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Simple Questions, Simple Answers - Page 325

Forum Index > Brood War Strategy
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Jealous
Profile Blog Joined December 2011
10402 Posts
June 28 2017 18:29 GMT
#6481
On June 28 2017 23:19 ProMeTheus112 wrote:
lol, I do nexus 0 9 8 and gates 5 6 7 replace gates with army later when needed, I dont rly use the F keys I feel like you don't rly need it to rally gates; to transfer probes faster when dropped is good but idc lol

I would recommend FKeys to rally Gates, btw. Useful in a lot of scenarios. FKeys are also very useful against mineral line harass.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
June 28 2017 19:01 GMT
#6482
I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo
JungleTerrain
Profile Joined January 2012
Chile799 Posts
June 28 2017 20:25 GMT
#6483
On June 29 2017 04:01 ProMeTheus112 wrote:
I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo


Of course you don't need them, you aren't a pro gamer

Speaking about mineral harass:
It's a good habit to use Fkeys, it is weird to get used to them at first but it is better than hotkeys for sure. They way you do it you waste time in hotkeying and then re hotkeying later. If you want to improve your game you should definitely use them.
www.broodwarmaps.net
Jealous
Profile Blog Joined December 2011
10402 Posts
June 28 2017 20:37 GMT
#6484
On June 29 2017 04:01 ProMeTheus112 wrote:
I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo

I'm sorry but this is just bad/"wrong" when the much superior alternative exists.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
lob_star
Profile Joined May 2017
3 Posts
Last Edited: 2017-06-29 01:25:58
June 29 2017 01:18 GMT
#6485
Does anybody have any VODs of ZvT and ZvP 9 pools that don't end on the first run by (especially ZvT)? I can't seem to find any for ZvT. I just want to see how the game is played when the first few lings don't necessarily win the game but secure an advantage, or even when the lings completely fail and the zerg is at a slight disadvantage.
Scepty
Profile Joined August 2011
22 Posts
June 29 2017 10:19 GMT
#6486
Does anyone ever upgrade science vessel's energy (titan reactor upgrade)?
I reject your reality and substitute my own
Caligo
Profile Joined January 2011
South Africa15 Posts
Last Edited: 2017-06-29 11:49:42
June 29 2017 11:27 GMT
#6487
On June 29 2017 19:19 Scepty wrote:
Does anyone ever upgrade science vessel's energy (titan reactor upgrade)?


I'm by no means an expert (in fact, far from it) but I would argue no. I think your resources, gas especially, could probably be better spent either on another vessel, weapon/armor upgrades or some other tech unit. Of course I'm assuming you already have irradiate (TvZ) or EMP (TvP or late TvT) upgraded by then.

Again, I don't really know what I'm talking about so I would recommend waiting for someone more experienced to confirm/deny or expand on what I've said here.
"Until the very very top, in almost anything, all that matters is how much work you put in"-IdrA
fazek42
Profile Blog Joined April 2011
Hungary441 Posts
June 29 2017 13:24 GMT
#6488
Yes, it's nice lategame, especially TvZ. I've seen pros to do it as well, and I think it's even better for lower level players, because you might not be so efficient at casting the spells all the time and using up the mana. Also, they'll start out with more energy after being made, which is nice.

But yeah, not really something you get early on

On June 29 2017 19:19 Scepty wrote:
Does anyone ever upgrade science vessel's energy (titan reactor upgrade)?

Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2017-06-29 14:22:49
June 29 2017 14:21 GMT
#6489
On June 29 2017 19:19 Scepty wrote:
Does anyone ever upgrade science vessel's energy (titan reactor upgrade)?

By going SK Terran in TvZ it is an important upgrade. Vessels appears with ~62 energy instead of 50. Which means irradiates earlier.
"You should hate loosing, but you should never fear defeat." NaDa.
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
June 29 2017 14:52 GMT
#6490
Does a +1 carapace are zergling take 3 hits from a +1 attack zealot? Also is there a chart which shows damage to and from units Maybe in the form of hits taken to kill a unit?
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 29 2017 14:57 GMT
#6491
yes, +1 carapace zerglings take 3 hits from +1 attack zealots. if you match carapace vrs protoss weapons zerglings take 3 hits

as far as i know there is no chart that shows damage to/from units
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
June 29 2017 15:39 GMT
#6492
What races are stronger in the lategame?

