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On August 16 2012 17:57 Dead9 wrote:if you're trying to learn sc2 you're better off just playing sc2 bw will help a little but it's not as efficient bw is pretty fun though you should play anyway 
I just want to know if there is gonna be anything that I can learn from playing BW. maybe mechanics? Micro?
So, what do you suggest?
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I just want to know if there is gonna be anything that I can learn from playing BW. maybe mechanics? Micro? You can learn someting from every competitive game.
So, what do you suggest? Just play it a bit and make your own opinion.
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On August 16 2012 22:23 Forcewater wrote:Show nested quote +On August 16 2012 19:36 fold wrote: What are your methods for making window mode work with iccup launcher? I can get it to work with mini/wlauncher but iccup launcher just refuses to load BW in window mode. It gives the usual "RT Error!". Tried reinstalling, restarting, going into fullscreen then trying wmode again. Usually it gives me the RT error the first time, but launches fine the second time. I think you can also ignore the error message, right click the icon in the system tray and click "Run Starcraft". Yeh this doesn't work for me either.
On August 17 2012 00:25 dynwar7 wrote:Show nested quote +On August 16 2012 17:57 Dead9 wrote:if you're trying to learn sc2 you're better off just playing sc2 bw will help a little but it's not as efficient bw is pretty fun though you should play anyway  I just want to know if there is gonna be anything that I can learn from playing BW. maybe mechanics? Micro? So, what do you suggest? Just play because it's fun. The mechanics can transfer over but you're also going to be learning a lot of things which won't apply to SC2 like sending workers to mine, working around the 12 unit hotkey selection, etc.
Micro in both games is different as well because units don't move the same way in both games. Goon micro really isn't quite like stalker micro. I guess you'll learn the basic micro of moving injured units behind and then back into the front line so you can micro your colossus just a bit better
If you're interested in playing BW, just hop on to http://www.iccup.com and get their version of BW which allows you to play on their server and try some games. Hop on to channel "op teamliquid" if you want to play people from teamliquid but they might be afk.
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there's not really any mechanics you can learn from bw that you wouldn't learn better from playing sc2 i mean there are intangibles like mindset, drive, etc, but i wouldn't expect your sc2 play to improve through playing bw it's a pretty fun game anyway though
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So, im playing random, cuz every race its awesome when u compare them to the SC2 ones, (so, i leave SC2 and now im playing BW =D)
so i want you to ask, theres is a safe build to every race because right now im getting punch in every macht up lol
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for every race? no but for every matchup, generally yes do you mean openings like siege expo/forge fe/12hat, or do you mean builds like 5fact/4gate2archon/3hatmuta
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Well, a starndar OPening for every macht up yes, like in SC2, im Zerg an my enemy is T, so the best i can do is 15 hacht/ 15 pool
so, more like the firts ones yes
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As Zerg: You can go 12 hatch 11 pool against every race, its pretty save and gives good eco. send a scouting probe when you build the hatch and at 13 save larvae for lings. Its bad against 9pool speed tho, and if he scouts you early he can block your hatch. However, in this case you can place your pool as soon as you see the probe (or expand at another position first). 9 pool or overpool are viable vs all races too.
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tvz: 1rax expo: 9depot 11rax 14depot 18cc tvp/tvt: 1fact: 9depot 11rax 12gas 15depot 16fact
zvz: 9pool: 9pool extractor trick 10overlord zvp: 9pool: 9pool extractor trick 10overlord 13hat 14hat 13gas zvt: 12hat: 9overlord 12hatch 11pool (13hatch 12gas) or (10gas)
pvp/pvt: 1gate core: 8pylon 10gate 11gas 13core 15pylon pvz: forge fe: 8pylon 10forge (13cannon 13cannon) 13nexus 14gate 15gas add cannons when necessary; 13c>c>n versus 9pool or unscouted, skip cannons til lings pop versus overpool or later
followup is a lot more situational though
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how can you hotkey your first 9 muta's?
I saw jaedong somehow manages to hotkey them as eggs so he can controll them immediately when they hatch. I tried boxing the larvae of my three hatches together which works. But whenever I hotkey the larvae and then make the mutalisks, the hotkey disappears instead of giving me the eggs.
I don't have bw access right now, perhaps I should not hotkey the larvae, but wait till I morphed them all into eggs and then hotkey them? (So that would give me : select the 9 larvae by boxing + shift -> morph all 9 to mutalisks -> hotkey the eggs)
Or how does he do it? (Or am I mistaken and he can't hotkey them all as eggs).
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On August 23 2012 07:50 wcr.4fun wrote: how can you hotkey your first 9 muta's?
I saw jaedong somehow manages to hotkey them as eggs so he can controll them immediately when they hatch. I tried boxing the larvae of my three hatches together which works. But whenever I hotkey the larvae and then make the mutalisks, the hotkey disappears instead of giving me the eggs.
