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Active: 1819 users

How to open T vs Random?

Forum Index > Brood War Strategy
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PockyPocky
Profile Joined April 2005
Canada305 Posts
November 10 2005 19:20 GMT
#1
I always lose if random ends up as zerg >.<... because i go for tech build...how do u T's open vs random?
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 10 2005 19:25 GMT
#2
Most t's do a macro barracks and gas. If you scout Z do a 3 rax fast +1 with the gas or you can do a fast drop / wraiths / vult etc etc.. usually if they random (unless Testie/Eriador) they arent great with 2 of the 3, and if that one is Z than you can bet on early and basic. So jus play safe / strong and your fine.
MadneZz
Profile Joined February 2003
Sweden234 Posts
Last Edited: 2005-11-10 19:27:37
November 10 2005 19:25 GMT
#3
Wall in, early scout with a scv at the same time when you build first supply.
if you dont find him first spot, youll likely take your gas before you find him. (like on luna where you are far away.)

Vs zerg use some gas tech units, like maybe go for a fast +1, wraiths, dropship or whatever suits you, if its nostalgia or another non gas natural maybe vultures into fast exp?`

Lol, we posted at exact same time =P
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 10 2005 19:28 GMT
#4
NOT IT
lungo
Profile Joined October 2005
Denmark276 Posts
November 10 2005 20:34 GMT
#5
well, i do also have some TVR problems, i often lose to a very fast ling rush :/, and even if i go fast scout, i will allways be so unlucky and will first find him at the 3rd main base
as Arnold said: you have been erased! but dont worry!
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 10 2005 20:53 GMT
#6
dl hax
mcmascote
Profile Joined September 2004
Brazil1575 Posts
November 10 2005 20:56 GMT
#7
On November 11 2005 05:53 {88}iNcontroL wrote:
dl hax


best advice
close thread now :D
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
PockyPocky
Profile Joined April 2005
Canada305 Posts
November 10 2005 21:01 GMT
#8
On November 11 2005 05:53 {88}iNcontroL wrote:
dl hax


gar.. i need hax win ok, zergling climb supply depot i die where d/l hax free? porn site sexy latino slut pop up ad hax me hard

>_>...
exalted
Profile Blog Joined March 2004
United States3612 Posts
November 10 2005 21:36 GMT
#9
T vs Random is very easy in comparison to ZvR or PvR.

My build of choice is to obviously 9 depot 10/11 rax 12 gas (no wall), and to scout at latest when the barracks starts. Then, if he is zerg, you can stop mining at 100 gas and you can make an engineering bay for fast +1 weapons/armor. Or, you can go 1rax gas as you would vs zerg (you should familiarize yourself with all sorts of builds so that you can pull these off successfully).

The key is really scouting early, having one rax is not a disadvantage vs Zerg, you can always just add a 2nd one as soon as you scout him and stop gas. As long as you don't die to a zergling rush, you're fine. Another cute thing you can do is make 2-3 marines, stop gas for a while, and then just build a command center, etc. Try to be misdirecting in your plays and mix it up - the key to being able to mix it up properly, of course is being familiar with the most builds possible.
too easy
nArAnjO
Profile Joined October 2002
Peru2571 Posts
November 10 2005 21:53 GMT
#10
no way

PvR is the most easiest imho
nArAnjO
Profile Joined October 2002
Peru2571 Posts
November 10 2005 21:53 GMT
#11
wtf most easiest i mean easiest
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
November 10 2005 21:58 GMT
#12
if hes zerg you should find him pretty fast because you will probably see ol with scv.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2005-11-10 22:18:58
November 10 2005 22:18 GMT
#13
On November 11 2005 06:53 nArAnjO wrote:
no way

PvR is the most easiest imho
not on islands though, that's a given
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Resse
Profile Joined December 2004
307 Posts
November 10 2005 22:22 GMT
#14
In tvr I recommend non walling going standard gas style build. Like others said once you scout z you just modify your build. Vs toss it sucks a bit that you have wall. But on the other hand you don't have to worry about some 9 pool faggot fucking you up if you happen to scout him last. Oh but if you can get a wall that blocks lings(like 9 lt) then just go for that.
KcA_HetzO
Profile Joined September 2005
United States419 Posts
Last Edited: 2005-11-10 23:22:38
November 10 2005 23:22 GMT
#15
Scout earlier, don't wall in, scout with about your 7th scv or so, rax at 10, gas at 12, if zerg cancel gas if possible and add another rax and play normally, if terran/toss just keep gas and play normally
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
Last Edited: 2005-11-11 02:39:26
November 11 2005 02:38 GMT
#16
tvr is pretty hard if you choose to followup with fast factory or starport or any build like that instead of a fast engineering bay which is the proper thing to do. (or just temporarily pulling scvs off gas and doing a fast expand. that's not bad either actually. ) starport sucks against any random player though because that's what he will be used to facing from terran players. gassing is definitely the right thing to do here tho cause otherwise you lose tvp or tvt most of the time.

