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Simple Questions, Simple Answers - Page 95

Forum Index > Brood War Strategy
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CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
September 02 2012 05:04 GMT
#1881
Can someone link me to the recent highlight video that was posted in a thread. It was about how BW was ending and like let us enjoy this last HL vid or something.. It had Rise Against Savior in it :X

Thanks in advance
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 02 2012 10:04 GMT
#1882
I assume you're using SCMDraft (latest version is here: http://www.staredit.net/topic/8307/ )

Create a location which covers the entire map, then select it and press Enter (or double click it, or right click it and click Properties). Make sure only the boxes for low, medium, and high air are checked; uncheck the rest, and name it Air. Now, make a trigger for each player with the condition 'Current player Brings Exactly 1 Terran Command Center to Air', and the action 'Remove All Units for Current Player', and 'Run AI Script Turn Shared Vision ON for Players 1-8' (that's 8 triggers). If you want it to happen after a certain amount of time, add a condition "If Elapsed time is Exactly 1 minute" as well.

The victory conditions of the map usually have a defeat trigger for players with no buildings. If you want to change this you can either add in a switch for each player depending on if they're an observer, or just kill the SCVs and set resources to 0, and leave the CC alive. I find the switch method better because there's no random buildings floating around.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
kidcrash
Profile Joined September 2009
United States623 Posts
Last Edited: 2012-09-02 11:33:14
September 02 2012 11:32 GMT
#1883
On September 01 2012 19:14 EveningStar wrote:
What are some good pro-games with unconvenional / no or few goliath-responses to a protoss making carriers?


Pretty interesting game involving Hiya making bio against a carrier teching protoss.

Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
September 03 2012 03:59 GMT
#1884
On September 02 2012 20:32 kidcrash wrote:
Show nested quote +
On September 01 2012 19:14 EveningStar wrote:
What are some good pro-games with unconvenional / no or few goliath-responses to a protoss making carriers?


Pretty interesting game involving Hiya making bio against a carrier teching protoss.

http://www.youtube.com/watch?v=szVkMeXrIE8&feature=player_embedded



Whatever you do, don't go cloaked wraiths. You get this awesome feeling after sniping their observers and killing a bunch of carriers....and then you realize their burst lasers do no ground damage and you were MUCH better off going goliath
TBA
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 03 2012 05:23 GMT
#1885
depends a lot on the map
but yeah generally goliaths are better
UPro-BW
Profile Joined September 2012
81 Posts
September 05 2012 18:57 GMT
#1886
What happen to defiler.ru? why no streams?
"3t4t5t6v7v8v9v" - iloveoov
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
Last Edited: 2012-09-09 15:44:45
September 09 2012 15:44 GMT
#1887
Has anybody tried the computer's infamous 1 base 3 gate 12ish zealot timing attack against opponent of the same rank as you on ICCUP/Fish?
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 10 2012 03:09 GMT
#1888
you mean like a speedlot nat break?
it's pretty good on luna cus it's so hard to wallin
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 10 2012 03:34 GMT
#1889
On September 10 2012 00:44 don_kyuhote wrote:
Has anybody tried the computer's infamous 1 base 3 gate 12ish zealot timing attack against opponent of the same rank as you on ICCUP/Fish?


Watch Heroes vs Sziky on Gambit Cup, you'll enjoy it.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
September 10 2012 04:27 GMT
#1890
On September 10 2012 00:44 don_kyuhote wrote:
Has anybody tried the computer's infamous 1 base 3 gate 12ish zealot timing attack against opponent of the same rank as you on ICCUP/Fish?


Why would I play sctoo when I can play BW?
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 10 2012 16:56 GMT
#1891
I'm still pretty new to zvz. When is it good to build some scourges? Only when you're behind and the mutalisks numbers are still really small? (smaller than 9 for example.)

So far my opponents always seem to have a better production than me. For example I typically open 11 gas 10 pool, I've seen this quite a lot in pro games so I figured it would be good. Then I get a natural hatch, but sometimes my opponent has a lot more zergligns and I'm forced to cancel it.

Even if you're playing on one base, you should have two hatcheries right? In my games I didn't remake the hatch if this happened and they'd outproduce me pretty hard.

