or:
if i dont spend my resources on reaver tech, for what i should use the spare? templar tech?
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Asakura
Germany471 Posts
or: if i dont spend my resources on reaver tech, for what i should use the spare? templar tech? | ||
PhilGood2DaY
Germany7424 Posts
On May 22 2006 07:35 NonY wrote: Also important to note is that it's good to mix in some zealot for very early game battles. Even when you have the opportunity to make dragoons with range, it's good to make 1 or 2 zealots. If both players are forced to make many zealots before they get dragoons, it's always better to have a few more zealots than quicker dragoons... unless you think you can do enough damage by microing your goons, and you'll really only be able to do that if you can finish range research significantly faster srry but the first part of what you are saying is wrong. Its not good to make 1 to 2 zealots if u already make range goons. After an certain point zealots dont do anything anymore. Thats around the time when u have 5-7 ranged goons. Additional zealots are just shot down then.. But its indeed right, if you make a zealot battle ( like u stated in the last part ) many zealots and some goons are better than 50/50 mix.. | ||
BaKeRy-BoY
Chile36 Posts
On May 22 2006 07:05 GrandInquisitor wrote: Show nested quote + On May 22 2006 06:16 BaKeRy-BoY wrote: PD: Forgot to say. If you are getting overwhelmed by numbers, try pumping 1 or 2 carriers. They are an excellent decoy for goons attacks =). Um. I missed the point =/. | ||
Overlord
Romania651 Posts
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BaKeRy-BoY
Chile36 Posts
On May 22 2006 10:42 Overlord wrote: I think he kinda disagrees ![]() Oh, thx =). Kinda suspected it xD | ||
beavis.smurf
United States339 Posts
if you dont waste your gas on dragoons that are raped by reavers, and only get a couple templars you can tech to carriers. | ||
phexac
United States186 Posts
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NonYold
United States2814 Posts
On May 22 2006 08:16 MaGic~PhiL wrote: Show nested quote + On May 22 2006 07:35 NonY wrote: Also important to note is that it's good to mix in some zealot for very early game battles. Even when you have the opportunity to make dragoons with range, it's good to make 1 or 2 zealots. If both players are forced to make many zealots before they get dragoons, it's always better to have a few more zealots than quicker dragoons... unless you think you can do enough damage by microing your goons, and you'll really only be able to do that if you can finish range research significantly faster srry but the first part of what you are saying is wrong. Its not good to make 1 to 2 zealots if u already make rage goons. After an certain point zealots dont do anything anymore. Thats around the time when u have 5-7 ranged goons. Additional zealots are just shot down then.. But its indeed right, if you make a zealot battle ( like u stated in the last part ) many zealots and some goons are better than 50/50 mix.. You have no right or reason to post here and say that I am wrong. He asks advice- I give mine, you give yours, that is all. There's nothing for you to say to me here about my advice. I'm not going to argue back and forth. If you take such things so seriously, then you can find me on Europe or West as sMi.NonY and take your best shot at beating me in a series of games. Otherwise I accept nothing less than a public apology and admission of error. | ||
kidd
United States2848 Posts
On May 22 2006 12:13 NonY wrote: Show nested quote + On May 22 2006 08:16 MaGic~PhiL wrote: On May 22 2006 07:35 NonY wrote: Also important to note is that it's good to mix in some zealot for very early game battles. Even when you have the opportunity to make dragoons with range, it's good to make 1 or 2 zealots. If both players are forced to make many zealots before they get dragoons, it's always better to have a few more zealots than quicker dragoons... unless you think you can do enough damage by microing your goons, and you'll really only be able to do that if you can finish range research significantly faster srry but the first part of what you are saying is wrong. Its not good to make 1 to 2 zealots if u already make rage goons. After an certain point zealots dont do anything anymore. Thats around the time when u have 5-7 ranged goons. Additional zealots are just shot down then.. But its indeed right, if you make a zealot battle ( like u stated in the last part ) many zealots and some goons are better than 50/50 mix.. You have no right or reason to post here and say that I am wrong. He asks advice- I give mine, you give yours, that is all. There's nothing for you to say to me here about my advice. I'm not going to argue back and forth. If you take such things so seriously, then you can find me on Europe or West as sMi.NonY and take your best shot at beating me in a series of games. Otherwise I accept nothing less than a public apology and admission of error. phill i believe he is saying that ur first unit that you make from the gateway should be a zealot, while on your way up the tech tree. Alot of times in pvp the person your playing will try send a zealot in to your base early to kill ur probes, so its good to make 1-2 z's because in a miror m/u, economy is very crucial.,,mnnnnnn | ||
Luhh
Sweden2974 Posts
unless you want to harass or try and kill the opponent early, you should build way more goons than zealots early. Just 0-3 zealots in the army to draw fire. By midgame you want a bit more with speedlots, but for the same reasons. Also approaching midgame you will have to make a choice between reaver, HT, DT. Personally, I feel reaver is the safest and overall most powerful choice. Later still HTs will become better, with even larger armies, and less micro needed. If the opponent insists on plenty of speedlots, and you went HTs, you will want some speedlots yourself to block him and clog them and possibly archons which will then rape them. Wow, beginning to rant now so I'm gonna stop. | ||
BaKeRy-BoY
Chile36 Posts