I don't have bw access right now, perhaps I should not hotkey the larvae, but wait till I morphed them all into eggs and then hotkey them? (So that would give me : select the 9 larvae by boxing + shift -> morph all 9 to mutalisks -> hotkey the eggs)
Or how does he do it? (Or am I mistaken and he can't hotkey them all as eggs). You have to hotkey the larvae. Then morph them into eggs. Lurker eggs and muta cocoons are different.
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Hey, my first post...i hope it's the right topic because i think it's not an sc2 question...i searched google and everywhere but i couldn't find the answer...
Who invented the wall-in and when was it first time showed?
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On August 23 2012 07:50 wcr.4fun wrote: how can you hotkey your first 9 muta's?
I saw jaedong somehow manages to hotkey them as eggs so he can controll them immediately when they hatch. I tried boxing the larvae of my three hatches together which works. But whenever I hotkey the larvae and then make the mutalisks, the hotkey disappears instead of giving me the eggs.
I don't have bw access right now, perhaps I should not hotkey the larvae, but wait till I morphed them all into eggs and then hotkey them? (So that would give me : select the 9 larvae by boxing + shift -> morph all 9 to mutalisks -> hotkey the eggs)
Or how does he do it? (Or am I mistaken and he can't hotkey them all as eggs).
First select all 9 larvae + the overlord you will be using for stacking the mutas. Hotkey them. Then ctrl+click to select the larvae form the selected group and morph them into mutalisk. After that, DO NOT HIT THE HOTKEY you've assigned the laravae+overlord for you mutalisk UNTIL THEY ALL HATCH!!! That is because when you do the game cannot display 9 eggs in a hotkey>therefore you will loose the hotkey. Same thing is with Lockdown - if you have 3 Carriers and 1 is locked down and you hit the hotkey for them only 2 will appear and when the lockdown wears down the locked carrier wont be on the hotkey anymore. But if they locked it down and you dont touch the hotkey until it wears down all carriers will be on the hotkey again. I hope this does not sounds to complicated. Also when the before mentioned mutalisks are morphing you can rally all 3 hatches in 1 spot near the opponent's base so when all mutalisk hatch they will immediately all fly in synch toward the enemy base without loosing time. When they morph you can default your rally to it's original location if you like. Hope this hepls.
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On August 23 2012 15:28 Dirtyharry wrote: Hey, my first post...i hope it's the right topic because i think it's not an sc2 question...i searched google and everywhere but i couldn't find the answer...
Who invented the wall-in and when was it first time showed? I don't think that is a bw question either. I remember my war2 strategy guide recommended wall ins vs early attacks in the campaign. You will have to dig deeper into the history of rts games to answer that one.
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I don't think that is a bw question either. I remember my war2 strategy guide recommended wall ins vs early attacks in the campaign. You will have to dig deeper into the history of rts games to answer that one.
My idea was that a genius bw player tried it out to build his facilities at the entrance of his base and was successful.
Edit: I searched a little bit more and found the guide you probably mean.
http://classic.battle.net/war2/gs/wallin.shtml
Do you know when your guide was published? I searched also the other rts-titels at this time but none with indication of walling. (I hope the mods forgive me that this is going a little bit off-topic, that was not my intention when i made my first post)
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It was the official strategy guide, which was apparently printed October 1999. But if that's when blizzard recognized that walling was a thing, it was probably being used by players years before. Maybe in the original warcraft, or even C&C. Walling seems a lot more intuitive than something like maynarding, so I don't think that you will be able to find "the man who invented walling".
I seem to remember that it was mission 7 for the humans in the original campaign. If that somehow helps you...
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You're probably right. It's very hard to reconstruct. The only pics with wallins from older games i found were from Warcraft 2. You can only speculate when these screenshots were made and these were not the times where everyone puts his stuff in the internet.
What you can say is that in other rts-games at this time your abilities to make a wall-in were limited, because you have to connect the buildings with streets (Warcraft 1) or it was only a small space between the buildings allowed (C&C Series).That means Warcraft 2 gave you a lot of scope to make a wallin.
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I know this question will be stupid,but I still want to try Sayle told me that his commentary of the OSL finals is on OmniousSC.tvitch but I don`t know how to find it...Can someone post a link to those VOD`s?
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I wanted to discuss Fox.Karate's TvZ build vs SJ.Southpark on Neo Jade 2.0. He opens 1Rax->CC and transitions to fast factory. 3Rax 3Fact goliath + vult/mine + M&M and Valkyrie...he pretty much gets the whole tech tree before southpark establishes a 3rd base. It seems southpark had a really hard time dealing with this build because he assumed a mech army and went hydra instead of lurker. The terran's used his ability to switch between mech and rax units to maintain solid aggression.
I have never seen this type of build from the terran before, can anyone point to a korean proleague game where this type of thing gets used? or was it a fluke that succeeded simply because southpark wasnt able to get lurker in time?
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