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kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2020-08-13 12:12:19
August 13 2020 12:12 GMT
#9081
On August 13 2020 14:48 Anc13nt wrote:
need advice on how to defend 5 fac push in pvt. I thought it was a really bad build when i was weaker but the 1900+ mmr terran players pull it off really well. Like I usually can see it happening and add up to 8 gates but I lose the first fight and they have like 6-7 tanks left then just keep reinforcing with like 5 vultures at a time. I'd like to know what is a proper timing when it comes to adding gateways as I suspect I am adding them too late. Also want to know the optimal timing to engage the terran army and if I should cut gas.

edit: also would like advice on how to properly execute a one base bull dog push in pvt


Reaver is the best vs 5 fact pushes. You can slow the push significantly, kill a lot of vulture easily etc. Also you don't want to sit on your side of the map, take 12 goons + reaver and be aggresive, even if you don't engage that buys you more time for your gateway production to kick in.
https://www.twitch.tv/kogetbw
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2020-08-13 18:04:23
August 13 2020 17:59 GMT
#9082
On August 13 2020 21:12 kogeT wrote:
Show nested quote +
On August 13 2020 14:48 Anc13nt wrote:
need advice on how to defend 5 fac push in pvt. I thought it was a really bad build when i was weaker but the 1900+ mmr terran players pull it off really well. Like I usually can see it happening and add up to 8 gates but I lose the first fight and they have like 6-7 tanks left then just keep reinforcing with like 5 vultures at a time. I'd like to know what is a proper timing when it comes to adding gateways as I suspect I am adding them too late. Also want to know the optimal timing to engage the terran army and if I should cut gas.

edit: also would like advice on how to properly execute a one base bull dog push in pvt


Reaver is the best vs 5 fact pushes. You can slow the push significantly, kill a lot of vulture easily etc. Also you don't want to sit on your side of the map, take 12 goons + reaver and be aggresive, even if you don't engage that buys you more time for your gateway production to kick in.


thank you very much. I seldom make reaver because I feel like good terran player have turrets or a wraith and I thought reavers were not worth the cost if terran is ready for it. I will definitely give reaver style a try. One more thing, Is it best to get 2 reaver and/or shuttle speed? I'd like to think I have ok reaver micro so i don't think I would use them ineffectively.
Jealous
Profile Blog Joined December 2011
10267 Posts
August 13 2020 21:42 GMT
#9083
On August 14 2020 02:59 Anc13nt wrote:
Show nested quote +
On August 13 2020 21:12 kogeT wrote:
On August 13 2020 14:48 Anc13nt wrote:
need advice on how to defend 5 fac push in pvt. I thought it was a really bad build when i was weaker but the 1900+ mmr terran players pull it off really well. Like I usually can see it happening and add up to 8 gates but I lose the first fight and they have like 6-7 tanks left then just keep reinforcing with like 5 vultures at a time. I'd like to know what is a proper timing when it comes to adding gateways as I suspect I am adding them too late. Also want to know the optimal timing to engage the terran army and if I should cut gas.

edit: also would like advice on how to properly execute a one base bull dog push in pvt


Reaver is the best vs 5 fact pushes. You can slow the push significantly, kill a lot of vulture easily etc. Also you don't want to sit on your side of the map, take 12 goons + reaver and be aggresive, even if you don't engage that buys you more time for your gateway production to kick in.


thank you very much. I seldom make reaver because I feel like good terran player have turrets or a wraith and I thought reavers were not worth the cost if terran is ready for it. I will definitely give reaver style a try. One more thing, Is it best to get 2 reaver and/or shuttle speed? I'd like to think I have ok reaver micro so i don't think I would use them ineffectively.

I would get a second Shuttle just for Zealot bombs. Speed has been popular in PvT for the past few years afaik but i am not sure if it's worth getting it so early for 5 Fac when your main focus is pumping out units.

