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Simple Questions, Simple Answers - Page 256

Forum Index > Brood War Strategy
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Alur
Profile Blog Joined March 2008
Denmark3900 Posts
April 07 2016 14:40 GMT
#5101
I had the exact same thing happen to me back when I played, lategame TvP army control is a motherfucker.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Cryoc
Profile Joined July 2011
Germany912 Posts
April 07 2016 16:44 GMT
#5102
On April 07 2016 21:42 Dante08 wrote:
Is it normal to lose >70% of TvP late games once you get to C- level?

Look on the bright side, because there are only few Terrans and Zergs on ICCUP, you only have to improve your TvP to get A- eventually, as non-TvP games are negligible.
http://www.twitch.tv/cryoc
Highgamer
Profile Joined October 2015
1451 Posts
Last Edited: 2016-04-07 18:27:33
April 07 2016 18:26 GMT
#5103
On April 07 2016 21:42 Dante08 wrote:
Is it normal to lose >70% of TvP late games once you get to C- level?


I will treasure this post...

Simple question, simple answer: Yes (at least for a while, probably).

But there is a way to deal with this:

+ Show Spoiler +
gero00
Profile Joined February 2016
16 Posts
Last Edited: 2016-04-09 17:44:25
April 09 2016 17:37 GMT
#5104
On April 03 2016 03:46 Jealous wrote:
Show nested quote +
On April 03 2016 02:58 Scarbo wrote:
On April 03 2016 02:39 Jealous wrote:
On April 02 2016 23:42 Scarbo wrote:
On April 02 2016 22:25 gero00 wrote:
Is there an a-move micro training map?
So not necessarily a dedicated one, but one where it is either a task, or where you need to hit targets with say 6 spinecrawlers.
I noticed that I struggle quite a bit with it, but not because of my inability but because my pc doesn't seem to work too well with broodwar and switching controlgroups rapidly + a-move...
Detail: I need to meticulously seperate a-click from 2, then a-click from 3 otherwise some groups end up doing nothing when I finished. I guess my mouse-click gets registered after I pressed the next number?
1a2a3a4a5a6a <---see this doesn't make problems, but ingame it does.?


In BW if you're clicking your mouse the game doesn't accept keyboard inputs. As far as practice you can go on single player on an empy map and use cheats to build whatever you want. You can also just use the 4 initial workers to do it. I don't know about any map specific for that purpose.

Wouldn't the 1a2a3a map (with cannons shooting medics) be perfect for this?


Never seen this map before.

http://www.teamliquid.net/forum/brood-war/102926-1a2a3a-micro-map




So how can I make this map work? the pointer is set back to the middle of the screen every 0.3 seconds and in LAN the map is just black and nothing happens o_o

p.s. Thanks for the Elvis Song :D
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
Last Edited: 2016-04-09 17:55:32
April 09 2016 17:52 GMT
#5105
@gero00
You need to play it on UMS game setting. The screen isn't supposed to move, just click when the enemy comes into view.
gero00
Profile Joined February 2016
16 Posts
April 12 2016 14:47 GMT
#5106
I trid UMS. The enemy does not walk to or along my cursor.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-13 23:33:35
April 13 2016 23:33 GMT
#5107
If you Stasis an SCV and the unit it is currently repairing, does the repairing continue while under Stasis?

(i.e. does the unit being repaired until leave Stasis with more hp than it had going in?).

Same question for Lockdown too.

User was warned for being hilarious
evilfatsh1t
Profile Joined October 2010
Australia8843 Posts
April 14 2016 10:12 GMT
#5108
99% sure answer is no for both
HaFnium
Profile Blog Joined December 2006
United Kingdom1076 Posts
April 14 2016 20:27 GMT
#5109
On April 14 2016 08:33 [[Starlight]] wrote:
If you Stasis an SCV and the unit it is currently repairing, does the repairing continue while under Stasis?

(i.e. does the unit being repaired until leave Stasis with more hp than it had going in?).

Same question for Lockdown too.




Just tested - you can still repair after lock down.

Im pretty sure it's no for statis so I haven't tested it.
BW forever!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 14 2016 23:56 GMT
#5110
On April 15 2016 05:27 HaFnium wrote:
Show nested quote +
On April 14 2016 08:33 [[Starlight]] wrote:
If you Stasis an SCV and the unit it is currently repairing, does the repairing continue while under Stasis?

(i.e. does the unit being repaired until leave Stasis with more hp than it had going in?).

Same question for Lockdown too.




Just tested - you can still repair after lock down.

Im pretty sure it's no for stasis so I haven't tested it.

That's crazy! If an SCV is repairing something and gets locked down, it continues to repair while locked down!?!