Goons have more range than a archon. It's true that they fire a bit slower than archons, but that time is somehow compensated by the archons slow walk. Also as they first engage your zealots, it's kinda hard to maintain a fresh archon army while each templar has 50sec warp time + 20more for archon melt. Also to remember that each archons costs 4food and goons take 2 only. Maybe this is 2 much thoery, but i still havn't seen a goon + zeal army being defeated by a zeal + archon =/. If sum1 has a rep about that, it would be apretiated. thx | ||
CuddlyCuteKitten
Sweden2584 Posts
On May 22 2006 13:24 BaKeRy-BoY wrote: I still don't see how archons could beat a goon army =/. Goons have more range than a archon. It's true that they fire a bit slower than archons, but that time is somehow compensated by the archons slow walk. Also as they first engage your zealots, it's kinda hard to maintain a fresh archon army while each templar has 50sec warp time + 20more for archon melt. Also to remember that each archons costs 4food and goons take 2 only. Maybe this is 2 much thoery, but i still havn't seen a goon + zeal army being defeated by a zeal + archon =/. If sum1 has a rep about that, it would be apretiated. thx Because there is a LOT of goons and even more zeal/archon. Dancing a few goons is easy, 2 groups is tricky but 4 control groups of goons in a semi tigth space is a nigthmare. Add storms that you have to get away from and the fact that his speed makes it much easier to set up a flank with 1-2 groups of speedlots and your in for a bit of trouble. | ||
Cloud
Sexico5880 Posts
A pure zealot army will beat a pure dragoon army given the right conditions (open ground, his goons on the same ground level as your zealots etc.) Reavers are an excellent counter against zealots, and they force you to mix goons and templars (you will have a whole lot more gas than him anyway) Basically imo, if he starts getting too many goons you get a cytadel and mass speedzealots and templars, if he adds reavers, then you add goons and templars. | ||
{ToT}Strafe
Thailand7026 Posts
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Xeroth
United States432 Posts
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PhilGood2DaY
Germany7424 Posts
On May 22 2006 12:13 NonY wrote: Show nested quote + On May 22 2006 08:16 MaGic~PhiL wrote: On May 22 2006 07:35 NonY wrote: Also important to note is that it's good to mix in some zealot for very early game battles. Even when you have the opportunity to make dragoons with range, it's good to make 1 or 2 zealots. If both players are forced to make many zealots before they get dragoons, it's always better to have a few more zealots than quicker dragoons... unless you think you can do enough damage by microing your goons, and you'll really only be able to do that if you can finish range research significantly faster srry but the first part of what you are saying is wrong. Its not good to make 1 to 2 zealots if u already make rage goons. After an certain point zealots dont do anything anymore. Thats around the time when u have 5-7 ranged goons. Additional zealots are just shot down then.. But its indeed right, if you make a zealot battle ( like u stated in the last part ) many zealots and some goons are better than 50/50 mix.. You have no right or reason to post here and say that I am wrong. He asks advice- I give mine, you give yours, that is all. There's nothing for you to say to me here about my advice. I'm not going to argue back and forth. If you take such things so seriously, then you can find me on Europe or West as sMi.NonY and take your best shot at beating me in a series of games. Otherwise I accept nothing less than a public apology and admission of error. You are insane. I have all the right to post and say that i think you are wrong in certain parts of your ''advice''. The reason is, i think you are wrong and i have the fully right to say that. Who the hell do you even think you are ? The next interesting question is who of us is taking this too serious. You, the guy who wants a public apology for stating my opinion and telling you that imho yours is not entirely right, or me who didnt flame anyone in first hand, who just said that he doesnt really agree with you in all aspects you named. I wont even bother playing you, cause it would not change anything at all about this. Do you think someones opinion/advice/whateva u may call it , depends on how good he is / or whom he beats ? Like : If testie said , that 20 zeals > 20 carriers and i said 20 carriers > 20 zeals and testie bashs me 20:0 after 20 games do you think that would change anything about the truth ? In our case its not as far as obvious in my example and there is no clear truth, just opinion and by playing a bo7 nothing would really change, k ? To me you look like a total fool, and it appears that it's not me but you who takes this stuff to serious.. Last thing : Try to not to look at the Name's which wrote the posts, but read them just by their content and sense and you will maybe find out .. Bye and once again my apologizes ! PhiL | ||
EvilTeletubby
Baltimore, USA22251 Posts
On May 22 2006 08:07 IntoTheWow wrote: Show nested quote + On May 21 2006 16:51 EvilTeletubby wrote: On May 21 2006 15:58 learning88 wrote: As of late, I've been losing PVPs to people who pretty much mass Goons. I have like a 2:1 ratio of Zealots to Goons and I have Temps mixed in and yet I get slaughtered. In PVPs, are Goons the main choice? Is that you evan? hahahah I'm completely serious btw, I'm pretty sure that's him. | ||
Locked
United States4182 Posts
On May 23 2006 10:08 EvilTeletubby wrote: Show nested quote + On May 22 2006 08:07 IntoTheWow wrote: On May 21 2006 16:51 EvilTeletubby wrote: On May 21 2006 15:58 learning88 wrote: As of late, I've been losing PVPs to people who pretty much mass Goons. I have like a 2:1 ratio of Zealots to Goons and I have Temps mixed in and yet I get slaughtered. In PVPs, are Goons the main choice? Is that you evan? hahahah I'm completely serious btw, I'm pretty sure that's him. you're thinking of sorrow_eyes http://www.teamliquid.net/forum/viewmessage.php?topic_id=30794 his aka was learningtoss | ||
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