• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:36
CEST 11:36
KST 18:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition(?)155.0.15 Balance Patch Notes (Live version)78$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
Just in 24hrs best Love Spell +256763059888. PartinG joins SteamerZone, returns to SC2 competition(?) 5.0.15 Balance Patch Notes (Live version) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Question regarding recent ASL Bisu vs Larva game RepMastered™: replay sharing and analyzer site Thoughts on rarely used units [ASL20] Ask the mapmakers — Drop your questions BW General Discussion
Tourneys
[ASL20] Ro8 Day 4 [Megathread] Daily Proleagues [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
Mental Health In Esports: Wo…
TrAiDoS
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1425 users

Simple Questions, Simple Answers - Page 330

Forum Index > Brood War Strategy
Post a Reply
Prev 1 328 329 330 331 332 484 Next
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
July 29 2017 06:40 GMT
#6581
thanks Ty2. I did not know I needed mass turrets and yeah expanding everywhere is a good idea.

but if i kill his interceptors, he can just keep making them. they're so cheap. i always felt like it was very ineffective. are killing them worth it? when those little buggers are flying everywhere, it almost seems trivial to attack them.
Ty2
Profile Blog Joined March 2013
United States1434 Posts
July 29 2017 07:12 GMT
#6582
--- Nuked ---
Writer
Highgamer
Profile Joined October 2015
1434 Posts
Last Edited: 2017-07-29 09:39:45
July 29 2017 09:36 GMT
#6583
On July 29 2017 15:40 Golgotha wrote:
thanks Ty2. I did not know I needed mass turrets and yeah expanding everywhere is a good idea.

but if i kill his interceptors, he can just keep making them. they're so cheap. i always felt like it was very ineffective. are killing them worth it? when those little buggers are flying everywhere, it almost seems trivial to attack them.



Underestimating how expensive it is for P to reproduce interceptors cost me many games vs carriers.

Let's say he has 10 carriers full of interceptors, then rebuilding them all costs 2000. Doesn't sound too much in the lategame? Well 20 goliaths with +2 attack SHRED all his interceptors in seconds, it will literally take all his money to rebuild the interceptors if he has to do so quickly. It's equal to killing 20 Zealots !
What tricks you is that normally Protoss has the bank to rebuild them once, maybe twice, but then he's broke.
If the situation seems to be in your favor (you have a bigger army, he has only 1-2 mining bases), then you really have to keep on keeping on and not be impressed by his interceptors popping up again. He has only 1-2 shots in the barrel and with this in mind you play differently.

What Ty2 wrote about seizing his production is right, but you don't have to kill all his bases asap. If you keep him from having additional bases in the long run and play it calm, you win. Splitting your army up in all directions trying to kill everything at once can create a vicious circle of small losses leading to you losing your initial gradual advantage.


Another thing that wasn't mentioned: Much more scary than the carriers alone is the combination of carrier-"harrass" and mid-sized goon/zealot/templar armies running around the map, going for your expansions, creating little skirmishes in which Protoss' sturdy units have an advantage if Terran is busy and cannot micro his stuff right.
If you face such a Protoss, as important as caring for the carriers is, it's also important to constantly mine the paths to your expansions and to have a mobile force ready to defend them.


Imo it just takes a lot more multitasking AT FIRST to fight carrier-play than to execute it, but once you learn the above mentioned rules of thumb, at least you generally see where you went wrong if you lose.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
July 29 2017 11:05 GMT
#6584
oh dang. Thanks highgamer, did not realize it would be that expensive and that goliaths can shred them. feels a lot less intimidating when I see em now.
Highgamer
Profile Joined October 2015
1434 Posts
July 29 2017 14:11 GMT
#6585
Maybe someone should have asked how you engage the carriers.
You can either move forward to snipe the carriers, they go down really fast if focussed, eliminating all the interceptors at once, but dangerous if there is ground-army for Protoss or if he microes well.
The alternative is to spam a-move on the ground with your goliaths, I think Flash does this as well. This way, the goliaths acquire a new target (interceptor) everytime you spam a-move, thus they don't bug out or idle around. Enough goliaths kill clouds of interceptors very quickly this way and Protoss will retreat.
Jealous
Profile Blog Joined December 2011
10187 Posts
Last Edited: 2017-07-29 15:53:26
July 29 2017 15:49 GMT
#6586
On July 29 2017 23:11 Highgamer wrote:
Maybe someone should have asked how you engage the carriers.
You can either move forward to snipe the carriers, they go down really fast if focussed, eliminating all the interceptors at once, but dangerous if there is ground-army for Protoss or if he microes well.
The alternative is to spam a-move on the ground with your goliaths, I think Flash does this as well. This way, the goliaths acquire a new target (interceptor) everytime you spam a-move, thus they don't bug out or idle around. Enough goliaths kill clouds of interceptors very quickly this way and Protoss will retreat.

