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Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
January 02 2019 20:00 GMT
#8241
Anyone want to write an old fashioned 1v1 Guide for each matchup detailing current builds and openings for each race?
MightyBeast
Profile Joined December 2018
117 Posts
Last Edited: 2019-01-13 07:24:33
January 03 2019 05:22 GMT
#8242
I can try to write what I know, shorthand will be far from perfect.
+ Show Spoiler +

Tvt- 1 fac cc, 2fac, 2 port wraith, 1 fac port, 5rax, 8rax x2. Basically u are either rushing the other person or ur trying to expand and play macro toe to toe. 2fact can be vultures or tank or goliath. If u 5 rax u marine rush only Good on 2 player maps.

Tvp- 1 fac cc, 2fac, 1fac port, rax cc, 8 rax x2. Ur trying to expand to stay level with toss or eco lead, or ur trying to rush. After its 4/5/6 fac 2 base push, or 8/9 fac 3 base push 2 armory. U either rushing before p gets a 4th and arbiter, or the latter and u are slugging it out with upgrades and vessels.

Tvz - 1rax cc, 2 rax acad, 1/1/1, 2 port wraith, 1 fac cc, 2 fac vulture run by, 2rax science facility, 8 rax, 1 base vult drop, 1 base marine drop. U are either eco rushing and defending with turrets, m&m, tech rushing for wraith or rushing bio, or dropping main where zergs don’t defend early game. Dealing damage or playing for a third and map control. On 2 base u can either do mech mass Charon Goliath or marines with stim.

+ Show Spoiler +

Pvz
Forge fe, 1 gate fe, 2 gate, 1 base speedzealot, 1 base said, 1 base goon reaver
U are either eco rushing or u r tech or unit rushing to deal damage

PvP
2 gate, dt rush, 2 gate robo, 3 gate ranged goons, u are either reaver rush, forge fe. U are either reaver rush, tech rush, or eco rush, or ground unit rush.

Pvt
12 nexus, 2 gate, 1 gate reaver, dt rush, dt drop, 2 gate robo, 3 gate robo, 2 gate double expand. U are either rushing one for mines or eco rush, or u are allining t doing expand build. U using robot for reaver or for obs. U drop zealots in tanks for 3 gate. Then rush to arbiter for recall stasis and upgrade on 2 3 or 4 bases.


+ Show Spoiler +

Zvt
12 hatch, 9 pool, 12 pool hatch, over pool, 4/5 pool.
2 hatch/3 hatch muta/lurker/ hydra range
Deviled ultra guardian
U are either eco rushing or units rushing to hurt t early with speed lings. Then if game makes it to 2 base stage u are muta harass, lurker rush, guardian rush, 3/4 base ultra list rush, dark swarm push. U are trying to whittle down Terran and overpower with tech.

Zvp
12 hatch, 9pool, 12 pool, Over pool, 3 hatch before pool.
2/3 hatch hydra 3 hatch muta, 3 hatch spire/5hatch hydra, ling allin, proxy hatch.
Depending on p being 1 base or 2 base u will pick one of these to do. Either eco rushing , 3rd base rushing, or unit rushing. After u choose ur opening u choose unit comp, either defending or attacking with hydras lurkers, Muta and scourge ling and ultra and defilers on 4-5-6 base. 2 and 3 base it’s lurkers hydras ans mutas. Try to deny p expanding and defend. Hydras to outrange forge if u are hydra rushing.

Zvz
12 hatch 9 pool over pool 12 pool, 9 hatch, 4/5 pool, 9gas, 3 hatch before pool, 1/2 base muta or spore/ hydras with upgrades. Rock Paper Scissors openings to try and unit or eco rush and not die to opponent, then tech to lake for muta wars. Sometimes speedling all ins work mid game. Hydra spore colony for defense when u have an Econ lead but other player has a tech lead. 3 base get defilers hive and ling upgrades and lurkers possibly. Burrow can be used too.



Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
January 03 2019 18:15 GMT
#8243
What do people think of Best pioneering the use of Feedback against Science vessels in PvT? It looks like some strategy Jangbi would use when I saw him drop Dark Archons from a Shuttle in PvT to Feedback Vessels.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-01-03 21:39:55
January 03 2019 21:37 GMT
#8244
On January 04 2019 03:15 Alpha-NP- wrote:
What do people think of Best pioneering the use of Feedback against Science vessels in PvT? It looks like some strategy Jangbi would use when I saw him drop Dark Archons from a Shuttle in PvT to Feedback Vessels.

