• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:08
CET 04:08
KST 12:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1636 users

PVP Unit choice - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Asakura
Profile Blog Joined May 2006
Germany471 Posts
Last Edited: 2006-05-21 23:18:24
May 21 2006 23:10 GMT
#21
omg i just cant micro reavers T_T isnt there a good alternative?

or:
if i dont spend my resources on reaver tech, for what i should use the spare? templar tech?
Man is disturbed not by things, but by the views he takes of them. (Epictetus)
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
Last Edited: 2006-05-23 00:36:39
May 21 2006 23:16 GMT
#22
On May 22 2006 07:35 NonY wrote:
Also important to note is that it's good to mix in some zealot for very early game battles. Even when you have the opportunity to make dragoons with range, it's good to make 1 or 2 zealots. If both players are forced to make many zealots before they get dragoons, it's always better to have a few more zealots than quicker dragoons... unless you think you can do enough damage by microing your goons, and you'll really only be able to do that if you can finish range research significantly faster


srry but the first part of what you are saying is wrong. Its not good to make 1 to 2 zealots if u already make range goons. After an certain point zealots dont do anything anymore. Thats around the time when u have 5-7 ranged goons. Additional zealots are just shot down then..

But its indeed right, if you make a zealot battle ( like u stated in the last part ) many zealots and some goons are better than 50/50 mix..
hatred outlives the hateful
BaKeRy-BoY
Profile Joined April 2006
Chile36 Posts
May 22 2006 01:33 GMT
#23
On May 22 2006 07:05 GrandInquisitor wrote:
Show nested quote +
On May 22 2006 06:16 BaKeRy-BoY wrote:
PD: Forgot to say. If you are getting overwhelmed by numbers, try pumping 1 or 2 carriers. They are an excellent decoy for goons attacks =).


Um.

I missed the point =/.
Overlord
Profile Joined May 2003
Romania651 Posts
May 22 2006 01:42 GMT
#24
I think he kinda disagrees
God is dead - Nietzsche ; Nietzsche is dead - God
BaKeRy-BoY
Profile Joined April 2006
Chile36 Posts
May 22 2006 01:46 GMT
#25
On May 22 2006 10:42 Overlord wrote:
I think he kinda disagrees

Oh, thx =).

Kinda suspected it xD
beavis.smurf
Profile Joined December 2005
United States339 Posts
May 22 2006 02:28 GMT
#26
speedlots > dragoons > zealots
if you dont waste your gas on dragoons that are raped by reavers, and only get a couple templars you can tech to carriers.
a korean just pulled off some sexy cheese and got cheesed back - tasteless
phexac
Profile Joined March 2004
United States186 Posts
May 22 2006 03:08 GMT
#27
right beavis--you keep telling yourself that.
NonYold
Profile Joined April 2004
United States2814 Posts
May 22 2006 03:13 GMT
#28
On May 22 2006 08:16 MaGic~PhiL wrote:
Show nested quote +
On May 22 2006 07:35 NonY wrote:
Also important to note is that it's good to mix in some zealot for very early game battles. Even when you have the opportunity to make dragoons with range, it's good to make 1 or 2 zealots. If both players are forced to make many zealots before they get dragoons, it's always better to have a few more zealots than quicker dragoons... unless you think you can do enough damage by microing your goons, and you'll really only be able to do that if you can finish range research significantly faster


srry but the first part of what you are saying is wrong. Its not good to make 1 to 2 zealots if u already make rage goons. After an certain point zealots dont do anything anymore. Thats around the time when u have 5-7 ranged goons. Additional zealots are just shot down then..

But its indeed right, if you make a zealot battle ( like u stated in the last part ) many zealots and some goons are better than 50/50 mix..


You have no right or reason to post here and say that I am wrong. He asks advice- I give mine, you give yours, that is all. There's nothing for you to say to me here about my advice. I'm not going to argue back and forth. If you take such things so seriously, then you can find me on Europe or West as sMi.NonY and take your best shot at beating me in a series of games. Otherwise I accept nothing less than a public apology and admission of error.
kidd
Profile Blog Joined November 2002
United States2848 Posts
May 22 2006 03:26 GMT
#29
On May 22 2006 12:13 NonY wrote:
Show nested quote +
On May 22 2006 08:16 MaGic~PhiL wrote:
On May 22 2006 07:35 NonY wrote:
Also important to note is that it's good to mix in some zealot for very early game battles. Even when you have the opportunity to make dragoons with range, it's good to make 1 or 2 zealots. If both players are forced to make many zealots before they get dragoons, it's always better to have a few more zealots than quicker dragoons... unless you think you can do enough damage by microing your goons, and you'll really only be able to do that if you can finish range research significantly faster


srry but the first part of what you are saying is wrong. Its not good to make 1 to 2 zealots if u already make rage goons. After an certain point zealots dont do anything anymore. Thats around the time when u have 5-7 ranged goons. Additional zealots are just shot down then..