Keep in mind that you don't actually have to harass with your first Reaver + Shuttle if it's not safe, you can use it to keep them in their base while you macro up or to help slow down their pushes.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Anc13nt
Profile Blog Joined October 2017
1557 Posts
August 14 2020 03:11 GMT
#9084
On August 14 2020 06:42 Jealous wrote:
Show nested quote +
On August 14 2020 02:59 Anc13nt wrote:
On August 13 2020 21:12 kogeT wrote:
On August 13 2020 14:48 Anc13nt wrote:
need advice on how to defend 5 fac push in pvt. I thought it was a really bad build when i was weaker but the 1900+ mmr terran players pull it off really well. Like I usually can see it happening and add up to 8 gates but I lose the first fight and they have like 6-7 tanks left then just keep reinforcing with like 5 vultures at a time. I'd like to know what is a proper timing when it comes to adding gateways as I suspect I am adding them too late. Also want to know the optimal timing to engage the terran army and if I should cut gas.

edit: also would like advice on how to properly execute a one base bull dog push in pvt


Reaver is the best vs 5 fact pushes. You can slow the push significantly, kill a lot of vulture easily etc. Also you don't want to sit on your side of the map, take 12 goons + reaver and be aggresive, even if you don't engage that buys you more time for your gateway production to kick in.


thank you very much. I seldom make reaver because I feel like good terran player have turrets or a wraith and I thought reavers were not worth the cost if terran is ready for it. I will definitely give reaver style a try. One more thing, Is it best to get 2 reaver and/or shuttle speed? I'd like to think I have ok reaver micro so i don't think I would use them ineffectively.

I would get a second Shuttle just for Zealot bombs. Speed has been popular in PvT for the past few years afaik but i am not sure if it's worth getting it so early for 5 Fac when your main focus is pumping out units.

Keep in mind that you don't actually have to harass with your first Reaver + Shuttle if it's not safe, you can use it to keep them in their base while you macro up or to help slow down their pushes.


i see. whenever I have a reaver in a shuttle I always want to get value out of it asap but I'm guessing that is misconception I've had for years.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 16 2020 14:27 GMT
#9085
I have a replay request. C rank or higher 2020 replay of you stopping a 2 base hydra all in and a 3 base hydra bust. PvZ. Could also be of you getting denied by a good protoss. I'd like to see a few so I can get a better understanding of this situation. Ty. I especially want to know how to bust out of a hydra/lurker contain when they just won't let you out.
Jealous
Profile Blog Joined December 2011
10267 Posts
Last Edited: 2020-08-16 15:35:42
August 16 2020 15:26 GMT
#9086
On August 16 2020 23:27 Golgotha wrote:
I have a replay request. C rank or higher 2020 replay of you stopping a 2 base hydra all in and a 3 base hydra bust. PvZ. Could also be of you getting denied by a good protoss. I'd like to see a few so I can get a better understanding of this situation. Ty. I especially want to know how to bust out of a hydra/lurker contain when they just won't let you out.

Lurker contains were very popular around ~2009-2010 or so on Fighting Spirit and especially Sniper Ridge so I think actually reviewing old replays and VODs here will be worthwhile.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 19 2020 12:36 GMT
#9087
You guys seen this before?


Bisu destroys this zerg who opens 973. Bisu goes speed shuttle reaver and this zerg can't do crap against it. Completely dicked around.

What could the zerg have done to defend against something like this? 973 won't have spire out in time for this. So what would you do?

Soulforged
Profile Blog Joined February 2007
Latvia935 Posts
August 19 2020 13:06 GMT
#9088
Zero could return his hydras home earlier, they were out in the front when the first drop occurred and he took a lot of damage. Bisu carried the game from there.

There are also plenty different transitions from 9734, with various lair timings.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
August 19 2020 19:34 GMT
#9089
On August 19 2020 21:36 Golgotha wrote:
You guys seen this before? https://www.youtube.com/watch?v=gDLvQin64nY

Bisu destroys this zerg who opens 973. Bisu goes speed shuttle reaver and this zerg can't do crap against it. Completely dicked around.

What could the zerg have done to defend against something like this? 973 won't have spire out in time for this. So what would you do?



Bisu was playing extremely well this game.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 20 2020 00:59 GMT
#9090
On August 20 2020 04:34 Anc13nt wrote:
Show nested quote +
On August 19 2020 21:36 Golgotha wrote:
You guys seen this before? https://www.youtube.com/watch?v=gDLvQin64nY

Bisu destroys this zerg who opens 973. Bisu goes speed shuttle reaver and this zerg can't do crap against it. Completely dicked around.

What could the zerg have done to defend against something like this? 973 won't have spire out in time for this. So what would you do?



Bisu was playing extremely well this game.


