• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:00
CET 00:00
KST 08:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1392 users

Simple Questions, Simple Answers - Page 457

Forum Index > Brood War Strategy
Post a Reply
Prev 1 455 456 457 458 459 485 Next
Jealous
Profile Blog Joined December 2011
10267 Posts
September 14 2020 00:56 GMT
#9121
On September 13 2020 19:54 Anc13nt wrote:
(Wiki)Mining

Doesn't the Saturation table in this article kind of go against the idea of diminishing mineral returns for each scv beyond 1 scv per mineral saturation? In a mineral field with 9 patches, it appears every 2 scvs after 9 scvs yields 78 minerals per minute (so 39 minerals per minute for each scv) up to 27 scvs, after which additional scvs do not change total minerals per minute. In other words, it seems like there is a constant marginal return on total minerals per minute starting from the 10th scv to the 27th scv.

The liquipedia entry agress with what I mentioned earlier, saying "Total mineral mining rate increases at a linear rate up to 1.0x saturation, then at an approximately linear (but slower) rate up to 3.0x saturation."

Perhaps someone could try to test it again. I would like to know if this is true because it is very counter-intuitive and it does have some implications on strategy too. The main thing I'm thinking about is that it might make sense to maynard more workers than expected so your bases mine out more evenly. For instance, if you are doing an 8 gate PvZ on FS and your main and natural are running low on minerals while your third has just finished, you may want to maynard as many probes as possible (up to 27 at most because the third has 8 mineral patches and a gas) while maintaining 1 probe per mineral saturation in your natural and main. This will help you mine out more evenly as your main and natural will mine out later so you will have a more stable mineral income for longer period of time than if you maynarded fewer probes to the third.

One might've been reluctant to do this before knowing this information because they feared that they wouldn't mine as many minerals per minute but in theory, the total minerals mined per minute wouldn't be any different.

Lost mining time.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2020-09-14 05:30:58
September 14 2020 05:30 GMT
#9122
On September 14 2020 09:56 Jealous wrote:
Show nested quote +
On September 13 2020 19:54 Anc13nt wrote:
(Wiki)Mining

Doesn't the Saturation table in this article kind of go against the idea of diminishing mineral returns for each scv beyond 1 scv per mineral saturation? In a mineral field with 9 patches, it appears every 2 scvs after 9 scvs yields 78 minerals per minute (so 39 minerals per minute for each scv) up to 27 scvs, after which additional scvs do not change total minerals per minute. In other words, it seems like there is a constant marginal return on total minerals per minute starting from the 10th scv to the 27th scv.

The liquipedia entry agress with what I mentioned earlier, saying "Total mineral mining rate increases at a linear rate up to 1.0x saturation, then at an approximately linear (but slower) rate up to 3.0x saturation."

Perhaps someone could try to test it again. I would like to know if this is true because it is very counter-intuitive and it does have some implications on strategy too. The main thing I'm thinking about is that it might make sense to maynard more workers than expected so your bases mine out more evenly. For instance, if you are doing an 8 gate PvZ on FS and your main and natural are running low on minerals while your third has just finished, you may want to maynard as many probes as possible (up to 27 at most because the third has 8 mineral patches and a gas) while maintaining 1 probe per mineral saturation in your natural and main. This will help you mine out more evenly as your main and natural will mine out later so you will have a more stable mineral income for longer period of time than if you maynarded fewer probes to the third.

One might've been reluctant to do this before knowing this information because they feared that they wouldn't mine as many minerals per minute but in theory, the total minerals mined per minute wouldn't be any different.

Lost mining time.


that is something i haven't considered. also, in my example, it can be abused by lurker drops at the 3rd. I don't think it's anything groundbreaking but I can still see it being used advantageously sometimes.
Chameleon
Profile Blog Joined January 2008
United States604 Posts
September 14 2020 11:20 GMT
#9123
Is there a premier Korean language site where pro level players write articles and/or discuss modern bw? Getting interested in learning some Korean and being able to read/translate such a site would be a fun goal.
TL's #1 Horang2 fan
WGT-Baal
Profile Blog Joined June 2008
France3434 Posts
September 15 2020 03:53 GMT
#9124
On September 14 2020 20:20 Chameleon wrote:
Is there a premier Korean language site where pro level players write articles and/or discuss modern bw? Getting interested in learning some Korean and being able to read/translate such a site would be a fun goal.