I think that hold position accomplishes the same task and is much easier to do in a situation where there are a hundred tiny Interceptors flying around.

One thing that hasn't been brought up yet is EMP - when you're in those situations that you might be able to take potshots at the Carriers, one EMP can do a ton of work and potentially force a retreat.

Another thing to consider when you are killing Interceptors is that they take a deceptively long time to build. If you've killed quite a few but your Goliath count has dwindled, don't be the first to retreat unless his Interceptor cloud is still massive - he is likely to be down to having 5 Interceptors queued at some of his Carriers and might not be aware of how soon his Carriers will be running on fumes.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
July 29 2017 15:50 GMT
#6587
Anyone have advice of when to get Observer speed in ZvP? And is it a must-have to for breaking Lurker contains?
Jealous
Profile Blog Joined December 2011
10187 Posts
Last Edited: 2017-07-29 15:57:45
July 29 2017 15:56 GMT
#6588
On July 30 2017 00:50 Alpha-NP- wrote:
Anyone have advice of when to get Observer speed in ZvP? And is it a must-have to for breaking Lurker contains?

I prefer to get Observer Range in PvZ when dealing with a Lurker contain, but often by that time it is already a really desperate situation for me because I would only get it if my first few bust/Obs attempts got denied/sniped - gas is really precious at this juncture as you are mostly producing Obs/Dragoon/Templar, so getting any extraneous upgrades is not recommended. In general, Lurker contains should be avoided at all costs IMO - being active on the map, not taking dumb fights or overcommiting. Prevention is your best solution.

Anyway, I don't think Speed offers as much benefit as Range as long as you have decent micro, because with Range you can keep them outside of Overlord sight range and thus they don't know where to send their Scourge, and will have to send them in deeper over your Dragoons in order to hit it. Speed requires more APM/micro IMO, and is still not faster than a Scourge.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Cryoc
Profile Joined July 2011
Germany909 Posts
July 29 2017 16:19 GMT
#6589
On July 30 2017 00:49 Jealous wrote:
Show nested quote +
On July 29 2017 23:11 Highgamer wrote:
Maybe someone should have asked how you engage the carriers.
You can either move forward to snipe the carriers, they go down really fast if focussed, eliminating all the interceptors at once, but dangerous if there is ground-army for Protoss or if he microes well.
The alternative is to spam a-move on the ground with your goliaths, I think Flash does this as well. This way, the goliaths acquire a new target (interceptor) everytime you spam a-move, thus they don't bug out or idle around. Enough goliaths kill clouds of interceptors very quickly this way and Protoss will retreat.

I think that hold position accomplishes the same task and is much easier to do in a situation where there are a hundred tiny Interceptors flying around.

It would be nice if I wouldn't have to read this very WRONG statement all the time from people who never play Terran. One of the reasons carriers are very hard to deal with is, unless you spam a-move during the battle your goliaths don't do shit, especially, if the carriers are just parked over a cliff. So if you want to lose all goliaths for free, please use hold position.

There is the possibility to use patrol during the time you cannot micro the battle, then they shoot atleast sometimes. But the only way to make goliaths shoot consistently is by spamming a-move.
http://www.twitch.tv/cryoc
Jealous
Profile Blog Joined December 2011
10187 Posts
Last Edited: 2017-07-29 16:31:01
July 29 2017 16:30 GMT
#6590
On July 30 2017 01:19 Cryoc wrote:
Show nested quote +
On July 30 2017 00:49 Jealous wrote:
On July 29 2017 23:11 Highgamer wrote:
Maybe someone should have asked how you engage the carriers.
You can either move forward to snipe the carriers, they go down really fast if focussed, eliminating all the interceptors at once, but dangerous if there is ground-army for Protoss or if he microes well.
The alternative is to spam a-move on the ground with your goliaths, I think Flash does this as well. This way, the goliaths acquire a new target (interceptor) everytime you spam a-move, thus they don't bug out or idle around. Enough goliaths kill clouds of interceptors very quickly this way and Protoss will retreat.