For sure. Dude was on a mission. Other than splitting the hydras, was there another way to slow bisu down or exploit a weakness of his?
Anc13nt
Profile Blog Joined October 2017
1557 Posts
August 20 2020 03:33 GMT
#9091
On August 20 2020 09:59 Golgotha wrote:
Show nested quote +
On August 20 2020 04:34 Anc13nt wrote:
On August 19 2020 21:36 Golgotha wrote:
You guys seen this before? https://www.youtube.com/watch?v=gDLvQin64nY

Bisu destroys this zerg who opens 973. Bisu goes speed shuttle reaver and this zerg can't do crap against it. Completely dicked around.

What could the zerg have done to defend against something like this? 973 won't have spire out in time for this. So what would you do?



Bisu was playing extremely well this game.


For sure. Dude was on a mission. Other than splitting the hydras, was there another way to slow bisu down or exploit a weakness of his?


i think zero would've dealt with it well if he pulled some of his hydras back like what soulforged said. That would probably be the best way of surviving reaver harass. I don't think zerg can slow down robo timing by much though.

Also, when bisu moved out with the shuttle, he had 4 zealots and 6 cannons at his natural while zero had roughly 20 hydras. He could've tried to counterattack and might've been able to break through the defense. I'm not saying that is the wisest move because, in theory, bisu could've almost finished his zealots and his 2nd reaver, which would make the attack fail in all likelihood. And If the attack fails, he will lose. I mention this though because in ladder, some zergs will attack anyway in this situation and sometimes it works.
[Fin]Vittu
Profile Blog Joined March 2008
Canada507 Posts
August 22 2020 22:07 GMT
#9092
any examples of a T holding a 2 gate proxy without a wall in?
The "Finnish Metal Terran"
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
Last Edited: 2020-08-23 10:06:46
August 23 2020 10:06 GMT
#9093
On August 23 2020 07:07 [Fin]Vittu wrote:
any examples of a T holding a 2 gate proxy without a wall in?


Can't really remember a link to a vod but basically at S ranks and below you have to make a bunker asap as soon as you scout 2 gate or see 2 zealots walk in. Your sim city has to be good as well and factory near bunker + sim city or zealots can keep picking off the scv building the factory.

Once you get your factory up make 2 vultures and you should be able to kill any more zealots that walk in or you can also send them to Protoss's base and Protoss will have to react properly or just lose.

It's extremely hard to defend 2 gate zealot at lower levels because a few mistakes and you're dead, it's one of those things you need constant practice to beat.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
August 25 2020 06:01 GMT
#9094
need some advice on dealing with muta in pvz. I often skip +1 air and don't get punished but I wonder if that is actually really bad play. Also, I need some advice on how to execute the 8 gate PvZ allin in terms of micro and how to transition after failing. 1900+ mmr zerg macro so many hydras that it's really hard to finish them off (they have so many reinforcements). Sometimes I get lucky and get very good storms but otherwise I find it hard to beat them.
XenOsky
Profile Blog Joined March 2008
Chile2307 Posts
Last Edited: 2020-08-25 06:15:42
August 25 2020 06:13 GMT
#9095
On August 25 2020 15:01 Anc13nt wrote:
need some advice on dealing with muta in pvz. I often skip +1 air and don't get punished but I wonder if that is actually really bad play. Also, I need some advice on how to execute the 8 gate PvZ allin in terms of micro and how to transition after failing. 1900+ mmr zerg macro so many hydras that it's really hard to finish them off (they have so many reinforcements). Sometimes I get lucky and get very good storms but otherwise I find it hard to beat them.


If lair = +1 air
If no lair = 1 sair, templar mass gate

If you fail 8 gate +2 timing (by fail I mean lose all army) u just gg...

If you cant break him with your timing can try to control the center with ur army while expanding / harrasing / deny bases.

If floating money = cannons.
If 200 = cannons
If u wanna make more gates = cannons
StarCraft & Audax Italiano.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
August 25 2020 06:41 GMT
#9096
On August 25 2020 15:13 XenOsky wrote:
Show nested quote +
On August 25 2020 15:01 Anc13nt wrote:
need some advice on dealing with muta in pvz. I often skip +1 air and don't get punished but I wonder if that is actually really bad play. Also, I need some advice on how to execute the 8 gate PvZ allin in terms of micro and how to transition after failing. 1900+ mmr zerg macro so many hydras that it's really hard to finish them off (they have so many reinforcements). Sometimes I get lucky and get very good storms but otherwise I find it hard to beat them.