But its indeed right, if you make a zealot battle ( like u stated in the last part ) many zealots and some goons are better than 50/50 mix..


You have no right or reason to post here and say that I am wrong. He asks advice- I give mine, you give yours, that is all. There's nothing for you to say to me here about my advice. I'm not going to argue back and forth. If you take such things so seriously, then you can find me on Europe or West as sMi.NonY and take your best shot at beating me in a series of games. Otherwise I accept nothing less than a public apology and admission of error.


phill i believe he is saying that ur first unit that you make from the gateway should be a zealot, while on your way up the tech tree. Alot of times in pvp the person your playing will try send a zealot in to your base early to kill ur probes, so its good to make 1-2 z's because in a miror m/u, economy is very crucial.,,mnnnnnn
Hi
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2006-05-22 03:45:06
May 22 2006 03:40 GMT
#30
You want zealots to soak the damage from your opponents goons, not necessarily to kill his units, since they do a poor job of it. Being small units they only take 50% damage and are cheaper.

unless you want to harass or try and kill the opponent early, you should build way more goons than zealots early. Just 0-3 zealots in the army to draw fire. By midgame you want a bit more with speedlots, but for the same reasons. Also approaching midgame you will have to make a choice between reaver, HT, DT. Personally, I feel reaver is the safest and overall most powerful choice. Later still HTs will become better, with even larger armies, and less micro needed. If the opponent insists on plenty of speedlots, and you went HTs, you will want some speedlots yourself to block him and clog them and possibly archons which will then rape them. Wow, beginning to rant now so I'm gonna stop.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
BaKeRy-BoY
Profile Joined April 2006
Chile36 Posts
Last Edited: 2006-05-22 04:27:15
May 22 2006 04:24 GMT
#31
I still don't see how archons could beat a goon army =/.

Goons have more range than a archon. It's true that they fire a bit slower than archons, but that time is somehow compensated by the archons slow walk. Also as they first engage your zealots, it's kinda hard to maintain a fresh archon army while each templar has 50sec warp time + 20more for archon melt. Also to remember that each archons costs 4food and goons take 2 only.

Maybe this is 2 much thoery, but i still havn't seen a goon + zeal army being defeated by a zeal + archon =/.

If sum1 has a rep about that, it would be apretiated.

thx
CuddlyCuteKitten
Profile Joined January 2004
Sweden2649 Posts
May 22 2006 05:27 GMT
#32
On May 22 2006 13:24 BaKeRy-BoY wrote:
I still don't see how archons could beat a goon army =/.

Goons have more range than a archon. It's true that they fire a bit slower than archons, but that time is somehow compensated by the archons slow walk. Also as they first engage your zealots, it's kinda hard to maintain a fresh archon army while each templar has 50sec warp time + 20more for archon melt. Also to remember that each archons costs 4food and goons take 2 only.

Maybe this is 2 much thoery, but i still havn't seen a goon + zeal army being defeated by a zeal + archon =/.

If sum1 has a rep about that, it would be apretiated.

thx


Because there is a LOT of goons and even more zeal/archon. Dancing a few goons is easy, 2 groups is tricky but 4 control groups of goons in a semi tigth space is a nigthmare. Add storms that you have to get away from and the fact that his speed makes it much easier to set up a flank with 1-2 groups of speedlots and your in for a bit of trouble.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
May 22 2006 05:29 GMT
#33
Archons are only made when the other toss is mixing zealots too.

A pure zealot army will beat a pure dragoon army given the right conditions (open ground, his goons on the same ground level as your zealots etc.)