I was doing it few years ago :D
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2019-01-03 22:03:19
January 03 2019 22:01 GMT
#8245
What is a good rule of thumb of when to get a defensive Nydus for ZvP and ZvT? Thanks.
Sero
Profile Joined October 2010
United States692 Posts
January 04 2019 05:03 GMT
#8246
In TvZ, rush nydus to connect your third base and natural as soon as you have hive. It’s important to get it as soon as possible.
<3 FlaSh HiyA Stats HoeJJa
kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2019-01-04 14:46:59
January 04 2019 14:46 GMT
#8247
On January 04 2019 14:03 Sero wrote:
In TvZ, rush nydus to connect your third base and natural as soon as you have hive. It’s important to get it as soon as possible.


I agree, with double nydys when you get your 4th. In ZvP is quite the same, unless you have a big army advantage and control the map.
https://www.twitch.tv/kogetbw
AF0x
Profile Joined June 2018
United States59 Posts
January 04 2019 21:45 GMT
#8248
What do you do when you've gone overpool on heartbreak ridge and discover that protoss has forge+pylon walled you into your main and is building cannons when you try and take your natural hatchery?
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
January 04 2019 23:06 GMT
#8249
On January 05 2019 06:45 AF0x wrote:
What do you do when you've gone overpool on heartbreak ridge and discover that protoss has forge+pylon walled you into your main and is building cannons when you try and take your natural hatchery?


Send your starting overlord to your natural from now on so you scout it sooner and can react with drones accordingly?
fearthequeen
Profile Joined November 2011
United States788 Posts
Last Edited: 2019-01-08 08:06:06
January 08 2019 08:02 GMT
#8250
On January 05 2019 06:45 AF0x wrote:
What do you do when you've gone overpool on heartbreak ridge and discover that protoss has forge+pylon walled you into your main and is building cannons when you try and take your natural hatchery?


make gas and lair asap, 2nd hatch when you can afford. scout their main with ov and get drop first to ferry out ling/hydra or make spire first - based on their tech/preparedness.

They will most likely be going for fastest possible sair if they don't have a probe in your base.

Focus on killing their main rather than engaging the cannon wall.
NAKR`flying
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
January 08 2019 18:14 GMT
#8251
Is there any timing in ZvP for when to make a defensive Nydus? Liquipedia just says a 4 base Zerg makes one to turtle. Thanks.
fearthequeen
Profile Joined November 2011
United States788 Posts
January 08 2019 20:08 GMT
#8252
On January 09 2019 03:14 Alpha-NP- wrote:
Is there any timing in ZvP for when to make a defensive Nydus? Liquipedia just says a 4 base Zerg makes one to turtle. Thanks.


As soon as your hive finishes.

If you want to relate it to what P is doing, you need nydus to help defend the big dragoon/high templar/zealot push AKA 12 minute push. When playing the 4 base style, connect the naturals with nydus to easily reinforce whichever natural is being pressured.

My trigger was always > hive done > defiler mound > nydus
NAKR`flying
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
January 09 2019 19:18 GMT
#8253
What is the Protoss counter to Dark Swarm?
evilfatsh1t
Profile Joined October 2010
Australia8764 Posts
January 10 2019 01:13 GMT
#8254
reavers or storms
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
January 10 2019 01:49 GMT
#8255
The liquibet hasn't just update result of 3 last games yet. Who can do that?

https://www.facebook.com/StarcraftRemasteredVN/
MightyBeast
Profile Joined December 2018
117 Posts
Last Edited: 2019-01-13 20:07:19
January 13 2019 20:07 GMT
#8256
Can anyone tell me how to do terran wall ins on neo sylphid or show me a picture guide because I’m sick of losing to P cheese on that map. Thanks it looks unwallable to my noob eyes
Anc13nt
Profile Blog Joined October 2017
1557 Posts
January 14 2019 13:17 GMT
#8257
After watching that ASL group, I'd like to ask, how viable are mid-game nukes against crazy zerg?
MightyBeast
Profile Joined December 2018
117 Posts
January 14 2019 18:33 GMT
#8258
There really is no answer to a question like that. Depends on situation. For high apm player who can optical flare overlords and the like, it’s still a high risk due to scourge drop ship issues but it can kill bases fast. You need flash Or fantasy level to do it on a Koreans Zerg.
Cryoc
Profile Joined July 2011
Germany909 Posts
January 14 2019 22:08 GMT
#8259
On January 14 2019 05:07 MightyBeast wrote:
Can anyone tell me how to do terran wall ins on neo sylphid or show me a picture guide because I’m sick of losing to P cheese on that map. Thanks it looks unwallable to my noob eyes

You can easily check it yourself in 10min in single player with cheat codes.
http://www.twitch.tv/cryoc
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-01-18 03:47:06
January 18 2019 03:46 GMT
#8260
When I want to know my information enemy in the games. I type /s + his nickname. But I can't do with barcode nicknames or so long nicknames.

What else to see info players?
https://www.facebook.com/StarcraftRemasteredVN/
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