How to open T vs Random?
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PockyPocky
Canada305 Posts
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iNcontroL
USA29055 Posts
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MadneZz
Sweden234 Posts
if you dont find him first spot, youll likely take your gas before you find him. (like on luna where you are far away.) Vs zerg use some gas tech units, like maybe go for a fast +1, wraiths, dropship or whatever suits you, if its nostalgia or another non gas natural maybe vultures into fast exp?` Lol, we posted at exact same time =P | ||
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iNcontroL
USA29055 Posts
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lungo
Denmark276 Posts
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iNcontroL
USA29055 Posts
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mcmascote
Brazil1575 Posts
On November 11 2005 05:53 {88}iNcontroL wrote: dl hax best advice close thread now :D | ||
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PockyPocky
Canada305 Posts
On November 11 2005 05:53 {88}iNcontroL wrote: dl hax gar.. i need hax win ok, zergling climb supply depot i die where d/l hax free? porn site sexy latino slut pop up ad hax me hard >_>... | ||
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exalted
United States3612 Posts
My build of choice is to obviously 9 depot 10/11 rax 12 gas (no wall), and to scout at latest when the barracks starts. Then, if he is zerg, you can stop mining at 100 gas and you can make an engineering bay for fast +1 weapons/armor. Or, you can go 1rax gas as you would vs zerg (you should familiarize yourself with all sorts of builds so that you can pull these off successfully). The key is really scouting early, having one rax is not a disadvantage vs Zerg, you can always just add a 2nd one as soon as you scout him and stop gas. As long as you don't die to a zergling rush, you're fine. Another cute thing you can do is make 2-3 marines, stop gas for a while, and then just build a command center, etc. Try to be misdirecting in your plays and mix it up - the key to being able to mix it up properly, of course is being familiar with the most builds possible. | ||
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nArAnjO
Peru2571 Posts
PvR is the most easiest imho | ||
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nArAnjO
Peru2571 Posts
i mean easiest | ||
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SolaR-
United States2685 Posts
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Carnac
Germany / USA16648 Posts
On November 11 2005 06:53 nArAnjO wrote: not on islands though, that's a givenno way PvR is the most easiest imho | ||
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Resse
307 Posts
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KcA_HetzO
United States419 Posts
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Liquid`Drone
Norway28706 Posts
and unless you are playing a map/location where you can make a lingproof block with either 1 rax+depot or 1 rax, do not wallin. likewise if you pvr and he's zerg, for the love of god do not go starport. any player who is used to random z vs p will rape you then. I think you should 2 gate vs random personally which screws you a bit vs terran but less than gassing does vs zerg. I know you didn't ask about this but I still mention it cause there was a discussion. and just to mention it, with z vs random you should 12pool which doesn't REALLY set you back in any matchup as long as you followup correctly. | ||
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CoralReefer
Canada2069 Posts
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SpeaKinRiddleS
United States148 Posts
vs zerg - prevents 9 pool and allows for m&m and early tank pressure vs protoss - allows for a very nice 1 factory gundam rush early expo (or two factories if you want) vs terran - 2 scv 2 marine rush almost always catches your opponent with his pants down | ||
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AnGuRuSO
Kazachstan323 Posts
If he turns out to be Z, then I advice playing NortyDog-Terran (Famous Australian Cheese Baron). This is where you build an ebay up to 100-150 hp in the expo site, then take their gas. Then proceed to play high tech units, I personally like wraiths, but NortyDog told me its much easier to finish off the game if you go 2 rines 4 bats 2 meds and rape his ass. up to you. | ||
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exalted
United States3612 Posts
On November 11 2005 23:01 AnGuRuSO wrote: Scout with your 5th SCV, it wont hurt your econ if you spread well. If he turns out to be Z, then I advice playing NortyDog-Terran (Famous Australian Cheese Baron). This is where you build an ebay up to 100-150 hp in the expo site, then take their gas. Then proceed to play high tech units, I personally like wraiths, but NortyDog told me its much easier to finish off the game if you go 2 rines 4 bats 2 meds and rape his ass. up to you. LOL - that's a pretty awesome strat. | ||
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MaTRiX[SiN]
Sweden1282 Posts
On November 11 2005 11:38 Liquid`Drone wrote: gassing vs zerg doesnt screw you up and playing 2 gate vs terran is really bad.tvr is pretty hard if you choose to followup with fast factory or starport or any build like that instead of a fast engineering bay which is the proper thing to do. (or just temporarily pulling scvs off gas and doing a fast expand. that's not bad either actually. ) starport sucks against any random player though because that's what he will be used to facing from terran players. gassing is definitely the right thing to do here tho cause otherwise you lose tvp or tvt most of the time. and unless you are playing a map/location where you can make a lingproof block with either 1 rax+depot or 1 rax, do not wallin. likewise if you pvr and he's zerg, for the love of god do not go starport. any player who is used to random z vs p will rape you then. I think you should 2 gate vs random personally which screws you a bit vs terran but less than gassing does vs zerg. I know you didn't ask about this but I still mention it cause there was a discussion. and just to mention it, with z vs random you should 12pool which doesn't REALLY set you back in any matchup as long as you followup correctly. | ||
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Liquid`Drone