If lair = +1 air
If no lair = 1 sair, templar mass gate

If you fail 8 gate +2 timing (by fail I mean lose all army) u just gg...

If you cant break him with your timing can try to control the center with ur army while expanding / harrasing / deny bases.

If floating money = cannons.
If 200 = cannons
If u wanna make more gates = cannons


thanks. Do you have any army control tips?
Highgamer
Profile Joined October 2015
1448 Posts
Last Edited: 2020-08-26 20:13:08
August 26 2020 10:10 GMT
#9097
On August 23 2020 07:07 [Fin]Vittu wrote:
any examples of a T holding a 2 gate proxy without a wall in?

Made me want to watch some of that, too, but wasn't too successful in finding the exact thing. But I found nice VoDs to study for this none the less.

This one gets close to your situation, but Flash has a nice choke here to block until his bunker is up:
+ Show Spoiler +
https://tl.net/tlpd/korean/games/8611_Flash_vs_Rock/vod

Here are two other situations vs 1gate proxy (one of them hidden in Flash's base !) that should give you the idea on how to micro/react:
+ Show Spoiler +
https://tl.net/tlpd/korean/games/8539_Flash_vs_free/vod

+ Show Spoiler +
https://tl.net/tlpd/korean/games/14819_Flash_vs_Shuttle/vod

And here are two more against proxy 2gate (or rather: Flash probably assumes it might be 2 gates), where Nada/Flash opt to go for 2rax to counter it:
+ Show Spoiler +
https://tl.net/tlpd/korean/games/43862_Flash_vs_Violet/vod

+ Show Spoiler +
https://tl.net/forum/bw-strategy/55032-tvp-counter-vs-2-gate-proxy-on-luna#6


So in short these VoDs show the following options:
- sim city in advance (depot to the right of barracks, etc.)
- scout possible proxy-locations in time
- pull SCVs and micro like a god
- building-block your entrance if you can to keep more zealots out
- bunker
- go for a 2nd rax (if you're pretty sure it's full zealot-rush)
XenOsky
Profile Blog Joined March 2008
Chile2307 Posts
Last Edited: 2020-08-27 21:00:20
August 27 2020 20:56 GMT
#9098
On August 25 2020 15:41 Anc13nt wrote:
Show nested quote +
On August 25 2020 15:13 XenOsky wrote:
On August 25 2020 15:01 Anc13nt wrote:
need some advice on dealing with muta in pvz. I often skip +1 air and don't get punished but I wonder if that is actually really bad play. Also, I need some advice on how to execute the 8 gate PvZ allin in terms of micro and how to transition after failing. 1900+ mmr zerg macro so many hydras that it's really hard to finish them off (they have so many reinforcements). Sometimes I get lucky and get very good storms but otherwise I find it hard to beat them.


If lair = +1 air
If no lair = 1 sair, templar mass gate

If you fail 8 gate +2 timing (by fail I mean lose all army) u just gg...

If you cant break him with your timing can try to control the center with ur army while expanding / harrasing / deny bases.

If floating money = cannons.
If 200 = cannons
If u wanna make more gates = cannons


thanks. Do you have any army control tips?


i use 1 - 2 for goons + obs + few templar. (but i get obs sight really fast vs lurkers)
3 - 4 zealot
5 left over army
just dont dive blindly into lurker fields / mass sunken.

1a2a 3 move 4 move 5 move. if he gets close 3a4a5a to defend goons, good storms is priority over microing goon/zealots.
StarCraft & Audax Italiano.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
September 02 2020 04:41 GMT
#9099
does anyone have VODs of terrans holding hydra guardian all in?
kwark_uk: @father_sc learn to play maybe?
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2020-09-02 13:45:33
September 02 2020 13:42 GMT
#9100
This is more tactics than strategy but if anyone just saw the ending of the epic TvP on Flash's stream, I found this interesting. Maybe the terran didn't think of it or the game was lost but I feel like there was a good tactical play at the end that wasn't used.
https://imgur.com/aXkr1jT
The green area had protoss buildings and terran destroyed them, opening pathways to the army. If they target fired deeper buildings, they can leave up their wall and proceed east to target the resource area as well. This was terran's last chance to make a play so it's worth devoting all attention to maximizing the tactics. Anyway, thought I'd share the idea.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
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