Or, are you saying that you can repair a unit that's locked down, but a repairing SCV that's locked down stops repairing?

If it's the former, I wouldn't assume that Stasis isn't weird too.



User was warned for being hilarious
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
Last Edited: 2016-04-15 06:56:50
April 15 2016 06:49 GMT
#5111
On April 15 2016 08:56 [[Starlight]] wrote:
Show nested quote +
On April 15 2016 05:27 HaFnium wrote:
On April 14 2016 08:33 [[Starlight]] wrote:
If you Stasis an SCV and the unit it is currently repairing, does the repairing continue while under Stasis?

(i.e. does the unit being repaired until leave Stasis with more hp than it had going in?).

Same question for Lockdown too.




Just tested - you can still repair after lock down.

Im pretty sure it's no for stasis so I haven't tested it.

That's crazy! If an SCV is repairing something and gets locked down, it continues to repair while locked down!?!

Or, are you saying that you can repair a unit that's locked down, but a repairing SCV that's locked down stops repairing?

If it's the former, I wouldn't assume that Stasis isn't weird too.




The unit can be repaired while in lockdown but not if the SCV itself is lockdowned.

For stasis the SCV stops repairing and you can't repair units while they're in stasis, their HP disappears completely for the duration I believe so it can't go up or down.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-15 06:58:08
April 15 2016 06:57 GMT
#5112
On April 15 2016 15:49 jello_biafra wrote:
Show nested quote +
On April 15 2016 08:56 [[Starlight]] wrote:
On April 15 2016 05:27 HaFnium wrote:
On April 14 2016 08:33 [[Starlight]] wrote:
If you Stasis an SCV and the unit it is currently repairing, does the repairing continue while under Stasis?

(i.e. does the unit being repaired until leave Stasis with more hp than it had going in?).

Same question for Lockdown too.




Just tested - you can still repair after lock down.

Im pretty sure it's no for stasis so I haven't tested it.

That's crazy! If an SCV is repairing something and gets locked down, it continues to repair while locked down!?!

Or, are you saying that you can repair a unit that's locked down, but a repairing SCV that's locked down stops repairing?

If it's the former, I wouldn't assume that Stasis isn't weird too.




The unit can be repaired while in lockdown but not if the SCV itself is lockdowned.

For stasis the SCV stops repairing and you can't repair units while their in stasis, their HP disappears completely for the duration I believe so it can't go up or down.

Ah, that makes logical sense... unlike, say, how units regenerate hp/sp/energy while in Stasis (which really is weird).

Props to you and Hafnium for knowing/testing the answer.


User was warned for being hilarious
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
April 15 2016 07:03 GMT
#5113
On April 15 2016 15:57 [[Starlight]] wrote:
Show nested quote +
On April 15 2016 15:49 jello_biafra wrote:
On April 15 2016 08:56 [[Starlight]] wrote:
On April 15 2016 05:27 HaFnium wrote:
On April 14 2016 08:33 [[Starlight]] wrote:
If you Stasis an SCV and the unit it is currently repairing, does the repairing continue while under Stasis?

(i.e. does the unit being repaired until leave Stasis with more hp than it had going in?).

Same question for Lockdown too.




Just tested - you can still repair after lock down.

Im pretty sure it's no for stasis so I haven't tested it.

That's crazy! If an SCV is repairing something and gets locked down, it continues to repair while locked down!?!

Or, are you saying that you can repair a unit that's locked down, but a repairing SCV that's locked down stops repairing?

If it's the former, I wouldn't assume that Stasis isn't weird too.




The unit can be repaired while in lockdown but not if the SCV itself is lockdowned.

For stasis the SCV stops repairing and you can't repair units while their in stasis, their HP disappears completely for the duration I believe so it can't go up or down.

Ah, that makes logical sense... unlike, say, how units regenerate hp/sp/energy while in Stasis (which really is weird).

Props to you and Hafnium for knowing/testing the answer.



Just tested it, protoss shields and energy regenerate while in stasis but zerg hp doesn't
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-15 19:35:48
April 15 2016 07:19 GMT
#5114
On April 15 2016 16:03 jello_biafra wrote:
Show nested quote +
On April 15 2016 15:57 [[Starlight]] wrote:
On April 15 2016 15:49 jello_biafra wrote:
On April 15 2016 08:56 [[Starlight]] wrote:
On April 15 2016 05:27 HaFnium wrote:
On April 14 2016 08:33 [[Starlight]] wrote:
If you Stasis an SCV and the unit it is currently repairing, does the repairing continue while under Stasis?