and unless you are playing a map/location where you can make a lingproof block with either 1 rax+depot or 1 rax, do not wallin.

likewise if you pvr and he's zerg, for the love of god do not go starport. any player who is used to random z vs p will rape you then. I think you should 2 gate vs random personally which screws you a bit vs terran but less than gassing does vs zerg. I know you didn't ask about this but I still mention it cause there was a discussion.

and just to mention it, with z vs random you should 12pool which doesn't REALLY set you back in any matchup as long as you followup correctly.
Moderator
CoralReefer
Profile Joined June 2004
Canada2069 Posts
November 11 2005 12:48 GMT
#17
for PvR why not just go 9 gate because you can still block the ramp vs zerg 9 pool, but you are better able to play PvT and PvP ?
And this hot potato has vanished into thin air.
SpeaKinRiddleS
Profile Joined October 2005
United States148 Posts
November 11 2005 13:51 GMT
#18
for TvX just try getting a 2nd depot before u gas, thus getting marines out and only delaying the tech a few seconds
vs zerg - prevents 9 pool and allows for m&m and early tank pressure
vs protoss - allows for a very nice 1 factory gundam rush early expo (or two factories if you want)
vs terran - 2 scv 2 marine rush almost always catches your opponent with his pants down
Dont let school interfere with your education
AnGuRuSO
Profile Joined January 2004
Kazachstan323 Posts
November 11 2005 14:01 GMT
#19
Scout with your 5th SCV, it wont hurt your econ if you spread well.

If he turns out to be Z, then I advice playing NortyDog-Terran (Famous Australian Cheese Baron). This is where you build an ebay up to 100-150 hp in the expo site, then take their gas.

Then proceed to play high tech units, I personally like wraiths, but NortyDog told me its much easier to finish off the game if you go 2 rines 4 bats 2 meds and rape his ass.

up to you.
A horse is like a man
exalted
Profile Blog Joined March 2004
United States3612 Posts
November 11 2005 16:49 GMT
#20
On November 11 2005 23:01 AnGuRuSO wrote:
Scout with your 5th SCV, it wont hurt your econ if you spread well.

If he turns out to be Z, then I advice playing NortyDog-Terran (Famous Australian Cheese Baron). This is where you build an ebay up to 100-150 hp in the expo site, then take their gas.

Then proceed to play high tech units, I personally like wraiths, but NortyDog told me its much easier to finish off the game if you go 2 rines 4 bats 2 meds and rape his ass.

up to you.


LOL - that's a pretty awesome strat.
too easy
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
November 11 2005 17:02 GMT
#21
On November 11 2005 11:38 Liquid`Drone wrote:
tvr is pretty hard if you choose to followup with fast factory or starport or any build like that instead of a fast engineering bay which is the proper thing to do. (or just temporarily pulling scvs off gas and doing a fast expand. that's not bad either actually. ) starport sucks against any random player though because that's what he will be used to facing from terran players. gassing is definitely the right thing to do here tho cause otherwise you lose tvp or tvt most of the time.

and unless you are playing a map/location where you can make a lingproof block with either 1 rax+depot or 1 rax, do not wallin.

likewise if you pvr and he's zerg, for the love of god do not go starport. any player who is used to random z vs p will rape you then. I think you should 2 gate vs random personally which screws you a bit vs terran but less than gassing does vs zerg. I know you didn't ask about this but I still mention it cause there was a discussion.

and just to mention it, with z vs random you should 12pool which doesn't REALLY set you back in any matchup as long as you followup correctly.
gassing vs zerg doesnt screw you up and playing 2 gate vs terran is really bad.
aka StormtoSS
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
November 11 2005 19:42 GMT
#22
honestly, if I random zerg and protoss gassed and the map is like, luna, temple or anything similar, I instantly think "I win" because unless I severly fuck up, I always win. and that's regardless of opponent. I have lost tvp against 2 gate opening though. (even though it being something I encounter far, far less often. ) this is also related to me being a lot better zvp than tvp, but I really don't ever see the best nonkorean zergs lose against fast gas unless they fuck up or the map is not similar to luna/temple/whatever.