Reavers are an excellent counter against zealots, and they force you to mix goons and templars (you will have a whole lot more gas than him anyway)

Basically imo, if he starts getting too many goons you get a cytadel and mass speedzealots and templars, if he adds reavers, then you add goons and templars.
BlueLaguna on West, msg for game.
{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
May 22 2006 07:38 GMT
#34
24 goon 2 reavers>72 speedlots
Xeroth
Profile Joined July 2005
United States432 Posts
May 22 2006 08:37 GMT
#35
(Only if you are Strafe)
Everyones favorite hick.
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
May 23 2006 00:03 GMT
#36
On May 22 2006 12:13 NonY wrote:
Show nested quote +
On May 22 2006 08:16 MaGic~PhiL wrote:
On May 22 2006 07:35 NonY wrote:
Also important to note is that it's good to mix in some zealot for very early game battles. Even when you have the opportunity to make dragoons with range, it's good to make 1 or 2 zealots. If both players are forced to make many zealots before they get dragoons, it's always better to have a few more zealots than quicker dragoons... unless you think you can do enough damage by microing your goons, and you'll really only be able to do that if you can finish range research significantly faster


srry but the first part of what you are saying is wrong. Its not good to make 1 to 2 zealots if u already make rage goons. After an certain point zealots dont do anything anymore. Thats around the time when u have 5-7 ranged goons. Additional zealots are just shot down then..

But its indeed right, if you make a zealot battle ( like u stated in the last part ) many zealots and some goons are better than 50/50 mix..


You have no right or reason to post here and say that I am wrong. He asks advice- I give mine, you give yours, that is all. There's nothing for you to say to me here about my advice. I'm not going to argue back and forth. If you take such things so seriously, then you can find me on Europe or West as sMi.NonY and take your best shot at beating me in a series of games. Otherwise I accept nothing less than a public apology and admission of error.


You are insane. I have all the right to post and say that i think you are wrong in certain parts of your ''advice''. The reason is, i think you are wrong and i have the fully right to say that. Who the hell do you even think you are ?
The next interesting question is who of us is taking this too serious. You, the guy who wants a public apology for stating my opinion and telling you that imho yours is not entirely right, or me who didnt flame anyone in first hand, who just said that he doesnt really agree with you in all aspects you named.


I wont even bother playing you, cause it would not change anything at all about this. Do you think someones opinion/advice/whateva u may call it , depends on how good he is / or whom he beats ?


Like : If testie said , that 20 zeals > 20 carriers and i said 20 carriers > 20 zeals and testie bashs me 20:0 after 20 games do you think that would change anything about the truth ?

In our case its not as far as obvious in my example and there is no clear truth, just opinion and by playing a bo7 nothing would really change, k ?

To me you look like a total fool, and it appears that it's not me but you who takes this stuff to serious..

Last thing : Try to not to look at the Name's which wrote the posts, but read them just by their content and sense and you will maybe find out ..

Bye and once again my apologizes !
PhiL
hatred outlives the hateful
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22258 Posts
May 23 2006 01:08 GMT
#37
On May 22 2006 08:07 IntoTheWow wrote:
Show nested quote +
On May 21 2006 16:51 EvilTeletubby wrote:
On May 21 2006 15:58 learning88 wrote:
As of late, I've been losing PVPs to people who pretty much mass Goons. I have like a 2:1 ratio of Zealots to Goons and I have Temps mixed in and yet I get slaughtered. In PVPs, are Goons the main choice?


Is that you evan?


hahahah


I'm completely serious btw, I'm pretty sure that's him.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Locked
Profile Joined September 2004
United States4182 Posts
May 23 2006 01:18 GMT
#38
On May 23 2006 10:08 EvilTeletubby wrote:
Show nested quote +
On May 22 2006 08:07 IntoTheWow wrote:
On May 21 2006 16:51 EvilTeletubby wrote:
On May 21 2006 15:58 learning88 wrote:
As of late, I've been losing PVPs to people who pretty much mass Goons. I have like a 2:1 ratio of Zealots to Goons and I have Temps mixed in and yet I get slaughtered. In PVPs, are Goons the main choice?


Is that you evan?


hahahah


I'm completely serious btw, I'm pretty sure that's him.


you're thinking of sorrow_eyes
http://www.teamliquid.net/forum/viewmessage.php?topic_id=30794

his aka was learningtoss
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 155
Nina 137
ProTech126
trigger 44
StarCraft: Brood War
Britney 5214
Shuttle 652
Artosis 638
NaDa 62
Icarus 3
Dota 2
NeuroSwarm72
monkeys_forever5
LuMiX1
Counter-Strike
fl0m1967
Super Smash Bros
AZ_Axe115
Other Games
summit1g13887
shahzam615
JimRising 520
C9.Mang0237
ViBE156
Maynarde128
Organizations
Other Games
gamesdonequick927
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Light_VIP 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21208
League of Legends
• Stunt235
Other Games
• Shiphtur151
Upcoming Events
The PondCast
6h 52m
RSL Revival
6h 52m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
8h 52m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
8h 52m
PiGosaur Monday
21h 52m
RSL Revival
1d 6h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 8h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.