On August 06 2020 21:35 Dangermousecatdog wrote: What's the Dragoon for?
to shoot down the d-web sunken but that is why I mentioned putting the static defense in the main base. The goon will probably glitch around the ramp and it is really easy to mess up and lose the dragoon. Also, if the sunken line is deep enough, it's really easy to mess up when microing and sometimes 1 d-web is not enough to protect the dragoon. We know how hard it is to keep goons from getting into a bunker's line of fire in PvT and bunker only has 5 range.
edit: Also the static defense protects queens from feedback so spawn broodling is a threat if the dragoon is attacking from the ramp (because then dark archon might be too far away to protect it).
Yes, but can't the scout/arbiter do all that? Just be careful with ranges. The dragoon isn't needed at all.
On August 06 2020 21:35 Dangermousecatdog wrote: What's the Dragoon for?
to shoot down the d-web sunken but that is why I mentioned putting the static defense in the main base. The goon will probably glitch around the ramp and it is really easy to mess up and lose the dragoon. Also, if the sunken line is deep enough, it's really easy to mess up when microing and sometimes 1 d-web is not enough to protect the dragoon. We know how hard it is to keep goons from getting into a bunker's line of fire in PvT and bunker only has 5 range.
edit: Also the static defense protects queens from feedback so spawn broodling is a threat if the dragoon is attacking from the ramp (because then dark archon might be too far away to protect it).
Yes, but can't the scout/arbiter do all that? Just be careful with ranges. The dragoon isn't needed at all.
I think you may be right, I added the Scout/Arbiter because of islands but unless I am missing something the Dragoon is not needed.
You can play BW with low apm but it caps your playstyle. For example, you would have to forego harassing/being active while powering.
If you wanna macro, you would have to play defensively (assuming your goal is to improve). 1 base allins would still be doable tho. 2 base allins are also possible but you would have trouble macroing and reinforcing during your attacks.
That's the beauty of the game tho, it's definitely possible to tailor your playstyle to your tools. BW is slower paced relative to SC2, so thinking ahead will do you wonders. It's much more of a thinking man's game. Protoss rewards those tools the most.
On August 10 2020 05:27 120720 wrote: Is there any point in learning this game if you have low apm?
depends on your race. Being successful as low apm terran is hard but I've seen plenty of zerg and protoss who have 100-150 apm and they are like B-rank to A-rank (which imo is pretty good but everyone has different standards). I think Kwark even hit S-rank at one point and his apm is within that range.
In my experience, these low apm players compensate by having better game sense, good engagements, strong early game and strong late game.
On August 10 2020 05:43 TT1 wrote: You can play BW with low apm but it caps your playstyle. For example, you would have to forego harassing/being active while powering.
If you wanna macro, you would have to play defensively (assuming your goal is to improve). 1 base allins would still be doable tho. 2 base allins are also possible but you would have trouble macroing and reinforcing during your attacks.
That's the beauty of the game tho, it's definitely possible to tailor your playstyle to your tools. BW is slower paced relative to SC2, so thinking ahead will do you wonders. It's much more of a thinking man's game. Protoss rewards those tools the most.
hey TT1, it has been 3 years since I've played so I'm looking to knock off the rust. I saw your post in a thread about "You just need to find 1 good catch all b.o per mu, it's not a very complicated process."
Can anyone suggest some solid catch all openers for PvT and PvP? I enjoy practicing this way since it allows me to be flexible and learn as I go. Openers like this also give me a chance in most scenarios.
I'm using this opener for PvZ: Pretty safe and allows me to be aggressive too. Would like to see some solid PvP and PvT openers for 2020. Ty: + Show Spoiler +
On August 10 2020 05:43 TT1 wrote: You can play BW with low apm but it caps your playstyle. For example, you would have to forego harassing/being active while powering.
If you wanna macro, you would have to play defensively (assuming your goal is to improve). 1 base allins would still be doable tho. 2 base allins are also possible but you would have trouble macroing and reinforcing during your attacks.
