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PvZ: 1gate Sair --> DT

Forum Index > Brood War Strategy
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rpf289
Profile Joined October 2004
United States3524 Posts
February 21 2005 14:04 GMT
#1
Recently I've been experimenting with this build. The question I have is what exactly are the ideas behind it? I'm assuming it will make the Zerg player play much more conservatively and safe, as they will need ovy speed. I know P will take the opportunity to expand with cannons as they are harassing with their DT/Sair(s).

What do you think about this build, in terms of advantages/disadvantages? When is it a weak build? When is it the strongest?
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
February 21 2005 14:10 GMT
#2
Helps to get the expo. But you have to scout with the sair to see pure hydra zerg with ovie speed attempting to go own your expo...



If he goes muta 2 HT ~> Archon
If he goes hydra ~> 1DT and 1 HT (storm upgrade)
If he goes lurker ~> repeat above.
Moderator<:3-/-<
NonYold
Profile Joined April 2004
United States2814 Posts
February 21 2005 14:11 GMT
#3
it's weak against.. mutas? also zerg can make mass drone and 4hatch 1 base, slow overlord + hydra to take min-only, and it's not a problem other than forcing zerg to do something maybe they didnt want to do

mostly corsair + dt is good for some harrassment, if you can sneak in a dt to rape drones.. or on a map where the natural doesnt have gas, you go corsair/dt to prevent zerg expansion (slow overlord hydra wont help cuz they cant move hydras out in open in fear of flank, whereas on temple it's a different story)

if you are looking to do some serious damage though, then i'd suggest scout instead of corsair.. forces hydras, kills overlords faster
Sulik
Profile Joined January 2004
Kyrgyz Republic50 Posts
February 21 2005 14:13 GMT
#4
This build is extremely weak when zerg is near, thus he can bring slow ovie to your base (say, 12p-3z on LT sair-dt is the dumbest thing ever).
And if you fail to hunt doqn his ovie in the center - your expo will probably fall, too.
Ad majorem Slayer gloriam!
rpf289
Profile Joined October 2004
United States3524 Posts
February 21 2005 14:15 GMT
#5
On February 21 2005 23:11 NonY wrote:
it's weak against.. mutas? also zerg can make mass drone and 4hatch 1 base, slow overlord + hydra to take min-only, and it's not a problem other than forcing zerg to do something maybe they didnt want to do

mostly corsair + dt is good for some harrassment, if you can sneak in a dt to rape drones.. or on a map where the natural doesnt have gas, you go corsair/dt to prevent zerg expansion (slow overlord hydra wont help cuz they cant move hydras out in open in fear of flank, whereas on temple it's a different story)

if you are looking to do some serious damage though, then i'd suggest scout instead of corsair.. forces hydras, kills overlords faster
I plan on going 20 core --> 1gate scout --> some other thing =)

scouts really are underused, and i plan to find uses for them.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
February 21 2005 14:19 GMT
#6
Scouts makes him split his hydra force. Scout harrases drones. hydra leaves choke. DT enters.
But i like Sair more for scouting... and if you see him going muta sair will help better : 0
Moderator<:3-/-<
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
February 21 2005 14:20 GMT
#7
is it is a good build against mediocre players or worse, extremely safe

it is a very hard build to pull off against quality zergs, very weak
why so 진지해?
rpf289
Profile Joined October 2004
United States3524 Posts
February 21 2005 14:46 GMT
#8
Scouts can be flat out annoying. Even if you don't kill any drones, your opponent will probably be forced to send them away or something. Even if he builds spores, usually you can find a spot to put the Scout on hold somewhere around his base.

Here's a good rep of 1gate scout, and theres also some nice maelstrom. I think it's a 1.10 replay though.

http://www.freewebs.com/rpf289/Wildbobvslanzvpp.rep
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
February 21 2005 16:22 GMT
#9
i really like scout openings a lot, i don't use sairs on maps with no gas natural as you know they're not going to go muta, o you'll never need to get a bunch of sairs fast.
Memory lane in nice
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
February 21 2005 17:06 GMT
#10
Scout is good on nongasnatural maps, because most zergs like their +1 armor upgrade there, so they make a spore instead of hydra. They get hydra when it's time for lurker aspect. So you can harass drones with your scout until he gets hydra, and a scout is also a lot better in killing OL's fast so that he can't exp at another gas expand when you scout well and keep killing the expand attempts with a dt.
Moderator
rpf289
Profile Joined October 2004
United States3524 Posts
February 21 2005 17:12 GMT
#11
I'm gonna start using 1gate scout more often. I'm doing pretty well lately with it.
DuSkie
Profile Joined November 2004
Czech Republic451 Posts
February 21 2005 17:25 GMT
#12
+ u can see what s hes going ( muta , hydra )
+ If u are fast u can sneak with ur DT to his main and kill few drones and some structures
- If he ll defend without loses and goes mass hydras its really hard then (at least for me)

