PVP Unit choice
Forum Index > Brood War Strategy |
learning88
United States160 Posts
| ||
iNCuBuS_
United States905 Posts
| ||
![]()
Excalibur_Z
United States12235 Posts
| ||
learning88
United States160 Posts
![]() ![]() edit: Oops sorry, I didn't read the last post. I was writing this one ![]() ![]() | ||
M2
Bulgaria4114 Posts
| ||
phexac
United States186 Posts
Early game reavers>temps. Late game temps>reavers. | ||
EvilTeletubby
Baltimore, USA22251 Posts
On May 21 2006 15:58 learning88 wrote: As of late, I've been losing PVPs to people who pretty much mass Goons. I have like a 2:1 ratio of Zealots to Goons and I have Temps mixed in and yet I get slaughtered. In PVPs, are Goons the main choice? Is that you evan? | ||
![]()
Bill307
![]()
Canada9103 Posts
| ||
red.venom
United States4651 Posts
This is provided that the game is at least somewhat long(Probably 10+ minutes, both taking their nat at least). | ||
Sphere`
8 Posts
| ||
dream-_-
United States1857 Posts
| ||
phexac
United States186 Posts
Also, look at it from the resource efficiency point of view. For 300/300 you can have: -2 zeals and an archon -2 goons and a temp -3 zeals -1 goon, 1 zeal, 1 temp The first option lets you spend all your gas and is also the most powerful combination of units. If you have excess minerals, make cannons and more zeals. Goons are great units early on, but costing 125/50 they are not very resource efficient and build way too slow to be good in the massive macro battles of the late-game pvp. I see some people trying to use storm against zeals, but that can be easily dodged and becomes useless once zeals have all enganged the goons. Reavers, also can be good, but you have to pay A LOT of attention to them for them to be effective, and they lose their usefulness once enemy numbers increase. Plus they are very vulnerable to storm, so 1-2 temps is all you need to counter reavers. Finally, a large portion of maps are very flank-friendly. Luna, Rush Hour, Azalea, R-Point, Nostalgia, Cultivation Period, RoV, and the list goes on. When flanked, goons becomes useless, zealots get vaporized by archons, and if you go goon, you won't have enough archons to counter. Basically, I would suggest in later game PvP to spend all gas on archons, with the exception of upgrades and possibly a few temps if you feel they are needed or you want to go for some storm raids. In my experience, the player with the most archons will usually win the PvP. | ||
pyrogenetix
China5094 Posts
if u know ur opponent is going mass goons try going zeal with really fast leg so you can flank and kill his goons since zeals are small units and goon only do 10 dmg while zeal do 16 and attack faster than goon, and of course cheaper no gas (nalra vs foru) but then of course if u have like 28374238 apm and go mass goons then you can dance ur way out of reach from zeal and w/e he throws at you... but not likely... (reach vs rock) personally i would do goons with reav cuz u get ob tech as well and reav to harrass probes and/or support fire for big army clashes. some ppl say switch to storm mid/late game cuz reavs get sniped, but i stick to reavs, just increase reav count to smthn ard 4,5 or 6 or w/e you want and keep massing goons with some zeals to keep him busy microing his goons and when you clash just watch out for zeals running towards you or storms. just be careful with ur reavs, he might decide to suicide a bunch of stuff to get ur reav, in that case make sure he pays for the reav or keep ur reav alive =D | ||
Cascade
Australia5405 Posts
On May 22 2006 03:52 pyrogenetix wrote: try going zeal with really fast leg I've missed the "really fast leg speed" uppgrade. Is that after the faster leg speed? sry, that wasn't funny, it just made me laugh anyway. ![]() | ||
BaKeRy-BoY
Chile36 Posts
Goons are also a goon counter to Arbiter and Carriers, also for allucinations and reavers. I think the worst enemy for Goons is a well placed storm on a narrow path or a "Must go trough here" path, since they are large, they tend to be very clumsy and if you don't keep a close control on them, they will fade out really quick. When my oponnent go mass goons, i use a few storm on enemy probes and made a little presure by storming while his goons move trough the map (You could also destroy some obs in the storm, so your dts will be more eficient). Even as this won't stop his goons and units attacking your base, it does make him split a few goons to protect his nexus, and of course it slows its attack, while you gain valuable time. I like Reavers, but i prefer a well placed storm (Mainly cuz it damages both air and ground, pierces def and if you place it well, you will kill observers). Reavers do great against zeals cuz they move to fast and don't get much dmg from storm. Anyway u go u'll have to choose wich one to get or have both eyes open for not to loose a chance. Hope it could be of use ![]() PD: Forgot to say. If you are getting overwhelmed by numbers, try pumping 1 or 2 carriers. They are an excellent decoy for goons attacks =). Also if you can't make it to break the mid map fight and go near his base, halt 1 round of goons and pump some zeals, get and arbiter and research recall asap. You will enjoy to break trough his defences and make a huuuuuuge drop ![]() ![]() | ||
![]()
GrandInquisitor
![]()
New York City13113 Posts
On May 22 2006 06:16 BaKeRy-BoY wrote: PD: Forgot to say. If you are getting overwhelmed by numbers, try pumping 1 or 2 carriers. They are an excellent decoy for goons attacks =). Um. | ||
NonYold
United States2814 Posts
If you are going zeal/templar/archon and losing to goons and reavers, then you've made a mistake somewhere else. With proper control and game management, the templar force will always win. The same just simply can't be said for mass dragoon. You rely on your opponent making mistakes | ||
NonYold
United States2814 Posts
| ||
ShabZzoY!
Great Britain760 Posts
Basically goons are only good for killing archons. | ||
![]()
IntoTheWow
is awesome32274 Posts
hahahah | ||
| ||