I think that hold position accomplishes the same task and is much easier to do in a situation where there are a hundred tiny Interceptors flying around.

It would be nice if I wouldn't have to read this very WRONG statement all the time from people who never play Terran. One of the reasons carriers are very hard to deal with is, unless you spam a-move during the battle your goliaths don't do shit, especially, if the carriers are just parked over a cliff. So if you want to lose all goliaths for free, please use hold position.

There is the possibility to use patrol during the time you cannot micro the battle, then they shoot atleast sometimes. But the only way to make goliaths shoot consistently is by spamming a-move.

Strange, I have played enough Terran to see move + hold shoot at interceptors, I guess a-move spam is better? I'm sure you're right that spamming a-move is the better, but it's not true that move-hold doesn't do anything, if we are talking about just shooting at Interceptors. How do you deal with all of the Interceptors being in your way - do you a-move back instead?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
kogeT
Profile Joined September 2013
Poland2040 Posts
July 29 2017 17:31 GMT
#6591
To all the streamers out there..

I really struggle to set up the game properly via OBS (has been streaming whole my life via mca64 luncher). What I mean, as soon as I try to add any functionalities like twitch alerts, chat etc. I simply cannot put the game on the screen as I keep on getting a black screen.

I stream on laptop, windows 10 x64, GeForce GTX 950M

Any advice on how to do that..?
Other programs I should use.. ?
https://www.twitch.tv/kogetbw
Highgamer
Profile Joined October 2015
1434 Posts
Last Edited: 2017-07-29 17:37:35
July 29 2017 17:37 GMT
#6592
On July 30 2017 01:30 Jealous wrote:
Show nested quote +
On July 30 2017 01:19 Cryoc wrote:
On July 30 2017 00:49 Jealous wrote:
On July 29 2017 23:11 Highgamer wrote:
Maybe someone should have asked how you engage the carriers.
You can either move forward to snipe the carriers, they go down really fast if focussed, eliminating all the interceptors at once, but dangerous if there is ground-army for Protoss or if he microes well.
The alternative is to spam a-move on the ground with your goliaths, I think Flash does this as well. This way, the goliaths acquire a new target (interceptor) everytime you spam a-move, thus they don't bug out or idle around. Enough goliaths kill clouds of interceptors very quickly this way and Protoss will retreat.

I think that hold position accomplishes the same task and is much easier to do in a situation where there are a hundred tiny Interceptors flying around.

It would be nice if I wouldn't have to read this very WRONG statement all the time from people who never play Terran. One of the reasons carriers are very hard to deal with is, unless you spam a-move during the battle your goliaths don't do shit, especially, if the carriers are just parked over a cliff. So if you want to lose all goliaths for free, please use hold position.

There is the possibility to use patrol during the time you cannot micro the battle, then they shoot atleast sometimes. But the only way to make goliaths shoot consistently is by spamming a-move.

Strange, I have played enough Terran to see move + hold shoot at interceptors, I guess a-move spam is better? I'm sure you're right that spamming a-move is the better, but it's not true that move-hold doesn't do anything, if we are talking about just shooting at Interceptors. How do you deal with all of the Interceptors being in your way - do you a-move back instead?



There's always more room than necessary to a-move on the ground, the interceptor-cloud is not THAT dense.

Of course Hold also hits some interceptors - the problem is that with hold, Gols will stop, acquire a target, and when the target flies out of range, they'll still stay focussed on that taret sometimes, "waiting" for it to return (something like that, mb it's a little more complex in reality). With spam-A-move, the gols will constantly acquire new targets, not wasting time idling.

Even if the gols miss "only" 5-10% of their shots with Hold, it is a big deal if there are 20+ gols and dozens of interceptors involved, dozens and hundreds of shots missed.

If you fight a close battle, missing 5-10% of shots will make you lose EVERY fight vs carriers.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
July 29 2017 20:26 GMT
#6593
On July 30 2017 02:31 kogeT wrote:
To all the streamers out there..