Norway28706 Posts
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MaTRiX[SiN]
Sweden1282 Posts
tech builds are very much viable in pvz.. I think that if the terran is used to playing vs protoss 2 gating there are some strategies that are very hard for the protoss to handle, if the map is like temple where the t can both easily wallin and there is a cliff at the nat starport builds become very strong (both tank drop and vulture drop). the only time you actually end up with a big disadvantage from teching vs random is if he gets random zerg and u scout him last positon and he's rushing.. I dont really know what to say about " I really don't ever see the best nonkorean zergs lose against fast gas unless they fuck up" .. I guess non-korean protosses are just that bad at pvz? :p | ||
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Gandalf
Pakistan1905 Posts
On November 12 2005 11:20 MaTRiX[SiN] wrote: luna is very different in this case since u need 3 zealots to block the ramp & the terran cant wallin.. that makes teching worse in pvz and 2 gating much better in pvt :p tech builds are very much viable in pvz.. I think that if the terran is used to playing vs protoss 2 gating there are some strategies that are very hard for the protoss to handle, if the map is like temple where the t can both easily wallin and there is a cliff at the nat starport builds become very strong (both tank drop and vulture drop). the only time you actually end up with a big disadvantage from teching vs random is if he gets random zerg and u scout him last positon and he's rushing.. I dont really know what to say about " I really don't ever see the best nonkorean zergs lose against fast gas unless they fuck up" .. I guess non-korean protosses are just that bad at pvz? :p Luna ramps can be blocked with two zealots if you place them right..... | ||
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Myrmidon
United States9452 Posts
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SuperJongMan
Jamaica11586 Posts
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Liquid`Drone
Norway28706 Posts
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MaTRiX[SiN]
Sweden1282 Posts
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Liquid`Drone
Norway28706 Posts
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MaTRiX[SiN]
Sweden1282 Posts
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Liquid`Drone
Norway28706 Posts
but random zvp where p goes gas first is not something I lose on most maps. | ||
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MaTRiX[SiN]
Sweden1282 Posts
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nArAnjO
Peru2571 Posts
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Locked
United States4182 Posts
and also aren't you screwed pvt if you 2-gate and they wall on a wallable map (LT) | ||
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Liquid`Drone
Norway28706 Posts
the thing is just that playing different from the norm is a big advantage cause people counter what they're used to playing. if 2gate was the normal thing to do vs random then fast gas would probably be just as good if not better. ![]() and what I don't lose against (unless I fuck up) is a 2gate zealot rush. 2gate opening that scouts terran should not be followed up with a zealotrush. and it certainly does set you back, but less than you'd probably think. | ||
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MaTRiX[SiN]
Sweden1282 Posts
and I can agree that 2 gating vs random is strong because people dont counter it properly since they arent used to playing vs it but that doesnt make it a stronger play if u look at it without considering if people know how to play against it or not (at high levels I would expect people to know how to play against it tho? :/). | ||
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Liquid`Drone
Norway28706 Posts
I guess if you know the strenght of your random opponent you can choose to play anti terran or anti zerg depending on what he's best at. | ||
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PockyPocky
Canada305 Posts
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jkillashark
United States5262 Posts
When do you send your scout? I have a feeling that if a random player receives P, he might pull off a proxy build in the center of the map and will do his best efforts to hinder a wall-in. I remember watching Reach vs Testie wayyy back at a BWWI or a BlizzCon event and he scouted REALLY early. Reach is a toss player though and needs to know if he's playing Zerg or not. | ||
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Pressure
7326 Posts
its probably pretty bad but whatever it works for me 75% of the time (lucky ;-d) | ||
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dronebabo
10866 Posts
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imBLIND
United States2626 Posts
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Biff The Understudy
France7917 Posts
I hate random players anyway. | ||
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FirstBorn
Romania3955 Posts
oh wait... | ||
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Owl
145 Posts
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SchOOl_VicTIm
Greece2394 Posts
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RaGe
Belgium9949 Posts
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HeavOnEarth
United States7087 Posts
usually zerg mindset after terran tech is go to mutas with den halfway thru lair in case of early air now drops are .. eeh.. sometimes they work, if zerg 2hatch mutas, when ur dropping mutas will pop and crush you, which is bad, but i still suggest going drops -> fast science vessel, and pushing out into ur expo and applying pressure this is one base T, for a while, so if you don't like playing off 1 base, just fast eng bay-> cc the early +1 atk/def helps more than u think | ||
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Biff The Understudy
France7917 Posts
On March 08 2008 21:15 FirstBorn wrote: 5 pool. oh wait... I know. :/ 5 pool by random is dreadfull anyway. If you didn't scout, you are in big fucking troubles. | ||
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MoOnrai
United States52 Posts
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zulu_nation8
China26351 Posts
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i mean easiest