

I personally feel it is these kinds of things that encourage people to play on the same maps because they can stick to there safe guidelines and stay away that maps that require thought.

just a thought.
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
red.venom
Profile Joined October 2002
United States4651 Posts
January 29 2007 03:50 GMT
#29
On January 29 2007 08:41 ToT)MidiaN( wrote:
rarely if ever will making defilers cost you the game.


I like defilers but I just want to point out that if you arent really used to getting them and researching their spells it will take you a while before you can use them effectively and macro. So not really a tip for the progamerzz but just that getting defilers for some dudes who will quickly accumulate like 2k+ actually can lose them games. : [
Broom
turretlame
Profile Joined January 2005
Poland176 Posts
Last Edited: 2007-01-29 05:07:16
January 29 2007 05:06 GMT
#30
"TL strategy forum:
P Thread = ends up in a discussion about balance
T Thread = ends up in a discussion about APM
Z Thread = great constructive threads with good players giving advice."

Because for most of poor protoss players it is much easier to say 'imba!' than to use brain from time to time and get to the conclusion that e.g. they can do sth more than only mass zealots again ultras (yes! reavers!!!)
...
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 05:19 GMT
#31
yea because it takes a lot of brainpower to run ultra/ling around
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 29 2007 05:31 GMT
#32
On January 29 2007 07:40 {88}iNcontroL wrote:
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3

its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
Last Edited: 2007-01-29 05:48:48
January 29 2007 05:47 GMT
#33
On January 29 2007 09:45 j0ehoe wrote:
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.

the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12?

On January 29 2007 14:31 IdrA wrote:
Show nested quote +
On January 29 2007 07:40 {88}iNcontroL wrote:
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3

its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general)

Well... Ultras are quite strong as well, and much easier to use. It usually doesn't make too much of a difference unless, like iNc said, they have mass goon, which ultras aren't quite as strong against, or if you have a very low econ and need to be extremely cost efficient, in which case, strong defiler use is cheaper than strong ultra use, especially because strong ultra use usually involves a lot more gas than strong defiler use.

But that comment on swarming your buildings doesn't seem to work - swarm doesn't affect buildings; but plague can fend off a huge attack in much the same fashion .
I live in perpetual fear of terrorists and studio gangsters
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
January 29 2007 05:58 GMT
#34
On January 29 2007 14:47 5HITCOMBO wrote:
Show nested quote +
On January 29 2007 09:45 j0ehoe wrote:
(fuck i copied my post and then copied something else over it -_-)

two comments/questions

i think your view on defs is a little inaccurate. i understand your 2nd post, about how you dont want less skilled zergs to think they are pros with it. maybe you should elaborate on when to use them? obviously you dont want to speed to them asap like zvt, but theres a million uses for them. they force the toss into zeal/ht/chon (if they werent there already), chon sucks under it, you can toss in lurks and they now kick ass. and, no one mentioned, if youre behind (or a sunk/spore/lurk whore) you can swarm all over you defense and absolutely fend off a huge attack.

the other thing is your view on 9pool vs fe. someone posted here recently to do this and got shredded to bits by posters. i understand how you can get a quick win if they nexus first, but if they cannon and hold you off, arent you at a serious economic disadvantage? youre basically playing catch up. i understand its good for proxy too, but so is 12 pool. my question is, in each of these situations, wouldnt 12pool be a better route to take? why do you see 9pool > 12?

Show nested quote +
On January 29 2007 14:31 IdrA wrote:
On January 29 2007 07:40 {88}iNcontroL wrote:
My advice was also more geared towards the fact that MOST z's (non korean) could use the attacking unit and not the (for most cases)useless spell caster. Such things tend to slow us down and make us ineffective. I feel a lot of Z's missuse the defiler in ZvP and in doing so not only waste resources but they also waste precious multitasking time.

Hullah your post agreed with mine only you said it in a lot more words <3

its much better to learn how to use them instead of just abandoning them, it may slow you down while you're getting used to it but once you are defilers are so strong it is well worth it. (not you as in you, you as in z's in general)

Well... Ultras are quite strong as well, and much easier to use. It usually doesn't make too much of a difference unless, like iNc said, they have mass goon, which ultras aren't quite as strong against, or if you have a very low econ and need to be extremely cost efficient, in which case, strong defiler use is cheaper than strong ultra use, especially because strong ultra use usually involves a lot more gas than strong defiler use.

But that comment on swarming your buildings doesn't seem to work - swarm doesn't affect buildings; but plague can fend off a huge attack in much the same fashion .


You swarm the Lurkers -_-
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2007-01-29 06:07:53
January 29 2007 06:07 GMT
#35
in zvp swarm is a lot more useful on maps where there are less open spaces for battles such as rush hour, example: mondragon vs siz)o.ov from sandlot. On luna it is really hard to use, example midian vs dream.t)yubi, I think midian would've won no matter what even without defilers, but the swarms certainly made him look prettier.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 29 2007 06:17 GMT
#36
On January 29 2007 12:49 Detonate wrote:
I do not really understand these "general strategy guides"

i dont mean to sound rude, but do we really want to turn people into mindless zombies?

I personally feel it is these kinds of things that encourage people to play on the same maps because they can stick to there safe guidelines and stay away that maps that require thought.

just a thought.


Yes. People should never give advice or share experience. It completely diludes the experience.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 29 2007 06:18 GMT
#37
Lets not make this thread a gigantic chorus of agreement that defilers are "good" and such. We have established that ok? You are all essentially agreeing with me anyways and I would never propose to NOT use defilers im just tired of seeing average non korean trash trying to do what savior does and not embracing the basics FIRST.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
January 29 2007 06:48 GMT
#38
On January 29 2007 14:19 Detonate wrote:
yea because it takes a lot of brainpower to run ultra/ling around


But if it wins everytime you don't need brainpower, do you? Its harder to win when tosses know what they are doing
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 29 2007 06:54 GMT
#39
Nice threads, good effort
BlueLaguna on West, msg for game.
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
January 29 2007 07:29 GMT
#40
good thing you took my post in the least intelligent way
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#81 (TLMC 22 Edition)
PiGStarcraft492
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft492
CosmosSc2 50
StarCraft: Brood War
GuemChi 6035
Artosis 537
Dota 2
monkeys_forever742
NeuroSwarm109
LuMiX1
Counter-Strike
fl0m4361
Super Smash Bros
hungrybox514
AZ_Axe133
Other Games
summit1g11263
Day[9].tv918
shahzam801
C9.Mang0491
Maynarde95
UpATreeSC63
ViBE36
Organizations
Other Games
gamesdonequick608
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 88
• davetesta53
• RyuSc2 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1889
• Day9tv918
Upcoming Events
Replay Cast
8h 14m
Replay Cast
23h 14m
The PondCast
1d 9h
OSC
1d 9h
Replay Cast
1d 23h
RSL Revival
2 days
OSC
2 days
Korean StarCraft League
3 days
RSL Revival
3 days
BSL
3 days
[ Show More ]
GSL
4 days
Cure vs herO
SHIN vs Maru
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-12
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.