btw u can warp in robo , shuttle , load with an probe . Then if u get into his main with DT u ll drop probe to his natural (on LT) and setup some cannons up. He ll try to escape with his drones from main to his natural. ^^
maybe
LastWish
Profile Blog Joined September 2004
2015 Posts
February 21 2005 17:28 GMT
#13
On February 22 2005 02:25 DuSkie wrote:
+ u can see what s hes going ( muta , hydra )
+ If u are fast u can sneak with ur DT to his main and kill few drones and some structures
- If he ll defend without loses and goes mass hydras its really hard then (at least for me)

btw u can warp in robo , shuttle , load with an probe . Then if u get into his main with DT u ll drop probe to his natural (on LT) and setup some cannons up. He ll try to escape with his drones from main to his natural. ^^
maybe

I'd prefer droping goons(faster,cheaper) instead of early cannon cliffing...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
FridayNiGht
Profile Joined February 2005
102 Posts
February 21 2005 20:00 GMT
#14
this strat always leads into a safe expansion for toss! Then if the Zerg expands too much and build to less units, you can kick his ass. If he builds much units and only epands like maximum 2 times before you attack with your force your ass will be kicked..

I dont think 2 gate is better vs gosus than cor / dt is. Its all about executing and about the zerg skills..
SainT
Profile Joined February 2005
Chile1067 Posts
February 21 2005 20:28 GMT
#15
well i think it is a very good strat, specially, if the zerg goes hydras after cheking ur 1 gat, but it pretty safe, personally i use some canons to dfend 2 but as someone said, it helps u to get expo, u should then hurry up getting more gats
Well i'm a lucky man...
{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
February 21 2005 21:07 GMT
#16
what rekrul said.
iD.Surv
Profile Joined April 2004
Belgium827 Posts
February 22 2005 15:38 GMT
#17
yes thats 100% correct but i think its no problem in general outside those pro/amature leauges. I saw strafe walse true the top 30 with sair/dt like nothing wgt 10 (i think maybe 9)

Best is specializing/using the 1 gate build into cita/templar in the best way is good for pvz. Basicly that opening will work on most maps. I guess you could learn how to forge +1 in the opening aswell wich is strong(forced :p) ons some maps
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 22 2005 20:48 GMT
#18
On February 21 2005 23:11 NonY wrote:
it's weak against.. mutas? also zerg can make mass drone and 4hatch 1 base, slow overlord + hydra to take min-only, and it's not a problem other than forcing zerg to do something maybe they didnt want to do

mostly corsair + dt is good for some harrassment, if you can sneak in a dt to rape drones.. or on a map where the natural doesnt have gas, you go corsair/dt to prevent zerg expansion (slow overlord hydra wont help cuz they cant move hydras out in open in fear of flank, whereas on temple it's a different story)

if you are looking to do some serious damage though, then i'd suggest scout instead of corsair.. forces hydras, kills overlords faster

Scouts are sex =]
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 22 2005 20:50 GMT
#19
On February 22 2005 02:28 LastWish wrote:
Show nested quote +
On February 22 2005 02:25 DuSkie wrote:
+ u can see what s hes going ( muta , hydra )
+ If u are fast u can sneak with ur DT to his main and kill few drones and some structures
- If he ll defend without loses and goes mass hydras its really hard then (at least for me)

btw u can warp in robo , shuttle , load with an probe . Then if u get into his main with DT u ll drop probe to his natural (on LT) and setup some cannons up. He ll try to escape with his drones from main to his natural. ^^
maybe

I'd prefer droping goons(faster,cheaper) instead of early cannon cliffing...

You need range (lots of gas), goons get raped by mutalisks and without range they get OWNED by sunkens and they die even to hydras =]

It can be good at times~_~
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
February 22 2005 21:47 GMT
#20
Err.. sigh I'll help! mainly cuz I just woke up and am bored

If you decide to 1 gate vs zerg on LT, first of all make sure its not 12-3. Make sure you know he plays safe, else its always better to 9/11 or 9/10 to kill his fast expand, or do lots of damage with it.