Not exactly what you are asking but ygosu : https://www.ygosu.com/community/st1 has some interesting things. But it s more like tl
Horang2 fan
[AS]Rattus
Profile Joined March 2017
427 Posts
September 16 2020 02:44 GMT
#9125
any place where i can find the 111 build? didnt find it on liquipedia... or probably just searching wrong
Highgamer
Profile Joined October 2015
1448 Posts
September 16 2020 03:14 GMT
#9126
On September 16 2020 11:44 [AS]Rattus wrote:
any place where i can find the 111 build? didnt find it on liquipedia... or probably just searching wrong


Check out my post here, s.o. asked the same question a while ago:

https://tl.net/forum/bw-strategy/559313-modern-terran-builds#15
[AS]Rattus
Profile Joined March 2017
427 Posts
Last Edited: 2020-09-16 13:24:55
September 16 2020 13:11 GMT
#9127
to quote bhindt:
Thanks, man!

Oh, when it sais on iloveooves 111 at 14 search - its scouting right?
Highgamer
Profile Joined October 2015
1448 Posts
September 16 2020 13:49 GMT
#9128
You're welcome.

Has to be that, scouting, yes.

As I wrote in that old post, definitelly also check out lemmata's first post right below the OP. The further explanations in there are invaluable to play this build successfully.
Chameleon
Profile Blog Joined January 2008
United States604 Posts
September 16 2020 14:51 GMT
#9129
On September 15 2020 12:53 WGT-Baal wrote:
Show nested quote +
On September 14 2020 20:20 Chameleon wrote:
Is there a premier Korean language site where pro level players write articles and/or discuss modern bw? Getting interested in learning some Korean and being able to read/translate such a site would be a fun goal.


Not exactly what you are asking but ygosu : https://www.ygosu.com/community/st1 has some interesting things. But it s more like tl

thanks this is great!
TL's #1 Horang2 fan
Ganynn
Profile Blog Joined October 2010
United States35 Posts
September 17 2020 19:36 GMT
#9130
Is there a reason Deserts and Ice tile maps aren't popular in the pro scene? I noticed through all of the ASL's there are only like 5 or 6 of them total.
Part-time gamer, full-time nerd.
Jealous
Profile Blog Joined December 2011
10267 Posts
September 17 2020 23:37 GMT
#9131
On September 18 2020 04:36 Ganynn wrote:
Is there a reason Deserts and Ice tile maps aren't popular in the pro scene? I noticed through all of the ASL's there are only like 5 or 6 of them total.

Ice strains the eyes.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2020-09-18 01:38:25
September 18 2020 01:38 GMT
#9132
On September 18 2020 04:36 Ganynn wrote:
Is there a reason Deserts and Ice tile maps aren't popular in the pro scene? I noticed through all of the ASL's there are only like 5 or 6 of them total.

They used avalon for a short period of time (before ASL though, in 2014/15 if I recall properly), but as mentioned above, due to eye strain. Not sure why Desert tiles aren't used though, but ice tiles are pretty rough on the eyes.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
tankgirl
Profile Blog Joined May 2016
Canada436 Posts
Last Edited: 2020-09-21 21:27:11
September 21 2020 21:26 GMT
#9133
can a defiler plague itself? See video below (spoiler ASL10 Ro.24 Day5)

+ Show Spoiler +
youtu.be
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Highgamer
Profile Joined October 2015
1448 Posts
Last Edited: 2020-09-21 23:11:28
September 21 2020 21:54 GMT
#9134
On September 22 2020 06:26 tankgirl wrote:
can a defiler plague itself? See video below (spoiler ASL10 Ro.24 Day5)

+ Show Spoiler +
youtu.be


Liquidpedia: "Defilers cannot self-target with Plague and are immune to their own Plague, but will be infected by another Defiler's Plague, even if it belongs to the same player."

https://liquipedia.net/starcraft/Plague

[image loading]

