Simple Questions, Simple Answers - Page 255
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KameZerg
Sweden1767 Posts
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evilfatsh1t
Australia8764 Posts
are you on 3 gas and protoss is on 1? then no but the above scenario is highly unlikely, so youre going to have to give more details as to which exact scenarios youre talking about | ||
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KameZerg
Sweden1767 Posts
On March 30 2016 20:28 evilfatsh1t wrote: that question is way too vague to answer properly are you on 3 gas and protoss is on 1? then no but the above scenario is highly unlikely, so youre going to have to give more details as to which exact scenarios youre talking about Im doing the 5-6 hatch hydra build and toss is working towards his third type of scenario | ||
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Probemicro
3708 Posts
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ProMeTheus112
France2027 Posts
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evilfatsh1t
Australia8764 Posts
On March 30 2016 21:33 ICanFlyLow wrote: Im doing the 5-6 hatch hydra build and toss is working towards his third type of scenario in this kind of build you rarely get a 3rd evo. whats the point of putting upgrades in melee when 120-140 supply in a 200/200 scenario is going to be hydras and lurkers. 2 is all you need for missile and armour upgrades, and quite frankly all you can afford as well. a 3rd evo and upgrades in melee tbh isnt that much of an investment, but it is still money that can be better spent elsewhere. by the time you have enough expansions to afford a 3rd evo, youll almost be done with missile upgrades anyway meaning you can start melee upgrades with your current 2 evos. the only reason i can think of where you might get a 3rd evo is youre so far ahead that it doesnt matter anyway, and you plan on just going straight for ultra/zerglings/defilers or you need a cheap building to build for simcity | ||
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gero00
16 Posts
So not necessarily a dedicated one, but one where it is either a task, or where you need to hit targets with say 6 spinecrawlers. I noticed that I struggle quite a bit with it, but not because of my inability but because my pc doesn't seem to work too well with broodwar and switching controlgroups rapidly + a-move... Detail: I need to meticulously seperate a-click from 2, then a-click from 3 otherwise some groups end up doing nothing when I finished. I guess my mouse-click gets registered after I pressed the next number? 1a2a3a4a5a6a <---see this doesn't make problems, but ingame it does.? | ||
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Scarbo
294 Posts
On April 02 2016 22:25 gero00 wrote: Is there an a-move micro training map? So not necessarily a dedicated one, but one where it is either a task, or where you need to hit targets with say 6 spinecrawlers. I noticed that I struggle quite a bit with it, but not because of my inability but because my pc doesn't seem to work too well with broodwar and switching controlgroups rapidly + a-move... Detail: I need to meticulously seperate a-click from 2, then a-click from 3 otherwise some groups end up doing nothing when I finished. I guess my mouse-click gets registered after I pressed the next number? 1a2a3a4a5a6a <---see this doesn't make problems, but ingame it does.? In BW if you're clicking your mouse the game doesn't accept keyboard inputs. As far as practice you can go on single player on an empy map and use cheats to build whatever you want. You can also just use the 4 initial workers to do it. I don't know about any map specific for that purpose. | ||
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Jealous
10232 Posts
On April 02 2016 23:42 Scarbo wrote: In BW if you're clicking your mouse the game doesn't accept keyboard inputs. As far as practice you can go on single player on an empy map and use cheats to build whatever you want. You can also just use the 4 initial workers to do it. I don't know about any map specific for that purpose. Wouldn't the 1a2a3a map (with cannons shooting medics) be perfect for this? | ||
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Scarbo
294 Posts
On April 03 2016 02:39 Jealous wrote: Wouldn't the 1a2a3a map (with cannons shooting medics) be perfect for this? Never seen this map before. | ||
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Jealous
10232 Posts
http://www.teamliquid.net/forum/brood-war/102926-1a2a3a-micro-map EDIT: Whatever this is, probably worth checking too: http://sc.nibbits.com/maps/view/130942/1a2a3a-micro-2scx | ||
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Scarbo
294 Posts
On April 03 2016 03:46 Jealous wrote: + Show Spoiler + http://www.teamliquid.net/forum/brood-war/102926-1a2a3a-micro-map https://www.youtube.com/watch?v=b1NHa4aZq44 EDIT: Whatever this is, probably worth checking too: http://sc.nibbits.com/maps/view/130942/1a2a3a-micro-2scx This is not the same thing though. When you're a-moving multiple groups of units you're usually just clicking on the same place. | ||
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Jealous
10232 Posts
On April 03 2016 04:36 Scarbo wrote: This is not the same thing though. When you're a-moving multiple groups of units you're usually just clicking on the same place. But his problem was with clicking, right? As in, 1a click 2a click 3a click and not all of the groups a moved? This solves that issue, and it trains mouse accuracy/targetting. Two birds one stone. EDIT: If you read his request, he asks for something where you hit things with 6 "spine crawlers" so actually this is exactly the type of thing that he was looking for. | ||