So you start to play 1 gate. Make 8 pylon and 9 gate for a fast zeal which you can use to harass z a little. Keep the zeal alive as long as possible and take drones out where possible. Dont bother killing sunkens or even a hatch Make 12 gas and 16 pylon 17 core and rush to stargate and archives as fast as possible, but make sure you got your choke defended with 2 zealots. If you scout zerg going mass zerglings which is a counter vs 1 gate then keep the zealots coming from your gate and add an battery to your choke and make a scout instead of a corsair. This requires you to skip probes. Dont feel reluctant to skip a few probes every now and then.

So lets say he didnt 2 hathc ling but, something else. Your sair will be ready and so you fly to his main first. Ignore the lords you see on your way. You can get them when you fly back. Scout his tech tree, muta means cannon and templars into archons. No spire but a den means no cannons at nexus but cannons in front of your natural and 1 or 2 at your choke, research storm right away and dont morph your fucking templars into archons. So then you deal dmg with sairs by taking as many lords out as possible BUT its very important to keep your sair alive, because you must bring it back to your natural expand so your cannons can oversee the cliff against cliff lurkers.

From here, where you have the expand and all. Make 1 dt to harass his expansions which he tries to lay down. It might not always work but thats ok. Just add 7 gates, upgrade your units with TWO forges. And if you catch him STILL not making a spire, make a shuttle and make some sexy storm drops. If he has a spire but you think he doesnt defend expands with many drones with scourge then you can drop as well. Another usefull drop might be 4 dark templars in his main and kill his hive. This slows down zergs upgrade and stalls adrenaline glands and ultras. Practise makes this strategy perfect, just like every other I guess, but timing here is very important and you must get the feeling before you will do it right.

I hope some of you find this usefull

cheers
SainT
Profile Joined February 2005
Chile1067 Posts
February 22 2005 22:39 GMT
#21
Wow Strafe i didi learn a lot with this, but i found pretty odd the scout part, i would never imagine something like that... is it really imporant to make it? maybe the battery could wrok i don't know...
Well i'm a lucky man...
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 22 2005 22:55 GMT
#22
Every time I've ever used 1 gate scout, zerg has assumed I was going sair and made fast hydra =P Never works out quite the way I see it in replays where zergs timidly pump drones and lings and wait for a lair before they do anything at all T_T
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
February 22 2005 22:58 GMT
#23
On February 22 2005 06:07 {ToT}Strafe wrote:
what rekrul said.


omg omg omg, you stole my comment and I was gonna look gosu with it...
Hello=)
{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
February 22 2005 23:08 GMT
#24
On February 23 2005 07:55 Louder wrote:
Every time I've ever used 1 gate scout, zerg has assumed I was going sair and made fast hydra =P Never works out quite the way I see it in replays where zergs timidly pump drones and lings and wait for a lair before they do anything at all T_T


If they try to mass ling you because you 1 gate, scouts are very usefull, you will see they have no hydras.
rpf289
Profile Joined October 2004
United States3524 Posts
Last Edited: 2005-02-23 01:38:23
February 23 2005 01:27 GMT
#25
Hmm, here's a rep of me using 1gate Scout. I lose the game because I'm a dumbass. By the way, I played this in nilla with some friends from East at like 2 am. I didn't play my best. =| Any advice would be nice. =)
Insane
Profile Blog Joined November 2003
United States4991 Posts
February 23 2005 01:36 GMT
#26
On February 23 2005 10:27 rpf289 wrote:
Hmm, here's a rep of me using 1gate Scout. I lose the game because I'm a dumbass. By the way, I played this in nilla with some friends from East at like 2 am. I won't play my best. =| Any advice would be nice. =)

