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kogeT
Profile Joined September 2013
Poland2042 Posts
June 26 2017 14:33 GMT
#6461
I do it so often in TvZ, never thought it could be banned.. another thing is to use your own gas to pass through enemy units blocking the ramp.
https://www.twitch.tv/kogetbw
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
June 26 2017 17:08 GMT
#6462
How did flash micro his Vessels against Scourges against Shine? Fo you make a Z to confuse them or something until Marines kill them?
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-06-26 22:02:39
June 26 2017 22:01 GMT
#6463
Can someone dig that replay where LancerX's (or another russian protoss?) zealot kills two marines with one hit?

edit: I think there was also a thread about it, if someone can link to it would be great.
Enjoy the game
Harem
Profile Joined November 2007
United States11393 Posts
Last Edited: 2017-06-26 23:27:35
June 26 2017 23:27 GMT
#6464
On June 26 2017 23:11 Bakuryu wrote:
Show nested quote +
On June 26 2017 23:03 ProMeTheus112 wrote:
haha ok, on ICCup though it seems forbidden
3.2 Illegal bugs
• Gas Walk, to get through blocked entrances or ramps (an incredibly common Bug, using a shift-click on gas near opponent’s blocked entrance to slide through any Unit)
• Shift-Queue to slide through any Unit blocking the ramp (mostly used at beginning with the first scouting)

I used to report if it happens^^ I dont use it ofc
maybe I just get confused and there is a way to shift queue without vision to get through too


it most likely the same thing, just that on iccup it is forbidden but it was allowed in kespa

It's like how obs over turret is banned on iccup but you saw people like Stork do it all the time in pro games since it is really easy to deal with.
Moderator。◕‿◕。
Starecat
Profile Joined August 2014
941 Posts
Last Edited: 2017-06-27 02:02:37
June 27 2017 02:01 GMT
#6465
Don't want to create a thread for this.

Anyone has info on when is the next BW premier tournament?
:3
Jealous
Profile Blog Joined December 2011
10353 Posts
June 27 2017 02:25 GMT
#6466
On June 27 2017 11:01 Starecat wrote:
Don't want to create a thread for this.

Anyone has info on when is the next BW premier tournament?

ASL Teamleague is starting up soonish. They are probably waiting for SC:R to be out. ASL 4 comes after that.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
RealZork
Profile Joined June 2017
31 Posts
June 27 2017 02:31 GMT
#6467
How do pros use irradiate on different lurkers / units so quick when they have a group of science vessels selected? Also when mutas are stacked and one is irradiated how do they split them so quickly?
Jealous
Profile Blog Joined December 2011
10353 Posts
June 27 2017 02:45 GMT
#6468
On June 27 2017 11:31 RealZork wrote:
How do pros use irradiate on different lurkers / units so quick when they have a group of science vessels selected? Also when mutas are stacked and one is irradiated how do they split them so quickly?

"Cloning," which is just rapidly shift-deselecting the icons on the bottom and re-issuing the command after you split off each Vessel.

For Mutalisks, sometimes Zerg legitimately hotkey their Mutalisks 1-9 or something like that (1 has 11, 2 has 10, 3 has 9, etc.) and just do # right click on the minimap when they are running from Corsair. Sometimes they just try to manually split them by selecting, spreading, and seeing which Mutalisk's health is falling fastest I think. Other times they use cloning as mentioned above.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2017-06-27 21:01:51
June 27 2017 07:12 GMT
#6469
On June 27 2017 02:08 Alpha-NP- wrote:
How did flash micro his Vessels against Scourges against Shine? Fo you make a Z to confuse them or something until Marines kill them?


edit: even if you fare well in many situations with what I wrote, check out Atom[Bomb]'s post below for detailed explanation

It's not really a trick behind it, it's just moving the vessel precisely, changing direction right before the scourge would hit.

Scourges have a bit of a delay on their turn if they're chasing something without being microed individually reaquire their target and interception vector once per second, so if you change direction with e.g. the chased vessel or drosphip when the scourges are really close right after the scourge reaquired your vessel/dropship as target, the scourges will travel on for 0.5/1 sec or so one second, giving your vessel the chance to make (a little) distance in another direction. Oftentimes this is enough for marines to shoot the scourges.

I think you can practice this by yourself if you open up a game with all 3 races, you Protoss, and mind-control a worker of Z and T and recreate the situation manually. Or use a unit-test-map if that exists for BW.
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
Last Edited: 2017-06-27 09:05:08
June 27 2017 08:43 GMT
#6470
When i try to play ladder games on Fish, theres this red message in korean and i get dced from the server, how can i fix this? T_T i used to play just fine on 1.16...

