I watched a replay in 1.18 just now, at least for me both timers show identical times all the time, be it just speeding it up or jumping to different replay times.
Simple Questions, Simple Answers - Page 329
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Cryoc
Germany909 Posts
I watched a replay in 1.18 just now, at least for me both timers show identical times all the time, be it just speeding it up or jumping to different replay times. | ||
iopq
United States906 Posts
On July 20 2017 12:35 Dante08 wrote: Yeah but I think for lower level players sunken + lurker is much better. Yes you spend more but it's much safer in case you miss the dropship. so what happens when they start attacking the things outside the sunken/lurker range? | ||
Jealous
10126 Posts
On July 22 2017 05:54 iopq wrote: so what happens when they start attacking the things outside the sunken/lurker range? + Show Spoiler [this] + | ||
ihcob
23 Posts
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ortseam
996 Posts
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InDi
Spain90 Posts
On July 23 2017 23:10 ihcob wrote: Is double scouting common practice or considered acceptable? That is to say, once your first worker reaches the first possible base, and hasn't found the opponent, you send a second worker out so that the remaining two spots are scouted simultaneously? Cheers. PvZ I would consider it a must on 4 player maps, although you can have a pattern where you use your 1st probe to scout for an incoming overlord, then you can "discard" that base, although good Z's can also scout in a different way that will mess you up. | ||
XenOsky
Chile2260 Posts
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Navane
Netherlands2748 Posts
You can build something with an SCV and then shift-click on a mineral patch would make them mine minerals after they're done building. Is there any way to either 1) unsiege and move or 2) move and siege in one command? Or with chained commands? | ||
Bakuryu
Germany1065 Posts
On July 25 2017 10:44 XenOsky- wrote: so i was playing on 1.18 and blizzard made it mandatory to use 1.19 now, so i downloaded the new patch, and for some reason i can't play full screen any more.... it is either windowed full screen, or full screen with black bars on both sides of my screen... any ideas how to fix this? your only fix is either playing 1.16, accepting the black bars or playing HD once remastered comes out. (or you do the thing SNM mentioned in the other thread) black bars on SD are mandatory in full screen to enable a smooth transition between SD and HD by simply enabling the extra vision and enabling different "sprites" without the need to render/filter in different aspect ratios. On July 26 2017 15:55 Navane wrote: Moving around siege tanks is cumbersome. You can build something with an SCV and then shift-click on a mineral patch would make them mine minerals after they're done building. Is there any way to either 1) unsiege and move or 2) move and siege in one command? Or with chained commands? no, you cannot queue unit abilities | ||
Jealous
10126 Posts
@Bakuryu: Can't you move + shift + unload? Say I send overlord to edge or map then hold shift then tell it to unload at a different location, won't it move to the edge then unload at location? You are right though that sieging doesn't work this way but I think loading/unloading does.. | ||
Navane
Netherlands2748 Posts
I don't think you can cue things with siege/unsiege or with burrow/unborrow though. I'm still hoping there is a trick out there that helps me moving sieged tanks around. | ||
ortseam
996 Posts
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Jealous
10126 Posts
On July 27 2017 01:01 ortseam wrote: Jealous you are right, but load/unload is not considered an ability i think, it's just a command like patrol/amove/mmove/hold/stop. I guess that makes sense for Shuttle/Dropship and they had to allow the same for Overlords for balance or because it was maybe easier to code. Just wanted to check that I wasn't dreaming haha. Thanks. But yea, no such thing for tanks or other "abilities" of that nature I'm fairly certain. | ||
Alpha-NP-
United States1242 Posts
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Jealous
10126 Posts
On July 27 2017 09:28 Alpha-NP- wrote: Do Spider Mines injure Archons if a non-floating unit sets off the Spider Mines? Yes. | ||
Ayey
Denmark15 Posts
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iopq
United States906 Posts
On July 28 2017 05:51 Ayey wrote: In ZvZ, if I'm in his base or natural with 6 lings (9 pool speed) and he went 10/12 hatch.. What should i focus on? His hatch, drones, or try to out-micro the lings that are popping out? drones unless he has them neatly stacked or running them around then possibly pool if you can get it, but it's a long shot - usually when his pool is a tight wall and his drones can't get around as easily to drill | ||
Dazed.
Canada3301 Posts
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Golgotha
Korea (South)8418 Posts
It was his last desperate attempt to get back in the game and I felt like I didn't shut him down with my lead. Next time, what can I do to turn the odds even more in my favor? What I did was send vults to backstab him when his carriers were in my base. 1. I think I should have made turrets? also an engi bay floating over my minerals would have been good. 2. I guess just delay with goliaths and backstab when his carriers are at my base? 3. The biggest problem is definitely that there is no damn room in my base to move around. late game terran base is a fking mess at times. so my goliaths couldn't close in. Please let me know some tips on carrier hunting and how to properly react against this. Map is FS. | ||
Ty2
United States1434 Posts
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