Where?
rpf289
Profile Joined October 2004
United States3524 Posts
February 23 2005 01:38 GMT
#27
lol, I just realized I forgot the link. I just edited it, so it is there now.
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
February 23 2005 02:19 GMT
#28
On February 23 2005 07:55 Louder wrote:
Every time I've ever used 1 gate scout, zerg has assumed I was going sair and made fast hydra =P Never works out quite the way I see it in replays where zergs timidly pump drones and lings and wait for a lair before they do anything at all T_T
same :p
aka StormtoSS
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
February 23 2005 03:11 GMT
#29
I always thought sair/dt was viable late game?
EchoOfRain
Profile Joined November 2004
United States516 Posts
February 23 2005 04:11 GMT
#30
who said its not?
quote
rpf289
Profile Joined October 2004
United States3524 Posts
February 23 2005 04:12 GMT
#31
It is. Opening with it does have it's advantages, however.
Knickknack
Profile Joined February 2004
United States1187 Posts
February 23 2005 05:29 GMT
#32
i liked it, im going to try to do fast stargate and dt more.

on a related note:
check out game 2 from this best of 3 series
http://yaoyuan.com/show.php?SID=34244

basically 2fastz, fast tech to scout vs 12hatch=toss advantage. see the dt come out when toss sees the hydras. then gosu storming to win.
| www.ArtofProtoss.vze.com |
Fayth[pG]
Profile Joined March 2004
Canada1093 Posts
February 23 2005 05:54 GMT
#33
If you see 3 hatch hydras with ur sair, u'd rather not expand off 1 gate dt to ht and storm, hydras + slow ovi will kill you
oOa
Fayth[pG]
Profile Joined March 2004
Canada1093 Posts
February 23 2005 05:54 GMT
#34
Unless it's some mediocre or worst player..
oOa
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 23 2005 06:02 GMT
#35
On February 23 2005 14:54 Fayth[pG] wrote:
If you see 3 hatch hydras with ur sair, u'd rather not expand off 1 gate dt to ht and storm, hydras + slow ovi will kill you

Wrong ^_^
There was a huge ass discussion about this before, and basically the top people agreed that the person who said what you said (iD.zymotic I think) was wrong :>
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Venlow
Profile Joined September 2004
United States110 Posts
February 23 2005 06:44 GMT
#36
On February 23 2005 06:47 {ToT}Strafe wrote:
Err.. sigh I'll help! mainly cuz I just woke up and am bored

If you decide to 1 gate vs zerg on LT, first of all make sure its not 12-3. Make sure you know he plays safe, else its always better to 9/11 or 9/10 to kill his fast expand, or do lots of damage with it.

So you start to play 1 gate. Make 8 pylon and 9 gate for a fast zeal which you can use to harass z a little. Keep the zeal alive as long as possible and take drones out where possible. Dont bother killing sunkens or even a hatch Make 12 gas and 16 pylon 17 core and rush to stargate and archives as fast as possible, but make sure you got your choke defended with 2 zealots. If you scout zerg going mass zerglings which is a counter vs 1 gate then keep the zealots coming from your gate and add an battery to your choke and make a scout instead of a corsair. This requires you to skip probes. Dont feel reluctant to skip a few probes every now and then.

So lets say he didnt 2 hathc ling but, something else. Your sair will be ready and so you fly to his main first. Ignore the lords you see on your way. You can get them when you fly back. Scout his tech tree, muta means cannon and templars into archons. No spire but a den means no cannons at nexus but cannons in front of your natural and 1 or 2 at your choke, research storm right away and dont morph your fucking templars into archons. So then you deal dmg with sairs by taking as many lords out as possible BUT its very important to keep your sair alive, because you must bring it back to your natural expand so your cannons can oversee the cliff against cliff lurkers.

From here, where you have the expand and all. Make 1 dt to harass his expansions which he tries to lay down. It might not always work but thats ok. Just add 7 gates, upgrade your units with TWO forges. And if you catch him STILL not making a spire, make a shuttle and make some sexy storm drops. If he has a spire but you think he doesnt defend expands with many drones with scourge then you can drop as well. Another usefull drop might be 4 dark templars in his main and kill his hive. This slows down zergs upgrade and stalls adrenaline glands and ultras. Practise makes this strategy perfect, just like every other I guess, but timing here is very important and you must get the feeling before you will do it right.