Moderator
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
November 12 2005 02:20 GMT
#23
luna is very different in this case since u need 3 zealots to block the ramp & the terran cant wallin.. that makes teching worse in pvz and 2 gating much better in pvt :p

tech builds are very much viable in pvz.. I think that if the terran is used to playing vs protoss 2 gating there are some strategies that are very hard for the protoss to handle, if the map is like temple where the t can both easily wallin and there is a cliff at the nat starport builds become very strong (both tank drop and vulture drop). the only time you actually end up with a big disadvantage from teching vs random is if he gets random zerg and u scout him last positon and he's rushing..

I dont really know what to say about " I really don't ever see the best nonkorean zergs lose against fast gas unless they fuck up" .. I guess non-korean protosses are just that bad at pvz? :p
aka StormtoSS
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
November 12 2005 04:12 GMT
#24
On November 12 2005 11:20 MaTRiX[SiN] wrote:
luna is very different in this case since u need 3 zealots to block the ramp & the terran cant wallin.. that makes teching worse in pvz and 2 gating much better in pvt :p

tech builds are very much viable in pvz.. I think that if the terran is used to playing vs protoss 2 gating there are some strategies that are very hard for the protoss to handle, if the map is like temple where the t can both easily wallin and there is a cliff at the nat starport builds become very strong (both tank drop and vulture drop). the only time you actually end up with a big disadvantage from teching vs random is if he gets random zerg and u scout him last positon and he's rushing..

I dont really know what to say about " I really don't ever see the best nonkorean zergs lose against fast gas unless they fuck up" .. I guess non-korean protosses are just that bad at pvz? :p


Luna ramps can be blocked with two zealots if you place them right.....
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
November 12 2005 08:24 GMT
#25
Even if you can block with 2 zeals vs. lings on Twilight, the ramp is wide enough for say 3 lings to hit a zeal at a time with that configuration, leading to ramp break and screwage.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2005-11-12 11:22:23
November 12 2005 11:22 GMT
#26
use some probes and pray his micro sucks (ramp holding)
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
November 12 2005 18:38 GMT
#27
fast gas doesn't always have to suck vs z, but the by far most common pvrz opening is fast sair, and it makes me so happy because I really don't lose against it, at least not on most maps. (yet it's very common on temple and pretty common on luna too)

Moderator
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
November 12 2005 18:58 GMT
#28
isnt it then fast-sair that in your opinion is bad pvz and not the actual teching ? :p
aka StormtoSS
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
November 12 2005 19:11 GMT
#29
well it doesn't always have to suck but only in certain scenarios against certain players. my opinion is slightly scewered because fast gas is what I'm used to facing, thus I'm way better against that than against 2gate, but it's gotta be something really cool AND I have to fuck up for me to lose against fast gas.
Moderator
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
Last Edited: 2005-11-12 19:29:48
November 12 2005 19:29 GMT
#30
when you say lose against fast gas do u mean the entire game or losing to the early game strategy? not losing to/getting damaged the early game strategy ok but with games with teching usually goes into mid/late game more often so assuming u're playing good enough ppl I dont understand how the end game can be different..
aka StormtoSS
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
November 12 2005 19:34 GMT
#31
I mean the entire game because I always get such a large advantage from the early/early midgame phase of the game. and yes, I am saying that I only lose random z vs p when p goes fast gas if I fuck up hard at one point of the game. but the rare occasions where p goes 2 gate, im often in trouble. I also lose picked zvp (if a friend needs to practice pvz, I pick) pretty often, because then I have to face 2gate.

but random zvp where p goes gas first is not something I lose on most maps.
Moderator
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
November 12 2005 19:41 GMT
#32
I guess u're just very good at playing vs tech then cause I think they are very much viable and I've seen high level players do well with them aswell.. also I think going fast gas vs random allows you to have more options in all 3 matchups.
aka StormtoSS
nArAnjO
Profile Joined October 2002
Peru2571 Posts
November 12 2005 23:36 GMT
#33
fast sairs on luna?? lol thats like giving the game to the zerg t.t
Locked
Profile Joined September 2004
United States4182 Posts
November 13 2005 01:05 GMT
#34
drone haven't you also said that playing TvP against tosses that go 2-gate you never lose unless you fuck up on marine/scv control?

and also aren't you screwed pvt if you 2-gate and they wall on a wallable map (LT)
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
November 13 2005 02:32 GMT
#35
if you 2gate and scout terran you don't make zealots at first. instead you can try to harass with 2 zealot 2 goon and then just play pretty normal. you're behind, but imo, less behind than gassing vs z puts you.

the thing is just that playing different from the norm is a big advantage cause people counter what they're used to playing. if 2gate was the normal thing to do vs random then fast gas would probably be just as good if not better.

and what I don't lose against (unless I fuck up) is a 2gate zealot rush. 2gate opening that scouts terran should not be followed up with a zealotrush. and it certainly does set you back, but less than you'd probably think.