(i.e. does the unit being repaired until leave Stasis with more hp than it had going in?).

Same question for Lockdown too.




Just tested - you can still repair after lock down.

Im pretty sure it's no for stasis so I haven't tested it.

That's crazy! If an SCV is repairing something and gets locked down, it continues to repair while locked down!?!

Or, are you saying that you can repair a unit that's locked down, but a repairing SCV that's locked down stops repairing?

If it's the former, I wouldn't assume that Stasis isn't weird too.




The unit can be repaired while in lockdown but not if the SCV itself is lockdowned.

For stasis the SCV stops repairing and you can't repair units while their in stasis, their HP disappears completely for the duration I believe so it can't go up or down.

Ah, that makes logical sense... unlike, say, how units regenerate hp/sp/energy while in Stasis (which really is weird).

Props to you and Hafnium for knowing/testing the answer.



Just tested it, protoss shields and energy regenerate while in stasis but zerg hp doesn't

Weirder and weirder.

Only explanation I can think of is so that Protoss can use Stasis defensively, i.e. your own units are about to be killed, so you can put the more valuable ones 'on ice' to save them... and hey!, they even regenerate shields and mana energy while being protected (though wouldn't it make as much or more sense to Stasis the attacking army instead?).

I think Irradiated units in Stasis still damage other units too. That one I don't have an explanation for.

Oh, and EMP apparently still affects units in Stasis too.
User was warned for being hilarious
HaFnium
Profile Blog Joined December 2006
United Kingdom1076 Posts
April 22 2016 23:50 GMT
#5115
Why do pros generally scout so late esp. in PVP...
For me getting early scout is vital.... you can see tech and no need to gas vs DT/reaver...
One particuar problem I face is the oneother pvp build
It's basically an auto lose if i scout last..
BW forever!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
April 23 2016 05:38 GMT
#5116
yeah I noticed that, I think in pvp it's because they prefer getting first few units or buildings bit faster and with rly accurate micro pressure they can still check/deny the most dangerous counter BO wins
plus I guess it's still kind of a gamble with BOs in pvp in most cases, your first probe will get killed by the first goon and most of the time you want to get that first goon out, it doesn't delay your build that much if you wait for that early probe to die before building your next stuff.. kind of like pvt. So if you scout late, no big deal, you just gain a very early little boost of minerals.
wouldn't it be interesting if there was more opportunity to scout by having more than one entrance to main base on some maps?^^ too bad that doesn't work with the balance
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
Last Edited: 2016-04-23 05:39:27
April 23 2016 05:38 GMT
#5117
On April 23 2016 08:50 HaFnium wrote:
Why do pros generally scout so late esp. in PVP...
For me getting early scout is vital.... you can see tech and no need to gas vs DT/reaver...
One particuar problem I face is the oneother pvp build
It's basically an auto lose if i scout last..

In my opinion these are the reasons:
A) Pro control is usually good enough to deal with early game aggression.
B) Early game pushes these days often go out just before the midgame so pros typically only need the opponents spawn location (think FD, DT openings.)
C) Other builds remain defensive in the early game anyway so no point in early scouting (see A). This usually applies to siege expos, fast reavers.

PvZ however is a different story.

On that note, I think terrans seem to scout earlier than they did during the KeSPA days.
WriterMovie, 진영화 : "StarCraft will never die".
coolprogrammingstuff
Profile Joined December 2015
906 Posts
April 23 2016 10:21 GMT
#5118
Don't really want to make my own thread for this, not warranted;

I've played a few ZvPs at D+/C- level now, and wouldn't mind a bit of critique on my play. I did a savior build order. I'd mostly want to know how to adapt to what I see from a theoretical point of view, so I understand what to do more than reciting a build order, and how to break them late game. If anyone wouldn't mind going through a replay or two of mine (my 2 last games, with a new build order I used I've unfortunately won (for purposes of review) - I've had 3 of them, the first i got cannon rushed 12 hatching (( - but I still think I played about as well as I could understand to play - no flaws that I can spot)

I think for this reason it'd be good to see the obvious mistakes despite winning so I know what to instead, plus a little bit of help. If anybody would like to watch with me give me a message and I'd appreciate it!
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
April 23 2016 18:26 GMT
#5119
What should you do when you open with 2 Factory (vultures) and you find out that your opponent went mass vultures on 3 factories?
If you cannot win with 100 apm, win with 100 cpm.
RoomOfMush
Profile Joined March 2015
1296 Posts
April 23 2016 20:04 GMT
#5120
I guess for the perfect response we would need some more details then just 2 fact vult vs 3 fact vult.
You could try to tech switch into wraith if your multi tasking is good enough.
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