HAALP?

EDIT: eonzerg alredy told me what the problem was, in case u have the same problem, you just have to download the ladder map pack for fish server.
ἡ τῆς Νεμέσεως τάξις
Scepty
Profile Joined August 2011
22 Posts
Last Edited: 2017-06-27 09:34:24
June 27 2017 09:33 GMT
#6471
Hi there!

We all know that for Terran 1 rax FE is the best build for learning. I wanted to ask what is the exact build order, since there seem to be 2 variations...?
One that seems kinda safer and is less likely to die to early zealot pressure for example. Its @9 depot @11 rax @ 14 depot (constantly pump both scvs and marines) and @18 CC .. afterwards rafinery and stuff.

The second goes @9 depot @11 rax (which doesnt produce any marines till u finish 2nd supply) @14 CC @16 depot (constant production of scvs but not a single marine untill ~18 supply).
I reject your reality and substitute my own
Jealous
Profile Blog Joined December 2011
10353 Posts
June 27 2017 11:37 GMT
#6472
I don't think that Terran 1 rax FE is the best build for learning in TvP, to be honest. I think that honor goes to FD.

In TvZ at least, the variant you opt for is dependent on what you scout/when you scout.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ortseam
Profile Joined April 2015
996 Posts
June 27 2017 13:35 GMT
#6473
On June 27 2017 11:31 RealZork wrote:
How do pros use irradiate on different lurkers / units so quick when they have a group of science vessels selected?

Other than cloning fast, it's important to use scans (usually at the zerg natural/3rd), so you can see any scourge and start cloning before you go in, so you have more time to get it right
Atom[Bomb]
Profile Joined July 2015
Sweden108 Posts
Last Edited: 2017-06-27 13:47:33
June 27 2017 13:45 GMT
#6474
On June 27 2017 16:12 Highgamer wrote:
Show nested quote +
On June 27 2017 02:08 Alpha-NP- wrote:
How did flash micro his Vessels against Scourges against Shine? Fo you make a Z to confuse them or something until Marines kill them?


It's not really a trick behind it, it's just moving the vessel precisely, changing direction right before the scourge would hit.

Scourges have a bit of a delay on their turn if they're chasing something without being microed individually, so if you change direction with e.g. the chased vessel or drosphip when the scourges are really close, the scourges will travel on for 0.5/1 sec or so, giving your vessel the chance to make (a little) distance in another direction. Oftentimes this is enough for marines to shoot the scourges.

I think you can practice this by yourself if you open up a game with all 3 races, you Protoss, and mind-control a worker of Z and T and recreate the situation manually. Or use a unit-test-map if that exists for BW.


Close but not fully correct.

The scourge reacquires their target and interception vector once per second.
If you turn your unit JUST before the scourge calculates the new interception vector, it WILL continue along that patch for 1 second.

If you look closely, you can easily see when and at what frequency a scourge is reacquiring it's target/interception vector. Just keep a mental timer (1.. 2.. 3.. Turn! 1... 2... 3... Turn! 1... 2... 3... Turn!).

Here is a bad quality video displaying this technique:
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2017-06-27 21:13:46
June 27 2017 21:03 GMT
#6475
On June 27 2017 22:45 Atom[Bomb] wrote:
Show nested quote +
On June 27 2017 16:12 Highgamer wrote:
On June 27 2017 02:08 Alpha-NP- wrote:
How did flash micro his Vessels against Scourges against Shine? Fo you make a Z to confuse them or something until Marines kill them?


It's not really a trick behind it, it's just moving the vessel precisely, changing direction right before the scourge would hit.

Scourges have a bit of a delay on their turn if they're chasing something without being microed individually, so if you change direction with e.g. the chased vessel or drosphip when the scourges are really close, the scourges will travel on for 0.5/1 sec or so, giving your vessel the chance to make (a little) distance in another direction. Oftentimes this is enough for marines to shoot the scourges.

I think you can practice this by yourself if you open up a game with all 3 races, you Protoss, and mind-control a worker of Z and T and recreate the situation manually. Or use a unit-test-map if that exists for BW.


Close but not fully correct.

The scourge reacquires their target and interception vector once per second.
If you turn your unit JUST before the scourge calculates the new interception vector, it WILL continue along that patch for 1 second.

If you look closely, you can easily see when and at what frequency a scourge is reacquiring it's target/interception vector. Just keep a mental timer (1.. 2.. 3.. Turn! 1... 2... 3... Turn! 1... 2... 3... Turn!).

Here is a bad quality video displaying this technique:
https://www.youtube.com/watch?v=0pM7qzdiN7U


Thanks for the insight. I corrected my post (not without giving you credit).

