Simple Questions, Simple Answers - Page 256
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Alur
Denmark3900 Posts
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Cryoc
Germany909 Posts
On April 07 2016 21:42 Dante08 wrote: Is it normal to lose >70% of TvP late games once you get to C- level? Look on the bright side, because there are only few Terrans and Zergs on ICCUP, you only have to improve your TvP to get A- eventually, as non-TvP games are negligible. | ||
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Highgamer
1441 Posts
On April 07 2016 21:42 Dante08 wrote: Is it normal to lose >70% of TvP late games once you get to C- level? I will treasure this post... Simple question, simple answer: Yes (at least for a while, probably). But there is a way to deal with this: + Show Spoiler + | ||
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gero00
16 Posts
On April 03 2016 03:46 Jealous wrote: http://www.teamliquid.net/forum/brood-war/102926-1a2a3a-micro-map So how can I make this map work? the pointer is set back to the middle of the screen every 0.3 seconds and in LAN the map is just black and nothing happens o_o p.s. Thanks for the Elvis Song :D | ||
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ArmadA[NaS]
United States347 Posts
You need to play it on UMS game setting. The screen isn't supposed to move, just click when the enemy comes into view. | ||
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gero00
16 Posts
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[[Starlight]]
United States1578 Posts
(i.e. does the unit being repaired until leave Stasis with more hp than it had going in?). Same question for Lockdown too. | ||
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evilfatsh1t
Australia8764 Posts
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HaFnium
United Kingdom1074 Posts
On April 14 2016 08:33 [[Starlight]] wrote: If you Stasis an SCV and the unit it is currently repairing, does the repairing continue while under Stasis? (i.e. does the unit being repaired until leave Stasis with more hp than it had going in?). Same question for Lockdown too. Just tested - you can still repair after lock down. Im pretty sure it's no for statis so I haven't tested it. | ||
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[[Starlight]]
United States1578 Posts
On April 15 2016 05:27 HaFnium wrote: Just tested - you can still repair after lock down. Im pretty sure it's no for stasis so I haven't tested it. That's crazy! If an SCV is repairing something and gets locked down, it continues to repair while locked down!?! ![]() Or, are you saying that you can repair a unit that's locked down, but a repairing SCV that's locked down stops repairing? If it's the former, I wouldn't assume that Stasis isn't weird too. | ||
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jello_biafra
United Kingdom6639 Posts
On April 15 2016 08:56 [[Starlight]] wrote: That's crazy! If an SCV is repairing something and gets locked down, it continues to repair while locked down!?! ![]() Or, are you saying that you can repair a unit that's locked down, but a repairing SCV that's locked down stops repairing? If it's the former, I wouldn't assume that Stasis isn't weird too. The unit can be repaired while in lockdown but not if the SCV itself is lockdowned. For stasis the SCV stops repairing and you can't repair units while they're in stasis, their HP disappears completely for the duration I believe so it can't go up or down. | ||
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[[Starlight]]
United States1578 Posts
On April 15 2016 15:49 jello_biafra wrote: The unit can be repaired while in lockdown but not if the SCV itself is lockdowned. For stasis the SCV stops repairing and you can't repair units while their in stasis, their HP disappears completely for the duration I believe so it can't go up or down. Ah, that makes logical sense... unlike, say, how units regenerate hp/sp/energy while in Stasis (which really is weird). Props to you and Hafnium for knowing/testing the answer. ![]() | ||
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jello_biafra
United Kingdom6639 Posts
On April 15 2016 15:57 [[Starlight]] wrote: Ah, that makes logical sense... unlike, say, how units regenerate hp/sp/energy while in Stasis (which really is weird). Props to you and Hafnium for knowing/testing the answer. ![]() Just tested it, protoss shields and energy regenerate while in stasis but zerg hp doesn't | ||
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[[Starlight]]
United States1578 Posts
On April 15 2016 16:03 jello_biafra wrote: Just tested it, protoss shields and energy regenerate while in stasis but zerg hp doesn't Weirder and weirder. ![]() Only explanation I can think of is so that Protoss can use Stasis defensively, i.e. your own units are about to be killed, so you can put the more valuable ones 'on ice' to save them... and hey!, they even regenerate shields and mana energy while being protected (though wouldn't it make as much or more sense to Stasis the attacking army instead?). I think Irradiated units in Stasis still damage other units too. That one I don't have an explanation for. Oh, and EMP apparently still affects units in Stasis too. | ||
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HaFnium
United Kingdom1074 Posts
For me getting early scout is vital.... you can see tech and no need to gas vs DT/reaver... One particuar problem I face is the oneother pvp build It's basically an auto lose if i scout last.. | ||
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ProMeTheus112
France2027 Posts
plus I guess it's still kind of a gamble with BOs in pvp in most cases, your first probe will get killed by the first goon and most of the time you want to get that first goon out, it doesn't delay your build that much if you wait for that early probe to die before building your next stuff.. kind of like pvt. So if you scout late, no big deal, you just gain a very early little boost of minerals. wouldn't it be interesting if there was more opportunity to scout by having more than one entrance to main base on some maps?^^ too bad that doesn't work with the balance | ||
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c3rberUs
Japan11286 Posts
On April 23 2016 08:50 HaFnium wrote: Why do pros generally scout so late esp. in PVP... For me getting early scout is vital.... you can see tech and no need to gas vs DT/reaver... One particuar problem I face is the oneother pvp build It's basically an auto lose if i scout last.. In my opinion these are the reasons: A) Pro control is usually good enough to deal with early game aggression. B) Early game pushes these days often go out just before the midgame so pros typically only need the opponents spawn location (think FD, DT openings.) C) Other builds remain defensive in the early game anyway so no point in early scouting (see A). This usually applies to siege expos, fast reavers. PvZ however is a different story. On that note, I think terrans seem to scout earlier than they did during the KeSPA days. | ||
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coolprogrammingstuff
906 Posts
I've played a few ZvPs at D+/C- level now, and wouldn't mind a bit of critique on my play. I did a savior build order. I'd mostly want to know how to adapt to what I see from a theoretical point of view, so I understand what to do more than reciting a build order, and how to break them late game. If anyone wouldn't mind going through a replay or two of mine (my 2 last games, with a new build order I used I've unfortunately won (for purposes of review) - I've had 3 of them, the first i got cannon rushed 12 hatching (( - but I still think I played about as well as I could understand to play - no flaws that I can spot)I think for this reason it'd be good to see the obvious mistakes despite winning so I know what to instead, plus a little bit of help. If anybody would like to watch with me give me a message and I'd appreciate it! ![]() | ||
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LetaBot
Netherlands557 Posts
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RoomOfMush
1296 Posts
You could try to tech switch into wraith if your multi tasking is good enough. | ||
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(( - but I still think I played about as well as I could understand to play - no flaws that I can spot)