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How to open T vs Random? - Page 3

Forum Index > Brood War Strategy
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dronebabo
Profile Blog Joined December 2003
10866 Posts
February 13 2008 03:08 GMT
#41
--- Nuked ---
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
February 13 2008 04:49 GMT
#42
at the very latest, send it out at 9.
im deaf
Biff The Understudy
Profile Blog Joined February 2008
France8112 Posts
March 08 2008 01:58 GMT
#43
I usually go for 11 rax/gaz when I failed to scout a random opponent. If he's zerg, well... expansion if you can wall it and goliath/tank. I've realized that zerg players hate metal, cause they are so used to face mm that they often don't really know how to react against go/tank...

I hate random players anyway.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
March 08 2008 12:15 GMT
#44
5 pool.

oh wait...
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
Owl
Profile Joined April 2005
145 Posts
March 08 2008 15:07 GMT
#45
go rax and gas and make fast acad if hes zerg
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 08 2008 16:01 GMT
#46
I send it at 6. 7 should be the latest I'd do it
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
March 08 2008 17:48 GMT
#47
depends on the layout of the map and how many players. I most of the times send an scv out when my depot is halfway. On python always check the little spot between bases first to see if theres an overlord.
Moderatorsometimes I get intimidated by the size of my right testicle
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
March 08 2008 22:55 GMT
#48
=after surviving the initial ling attack= which is generally easy , scv marine block on ramp or bunker near cc/rax/gas/depots(which is why i suggest not making a depot wall)

usually zerg mindset after terran tech is go to mutas with den halfway thru lair in case of early air
now drops are .. eeh.. sometimes they work, if zerg 2hatch mutas, when ur dropping mutas will pop and crush you, which is bad, but i still suggest going drops -> fast science vessel, and pushing out into ur expo and applying pressure
this is one base T, for a while, so if you don't like playing off 1 base, just fast eng bay-> cc
the early +1 atk/def helps more than u think
"come korea next time... FXO house... 10 korean, 10 korean"
Biff The Understudy
Profile Blog Joined February 2008
France8112 Posts
March 09 2008 22:39 GMT
#49
On March 08 2008 21:15 FirstBorn wrote:
5 pool.

oh wait...


I know. :/

5 pool by random is dreadfull anyway. If you didn't scout, you are in big fucking troubles.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
MoOnrai
Profile Joined February 2008
United States52 Posts
March 09 2008 22:51 GMT
#50
exalted is so right
Been runnin for to long its time to give me mine.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 10 2008 01:10 GMT
#51
just walk it out
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