I really struggle to set up the game properly via OBS (has been streaming whole my life via mca64 luncher). What I mean, as soon as I try to add any functionalities like twitch alerts, chat etc. I simply cannot put the game on the screen as I keep on getting a black screen.

I stream on laptop, windows 10 x64, GeForce GTX 950M

Any advice on how to do that..?
Other programs I should use.. ?


you playing fullscreen and using uscreencapture?
Liquid`Drone
Profile Joined September 2002
Norway28695 Posts
Last Edited: 2017-07-29 23:08:43
July 29 2017 23:02 GMT
#6594
On July 30 2017 02:37 Highgamer wrote:
Show nested quote +
On July 30 2017 01:30 Jealous wrote:
On July 30 2017 01:19 Cryoc wrote:
On July 30 2017 00:49 Jealous wrote:
On July 29 2017 23:11 Highgamer wrote:
Maybe someone should have asked how you engage the carriers.
You can either move forward to snipe the carriers, they go down really fast if focussed, eliminating all the interceptors at once, but dangerous if there is ground-army for Protoss or if he microes well.
The alternative is to spam a-move on the ground with your goliaths, I think Flash does this as well. This way, the goliaths acquire a new target (interceptor) everytime you spam a-move, thus they don't bug out or idle around. Enough goliaths kill clouds of interceptors very quickly this way and Protoss will retreat.

I think that hold position accomplishes the same task and is much easier to do in a situation where there are a hundred tiny Interceptors flying around.

It would be nice if I wouldn't have to read this very WRONG statement all the time from people who never play Terran. One of the reasons carriers are very hard to deal with is, unless you spam a-move during the battle your goliaths don't do shit, especially, if the carriers are just parked over a cliff. So if you want to lose all goliaths for free, please use hold position.

There is the possibility to use patrol during the time you cannot micro the battle, then they shoot atleast sometimes. But the only way to make goliaths shoot consistently is by spamming a-move.

Strange, I have played enough Terran to see move + hold shoot at interceptors, I guess a-move spam is better? I'm sure you're right that spamming a-move is the better, but it's not true that move-hold doesn't do anything, if we are talking about just shooting at Interceptors. How do you deal with all of the Interceptors being in your way - do you a-move back instead?



There's always more room than necessary to a-move on the ground, the interceptor-cloud is not THAT dense.

Of course Hold also hits some interceptors - the problem is that with hold, Gols will stop, acquire a target, and when the target flies out of range, they'll still stay focussed on that taret sometimes, "waiting" for it to return (something like that, mb it's a little more complex in reality). With spam-A-move, the gols will constantly acquire new targets, not wasting time idling.

Even if the gols miss "only" 5-10% of their shots with Hold, it is a big deal if there are 20+ gols and dozens of interceptors involved, dozens and hundreds of shots missed.

If you fight a close battle, missing 5-10% of shots will make you lose EVERY fight vs carriers.


pretty certain pressing hold makes goliaths miss way more than 5-10% compared to constant a move. it's a huge difference. I know you werent giving those numbers as fact but rather as an example-value, just backing up cryoc's point.

I've played with carriers in many different eras of brood war. There were periods were they were basically invincible against terrans. some of the difficulty related to maps of the past (islands and cliffs over expansions make huge differences - both of those are largely a thing of the past), but imo the big difference happened exactly when terrans stopped trying to kill off the carriers and when they instead started killing the interceptors. Which happened when they realized that goliaths started consistently firing and killing interceptors when constantly attack-moved.
Moderator
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
July 29 2017 23:06 GMT
#6595
On July 29 2017 02:33 Dazed. wrote:
What is the build order for soulkeys fast ling speed into 4 hatch hydra build? i.e gas timing for speed, etc.
Anyone?
Never say Die! ||| Fight you? No, I want to kill you.
ortseam
Profile Joined April 2015
996 Posts
July 30 2017 00:00 GMT
#6596
Just normal 3 hatch gas, remove when 100 gas (speed) then back on gas slightly after 4 hatch. I'm assuming you are thinking about the classic 3 hatch speedling->4 hatch hydra, dunno if Soulkey plays some variation. Some examples I can think of: BIsu vs Effort games 1 and 3 from VANT finals), JD vs Best and Bisu vs Hero on Demian (ASL 2)
Jealous
Profile Blog Joined December 2011
10187 Posts
July 30 2017 00:22 GMT
#6597
On July 30 2017 02:37 Highgamer wrote:
Show nested quote +
On July 30 2017 01:30 Jealous wrote:
On July 30 2017 01:19 Cryoc wrote:
On July 30 2017 00:49 Jealous wrote:
On July 29 2017 23:11 Highgamer wrote:
Maybe someone should have asked how you engage the carriers.
You can either move forward to snipe the carriers, they go down really fast if focussed, eliminating all the interceptors at once, but dangerous if there is ground-army for Protoss or if he microes well.
The alternative is to spam a-move on the ground with your goliaths, I think Flash does this as well. This way, the goliaths acquire a new target (interceptor) everytime you spam a-move, thus they don't bug out or idle around. Enough goliaths kill clouds of interceptors very quickly this way and Protoss will retreat.