How should you do mutas vs mutas fight? If you're both being really mobile and not doing a straight up fight? Should you use patrol micro ? When I try to right click them, I often miss potential shots.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
September 10 2012 17:31 GMT
#1892
There is not a concrete rule on scourge (watch some Hyun games if you want to see examples of lots of scourge). You want to build scourge in the early game when you are behind like you said, but you can also build them a bit later when you get a full group of Mutas. Adding a couple non microed Mutas to a fight won't help that much, so you can use that time to build scourge instead. Don't make more scourge than you feel comfortable cloning at once.

The only time you shouldn't have 2 hatches before Mutas are out is if you went 9 pool.

There are threads out there about the different ways to Mutas mice, so you should go look at them.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Flip9
Profile Joined June 2012
Germany151 Posts
September 10 2012 17:39 GMT
#1893
On September 11 2012 01:56 wcr.4fun wrote:
I'm still pretty new to zvz. When is it good to build some scourges? Only when you're behind and the mutalisks numbers are still really small? (smaller than 9 for example.)

So far my opponents always seem to have a better production than me. For example I typically open 11 gas 10 pool, I've seen this quite a lot in pro games so I figured it would be good. Then I get a natural hatch, but sometimes my opponent has a lot more zergligns and I'm forced to cancel it.

Even if you're playing on one base, you should have two hatcheries right? In my games I didn't remake the hatch if this happened and they'd outproduce me pretty hard.

How should you do mutas vs mutas fight? If you're both being really mobile and not doing a straight up fight? Should you use patrol micro ? When I try to right click them, I often miss potential shots.

11 Gas 10 Pool is an 1 Hatchery build that aims to get Mutalisks quickly while maintaining healthy Drone and Zergling numbers early on. A popular choice amongst top-tier players, its effectiveness relies heavily on the player's micro to capitalize on the fast Mutalisks.
After your initial Zerglings, you should react depending on what your opponent is doing. If your opponent is extremely greedy, you can try to kill him outright by attacking and rallying Zerglings to his base. Otherwise, you want just enough Zerglings to fend off any possible attacks while you tech to Mutalisks.
It's often necessary to build a Sunken Colony if your opponent is making Zerglings non-stop. Against 12 Hatch builds, an additional Sunken is sometimes required. You are particularly vulnerable while saving for Mutalisks.


^ from liquipedia.
I wonder why so few people read it, I mean even if its outdated it helps with understanding.
basically with 11gas 10pool you stay on 1 base for a while and wait for your mutas because you have the gas advantage.
and a general rule for zvz is if you have no clue what opening your opponent did, build lings and not drones, so you don't die if he went pure ling
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 10 2012 18:02 GMT
#1894
Thanks for the responses. I actually forgot about hold position micro for small groups of mutalisk vs mutalisk. I think this is the way you're supposed to do it.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-09-10 20:15:00
September 10 2012 20:13 GMT
#1895
yeah 11/10 gas/pool is a 1hatch lair build, you shouldnt plan on a second hatch until much later
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-11 01:03:38
September 11 2012 01:03 GMT
#1896
This is a complete hypothetical (and probably silly) question, but imagine you have got rank 1 on fish. Where would you go afterwards? Start playing tournaments (probably before this already). But imagine a few years back with the korean scene still competely intact. How would you ever get into a korean team?
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2012-09-11 02:10:02
September 11 2012 02:08 GMT
#1897
please show me 1 progame vod where a zerg plays 11 gas 10 pool.
preferably between 1.1.2011 and now.
if u can show me a vod im gonna stop facepalm-ing and will answer your questions and will use the vod to explain the build.
thx in advance (and yes its 4 am for me, maybe i cant answer fast because im sleeping)
L3gendary
Profile Joined October 2010
Canada1470 Posts
September 11 2012 05:15 GMT
#1898
Is overlord sight worth getting, especially in zvp? I normally get it after getting a 4th up and after ovy speed but Im not sure if it's worth it. Do pros bother with the upgrade?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 11 2012 06:54 GMT
#1899
it's not worth it
if you already have ovie speed sight isn't that useful
tryummm
Profile Joined August 2009
774 Posts
September 11 2012 06:57 GMT
#1900
On September 11 2012 11:08 Bakuryu wrote:
please show me 1 progame vod where a zerg plays 11 gas 10 pool.
preferably between 1.1.2011 and now.
if u can show me a vod im gonna stop facepalm-ing and will answer your questions and will use the vod to explain the build.
thx in advance (and yes its 4 am for me, maybe i cant answer fast because im sleeping)


Please find me one professional Zerg player who uses 4 Hatch before gas in ZvP. You are probably the last person who should be discussing playing with solid mechanics and emulating progamers.
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