What do you think about this build, in terms of advantages/disadvantages? When is it a weak build? When is it the strongest?
PvZ: 1gate Sair --> DT
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rpf289
United States3524 Posts
What do you think about this build, in terms of advantages/disadvantages? When is it a weak build? When is it the strongest? | ||
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IntoTheWow
is awesome32275 Posts
If he goes muta 2 HT ~> Archon If he goes hydra ~> 1DT and 1 HT (storm upgrade) If he goes lurker ~> repeat above. | ||
NonYold
United States2814 Posts
mostly corsair + dt is good for some harrassment, if you can sneak in a dt to rape drones.. or on a map where the natural doesnt have gas, you go corsair/dt to prevent zerg expansion (slow overlord hydra wont help cuz they cant move hydras out in open in fear of flank, whereas on temple it's a different story) if you are looking to do some serious damage though, then i'd suggest scout instead of corsair.. forces hydras, kills overlords faster | ||
Sulik
Kyrgyz Republic50 Posts
And if you fail to hunt doqn his ovie in the center - your expo will probably fall, too. | ||
rpf289
United States3524 Posts
On February 21 2005 23:11 NonY wrote: I plan on going 20 core --> 1gate scout --> some other thing =)it's weak against.. mutas? also zerg can make mass drone and 4hatch 1 base, slow overlord + hydra to take min-only, and it's not a problem other than forcing zerg to do something maybe they didnt want to do mostly corsair + dt is good for some harrassment, if you can sneak in a dt to rape drones.. or on a map where the natural doesnt have gas, you go corsair/dt to prevent zerg expansion (slow overlord hydra wont help cuz they cant move hydras out in open in fear of flank, whereas on temple it's a different story) if you are looking to do some serious damage though, then i'd suggest scout instead of corsair.. forces hydras, kills overlords faster scouts really are underused, and i plan to find uses for them. | ||
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IntoTheWow
is awesome32275 Posts
But i like Sair more for scouting... and if you see him going muta sair will help better : 0 | ||
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Rekrul
Korea (South)17174 Posts
it is a very hard build to pull off against quality zergs, very weak | ||
rpf289
United States3524 Posts
Here's a good rep of 1gate scout, and theres also some nice maelstrom. I think it's a 1.10 replay though. http://www.freewebs.com/rpf289/Wildbobvslanzvpp.rep | ||
Resonate
United Kingdom8402 Posts
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Twisted
Netherlands13554 Posts
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rpf289
United States3524 Posts
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DuSkie
Czech Republic451 Posts
+ If u are fast u can sneak with ur DT to his main and kill few drones and some structures - If he ll defend without loses and goes mass hydras its really hard then (at least for me) ![]() btw u can warp in robo , shuttle , load with an probe . Then if u get into his main with DT u ll drop probe to his natural (on LT) and setup some cannons up. He ll try to escape with his drones from main to his natural. ^^ maybe | ||
LastWish
2013 Posts
On February 22 2005 02:25 DuSkie wrote: + u can see what s hes going ( muta , hydra ) + If u are fast u can sneak with ur DT to his main and kill few drones and some structures - If he ll defend without loses and goes mass hydras its really hard then (at least for me) ![]() btw u can warp in robo , shuttle , load with an probe . Then if u get into his main with DT u ll drop probe to his natural (on LT) and setup some cannons up. He ll try to escape with his drones from main to his natural. ^^ maybe I'd prefer droping goons(faster,cheaper) instead of early cannon cliffing... | ||
FridayNiGht
102 Posts
I dont think 2 gate is better vs gosus than cor / dt is. Its all about executing and about the zerg skills.. | ||
SainT
Chile1067 Posts
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{ToT}Strafe
Thailand7026 Posts
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iD.Surv
Belgium827 Posts
Best is specializing/using the 1 gate build into cita/templar in the best way is good for pvz. Basicly that opening will work on most maps. I guess you could learn how to forge +1 in the opening aswell wich is strong(forced :p) ons some maps | ||
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Liquid`Jinro
Sweden33719 Posts
On February 21 2005 23:11 NonY wrote: it's weak against.. mutas? also zerg can make mass drone and 4hatch 1 base, slow overlord + hydra to take min-only, and it's not a problem other than forcing zerg to do something maybe they didnt want to do mostly corsair + dt is good for some harrassment, if you can sneak in a dt to rape drones.. or on a map where the natural doesnt have gas, you go corsair/dt to prevent zerg expansion (slow overlord hydra wont help cuz they cant move hydras out in open in fear of flank, whereas on temple it's a different story) if you are looking to do some serious damage though, then i'd suggest scout instead of corsair.. forces hydras, kills overlords faster Scouts are sex =] | ||
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Liquid`Jinro
Sweden33719 Posts
On February 22 2005 02:28 LastWish wrote: I'd prefer droping goons(faster,cheaper) instead of early cannon cliffing... You need range (lots of gas), goons get raped by mutalisks and without range they get OWNED by sunkens and they die even to hydras =] It can be good at times~_~ | ||
{ToT}Strafe
Thailand7026 Posts
![]() If you decide to 1 gate vs zerg on LT, first of all make sure its not 12-3. Make sure you know he plays safe, else its always better to 9/11 or 9/10 to kill his fast expand, or do lots of damage with it. So you start to play 1 gate. Make 8 pylon and 9 gate for a fast zeal which you can use to harass z a little. Keep the zeal alive as long as possible and take drones out where possible. Dont bother killing sunkens or even a hatch ![]() So lets say he didnt 2 hathc ling but, something else. Your sair will be ready and so you fly to his main first. Ignore the lords you see on your way. You can get them when you fly back. Scout his tech tree, muta means cannon and templars into archons. No spire but a den means no cannons at nexus but cannons in front of your natural and 1 or 2 at your choke, research storm right away and dont morph your fucking templars into archons. So then you deal dmg with sairs by taking as many lords out as possible BUT its very important to keep your sair alive, because you must bring it back to your natural expand so your cannons can oversee the cliff against cliff lurkers. From here, where you have the expand and all. Make 1 dt to harass his expansions which he tries to lay down. It might not always work but thats ok. Just add 7 gates, upgrade your units with TWO forges. And if you catch him STILL not making a spire, make a shuttle and make some sexy storm drops. If he has a spire but you think he doesnt defend expands with many drones with scourge then you can drop as well. Another usefull drop might be 4 dark templars in his main and kill his hive. This slows down zergs upgrade and stalls adrenaline glands and ultras. Practise makes this strategy perfect, just like every other I guess, but timing here is very important and you must get the feeling before you will do it right. I hope some of you find this usefull cheers | ||
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