Moderator
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
November 13 2005 02:48 GMT
#36
I've actually tried 2 gating vs random and I know how much it sets me back :p especially on maps with a cliff.. u get really late robo playing 2 gate before gas..

and I can agree that 2 gating vs random is strong because people dont counter it properly since they arent used to playing vs it but that doesnt make it a stronger play if u look at it without considering if people know how to play against it or not (at high levels I would expect people to know how to play against it tho? :/).
aka StormtoSS
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
November 13 2005 03:02 GMT
#37
sure people know how to play against it, it's just that every random zerg opens anti-gas. the two most common openings for random zerg is 9pool or fast expand. both rape fast gas, and 2gate is good against both.

I guess if you know the strenght of your random opponent you can choose to play anti terran or anti zerg depending on what he's best at.
Moderator
PockyPocky
Profile Joined April 2005
Canada305 Posts
November 13 2005 16:07 GMT
#38
maybe slightly off topic, but is there some mech build guide for T vs Z
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
February 13 2008 02:11 GMT
#39
Bump. I didn't want to create a new topic, but I did have a relevant question to the opening play as Terran vs a random player.

When do you send your scout? I have a feeling that if a random player receives P, he might pull off a proxy build in the center of the map and will do his best efforts to hinder a wall-in. I remember watching Reach vs Testie wayyy back at a BWWI or a BlizzCon event and he scouted REALLY early. Reach is a toss player though and needs to know if he's playing Zerg or not.
Do your best, God will do the rest.
Pressure
Profile Blog Joined October 2006
7326 Posts
February 13 2008 02:40 GMT
#40
on a 4 player map i send my scv out at 8
its probably pretty bad but whatever it works for me 75% of the time (lucky ;-d)
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 13 2008 03:08 GMT
#41
--- Nuked ---
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
February 13 2008 04:49 GMT
#42
at the very latest, send it out at 9.
im deaf
Biff The Understudy
Profile Blog Joined February 2008
France7953 Posts
March 08 2008 01:58 GMT
#43
I usually go for 11 rax/gaz when I failed to scout a random opponent. If he's zerg, well... expansion if you can wall it and goliath/tank. I've realized that zerg players hate metal, cause they are so used to face mm that they often don't really know how to react against go/tank...

I hate random players anyway.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
March 08 2008 12:15 GMT
#44
5 pool.

oh wait...
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
Owl
Profile Joined April 2005
145 Posts
March 08 2008 15:07 GMT
#45
go rax and gas and make fast acad if hes zerg
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 08 2008 16:01 GMT
#46
I send it at 6. 7 should be the latest I'd do it
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
March 08 2008 17:48 GMT
#47
depends on the layout of the map and how many players. I most of the times send an scv out when my depot is halfway. On python always check the little spot between bases first to see if theres an overlord.
Moderatorsometimes I get intimidated by the size of my right testicle
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
March 08 2008 22:55 GMT
#48
=after surviving the initial ling attack= which is generally easy , scv marine block on ramp or bunker near cc/rax/gas/depots(which is why i suggest not making a depot wall)

usually zerg mindset after terran tech is go to mutas with den halfway thru lair in case of early air
now drops are .. eeh.. sometimes they work, if zerg 2hatch mutas, when ur dropping mutas will pop and crush you, which is bad, but i still suggest going drops -> fast science vessel, and pushing out into ur expo and applying pressure
this is one base T, for a while, so if you don't like playing off 1 base, just fast eng bay-> cc
the early +1 atk/def helps more than u think
"come korea next time... FXO house... 10 korean, 10 korean"
Biff The Understudy
Profile Blog Joined February 2008
France7953 Posts
March 09 2008 22:39 GMT
#49
On March 08 2008 21:15 FirstBorn wrote:
5 pool.

oh wait...


I know. :/

5 pool by random is dreadfull anyway. If you didn't scout, you are in big fucking troubles.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
MoOnrai
Profile Joined February 2008
United States52 Posts
March 09 2008 22:51 GMT
#50
exalted is so right
Been runnin for to long its time to give me mine.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 10 2008 01:10 GMT
#51
just walk it out
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