I hope some of you find this usefull

cheers


This is why I come to tl.net
balancingAct
Profile Joined February 2005
United States6 Posts
February 24 2005 02:09 GMT
#37
heyas rob~

fancy seeing you here. Haven't seen you around ts lately...so when I noticed your name, I thought I'd say hi. so... (^_^)/") hehehe
~Embrace your Zerginess~
iD.VaLi
Profile Joined July 2004
Netherlands135 Posts
February 24 2005 02:31 GMT
#38
ye scout openings are pretty cool, i like em
Holland is the only place to be
rpf289
Profile Joined October 2004
United States3524 Posts
February 24 2005 03:08 GMT
#39
On February 24 2005 11:09 balancingAct wrote:
heyas rob~

fancy seeing you here. Haven't seen you around ts lately...so when I noticed your name, I thought I'd say hi. so... (^_^)/") hehehe
SARAH! =) How ya been? <3

Anyways, did anyone like the game I posted? Granted my opponent was uber-newbie... =P Just kidding Davey.
twoez4mins
Profile Joined February 2005
United States49 Posts
March 17 2005 02:48 GMT
#40
lets say i do pvz and go 1gate and open with stargate....what if they zergling rush me before??? or 6 pool me before anything, i guess i cant do anything then correct?
NonYold
Profile Joined April 2004
United States2814 Posts
March 17 2005 05:51 GMT
#41
i dont believe it would've made a difference whether or not you 2gate or 1gate if they are 6pooling. either way you'll have 1 or 0 zealots by the time the lings get there. if you have a zealot, use many probes and your zealot on your ramp to not let the lings in. most likely you'll fail and you'll just have to deal with the lings as best you can. although i have put up some really gosu probe/zealot formations, coupled with some good micro, that have just burned those first 6 lings.

if he opted for a 2hatch ling build to try to break your ramp, then hopefully you can scout it and be ready. you become ready by building a cannon if you can (some people integrate the forge into a 1gate corsair build anyway, so that they can follow up with 3gate +1 speed zealot build, or taking their expansion with cannon defense), or if you can't, then bring 3-4 probes to your ramp, put as many as you can behind your zealots so that they can attack the lings that are attacking the zealots. maybe build a shield battery. also to note, once you get your corsair, use it. if he's harrassing you with lings crazily, it'd really help you to kill all his overlords to slow down his ling reinforcements or his macro (if he's given up on lings)
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
March 17 2005 06:07 GMT
#42
what does the aforementioned 'quality zerg player' do to quickly counter the sair/dt opening?
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
SainT
Profile Joined February 2005
Chile1067 Posts
March 17 2005 07:08 GMT
#43
well hydra... most of them , maybe if they got enough gas they can make some scourges, but it depends, on how many sairs does the p have.
Well i'm a lucky man...
worst.player
Profile Joined July 2004
625 Posts
March 17 2005 08:17 GMT
#44
Strafe - and if he has spire and den? =(
As.I.Lay.Dying
Profile Joined December 2004
United States456 Posts
March 17 2005 08:34 GMT
#45
On February 21 2005 23:15 rpf289 wrote:
Show nested quote +
On February 21 2005 23:11 NonY wrote:
it's weak against.. mutas? also zerg can make mass drone and 4hatch 1 base, slow overlord + hydra to take min-only, and it's not a problem other than forcing zerg to do something maybe they didnt want to do

mostly corsair + dt is good for some harrassment, if you can sneak in a dt to rape drones.. or on a map where the natural doesnt have gas, you go corsair/dt to prevent zerg expansion (slow overlord hydra wont help cuz they cant move hydras out in open in fear of flank, whereas on temple it's a different story)

if you are looking to do some serious damage though, then i'd suggest scout instead of corsair.. forces hydras, kills overlords faster
I plan on going 20 core --> 1gate scout --> some other thing =)

scouts really are underused, and i plan to find uses for them.


I went 20 core, 25 stargate, 27 scout, another stargate, fleet beacon, scoyt speed while upgrading attack, expo and keep massing scout/zeal/ob and it rapes like 9 kids :D
Brood War, helping out my everlasting fight against the sun.
pheered.user
Profile Joined March 2003
United States2603 Posts
March 17 2005 08:57 GMT
#46
On March 17 2005 17:34 As.I.Lay.Dying wrote:
Show nested quote +
On February 21 2005 23:15 rpf289 wrote:
On February 21 2005 23:11 NonY wrote:
it's weak against.. mutas? also zerg can make mass drone and 4hatch 1 base, slow overlord + hydra to take min-only, and it's not a problem other than forcing zerg to do something maybe they didnt want to do

mostly corsair + dt is good for some harrassment, if you can sneak in a dt to rape drones.. or on a map where the natural doesnt have gas, you go corsair/dt to prevent zerg expansion (slow overlord hydra wont help cuz they cant move hydras out in open in fear of flank, whereas on temple it's a different story)

if you are looking to do some serious damage though, then i'd suggest scout instead of corsair.. forces hydras, kills overlords faster
I plan on going 20 core --> 1gate scout --> some other thing =)

scouts really are underused, and i plan to find uses for them.


