Simple Questions, Simple Answers - Page 252
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B-royal
Belgium1330 Posts
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Highgamer
1441 Posts
I'm not a ZvP specialist, but afaik that matchup is not considered broken on the highest level (that solely counts)? Especially on lower levels some matchups/units/stategies seem kind of imbalanced, but if the pros show that you can deal with it, it might still be annoying for us, we have to endure it. Also: Reaver has it's own tech-building and upgrades that cost money, generally requires shuttle+ shuttle-upgrades, cannon-protection to be defensive, and to be offensive, the reaver has to have support-units. A game is dynamic, Protoss cannot just start pumping reavers and win, there are many factors and decisions to be considered. So only looking at the 100 gas that the unit costs is too much of a simplification I would say. | ||
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WinterViewbot420
345 Posts
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plast1c
Germany101 Posts
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lib_
Germany22 Posts
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[sc1f]eonzerg
Belgium6768 Posts
On March 17 2016 16:40 lib_ wrote: what can i do as zerg vs turtle terran (long on 2 or 3 base) who is going mech + liberators? (gold player) + Show Spoiler + u need go to control panel and unistall that sh*t | ||
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Scarbo
294 Posts
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lib_
Germany22 Posts
its just what kind of unit composition i can use in that situation or how i can attack into this. i always get a good eco lead, but i cant win the game | ||
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Scarbo
294 Posts
On March 17 2016 17:06 lib_ wrote: sorry for not being pro! u are elite! its just what kind of unit composition i can use in that situation or how i can attack into this. i always get a good eco lead, but i cant win the game You're in the wrong forum! It's BW here ![]() | ||
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c3rberUs
Japan11286 Posts
On March 17 2016 15:20 duplex__ wrote: How do you play safe against dark templar builds in pvp? There are a few options: 1.) When going for a robo build, get obs before shuttle or reaver. 2.) When going for a DT build, the standard variation gets cannons to keep enemy DTs at bay. 3.) Or if you don't prefer quick core openings, go for 2 gate zealot fast expands or nexus first; both of which use cannons. | ||
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Wrath
3174 Posts
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WinterViewbot420
345 Posts
On March 18 2016 02:44 WrathSCII wrote: Where do I find this game? Flash vs Jaedong with Korean commentators? http://www.youtube.com/watch?v=t425DOv3dZw&t=14m15s This one? I could only find it on Daum http://tvpot.daum.net/v/HL54Lse7Ve8$ edit: below my post | v | ||
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Highgamer
1441 Posts
Can be found here: http://www.teamliquid.net/tlpd/korean/games/11567_Flash_vs_Jaedong Whenever I know the opponent, the date, the map or pretty much any detail about a game that I'm looking for, I use TLPD, and 99% of times I find the game with a VoD or all the info I need to find it on YT. edit: You're welcome. | ||
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WinterViewbot420
345 Posts
On March 18 2016 03:47 Highgamer wrote: https://www.youtube.com/watch?v=8TtWegXOOGg&feature=youtu.be Can be found here: http://www.teamliquid.net/tlpd/korean/games/11567_Flash_vs_Jaedong I don't get this. On the right of this very site, teamliquid.net, you find the TLPD, the TeamLiquidProgamingDatabase. There is a Broodwar section. Chose your player, FLash and JD on page one. Chose the "Games" option. Chose a date or a time period. Click on your game, the little cross at the left side tells you whether there's a Vod linked there or not. I didn't know that, and it's higher quality than what I linked to him. Awesome sauce | ||
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LetaBot
Netherlands557 Posts
This question is for both vulture only map control mines and the vulture + tank mines used when engaging in battle. | ||
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Scarbo
294 Posts
On March 18 2016 08:58 LetaBot wrote: What is the general strategy when laying spider mines TvP? This question is for both vulture only map control mines and the vulture + tank mines used when engaging in battle. Map Control Blocking expansions Recall Defense Proctecting your push vs flanks Can be used in front of pushes by AI, since you can program it to kill the mines as it moves forward When doing a fake double push, or variations, they're normally planted in front of dragoons to make them retreat, also tanking two hits. Can be planted behind if the dragoon count is not too high (otherwise they can just block and kill the vulture or move forward to kill the tank and ignore the mine) | ||
