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Norway28637 Posts
On July 06 2017 13:54 iopq wrote: You get bunker rushed like a quarter of the time on ladder. 100% of the time if your opponent is Lumix.
pretty certain ive been bunker rushed at most 5 times in my past 100 zvts on iccup. well, some guys try to build a bunker despite 11 raxing cross position on FS, but they're not actually going for it and that's easy to hold with a 12 hatch 13 pool.
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nvm got my problem resolved.
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On July 06 2017 08:19 iopq wrote: Why do people go 12 hatch instead of 11 hatch or 13 hatch?
For example, wouldn't 11 hatch 10 pool be safer against bunker rushes? (or is it actually no difference in timing) Liquid`Drone summed it up, but I think I can add one more thing: it also has something to do with larva: 12 hat minimizes idle larva time; 11 hat makes the third larva after the overlord idle for a while and you'll have more than 300 minerals before placing the hat at 13, unless you pull a drone early, which somewhat nullifies what little advantage the 13 hat might have given you over the 12 hat.
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On July 06 2017 22:59 Liquid`Drone wrote:Show nested quote +On July 06 2017 13:54 iopq wrote: You get bunker rushed like a quarter of the time on ladder. 100% of the time if your opponent is Lumix. pretty certain ive been bunker rushed at most 5 times in my past 100 zvts on iccup. well, some guys try to build a bunker despite 11 raxing cross position on FS, but they're not actually going for it and that's easy to hold with a 12 hatch 13 pool. Yea, I love doing this just to make Zerg pull their Drones and cost him a lot in mining time while getting up my own CC for free.
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On July 07 2017 20:57 EsX_Raptor wrote:Show nested quote +On July 06 2017 08:19 iopq wrote: Why do people go 12 hatch instead of 11 hatch or 13 hatch?
For example, wouldn't 11 hatch 10 pool be safer against bunker rushes? (or is it actually no difference in timing) Liquid`Drone summed it up, but I think I can add one more thing: it also has something to do with larva: 12 hat minimizes idle larva time; 11 hat makes the third larva after the overlord idle for a while and you'll have more than 300 minerals before placing the hat at 13, unless you pull a drone early, which somewhat nullifies what little advantage the 13 hat might have given you over the 12 hat.
you have to pull a drone early to 12 hat at expo anyway
12 hat gives more larvae than 13 hat... technically
if 13 hat 12 pool gives a faster third hatchery than 12 hat 12 pool it might be a wash anyway since you'll get a larva advantage with your third hatch
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I was wondering who would be considered a relatively safe/standard toss player to watch? I watch ASL casually but wish to play more since SC:R is coming out soon.
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On July 08 2017 02:37 Pong0 wrote: I was wondering who would be considered a relatively safe/standard toss player to watch? I watch ASL casually but wish to play more since SC:R is coming out soon. Out of Korean Protoss players, I find Best to be one of the more standard macro-oriented players to watch.
For more attainable goals, I would suggest Dewalt replays from the foreign scene.
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The +1 Zealot/Archon page was probably created in response to the general attack force itself; it was a popular way of playing off of even 1 base in the pre-FFE era, and you can see this reflected in the build order paths offered.
The 4 Gate 2 Archon page seems to focus entirely on the modern FFE era.
There is bound to be overlap between the two, but my guess is the latter is more "current" and "relevant," although neither build is as popular nowadays as the alternatives.
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huhu the +1zealot/archon it says @cita100%=>archive go archons and attack without even leg speed I guess? i want to try lol sounds hard edit: looks like it suggests zeal speed to attack after all makes sense its still a quick archon tech interesting
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Hi, is anyone having this weird bug with 1.18?
I assign some units to let's say 1. Then, I assign different units to 1. Then some time later either 1 is totally unassigned, either, even weirder, 1 is back to the original assignment! Makes no sense I know, but I've encountered this problem too many times to be simply a random mistake.
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On July 06 2017 13:54 iopq wrote: You get bunker rushed like a quarter of the time on ladder. 100% of the time if your opponent is Lumix.
Lmao sorry bro 😂
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On July 09 2017 04:36 endy wrote: Hi, is anyone having this weird bug with 1.18?
I assign some units to let's say 1. Then, I assign different units to 1. Then some time later either 1 is totally unassigned, either, even weirder, 1 is back to the original assignment! Makes no sense I know, but I've encountered this problem to many times to be simply a random mistake.
Yes this also happens to me but it is not very common. Happened to me yesterday (noticeably) once in like 20 games but it really messed me up because I had a maxed Terran army all hotkeyed up.
I thought it had to do with dropping inputs somehow, idk.
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In ZvT, do Koreans ever go Hydra-Lurk vs Mech?
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On July 09 2017 18:41 JungleTerrain wrote:Show nested quote +On July 09 2017 04:36 endy wrote: Hi, is anyone having this weird bug with 1.18?
I assign some units to let's say 1. Then, I assign different units to 1. Then some time later either 1 is totally unassigned, either, even weirder, 1 is back to the original assignment! Makes no sense I know, but I've encountered this problem to many times to be simply a random mistake. Yes this also happens to me but it is not very common. Happened to me yesterday (noticeably) once in like 20 games but it really messed me up because I had a maxed Terran army all hotkeyed up. I thought it had to do with dropping inputs somehow, idk.
I had this happen to me in the past. Drove me must until I figured out I was accidentally just slightly hitting the control button with my palm.
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Does anyone have any idea what maps Blizzard will use for their matchmaking?
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On July 14 2017 13:33 EsX_Raptor wrote: Does anyone have any idea what maps Blizzard will use for their matchmaking?
I think it's safe to assume that we will have different mappacks for seasons. Provided there are seasons... To start with I would expect a bit of a mix between old reliables like FS and some newer maps.
Who knows, they might throw in some nostalgic maps like LT
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Any idea how to do a defensive 3 hatch hydra? In an all-in variation you'd make a ton of lings and just enough to make hydras from 1 gas. In a defensive variation you make just enough hydra to kill forge/gateway and force cannons and make a lot of drones. What's the exact build?
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Is there anywhere I can watch the old proleagues in english in their entirety?
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On July 15 2017 16:04 B0stonSC wrote: Is there anywhere I can watch the old proleagues in english in their entirety?
Old pro leagues were never recorded with official English casts. All English casts were done by community members, and they never did EVERY match since there were too many to cast. Another bad thing is that the quality of the videos is probably bad (some better than others, but expect 360p, 480p, sometimes worse especially for games from early to mid 2000s). The community casters (from SC2GG.com might still have their YouTube accounts with their videos up. Here are some of their names:
NuketheStars Psyonic_Reaver (active here in TL forums) Moletrap Diggity Klazart Cholera
I feel like I'm missing some but Idk.
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