That's the beauty of the game tho, it's definitely possible to tailor your playstyle to your tools. BW is slower paced relative to SC2, so thinking ahead will do you wonders. It's much more of a thinking man's game. Protoss rewards those tools the most.
hey TT1, it has been 3 years since I've played so I'm looking to knock off the rust. I saw your post in a thread about "You just need to find 1 good catch all b.o per mu, it's not a very complicated process."
Can anyone suggest some solid catch all openers for PvT and PvP? I enjoy practicing this way since it allows me to be flexible and learn as I go. Openers like this also give me a chance in most scenarios.
I'm using this opener for PvZ: Pretty safe and allows me to be aggressive too. Would like to see some solid PvP and PvT openers for 2020. Ty: + Show Spoiler +
On August 10 2020 05:43 TT1 wrote: You can play BW with low apm but it caps your playstyle. For example, you would have to forego harassing/being active while powering.
If you wanna macro, you would have to play defensively (assuming your goal is to improve). 1 base allins would still be doable tho. 2 base allins are also possible but you would have trouble macroing and reinforcing during your attacks.
That's the beauty of the game tho, it's definitely possible to tailor your playstyle to your tools. BW is slower paced relative to SC2, so thinking ahead will do you wonders. It's much more of a thinking man's game. Protoss rewards those tools the most.
hey TT1, it has been 3 years since I've played so I'm looking to knock off the rust. I saw your post in a thread about "You just need to find 1 good catch all b.o per mu, it's not a very complicated process."
Can anyone suggest some solid catch all openers for PvT and PvP? I enjoy practicing this way since it allows me to be flexible and learn as I go. Openers like this also give me a chance in most scenarios.
I'm using this opener for PvZ: Pretty safe and allows me to be aggressive too. Would like to see some solid PvP and PvT openers for 2020. Ty: + Show Spoiler +
edit: I watched the PvT one where light plays Protoss. He makes it look so easy. A question about his build. It's basically a 1 gate FE build and he claims you can stop anything that the Terran does. it can really stop a 2 fac? He also claims that 7 goons is enough to stop anything the terran can do at the 5-6 minute mark. He even stops producing goons for awhile and expands (3rd) with just 7 goons.
Well, last time trying that when practicing vs a 2 fact, I literally went 0-7 despite cutting probes for extra gates on time, having a battery and forward pylons, and pulling natural's probes.
It works for people with perfect goon micro and when it doesn't lag, or if the terran doesn't micro..
There is most definitely a solid case to be made that on lower levels, 2 gate openings with a somewhat delayed expansion are better than the more greedy 1 gate exp openings, and also that for terran, 2 fact openings are better because lower level p's will die against them whenever they do 1 gate expand openings.
holding FD is one thing - holding a joyo push something entirely different.
On August 10 2020 05:27 120720 wrote: Is there any point in learning this game if you have low apm?
What is low APM? I've seen 150 being described as low APM when quite frankly it's enough to play MnM well enough with good multitasking and 30 APM which is barely enough to do much of anything even as protoss.
But ultimately if you can find people of the same level as you, if you can have fun playing and enjoy learning the matchups, then yes, go adn play the game and have fun.
On August 10 2020 05:43 TT1 wrote: You can play BW with low apm but it caps your playstyle. For example, you would have to forego harassing/being active while powering.
If you wanna macro, you would have to play defensively (assuming your goal is to improve). 1 base allins would still be doable tho. 2 base allins are also possible but you would have trouble macroing and reinforcing during your attacks.
That's the beauty of the game tho, it's definitely possible to tailor your playstyle to your tools. BW is slower paced relative to SC2, so thinking ahead will do you wonders. It's much more of a thinking man's game. Protoss rewards those tools the most.
hey TT1, it has been 3 years since I've played so I'm looking to knock off the rust. I saw your post in a thread about "You just need to find 1 good catch all b.o per mu, it's not a very complicated process."
