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! [Q] ZvT Neo Forte - Page 4

Forum Index > Brood War Strategy
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iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 29 2005 04:23 GMT
#61
hmm it seemed Twisted / Midian figured zvt forte out decently (so they claim) one of them should post reps.

my zvt here is still very risky / aggressive and isnt a safe/strong thing to advocate :D
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
October 29 2005 04:53 GMT
#62
I played a tvz, in that map, he expoed secretly to another main pretty soon, im almost sure it was his 2nd hatch. After that, he made mutas and kept me contained for a while(i had already expoed and he was 2 gas mutas), he had sunkens in his bases and since they were above a ramp, it was pretty impossible to break with only mnm. So he kept me contained, expoed twice and switched to lurks. Then i somehow got the upperhands with my valks and 2 factory tanks but i still spent 15 minutes killing him because of stupid defilers.
BlueLaguna on West, msg for game.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
October 29 2005 04:53 GMT
#63
But that looked like a cool build
BlueLaguna on West, msg for game.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
October 29 2005 20:01 GMT
#64
they dont the tank rush and any of the pro reps T_T
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
NovaTheFeared
Profile Blog Joined October 2004
United States7230 Posts
Last Edited: 2005-10-29 20:28:57
October 29 2005 20:25 GMT
#65
I'd like to hear some theory on ZvT in this map because I'm getting gayed a lot of the time:

Replay


Also looking at the statistics on PGT Terran is dominating this map like crazy :/ I think I'll play on Bifrost instead of Forte 'til MOTW changes unless Midian comes to save the day and tell us how to play this mu.
日本語が分かりますか
k3fka
Profile Joined November 2004
Argentina1267 Posts
October 30 2005 00:02 GMT
#66
z vs t on forte is probably like z vs t in guillotine, just play it like you used to.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 30 2005 00:58 GMT
#67
no its really not. And im really really interested in seeing how you draw the comparison. Guillotine have a shrunken ramp with a tiny initial platform? Guillotine is a bigger map than Forte. Butyeah please explain!
k3fka
Profile Joined November 2004
Argentina1267 Posts
October 30 2005 03:09 GMT
#68
but you said your problem was early game , since you have to 3 hatch to secure an expo and die easily to fast tank push so youll have to 12 hatch choke. However theres a build that is particulary different from guillotine that blackman did vs raven. Make your chole hatch close to the minerals of your exp and go 2 hatch and you can still go lurk or play it like nostalgia.
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
October 30 2005 10:06 GMT
#69
control, or any other zergs here, how have you guys dealt with fast expoing T's on this map?
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
October 30 2005 10:40 GMT
#70
how do u zvt on bifrost while we are at it lol
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
NovaTheFeared
Profile Blog Joined October 2004
United States7230 Posts
October 30 2005 11:12 GMT
#71
Fast expo is seriously exposed to harass on Forte more than on something like Luna. You can easily harass the minerals with muta or drop lurkers. I've only had one terran do a true fast expo to me so far, and I think with good reason. The real threat is the fast tank push because of the relatively close distances and the fact that 3 hatch is needed to take expo.
日本語が分かりますか
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 30 2005 16:51 GMT
#72
lotsa t's do a 1 rax / supply block at the mineral spot on Forte this allows them to bunk rush a potential choke hatch and than switch to a fast expo with block build. It is VERY strong, my only advice i guess is 1, sometimes i try 9pool cause most t's build on lower platform as oppose to upper and this can allow for a safe 3 hatch tech to muta/lurk w/e u are comfortable with or 2. stem the rush with drones and scout if you see block know they are most likely FE'ing so either grab another expo (hidden) and go muta contain or try fast lurk for a risky attempt at ending it quick.
NovaTheFeared
Profile Blog Joined October 2004
United States7230 Posts
October 30 2005 17:37 GMT
#73
I'm hoping for some reasonably balanced motws next time because Bifrost and Forte aren't my idea of fun ZvT.
日本語が分かりますか
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
October 31 2005 05:24 GMT
#74
haaard to play the right strategy.. T_T
maybe sacrifice one drone to scout really early ?
hatred outlives the hateful
uT)Murray
Profile Joined July 2004
Finland359 Posts
October 31 2005 06:29 GMT
#75
Drop harrassing mainbase is effective I think, it's slow to bring troops to help because of small ramp ~_~
._.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 31 2005 07:08 GMT
#76
its getting to the situation where u can drop that is the problem.
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
October 31 2005 07:22 GMT
#77
i dont know, it seems harder to me to harass on forte than it does on other maps, since the main is so small it seems like its easier to defend, and the T gets a buncha turrets along the cliffside of his natural. i might just be timing my 3rd base wrong and not macroing well enough.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
iD.SquaLL
Profile Blog Joined April 2005
Spain250 Posts
October 31 2005 07:39 GMT
#78
Uhm, I think the best bo there is just making expansion at 12 drone, then play 2 hatch lings lurk, if u see he is playing 2 rax just start pumping lings non stop untill u get get lurk, thats useful against a m&m fast attack, tank push or t expansion. It will be useful to get drop asap that will let you harras his expansion. After u get drop just make 3rd hatch at choke, contain him with some lurk ling, get 1 more expansion, then hive. At this point i use to make guardian so I can stop a posible mass tank attack, etc etc...
Don't take offense, better make amends, rip it all to shreds and let it go
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
Last Edited: 2005-10-31 10:11:34
October 31 2005 10:09 GMT
#79
i hate bifrost

[image loading]


how do you zergs open on this map? i tried 12 hatch at natural and pumped speedlings to hold off the first m&m wave, but i'm not sure it'd work vs better players. i haven't tried a 3 hatch opening yet. im thinking the 12 hatch at choke and then later take the 2nd gas might work with some proper defending of your main minerals.

edit: oh sorry, dont mean to hijack the thread or anything, but this might make for good discussion
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
October 31 2005 10:44 GMT
#80
In the only zvt i have played on bitfrost i did 12 hatch to nat(mineral only) and then the pool and then right away the extractor, then continue with lings to defend against bunk rushes and then right when i hit 100 gas i got lair, my lurkers were soon enough to wall the choke(or at least scare him back) before his mnm were at my door.
BlueLaguna on West, msg for game.
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