I went 20 core, 25 stargate, 27 scout, another stargate, fleet beacon, scoyt speed while upgrading attack, expo and keep massing scout/zeal/ob and it rapes like 9 kids :D


Whats your answer to 3 or 4 hat hydra? You cannot beat hydras without storm or reavers.
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OneOther
Profile Blog Joined August 2004
United States10774 Posts
March 17 2005 09:02 GMT
#47
On February 21 2005 23:04 rpf289 wrote:
Recently I've been experimenting with this build. The question I have is what exactly are the ideas behind it? I'm assuming it will make the Zerg player play much more conservatively and safe, as they will need ovy speed. I know P will take the opportunity to expand with cannons as they are harassing with their DT/Sair(s).

What do you think about this build, in terms of advantages/disadvantages? When is it a weak build? When is it the strongest?


If i am zerg, i always slow ovie/ hydra expo at the 2nd natural
rpf289
Profile Joined October 2004
United States3524 Posts
March 17 2005 09:16 GMT
#48
On March 17 2005 17:34 As.I.Lay.Dying wrote:
Show nested quote +
On February 21 2005 23:15 rpf289 wrote:
On February 21 2005 23:11 NonY wrote:
it's weak against.. mutas? also zerg can make mass drone and 4hatch 1 base, slow overlord + hydra to take min-only, and it's not a problem other than forcing zerg to do something maybe they didnt want to do

mostly corsair + dt is good for some harrassment, if you can sneak in a dt to rape drones.. or on a map where the natural doesnt have gas, you go corsair/dt to prevent zerg expansion (slow overlord hydra wont help cuz they cant move hydras out in open in fear of flank, whereas on temple it's a different story)

if you are looking to do some serious damage though, then i'd suggest scout instead of corsair.. forces hydras, kills overlords faster
I plan on going 20 core --> 1gate scout --> some other thing =)

scouts really are underused, and i plan to find uses for them.


I went 20 core, 25 stargate, 27 scout, another stargate, fleet beacon, scoyt speed while upgrading attack, expo and keep massing scout/zeal/ob and it rapes like 9 kids :D
Okay so they build like, I don't know, 20 lings, and a move to your base? 20 core implies 3 zeals. It only won you games because your opponent's skill wasn't anywhere near high enough to win.
pfff
Profile Joined May 2004
Belgium1352 Posts
March 17 2005 11:11 GMT
#49
i dont like sair dt, imo its way to safe and conservative.
zergs of equal skill dont get beaten by things like that.
i like to do risky builds pvz.
even risky builds can be safe against early pool.
It ain’t no sin to be glad you’re alive
Casper...
Profile Joined October 2002
Liberia4948 Posts
March 17 2005 11:29 GMT
#50
the idea is to out-whore a lazy whore zerg
JAM THE FUCKER!
rT)Arch
Profile Joined March 2005
Uruguay22 Posts
March 17 2005 19:17 GMT
#51
From what I read in past topics from thish forum, the intention of sair+dt was not winning a game but letting you expand safely, maybe you can kill them or do some good damage but this wasn´t necessary to make this strat work.
mcmascote
Profile Joined September 2004
Brazil1575 Posts
March 17 2005 20:12 GMT
#52
u are right, arch...
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
Musli
Profile Blog Joined February 2004
Poland5130 Posts
March 17 2005 21:14 GMT
#53
Its a nice tactic. As u can see Dunaj[pG] plays often Sair --> DT in PvZ =]
Our greatest glory is not in never falling, but in rising every time we fall || mail/msn: muslii@gmail.com
previousemperor
Profile Joined July 2004
Canada271 Posts
March 17 2005 23:02 GMT
#54
I think this is a bad build , though I think sair + reaver is much better
`Majority of our imports come from other countries.` - George W. Bush
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
March 17 2005 23:13 GMT
#55
yea, cause sair/reaver is super safe and never fails right?

omg, motivate................ you only say that shit cause u think reavers are cool, and that's fine but the truth is that they are very weak vs enough hydra. Hell, it's even viable as a zerg to overpower your one expo sairs with two expo muta+scourge and then you are really in deep shit, aren't you?
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