Can anyone suggest some solid catch all openers for PvT and PvP? I enjoy practicing this way since it allows me to be flexible and learn as I go. Openers like this also give me a chance in most scenarios.
I'm using this opener for PvZ: Pretty safe and allows me to be aggressive too. Would like to see some solid PvP and PvT openers for 2020. Ty: + Show Spoiler +
edit: I watched the PvT one where light plays Protoss. He makes it look so easy. A question about his build. It's basically a 1 gate FE build and he claims you can stop anything that the Terran does. it can really stop a 2 fac? He also claims that 7 goons is enough to stop anything the terran can do at the 5-6 minute mark. He even stops producing goons for awhile and expands (3rd) with just 7 goons.
Yea you can stop a 2 fact, you have to scout T's nat with your first goon to confirm their CC timing. If you don't see a CC you probe cut and add 2+ gates (after robo, basically 1g > nexus > robo > probe cut > +2 gates). Probe cut isn't needed if you confirm their CC.
On August 10 2020 05:27 120720 wrote: Is there any point in learning this game if you have low apm?
Don't assume that your low APM is set in stone, it will rise naturally if you practice your mechanics. This is not really hard to do, it just takes some work - but it will make everything easier down the line and will make you a much better player (in any game you play in the future).
Always use shortcuts to produce stuff, and hotkey your units and buildings. Use the F-keys, ctrl and shift.
As you deepen your knowledge about your build order and game plan, you will see many more small tasks to work off one after another, and that's where your mechanics will kick in.
You shouldn't worry about your APM too much, rather you should try to do what you do more precise, faster, more efficient.
edit: Also, to a lot of people, no matter their APM, this game is fun to play, lol. If you like a challenge.
On August 10 2020 05:27 120720 wrote: Is there any point in learning this game if you have low apm?
Don't assume that your low APM is set in stone, it will rise naturally if you practice your mechanics. This is not really hard to do, it just takes some work - but it will make everything easier down the line and will make you a much better player (in any game you play in the future).
Always use shortcuts to produce stuff, and hotkey your units and buildings. Use the F-keys, ctrl and shift.
As you deepen your knowledge about your build order and game plan, you will see many more small tasks to work off one after another, and that's where your mechanics will kick in.
You shouldn't worry about your APM too much, rather you should try to do what you do more precise, faster, more efficient.
edit: Also, to a lot of people, no matter their APM, this game is fun to play, lol. If you like a challenge.
yeah knowing what to do is very important. I am like 250 apm in BW but only 150 in SC2 because of this. I also started with like 30-40 apm in BW and it took me a year to reach around 180 apm so I'd say be patient.
Doesn't mean you will eventually reach 200+ but as said earlier, 100+ is enough to play well and most people can do it.
need advice on how to defend 5 fac push in pvt. I thought it was a really bad build when i was weaker but the 1900+ mmr terran players pull it off really well. Like I usually can see it happening and add up to 8 gates but I lose the first fight and they have like 6-7 tanks left then just keep reinforcing with like 5 vultures at a time. I'd like to know what is a proper timing when it comes to adding gateways as I suspect I am adding them too late. Also want to know the optimal timing to engage the terran army and if I should cut gas.
edit: also would like advice on how to properly execute a one base bull dog push in pvt
quick question about worker counting. i see pros do it all the time, they drag select workers in each base. what exactly are they counting and looking for? I'd like to use it myself to see whether I need to add more probes or not.
On August 13 2020 17:25 Golgotha wrote: quick question about worker counting. i see pros do it all the time, they drag select workers in each base. what exactly are they counting and looking for? I'd like to use it myself to see whether I need to add more probes or not.
Depending on the build you need to know how many workers you want to have. Example for TvP you want to have 58-60 workers for 3 base, so quick math is 9 on gas, 3-4 making buildings, makig it 47~ for minerals. So you want to have around 15 workers per base depending on the mineral count - then if you select only half of the workers and you end up with 12, you know it is over saturated etc.