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Reaver AI (Does it need to be fixed?)

Forum Index > Brood War Strategy
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QuietIdiot
Profile Blog Joined October 2005
7004 Posts
Last Edited: 2006-09-02 13:26:52
September 02 2006 13:19 GMT
#1
[image loading]

Poll: Does the reaver AI need to be fixed?
(Vote): yes it can really have an effect on the game flow.
(Vote): No, the flaw is insignificant

To bring up my case:
1.)http://youtube.com/watch?v=CDhsA-oHj-o
2.) Reavers do not appropriately attack sunks, they have to be manually controlled or they will end up in their range.
3.) Reavers cooldown gets fucked up from time to time, scarabs unintentionally slow down from behind a mineral line and do less damage then they should.
4.) THe splash damage is hard to predict, I remember right clicking on a probe clump with point blank precision and only about 4-5 probess died...wtf????
If blizzard plans on making another patch, I'm all for patching the reaver AI, I think it would help out in PvZ and PvP alot. (

O and here's my anti-case:http://youtube.com/watch?v=3cB-6MrsDsQ

Mostly PvT bashing, I think the dumb ai suits such a mu XD

Also, can someone point out on how exactly a reaver should be controlled, I have this theory that it has to be right clicked everytime for more precision, but for some reason it does less splash damage. Random close drop with no right click but with a zeal decoy is a gamble, not every time does it target the workers, sometimes the nearby tank(s) or other defense mechanisms get targeted...bah turn this thread into a how to control a reaver thread then..><
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
September 02 2006 13:27 GMT
#2
i'm all for it but i think it's also become part of the thrill and risk of doing a reaver drop
'is it going to hit? omfg i hope it hits omfg please hit FUCK I'M SO FUCKING OWNAGE'
or
'is it going to hit? omfg i hope it hits omfg please hit FUCK' + type 'reaver ai --;; gg' and leave
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
September 02 2006 13:32 GMT
#3
I'm against patching the AI because every time they do that, you can't rally a hatch or uncloak a ling.

It's not really that bad, part of learning how to reaver drop is learning about the AI. It's just like goliaths with range upgrade, you need to watch and make sure they don't run off after ground units.
I live in perpetual fear of terrorists and studio gangsters
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
September 02 2006 13:38 GMT
#4
All of those uncertainties make them great to use because its really exciting. I'm sure all of our hearts skip a beat just watching the scarab. Just place your reaver with a clear path and the scarab should hit well.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
September 02 2006 13:50 GMT
#5
fucking SWEET video

i think that point 2 needs to be changed about reaver AI, and the same goes with guardians
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Blind
Profile Blog Joined December 2002
United States2529 Posts
September 02 2006 13:52 GMT
#6
Not sure how, but I think if you're going to use right-click, you might as well use attack command and then target the unit. That way, if you misclick, the reaver will still attack something as opposed to just moving.
8players
Profile Joined December 2005
United States208 Posts
September 02 2006 14:19 GMT
#7
damn i feel so bad for the P in the first video =[
but i vote against changing it
i agree with the guy that said you need give the scarab the clearest path possible...
sdpgposd
Profile Joined October 2005
United Kingdom1464 Posts
September 02 2006 15:07 GMT
#8
im against it because reavers are strong enough.
greatmeh
Profile Blog Joined September 2005
Canada1964 Posts
September 02 2006 15:09 GMT
#9
no, fix it, in pvz reaver can be really usefull like early reaver drop, its so fucking annoying when ur first reaver fucks up and the scarab gets stuck in some retarded fucking spot, fuck that, fix it pls
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
September 02 2006 15:34 GMT
#10
Just drop it in a place where its obvious the scarab will get its target. Even focus its fire on a particular worker if you have to ensure that it hits.
Ash
Profile Blog Joined September 2003
Malaysia1978 Posts
September 02 2006 16:10 GMT
#11
protoss users will like it.. but if it wasn't for this starcraft wouldn't be so perfect.. c'mon if reavers hit 100% everytime what would the game turn in? i'm pretty sure the winning percentage of protoss will raise and then you will have people complaining about reavers being too smart lol.. IMO leave reaver as it is... fix the dragoon one
MuShu
Profile Joined March 2005
United States3223 Posts
September 02 2006 17:19 GMT
#12
Yeh, there was probably a reason the zealot died, and it wasn't to be brought back in a mechanical spider to be raped by lings. Again.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
September 02 2006 18:08 GMT
#13
reavers are strong enuf imo
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
da)incognito
Profile Joined October 2003
United States512 Posts
September 02 2006 18:20 GMT
#14
yea, they do plenty of dmg with their splash when u drop em on a terran's mineral line
*insert witty comment*
Jelly
Profile Blog Joined August 2006
United Kingdom137 Posts
September 02 2006 18:25 GMT
#15
I agree with intrigue.

Also , reaver AI has become part of Starcrafts charm.
=]
Time is never wasted - When your wasted all the time.
One Page Memory
Profile Blog Joined June 2004
Bulgaria2145 Posts
September 02 2006 18:29 GMT
#16
I have been embarassed enough. No more smarter reavers pls.
10x
Jin Youngsoo before game with Savior: But, I demanded myself (of composure) by saying: Same old, same old - only a Zerg, only a Zerg
ShabZzoY!
Profile Joined July 2004
Great Britain760 Posts
September 02 2006 18:31 GMT
#17
The main problem is that of attack ranges. Sometimes reavers just refuse to attack something even if its in range. Its not just sunks, although thats the most annoying bug. Would also be nice if scarabs always did damage even when not meeting their target.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
September 02 2006 18:33 GMT
#18
no, it doesn't need to be fixed. those fuckers are killers enough as they are now, no need to help them more.

plus that would give the protoss users one less reason for constant whining... and i'm not sure if even THEY want this...
scGhost
Profile Joined December 2002
Poland168 Posts
September 02 2006 19:10 GMT
#19
Reavers are stupid, and they should stay stupid. It's to powerfull unit to be 100% accurate everytime.
Same as guardians for Z, and soooooo stuuuupiddddd Goliaths for T (I'm T).
SCV is the key! ....
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 02 2006 19:43 GMT
#20
Yes, and no.

The way the scarab moves does not need to be changed, that is fine, however.. The inability of reavers to attack sunkens in certain angles HAS TO BE CHANGED.

I once lost a nexus to a sunken when I had 2 reavers.

Why? They couldn't fire at it from that angle.

Then I ended up winning with carriers 20 minutes later but that's another story!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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