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How to open T vs Random?

Forum Index > Brood War Strategy
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1 2 3 Next All
PockyPocky
Profile Joined April 2005
Canada305 Posts
November 10 2005 19:20 GMT
#1
I always lose if random ends up as zerg >.<... because i go for tech build...how do u T's open vs random?
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 10 2005 19:25 GMT
#2
Most t's do a macro barracks and gas. If you scout Z do a 3 rax fast +1 with the gas or you can do a fast drop / wraiths / vult etc etc.. usually if they random (unless Testie/Eriador) they arent great with 2 of the 3, and if that one is Z than you can bet on early and basic. So jus play safe / strong and your fine.
MadneZz
Profile Joined February 2003
Sweden234 Posts
Last Edited: 2005-11-10 19:27:37
November 10 2005 19:25 GMT
#3
Wall in, early scout with a scv at the same time when you build first supply.
if you dont find him first spot, youll likely take your gas before you find him. (like on luna where you are far away.)

Vs zerg use some gas tech units, like maybe go for a fast +1, wraiths, dropship or whatever suits you, if its nostalgia or another non gas natural maybe vultures into fast exp?`

Lol, we posted at exact same time =P
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 10 2005 19:28 GMT
#4
NOT IT
lungo
Profile Joined October 2005
Denmark276 Posts
November 10 2005 20:34 GMT
#5
well, i do also have some TVR problems, i often lose to a very fast ling rush :/, and even if i go fast scout, i will allways be so unlucky and will first find him at the 3rd main base
as Arnold said: you have been erased! but dont worry!
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 10 2005 20:53 GMT
#6
dl hax
mcmascote
Profile Joined September 2004
Brazil1575 Posts
November 10 2005 20:56 GMT
#7
On November 11 2005 05:53 {88}iNcontroL wrote:
dl hax


best advice
close thread now :D
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
PockyPocky
Profile Joined April 2005
Canada305 Posts
November 10 2005 21:01 GMT
#8
On November 11 2005 05:53 {88}iNcontroL wrote:
dl hax


gar.. i need hax win ok, zergling climb supply depot i die where d/l hax free? porn site sexy latino slut pop up ad hax me hard

>_>...
exalted
Profile Blog Joined March 2004
United States3612 Posts
November 10 2005 21:36 GMT
#9
T vs Random is very easy in comparison to ZvR or PvR.

My build of choice is to obviously 9 depot 10/11 rax 12 gas (no wall), and to scout at latest when the barracks starts. Then, if he is zerg, you can stop mining at 100 gas and you can make an engineering bay for fast +1 weapons/armor. Or, you can go 1rax gas as you would vs zerg (you should familiarize yourself with all sorts of builds so that you can pull these off successfully).

The key is really scouting early, having one rax is not a disadvantage vs Zerg, you can always just add a 2nd one as soon as you scout him and stop gas. As long as you don't die to a zergling rush, you're fine. Another cute thing you can do is make 2-3 marines, stop gas for a while, and then just build a command center, etc. Try to be misdirecting in your plays and mix it up - the key to being able to mix it up properly, of course is being familiar with the most builds possible.
too easy
nArAnjO
Profile Joined October 2002
Peru2571 Posts
November 10 2005 21:53 GMT
#10
no way

PvR is the most easiest imho
nArAnjO
Profile Joined October 2002
Peru2571 Posts
November 10 2005 21:53 GMT
#11
wtf most easiest i mean easiest
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
November 10 2005 21:58 GMT
#12
if hes zerg you should find him pretty fast because you will probably see ol with scv.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2005-11-10 22:18:58
November 10 2005 22:18 GMT
#13
On November 11 2005 06:53 nArAnjO wrote:
no way

PvR is the most easiest imho
not on islands though, that's a given
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Resse
Profile Joined December 2004
307 Posts
November 10 2005 22:22 GMT
#14
In tvr I recommend non walling going standard gas style build. Like others said once you scout z you just modify your build. Vs toss it sucks a bit that you have wall. But on the other hand you don't have to worry about some 9 pool faggot fucking you up if you happen to scout him last. Oh but if you can get a wall that blocks lings(like 9 lt) then just go for that.
KcA_HetzO
Profile Joined September 2005
United States419 Posts
Last Edited: 2005-11-10 23:22:38
November 10 2005 23:22 GMT
#15
Scout earlier, don't wall in, scout with about your 7th scv or so, rax at 10, gas at 12, if zerg cancel gas if possible and add another rax and play normally, if terran/toss just keep gas and play normally
Liquid`Drone
Profile Joined September 2002
Norway28765 Posts
Last Edited: 2005-11-11 02:39:26
November 11 2005 02:38 GMT
#16
tvr is pretty hard if you choose to followup with fast factory or starport or any build like that instead of a fast engineering bay which is the proper thing to do. (or just temporarily pulling scvs off gas and doing a fast expand. that's not bad either actually. ) starport sucks against any random player though because that's what he will be used to facing from terran players. gassing is definitely the right thing to do here tho cause otherwise you lose tvp or tvt most of the time.

and unless you are playing a map/location where you can make a lingproof block with either 1 rax+depot or 1 rax, do not wallin.

likewise if you pvr and he's zerg, for the love of god do not go starport. any player who is used to random z vs p will rape you then. I think you should 2 gate vs random personally which screws you a bit vs terran but less than gassing does vs zerg. I know you didn't ask about this but I still mention it cause there was a discussion.

and just to mention it, with z vs random you should 12pool which doesn't REALLY set you back in any matchup as long as you followup correctly.
Moderator
CoralReefer
Profile Joined June 2004
Canada2069 Posts
November 11 2005 12:48 GMT
#17
for PvR why not just go 9 gate because you can still block the ramp vs zerg 9 pool, but you are better able to play PvT and PvP ?
And this hot potato has vanished into thin air.
SpeaKinRiddleS
Profile Joined October 2005
United States148 Posts
November 11 2005 13:51 GMT
#18
for TvX just try getting a 2nd depot before u gas, thus getting marines out and only delaying the tech a few seconds
vs zerg - prevents 9 pool and allows for m&m and early tank pressure
vs protoss - allows for a very nice 1 factory gundam rush early expo (or two factories if you want)
vs terran - 2 scv 2 marine rush almost always catches your opponent with his pants down
Dont let school interfere with your education
AnGuRuSO
Profile Joined January 2004
Kazachstan323 Posts
November 11 2005 14:01 GMT
#19
Scout with your 5th SCV, it wont hurt your econ if you spread well.

If he turns out to be Z, then I advice playing NortyDog-Terran (Famous Australian Cheese Baron). This is where you build an ebay up to 100-150 hp in the expo site, then take their gas.

Then proceed to play high tech units, I personally like wraiths, but NortyDog told me its much easier to finish off the game if you go 2 rines 4 bats 2 meds and rape his ass.

up to you.
A horse is like a man
exalted
Profile Blog Joined March 2004
United States3612 Posts
November 11 2005 16:49 GMT
#20
On November 11 2005 23:01 AnGuRuSO wrote:
Scout with your 5th SCV, it wont hurt your econ if you spread well.

If he turns out to be Z, then I advice playing NortyDog-Terran (Famous Australian Cheese Baron). This is where you build an ebay up to 100-150 hp in the expo site, then take their gas.

Then proceed to play high tech units, I personally like wraiths, but NortyDog told me its much easier to finish off the game if you go 2 rines 4 bats 2 meds and rape his ass.

up to you.


LOL - that's a pretty awesome strat.
too easy
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