PvT
TvZ
PvZ
ortseam
Profile Joined April 2015
996 Posts
June 29 2017 15:45 GMT
#6493
There is no stronger race, usually one has the stronger army but the other has more mobility
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-06-29 23:11:10
June 29 2017 23:09 GMT
#6494
On June 29 2017 05:37 Jealous wrote:
Show nested quote +
On June 29 2017 04:01 ProMeTheus112 wrote:
I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo

I'm sorry but this is just bad/"wrong" when the much superior alternative exists.

The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
June 29 2017 23:57 GMT
#6495
When you go Reavers in PvT do you have to research the increased damage upgrade for Reavers?
Jealous
Profile Blog Joined December 2011
10402 Posts
June 30 2017 01:41 GMT
#6496
On June 30 2017 08:57 Alpha-NP- wrote:
When you go Reavers in PvT do you have to research the increased damage upgrade for Reavers?

Pretty much never.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jealous
Profile Blog Joined December 2011
10402 Posts
June 30 2017 01:42 GMT
#6497
On June 30 2017 08:09 ProMeTheus112 wrote:
Show nested quote +
On June 29 2017 05:37 Jealous wrote:
On June 29 2017 04:01 ProMeTheus112 wrote:
I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo

I'm sorry but this is just bad/"wrong" when the much superior alternative exists.

The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^

Are you basing this off of anything tangible, or just your own anecdotal experience? I'm basing my standpoint on what good players do.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 30 2017 01:46 GMT
#6498
On June 30 2017 08:09 ProMeTheus112 wrote:
Show nested quote +
On June 29 2017 05:37 Jealous wrote:
On June 29 2017 04:01 ProMeTheus112 wrote:
I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo

I'm sorry but this is just bad/"wrong" when the much superior alternative exists.

The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^

you don't have to but honestly it's pretty ideal to use location hotkeys
they're used constantly to send your probes to mine as well
ProMeTheus112
Profile Joined December 2009
France2027 Posts
June 30 2017 13:01 GMT
#6499
On June 30 2017 10:42 Jealous wrote:
Show nested quote +
On June 30 2017 08:09 ProMeTheus112 wrote:
On June 29 2017 05:37 Jealous wrote:
On June 29 2017 04:01 ProMeTheus112 wrote:
I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo

I'm sorry but this is just bad/"wrong" when the much superior alternative exists.

The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^

Are you basing this off of anything tangible, or just your own anecdotal experience? I'm basing my standpoint on what good players do.

Yes I am basing it on my own experience, one of the best way to understand things. It is not anecdotal, and I am a good player. I am sure many good players don't use Fkeys. The way you are writing sounds like elitist disdain to me, I don't like it.
Jealous
Profile Blog Joined December 2011
10402 Posts
Last Edited: 2017-06-30 17:27:48
June 30 2017 17:26 GMT
#6500
On June 30 2017 22:01 ProMeTheus112 wrote:
Show nested quote +
On June 30 2017 10:42 Jealous wrote:
On June 30 2017 08:09 ProMeTheus112 wrote:
On June 29 2017 05:37 Jealous wrote:
On June 29 2017 04:01 ProMeTheus112 wrote:
I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo

I'm sorry but this is just bad/"wrong" when the much superior alternative exists.

The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^

Are you basing this off of anything tangible, or just your own anecdotal experience? I'm basing my standpoint on what good players do.

Yes I am basing it on my own experience, one of the best way to understand things. It is not anecdotal, and I am a good player. I am sure many good players don't use Fkeys. The way you are writing sounds like elitist disdain to me, I don't like it.

By good player I meant Korean FPVODs. I know that "good" is a relative term so my apologies for not being more explicit. At the end of the day, I am going to trust Best over ProMeTheus112 about what is the better way to control the screen, unless you are better than Best, in which case I will trust you. It's not elitism, it's a meritocracy, just as it should be in a skill-based field such as Brood War.

I am sure many "good" players do many things that are sub-optimal, but that doesn't make it not sub-optimal. In Brood War there are many instances where "right" and "wrong" are not as clear-cut, but this is not one of them. You are either doing it the "right" way or "your" way. When a person comes into this thread and asks for advice on how to do something, I think they generally expect the "right" way as the answer to their mechanical queries.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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