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Scarbo
294 Posts
On April 03 2016 04:47 Jealous wrote: But his problem was with clicking, right? As in, 1a click 2a click 3a click and not all of the groups a moved? This solves that issue, and it trains mouse accuracy/targetting. Two birds one stone. EDIT: If you read his request, he asks for something where you hit things with 6 "spine crawlers" so actually this is exactly the type of thing that he was looking for. When you a-move your army you want to do it as fast as possible, whereas if you're targeting a moving object accuracy comes into play which lowers speed. He didn't specify if the 'spine crawlers' would be hitting the same target or a moving one but I think we can assume by the remaining description that it would be the first case. | ||
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Jealous
10232 Posts
On April 03 2016 04:58 Scarbo wrote: When you a-move your army you want to do it as fast as possible, whereas if you're targeting a moving object accuracy comes into play which lowers speed. He didn't specify if the 'spine crawlers' would be hitting the same target or a moving one but I think we can assume by the remaining description that it would be the first case. At first, this game is not very demanding, and you can do the first waves of 3 Medics slowly. As the game progresses, you have to do it faster and faster, improving your ability to move armies in real-game situations. It ALSO improves accuracy to a slightly lesser degree, because it is rare that enemy units move in such a uniform pattern, but it is still a useful skill for targeting specific units. Why do you think this UMS was made in the first place? It wasn't to practice killing allied Medics with 1-shot Cannons. It was to practice 1a2a3a, as the name implies. You're splitting hairs. He said "targets," which implies multiple, which this map has. So, no, we cannot assume that he meant that the "spine crawlers" would be hitting the same target. The only logical way to have multiple static structures kill multiple targets without running out would be to have them move past the static structures, or be spawned. In either case, you would STILL have to move your mouse to accurately target multiple targets. | ||
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RoomOfMush
1296 Posts
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gero00
16 Posts
Side note: I got ultra quick (for my terms) in building with scvs by doing a UMS defense map aswell, just because I had so much fun (eager) only building buildings repeatedly over several hours ( I had to simulate 6 missing players...) A single target would have been fine aswell actually! I don't think it is important but since you wondered: I said 'targets' because I didn't assume one would have made a map with only one target. The downside of this map only 3 cannon ;o (I have never tried lol, but maybe I can edit the map with longer cooldown cannons thusly needing 5 cannon to beat it.) | ||
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BisuDagger
Bisutopia19299 Posts
On April 03 2016 23:19 RoomOfMush wrote: Can somebody perhaps list all the english commentators that are currently active and commentating the most recent korean BW games? Its very sad to me to see that sayle, xkcd and bisudagger do not seem to upload any commentaries on their channels anymore. I haven't been uploading any because AfreecaTV had rights to all vods of the last tournament I casted. Current tournaments are run at very bad times for me to cast currently, but I am working on unleashing a torrent of vods very shortly. Hopefully we can fulfill your vod needs soon ![]() | ||
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Jealous
10232 Posts
On April 04 2016 03:17 gero00 wrote: thanks for the map tip and discussion, scarbo jealous. you're both kind of right. I think targeting takes slightly more time, I will keep that in the back of my mind. The point about the map is that it is also a bit of extra fun to hit those moving targets asap, when I have to train it for a longer period of time. Side note: I got ultra quick (for my terms) in building with scvs by doing a UMS defense map aswell, just because I had so much fun (eager) only building buildings repeatedly over several hours ( I had to simulate 6 missing players...) A single target would have been fine aswell actually! I don't think it is important but since you wondered: I said 'targets' because I didn't assume one would have made a map with only one target. The downside of this map only 3 cannon ;o (I have never tried lol, but maybe I can edit the map with longer cooldown cannons thusly needing 5 cannon to beat it.) A single target wouldn't really be practical because once a building is attacking an enemy it will keep attacking until it's dead, or if the target dies after 1 hit then it would disappear and you wouldn't be able to target it with a different building. You could easily hot key the cannons as 14 25 36 and do it that way... 1a2a3a by then the cannon probably already fired so you do 4a5a6a... but either way you said the main issue was timing, not hitting the keyboard buttons, so this should be sufficient. | ||
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Dante08
Singapore4139 Posts
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