So each individual Defiler has its own flavor of plague-bacteria, lol. And they physically can't puke the shit on themselves, lel.
Highgamer
Profile Joined October 2015
1448 Posts
Last Edited: 2020-09-21 23:12:14
September 21 2020 22:57 GMT
#9135
edit fail
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
September 27 2020 13:34 GMT
#9136
How do you beat goliath timings in ZvT?
kogeT
Profile Joined September 2013
Poland2041 Posts
September 28 2020 09:48 GMT
#9137
You make mutalisks with +1 carpace
https://www.twitch.tv/kogetbw
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6805 Posts
September 28 2020 10:18 GMT
#9138
On September 28 2020 18:48 kogeT wrote:
You make mutalisks with +1 carpace

bullshit
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 28 2020 13:58 GMT
#9139
Depends what you mean by goliath timings. Goliath timings isn't a build. Traditionally you use hydralisks. But I've seen mass mutas work sometimes on streams. You can try making lots of sunkens, but you may struggle afterwards. Making lings can work for small numbers of goliaths. l've seen lurkers work too, since T will rarely have detection ready and will be deterred by small numbers of lurkers.
Highgamer
Profile Joined October 2015
1448 Posts
Last Edited: 2020-09-28 20:38:26
September 28 2020 17:22 GMT
#9140
On September 27 2020 22:34 MapleLeafSirup wrote:
How do you beat goliath timings in ZvT?

Mech builds tend to start with a rather weak phase, take a while to build up, and then crawl across the map rather slowly. From what I've seen, against goliaths it's not only about your composition but also how well you play the mobility- and buying-time-game (and hitting the right timing to go into mass unit production obviously, as usual with Zerg).
There is not really a "simple answer" to how you do that but here are some suggestions:

For instance, if you opt to go for mutas first, then you have to get a feeling for how long you can be a real threat inside the Terran's base while he is still bound to stay home and produce more goliaths. If you watch some good Zerg streams, you see that there are pretty subtle decisions going on about finding gaps to snipe a few SCVs, where to just show your mutas to lure his goliaths away, and such. How well you do in this phase can have a huge impact on how well the rest of the game will go for you.
Then, when Terran has enough gols and dares to move out, for a while, you can keep harrassing and back-stabbing him because if you commit to this, he cannot really move all his goliaths across the map and rely only on his reinforcements to defend. If you do this right, you can force him to turn around once or twice, waste money on turrets, buying yourself more time to grow a bigger economy and army.
Then, when he's really ready to move out, you have to make decisions like: Does he go for my natural or is he going for my expansions? Should I fortify a place heavily with sunkens? Should I let one expo die, but make him walk all the way there and meanwhile take another one far away? Or can I pump out enough hydras in time and go for a pincer-attack or a counter-attack because the map allows for it?
Later on when he has added tanks, you have to make the call whether it's better to surprise him with mass muta because he didn't keep up in the gol production (and you don't see valks/science vessels yet) or if mass hydra is the better choice (as long as no hive tech is available).

tl;dr
Check out this thread maybe: https://tl.net/forum/bw-strategy/525298-how-the-fuck-do-i-beat-mass-goliath For example L_Master's post on page one, but there is more good advice further below.
Prev 1 455 456 457 458 459 485 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 229
UpATreeSC 115
Nathanias 108
JuggernautJason96
Temp0 61
FoxeR 54
goblin 27
StarCraft: Brood War
Britney 11617
Shuttle 80
Hyuk 30
Artosis 28
NaDa 21
Dota 2
syndereN620
NeuroSwarm30
League of Legends
C9.Mang076
Counter-Strike
Foxcn368
Super Smash Bros
hungrybox419
Mew2King72
Liquid`Ken10
Heroes of the Storm
Khaldor184
Other Games
Grubby4363
summit1g3427
tarik_tv3341
FrodaN1558
Harstem149
ArmadaUGS121
ZombieGrub47
ViBE34
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 80
• Reevou 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 54
• RayReign 50
• HerbMon 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21723
• WagamamaTV518
League of Legends
• Doublelift3095
• TFBlade1980
Other Games
• imaqtpie1879
• Shiphtur318
Upcoming Events
Replay Cast
1h 1m
The PondCast
11h 1m
WardiTV Invitational
13h 1m
Replay Cast
1d 1h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Proleague 2026-02-04
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.