I think that hold position accomplishes the same task and is much easier to do in a situation where there are a hundred tiny Interceptors flying around.

It would be nice if I wouldn't have to read this very WRONG statement all the time from people who never play Terran. One of the reasons carriers are very hard to deal with is, unless you spam a-move during the battle your goliaths don't do shit, especially, if the carriers are just parked over a cliff. So if you want to lose all goliaths for free, please use hold position.

There is the possibility to use patrol during the time you cannot micro the battle, then they shoot atleast sometimes. But the only way to make goliaths shoot consistently is by spamming a-move.

Strange, I have played enough Terran to see move + hold shoot at interceptors, I guess a-move spam is better? I'm sure you're right that spamming a-move is the better, but it's not true that move-hold doesn't do anything, if we are talking about just shooting at Interceptors. How do you deal with all of the Interceptors being in your way - do you a-move back instead?



There's always more room than necessary to a-move on the ground, the interceptor-cloud is not THAT dense.

Of course Hold also hits some interceptors - the problem is that with hold, Gols will stop, acquire a target, and when the target flies out of range, they'll still stay focussed on that taret sometimes, "waiting" for it to return (something like that, mb it's a little more complex in reality). With spam-A-move, the gols will constantly acquire new targets, not wasting time idling.

Even if the gols miss "only" 5-10% of their shots with Hold, it is a big deal if there are 20+ gols and dozens of interceptors involved, dozens and hundreds of shots missed.

If you fight a close battle, missing 5-10% of shots will make you lose EVERY fight vs carriers.

Thank you for the clarification! Always learning
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
July 31 2017 11:47 GMT
#6598
Back to Broodwar with SCR after several years it is, don't think I've posted on TL in years lol. Does anyone have standard builds for Terran? Or are the old builds on liquipedia still good enough to use?
I am Latedi.
ortseam
Profile Joined April 2015
996 Posts
Last Edited: 2017-07-31 12:07:24
July 31 2017 12:06 GMT
#6599
Liquipedia includes 5rax TvZ/rax CC TvP so yeah it's good enough for a start.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
July 31 2017 15:22 GMT
#6600
On July 31 2017 21:06 ortseam wrote:
Liquipedia includes 5rax TvZ/rax CC TvP so yeah it's good enough for a start.

Cool, thanks.
I am Latedi.
Prev 1 328 329 330 331 332 484 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 10795
PianO 856
Larva 515
Leta 200
Mini 150
Soma 122
Sharp 57
Light 57
sSak 56
soO 51
[ Show more ]
JulyZerg 49
zelot 29
Shinee 23
Sacsri 20
HiyA 16
Free 15
sorry 7
ajuk12(nOOB) 7
Sea 0
Dota 2
Cr1tdota1603
XcaliburYe328
Fuzer 117
League of Legends
JimRising 415
Heroes of the Storm
Khaldor239
Other Games
singsing1557
C9.Mang0432
Happy330
Pyrionflax110
ArmadaUGS77
Organizations
Other Games
gamesdonequick677
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH244
• LUISG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1770
• WagamamaTV139
League of Legends
• Stunt1374
Upcoming Events
Online Event
1h 24m
[BSL 2025] Weekly
8h 24m
Safe House 2
8h 24m
Sparkling Tuna Cup
1d
BSL Team Wars
1d 9h
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
2 days
Map Test Tournament
3 days
Map Test Tournament
4 days
The PondCast
5 days
Map Test Tournament
5 days
[ Show More ]
Map Test Tournament
6 days
OSC
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.