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Dante08
Singapore4139 Posts
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plast1c
Germany101 Posts
On March 17 2016 19:17 c3rberUs wrote: There are a few options: 1.) When going for a robo build, get obs before shuttle or reaver. 2.) When going for a DT build, the standard variation gets cannons to keep enemy DTs at bay. 3.) Or if you don't prefer quick core openings, go for 2 gate zealot fast expands or nexus first; both of which use cannons. but a gate core gate build has no chance of surviving, right? | ||
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evilfatsh1t
Australia8764 Posts
On March 19 2016 17:11 Dante08 wrote: How do you beat P as T late game on FS? If I go for their expansions they attack my main and if I attack their main they go for my expos. And recall defense is so hard late game, so much APM is required to turret and mine up the necessary areas, and if they find one weak spot you're screwed anyway. fs is actually a pretty small map. he shouldnt be able to dodge your army late game that easily. the only realistic way for protoss to win lategame is to drop some great recalls. if he tries to walk around and control the map on fs theres no way he can slip past your massive army. siege up some tanks in the middle expo area, mine up all the paths youre not going to take and then march down on side of the map whilst hugging either the middle walls or the outer edges. if he chooses to dodge you he should be slowed down either by the mines meaning you can slowly creep up towards him, take some fire from tanks in the middle of the map, or hes just going to be too slow to do anything and you can go on marching and just obliterate everything. usually the side you pick is the side that has all his newer expos, meaning you can split up 4 or 5 tanks off your army and attack every other base in the nearby vicinity, whilst keeping your main army in a position that forces toss to either fight you, or you go base race him and destroy all his gates. On March 19 2016 17:42 duplex__ wrote: but a gate core gate build has no chance of surviving, right? why wouldnt it? just because its gate core gate it doesnt mean you forgo the robotics. there is almost no build that cant get obs out fast enough to block dts. the only reason people lose against dt is if they go for like one of the following: 3 gate (can block in certain maps and depending on how quickly you build your robotics. if you go for a push then you will probably lose but if you get your obs out and def you are way ahead. making the decision to build the robotics blindly is risky though, as you wont be able to push as strongly and reaver builds will cause you trouble) 4 gate reaver rush (still doable. get your obs out asap after shuttle reaver whilst trying to stall, meanwhile do as much damage as you can with your reaver. in an ideal scenario you will both lose lots of probes but you end up with a stronger fight composition) dt all in (2 dts out of 2 gates vs 1 dt cannon expand) | ||
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Cryoc
Germany909 Posts
On March 19 2016 17:11 Dante08 wrote: How do you beat P as T late game on FS? If I go for their expansions they attack my main and if I attack their main they go for my expos. And recall defense is so hard late game, so much APM is required to turret and mine up the necessary areas, and if they find one weak spot you're screwed anyway. You always have to keep an eye on their army movement, when you attack, so that you can pull back part of your army to defend at home. Generally speaking, you should always attack the natural that is closest to your bases and watch out, if Protoss prepares to engage or to counter. Then he is atleast losing a base for the threat of a counter because his army has to take a longer route. If he wants to counter, just leave a couple tanks to kill the nexus and go back with the rest. You should almost always not try to take out a main base, if it has a lot of gateways already. It is just way to costly with templars on high ground and the occasional zealot a-move down the ramp. Rather concentrate on taking out the natural and 3rd base locations. You don't have to move up a ramp to kill those nexuses or face large production cycles. There is not much to say about recall defense, you just have to get better at it, Terran doesn't require more apm than Protoss for nothing. At least on Fighting Spirit, even if Protoss managed to get all 3 corner mains up, that way you can still win by keeping map control and denying all other naturals and thirds, while having 4 bases + center expansion. | ||
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