But don't you mean "JUST after"? - because I'd doubt it takes the second to acquire (calculate) the new target, this happens in an instant every second (no?)...
TheGreatOne
Profile Joined November 2005
United States534 Posts
Last Edited: 2017-06-28 00:05:21
June 27 2017 23:58 GMT
#6476
On June 27 2017 17:43 XenOsky- wrote:
When i try to play ladder games on Fish, theres this red message in korean and i get dced from the server, how can i fix this? T_T i used to play just fine on 1.16...

HAALP?

EDIT: eonzerg alredy told me what the problem was, in case u have the same problem, you just have to download the ladder map pack for fish server.


Hey XenOsky- could you please possibly tell me how to download the fish ladder map pack for the fish server? I know the website I just don't know how to find the fish ladder map pack.

Never mind I figured out how to download the fish ladder map packs it's under Clan/League then League Official Map. Then click the Title links to download each map individually.
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
JWD[9]
Profile Blog Joined November 2015
364 Posts
June 28 2017 12:44 GMT
#6477
I try to play protoss first the first time, Terran got a little stale. HOW DO you guys do it? I started putting my nexi on 9 0 because I have to hit P every so often. That means I am less inclined to use the F keys. Then I put my gateways on 8 7 6, now when I want to move my army I feel like playing the piano, my teeny-tiny hands hurt, probably not manly enough to play them efficiently

Any hints, other than to man up? ;>
ProMeTheus112
Profile Joined December 2009
France2027 Posts
June 28 2017 14:19 GMT
#6478
lol, I do nexus 0 9 8 and gates 5 6 7 replace gates with army later when needed, I dont rly use the F keys I feel like you don't rly need it to rally gates; to transfer probes faster when dropped is good but idc lol
Atom[Bomb]
Profile Joined July 2015
Sweden108 Posts
Last Edited: 2017-06-28 15:22:15
June 28 2017 15:09 GMT
#6479
On June 28 2017 06:03 Highgamer wrote:
Show nested quote +
On June 27 2017 22:45 Atom[Bomb] wrote:
On June 27 2017 16:12 Highgamer wrote:
On June 27 2017 02:08 Alpha-NP- wrote:
How did flash micro his Vessels against Scourges against Shine? Fo you make a Z to confuse them or something until Marines kill them?


It's not really a trick behind it, it's just moving the vessel precisely, changing direction right before the scourge would hit.

Scourges have a bit of a delay on their turn if they're chasing something without being microed individually, so if you change direction with e.g. the chased vessel or drosphip when the scourges are really close, the scourges will travel on for 0.5/1 sec or so, giving your vessel the chance to make (a little) distance in another direction. Oftentimes this is enough for marines to shoot the scourges.

I think you can practice this by yourself if you open up a game with all 3 races, you Protoss, and mind-control a worker of Z and T and recreate the situation manually. Or use a unit-test-map if that exists for BW.


Close but not fully correct.

The scourge reacquires their target and interception vector once per second.
If you turn your unit JUST before the scourge calculates the new interception vector, it WILL continue along that patch for 1 second.

If you look closely, you can easily see when and at what frequency a scourge is reacquiring it's target/interception vector. Just keep a mental timer (1.. 2.. 3.. Turn! 1... 2... 3... Turn! 1... 2... 3... Turn!).

Here is a bad quality video displaying this technique:
https://www.youtube.com/watch?v=0pM7qzdiN7U


Thanks for the insight. I corrected my post (not without giving you credit).

But don't you mean "JUST after"? - because I'd doubt it takes the second to acquire (calculate) the new target, this happens in an instant every second (no?)...


Typically one would turn twice in rapid succession.

First turn is to fool the scourge interception vector(just before the calculation).
The second turn is to fly away and maximize distance from the scourge(just after the calculation).

Just to clarify, the calculation is instant, it happens once per second and the scourge will follow it's calculated vector until next time it calculates(which is about for 1 second).

Thanks for creds! I think I might publish a detailed guide on scourge ai on liquipedia for future reference.
Caligo
Profile Joined January 2011
South Africa15 Posts
June 28 2017 16:19 GMT
#6480
Hope it's not a problem but I have 3 short questions:

1) Is ICCup still more active and more competive than its bnet counterparts?
2) Is it objectively better for a new player to start out on ICCup or is it an either/or situation?
3) Does anyone know how the 1.18 anti-hack/anti-cheat system compares to those incorporated in the mca launcher and the standard iccup launcher?
"Until the very very top, in almost anything, all that matters is how much work you put in"-IdrA
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